The document discusses graphics and image processing in Python. It provides an overview of the turtle graphics module, which allows drawing simple shapes. It describes how to instantiate a Turtle object and use methods to control the turtle's movement and drawing. It also discusses representing and manipulating digital images, including file formats, sampling, pixel grids, and algorithms for converting images to black and white or grayscale.
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
0 ratings0% found this document useful (0 votes)
15 views43 pages
Graphics
The document discusses graphics and image processing in Python. It provides an overview of the turtle graphics module, which allows drawing simple shapes. It describes how to instantiate a Turtle object and use methods to control the turtle's movement and drawing. It also discusses representing and manipulating digital images, including file formats, sampling, pixel grids, and algorithms for converting images to black and white or grayscale.
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
You are on page 1/ 43
Chapter 7: Simple Graphics
and Image Processing
Simple Graphics
• Graphics: Discipline that underlies the
representation and display of geometric shapes in two- and three-dimensional space • A Turtle graphics toolkit provides a simple and enjoyable way to draw pictures in a window – turtle is a non-standard, open-source Python module
Fundamentals of Python: First Programs 2
Overview of Turtle Graphics
• Turtle graphics originally developed as part of the
children’s programming language Logo – Created by Seymour Papert and his colleagues at MIT in the late 1960s • Analogy: Turtle crawling on a piece of paper, with a pen tied to its tail – Sheet of paper is a window on a display screen – Position specified with (x, y) coordinates • Cartesian coordinate system, with origin (0, 0) at the center of a window
Fundamentals of Python: First Programs 3
Overview of Turtle Graphics (continued)
• Together, these attributes make up a turtle’s state
Fundamentals of Python: First Programs 4 Turtle Operations
Fundamentals of Python: First Programs 5
Turtle Operations (continued)
Fundamentals of Python: First Programs 6
Turtle Operations (continued)
• Interface: set of methods of a given class
– Used to interact with an object – Use docstring mechanism to view an interface • help(<class name>) • help(<class name>.<method name>)
Fundamentals of Python: First Programs 7
Object Instantiation and the turtle Module • Before you apply any methods to an object, you must create the object (i.e., an instance of) • Instantiation: Process of creating an object • Use a constructor to instantiate an object:
• To instantiate the Turtle class:
Fundamentals of Python: First Programs 8
Object Instantiation and the turtle Module (continued)
• To close a turtle’s window, click its close box
• Attempting to manipulate a turtle whose window has been closed raises an error Fundamentals of Python: First Programs 9 Object Instantiation and the turtle Module (continued)
Fundamentals of Python: First Programs 10
Drawing Two-Dimensional Shapes
• Many graphics applications use vector graphics,
or the drawing of simple two-dimensional shapes, such as rectangles, triangles, and circles
Fundamentals of Python: First Programs 11
Drawing Two-Dimensional Shapes (continued)
Fundamentals of Python: First Programs 12
Taking a Random Walk
• Like any animal, a turtle can wander around
randomly:
Fundamentals of Python: First Programs 13
Taking a Random Walk (continued)
Fundamentals of Python: First Programs 14
Colors and the RGB System
• Display area on a computer screen is made up of
colored dots called picture elements or pixels • Each pixel represents a color – the default is black • RGB is a common system for representing colors – RGB stands for red, green, and blue – Each color component can range from 0 – 255 • 255 à maximum saturation of a color component • 0 à total absence of that color component – A true color system
Fundamentals of Python: First Programs 15
Colors and the RGB System (cont’d)
• Each color component requires 8 bits; total number
of bits needed to represent a color value is 24 – Total number of RGB colors is 224 (16,777,216) Fundamentals of Python: First Programs 16 Example: Drawing with Random Colors • The Turtle class includes a pencolor method for changing the turtle’s drawing color – Expects integers for the three RGB components
Fundamentals of Python: First Programs 17
Examining an Object's Attributes
• Mutator methods change the internal state of a
Turtle method – Example: pencolor method
• Accessor methods return the values of a Turtle
object’s attributes without altering its state – Example: position method
Fundamentals of Python: First Programs 18
Manipulating a Turtle’s Screen • The Screen object’s attributes include its width and height in pixels and its background color • Use t.screen to access a turtle’s Screen object, then call a Screen method on this object
Fundamentals of Python: From First Programs Through Data Structures 19
Image Processing
• Digital image processing includes the principles
and techniques for the following: – The capture of images with devices such as flatbed scanners and digital cameras – The representation and storage of images in efficient file formats – Constructing the algorithms in image-manipulation programs such as Adobe Photoshop
Fundamentals of Python: First Programs 20
Analog and Digital Information
• Computers must use digital information which
consists of discrete values – Example: Individual integers, characters of text, or bits • The information contained in images, sound, and much of the rest of the physical world is analog – Analog information contains a continuous range of values • Ticks representing seconds on an analog clock’s face represent an attempt to sample moments of time as discrete values (time itself is analog) Fundamentals of Python: First Programs 21 Sampling and Digitizing Images
• A visual scene projects an infinite set of color and
