Prioritizing Active Learning in The Classroom by Mark Hamilton (2019)
Prioritizing Active Learning in The Classroom by Mark Hamilton (2019)
Reviewed
Abstract
Tis article explores the value of active learning to enhance class-
room engagement of military learners, as outlined in the Army
Learning Concept. It establishes a framework of four criteria that
faculty should weigh as they consider integrating active-learning
exercises into their coursework. Te author discusses three ac-
tivities piloted in a graduate program for defense/security profes-
sionals and analyzes them according to established criteria. Te
article concludes by discussing key lessons and observations on ac-
tive-learning innovations that are relevant to broader military and
adult education environments.
W
hether sitting through lectures, participating in kinetic exercises, or drill-
ing for exams, military learners (like other adult students) carry their ideas,
concerns, and experiences to class with them. Faculty can ignore this dy-
namic but often at the cost of “losing” students and leaving learning outcomes unful-
flled (Butler, Phillmann, & Smart, 2001; Cashin, 1985; Freeman et al., 2014).
Recognizing learner context in an ever-evolving operational environment is one
reason why many professional military education (PME) faculty embrace active
learning (AL) as an alternative or supplement to traditional lectures. Tis refects
insights from the Scholarship of Teaching and Learning, or SOTL (Sawyer et al.,
2017; Westler & French, 2019). An AL approach values students’ problem-solving
capabilities and prior experiences, acknowledging that these factors infuence how
learners process and utilize new information (Richardson, 2003).
In well-designed AL activities, students “take ownership of the knowledge-ac-
quisition process … via consistent collaboration with each other” (Glasgow, 2014, p.
526). Tis peer engagement does not diminish faculty importance; rather, the role
of teacher expands to that of trusted mentor.
Dr. Mark Hamilton serves on the permanent faculty of the Inter-American Defense College,
and his teaching refections build on experience at a variety of academic institutions. He has
facilitated professional workshops in the Americas, the Middle East, Europe, and South Asia.
He publishes actively and has presented research at national and global conferences. Ham-
ilton received an MA in international development and a PhD in international relations at
American University in Washington, D.C.
Self-awareness
Longer-term learning Personal e˜cacy, critical re°ection
Links to later coursework,
meaningful connections Faculty-student relations
More interaction, observation, interest
Figure 1. Benefts of classroom active learning activities. Figure drawn by author from “Play-
ing Games with International Relations,” by V. Asal, 2005, International Studies Perspectives,
6(3), 359–373; “Teaching with Simulation Games: A Review of Claims and Evidence,” by C.
Greenblat, 1973, Teaching Sociology, 1(1), 62–83; “Designing and Using Simulations and Role-
Play Exercises,” by C. Shaw, 2010, in R. Denemark (Ed.), Te International Studies Encyclopedia,
Blackwell Reference Online.
Potential loss of control. Use of AL, including simulations, games, and other exercis-
es, means giving up some control in the classroom. Faculty abandon the comfort of a
lecture podium in “passing the chalk” to their students (Chambers, 1997). Faculty with
a strong internal locus of control—and years of anticipating canned responses—may
feel unprepared for the unpredictability and moving parts of AL activities (Shaw, 2010).
Potential excess time requirements. Tis risk is linked to complexity criterion. Ac-
tive-learning activities can take longer than a lecture. Faculty considering AL activities
should estimate the preparation and class time required (and it is always more than
expected). Te same unpredictability that can contribute to loss of control can also con-
tribute to time management challenges without a mitigation strategy.
Potential for student confusion/frustration. Lack of clarity in the initial instructions or
during gameplay of AL activities may create confusion and/or a sense of general frustra-
tion for students. Faculty must consider this engagement time and be prepared to respond.
