Design Thinking

Download as docx, pdf, or txt
Download as docx, pdf, or txt
You are on page 1of 4

Republic of the Philippines

Mindanao State University


College of Education
Marawi City

Lesson 11: DESIGN THINKING


Isah, Aspeya M. & Liling, Sittie Ainah
GED110- Xx
Objectives:
1. Execute the empathize, define, Ideate, prototype, and test stages of the design thinking
process.

Introduction
The students find learning mathematics most engaging when they are involved in a
thinking process that results in an output that can be applied to relevant context. The design-
thinking process engages the students in such a thought-provoking and purposeful activity.
Think
Design thinking is a progressive teaching strategy that allows the students to look for
real-world problems and finding creative solutions, students do this by focusing on the needs of
others, collaborating for possible solutions, and prototyping and testing their creations.

Five stages
Empathize
The goal of design thinking is for the students to respond to a particular need (a real-
world problem) so it is fitting that the first stage is empathy. In this stage, the teacher needs to be
explicit in guiding the students to put themselves in the shoes of others through activities like
immersed observation and interviews.

Example
Observe your classmates, teachers during recess time. Take time to casually interview
some of them about their usual recess experiences.

Notes from your observation: Notes from your interview:


Define
The next stage is for the students to define the specific problem or issue that they want to
address. First, the students will identify an audience-the future users of the product they will
develop. Their audience can be students, teachers, family members, or just anyone in their
community.
Example
Identify a user and define a problem that you want to address. Your group must come up
with one user and problem to address.

User
Needs
User’s needs
Because

Insight

Ideate
The third stage of design thinking is the generation of ideas to solve the identified
problem. This involves brainstorming and research. The students are to be encouraged to think
out the box and produce radical ideas. What sets this stage apart from the usual brainstorming is
that all ideas must be written or illustrated.

Example
Write/ sketch at least four innovative ways to address your users needs. Be specific with
your measurements and/ or proportions, if needed.

Idea 1 Idea 2
Idea 3 Idea 4

Prototype and test


Finally, the students go through a repetitive cycle of prototyping and testing. A prototype
is anything that a user can interact with in order to, later on, provide feedback about it. It can be
made of easily accessible materials like paper, cardboard, sticky tapes, recycled plastics, and so
on. Once a prototype is created, they test it or allow a user to test it, and then make
improvements, or possibly overhaul the design, depending on their observations and the
feedback of the user.
Example
Create a prototype of your unified solution. Use readily available materials like papers,
cardboards, coloring materials, sticky tapes, popsicle sticks, etc. be accurate with your
measurements by using ruler, compass, and/ or measuring tape.
Share
Whatyour prototype with a user,
worked: Whatwrite
can your observations below.
be improved: More ideas:

QUIZ:
Our quiz class is the example given above, which is the empathize and define, you should
write it in a ½ sheet of pad paper.

You might also like