intensity values onto a two-dimensional sensing medium – If you sample enough of these values, digital information can represent an image more or less indistinguishable (to human eye) from original scene • Sampling devices measure discrete color values at distinct points on a two-dimensional grid – These values are pixels – As more pixels are sampled, the more realistic the resulting image will appear Fundamentals of Python: First Programs 22 Image File Formats
• Once an image has been sampled, it can be stored
in one of many file formats • A raw image file saves all of the sampled information • Data can be compressed to minimize its file size – JPEG (Joint Photographic Experts Group) • Uses lossless compression and a lossy scheme – GIF (Graphic Interchange Format) • Uses a lossy compression and a color palette of up to 256 of the most prevalent colors in the image
Fundamentals of Python: First Programs 23
Image-Manipulation Operations
• Image-manipulation programs either transform the
information in the pixels or alter the arrangement of the pixels in the image • Examples: – Rotate an image – Convert an image from color to grayscale – Blur all or part of an image – Sharpen all or part of an image – Control the brightness of an image – Perform edge detection on an image – Enlarge or reduce an image’s size Fundamentals of Python: First Programs 24 The Properties of Images
• The coordinates of pixels in the two-dimensional
grid of an image range from (0, 0) at the upper-left corner to (width-1, height-1) at lower-right corner – width/height are the image’s dimensions in pixels – Thus, the screen coordinate system for the display of an image is different from the standard Cartesian coordinate system that we used with Turtle graphics • The RGB color system is a common way of representing the colors in images
Fundamentals of Python: First Programs 25
The images Module
• Non-standard, open-source Python tool
– Image class represents an image as a two- dimensional grid of RGB values
Fundamentals of Python: First Programs 26
The images Module (continued)
Fundamentals of Python: First Programs 27
A Loop Pattern for Traversing a Grid
• Most of the loops we have used in this book have
had a linear loop structure • Many image-processing algorithms use a nested loop structure to traverse a two-dimensional grid of pixels
Fundamentals of Python: First Programs 28
A Loop Pattern for Traversing a Grid (continued)
• Previous loop uses a row-major traversal
– We use this template to develop many of the algorithms that follow:
Fundamentals of Python: First Programs 29
A Word on Tuples
• A pixel’s RGB values are stored in a tuple:
Fundamentals of Python: First Programs 30
Converting an Image to Black and White • For each pixel, compute average of R/G/B values • Then, reset pixel’s color values to 0 (black) if the average is closer to 0, or to 255 (white) if the average is closer to 255
Fundamentals of Python: First Programs 31
Converting an Image to Black and White (continued)
Fundamentals of Python: First Programs 32
Converting an Image to Grayscale • Black and white photographs contain various shades of gray known as grayscale • Grayscale can be an economical scheme (the only color values might be 8, 16, or 256 shades of gray) • A simple method:
– Problem: Does not reflect manner in which different
color components affect human perception • Scheme needs to take differences in luminance into account Fundamentals of Python: First Programs 33 Converting an Image to Grayscale (continued)
Fundamentals of Python: First Programs 34
Copying an Image • The method clone builds and returns a new image with the same attributes as the original one, but with an empty string as the filename
Fundamentals of Python: First Programs 35
Blurring an Image • Pixilation can be mitigated by blurring
Fundamentals of Python: First Programs 36
Edge Detection
• Edge detection removes the full colors to uncover
the outlines of the objects represented in the image
Fundamentals of Python: First Programs 37
Edge Detection (continued)
Fundamentals of Python: First Programs 38
Reducing the Image Size • The size and the quality of an image on a display medium depend on two factors: – Image’s width and height in pixels – Display medium’s resolution • Measured in pixels, or dots per inch (DPI) • The resolution of an image can be set before the image is captured – A higher DPI causes sampling device to take more samples (pixels) through the two-dimensional grid • A size reduction usually preserves an image’s aspect ratio
Fundamentals of Python: First Programs 39
Reducing the Image Size (continued)
• Reducing size throws away some pixel information
Fundamentals of Python: First Programs 40 Summary
• Object-based programming uses classes, objects,
and methods to solve problems • A class specifies a set of attributes and methods for the objects of that class • The values of the attributes of a given object make up its state • A new object is obtained by instantiating its class • The behavior of an object depends on its current state and on the methods that manipulate this state • The set of a class’s methods is called its interface Fundamentals of Python: First Programs 41 Summary (continued)
• Turtle graphics is a lightweight toolkit used to draw
pictures in a Cartesian coordinate system • RGB system represents a color value by mixing integer components that represent red, green, and blue intensities • A grayscale system uses 8, 16, or 256 distinct shades of gray
Fundamentals of Python: First Programs 42
Summary (continued)
• Digital images are captured by sampling analog
information from a light source, using a device such as a digital camera or a flatbed scanner – Can be stored in several formats, like JPEG and GIF • When displaying an image file, each color value is mapped onto a pixel in a two-dimensional grid – A nested loop structure is used to visit each position • Image-manipulation algorithms either transform pixels at given positions or create a new image using the pixel information of a source image