Potential audience sensitivities. Tis risk can emerge due to inadequate attention
to student profles or simply a lack of available information. Results may be serious
and can undermine student motivation and classroom trust. For example, partici-
pants may take ofense or feel alienated by a case-based characterization striking too
close to home, a risk particularly relevant to military actors. Other students may feel
bullied in role-play exercises, reinforcing their inability to engage with peers. Finally,
there may be audience mismatch: exercise lingo may not resonate culturally, and
students may lack motivation for activities that do not connect with their interests or
experiences. For these reasons, it is critical for faculty to carefully consider audience
alongside targeted benefts in activity development.
Potential inability to meet expectations. A fnal AL risk factor considers unsatisfed
expectations. An exercise may fail because its value is oversold or—as often occurs in
PME settings—students have prior experience with similar activities, and a new exer-
cise does not measure up in some way.
To close this discussion of potential risks, it bears mention that many can be mitigat-
ed with efective faculty planning.
relations are improved through increased mutual understanding, and professors can
also observe subtle classroom dynamics (participation, engagement, cliques, etc.) to
prepare them for future classroom interactions.
Risk factors: Potential loss of control, excess time
Allowing students to move all around the classroom may feel to some professors like
a loss of faculty control. In reality, it represents an intentional sharing of control as part
of the AL facilitation process. Still, this can be disquieting for faculty mostly accustomed
to traditional lecture. Excess time can also produce “free riding” (lack of engagement by
some participants). It is critical to keep the activity moving and encourage diverse writ-
ers for each rotation. Ultimately, though, activity risks are very limited, especially given
the benefts and the low complexity and preparation required of the professor.
Activity summary. Roving Comments is a good example of a low-complexity, medi-
um-high impact AL activity. It sets a participative tone from the frst day of class, and most
students respond afrmatively in course surveys on the value added by this AL activity.
AL Activity #2: Tragedy of the Commons. A second AL activity, Tragedy of the
Commons, was incorporated into the MDS course after reviewing the relevant liter-
ature and adapting existing exercises focused on sustainability issues (Barnett, n.d.;
Szerlip, 2003). It is implemented early in the course to highlight collective-action prob-
lems related to social and environmental vulnerabilities, which is a new topic for many
military ofcials. Te exercise addresses collective costs of overusing nonrenewable
resources, building on the “tragedy” outlined by Hardin (1968), among others. What
follows is a brief analysis of AL criteria applied to the exercise.
Level of complexity: Medium
Tis activity is more complicated than the previous Roving Comments. For faculty
preparation, Tragedy of the Commons requires purchase of materials, like bowls (one
for every fve students), forks, spoons, and cups (for majority of students), packages of
goldfsh crackers (sufcient to refll the bowls multiple times), and a few reward prizes.
Before class, the professor flls a predetermined number of the bowls (represent-
ing lakes) with goldfsh crackers (representing the fsh). Also apportioned are a spec-
ifed number of utensils—spoons or forks—for the players to use as “fshing poles.” A
student volunteer is selected for each group to act as a sort of referee/administrator
to oversee the “fshing process.”
Te professor leads multiple “fshing” seasons (rounds of play), and communication
among fsherman is usually banned during the frst season. After each season/round,
the number of fsh caught is tabulated per student and collectively per group.
Students are initially incentivized to fsh as much as possible. At the start of the
game, they are told the winner will receive a prize. Tey lack communication (banned
initially) as well as regulatory norms or a “shadow of the future” critical to game theory
“prisoner’s dilemma” (Axelrod, 1984). Based on experience at IADC (with a large class
of 60 or more students), the activity needs approximately 60–75 minutes for implemen-
tation, including fnal debrief.
After months of dialogue between faculty and the OAS information management
team, the activity was adapted from a technical cyber exercise implemented as a mobile
laboratory for OAS member states. For IADC, it has been refocused at a strategic level
and takes place in a large room with space for six hardwired pods, each comprised of
a table with four laptop computers. Students are asked to simulate leadership roles for
critical infrastructure institutions facing simultaneous cyberattacks.
