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Lib Burst Generated

The document contains configuration parameters for compiling Unity game code using the Burst compiler. It specifies the Windows platform, LLVM backend, x64 target, and locations of Unity assemblies and output files. It also lists methods to analyze for parallelization opportunities.

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myamesethan99
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0% found this document useful (0 votes)
44 views3 pages

Lib Burst Generated

The document contains configuration parameters for compiling Unity game code using the Burst compiler. It specifies the Windows platform, LLVM backend, x64 target, and locations of Unity assemblies and output files. It also lists methods to analyze for parallelization opportunities.

Uploaded by

myamesethan99
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as TXT, PDF, TXT or read online on Scribd
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--platform=Windows

--backend=burst-llvm-8
--target=X64_SSE4
--dump=Function
--float-precision=Standard
--format=Coff
--output=D:\UnityProjects\Bloons-FPS-Project\BloonsFPS\Temp\StagingArea\Data\
Plugins\lib_burst_generated
--root-assembly=D:\UnityProjects\Bloons-FPS-Project\BloonsFPS\Temp\StagingArea\
Data\Managed\UnityEngine.UI.dll
--root-assembly=D:\UnityProjects\Bloons-FPS-Project\BloonsFPS\Temp\StagingArea\
Data\Managed\Assembly-CSharp.dll
--root-assembly=D:\UnityProjects\Bloons-FPS-Project\BloonsFPS\Temp\StagingArea\
Data\Managed\Unity.RenderPipelines.Universal.Runtime.dll
--root-assembly=D:\UnityProjects\Bloons-FPS-Project\BloonsFPS\Temp\StagingArea\
Data\Managed\Unity.TextMeshPro.dll
--root-assembly=D:\UnityProjects\Bloons-FPS-Project\BloonsFPS\Temp\StagingArea\
Data\Managed\Unity.Timeline.dll
--root-assembly=D:\UnityProjects\Bloons-FPS-Project\BloonsFPS\Temp\StagingArea\
Data\Managed\Unity.Mathematics.dll
--root-assembly=D:\UnityProjects\Bloons-FPS-Project\BloonsFPS\Temp\StagingArea\
Data\Managed\Assembly-CSharp-firstpass.dll
--root-assembly=D:\UnityProjects\Bloons-FPS-Project\BloonsFPS\Temp\StagingArea\
Data\Managed\Unity.RenderPipelines.Core.Runtime.dll
--root-assembly=D:\UnityProjects\Bloons-FPS-Project\BloonsFPS\Temp\StagingArea\
Data\Managed\Boxophobic.Utils.Scripts.dll
--root-assembly=D:\UnityProjects\Bloons-FPS-Project\BloonsFPS\Temp\StagingArea\
Data\Managed\Unity.Burst.dll
--root-assembly=D:\UnityProjects\Bloons-FPS-Project\BloonsFPS\Temp\StagingArea\
Data\Managed\CFXRRuntime.dll
--root-assembly=D:\UnityProjects\Bloons-FPS-Project\BloonsFPS\Temp\StagingArea\
Data\Managed\WaterSystem.dll
--root-assembly=D:\UnityProjects\Bloons-FPS-Project\BloonsFPS\Temp\StagingArea\
Data\Managed\CFXRDemo.dll
--root-assembly=D:\UnityProjects\Bloons-FPS-Project\BloonsFPS\Temp\StagingArea\
Data\Managed\Unity.RenderPipelines.ShaderGraph.ShaderGraphLibrary.dll
--root-assembly=D:\UnityProjects\Bloons-FPS-Project\BloonsFPS\Temp\StagingArea\
Data\Managed\Unity.RenderPipeline.Universal.ShaderLibrary.dll
--root-assembly=D:\UnityProjects\Bloons-FPS-Project\BloonsFPS\Temp\StagingArea\
