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Error Logs

The Unity project is not linked to a project ID in the Unity dashboard. To use Unity services, the project needs to be linked by selecting the organization and project in Project Settings and linking a project ID. An exception was thrown during initialization of the Unity services core registry because the project was not properly configured.

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h37883673
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© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
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0% found this document useful (0 votes)
26 views

Error Logs

The Unity project is not linked to a project ID in the Unity dashboard. To use Unity services, the project needs to be linked by selecting the organization and project in Project Settings and linking a project ID. An exception was thrown during initialization of the Unity services core registry because the project was not properly configured.

Uploaded by

h37883673
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as TXT, PDF, TXT or read online on Scribd
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---------- Ludo King Session 1 Logs Begin -----------

[14/03/2024 22:33:15]: UnityProjectNotLinkedException: To use Unity's dashboard


services, you need to link your Unity project to a project ID. To do this, go to
Project Settings to select your organization, select your project and then link a
project ID. You also need to make sure your organization has access to the required
products. Visit https://dashboard.unity3d.com to sign up. | Stack Trace:
Unity.Services.Core.Registration.CorePackageInitializer+<Initialize>d__40.MoveNext
() (at <00000000000000000000000000000000>:0)
System.Threading.ContextCallback.Invoke (System.Object state) (at
<00000000000000000000000000000000>:0)
System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext
executionContext, System.Threading.ContextCallback callback, System.Object state,
System.Boolean preserveSyncCtx) (at <00000000000000000000000000000000>:0)
System.Runtime.CompilerServices.AsyncMethodBuilderCore+MoveNextRunner.Run () (at
<00000000000000000000000000000000>:0)
System.Action.Invoke () (at <00000000000000000000000000000000>:0)
System.Threading.ContextCallback.Invoke (System.Object state) (at
<00000000000000000000000000000000>:0)
System.Threading.Tasks.AwaitTaskContinuation.RunCallback
(System.Threading.ContextCallback callback, System.Object state,
System.Threading.Tasks.Task& currentTask) (at <00000000000000000000000000000000>:0)
System.Threading.Tasks.Task.FinishContinuations () (at
<00000000000000000000000000000000>:0)
System.Threading.Tasks.Task`1[TResult].TrySetResult (TResult result) (at
<00000000000000000000000000000000>:0)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1[TResult].SetResult
(TResult result) (at <00000000000000000000000000000000>:0)
Unity.Services.Core.Registration.CorePackageInitializer+<InitializeProjectConfigAsy
nc>d__45.MoveNext () (at <00000000000000000000000000000000>:0)
System.Threading.ContextCallback.Invoke (System.Object state) (at
<00000000000000000000000000000000>:0)
System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext
executionContext, System.Threading.ContextCallback callback, System.Object state,
System.Boolean preserveSyncCtx) (at <00000000000000000000000000000000>:0)
System.Runtime.CompilerServices.AsyncMethodBuilderCore+MoveNextRunner.Run () (at
<00000000000000000000000000000000>:0)
System.Action.Invoke () (at <00000000000000000000000000000000>:0)
System.Threading.ContextCallback.Invoke (System.Object state) (at
<00000000000000000000000000000000>:0)
System.Threading.Tasks.AwaitTaskContinuation.RunCallback
(System.Threading.ContextCallback callback, System.Object state,
System.Threading.Tasks.Task& currentTask) (at <00000000000000000000000000000000>:0)
System.Threading.Tasks.Task.FinishContinuations () (at
<00000000000000000000000000000000>:0)
System.Threading.Tasks.Task`1[TResult].TrySetResult (TResult result) (at
<00000000000000000000000000000000>:0)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1[TResult].SetResult
(TResult result) (at <00000000000000000000000000000000>:0)
Unity.Services.Core.Registration.CorePackageInitializer+<GenerateProjectConfigurati
onAsync>d__46.MoveNext () (at <00000000000000000000000000000000>:0)
System.Threading.ContextCallback.Invoke (System.Object state) (at
<00000000000000000000000000000000>:0)
System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext
executionContext, System.Threading.ContextCallback callback, System.Object state,
System.Boolean preserveSyncCtx) (at <00000000000000000000000000000000>:0)
System.Runtime.CompilerServices.AsyncMethodBuilderCore+MoveNextRunner.Run () (at
<00000000000000000000000000000000>:0)
System.Action.Invoke () (at <00000000000000000000000000000000>:0)
System.Threading.ContextCallback.Invoke (System.Object state) (at
<00000000000000000000000000000000>:0)
System.Threading.Tasks.AwaitTaskContinuation.RunCallback
(System.Threading.ContextCallback callback, System.Object state,
System.Threading.Tasks.Task& currentTask) (at <00000000000000000000000000000000>:0)
System.Threading.Tasks.Task.FinishContinuations () (at
<00000000000000000000000000000000>:0)
System.Threading.Tasks.Task`1[TResult].TrySetResult (TResult result) (at
<00000000000000000000000000000000>:0)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1[TResult].SetResult
(TResult result) (at <00000000000000000000000000000000>:0)
Unity.Services.Core.Registration.CorePackageInitializer+<GetSerializedConfigOrEmpty
Async>d__47.MoveNext () (at <00000000000000000000000000000000>:0)
System.Threading.ContextCallback.Invoke (System.Object state) (at
<00000000000000000000000000000000>:0)
System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext
executionContext, System.Threading.ContextCallback callback, System.Object state,
System.Boolean preserveSyncCtx) (at <00000000000000000000000000000000>:0)
System.Runtime.CompilerServices.AsyncMethodBuilderCore+MoveNextRunner.Run () (at
<00000000000000000000000000000000>:0)
System.Action.Invoke () (at <00000000000000000000000000000000>:0)
System.Threading.ContextCallback.Invoke (System.Object state) (at
<00000000000000000000000000000000>:0)
System.Threading.Tasks.AwaitTaskContinuation.RunCallback
(System.Threading.ContextCallback callback, System.Object state,
System.Threading.Tasks.Task& currentTask) (at <00000000000000000000000000000000>:0)
System.Threading.Tasks.Task.FinishContinuations () (at
<00000000000000000000000000000000>:0)
System.Threading.Tasks.Task`1[TResult].TrySetResult (TResult result) (at
<00000000000000000000000000000000>:0)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1[TResult].SetResult
(TResult result) (at <00000000000000000000000000000000>:0)
Unity.Services.Core.Configuration.StreamingAssetsConfigurationLoader+<GetConfigAsyn
c>d__0.MoveNext () (at <00000000000000000000000000000000>:0)
System.Threading.ContextCallback.Invoke (System.Object state) (at
<00000000000000000000000000000000>:0)
System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext
executionContext, System.Threading.ContextCallback callback, System.Object state,
System.Boolean preserveSyncCtx) (at <00000000000000000000000000000000>:0)
System.Runtime.CompilerServices.AsyncMethodBuilderCore+MoveNextRunner.Run () (at
<00000000000000000000000000000000>:0)
System.Action.Invoke () (at <00000000000000000000000000000000>:0)
System.Threading.ContextCallback.Invoke (System.Object state) (at
<00000000000000000000000000000000>:0)
System.Threading.Tasks.AwaitTaskContinuation.RunCallback
(System.Threading.ContextCallback callback, System.Object state,
System.Threading.Tasks.Task& currentTask) (at <00000000000000000000000000000000>:0)
System.Threading.Tasks.Task.FinishContinuations () (at
<00000000000000000000000000000000>:0)
System.Threading.Tasks.Task`1[TResult].TrySetResult (TResult result) (at
<00000000000000000000000000000000>:0)
System.Threading.Tasks.TaskCompletionSource`1[TResult].TrySetResult (TResult
result) (at <00000000000000000000000000000000>:0)
Unity.Services.Core.Internal.UnityWebRequestUtils+<>c__DisplayClass2_0.<GetTextAsyn
c>g__CompleteFetchTaskOnRequestCompleted|0 (UnityEngine.AsyncOperation
rawOperation) (at <00000000000000000000000000000000>:0)
System.Action`1[T].Invoke (T obj) (at <00000000000000000000000000000000>:0)
UnityEngine.AsyncOperation.InvokeCompletionEvent () (at
<00000000000000000000000000000000>:0)
--- End of stack trace from previous location where exception was thrown ---
System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw () (at
<00000000000000000000000000000000>:0)
Unity.Services.Core.Internal.CoreRegistryInitializer+<>c__DisplayClass3_0+<<Initial
izeRegistryAsync>g__TryInitializePackageAsync|0>d.MoveNext () (at
<00000000000000000000000000000000>:0)
System.Threading.ContextCallback.Invoke (System.Object state) (at
<00000000000000000000000000000000>:0)
System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext
executionContext, System.Threading.ContextCallback callback, System.Object state,
System.Boolean preserveSyncCtx) (at <00000000000000000000000000000000>:0)
System.Runtime.CompilerServices.AsyncMethodBuilderCore+MoveNextRunner.Run () (at
<00000000000000000000000000000000>:0)
System.Action.Invoke () (at <00000000000000000000000000000000>:0)
System.Threading.ContextCallback.Invoke (System.Object state) (at
<00000000000000000000000000000000>:0)
System.Threading.Tasks.AwaitTaskContinuation.RunCallback
(System.Threading.ContextCallback callback, System.Object state,
System.Threading.Tasks.Task& currentTask) (at <00000000000000000000000000000000>:0)
System.Threading.Tasks.Task.FinishContinuations () (at
<00000000000000000000000000000000>:0)
System.Threading.Tasks.Task.Finish (System.Boolean bUserDelegateExecuted) (at
<00000000000000000000000000000000>:0)
System.Threading.Tasks.Task`1[TResult].TrySetException (System.Object
exceptionObject) (at <00000000000000000000000000000000>:0)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1[TResult].SetException
(System.Exception exception) (at <00000000000000000000000000000000>:0)
Unity.Services.Core.Registration.CorePackageInitializer+<Initialize>d__40.MoveNext
() (at <00000000000000000000000000000000>:0)
System.Threading.ContextCallback.Invoke (System.Object state) (at
<00000000000000000000000000000000>:0)
System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext
executionContext, System.Threading.ContextCallback callback, System.Object state,
System.Boolean preserveSyncCtx) (at <00000000000000000000000000000000>:0)
System.Runtime.CompilerServices.AsyncMethodBuilderCore+MoveNextRunner.Run () (at
<00000000000000000000000000000000>:0)
System.Action.Invoke () (at <00000000000000000000000000000000>:0)
System.Threading.ContextCallback.Invoke (System.Object state) (at
<00000000000000000000000000000000>:0)
System.Threading.Tasks.AwaitTaskContinuation.RunCallback
(System.Threading.ContextCallback callback, System.Object state,
System.Threading.Tasks.Task& currentTask) (at <00000000000000000000000000000000>:0)
System.Threading.Tasks.Task.FinishContinuations () (at
<00000000000000000000000000000000>:0)
System.Threading.Tasks.Task`1[TResult].TrySetResult (TResult result) (at
<00000000000000000000000000000000>:0)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1[TResult].SetResult
(TResult result) (at <00000000000000000000000000000000>:0)
Unity.Services.Core.Registration.CorePackageInitializer+<InitializeProjectConfigAsy
nc>d__45.MoveNext () (at <00000000000000000000000000000000>:0)
System.Threading.ContextCallback.Invoke (System.Object state) (at
<00000000000000000000000000000000>:0)
System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext
executionContext, System.Threading.ContextCallback callback, System.Object state,
System.Boolean preserveSyncCtx) (at <00000000000000000000000000000000>:0)
System.Runtime.CompilerServices.AsyncMethodBuilderCore+MoveNextRunner.Run () (at
<00000000000000000000000000000000>:0)
System.Action.Invoke () (at <00000000000000000000000000000000>:0)
System.Threading.ContextCallback.Invoke (System.Object state) (at
<00000000000000000000000000000000>:0)
System.Threading.Tasks.AwaitTaskContinuation.RunCallback
(System.Threading.ContextCallback callback, System.Object state,
System.Threading.Tasks.Task& currentTask) (at <00000000000000000000000000000000>:0)
System.Threading.Tasks.Task.FinishContinuations () (at
<00000000000000000000000000000000>:0)
System.Threading.Tasks.Task`1[TResult].TrySetResult (TResult result) (at
<00000000000000000000000000000000>:0)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1[TResult].SetResult
(TResult result) (at <00000000000000000000000000000000>:0)
Unity.Services.Core.Registration.CorePackageInitializer+<GenerateProjectConfigurati
onAsync>d__46.MoveNext () (at <00000000000000000000000000000000>:0)
System.Threading.ContextCallback.Invoke (System.Object state) (at
<00000000000000000000000000000000>:0)
System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext
executionContext, System.Threading.ContextCallback callback, System.Object state,
System.Boolean preserveSyncCtx) (at <00000000000000000000000000000000>:0)
System.Runtime.CompilerServices.AsyncMethodBuilderCore+MoveNextRunner.Run () (at
<00000000000000000000000000000000>:0)
System.Action.Invoke () (at <00000000000000000000000000000000>:0)
System.Threading.ContextCallback.Invoke (System.Object state) (at
<00000000000000000000000000000000>:0)
System.Threading.Tasks.AwaitTaskContinuation.RunCallback
(System.Threading.ContextCallback callback, System.Object state,
System.Threading.Tasks.Task& currentTask) (at <00000000000000000000000000000000>:0)
System.Threading.Tasks.Task.FinishContinuations () (at
<00000000000000000000000000000000>:0)
System.Threading.Tasks.Task`1[TResult].TrySetResult (TResult result) (at
<00000000000000000000000000000000>:0)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1[TResult].SetResult
(TResult result) (at <00000000000000000000000000000000>:0)
Unity.Services.Core.Registration.CorePackageInitializer+<GetSerializedConfigOrEmpty
Async>d__47.MoveNext () (at <00000000000000000000000000000000>:0)
System.Threading.ContextCallback.Invoke (System.Object state) (at
<00000000000000000000000000000000>:0)
System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext
executionContext, System.Threading.ContextCallback callback, System.Object state,
System.Boolean preserveSyncCtx) (at <00000000000000000000000000000000>:0)
System.Runtime.CompilerServices.AsyncMethodBuilderCore+MoveNextRunner.Run () (at
<00000000000000000000000000000000>:0)
System.Action.Invoke () (at <00000000000000000000000000000000>:0)
System.Threading.ContextCallback.Invoke (System.Object state) (at
<00000000000000000000000000000000>:0)
System.Threading.Tasks.AwaitTaskContinuation.RunCallback
(System.Threading.ContextCallback callback, System.Object state,
System.Threading.Tasks.Task& currentTask) (at <00000000000000000000000000000000>:0)
System.Threading.Tasks.Task.FinishContinuations () (at
<00000000000000000000000000000000>:0)
System.Threading.Tasks.Task`1[TResult].TrySetResult (TResult result) (at
<00000000000000000000000000000000>:0)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1[TResult].SetResult
(TResult result) (at <00000000000000000000000000000000>:0)
Unity.Services.Core.Configuration.StreamingAssetsConfigurationLoader+<GetConfigAsyn
c>d__0.MoveNext () (at <00000000000000000000000000000000>:0)
System.Threading.ContextCallback.Invoke (System.Object state) (at
<00000000000000000000000000000000>:0)
System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext
executionContext, System.Threading.ContextCallback callback, System.Object state,
System.Boolean preserveSyncCtx) (at <00000000000000000000000000000000>:0)
System.Runtime.CompilerServices.AsyncMethodBuilderCore+MoveNextRunner.Run () (at
<00000000000000000000000000000000>:0)
System.Action.Invoke () (at <00000000000000000000000000000000>:0)
System.Threading.ContextCallback.Invoke (System.Object state) (at
<00000000000000000000000000000000>:0)
System.Threading.Tasks.AwaitTaskContinuation.RunCallback
(System.Threading.ContextCallback callback, System.Object state,
System.Threading.Tasks.Task& currentTask) (at <00000000000000000000000000000000>:0)
System.Threading.Tasks.Task.FinishContinuations () (at
<00000000000000000000000000000000>:0)
System.Threading.Tasks.Task`1[TResult].TrySetResult (TResult result) (at
<00000000000000000000000000000000>:0)
System.Threading.Tasks.TaskCompletionSource`1[TResult].TrySetResult (TResult
result) (at <00000000000000000000000000000000>:0)
Unity.Services.Core.Internal.UnityWebRequestUtils+<>c__DisplayClass2_0.<GetTextAsyn
c>g__CompleteFetchTaskOnRequestCompleted|0 (UnityEngine.AsyncOperation
rawOperation) (at <00000000000000000000000000000000>:0)
System.Action`1[T].Invoke (T obj) (at <00000000000000000000000000000000>:0)
UnityEngine.AsyncOperation.InvokeCompletionEvent () (at
<00000000000000000000000000000000>:0)
Rethrow as AggregateException: One or more errors occurred.