Six groups populate the exercise, representing major public and private institutions
in a fctitious country: the presidency, the defense ministry, the national airport, a private
bank, a university, and a regional utilities company. Simulated cyberattacks prompt each
institution to engage senior leadership, manage expectations via external media (Twitter/
online newspapers), and direct (outsourced) technology staf to manage the cyberattack.
In the background of the simulation, OAS information management leaders as-
sume the roles of senior leadership and (email-based) technology staf for all insti-
tutions. Tey guide the exercise and exert pressure on student groups. IADC staf
and interns play a critical media role, interviewing groups’ public afairs specialists
and often provoking controversy with sensationalist journalism published in online
newspapers (broadcasted both online and on large screens visible to all groups).
IADC faculty move between actors and provide support as needed.
After a fast-paced 90–120 minute simulation, groups draft their critical refections
on assigned whiteboards: (1) analysis of the cyberattack and key challenges, (2) helpful
responses employed by the group, and (3) general lessons learned. After a short break,
students circulate to review refections of other groups. Much like the simple Roving
Comments exercise explored previously, this activity increases debrief efciency be-
cause it limits the time for verbal sharing in plenary. A brief faculty-facilitated conclu-
sion includes summary insights from the students and OAS partners. What follows is
an analysis of AL criteria, applied to the Cyber Crisis exercise.
Level of complexity: High
Te Cyber Crisis exercise is far more complex than the prior two activities. It re-
quires coordination with diverse actors, and activity development starts months before
the class session, including brainstorming sessions, script adaptations, and sequencing
decisions based on prior lessons learned.
To satisfy equipment requirements, locale has traditionally been of campus
at the OAS. Tis brings key coordination challenges: buses must be contacted,
building access secured, and class size divided in half (two cohorts of 30 or more
students). Transportation is arranged to efciently support morning and afternoon
schedules. Student time is planned for four hours (4.5 hours with travel), and facul-
ty and staf/partners manage a very long day (more than nine hours).
A fnal layer ratcheting up activity complexity is its political nature: IADC’s re-
lationship with the OAS raises the profle for institutional leadership. Coordination
is thus challenging in a logistical and political sense. Te decision to incorporate
external actors adds complexity for any AL activity.
Content focus
CL: Cognitive learning 1) Loss of control
ER: LL: Longer-term 2) Excess time requirements
Experience-based learning 3) Confusion/frustration
L: Low refection 4) Audience sensitivities
M: Medium Process focus 5) Inability to meet
H: High PB: AL: Afective learning expectations
Problem-based SM: Student motivation
learning SA: Self-awareness (Seriousness)
FS: Faculty-student Match complexity
relations
Tragedy
Content: CL, LL 1,2, 3
of the M PB
Process: AL, FS (M-Potential)
commons
Figure 2. Applying criteria to active learning activities at Inter-American Defense College. Figure
by author.
vious experience (Sawyer et al., 2017; Westler & French, 2019). Too many lectures may
keep students at a distance; however, the overreliance on AL activities may become
tiresome (especially for faculty) and can distract from critical content. It is important
to change the pace in adult education and build in feedback mechanisms to adapt to
students’ diverse learning needs and perceptions (Wiggins & McTighe, 2011).
Low-complexity activities also support student engagement. Some pro-
fessors simply default to lecture because of a perceived barrier to AL activities.
Developing simulations is perceived as complex, time consuming, and risky, so
faculty often give up on AL activities before even trying (to the detriment of stu-
dent engagement). It is important to ofer feasible alternatives. Low-complexity AL
Conclusion
In conclusion, this article has explored the benefits and a few relevant chal-
lenges of incorporating AL activities in PME and adult education settings. It pro-
vides a framework and set of four criteria to help professors to develop, analyze,
and make relevant adjustments to AL activities in their own classrooms. Finally,
critical reflections and analyses of several activities applied at IADC are provided
as lessons learned to strengthen AL implementation in other military and adult
education settings.
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