0% found this document useful (0 votes)
40 views2 pages

Lib Burst Generated

This document contains configuration parameters for compiling .NET assemblies into native code using the Burst compiler. It specifies the Windows platform, x64 target architecture, output directory, and list of assemblies to compile. The configuration is run twice with different CPU features enabled.

Uploaded by

acolodro4
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as TXT, PDF, TXT or read online on Scribd
0% found this document useful (0 votes)
40 views2 pages

Lib Burst Generated

This document contains configuration parameters for compiling .NET assemblies into native code using the Burst compiler. It specifies the Windows platform, x64 target architecture, output directory, and list of assemblies to compile. The configuration is run twice with different CPU features enabled.

Uploaded by

acolodro4
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as TXT, PDF, TXT or read online on Scribd
You are on page 1/ 2

--platform=Windows

--backend=burst-llvm-8
--target=X64_SSE4
--dump=Function
--float-precision=Standard
--format=Coff
--output=Y:\Yandere Simulator Unity 2017\YandereSimulator\Temp\StagingArea\Data\
Plugins\x86_64\lib_burst_generated
--root-assembly=Y:\Yandere Simulator Unity 2017\YandereSimulator\Temp\StagingArea\
Data\Managed\UnityEngine.UI.dll
--root-assembly=Y:\Yandere Simulator Unity 2017\YandereSimulator\Temp\StagingArea\
Data\Managed\Bayat.Json.Runtime.dll
--root-assembly=Y:\Yandere Simulator Unity 2017\YandereSimulator\Temp\StagingArea\
Data\Managed\Assembly-CSharp.dll
--root-assembly=Y:\Yandere Simulator Unity 2017\YandereSimulator\Temp\StagingArea\
Data\Managed\Aura2_Core.dll
--root-assembly=Y:\Yandere Simulator Unity 2017\YandereSimulator\Temp\StagingArea\
Data\Managed\Assembly-CSharp-firstpass.dll
--root-assembly=Y:\Yandere Simulator Unity 2017\YandereSimulator\Temp\StagingArea\
Data\Managed\Unity.Mathematics.dll
--root-assembly=Y:\Yandere Simulator Unity 2017\YandereSimulator\Temp\StagingArea\
Data\Managed\Bayat.Core.Runtime.dll
--root-assembly=Y:\Yandere Simulator Unity 2017\YandereSimulator\Temp\StagingArea\
Data\Managed\AstarPathfindingProject.dll
--root-assembly=Y:\Yandere Simulator Unity 2017\YandereSimulator\Temp\StagingArea\
Data\Managed\Unity.TextMeshPro.dll
--root-assembly=Y:\Yandere Simulator Unity 2017\YandereSimulator\Temp\StagingArea\
Data\Managed\Unity.Burst.dll
--root-assembly=Y:\Yandere Simulator Unity 2017\YandereSimulator\Temp\StagingArea\
Data\Managed\Unity.Timeline.dll
--root-assembly=Y:\Yandere Simulator Unity 2017\YandereSimulator\Temp\StagingArea\
Data\Managed\Bayat.SaveSystem.Runtime.dll
--assembly-folder=Y:\Yandere Simulator Unity 2017\YandereSimulator\Temp\
StagingArea\Data\Managed\
--method=Unity.Burst.BurstCompiler+BurstCompilerHelper, Unity.Burst,
Version=0.0.0.0, Culture=neutral, PublicKeyToken=null::IsBurstEnabled()--
8c2be93e18276203cbd918daa2748a10
--platform=Windows
--backend=burst-llvm-8
--target=X64_SSE2
--dump=Function
--float-precision=Standard
--format=Coff
--output=Y:\Yandere Simulator Unity 2017\YandereSimulator\Temp\StagingArea\Data\
Plugins\x86_64\lib_burst_generated
--root-assembly=Y:\Yandere Simulator Unity 2017\YandereSimulator\Temp\StagingArea\
Data\Managed\UnityEngine.UI.dll
--root-assembly=Y:\Yandere Simulator Unity 2017\YandereSimulator\Temp\StagingArea\
Data\Managed\Bayat.Json.Runtime.dll
--root-assembly=Y:\Yandere Simulator Unity 2017\YandereSimulator\Temp\StagingArea\
Data\Managed\Assembly-CSharp.dll
--root-assembly=Y:\Yandere Simulator Unity 2017\YandereSimulator\Temp\StagingArea\
Data\Managed\Aura2_Core.dll
--root-assembly=Y:\Yandere Simulator Unity 2017\YandereSimulator\Temp\StagingArea\
Data\Managed\Assembly-CSharp-firstpass.dll
--root-assembly=Y:\Yandere Simulator Unity 2017\YandereSimulator\Temp\StagingArea\
Data\Managed\Unity.Mathematics.dll
--root-assembly=Y:\Yandere Simulator Unity 2017\YandereSimulator\Temp\StagingArea\
Data\Managed\Bayat.Core.Runtime.dll
--root-assembly=Y:\Yandere Simulator Unity 2017\YandereSimulator\Temp\StagingArea\
Data\Managed\AstarPathfindingProject.dll
--root-assembly=Y:\Yandere Simulator Unity 2017\YandereSimulator\Temp\StagingArea\
Data\Managed\Unity.TextMeshPro.dll
--root-assembly=Y:\Yandere Simulator Unity 2017\YandereSimulator\Temp\StagingArea\
Data\Managed\Unity.Burst.dll
--root-assembly=Y:\Yandere Simulator Unity 2017\YandereSimulator\Temp\StagingArea\
Data\Managed\Unity.Timeline.dll
--root-assembly=Y:\Yandere Simulator Unity 2017\YandereSimulator\Temp\StagingArea\
Data\Managed\Bayat.SaveSystem.Runtime.dll
--assembly-folder=Y:\Yandere Simulator Unity 2017\YandereSimulator\Temp\
StagingArea\Data\Managed\
--method=Unity.Burst.BurstCompiler+BurstCompilerHelper, Unity.Burst,
Version=0.0.0.0, Culture=neutral, PublicKeyToken=null::IsBurstEnabled()--
8c2be93e18276203cbd918daa2748a10

You might also like