Rethrow as ServicesInitializationException: Some services couldn't be initialized.
Look at inner exceptions to get more information.
Unity.Services.Core.Internal.CoreRegistryInitializer+<>c__DisplayClass3_0.<Initiali
zeRegistryAsync>g__Fail|2 () (at <00000000000000000000000000000000>:0)
Unity.Services.Core.Internal.CoreRegistryInitializer+<InitializeRegistryAsync>d__3.
MoveNext () (at <00000000000000000000000000000000>:0)
System.Threading.ContextCallback.Invoke (System.Object state) (at
<00000000000000000000000000000000>:0)
System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext
executionContext, System.Threading.ContextCallback callback, System.Object state,
System.Boolean preserveSyncCtx) (at <00000000000000000000000000000000>:0)
System.Runtime.CompilerServices.AsyncMethodBuilderCore+MoveNextRunner.Run () (at
<00000000000000000000000000000000>:0)
System.Action.Invoke () (at <00000000000000000000000000000000>:0)
System.Threading.ContextCallback.Invoke (System.Object state) (at
<00000000000000000000000000000000>:0)
System.Threading.Tasks.AwaitTaskContinuation.RunCallback
(System.Threading.ContextCallback callback, System.Object state,
System.Threading.Tasks.Task& currentTask) (at <00000000000000000000000000000000>:0)
System.Threading.Tasks.Task.FinishContinuations () (at
<00000000000000000000000000000000>:0)
System.Threading.Tasks.Task`1[TResult].TrySetResult (TResult result) (at
<00000000000000000000000000000000>:0)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1[TResult].SetResult
(TResult result) (at <00000000000000000000000000000000>:0)
Unity.Services.Core.Internal.CoreRegistryInitializer+<>c__DisplayClass3_0+<<Initial
izeRegistryAsync>g__TryInitializePackageAsync|0>d.MoveNext () (at
<00000000000000000000000000000000>:0)
System.Threading.ContextCallback.Invoke (System.Object state) (at
<00000000000000000000000000000000>:0)
System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext
executionContext, System.Threading.ContextCallback callback, System.Object state,
System.Boolean preserveSyncCtx) (at <00000000000000000000000000000000>:0)
System.Runtime.CompilerServices.AsyncMethodBuilderCore+MoveNextRunner.Run () (at
<00000000000000000000000000000000>:0)
System.Action.Invoke () (at <00000000000000000000000000000000>:0)
System.Threading.ContextCallback.Invoke (System.Object state) (at
<00000000000000000000000000000000>:0)
System.Threading.Tasks.AwaitTaskContinuation.RunCallback
(System.Threading.ContextCallback callback, System.Object state,
System.Threading.Tasks.Task& currentTask) (at <00000000000000000000000000000000>:0)
System.Threading.Tasks.Task.FinishContinuations () (at
<00000000000000000000000000000000>:0)
System.Threading.Tasks.Task.Finish (System.Boolean bUserDelegateExecuted) (at
<00000000000000000000000000000000>:0)
System.Threading.Tasks.Task`1[TResult].TrySetException (System.Object
exceptionObject) (at <00000000000000000000000000000000>:0)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1[TResult].SetException
(System.Exception exception) (at <00000000000000000000000000000000>:0)
Unity.Services.Core.Registration.CorePackageInitializer+<Initialize>d__40.MoveNext
() (at <00000000000000000000000000000000>:0)
System.Threading.ContextCallback.Invoke (System.Object state) (at
<00000000000000000000000000000000>:0)
System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext
executionContext, System.Threading.ContextCallback callback, System.Object state,
System.Boolean preserveSyncCtx) (at <00000000000000000000000000000000>:0)
System.Runtime.CompilerServices.AsyncMethodBuilderCore+MoveNextRunner.Run () (at
<00000000000000000000000000000000>:0)
System.Action.Invoke () (at <00000000000000000000000000000000>:0)
System.Threading.ContextCallback.Invoke (System.Object state) (at
<00000000000000000000000000000000>:0)
System.Threading.Tasks.AwaitTaskContinuation.RunCallback
(System.Threading.ContextCallback callback, System.Object state,
System.Threading.Tasks.Task& currentTask) (at <00000000000000000000000000000000>:0)
System.Threading.Tasks.Task.FinishContinuations () (at
<00000000000000000000000000000000>:0)
System.Threading.Tasks.Task`1[TResult].TrySetResult (TResult result) (at
<00000000000000000000000000000000>:0)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1[TResult].SetResult
(TResult result) (at <00000000000000000000000000000000>:0)
Unity.Services.Core.Registration.CorePackageInitializer+<InitializeProjectConfigAsy
nc>d__45.MoveNext () (at <00000000000000000000000000000000>:0)
System.Threading.ContextCallback.Invoke (System.Object state) (at
<00000000000000000000000000000000>:0)
System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext
executionContext, System.Threading.ContextCallback callback, System.Object state,
System.Boolean preserveSyncCtx) (at <00000000000000000000000000000000>:0)
System.Runtime.CompilerServices.AsyncMethodBuilderCore+MoveNextRunner.Run () (at
<00000000000000000000000000000000>:0)
System.Action.Invoke () (at <00000000000000000000000000000000>:0)
System.Threading.ContextCallback.Invoke (System.Object state) (at
<00000000000000000000000000000000>:0)
System.Threading.Tasks.AwaitTaskContinuation.RunCallback
(System.Threading.ContextCallback callback, System.Object state,
System.Threading.Tasks.Task& currentTask) (at <00000000000000000000000000000000>:0)
System.Threading.Tasks.Task.FinishContinuations () (at
<00000000000000000000000000000000>:0)
System.Threading.Tasks.Task`1[TResult].TrySetResult (TResult result) (at
<00000000000000000000000000000000>:0)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1[TResult].SetResult
(TResult result) (at <00000000000000000000000000000000>:0)
Unity.Services.Core.Registration.CorePackageInitializer+<GenerateProjectConfigurati
onAsync>d__46.MoveNext () (at <00000000000000000000000000000000>:0)
System.Threading.ContextCallback.Invoke (System.Object state) (at
<00000000000000000000000000000000>:0)
System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext
executionContext, System.Threading.ContextCallback callback, System.Object state,
System.Boolean preserveSyncCtx) (at <00000000000000000000000000000000>:0)
System.Runtime.CompilerServices.AsyncMethodBuilderCore+MoveNextRunner.Run () (at
<00000000000000000000000000000000>:0)
System.Action.Invoke () (at <00000000000000000000000000000000>:0)
System.Threading.ContextCallback.Invoke (System.Object state) (at
<00000000000000000000000000000000>:0)
System.Threading.Tasks.AwaitTaskContinuation.RunCallback
(System.Threading.ContextCallback callback, System.Object state,
System.Threading.Tasks.Task& currentTask) (at <00000000000000000000000000000000>:0)
System.Threading.Tasks.Task.FinishContinuations () (at
<00000000000000000000000000000000>:0)
System.Threading.Tasks.Task`1[TResult].TrySetResult (TResult result) (at
<00000000000000000000000000000000>:0)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1[TResult].SetResult
(TResult result) (at <00000000000000000000000000000000>:0)
Unity.Services.Core.Registration.CorePackageInitializer+<GetSerializedConfigOrEmpty
Async>d__47.MoveNext () (at <00000000000000000000000000000000>:0)
System.Threading.ContextCallback.Invoke (System.Object state) (at
<00000000000000000000000000000000>:0)
System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext
executionContext, System.Threading.ContextCallback callback, System.Object state,
System.Boolean preserveSyncCtx) (at <00000000000000000000000000000000>:0)
System.Runtime.CompilerServices.AsyncMethodBuilderCore+MoveNextRunner.Run () (at
<00000000000000000000000000000000>:0)
System.Action.Invoke () (at <00000000000000000000000000000000>:0)
System.Threading.ContextCallback.Invoke (System.Object state) (at
<00000000000000000000000000000000>:0)
System.Threading.Tasks.AwaitTaskContinuation.RunCallback
(System.Threading.ContextCallback callback, System.Object state,
System.Threading.Tasks.Task& currentTask) (at <00000000000000000000000000000000>:0)
System.Threading.Tasks.Task.FinishContinuations () (at
<00000000000000000000000000000000>:0)
System.Threading.Tasks.Task`1[TResult].TrySetResult (TResult result) (at
<00000000000000000000000000000000>:0)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1[TResult].SetResult
(TResult result) (at <00000000000000000000000000000000>:0)
Unity.Services.Core.Configuration.StreamingAssetsConfigurationLoader+<GetConfigAsyn
c>d__0.MoveNext () (at <00000000000000000000000000000000>:0)
System.Threading.ContextCallback.Invoke (System.Object state) (at
<00000000000000000000000000000000>:0)
System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext
executionContext, System.Threading.ContextCallback callback, System.Object state,
System.Boolean preserveSyncCtx) (at <00000000000000000000000000000000>:0)
System.Runtime.CompilerServices.AsyncMethodBuilderCore+MoveNextRunner.Run () (at
<00000000000000000000000000000000>:0)
System.Action.Invoke () (at <00000000000000000000000000000000>:0)
System.Threading.ContextCallback.Invoke (System.Object state) (at
<00000000000000000000000000000000>:0)
System.Threading.Tasks.AwaitTaskContinuation.RunCallback
(System.Threading.ContextCallback callback, System.Object state,
System.Threading.Tasks.Task& currentTask) (at <00000000000000000000000000000000>:0)
System.Threading.Tasks.Task.FinishContinuations () (at
<00000000000000000000000000000000>:0)
System.Threading.Tasks.Task`1[TResult].TrySetResult (TResult result) (at
<00000000000000000000000000000000>:0)
System.Threading.Tasks.TaskCompletionSource`1[TResult].TrySetResult (TResult
result) (at <00000000000000000000000000000000>:0)
Unity.Services.Core.Internal.UnityWebRequestUtils+<>c__DisplayClass2_0.<GetTextAsyn
c>g__CompleteFetchTaskOnRequestCompleted|0 (UnityEngine.AsyncOperation
rawOperation) (at <00000000000000000000000000000000>:0)
System.Action`1[T].Invoke (T obj) (at <00000000000000000000000000000000>:0)
UnityEngine.AsyncOperation.InvokeCompletionEvent () (at
<00000000000000000000000000000000>:0)
--- End of stack trace from previous location where exception was thrown ---
System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw () (at
<00000000000000000000000000000000>:0)
System.Runtime.CompilerServices.TaskAwaiter`1[TResult].GetResult () (at
<00000000000000000000000000000000>:0)
Unity.Services.Core.Internal.UnityServicesInternal+<>c__DisplayClass22_0+<<Initiali
zeServicesAsync>g__InitializePackagesAsync|1>d.MoveNext () (at
<00000000000000000000000000000000>:0)
System.Threading.ContextCallback.Invoke (System.Object state) (at
<00000000000000000000000000000000>:0)
System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext
executionContext, System.Threading.ContextCallback callback, System.Object state,
System.Boolean preserveSyncCtx) (at <00000000000000000000000000000000>:0)
System.Runtime.CompilerServices.AsyncMethodBuilderCore+MoveNextRunner.Run () (at
<00000000000000000000000000000000>:0)
System.Action.Invoke () (at <00000000000000000000000000000000>:0)
System.Threading.ContextCallback.Invoke (System.Object state) (at
<00000000000000000000000000000000>:0)
System.Threading.Tasks.AwaitTaskContinuation.RunCallback
(System.Threading.ContextCallback callback, System.Object state,
System.Threading.Tasks.Task& currentTask) (at <00000000000000000000000000000000>:0)
System.Threading.Tasks.Task.FinishContinuations () (at
<00000000000000000000000000000000>:0)
System.Threading.Tasks.Task.Finish (System.Boolean bUserDelegateExecuted) (at
<00000000000000000000000000000000>:0)
System.Threading.Tasks.Task`1[TResult].TrySetException (System.Object
exceptionObject) (at <00000000000000000000000000000000>:0)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1[TResult].SetException
(System.Exception exception) (at <00000000000000000000000000000000>:0)
Unity.Services.Core.Internal.CoreRegistryInitializer+<InitializeRegistryAsync>d__3.
