PR 1
PR 1
Submitted by:
Dela peña, Louise Keith
Palce, Zyron Bocs
Enriquez Lei Kim
Tumbali, Xyril N.
Submitted to:
Alfredo G. Buhain Jr.
Practical Research 1 Teacher
Date Submitted:
March 11, 2024
I. Introduction
The Internet became the most important part of our habits in being able to
play online games and as this internet Era continues to develop, there are some
aspects in our life that are being affected. The Internet is used as a mode of medium
for our daily life activities through sharing information, Communications, shopping and
Playing Online games. The use of the Internet made it cheaper for people to access
information on the internet, and yet caused inevitable changes in their habits.
There are numerous changes in our daily lives that have resulted from the
increase in internet usage. Specifically, this growth has also contributed to the growth
of online gaming. Any kind of game that can be played online or over a computer
network is referred to as online gaming. Online gaming most often refers to multiplayer
video games played over the internet with participants located all over the world.
Online games are typically freeware apps that may be downloaded for no charge and
used indefinitely. This online gaming gives social connection, enjoyment, and cognitive
stimulation but, there are risks involved as well, most notably the possibility of
addiction. For the purpose of creating efficient interventions and support networks, it
consistent and prolonged use of the Internet to play videogames, frequently with other
gamers, that causes disruption and clinically impairs several aspects of a person’s life
studies have indicated various variables that predict and/or are associated with
Because of this, there is rising worry over the possible impacts of excessive
online gaming on students' social life, academic standing, and general well-being,
among other areas of their lives. The main purpose of this research is to determine
how online gaming influences the social behavior and psychological well-being of
psychological well-being
Statement of the Problem
This study aimed to know the lived experience of online gaming addiction among the
1.1. Age
1.2. Gender
1.5. Length of time the respondents play online games (per day)
1.6. Length of time the respondents play online games in a week (in terms of hour)
1.7. Amount of money the respondents spend for online gaming (per purchase)
2. What are the advantages of online gaming among the selected students?
contributes to the daily living of Grade 11 stem students in GFYSHS. The participants
of the study are only limited to forty (40) Grade 11 stem students of GFYSHS who are
making use of Online Games or are affected by online gaming addiction, tracing its
relation to the academic performance, behavior and daily living of the chosen
participants.
Theoretical Framework
retention and the capacity to transfer knowledge to new areas, according to Molcho
(1988). Learners find instructional games appealing because they provide prolonged
involvement, clear and consistent goals, and a straightforward and innovative way to
demonstrated that educational gaming possesses the inherent capacity to foster learners'
self-assurance in steering their own course. This theory proposes that the ideal balance
of fantasy, challenge, curiosity, and control constitutes intrinsic motivation in the context
of instructional gaming. Malone (1981) and By helping with content organization and
(Dwyer & Dwyer, 1985). This study presented the related theories which serve as a basis
to strengthen the study this study tells what are the causes and the possible effect of
online games. The first cause is the designers make characters look and act like humans
and the effect is sometimes people or the player feels this action like they are going to do
Next cause is when you soak at the computer you couldn’t even stand to eat. And for the
effect is hunger, not in mood, get sick, getting tired of everything especially for the
responsibilities, even when it comes to studying. The bad words they use as a
conversation to their co-players, the effect for this is when they talk to someone that is
elder to them like they are talking to a child. In other words they disrespect elders
especially to their parents now a days, almost everything can be done with just a click.
Almost everyone has their own computers It’s like all around entertainment machine in
one complete
package. The internet is usually referred to as the “cyber space” because it takes you to
another world where you can make friends without seeing each other or having mutual
friends. You can play games using it, communicate with others through it or even watch
movies on it. Over the years, online gaming is very popular with people of all ages around
the world. It served as a form of enjoyment without the need to go out and do physical
activities more people are engaged in online gaming without knowing how it affects them
today, experts see online gaming as a possible cause of addiction. Many of us spend long
hours playing games online which greatly affect our daily lives. It has become a problem
amount of playing computer games. Rather than engaging in the real world an addicted
to gaming (Conrad,2011). The issue of game addiction is getting spread widely and
treat, more terrifying than alcohol or drugs addiction. Whereas, in fact, Dr. Shumaila
Yousafzai (2009) from Cardiff Business School said popular online video games warned
players not to overuse their products. These warning messages also suggest that the
online video game industry might know how high the percentage of over-users is, how
much time
gamers spend playing and what specific features make a particular game more engrossing
and addictive than others (Yousafzai, 2009). In other hand, cyber psychologist Dr. Zaheer
Hussain, from the University of Derby, said warning messages were not enough. As a first
step online game developers and publishers need to look into the structural features of
the game design, for example the character development, rapid absorption rate, and
multiplayer features which could make them addictive and or problematic for some gamers
Hussain (2008). Parents across the globe are increasingly concerned about their son's
online gaming habits. They are sure that there is a problem but counselors unfamiliar with
online gaming addiction don’t understand how seductive they can be. Fraser (2012)
mentions that kids are among the most vulnerable to video game addiction, experts said,
and may become violent when their "drug" is taken away. Video game and Internet
addiction usually point to other mental problems including anxiety, depression and trouble
Resman (2010) says, not only are children, teenagers, and college students affected by
online gaming addiction, but a growing number of adults are becoming hooked to online
gaming. While such cases are rare, mental health professionals say the fantasy worlds
offered by computer and videogames can become the stuff of very real addictions that
destroy marriages and careers. People of all ages are quickly becoming immersed in this
virtual fantasy world whereby they can easily escape problems in their lives. As in any
treatment program, the primary step to take in the path, according to Kimberly (2009), to
recovery is to accept and not refute “denial,” a defense mechanism that addicts frequently
employ and that effectively stops them from accepting treatment. Once this obstacle is
The study aims to explore how online gaming impacts the daily lives of
students at General Flaviano Yengko Senior High School, shedding light on its
performance.
To the Teachers By providing insights into whether gaming is merely a leisure activity
or has significant repercussions, it can inform teachers and offer strategies to mitigate
To the Students often overlook the consequences of excessive gaming due to the
To the Parents This research is crucial for students and parents alike. Parents being
responsible for their children, should understand how gaming influences academic
performance and daily routines, enabling them to support their children effectively.
resource for future researchers, aiding in the development of their studies and
Children.https://www.academia.edu/28702687/EXPLORING_THE_EFFECTS
_OF_ONLINE_GAMES_TO_SOCIALIZATION_AMONG_CHILDREN
https://acikerisim.sakarya.edu.tr/handle/20.500.12619/77657
Alican, K., Nuri, T., Hasan, B., Mark, D., (2022) Online Gaming Addiction and Basic
https://www.psychiatry.org/psychiatrists/practice/dsm
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Achievement
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