Ch8 - Technology-Based Training Methods
Ch8 - Technology-Based Training Methods
TECHNOLOGY-BASED TRAINING
METHODS
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OBJECTIVES (1)
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OBJECTIVES (2)
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A FEW STATISTICS
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TECHNOLOGY’S INFLUENCE (1)
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TECHNOLOGY’S INFLUENCE (2)
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a radio program (audio file) that is
websites and applications that
stored in a digital form that you can
enable users to create and share
TECHNOLOGY-BASED
download from the internet and play
content or to participate in social
on a computer or on an MP3 player.
networking.
METHODS
A learning system
based on formalised
teaching but with the
help of electronic
resources
a regularly updated
website or web page,
typically one run by an
individual or small
group, that is written in
an informal or
conversational style.
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TECHNOLOGY FACILITATES COLLABORATION
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DYNAMIC LEARNING
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FEATURES OF ONLINE LEARNING (1)
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FEATURES OF ONLINE LEARNING (2)
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ONLINE EFFECTIVENESS
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NEEDS ASSESSMENT
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RAPID PROTOTYPING
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REFRAIN FROM REPURPOSING
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CREATE A LEARNING ENVIRONMENT (1)
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CREATE A LEARNING ENVIRONMENT (2)
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LEARNER CONTROL
Prompt self-regulation
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TIME & SPACE
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MOOCS
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ADVANTAGES OF MOOCS
Learning is semi-synchronous
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LIMITATIONS OF MOOCS
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USES FOR SOCIAL MEDIA IN TRAINING (1)
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USES FOR SOCIAL MEDIA IN TRAINING (2)
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BLENDED LEARNING (1)
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BLENDED LEARNING (2)
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BLENDED LEARNING (3)
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FOOD FOR THOUGHT …
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THE FLIPPED CLASSROOM
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GAMES AND SIMULATIONS
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ADVANTAGES OF SIMULATIONS
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GAMES CAN FACILITATE LEARNING IN MANY
RESPECTS
Provide a fun way to learn
Use leaderboards to increase learner motivation by
capitalizing on their competitiveness
Incorporate levels which require learners to demonstrate
they are competent on prerequisite knowledge and skills (by
achieving certain scores) before moving to more challenging
content
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LIMITATIONS OF SIMULATIONS
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AUGMENTED REALITY (AR) (1)
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AUGMENTED REALITY (AR) (2)
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AUGMENTED REALITY (AR) (3)
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MOBILE TECHNOLOGY AND LEARNING (1)
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MOBILE TECHNOLOGY AND LEARNING (2)
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ADAPTIVE TRAINING
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DISTANCE LEARNING (1)
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DISTANCE LEARNING (2)
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TECHNOLOGY FOR TRAINING SUPPORT
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ARTIFICIAL INTELLIGENCE (AI)
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EXPERT SYSTEMS (1)
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EXPERT SYSTEMS (2)
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ELECTRONIC PERFORMANCE SUPPORT
SYSTEMS
An EPSS is an electronic infrastructure that captures, stores,
and distributes knowledge throughout an organization
• Enhances performance in the fastest time possible with
minimal support from others
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LEARNING MANAGEMENT SYSTEMS
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WHAT’S BEST?
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WHEN SHOULD TECHNOLOGY BE USED?
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Appendix of Image Long Descriptions
TECHNOLOGY-BASED METHODS Long Description
This slide presents the wide range of technology-based methods in different boxes (from left to right, top to
bottom):
E-Learning
Webcasts
Podcasts
Mobile Learning
Blended Learning
Wikis
Distance Learning
Social Media
Shared Workspaces
RSS Feeds
Blogs
Microblogs
Chat Rooms & Discussion Boards
MOOCs
Adaptive Training
Machine Learning
Augmented Reality
Artificial Intelligence
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