MoveNext () (at <00000000000000000000000000000000>:0)
System.Threading.ContextCallback.Invoke (System.Object state) (at
<00000000000000000000000000000000>:0)
System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext
executionContext, System.Threading.ContextCallback callback, System.Object state,
System.Boolean preserveSyncCtx) (at <00000000000000000000000000000000>:0)
System.Runtime.CompilerServices.AsyncMethodBuilderCore+MoveNextRunner.Run () (at
<00000000000000000000000000000000>:0)
System.Action.Invoke () (at <00000000000000000000000000000000>:0)
System.Threading.ContextCallback.Invoke (System.Object state) (at
<00000000000000000000000000000000>:0)
System.Threading.Tasks.AwaitTaskContinuation.RunCallback
(System.Threading.ContextCallback callback, System.Object state,
System.Threading.Tasks.Task& currentTask) (at <00000000000000000000000000000000>:0)
System.Threading.Tasks.Task.FinishContinuations () (at
<00000000000000000000000000000000>:0)
System.Threading.Tasks.Task`1[TResult].TrySetResult (TResult result) (at
<00000000000000000000000000000000>:0)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1[TResult].SetResult
(TResult result) (at <00000000000000000000000000000000>:0)
Unity.Services.Core.Internal.CoreRegistryInitializer+<>c__DisplayClass3_0+<<Initial
izeRegistryAsync>g__TryInitializePackageAsync|0>d.MoveNext () (at
<00000000000000000000000000000000>:0)
System.Threading.ContextCallback.Invoke (System.Object state) (at
<00000000000000000000000000000000>:0)
System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext
executionContext, System.Threading.ContextCallback callback, System.Object state,
System.Boolean preserveSyncCtx) (at <00000000000000000000000000000000>:0)
System.Runtime.CompilerServices.AsyncMethodBuilderCore+MoveNextRunner.Run () (at
<00000000000000000000000000000000>:0)
System.Action.Invoke () (at <00000000000000000000000000000000>:0)
System.Threading.ContextCallback.Invoke (System.Object state) (at
<00000000000000000000000000000000>:0)
System.Threading.Tasks.AwaitTaskContinuation.RunCallback
(System.Threading.ContextCallback callback, System.Object state,
System.Threading.Tasks.Task& currentTask) (at <00000000000000000000000000000000>:0)
System.Threading.Tasks.Task.FinishContinuations () (at
<00000000000000000000000000000000>:0)
System.Threading.Tasks.Task.Finish (System.Boolean bUserDelegateExecuted) (at
<00000000000000000000000000000000>:0)
System.Threading.Tasks.Task`1[TResult].TrySetException (System.Object
exceptionObject) (at <00000000000000000000000000000000>:0)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1[TResult].SetException
(System.Exception exception) (at <00000000000000000000000000000000>:0)
Unity.Services.Core.Registration.CorePackageInitializer+<Initialize>d__40.MoveNext
() (at <00000000000000000000000000000000>:0)
System.Threading.ContextCallback.Invoke (System.Object state) (at
<00000000000000000000000000000000>:0)
System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext
executionContext, System.Threading.ContextCallback callback, System.Object state,
System.Boolean preserveSyncCtx) (at <00000000000000000000000000000000>:0)
System.Runtime.CompilerServices.AsyncMethodBuilderCore+MoveNextRunner.Run () (at
<00000000000000000000000000000000>:0)
System.Action.Invoke () (at <00000000000000000000000000000000>:0)
System.Threading.ContextCallback.Invoke (System.Object state) (at
<00000000000000000000000000000000>:0)
System.Threading.Tasks.AwaitTaskContinuation.RunCallback
(System.Threading.ContextCallback callback, System.Object state,
System.Threading.Tasks.Task& currentTask) (at <00000000000000000000000000000000>:0)
System.Threading.Tasks.Task.FinishContinuations () (at
<00000000000000000000000000000000>:0)
System.Threading.Tasks.Task`1[TResult].TrySetResult (TResult result) (at
<00000000000000000000000000000000>:0)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1[TResult].SetResult
(TResult result) (at <00000000000000000000000000000000>:0)
Unity.Services.Core.Registration.CorePackageInitializer+<InitializeProjectConfigAsy
nc>d__45.MoveNext () (at <00000000000000000000000000000000>:0)
System.Threading.ContextCallback.Invoke (System.Object state) (at
<00000000000000000000000000000000>:0)
System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext
executionContext, System.Threading.ContextCallback callback, System.Object state,
System.Boolean preserveSyncCtx) (at <00000000000000000000000000000000>:0)
System.Runtime.CompilerServices.AsyncMethodBuilderCore+MoveNextRunner.Run () (at
<00000000000000000000000000000000>:0)
System.Action.Invoke () (at <00000000000000000000000000000000>:0)
System.Threading.ContextCallback.Invoke (System.Object state) (at
<00000000000000000000000000000000>:0)
System.Threading.Tasks.AwaitTaskContinuation.RunCallback
(System.Threading.ContextCallback callback, System.Object state,
System.Threading.Tasks.Task& currentTask) (at <00000000000000000000000000000000>:0)
System.Threading.Tasks.Task.FinishContinuations () (at
<00000000000000000000000000000000>:0)
System.Threading.Tasks.Task`1[TResult].TrySetResult (TResult result) (at
<00000000000000000000000000000000>:0)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1[TResult].SetResult
(TResult result) (at <00000000000000000000000000000000>:0)
Unity.Services.Core.Registration.CorePackageInitializer+<GenerateProjectConfigurati
onAsync>d__46.MoveNext () (at <00000000000000000000000000000000>:0)
System.Threading.ContextCallback.Invoke (System.Object state) (at
<00000000000000000000000000000000>:0)
System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext
executionContext, System.Threading.ContextCallback callback, System.Object state,
System.Boolean preserveSyncCtx) (at <00000000000000000000000000000000>:0)
System.Runtime.CompilerServices.AsyncMethodBuilderCore+MoveNextRunner.Run () (at
<00000000000000000000000000000000>:0)
System.Action.Invoke () (at <00000000000000000000000000000000>:0)
System.Threading.ContextCallback.Invoke (System.Object state) (at
<00000000000000000000000000000000>:0)
System.Threading.Tasks.AwaitTaskContinuation.RunCallback
(System.Threading.ContextCallback callback, System.Object state,
System.Threading.Tasks.Task& currentTask) (at <00000000000000000000000000000000>:0)
System.Threading.Tasks.Task.FinishContinuations () (at
<00000000000000000000000000000000>:0)
System.Threading.Tasks.Task`1[TResult].TrySetResult (TResult result) (at
<00000000000000000000000000000000>:0)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1[TResult].SetResult
(TResult result) (at <00000000000000000000000000000000>:0)
Unity.Services.Core.Registration.CorePackageInitializer+<GetSerializedConfigOrEmpty
Async>d__47.MoveNext () (at <00000000000000000000000000000000>:0)
System.Threading.ContextCallback.Invoke (System.Object state) (at
<00000000000000000000000000000000>:0)
System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext
executionContext, System.Threading.ContextCallback callback, System.Object state,
System.Boolean preserveSyncCtx) (at <00000000000000000000000000000000>:0)
System.Runtime.CompilerServices.AsyncMethodBuilderCore+MoveNextRunner.Run () (at
<00000000000000000000000000000000>:0)
System.Action.Invoke () (at <00000000000000000000000000000000>:0)
System.Threading.ContextCallback.Invoke (System.Object state) (at
<00000000000000000000000000000000>:0)
System.Threading.Tasks.AwaitTaskContinuation.RunCallback
(System.Threading.ContextCallback callback, System.Object state,
System.Threading.Tasks.Task& currentTask) (at <00000000000000000000000000000000>:0)
System.Threading.Tasks.Task.FinishContinuations () (at
<00000000000000000000000000000000>:0)
System.Threading.Tasks.Task`1[TResult].TrySetResult (TResult result) (at
<00000000000000000000000000000000>:0)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1[TResult].SetResult
(TResult result) (at <00000000000000000000000000000000>:0)
Unity.Services.Core.Configuration.StreamingAssetsConfigurationLoader+<GetConfigAsyn
c>d__0.MoveNext () (at <00000000000000000000000000000000>:0)
System.Threading.ContextCallback.Invoke (System.Object state) (at
<00000000000000000000000000000000>:0)
System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext
executionContext, System.Threading.ContextCallback callback, System.Object state,
System.Boolean preserveSyncCtx) (at <00000000000000000000000000000000>:0)
System.Runtime.CompilerServices.AsyncMethodBuilderCore+MoveNextRunner.Run () (at
<00000000000000000000000000000000>:0)
System.Action.Invoke () (at <00000000000000000000000000000000>:0)
System.Threading.ContextCallback.Invoke (System.Object state) (at
<00000000000000000000000000000000>:0)
System.Threading.Tasks.AwaitTaskContinuation.RunCallback
(System.Threading.ContextCallback callback, System.Object state,
System.Threading.Tasks.Task& currentTask) (at <00000000000000000000000000000000>:0)
System.Threading.Tasks.Task.FinishContinuations () (at
<00000000000000000000000000000000>:0)
System.Threading.Tasks.Task`1[TResult].TrySetResult (TResult result) (at
<00000000000000000000000000000000>:0)
System.Threading.Tasks.TaskCompletionSource`1[TResult].TrySetResult (TResult
result) (at <00000000000000000000000000000000>:0)
Unity.Services.Core.Internal.UnityWebRequestUtils+<>c__DisplayClass2_0.<GetTextAsyn
c>g__CompleteFetchTaskOnRequestCompleted|0 (UnityEngine.AsyncOperation
rawOperation) (at <00000000000000000000000000000000>:0)
System.Action`1[T].Invoke (T obj) (at <00000000000000000000000000000000>:0)
UnityEngine.AsyncOperation.InvokeCompletionEvent () (at
<00000000000000000000000000000000>:0)
--- End of stack trace from previous location where exception was thrown ---
System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw () (at
<00000000000000000000000000000000>:0)
System.Runtime.CompilerServices.TaskAwaiter`1[TResult].GetResult () (at
<00000000000000000000000000000000>:0)
Unity.Services.Core.Internal.UnityServicesInternal+<InitializeServicesAsync>d__22.M
oveNext () (at <00000000000000000000000000000000>:0)
System.Threading.ContextCallback.Invoke (System.Object state) (at
<00000000000000000000000000000000>:0)
System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext
executionContext, System.Threading.ContextCallback callback, System.Object state,
System.Boolean preserveSyncCtx) (at <00000000000000000000000000000000>:0)
System.Runtime.CompilerServices.AsyncMethodBuilderCore+MoveNextRunner.Run () (at
<00000000000000000000000000000000>:0)
System.Action.Invoke () (at <00000000000000000000000000000000>:0)
System.Threading.ContextCallback.Invoke (System.Object state) (at
<00000000000000000000000000000000>:0)
System.Threading.Tasks.AwaitTaskContinuation.RunCallback
(System.Threading.ContextCallback callback, System.Object state,
System.Threading.Tasks.Task& currentTask) (at <00000000000000000000000000000000>:0)
System.Threading.Tasks.Task.FinishContinuations () (at
<00000000000000000000000000000000>:0)
System.Threading.Tasks.Task.Finish (System.Boolean bUserDelegateExecuted) (at
<00000000000000000000000000000000>:0)
System.Threading.Tasks.Task`1[TResult].TrySetException (System.Object
exceptionObject) (at <00000000000000000000000000000000>:0)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1[TResult].SetException
(System.Exception exception) (at <00000000000000000000000000000000>:0)
Unity.Services.Core.Internal.UnityServicesInternal+<>c__DisplayClass22_0+<<Initiali
zeServicesAsync>g__InitializePackagesAsync|1>d.MoveNext () (at
<00000000000000000000000000000000>:0)
System.Threading.ContextCallback.Invoke (System.Object state) (at
<00000000000000000000000000000000>:0)
System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext
executionContext, System.Threading.ContextCallback callback, System.Object state,
System.Boolean preserveSyncCtx) (at <00000000000000000000000000000000>:0)
System.Runtime.CompilerServices.AsyncMethodBuilderCore+MoveNextRunner.Run () (at
<00000000000000000000000000000000>:0)
System.Action.Invoke () (at <00000000000000000000000000000000>:0)
System.Threading.ContextCallback.Invoke (System.Object state) (at
<00000000000000000000000000000000>:0)
System.Threading.Tasks.AwaitTaskContinuation.RunCallback
(System.Threading.ContextCallback callback, System.Object state,
System.Threading.Tasks.Task& currentTask) (at <00000000000000000000000000000000>:0)
System.Threading.Tasks.Task.FinishContinuations () (at
<00000000000000000000000000000000>:0)
System.Threading.Tasks.Task.Finish (System.Boolean bUserDelegateExecuted) (at
<00000000000000000000000000000000>:0)
System.Threading.Tasks.Task`1[TResult].TrySetException (System.Object
exceptionObject) (at <00000000000000000000000000000000>:0)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1[TResult].SetException
(System.Exception exception) (at <00000000000000000000000000000000>:0)
Unity.Services.Core.Internal.CoreRegistryInitializer+<InitializeRegistryAsync>d__3.
