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Log

The document summarizes the log of an initialization process for the Ren'Py visual novel engine. It details the loading of modules, initialization of various components like the interface, graphics rendering and screens. The process encountered some errors like an import error of ctypes and inability to open cache files, but completed initialization. Key components like script loading, interface start, graphics initialization and screen analysis were performed.
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0% found this document useful (0 votes)
26 views2 pages

Log

The document summarizes the log of an initialization process for the Ren'Py visual novel engine. It details the loading of modules, initialization of various components like the interface, graphics rendering and screens. The process encountered some errors like an import error of ctypes and inability to open cache files, but completed initialization. Key components like script loading, interface start, graphics initialization and screen analysis were performed.
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as TXT, PDF, TXT or read online on Scribd
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Fri Feb 23 11:56:59 2024

Emscripten-1.0-wasm32-32bit
Ren'Py 7.5.3.22090809u

Bootstrap to the start of init.init took 0.00s


Early init took 0.01s
Loader init took 0.55s
Loading error handling took 0.53s
Loading script took 71.21s
Loading save slot metadata. took 0.00s
Loading persistent took 0.00s
import tarfile # precompiled from /lib/python2.7/tarfile.pyo
Faled to initialize steam: ImportError('No module named ctypes',)
Set script version to: (7, 5, 3)
Running init code took 18.72s
Loading analysis data took 1.04s
Analyze and compile ATL took 4.27s
Index archives took 0.00s
Dump and make backups. took 0.00s
Cleaning cache took 0.00s
Making clean stores took 0.00s
Initial gc. took 1.46s
DPI scale factor: 1.000000
Creating interface object took 0.00s
Cleaning stores took 0.00s
Init translation took 1.44s
Build styles took 0.01s
Load screen analysis took 0.00s
Analyze screens took 0.79s
Save screen analysis took 0.59s
Prepare screens took 3.78s
Save pyanalysis. took 2.15s
Save bytecode. took 0.84s
Running _start took 0.31s
# ./renpy/audio/webaudio.pyo has bad mtime
import renpy.audio.webaudio # from ./renpy/audio/webaudio.py
# wrote ./renpy/audio/webaudio.pyo
Interface start took 1.84s
import renpy.gl.gldraw # builtin
import renpy.gl.gltexture # builtin
# ./renpy/gl/glfunctions.pyo has bad mtime
import renpy.gl.glfunctions # from ./renpy/gl/glfunctions.py
# wrote ./renpy/gl/glfunctions.pyo
import renpy.gl.glrtt_copy # builtin
import renpy.gl.glrtt_fbo # builtin
import renpy.gl.glenviron_shader # builtin

Initializing gles2 renderer:


primary display bounds: (0, 0, 1536, 864)
swap interval: 1 frames
Windowed mode.
UGUU couldn't find glFlushMappedBufferRange: No OpenGL context has been made
current
UGUU couldn't find glGetBufferPointerv: No OpenGL context has been made current
UGUU couldn't find glMapBufferRange: No OpenGL context has been made current
UGUU couldn't find glUnmapBuffer: No OpenGL context has been made current
Vendor: 'WebKit'
Renderer: 'WebKit WebGL'
Version: 'OpenGL ES 3.0 (WebGL 2.0 (OpenGL ES 3.0 Chromium))'
Display Info: None
Screen sizes: virtual=(1920, 1080) physical=(1280, 720) drawable=(1600, 900)
Could not open 'cache/shaders.txt':
Maximum texture size: 4096x4096
Screen sizes: virtual=(1920, 1080) physical=(1536, 864) drawable=(1920, 1080)
Could not open 'cache/shaders.txt':
Maximum texture size: 4096x4096
Screen sizes: virtual=(1920, 1080) physical=(1280, 720) drawable=(1600, 900)
Could not open 'cache/shaders.txt':
Maximum texture size: 4096x4096
Screen sizes: virtual=(1920, 1080) physical=(1536, 864) drawable=(1920, 1080)
Could not open 'cache/shaders.txt':
Maximum texture size: 4096x4096
Screen sizes: virtual=(1920, 1080) physical=(1280, 720) drawable=(1600, 900)
Could not open 'cache/shaders.txt':
Maximum texture size: 4096x4096
Screen sizes: virtual=(1920, 1080) physical=(1536, 864) drawable=(1920, 1080)
Could not open 'cache/shaders.txt':
Maximum texture size: 4096x4096
Screen sizes: virtual=(1920, 1080) physical=(1280, 720) drawable=(1600, 900)
Could not open 'cache/shaders.txt':
Maximum texture size: 4096x4096
Screen sizes: virtual=(1920, 1080) physical=(1536, 864) drawable=(1920, 1080)
Could not open 'cache/shaders.txt':
Maximum texture size: 4096x4096
import webbrowser # precompiled from /lib/python2.7/webbrowser.pyo
import shlex # precompiled from /lib/python2.7/shlex.pyo
Screen sizes: virtual=(1920, 1080) physical=(1280, 720) drawable=(1600, 900)
Could not open 'cache/shaders.txt':
Maximum texture size: 4096x4096
Screen sizes: virtual=(1920, 1080) physical=(1536, 864) drawable=(1920, 1080)
Could not open 'cache/shaders.txt':
Maximum texture size: 4096x4096
Screen sizes: virtual=(1920, 1080) physical=(1280, 720) drawable=(1600, 900)
Could not open 'cache/shaders.txt':
Maximum texture size: 4096x4096
Screen sizes: virtual=(1920, 1080) physical=(1536, 864) drawable=(1920, 1080)
Could not open 'cache/shaders.txt':
Maximum texture size: 4096x4096
Screen sizes: virtual=(1920, 1080) physical=(1280, 720) drawable=(1600, 900)
Could not open 'cache/shaders.txt':
Maximum texture size: 4096x4096
Screen sizes: virtual=(1920, 1080) physical=(1536, 864) drawable=(1920, 1080)
Could not open 'cache/shaders.txt':
Maximum texture size: 4096x4096
Screen sizes: virtual=(1920, 1080) physical=(1280, 720) drawable=(1600, 900)
Could not open 'cache/shaders.txt':
Maximum texture size: 4096x4096
Screen sizes: virtual=(1920, 1080) physical=(1536, 864) drawable=(1920, 1080)
Could not open 'cache/shaders.txt':
Maximum texture size: 4096x4096
Screen sizes: virtual=(1920, 1080) physical=(1280, 720) drawable=(1600, 900)
Could not open 'cache/shaders.txt':
Maximum texture size: 4096x4096
Screen sizes: virtual=(1920, 1080) physical=(1536, 864) drawable=(1920, 1080)
Could not open 'cache/shaders.txt':
Maximum texture size: 4096x4096

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