Data\Managed\Unity.RenderPipelines.Core.ShaderLibrary.dll
--root-assembly=D:\UnityProjects\Bloons-FPS-Project\BloonsFPS\Temp\StagingArea\
Data\Managed\Unity.RenderPipelines.Universal.Shaders.dll
--assembly-folder=D:\UnityProjects\Bloons-FPS-Project\BloonsFPS\Temp\StagingArea\
Data\Managed\
--method=Unity.Burst.BurstCompiler+BurstCompilerHelper, Unity.Burst,
Version=0.0.0.0, Culture=neutral, PublicKeyToken=null::IsBurstEnabled()--
8c2be93e18276203cbd918daa2748a10
--
method=Unity.Jobs.IJobExtensions+JobStruct`1[[LocalToWorldJob+LocalToWorldConvertJo
b, WaterSystem, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]],
UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral,
PublicKeyToken=null::Execute(LocalToWorldJob+LocalToWorldConvertJob&, WaterSystem,
Version=0.0.0.0, Culture=neutral, PublicKeyToken=null|System.IntPtr, mscorlib,
Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089|System.IntPtr,
mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089|
Unity.Jobs.LowLevel.Unsafe.JobRanges&, UnityEngine.CoreModule, Version=0.0.0.0,
Culture=neutral, PublicKeyToken=null|System.Int32, mscorlib, Version=4.0.0.0,
Culture=neutral, PublicKeyToken=b77a5c561934e089)--392c17bf5b0f413fcdcf3107bb292d31
--
method=Unity.Jobs.IJobParallelForExtensions+ParallelForJobStruct`1[[WaterSystem.Ger
stnerWavesJobs+HeightJob, WaterSystem, Version=0.0.0.0, Culture=neutral,
PublicKeyToken=null]], UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral,
PublicKeyToken=null::Execute(WaterSystem.GerstnerWavesJobs+HeightJob&, WaterSystem,
Version=0.0.0.0, Culture=neutral, PublicKeyToken=null|System.IntPtr, mscorlib,
Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089|System.IntPtr,
mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089|
Unity.Jobs.LowLevel.Unsafe.JobRanges&, UnityEngine.CoreModule, Version=0.0.0.0,
Culture=neutral, PublicKeyToken=null|System.Int32, mscorlib, Version=4.0.0.0,
Culture=neutral, PublicKeyToken=b77a5c561934e089)--fa61d5553dd67e91a85c3020bb6038be
--platform=Windows
--backend=burst-llvm-8
--target=X64_SSE2
--dump=Function
--float-precision=Standard
--format=Coff
--output=D:\UnityProjects\Bloons-FPS-Project\BloonsFPS\Temp\StagingArea\Data\
Plugins\lib_burst_generated
--root-assembly=D:\UnityProjects\Bloons-FPS-Project\BloonsFPS\Temp\StagingArea\
Data\Managed\UnityEngine.UI.dll
--root-assembly=D:\UnityProjects\Bloons-FPS-Project\BloonsFPS\Temp\StagingArea\
Data\Managed\Assembly-CSharp.dll
--root-assembly=D:\UnityProjects\Bloons-FPS-Project\BloonsFPS\Temp\StagingArea\
Data\Managed\Unity.RenderPipelines.Universal.Runtime.dll
--root-assembly=D:\UnityProjects\Bloons-FPS-Project\BloonsFPS\Temp\StagingArea\
Data\Managed\Unity.TextMeshPro.dll
--root-assembly=D:\UnityProjects\Bloons-FPS-Project\BloonsFPS\Temp\StagingArea\
Data\Managed\Unity.Timeline.dll
--root-assembly=D:\UnityProjects\Bloons-FPS-Project\BloonsFPS\Temp\StagingArea\
Data\Managed\Unity.Mathematics.dll
--root-assembly=D:\UnityProjects\Bloons-FPS-Project\BloonsFPS\Temp\StagingArea\
Data\Managed\Assembly-CSharp-firstpass.dll