MoveNext () (at <00000000000000000000000000000000>:0)
System.Threading.ContextCallback.Invoke (System.Object state) (at
<00000000000000000000000000000000>:0)
System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext
executionContext, System.Threading.ContextCallback callback, System.Object state,
System.Boolean preserveSyncCtx) (at <00000000000000000000000000000000>:0)
System.Runtime.CompilerServices.AsyncMethodBuilderCore+MoveNextRunner.Run () (at
<00000000000000000000000000000000>:0)
System.Action.Invoke () (at <00000000000000000000000000000000>:0)
System.Threading.ContextCallback.Invoke (System.Object state) (at
<00000000000000000000000000000000>:0)
System.Threading.Tasks.AwaitTaskContinuation.RunCallback
(System.Threading.ContextCallback callback, System.Object state,
System.Threading.Tasks.Task& currentTask) (at <00000000000000000000000000000000>:0)
System.Threading.Tasks.Task.FinishContinuations () (at
<00000000000000000000000000000000>:0)
System.Threading.Tasks.Task`1[TResult].TrySetResult (TResult result) (at
<00000000000000000000000000000000>:0)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1[TResult].SetResult
(TResult result) (at <00000000000000000000000000000000>:0)
Unity.Services.Core.Internal.CoreRegistryInitializer+<>c__DisplayClass3_0+<<Initial
izeRegistryAsync>g__TryInitializePackageAsync|0>d.MoveNext () (at
<00000000000000000000000000000000>:0)
System.Threading.ContextCallback.Invoke (System.Object state) (at
<00000000000000000000000000000000>:0)
System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext
executionContext, System.Threading.ContextCallback callback, System.Object state,
System.Boolean preserveSyncCtx) (at <00000000000000000000000000000000>:0)
System.Runtime.CompilerServices.AsyncMethodBuilderCore+MoveNextRunner.Run () (at
<00000000000000000000000000000000>:0)
System.Action.Invoke () (at <00000000000000000000000000000000>:0)
System.Threading.ContextCallback.Invoke (System.Object state) (at
<00000000000000000000000000000000>:0)
System.Threading.Tasks.AwaitTaskContinuation.RunCallback
(System.Threading.ContextCallback callback, System.Object state,
System.Threading.Tasks.Task& currentTask) (at <00000000000000000000000000000000>:0)
System.Threading.Tasks.Task.FinishContinuations () (at
<00000000000000000000000000000000>:0)
System.Threading.Tasks.Task.Finish (System.Boolean bUserDelegateExecuted) (at
<00000000000000000000000000000000>:0)
System.Threading.Tasks.Task`1[TResult].TrySetException (System.Object
exceptionObject) (at <00000000000000000000000000000000>:0)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1[TResult].SetException
(System.Exception exception) (at <00000000000000000000000000000000>:0)
Unity.Services.Core.Registration.CorePackageInitializer+<Initialize>d__40.MoveNext
() (at <00000000000000000000000000000000>:0)
System.Threading.ContextCallback.Invoke (System.Object state) (at
<00000000000000000000000000000000>:0)
System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext
executionContext, System.Threading.ContextCallback callback, System.Object state,
System.Boolean preserveSyncCtx) (at <00000000000000000000000000000000>:0)
System.Runtime.CompilerServices.AsyncMethodBuilderCore+MoveNextRunner.Run () (at
<00000000000000000000000000000000>:0)
System.Action.Invoke () (at <00000000000000000000000000000000>:0)
System.Threading.ContextCallback.Invoke (System.Object state) (at
<00000000000000000000000000000000>:0)
System.Threading.Tasks.AwaitTaskContinuation.RunCallback
(System.Threading.ContextCallback callback, System.Object state,
System.Threading.Tasks.Task& currentTask) (at <00000000000000000000000000000000>:0)
System.Threading.Tasks.Task.FinishContinuations () (at
<00000000000000000000000000000000>:0)
System.Threading.Tasks.Task`1[TResult].TrySetResult (TResult result) (at
<00000000000000000000000000000000>:0)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1[TResult].SetResult
(TResult result) (at <00000000000000000000000000000000>:0)
Unity.Services.Core.Registration.CorePackageInitializer+<InitializeProjectConfigAsy
nc>d__45.MoveNext () (at <00000000000000000000000000000000>:0)
System.Threading.ContextCallback.Invoke (System.Object state) (at
<00000000000000000000000000000000>:0)
System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext
executionContext, System.Threading.ContextCallback callback, System.Object state,
System.Boolean preserveSyncCtx) (at <00000000000000000000000000000000>:0)
System.Runtime.CompilerServices.AsyncMethodBuilderCore+MoveNextRunner.Run () (at
<00000000000000000000000000000000>:0)
System.Action.Invoke () (at <00000000000000000000000000000000>:0)
System.Threading.ContextCallback.Invoke (System.Object state) (at
<00000000000000000000000000000000>:0)
System.Threading.Tasks.AwaitTaskContinuation.RunCallback
(System.Threading.ContextCallback callback, System.Object state,
System.Threading.Tasks.Task& currentTask) (at <00000000000000000000000000000000>:0)
System.Threading.Tasks.Task.FinishContinuations () (at
<00000000000000000000000000000000>:0)
System.Threading.Tasks.Task`1[TResult].TrySetResult (TResult result) (at
<00000000000000000000000000000000>:0)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1[TResult].SetResult
(TResult result) (at <00000000000000000000000000000000>:0)
Unity.Services.Core.Registration.CorePackageInitializer+<GenerateProjectConfigurati
onAsync>d__46.MoveNext () (at <00000000000000000000000000000000>:0)
System.Threading.ContextCallback.Invoke (System.Object state) (at
<00000000000000000000000000000000>:0)
System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext
executionContext, System.Threading.ContextCallback callback, System.Object state,
System.Boolean preserveSyncCtx) (at <00000000000000000000000000000000>:0)
System.Runtime.CompilerServices.AsyncMethodBuilderCore+MoveNextRunner.Run () (at
<00000000000000000000000000000000>:0)
System.Action.Invoke () (at <00000000000000000000000000000000>:0)
System.Threading.ContextCallback.Invoke (System.Object state) (at
<00000000000000000000000000000000>:0)
System.Threading.Tasks.AwaitTaskContinuation.RunCallback
(System.Threading.ContextCallback callback, System.Object state,
System.Threading.Tasks.Task& currentTask) (at <00000000000000000000000000000000>:0)
System.Threading.Tasks.Task.FinishContinuations () (at
<00000000000000000000000000000000>:0)
System.Threading.Tasks.Task`1[TResult].TrySetResult (TResult result) (at
<00000000000000000000000000000000>:0)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1[TResult].SetResult
(TResult result) (at <00000000000000000000000000000000>:0)
Unity.Services.Core.Registration.CorePackageInitializer+<GetSerializedConfigOrEmpty
Async>d__47.MoveNext () (at <00000000000000000000000000000000>:0)
System.Threading.ContextCallback.Invoke (System.Object state) (at
<00000000000000000000000000000000>:0)
System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext
executionContext, System.Threading.ContextCallback callback, System.Object state,
System.Boolean preserveSyncCtx) (at <00000000000000000000000000000000>:0)
System.Runtime.CompilerServices.AsyncMethodBuilderCore+MoveNextRunner.Run () (at
<00000000000000000000000000000000>:0)
System.Action.Invoke () (at <00000000000000000000000000000000>:0)
System.Threading.ContextCallback.Invoke (System.Object state) (at
<00000000000000000000000000000000>:0)
System.Threading.Tasks.AwaitTaskContinuation.RunCallback
(System.Threading.ContextCallback callback, System.Object state,
System.Threading.Tasks.Task& currentTask) (at <00000000000000000000000000000000>:0)
System.Threading.Tasks.Task.FinishContinuations () (at
<00000000000000000000000000000000>:0)
System.Threading.Tasks.Task`1[TResult].TrySetResult (TResult result) (at
<00000000000000000000000000000000>:0)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1[TResult].SetResult
(TResult result) (at <00000000000000000000000000000000>:0)
Unity.Services.Core.Configuration.StreamingAssetsConfigurationLoader+<GetConfigAsyn
c>d__0.MoveNext () (at <00000000000000000000000000000000>:0)
System.Threading.ContextCallback.Invoke (System.Object state) (at
<00000000000000000000000000000000>:0)
System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext
executionContext, System.Threading.ContextCallback callback, System.Object state,
System.Boolean preserveSyncCtx) (at <00000000000000000000000000000000>:0)
System.Runtime.CompilerServices.AsyncMethodBuilderCore+MoveNextRunner.Run () (at
<00000000000000000000000000000000>:0)
System.Action.Invoke () (at <00000000000000000000000000000000>:0)
System.Threading.ContextCallback.Invoke (System.Object state) (at
<00000000000000000000000000000000>:0)
System.Threading.Tasks.AwaitTaskContinuation.RunCallback
(System.Threading.ContextCallback callback, System.Object state,
System.Threading.Tasks.Task& currentTask) (at <00000000000000000000000000000000>:0)
System.Threading.Tasks.Task.FinishContinuations () (at
<00000000000000000000000000000000>:0)
System.Threading.Tasks.Task`1[TResult].TrySetResult (TResult result) (at
<00000000000000000000000000000000>:0)
System.Threading.Tasks.TaskCompletionSource`1[TResult].TrySetResult (TResult
result) (at <00000000000000000000000000000000>:0)
Unity.Services.Core.Internal.UnityWebRequestUtils+<>c__DisplayClass2_0.<GetTextAsyn
c>g__CompleteFetchTaskOnRequestCompleted|0 (UnityEngine.AsyncOperation
rawOperation) (at <00000000000000000000000000000000>:0)
System.Action`1[T].Invoke (T obj) (at <00000000000000000000000000000000>:0)
UnityEngine.AsyncOperation.InvokeCompletionEvent () (at
<00000000000000000000000000000000>:0)
--- End of stack trace from previous location where exception was thrown ---
System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw () (at
<00000000000000000000000000000000>:0)
System.Runtime.CompilerServices.TaskAwaiter`1[TResult].GetResult () (at
<00000000000000000000000000000000>:0)
Unity.Services.Core.Internal.UnityServicesInternal+<InitializeAsync>d__20.MoveNext
() (at <00000000000000000000000000000000>:0)
System.Threading.ContextCallback.Invoke (System.Object state) (at
<00000000000000000000000000000000>:0)
System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext
executionContext, System.Threading.ContextCallback callback, System.Object state,
System.Boolean preserveSyncCtx) (at <00000000000000000000000000000000>:0)
System.Runtime.CompilerServices.AsyncMethodBuilderCore+MoveNextRunner.Run () (at
<00000000000000000000000000000000>:0)
System.Action.Invoke () (at <00000000000000000000000000000000>:0)
System.Threading.ContextCallback.Invoke (System.Object state) (at
<00000000000000000000000000000000>:0)
System.Threading.Tasks.AwaitTaskContinuation.RunCallback
(System.Threading.ContextCallback callback, System.Object state,
System.Threading.Tasks.Task& currentTask) (at <00000000000000000000000000000000>:0)
System.Threading.Tasks.Task.FinishContinuations () (at
<00000000000000000000000000000000>:0)
System.Threading.Tasks.Task.Finish (System.Boolean bUserDelegateExecuted) (at
<00000000000000000000000000000000>:0)
System.Threading.Tasks.Task`1[TResult].TrySetException (System.Object
exceptionObject) (at <00000000000000000000000000000000>:0)
System.Threading.Tasks.TaskCompletionSource`1[TResult].TrySetException
(System.Exception exception) (at <00000000000000000000000000000000>:0)
Unity.Services.Core.Internal.UnityServicesInternal+<>c__DisplayClass22_0.<Initializ
eServicesAsync>g__FailServicesInitialization|2 (System.Exception reason) (at
<00000000000000000000000000000000>:0)
Unity.Services.Core.Internal.UnityServicesInternal+<InitializeServicesAsync>d__22.M
oveNext () (at <00000000000000000000000000000000>:0)
System.Threading.ContextCallback.Invoke (System.Object state) (at
<00000000000000000000000000000000>:0)
System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext
executionContext, System.Threading.ContextCallback callback, System.Object state,
System.Boolean preserveSyncCtx) (at <00000000000000000000000000000000>:0)
System.Runtime.CompilerServices.AsyncMethodBuilderCore+MoveNextRunner.Run () (at
<00000000000000000000000000000000>:0)
System.Action.Invoke () (at <00000000000000000000000000000000>:0)
System.Threading.ContextCallback.Invoke (System.Object state) (at
<00000000000000000000000000000000>:0)
System.Threading.Tasks.AwaitTaskContinuation.RunCallback
(System.Threading.ContextCallback callback, System.Object state,
System.Threading.Tasks.Task& currentTask) (at <00000000000000000000000000000000>:0)
System.Threading.Tasks.Task.FinishContinuations () (at
<00000000000000000000000000000000>:0)
System.Threading.Tasks.Task.Finish (System.Boolean bUserDelegateExecuted) (at
<00000000000000000000000000000000>:0)
System.Threading.Tasks.Task`1[TResult].TrySetException (System.Object
exceptionObject) (at <00000000000000000000000000000000>:0)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1[TResult].SetException
(System.Exception exception) (at <00000000000000000000000000000000>:0)
Unity.Services.Core.Internal.UnityServicesInternal+<>c__DisplayClass22_0+<<Initiali
zeServicesAsync>g__InitializePackagesAsync|1>d.MoveNext () (at
<00000000000000000000000000000000>:0)
System.Threading.ContextCallback.Invoke (System.Object state) (at
<00000000000000000000000000000000>:0)
System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext
executionContext, System.Threading.ContextCallback callback, System.Object state,
System.Boolean preserveSyncCtx) (at <00000000000000000000000000000000>:0)
System.Runtime.CompilerServices.AsyncMethodBuilderCore+MoveNextRunner.Run () (at
<00000000000000000000000000000000>:0)
System.Action.Invoke () (at <00000000000000000000000000000000>:0)
System.Threading.ContextCallback.Invoke (System.Object state) (at
<00000000000000000000000000000000>:0)
System.Threading.Tasks.AwaitTaskContinuation.RunCallback
(System.Threading.ContextCallback callback, System.Object state,
System.Threading.Tasks.Task& currentTask) (at <00000000000000000000000000000000>:0)
System.Threading.Tasks.Task.FinishContinuations () (at
<00000000000000000000000000000000>:0)
System.Threading.Tasks.Task.Finish (System.Boolean bUserDelegateExecuted) (at
<00000000000000000000000000000000>:0)
System.Threading.Tasks.Task`1[TResult].TrySetException (System.Object
exceptionObject) (at <00000000000000000000000000000000>:0)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1[TResult].SetException
(System.Exception exception) (at <00000000000000000000000000000000>:0)
Unity.Services.Core.Internal.CoreRegistryInitializer+<InitializeRegistryAsync>d__3.
