BTLE30093 IntroToICTS1 Lesson4 Introduction-to-2D-Animation
BTLE30093 IntroToICTS1 Lesson4 Introduction-to-2D-Animation
BTLE30093 IntroToICTS1 Lesson4 Introduction-to-2D-Animation
College of Education
Department of Business Teacher Education
Lesson 4
Topic: 2D Animation
Overview
Course Materials
Animation
“To animate” means “to give life to”. Animations are created from a sequence of still
images. The images are displayed rapidly in succession so that the eye is fooled into perceiving
continuous motion.
Persistence of Vision
This is the tendency of the eye and brain to continue to perceive an image even after it
has disappeared.
Animation generally deals with hand drawn images in contrast to motion video which deals
with actual photographs of real-world objects taken through a camera, although both uses the
concept of displaying sequences of images one after another to depict motion.
In multimedia, animation is regarded as an important and useful tool for communicating
information. The main application areas of animation include:
• Marketing and advertising
• Educational Multimedia Programs
• Sports
• Games
• Interactive Magazines
• The Internet
History of Animation
The first animated cartoon(in the traditional sense, i.e. on film) was “Fantasmagorie” by
the French director Emile Cohl. Released in 1908.
One of the very first successful animated cartoons was “Gertie the Dinosaur” by Winsor
McCay. It is considered the first example of true character animation.
In the 1930s to 1960s, theatrical cartoons were produced in huge numbers, and usually
shown before a feature film in a movie theater. MGM, Disney and Warner Brothers were the
largest studios producing these 5 to 10 minute “shorts”. Competition from television drew
audiences away from movie theaters in the late 1950s, and the theatrical cartoon began its
decline.
The Animators
A key animator will draw the key drawings (“key” in the sense of “important”) in a scene,
using the character layouts as a guide. The key animator draws enough of the frames to get
across the major points of the action
The clean-up animators take the lead and assistant animators’ drawings and trace them
onto a new sheet of paper, taking care in including all of the details present on the original model
sheets, so that it appears that one person animated the entire film.
The inbetweeners will draw in whatever frames are still missing in between the other
animators’ drawings. This procedure is called tweening.
TV video builds 30 entire frames or pictures every second. Movies are shot at a shutter
rate of 24 frames per second, but using projections tricks the flicker is in-creased to 48. On some
projectors each frame is shown 3 times before the next frame, for a total of 72 flickers per second
which helps eliminate the flicker effect.
Types of Animation
Traditional Animation
3D Animation
Motion Graphics
Stop Motion
• Any animation that uses objects that are photographed in a sequence to create the
illusion of movement.
• The process of stop-motion is very long, as each object has to be carefully moved inch
by inch, while it is being photographed every frame to create a smooth sequence of animation
Types of Stop-Motion
Claymation
Puppets
•Animation using Puppets (built with skeleton rig; some with strings)
• The faces of the characters can be replaced based on the expression.
Cut-out
• Using construction paper or cardboard characters and placing them on paper while
shooting the animation from above.
Silhouette
• Also uses cardboard or some flat material, but the objects are all black and the shot is
Pixelation
12 Principles of Animation
The book and its principles have become generally adopted and have been referred to as
the "Bible of the industry. In 1999 the book was voted number one of the "best animation books
of all time" in an online poll. Though originally intended to apply to traditional, hand-drawn
animation, the principles still have great relevance for today's more prevalent computer animation.
The most important principle is “squash and stretch”, the purpose of which is to give a
sense of weight and flexibility to drawn objects. It can be applied to simple objects, like a bouncing
ball, or more complex constructions, like the musculature of a human face. Taken to an extreme
point, a figure stretched or squashed to an exaggerated degree can have a comical effect.
2. Anticipation
An action occurs in three parts:
Anticipation can be the anatomical preparation for the action, e.g., retracting a foot before
kicking a ball. It can also be a device to attract the viewer's attention to the proper screen area
and to prepare them for the action, e.g., raising the arms and staring at something before picking
it up, or staring off-screen at something and then reacting to it before the action moves on-screen.
3. Staging
Straight Ahead Action in hand drawn animation is when the animator starts at the first
drawing in a scene and then draws all the subsequent frames until he reaches the end of the
scene. This creates very spontaneous and zany looking animation and is used for wild, scrambling
action.
Pose-to-Pose Action is when the animator carefully plans out the animation, draws a
sequence of poses, i.e., the initial, some in- between, and the final poses and then draws all the
in-between frames (or another artist or the computer draws the in between frames). This is used
when the scene requires more thought, and the poses and timing are important.