--root-assembly=D:\UnityProjects\Bloons-FPS-Project\BloonsFPS\Temp\StagingArea\
Data\Managed\Unity.RenderPipelines.Core.Runtime.dll
--root-assembly=D:\UnityProjects\Bloons-FPS-Project\BloonsFPS\Temp\StagingArea\
Data\Managed\Boxophobic.Utils.Scripts.dll
--root-assembly=D:\UnityProjects\Bloons-FPS-Project\BloonsFPS\Temp\StagingArea\
Data\Managed\Unity.Burst.dll
--root-assembly=D:\UnityProjects\Bloons-FPS-Project\BloonsFPS\Temp\StagingArea\
Data\Managed\CFXRRuntime.dll
--root-assembly=D:\UnityProjects\Bloons-FPS-Project\BloonsFPS\Temp\StagingArea\
Data\Managed\WaterSystem.dll
--root-assembly=D:\UnityProjects\Bloons-FPS-Project\BloonsFPS\Temp\StagingArea\
Data\Managed\CFXRDemo.dll
--root-assembly=D:\UnityProjects\Bloons-FPS-Project\BloonsFPS\Temp\StagingArea\
Data\Managed\Unity.RenderPipelines.ShaderGraph.ShaderGraphLibrary.dll
--root-assembly=D:\UnityProjects\Bloons-FPS-Project\BloonsFPS\Temp\StagingArea\
Data\Managed\Unity.RenderPipeline.Universal.ShaderLibrary.dll
--root-assembly=D:\UnityProjects\Bloons-FPS-Project\BloonsFPS\Temp\StagingArea\
Data\Managed\Unity.RenderPipelines.Core.ShaderLibrary.dll
--root-assembly=D:\UnityProjects\Bloons-FPS-Project\BloonsFPS\Temp\StagingArea\
Data\Managed\Unity.RenderPipelines.Universal.Shaders.dll
--assembly-folder=D:\UnityProjects\Bloons-FPS-Project\BloonsFPS\Temp\StagingArea\
Data\Managed\
--method=Unity.Burst.BurstCompiler+BurstCompilerHelper, Unity.Burst,
Version=0.0.0.0, Culture=neutral, PublicKeyToken=null::IsBurstEnabled()--
8c2be93e18276203cbd918daa2748a10
--
method=Unity.Jobs.IJobExtensions+JobStruct`1[[LocalToWorldJob+LocalToWorldConvertJo
b, WaterSystem, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]],
UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral,
PublicKeyToken=null::Execute(LocalToWorldJob+LocalToWorldConvertJob&, WaterSystem,
Version=0.0.0.0, Culture=neutral, PublicKeyToken=null|System.IntPtr, mscorlib,
Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089|System.IntPtr,
mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089|
Unity.Jobs.LowLevel.Unsafe.JobRanges&, UnityEngine.CoreModule, Version=0.0.0.0,
Culture=neutral, PublicKeyToken=null|System.Int32, mscorlib, Version=4.0.0.0,
Culture=neutral, PublicKeyToken=b77a5c561934e089)--392c17bf5b0f413fcdcf3107bb292d31
--
method=Unity.Jobs.IJobParallelForExtensions+ParallelForJobStruct`1[[WaterSystem.Ger
stnerWavesJobs+HeightJob, WaterSystem, Version=0.0.0.0, Culture=neutral,
PublicKeyToken=null]], UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral,
PublicKeyToken=null::Execute(WaterSystem.GerstnerWavesJobs+HeightJob&, WaterSystem,
Version=0.0.0.0, Culture=neutral, PublicKeyToken=null|System.IntPtr, mscorlib,
Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089|System.IntPtr,
mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089|
Unity.Jobs.LowLevel.Unsafe.JobRanges&, UnityEngine.CoreModule, Version=0.0.0.0,
Culture=neutral, PublicKeyToken=null|System.Int32, mscorlib, Version=4.0.0.0,
Culture=neutral, PublicKeyToken=b77a5c561934e089)--fa61d5553dd67e91a85c3020bb6038be

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