MoveNext () (at <00000000000000000000000000000000>:0)
System.Threading.ContextCallback.Invoke (System.Object state) (at
<00000000000000000000000000000000>:0)
System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext
executionContext, System.Threading.ContextCallback callback, System.Object state,
System.Boolean preserveSyncCtx) (at <00000000000000000000000000000000>:0)
System.Runtime.CompilerServices.AsyncMethodBuilderCore+MoveNextRunner.Run () (at
<00000000000000000000000000000000>:0)
System.Action.Invoke () (at <00000000000000000000000000000000>:0)
System.Threading.ContextCallback.Invoke (System.Object state) (at
<00000000000000000000000000000000>:0)
System.Threading.Tasks.AwaitTaskContinuation.RunCallback
(System.Threading.ContextCallback callback, System.Object state,
System.Threading.Tasks.Task& currentTask) (at <00000000000000000000000000000000>:0)
System.Threading.Tasks.Task.FinishContinuations () (at
<00000000000000000000000000000000>:0)
System.Threading.Tasks.Task`1[TResult].TrySetResult (TResult result) (at
<00000000000000000000000000000000>:0)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1[TResult].SetResult
(TResult result) (at <00000000000000000000000000000000>:0)
Unity.Services.Core.Internal.CoreRegistryInitializer+<>c__DisplayClass3_0+<<Initial
izeRegistryAsync>g__TryInitializePackageAsync|0>d.MoveNext () (at
<00000000000000000000000000000000>:0)
System.Threading.ContextCallback.Invoke (System.Object state) (at
<00000000000000000000000000000000>:0)
System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext
executionContext, System.Threading.ContextCallback callback, System.Object state,
System.Boolean preserveSyncCtx) (at <00000000000000000000000000000000>:0)
System.Runtime.CompilerServices.AsyncMethodBuilderCore+MoveNextRunner.Run () (at
<00000000000000000000000000000000>:0)
System.Action.Invoke () (at <00000000000000000000000000000000>:0)
System.Threading.ContextCallback.Invoke (System.Object state) (at
<00000000000000000000000000000000>:0)
System.Threading.Tasks.AwaitTaskContinuation.RunCallback
(System.Threading.ContextCallback callback, System.Object state,
System.Threading.Tasks.Task& currentTask) (at <00000000000000000000000000000000>:0)
System.Threading.Tasks.Task.FinishContinuations () (at
<00000000000000000000000000000000>:0)
System.Threading.Tasks.Task.Finish (System.Boolean bUserDelegateExecuted) (at
<00000000000000000000000000000000>:0)
System.Threading.Tasks.Task`1[TResult].TrySetException (System.Object
exceptionObject) (at <00000000000000000000000000000000>:0)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1[TResult].SetException
(System.Exception exception) (at <00000000000000000000000000000000>:0)
Unity.Services.Core.Registration.CorePackageInitializer+<Initialize>d__40.MoveNext
() (at <00000000000000000000000000000000>:0)
System.Threading.ContextCallback.Invoke (System.Object state) (at
<00000000000000000000000000000000>:0)
System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext
executionContext, System.Threading.ContextCallback callback, System.Object state,
System.Boolean preserveSyncCtx) (at <00000000000000000000000000000000>:0)
System.Runtime.CompilerServices.AsyncMethodBuilderCore+MoveNextRunner.Run () (at
<00000000000000000000000000000000>:0)
System.Action.Invoke () (at <00000000000000000000000000000000>:0)
System.Threading.ContextCallback.Invoke (System.Object state) (at
<00000000000000000000000000000000>:0)
System.Threading.Tasks.AwaitTaskContinuation.RunCallback
(System.Threading.ContextCallback callback, System.Object state,
System.Threading.Tasks.Task& currentTask) (at <00000000000000000000000000000000>:0)
System.Threading.Tasks.Task.FinishContinuations () (at
<00000000000000000000000000000000>:0)
System.Threading.Tasks.Task`1[TResult].TrySetResult (TResult result) (at
<00000000000000000000000000000000>:0)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1[TResult].SetResult
(TResult result) (at <00000000000000000000000000000000>:0)
Unity.Services.Core.Registration.CorePackageInitializer+<InitializeProjectConfigAsy
nc>d__45.MoveNext () (at <00000000000000000000000000000000>:0)
System.Threading.ContextCallback.Invoke (System.Object state) (at
<00000000000000000000000000000000>:0)
System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext
executionContext, System.Threading.ContextCallback callback, System.Object state,
System.Boolean preserveSyncCtx) (at <00000000000000000000000000000000>:0)
System.Runtime.CompilerServices.AsyncMethodBuilderCore+MoveNextRunner.Run () (at
<00000000000000000000000000000000>:0)
System.Action.Invoke () (at <00000000000000000000000000000000>:0)
System.Threading.ContextCallback.Invoke (System.Object state) (at
<00000000000000000000000000000000>:0)
System.Threading.Tasks.AwaitTaskContinuation.RunCallback
(System.Threading.ContextCallback callback, System.Object state,
System.Threading.Tasks.Task& currentTask) (at <00000000000000000000000000000000>:0)
System.Threading.Tasks.Task.FinishContinuations () (at
<00000000000000000000000000000000>:0)
System.Threading.Tasks.Task`1[TResult].TrySetResult (TResult result) (at
<00000000000000000000000000000000>:0)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1[TResult].SetResult
(TResult result) (at <00000000000000000000000000000000>:0)
Unity.Services.Core.Registration.CorePackageInitializer+<GenerateProjectConfigurati
onAsync>d__46.MoveNext () (at <00000000000000000000000000000000>:0)
System.Threading.ContextCallback.Invoke (System.Object state) (at
<00000000000000000000000000000000>:0)
System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext
executionContext, System.Threading.ContextCallback callback, System.Object state,
System.Boolean preserveSyncCtx) (at <00000000000000000000000000000000>:0)
System.Runtime.CompilerServices.AsyncMethodBuilderCore+MoveNextRunner.Run () (at
<00000000000000000000000000000000>:0)
System.Action.Invoke () (at <00000000000000000000000000000000>:0)
System.Threading.ContextCallback.Invoke (System.Object state) (at
<00000000000000000000000000000000>:0)
System.Threading.Tasks.AwaitTaskContinuation.RunCallback
(System.Threading.ContextCallback callback, System.Object state,
System.Threading.Tasks.Task& currentTask) (at <00000000000000000000000000000000>:0)
System.Threading.Tasks.Task.FinishContinuations () (at
<00000000000000000000000000000000>:0)
System.Threading.Tasks.Task`1[TResult].TrySetResult (TResult result) (at
<00000000000000000000000000000000>:0)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1[TResult].SetResult
(TResult result) (at <00000000000000000000000000000000>:0)
Unity.Services.Core.Registration.CorePackageInitializer+<GetSerializedConfigOrEmpty
Async>d__47.MoveNext () (at <00000000000000000000000000000000>:0)
System.Threading.ContextCallback.Invoke (System.Object state) (at
<00000000000000000000000000000000>:0)
System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext
executionContext, System.Threading.ContextCallback callback, System.Object state,
System.Boolean preserveSyncCtx) (at <00000000000000000000000000000000>:0)
System.Runtime.CompilerServices.AsyncMethodBuilderCore+MoveNextRunner.Run () (at
<00000000000000000000000000000000>:0)
System.Action.Invoke () (at <00000000000000000000000000000000>:0)
System.Threading.ContextCallback.Invoke (System.Object state) (at
<00000000000000000000000000000000>:0)
System.Threading.Tasks.AwaitTaskContinuation.RunCallback
(System.Threading.ContextCallback callback, System.Object state,
System.Threading.Tasks.Task& currentTask) (at <00000000000000000000000000000000>:0)
System.Threading.Tasks.Task.FinishContinuations () (at
<00000000000000000000000000000000>:0)
System.Threading.Tasks.Task`1[TResult].TrySetResult (TResult result) (at
<00000000000000000000000000000000>:0)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1[TResult].SetResult
(TResult result) (at <00000000000000000000000000000000>:0)
Unity.Services.Core.Configuration.StreamingAssetsConfigurationLoader+<GetConfigAsyn
c>d__0.MoveNext () (at <00000000000000000000000000000000>:0)
System.Threading.ContextCallback.Invoke (System.Object state) (at
<00000000000000000000000000000000>:0)
System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext
executionContext, System.Threading.ContextCallback callback, System.Object state,
System.Boolean preserveSyncCtx) (at <00000000000000000000000000000000>:0)
System.Runtime.CompilerServices.AsyncMethodBuilderCore+MoveNextRunner.Run () (at
<00000000000000000000000000000000>:0)
System.Action.Invoke () (at <00000000000000000000000000000000>:0)
System.Threading.ContextCallback.Invoke (System.Object state) (at
<00000000000000000000000000000000>:0)
System.Threading.Tasks.AwaitTaskContinuation.RunCallback
(System.Threading.ContextCallback callback, System.Object state,
System.Threading.Tasks.Task& currentTask) (at <00000000000000000000000000000000>:0)
System.Threading.Tasks.Task.FinishContinuations () (at
<00000000000000000000000000000000>:0)
System.Threading.Tasks.Task`1[TResult].TrySetResult (TResult result) (at
<00000000000000000000000000000000>:0)
System.Threading.Tasks.TaskCompletionSource`1[TResult].TrySetResult (TResult
result) (at <00000000000000000000000000000000>:0)
Unity.Services.Core.Internal.UnityWebRequestUtils+<>c__DisplayClass2_0.<GetTextAsyn
c>g__CompleteFetchTaskOnRequestCompleted|0 (UnityEngine.AsyncOperation
rawOperation) (at <00000000000000000000000000000000>:0)
System.Action`1[T].Invoke (T obj) (at <00000000000000000000000000000000>:0)
UnityEngine.AsyncOperation.InvokeCompletionEvent () (at
<00000000000000000000000000000000>:0)
--- End of stack trace from previous location where exception was thrown ---
System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw () (at
<00000000000000000000000000000000>:0)
Unity.Services.Core.UnityServices+<InitializeAsync>d__15.MoveNext () (at
<00000000000000000000000000000000>:0)
System.Threading.ContextCallback.Invoke (System.Object state) (at
<00000000000000000000000000000000>:0)
System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext
executionContext, System.Threading.ContextCallback callback, System.Object state,
System.Boolean preserveSyncCtx) (at <00000000000000000000000000000000>:0)
System.Runtime.CompilerServices.AsyncMethodBuilderCore+MoveNextRunner.Run () (at
<00000000000000000000000000000000>:0)
System.Action.Invoke () (at <00000000000000000000000000000000>:0)
System.Threading.ContextCallback.Invoke (System.Object state) (at
<00000000000000000000000000000000>:0)
System.Threading.Tasks.AwaitTaskContinuation.RunCallback
(System.Threading.ContextCallback callback, System.Object state,
System.Threading.Tasks.Task& currentTask) (at <00000000000000000000000000000000>:0)
System.Threading.Tasks.Task.FinishContinuations () (at
<00000000000000000000000000000000>:0)
System.Threading.Tasks.Task.Finish (System.Boolean bUserDelegateExecuted) (at
<00000000000000000000000000000000>:0)
System.Threading.Tasks.Task`1[TResult].TrySetException (System.Object
exceptionObject) (at <00000000000000000000000000000000>:0)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1[TResult].SetException
(System.Exception exception) (at <00000000000000000000000000000000>:0)
Unity.Services.Core.Internal.UnityServicesInternal+<InitializeAsync>d__20.MoveNext
() (at <00000000000000000000000000000000>:0)
System.Threading.ContextCallback.Invoke (System.Object state) (at
<00000000000000000000000000000000>:0)
System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext
executionContext, System.Threading.ContextCallback callback, System.Object state,
System.Boolean preserveSyncCtx) (at <00000000000000000000000000000000>:0)
System.Runtime.CompilerServices.AsyncMethodBuilderCore+MoveNextRunner.Run () (at
<00000000000000000000000000000000>:0)
System.Action.Invoke () (at <00000000000000000000000000000000>:0)
System.Threading.ContextCallback.Invoke (System.Object state) (at
<00000000000000000000000000000000>:0)
System.Threading.Tasks.AwaitTaskContinuation.RunCallback
(System.Threading.ContextCallback callback, System.Object state,
System.Threading.Tasks.Task& currentTask) (at <00000000000000000000000000000000>:0)
System.Threading.Tasks.Task.FinishContinuations () (at
<00000000000000000000000000000000>:0)
System.Threading.Tasks.Task.Finish (System.Boolean bUserDelegateExecuted) (at
<00000000000000000000000000000000>:0)
System.Threading.Tasks.Task`1[TResult].TrySetException (System.Object
exceptionObject) (at <00000000000000000000000000000000>:0)
System.Threading.Tasks.TaskCompletionSource`1[TResult].TrySetException
(System.Exception exception) (at <00000000000000000000000000000000>:0)
Unity.Services.Core.Internal.UnityServicesInternal+<>c__DisplayClass22_0.<Initializ
eServicesAsync>g__FailServicesInitialization|2 (System.Exception reason) (at
<00000000000000000000000000000000>:0)
Unity.Services.Core.Internal.UnityServicesInternal+<InitializeServicesAsync>d__22.M
oveNext () (at <00000000000000000000000000000000>:0)
System.Threading.ContextCallback.Invoke (System.Object state) (at
<00000000000000000000000000000000>:0)
System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext
executionContext, System.Threading.ContextCallback callback, System.Object state,
System.Boolean preserveSyncCtx) (at <00000000000000000000000000000000>:0)
System.Runtime.CompilerServices.AsyncMethodBuilderCore+MoveNextRunner.Run () (at
<00000000000000000000000000000000>:0)
System.Action.Invoke () (at <00000000000000000000000000000000>:0)
System.Threading.ContextCallback.Invoke (System.Object state) (at
<00000000000000000000000000000000>:0)
System.Threading.Tasks.AwaitTaskContinuation.RunCallback
(System.Threading.ContextCallback callback, System.Object state,
System.Threading.Tasks.Task& currentTask) (at <00000000000000000000000000000000>:0)
System.Threading.Tasks.Task.FinishContinuations () (at
<00000000000000000000000000000000>:0)
System.Threading.Tasks.Task.Finish (System.Boolean bUserDelegateExecuted) (at
<00000000000000000000000000000000>:0)
System.Threading.Tasks.Task`1[TResult].TrySetException (System.Object
exceptionObject) (at <00000000000000000000000000000000>:0)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1[TResult].SetException
(System.Exception exception) (at <00000000000000000000000000000000>:0)
Unity.Services.Core.Internal.UnityServicesInternal+<>c__DisplayClass22_0+<<Initiali
zeServicesAsync>g__InitializePackagesAsync|1>d.MoveNext () (at
<00000000000000000000000000000000>:0)
System.Threading.ContextCallback.Invoke (System.Object state) (at
<00000000000000000000000000000000>:0)
System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext
executionContext, System.Threading.ContextCallback callback, System.Object state,
System.Boolean preserveSyncCtx) (at <00000000000000000000000000000000>:0)
System.Runtime.CompilerServices.AsyncMethodBuilderCore+MoveNextRunner.Run () (at
<00000000000000000000000000000000>:0)
System.Action.Invoke () (at <00000000000000000000000000000000>:0)
System.Threading.ContextCallback.Invoke (System.Object state) (at
<00000000000000000000000000000000>:0)
System.Threading.Tasks.AwaitTaskContinuation.RunCallback
(System.Threading.ContextCallback callback, System.Object state,
System.Threading.Tasks.Task& currentTask) (at <00000000000000000000000000000000>:0)
System.Threading.Tasks.Task.FinishContinuations () (at
<00000000000000000000000000000000>:0)
System.Threading.Tasks.Task.Finish (System.Boolean bUserDelegateExecuted) (at
<00000000000000000000000000000000>:0)
System.Threading.Tasks.Task`1[TResult].TrySetException (System.Object
exceptionObject) (at <00000000000000000000000000000000>:0)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1[TResult].SetException
(System.Exception exception) (at <00000000000000000000000000000000>:0)
Unity.Services.Core.Internal.CoreRegistryInitializer+<InitializeRegistryAsync>d__3.