These closely related techniques help render movement more realistic, and give the
impression that characters follow the laws of physics. "Follow through" means that separate parts
of a body will continue moving after the character has stopped. "Overlapping action" is the
tendency for parts of the body to move at different rates (an arm will move on different timing of
the head and so on).
This refers to the spacing of the in between frames at maximum positions. It is the second
and third order continuity of motion of the object. Rather than having a uniform velocity for an
object, it is more appealing, and sometimes more realistic, to have the velocity vary at the
extremes.
7. Arcs
Most human and animal actions occur along an arched trajectory, and animation should
reproduce these movements for greater realism. This can apply to a limb moving by rotating a
joint, or a thrown object moving along a parabolic trajectory. The exception is mechanical
movement, which typically moves in straight lines.
8. Secondary action
This is an action that directly results from another action. It can be used to increase the
complexity and interest in a scene. It should always be subordinate to and not compete with the
primary action in the scene. An example might be the facial expression on a character. The body
would be expressing the primary action while the expression adds to it.
The speed of an action, i.e., timing, gives meaning to movement, both physical and
emotional meaning. The animator must spend the appropriate amount of time on the anticipation
10. Exaggeration
Exaggeration is an effect especially useful for animation, as perfect imitation of reality can
look static and dull in cartoons. The level of exaggeration depends on whether one seeks realism
or a particular style, like a caricature or the style of an artist. The classical definition of
exaggeration, employed by Disney, was to remain true to reality, just presenting it in a wilder,
more extreme form.
The principle of solid — or good — drawing, really means that the same principles apply
to an animator as to an academic artist. The drawer has to understand the basics of anatomy,
composition, weight, balance, light and shadow etc.
12. Appeal
Drawings in Animation
Rough Drawing
Clean-up Drawing
Inbetween Drawing
• The drawing generated between two images to give the appearance that the first image
evolves smoothly into the second image.
• The drawing that gives the appearance of motion.
Model Sheet
• also known as a character board, character sheet, character study or simply a study
• is a document used to help standardize the appearance, poses, and gestures of an
animated character.
Character rotation
• a template that shows the character from all sides – front, side, ¾ and back views.
• Its purpose is to show the character from all sides
Expression sheet
• helps show what your character looks like in different situations. It is helpful to see how
their eyes, brows, nose (beak), mouth, and other features m
Suggested Readings:
https://www.cgspectrum.com/blog/what-is-2d-animation
A. Written Test
Directions: Read each statement below carefully. Write T in the space provided if you think a
statement is TRUE. Write F if you think the statement is FALSE.
________1. “To animate” means “to give life to”.
________2. The inbetweeners will draw in whatever frames are still missing in between the other
animators’ drawings. This procedure is called twining.
________3. The animator has the option to move the body parts individually instead of drawing
the characters over and over.
________4. 2D Animation also referred to as Computer Generated Imagery.
________5. In 2D instead of drawing, the characters are digitally modeled in the program, and
then fitted with a “skeleton” that allows animators to move the models.
________6. 3D Animation Usually involves animating images, texts, or video clips.
________7. Motion Graphics is any animation that uses objects that are photographed in a
sequence to create the illusion of movement.
________8. Cut-out also uses cardboard or some flat material, but the objects are all black and
the shot is depicted with silhouette or shadow only.
________9. The purpose of staging is to direct the audience's attention, and make it clear what
is of greatest importance in a scene.
________10. Straight Ahead Action in hand drawn animation is when the animator starts at the
first drawing in a scene and then draws all of the subsequent frames until he reaches the end of
the scene.
________11. Appeal in a cartoon character corresponds to what would be called charisma in an
actor.
________12. Slow In and Out refers to the spacing of the in between frames at maximum
positions.
________13. Pixilation uses real people and real environments to create unreal videos.
________14. The first animated cartoon (in the traditional sense) was “Phantasmagoria” by the
French director Emile Cohl. Released in 1908.
________15. In the traditional animation process, animators will begin by drawing sequences of
animation on sheets of paper often using colored pencils, one picture or “frame” at a time.
Neatness 20
Relationship of traditional 60
animation to 2D digital animation
is observed
Lester, J.D. (2015). Writing research papers: a complete guide, 15th Edition.
England: Pearson Education Limited.
Literature Review and Purposes of the Reviewed Literature And Studies (2009). Retrieved May
3, 2020 from: https://www.slideshare.net/jennylsalgados/purposes-of-the-related-
literature-and-studies-73528523
Marano, A. P. (2018). Social Media Usage of High School Students In The Division Of Lipa
City: Basis For Curriculum Enhancement. Unpublished PUP Thesis