MoveNext () (at <00000000000000000000000000000000>:0)
System.Threading.ContextCallback.Invoke (System.Object state) (at
<00000000000000000000000000000000>:0)
System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext
executionContext, System.Threading.ContextCallback callback, System.Object state,
System.Boolean preserveSyncCtx) (at <00000000000000000000000000000000>:0)
System.Runtime.CompilerServices.AsyncMethodBuilderCore+MoveNextRunner.Run () (at
<00000000000000000000000000000000>:0)
System.Action.Invoke () (at <00000000000000000000000000000000>:0)
System.Threading.ContextCallback.Invoke (System.Object state) (at
<00000000000000000000000000000000>:0)
System.Threading.Tasks.AwaitTaskContinuation.RunCallback
(System.Threading.ContextCallback callback, System.Object state,
System.Threading.Tasks.Task& currentTask) (at <00000000000000000000000000000000>:0)
System.Threading.Tasks.Task.FinishContinuations () (at
<00000000000000000000000000000000>:0)
System.Threading.Tasks.Task`1[TResult].TrySetResult (TResult result) (at
<00000000000000000000000000000000>:0)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1[TResult].SetResult
(TResult result) (at <00000000000000000000000000000000>:0)
Unity.Services.Core.Internal.CoreRegistryInitializer+<>c__DisplayClass3_0+<<Initial
izeRegistryAsync>g__TryInitializePackageAsync|0>d.MoveNext () (at
<00000000000000000000000000000000>:0)
System.Threading.ContextCallback.Invoke (System.Object state) (at
<00000000000000000000000000000000>:0)
System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext
executionContext, System.Threading.ContextCallback callback, System.Object state,
System.Boolean preserveSyncCtx) (at <00000000000000000000000000000000>:0)
System.Runtime.CompilerServices.AsyncMethodBuilderCore+MoveNextRunner.Run () (at
<00000000000000000000000000000000>:0)
System.Action.Invoke () (at <00000000000000000000000000000000>:0)
System.Threading.ContextCallback.Invoke (System.Object state) (at
<00000000000000000000000000000000>:0)
System.Threading.Tasks.AwaitTaskContinuation.RunCallback
(System.Threading.ContextCallback callback, System.Object state,
System.Threading.Tasks.Task& currentTask) (at <00000000000000000000000000000000>:0)
System.Threading.Tasks.Task.FinishContinuations () (at
<00000000000000000000000000000000>:0)
System.Threading.Tasks.Task.Finish (System.Boolean bUserDelegateExecuted) (at
<00000000000000000000000000000000>:0)
System.Threading.Tasks.Task`1[TResult].TrySetException (System.Object
exceptionObject) (at <00000000000000000000000000000000>:0)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1[TResult].SetException
(System.Exception exception) (at <00000000000000000000000000000000>:0)
Unity.Services.Core.Registration.CorePackageInitializer+<Initialize>d__40.MoveNext
() (at <00000000000000000000000000000000>:0)
System.Threading.ContextCallback.Invoke (System.Object state) (at
<00000000000000000000000000000000>:0)
System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext
executionContext, System.Threading.ContextCallback callback, System.Object state,
System.Boolean preserveSyncCtx) (at <00000000000000000000000000000000>:0)
System.Runtime.CompilerServices.AsyncMethodBuilderCore+MoveNextRunner.Run () (at
<00000000000000000000000000000000>:0)
System.Action.Invoke () (at <00000000000000000000000000000000>:0)
System.Threading.ContextCallback.Invoke (System.Object state) (at
<00000000000000000000000000000000>:0)
System.Threading.Tasks.AwaitTaskContinuation.RunCallback
(System.Threading.ContextCallback callback, System.Object state,
System.Threading.Tasks.Task& currentTask) (at <00000000000000000000000000000000>:0)
System.Threading.Tasks.Task.FinishContinuations () (at
<00000000000000000000000000000000>:0)
System.Threading.Tasks.Task`1[TResult].TrySetResult (TResult result) (at
<00000000000000000000000000000000>:0)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1[TResult].SetResult
(TResult result) (at <00000000000000000000000000000000>:0)
Unity.Services.Core.Registration.CorePackageInitializer+<InitializeProjectConfigAsy
nc>d__45.MoveNext () (at <00000000000000000000000000000000>:0)
System.Threading.ContextCallback.Invoke (System.Object state) (at
<00000000000000000000000000000000>:0)
System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext
executionContext, System.Threading.ContextCallback callback, System.Object state,
System.Boolean preserveSyncCtx) (at <00000000000000000000000000000000>:0)
System.Runtime.CompilerServices.AsyncMethodBuilderCore+MoveNextRunner.Run () (at
<00000000000000000000000000000000>:0)
System.Action.Invoke () (at <00000000000000000000000000000000>:0)
System.Threading.ContextCallback.Invoke (System.Object state) (at
<00000000000000000000000000000000>:0)
System.Threading.Tasks.AwaitTaskContinuation.RunCallback
(System.Threading.ContextCallback callback, System.Object state,
System.Threading.Tasks.Task& currentTask) (at <00000000000000000000000000000000>:0)
System.Threading.Tasks.Task.FinishContinuations () (at
<00000000000000000000000000000000>:0)
System.Threading.Tasks.Task`1[TResult].TrySetResult (TResult result) (at
<00000000000000000000000000000000>:0)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1[TResult].SetResult
(TResult result) (at <00000000000000000000000000000000>:0)
Unity.Services.Core.Registration.CorePackageInitializer+<GenerateProjectConfigurati
onAsync>d__46.MoveNext () (at <00000000000000000000000000000000>:0)
System.Threading.ContextCallback.Invoke (System.Object state) (at
<00000000000000000000000000000000>:0)
System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext
executionContext, System.Threading.ContextCallback callback, System.Object state,
System.Boolean preserveSyncCtx) (at <00000000000000000000000000000000>:0)
System.Runtime.CompilerServices.AsyncMethodBuilderCore+MoveNextRunner.Run () (at
<00000000000000000000000000000000>:0)
System.Action.Invoke () (at <00000000000000000000000000000000>:0)
System.Threading.ContextCallback.Invoke (System.Object state) (at
<00000000000000000000000000000000>:0)
System.Threading.Tasks.AwaitTaskContinuation.RunCallback
(System.Threading.ContextCallback callback, System.Object state,
System.Threading.Tasks.Task& currentTask) (at <00000000000000000000000000000000>:0)
System.Threading.Tasks.Task.FinishContinuations () (at
<00000000000000000000000000000000>:0)
System.Threading.Tasks.Task`1[TResult].TrySetResult (TResult result) (at
<00000000000000000000000000000000>:0)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1[TResult].SetResult
(TResult result) (at <00000000000000000000000000000000>:0)
Unity.Services.Core.Registration.CorePackageInitializer+<GetSerializedConfigOrEmpty
Async>d__47.MoveNext () (at <00000000000000000000000000000000>:0)
System.Threading.ContextCallback.Invoke (System.Object state) (at
<00000000000000000000000000000000>:0)
System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext
executionContext, System.Threading.ContextCallback callback, System.Object state,
System.Boolean preserveSyncCtx) (at <00000000000000000000000000000000>:0)
System.Runtime.CompilerServices.AsyncMethodBuilderCore+MoveNextRunner.Run () (at
<00000000000000000000000000000000>:0)
System.Action.Invoke () (at <00000000000000000000000000000000>:0)
System.Threading.ContextCallback.Invoke (System.Object state) (at
<00000000000000000000000000000000>:0)
System.Threading.Tasks.AwaitTaskContinuation.RunCallback
(System.Threading.ContextCallback callback, System.Object state,
System.Threading.Tasks.Task& currentTask) (at <00000000000000000000000000000000>:0)
System.Threading.Tasks.Task.FinishContinuations () (at
<00000000000000000000000000000000>:0)
System.Threading.Tasks.Task`1[TResult].TrySetResult (TResult result) (at
<00000000000000000000000000000000>:0)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1[TResult].SetResult
(TResult result) (at <00000000000000000000000000000000>:0)
Unity.Services.Core.Configuration.StreamingAssetsConfigurationLoader+<GetConfigAsyn
c>d__0.MoveNext () (at <00000000000000000000000000000000>:0)
System.Threading.ContextCallback.Invoke (System.Object state) (at
<00000000000000000000000000000000>:0)
System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext
executionContext, System.Threading.ContextCallback callback, System.Object state,
System.Boolean preserveSyncCtx) (at <00000000000000000000000000000000>:0)
System.Runtime.CompilerServices.AsyncMethodBuilderCore+MoveNextRunner.Run () (at
<00000000000000000000000000000000>:0)
System.Action.Invoke () (at <00000000000000000000000000000000>:0)
System.Threading.ContextCallback.Invoke (System.Object state) (at
<00000000000000000000000000000000>:0)
System.Threading.Tasks.AwaitTaskContinuation.RunCallback
(System.Threading.ContextCallback callback, System.Object state,
System.Threading.Tasks.Task& currentTask) (at <00000000000000000000000000000000>:0)
System.Threading.Tasks.Task.FinishContinuations () (at
<00000000000000000000000000000000>:0)
System.Threading.Tasks.Task`1[TResult].TrySetResult (TResult result) (at
<00000000000000000000000000000000>:0)
System.Threading.Tasks.TaskCompletionSource`1[TResult].TrySetResult (TResult
result) (at <00000000000000000000000000000000>:0)
Unity.Services.Core.Internal.UnityWebRequestUtils+<>c__DisplayClass2_0.<GetTextAsyn
c>g__CompleteFetchTaskOnRequestCompleted|0 (UnityEngine.AsyncOperation
rawOperation) (at <00000000000000000000000000000000>:0)
System.Action`1[T].Invoke (T obj) (at <00000000000000000000000000000000>:0)
UnityEngine.AsyncOperation.InvokeCompletionEvent () (at
<00000000000000000000000000000000>:0)
--- End of stack trace from previous location where exception was thrown ---
System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw () (at
<00000000000000000000000000000000>:0)
Unity.Services.Core.Internal.UnityServicesInternal+<EnableInitializationAsync>d__24
.MoveNext () (at <00000000000000000000000000000000>:0)
System.Threading.ContextCallback.Invoke (System.Object state) (at
<00000000000000000000000000000000>:0)
System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext
executionContext, System.Threading.ContextCallback callback, System.Object state,
System.Boolean preserveSyncCtx) (at <00000000000000000000000000000000>:0)
System.Runtime.CompilerServices.AsyncMethodBuilderCore+MoveNextRunner.Run () (at
<00000000000000000000000000000000>:0)
System.Action.Invoke () (at <00000000000000000000000000000000>:0)
System.Threading.ContextCallback.Invoke (System.Object state) (at
<00000000000000000000000000000000>:0)
System.Threading.Tasks.AwaitTaskContinuation.RunCallback
(System.Threading.ContextCallback callback, System.Object state,
System.Threading.Tasks.Task& currentTask) (at <00000000000000000000000000000000>:0)
System.Threading.Tasks.Task.FinishContinuations () (at
<00000000000000000000000000000000>:0)
System.Threading.Tasks.Task.Finish (System.Boolean bUserDelegateExecuted) (at
<00000000000000000000000000000000>:0)
System.Threading.Tasks.Task`1[TResult].TrySetException (System.Object
exceptionObject) (at <00000000000000000000000000000000>:0)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1[TResult].SetException
(System.Exception exception) (at <00000000000000000000000000000000>:0)
Unity.Services.Core.Internal.UnityServicesInternal+<InitializeServicesAsync>d__22.M
oveNext () (at <00000000000000000000000000000000>:0)
System.Threading.ContextCallback.Invoke (System.Object state) (at
<00000000000000000000000000000000>:0)
System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext
executionContext, System.Threading.ContextCallback callback, System.Object state,
System.Boolean preserveSyncCtx) (at <00000000000000000000000000000000>:0)
System.Runtime.CompilerServices.AsyncMethodBuilderCore+MoveNextRunner.Run () (at
<00000000000000000000000000000000>:0)
System.Action.Invoke () (at <00000000000000000000000000000000>:0)
System.Threading.ContextCallback.Invoke (System.Object state) (at
<00000000000000000000000000000000>:0)
System.Threading.Tasks.AwaitTaskContinuation.RunCallback
(System.Threading.ContextCallback callback, System.Object state,
System.Threading.Tasks.Task& currentTask) (at <00000000000000000000000000000000>:0)
System.Threading.Tasks.Task.FinishContinuations () (at
<00000000000000000000000000000000>:0)
System.Threading.Tasks.Task.Finish (System.Boolean bUserDelegateExecuted) (at
<00000000000000000000000000000000>:0)
System.Threading.Tasks.Task`1[TResult].TrySetException (System.Object
exceptionObject) (at <00000000000000000000000000000000>:0)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1[TResult].SetException
(System.Exception exception) (at <00000000000000000000000000000000>:0)
Unity.Services.Core.Internal.UnityServicesInternal+<>c__DisplayClass22_0+<<Initiali
zeServicesAsync>g__InitializePackagesAsync|1>d.MoveNext () (at
<00000000000000000000000000000000>:0)
System.Threading.ContextCallback.Invoke (System.Object state) (at
<00000000000000000000000000000000>:0)
System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext
executionContext, System.Threading.ContextCallback callback, System.Object state,
System.Boolean preserveSyncCtx) (at <00000000000000000000000000000000>:0)
System.Runtime.CompilerServices.AsyncMethodBuilderCore+MoveNextRunner.Run () (at
<00000000000000000000000000000000>:0)
System.Action.Invoke () (at <00000000000000000000000000000000>:0)
System.Threading.ContextCallback.Invoke (System.Object state) (at
<00000000000000000000000000000000>:0)
System.Threading.Tasks.AwaitTaskContinuation.RunCallback
(System.Threading.ContextCallback callback, System.Object state,
System.Threading.Tasks.Task& currentTask) (at <00000000000000000000000000000000>:0)
System.Threading.Tasks.Task.FinishContinuations () (at
<00000000000000000000000000000000>:0)
System.Threading.Tasks.Task.Finish (System.Boolean bUserDelegateExecuted) (at
<00000000000000000000000000000000>:0)
System.Threading.Tasks.Task`1[TResult].TrySetException (System.Object
exceptionObject) (at <00000000000000000000000000000000>:0)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1[TResult].SetException
(System.Exception exception) (at <00000000000000000000000000000000>:0)
Unity.Services.Core.Internal.CoreRegistryInitializer+<InitializeRegistryAsync>d__3.
MoveNext () (at <00000000000000000000000000000000>:0)
System.Threading.ContextCallback.Invoke (System.Object state) (at
<00000000000000000000000000000000>:0)
System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext
executionContext, System.Threading.ContextCallback callback, System.Object state,
System.Boolean preserveSyncCtx) (at <00000000000000000000000000000000>:0)
System.Runtime.CompilerServices.AsyncMethodBuilderCore+MoveNextRunner.Run () (at
<00000000000000000000000000000000>:0)
System.Action.Invoke () (at <00000000000000000000000000000000>:0)
System.Threading.ContextCallback.Invoke (System.Object state) (at
<00000000000000000000000000000000>:0)
System.Threading.Tasks.AwaitTaskContinuation.RunCallback
(System.Threading.ContextCallback callback, System.Object state,
System.Threading.Tasks.Task& currentTask) (at <00000000000000000000000000000000>:0)
System.Threading.Tasks.Task.FinishContinuations () (at
<00000000000000000000000000000000>:0)
System.Threading.Tasks.Task`1[TResult].TrySetResult (TResult result) (at
<00000000000000000000000000000000>:0)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1[TResult].SetResult
(TResult result) (at <00000000000000000000000000000000>:0)
Unity.Services.Core.Internal.CoreRegistryInitializer+<>c__DisplayClass3_0+<<Initial
izeRegistryAsync>g__TryInitializePackageAsync|0>d.MoveNext () (at
<00000000000000000000000000000000>:0)
System.Threading.ContextCallback.Invoke (System.Object state) (at
<00000000000000000000000000000000>:0)
System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext
executionContext, System.Threading.ContextCallback callback, System.Object state,
System.Boolean preserveSyncCtx) (at <00000000000000000000000000000000>:0)
System.Runtime.CompilerServices.AsyncMethodBuilderCore+MoveNextRunner.Run () (at
<00000000000000000000000000000000>:0)
System.Action.Invoke () (at <00000000000000000000000000000000>:0)
System.Threading.ContextCallback.Invoke (System.Object state) (at
<00000000000000000000000000000000>:0)
System.Threading.Tasks.AwaitTaskContinuation.RunCallback
(System.Threading.ContextCallback callback, System.Object state,
System.Threading.Tasks.Task& currentTask) (at <00000000000000000000000000000000>:0)
System.Threading.Tasks.Task.FinishContinuations () (at
<00000000000000000000000000000000>:0)
System.Threading.Tasks.Task.Finish (System.Boolean bUserDelegateExecuted) (at
<00000000000000000000000000000000>:0)
System.Threading.Tasks.Task`1[TResult].TrySetException (System.Object
exceptionObject) (at <00000000000000000000000000000000>:0)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1[TResult].SetException
(System.Exception exception) (at <00000000000000000000000000000000>:0)
Unity.Services.Core.Registration.CorePackageInitializer+<Initialize>d__40.MoveNext
() (at <00000000000000000000000000000000>:0)
System.Threading.ContextCallback.Invoke (System.Object state) (at
<00000000000000000000000000000000>:0)
System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext
executionContext, System.Threading.ContextCallback callback, System.Object state,
System.Boolean preserveSyncCtx) (at <00000000000000000000000000000000>:0)
System.Runtime.CompilerServices.AsyncMethodBuilderCore+MoveNextRunner.Run () (at
<00000000000000000000000000000000>:0)
System.Action.Invoke () (at <00000000000000000000000000000000>:0)
System.Threading.ContextCallback.Invoke (System.Object state) (at
<00000000000000000000000000000000>:0)
System.Threading.Tasks.AwaitTaskContinuation.RunCallback
(System.Threading.ContextCallback callback, System.Object state,
System.Threading.Tasks.Task& currentTask) (at <00000000000000000000000000000000>:0)
System.Threading.Tasks.Task.FinishContinuations () (at
<00000000000000000000000000000000>:0)
System.Threading.Tasks.Task`1[TResult].TrySetResult (TResult result) (at
<00000000000000000000000000000000>:0)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1[TResult].SetResult
(TResult result) (at <00000000000000000000000000000000>:0)
Unity.Services.Core.Registration.CorePackageInitializer+<InitializeProjectConfigAsy
nc>d__45.MoveNext () (at <00000000000000000000000000000000>:0)
System.Threading.ContextCallback.Invoke (System.Object state) (at
<00000000000000000000000000000000>:0)
System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext
executionContext, System.Threading.ContextCallback callback, System.Object state,
System.Boolean preserveSyncCtx) (at <00000000000000000000000000000000>:0)
System.Runtime.CompilerServices.AsyncMethodBuilderCore+MoveNextRunner.Run () (at
<00000000000000000000000000000000>:0)
System.Action.Invoke () (at <00000000000000000000000000000000>:0)
System.Threading.ContextCallback.Invoke (System.Object state) (at
<00000000000000000000000000000000>:0)
System.Threading.Tasks.AwaitTaskContinuation.RunCallback
(System.Threading.ContextCallback callback, System.Object state,
System.Threading.Tasks.Task& currentTask) (at <00000000000000000000000000000000>:0)
System.Threading.Tasks.Task.FinishContinuations () (at
<00000000000000000000000000000000>:0)
System.Threading.Tasks.Task`1[TResult].TrySetResult (TResult result) (at
<00000000000000000000000000000000>:0)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1[TResult].SetResult
(TResult result) (at <00000000000000000000000000000000>:0)
Unity.Services.Core.Registration.CorePackageInitializer+<GenerateProjectConfigurati
onAsync>d__46.MoveNext () (at <00000000000000000000000000000000>:0)
System.Threading.ContextCallback.Invoke (System.Object state) (at
<00000000000000000000000000000000>:0)
System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext
executionContext, System.Threading.ContextCallback callback, System.Object state,
System.Boolean preserveSyncCtx) (at <00000000000000000000000000000000>:0)
System.Runtime.CompilerServices.AsyncMethodBuilderCore+MoveNextRunner.Run () (at
<00000000000000000000000000000000>:0)
System.Action.Invoke () (at <00000000000000000000000000000000>:0)
System.Threading.ContextCallback.Invoke (System.Object state) (at
<00000000000000000000000000000000>:0)
System.Threading.Tasks.AwaitTaskContinuation.RunCallback
(System.Threading.ContextCallback callback, System.Object state,
System.Threading.Tasks.Task& currentTask) (at <00000000000000000000000000000000>:0)
System.Threading.Tasks.Task.FinishContinuations () (at
<00000000000000000000000000000000>:0)
System.Threading.Tasks.Task`1[TResult].TrySetResult (TResult result) (at
<00000000000000000000000000000000>:0)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1[TResult].SetResult
(TResult result) (at <00000000000000000000000000000000>:0)
Unity.Services.Core.Registration.CorePackageInitializer+<GetSerializedConfigOrEmpty
Async>d__47.MoveNext () (at <00000000000000000000000000000000>:0)
System.Threading.ContextCallback.Invoke (System.Object state) (at
<00000000000000000000000000000000>:0)
System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext
executionContext, System.Threading.ContextCallback callback, System.Object state,
System.Boolean preserveSyncCtx) (at <00000000000000000000000000000000>:0)
System.Runtime.CompilerServices.AsyncMethodBuilderCore+MoveNextRunner.Run () (at
<00000000000000000000000000000000>:0)
System.Action.Invoke () (at <00000000000000000000000000000000>:0)
System.Threading.ContextCallback.Invoke (System.Object state) (at
<00000000000000000000000000000000>:0)
System.Threading.Tasks.AwaitTaskContinuation.RunCallback
(System.Threading.ContextCallback callback, System.Object state,
System.Threading.Tasks.Task& currentTask) (at <00000000000000000000000000000000>:0)
System.Threading.Tasks.Task.FinishContinuations () (at
<00000000000000000000000000000000>:0)
System.Threading.Tasks.Task`1[TResult].TrySetResult (TResult result) (at
<00000000000000000000000000000000>:0)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1[TResult].SetResult
(TResult result) (at <00000000000000000000000000000000>:0)
Unity.Services.Core.Configuration.StreamingAssetsConfigurationLoader+<GetConfigAsyn
c>d__0.MoveNext () (at <00000000000000000000000000000000>:0)
System.Threading.ContextCallback.Invoke (System.Object state) (at
<00000000000000000000000000000000>:0)
System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext
executionContext, System.Threading.ContextCallback callback, System.Object state,
System.Boolean preserveSyncCtx) (at <00000000000000000000000000000000>:0)
System.Runtime.CompilerServices.AsyncMethodBuilderCore+MoveNextRunner.Run () (at
<00000000000000000000000000000000>:0)
System.Action.Invoke () (at <00000000000000000000000000000000>:0)
System.Threading.ContextCallback.Invoke (System.Object state) (at
<00000000000000000000000000000000>:0)
System.Threading.Tasks.AwaitTaskContinuation.RunCallback
(System.Threading.ContextCallback callback, System.Object state,
System.Threading.Tasks.Task& currentTask) (at <00000000000000000000000000000000>:0)
System.Threading.Tasks.Task.FinishContinuations () (at
<00000000000000000000000000000000>:0)
System.Threading.Tasks.Task`1[TResult].TrySetResult (TResult result) (at
<00000000000000000000000000000000>:0)
System.Threading.Tasks.TaskCompletionSource`1[TResult].TrySetResult (TResult
result) (at <00000000000000000000000000000000>:0)
Unity.Services.Core.Internal.UnityWebRequestUtils+<>c__DisplayClass2_0.<GetTextAsyn
c>g__CompleteFetchTaskOnRequestCompleted|0 (UnityEngine.AsyncOperation
rawOperation) (at <00000000000000000000000000000000>:0)
System.Action`1[T].Invoke (T obj) (at <00000000000000000000000000000000>:0)
UnityEngine.AsyncOperation.InvokeCompletionEvent () (at
<00000000000000000000000000000000>:0)
--- End of stack trace from previous location where exception was thrown ---
System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw () (at
<00000000000000000000000000000000>:0)
Unity.Services.Core.Internal.UnityServicesInitializer+<EnableServicesInitialization
Async>d__1.MoveNext () (at <00000000000000000000000000000000>:0)
System.Threading.ContextCallback.Invoke (System.Object state) (at
<00000000000000000000000000000000>:0)
System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext
executionContext, System.Threading.ContextCallback callback, System.Object state,
System.Boolean preserveSyncCtx) (at <00000000000000000000000000000000>:0)
System.Runtime.CompilerServices.AsyncMethodBuilderCore+MoveNextRunner.Run () (at
<00000000000000000000000000000000>:0)
System.Action.Invoke () (at <00000000000000000000000000000000>:0)
System.Threading.ContextCallback.Invoke (System.Object state) (at
<00000000000000000000000000000000>:0)
System.Threading.Tasks.AwaitTaskContinuation.RunCallback
(System.Threading.ContextCallback callback, System.Object state,
System.Threading.Tasks.Task& currentTask) (at <00000000000000000000000000000000>:0)
System.Threading.Tasks.Task.FinishContinuations () (at
<00000000000000000000000000000000>:0)
System.Threading.Tasks.Task.Finish (System.Boolean bUserDelegateExecuted) (at
<00000000000000000000000000000000>:0)
System.Threading.Tasks.Task`1[TResult].TrySetException (System.Object
exceptionObject) (at <00000000000000000000000000000000>:0)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1[TResult].SetException
(System.Exception exception) (at <00000000000000000000000000000000>:0)
Unity.Services.Core.Internal.UnityServicesInternal+<EnableInitializationAsync>d__24
.MoveNext () (at <00000000000000000000000000000000>:0)
System.Threading.ContextCallback.Invoke (System.Object state) (at
<00000000000000000000000000000000>:0)
System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext
executionContext, System.Threading.ContextCallback callback, System.Object state,
System.Boolean preserveSyncCtx) (at <00000000000000000000000000000000>:0)
System.Runtime.CompilerServices.AsyncMethodBuilderCore+MoveNextRunner.Run () (at
<00000000000000000000000000000000>:0)
System.Action.Invoke () (at <00000000000000000000000000000000>:0)
System.Threading.ContextCallback.Invoke (System.Object state) (at
<00000000000000000000000000000000>:0)
System.Threading.Tasks.AwaitTaskContinuation.RunCallback
(System.Threading.ContextCallback callback, System.Object state,
System.Threading.Tasks.Task& currentTask) (at <00000000000000000000000000000000>:0)
System.Threading.Tasks.Task.FinishContinuations () (at
<00000000000000000000000000000000>:0)
System.Threading.Tasks.Task.Finish (System.Boolean bUserDelegateExecuted) (at
<00000000000000000000000000000000>:0)
System.Threading.Tasks.Task`1[TResult].TrySetException (System.Object
exceptionObject) (at <00000000000000000000000000000000>:0)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1[TResult].SetException
(System.Exception exception) (at <00000000000000000000000000000000>:0)
Unity.Services.Core.Internal.UnityServicesInternal+<InitializeServicesAsync>d__22.M
oveNext () (at <00000000000000000000000000000000>:0)
System.Threading.ContextCallback.Invoke (System.Object state) (at
<00000000000000000000000000000000>:0)
System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext
executionContext, System.Threading.ContextCallback callback, System.Object state,
System.Boolean preserveSyncCtx) (at <00000000000000000000000000000000>:0)
System.Runtime.CompilerServices.AsyncMethodBuilderCore+MoveNextRunner.Run () (at
<00000000000000000000000000000000>:0)
System.Action.Invoke () (at <00000000000000000000000000000000>:0)
System.Threading.ContextCallback.Invoke (System.Object state) (at
<00000000000000000000000000000000>:0)
System.Threading.Tasks.AwaitTaskContinuation.RunCallback
(System.Threading.ContextCallback callback, System.Object state,
System.Threading.Tasks.Task& currentTask) (at <00000000000000000000000000000000>:0)
System.Threading.Tasks.Task.FinishContinuations () (at
<00000000000000000000000000000000>:0)
System.Threading.Tasks.Task.Finish (System.Boolean bUserDelegateExecuted) (at
<00000000000000000000000000000000>:0)
System.Threading.Tasks.Task`1[TResult].TrySetException (System.Object
exceptionObject) (at <00000000000000000000000000000000>:0)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1[TResult].SetException
(System.Exception exception) (at <00000000000000000000000000000000>:0)
Unity.Services.Core.Internal.UnityServicesInternal+<>c__DisplayClass22_0+<<Initiali
zeServicesAsync>g__InitializePackagesAsync|1>d.MoveNext () (at
<00000000000000000000000000000000>:0)
System.Threading.ContextCallback.Invoke (System.Object state) (at
<00000000000000000000000000000000>:0)
System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext
executionContext, System.Threading.ContextCallback callback, System.Object state,
System.Boolean preserveSyncCtx) (at <00000000000000000000000000000000>:0)
System.Runtime.CompilerServices.AsyncMethodBuilderCore+MoveNextRunner.Run () (at
<00000000000000000000000000000000>:0)
System.Action.Invoke () (at <00000000000000000000000000000000>:0)
System.Threading.ContextCallback.Invoke (System.Object state) (at
<00000000000000000000000000000000>:0)
System.Threading.Tasks.AwaitTaskContinuation.RunCallback
(System.Threading.ContextCallback callback, System.Object state,
System.Threading.Tasks.Task& currentTask) (at <00000000000000000000000000000000>:0)
System.Threading.Tasks.Task.FinishContinuations () (at
<00000000000000000000000000000000>:0)
System.Threading.Tasks.Task.Finish (System.Boolean bUserDelegateExecuted) (at
<00000000000000000000000000000000>:0)
System.Threading.Tasks.Task`1[TResult].TrySetException (System.Object
exceptionObject) (at <00000000000000000000000000000000>:0)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1[TResult].SetException
(System.Exception exception) (at <00000000000000000000000000000000>:0)
Unity.Services.Core.Internal.CoreRegistryInitializer+<InitializeRegistryAsync>d__3.
MoveNext () (at <00000000000000000000000000000000>:0)
System.Threading.ContextCallback.Invoke (System.Object state) (at
<00000000000000000000000000000000>:0)
System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext
executionContext, System.Threading.ContextCallback callback, System.Object state,
System.Boolean preserveSyncCtx) (at <00000000000000000000000000000000>:0)
System.Runtime.CompilerServices.AsyncMethodBuilderCore+MoveNextRunner.Run () (at
<00000000000000000000000000000000>:0)
System.Action.Invoke () (at <00000000000000000000000000000000>:0)
System.Threading.ContextCallback.Invoke (System.Object state) (at
<00000000000000000000000000000000>:0)
System.Threading.Tasks.AwaitTaskContinuation.RunCallback
(System.Threading.ContextCallback callback, System.Object state,
System.Threading.Tasks.Task& currentTask) (at <00000000000000000000000000000000>:0)
System.Threading.Tasks.Task.FinishContinuations () (at
<00000000000000000000000000000000>:0)
System.Threading.Tasks.Task`1[TResult].TrySetResult (TResult result) (at
<00000000000000000000000000000000>:0)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1[TResult].SetResult
(TResult result) (at <00000000000000000000000000000000>:0)
Unity.Services.Core.Internal.CoreRegistryInitializer+<>c__DisplayClass3_0+<<Initial
izeRegistryAsync>g__TryInitializePackageAsync|0>d.MoveNext () (at
<00000000000000000000000000000000>:0)
System.Threading.ContextCallback.Invoke (System.Object state) (at
<00000000000000000000000000000000>:0)
System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext
executionContext, System.Threading.ContextCallback callback, System.Object state,
System.Boolean preserveSyncCtx) (at <00000000000000000000000000000000>:0)
System.Runtime.CompilerServices.AsyncMethodBuilderCore+MoveNextRunner.Run () (at
<00000000000000000000000000000000>:0)
System.Action.Invoke () (at <00000000000000000000000000000000>:0)
System.Threading.ContextCallback.Invoke (System.Object state) (at
<00000000000000000000000000000000>:0)
System.Threading.Tasks.AwaitTaskContinuation.RunCallback
(System.Threading.ContextCallback callback, System.Object state,
System.Threading.Tasks.Task& currentTask) (at <00000000000000000000000000000000>:0)
System.Threading.Tasks.Task.FinishContinuations () (at
<00000000000000000000000000000000>:0)
System.Threading.Tasks.Task.Finish (System.Boolean bUserDelegateExecuted) (at
<00000000000000000000000000000000>:0)
System.Threading.Tasks.Task`1[TResult].TrySetException (System.Object
exceptionObject) (at <00000000000000000000000000000000>:0)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1[TResult].SetException
(System.Exception exception) (at <00000000000000000000000000000000>:0)
Unity.Services.Core.Registration.CorePackageInitializer+<Initialize>d__40.MoveNext
() (at <00000000000000000000000000000000>:0)
System.Threading.ContextCallback.Invoke (System.Object state) (at
<00000000000000000000000000000000>:0)
System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext
executionContext, System.Threading.ContextCallback callback, System.Object state,
System.Boolean preserveSyncCtx) (at <00000000000000000000000000000000>:0)
System.Runtime.CompilerServices.AsyncMethodBuilderCore+MoveNextRunner.Run () (at
<00000000000000000000000000000000>:0)
System.Action.Invoke () (at <00000000000000000000000000000000>:0)
System.Threading.ContextCallback.Invoke (System.Object state) (at
<00000000000000000000000000000000>:0)
System.Threading.Tasks.AwaitTaskContinuation.RunCallback
(System.Threading.ContextCallback callback, System.Object state,
System.Threading.Tasks.Task& currentTask) (at <00000000000000000000000000000000>:0)
System.Threading.Tasks.Task.FinishContinuations () (at
<00000000000000000000000000000000>:0)
System.Threading.Tasks.Task`1[TResult].TrySetResult (TResult result) (at
<00000000000000000000000000000000>:0)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1[TResult].SetResult
(TResult result) (at <00000000000000000000000000000000>:0)
Unity.Services.Core.Registration.CorePackageInitializer+<InitializeProjectConfigAsy
nc>d__45.MoveNext () (at <00000000000000000000000000000000>:0)
System.Threading.ContextCallback.Invoke (System.Object state) (at
<00000000000000000000000000000000>:0)
System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext
executionContext, System.Threading.ContextCallback callback, System.Object state,
System.Boolean preserveSyncCtx) (at <00000000000000000000000000000000>:0)
System.Runtime.CompilerServices.AsyncMethodBuilderCore+MoveNextRunner.Run () (at
<00000000000000000000000000000000>:0)
System.Action.Invoke () (at <00000000000000000000000000000000>:0)
System.Threading.ContextCallback.Invoke (System.Object state) (at
<00000000000000000000000000000000>:0)
System.Threading.Tasks.AwaitTaskContinuation.RunCallback
(System.Threading.ContextCallback callback, System.Object state,
System.Threading.Tasks.Task& currentTask) (at <00000000000000000000000000000000>:0)
System.Threading.Tasks.Task.FinishContinuations () (at
<00000000000000000000000000000000>:0)
System.Threading.Tasks.Task`1[TResult].TrySetResult (TResult result) (at
<00000000000000000000000000000000>:0)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1[TResult].SetResult
(TResult result) (at <00000000000000000000000000000000>:0)
Unity.Services.Core.Registration.CorePackageInitializer+<GenerateProjectConfigurati
onAsync>d__46.MoveNext () (at <00000000000000000000000000000000>:0)
System.Threading.ContextCallback.Invoke (System.Object state) (at
<00000000000000000000000000000000>:0)
System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext
executionContext, System.Threading.ContextCallback callback, System.Object state,
System.Boolean preserveSyncCtx) (at <00000000000000000000000000000000>:0)
System.Runtime.CompilerServices.AsyncMethodBuilderCore+MoveNextRunner.Run () (at
<00000000000000000000000000000000>:0)
System.Action.Invoke () (at <00000000000000000000000000000000>:0)
System.Threading.ContextCallback.Invoke (System.Object state) (at
<00000000000000000000000000000000>:0)
System.Threading.Tasks.AwaitTaskContinuation.RunCallback
(System.Threading.ContextCallback callback, System.Object state,
System.Threading.Tasks.Task& currentTask) (at <00000000000000000000000000000000>:0)
System.Threading.Tasks.Task.FinishContinuations () (at
<00000000000000000000000000000000>:0)
System.Threading.Tasks.Task`1[TResult].TrySetResult (TResult result) (at
<00000000000000000000000000000000>:0)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1[TResult].SetResult
(TResult result) (at <00000000000000000000000000000000>:0)
Unity.Services.Core.Registration.CorePackageInitializer+<GetSerializedConfigOrEmpty
Async>d__47.MoveNext () (at <00000000000000000000000000000000>:0)
System.Threading.ContextCallback.Invoke (System.Object state) (at
<00000000000000000000000000000000>:0)
System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext
executionContext, System.Threading.ContextCallback callback, System.Object state,
System.Boolean preserveSyncCtx) (at <00000000000000000000000000000000>:0)
System.Runtime.CompilerServices.AsyncMethodBuilderCore+MoveNextRunner.Run () (at
<00000000000000000000000000000000>:0)
System.Action.Invoke () (at <00000000000000000000000000000000>:0)
System.Threading.ContextCallback.Invoke (System.Object state) (at
<00000000000000000000000000000000>:0)
System.Threading.Tasks.AwaitTaskContinuation.RunCallback
(System.Threading.ContextCallback callback, System.Object state,
System.Threading.Tasks.Task& currentTask) (at <00000000000000000000000000000000>:0)
System.Threading.Tasks.Task.FinishContinuations () (at
<00000000000000000000000000000000>:0)
System.Threading.Tasks.Task`1[TResult].TrySetResult (TResult result) (at
<00000000000000000000000000000000>:0)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1[TResult].SetResult
(TResult result) (at <00000000000000000000000000000000>:0)
Unity.Services.Core.Configuration.StreamingAssetsConfigurationLoader+<GetConfigAsyn
c>d__0.MoveNext () (at <00000000000000000000000000000000>:0)
System.Threading.ContextCallback.Invoke (System.Object state) (at
<00000000000000000000000000000000>:0)
System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext
executionContext, System.Threading.ContextCallback callback, System.Object state,
System.Boolean preserveSyncCtx) (at <00000000000000000000000000000000>:0)
System.Runtime.CompilerServices.AsyncMethodBuilderCore+MoveNextRunner.Run () (at
<00000000000000000000000000000000>:0)
System.Action.Invoke () (at <00000000000000000000000000000000>:0)
System.Threading.ContextCallback.Invoke (System.Object state) (at
<00000000000000000000000000000000>:0)
System.Threading.Tasks.AwaitTaskContinuation.RunCallback
(System.Threading.ContextCallback callback, System.Object state,
System.Threading.Tasks.Task& currentTask) (at <00000000000000000000000000000000>:0)
System.Threading.Tasks.Task.FinishContinuations () (at
<00000000000000000000000000000000>:0)
System.Threading.Tasks.Task`1[TResult].TrySetResult (TResult result) (at
<00000000000000000000000000000000>:0)
System.Threading.Tasks.TaskCompletionSource`1[TResult].TrySetResult (TResult
result) (at <00000000000000000000000000000000>:0)
Unity.Services.Core.Internal.UnityWebRequestUtils+<>c__DisplayClass2_0.<GetTextAsyn
c>g__CompleteFetchTaskOnRequestCompleted|0 (UnityEngine.AsyncOperation
rawOperation) (at <00000000000000000000000000000000>:0)
System.Action`1[T].Invoke (T obj) (at <00000000000000000000000000000000>:0)
UnityEngine.AsyncOperation.InvokeCompletionEvent () (at
<00000000000000000000000000000000>:0)
--- End of stack trace from previous location where exception was thrown ---
System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw () (at
<00000000000000000000000000000000>:0)
System.Threading.SendOrPostCallback.Invoke (System.Object state) (at
<00000000000000000000000000000000>:0)
UnityEngine.UnitySynchronizationContext+WorkRequest.Invoke () (at
<00000000000000000000000000000000>:0)
UnityEngine.UnitySynchronizationContext.Exec () (at
<00000000000000000000000000000000>:0)
UnityEngine.UnitySynchronizationContext:Exec()

[14/03/2024 22:33:58]: NullReferenceException: Object reference not set to an


instance of an object. | Stack Trace: EmojiIconMenu.SetEmojiIcon
(UnityEngine.Sprite sp) (at <00000000000000000000000000000000>:0)
InventoryIconDelegate.Invoke (UnityEngine.Sprite thumbnail) (at
<00000000000000000000000000000000>:0)
InventoryDataHandler+<DownloadInventoryIcon>d__44.MoveNext () (at
<00000000000000000000000000000000>:0)
UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator
enumerator, System.IntPtr returnValueAddress) (at
<00000000000000000000000000000000>:0)

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