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[0:00:00 - 0] mess=REactiveapp=0

[0:00:00 - 0] wininit ok
[0:00:00 - 0] progpath:
C:/Users/GigaPC/Downloads/Power.Revolution.2023.Edition/game/
[0:00:00 - 0] userpath:
C:/Users/GigaPC/Documents/Power.Revolution.2023.Edition/game/
[0:00:00 - 0] steam init callback: pc_lobbyinvited=-2147483648
[0:00:00 - 0] steam init callback: pc_over=-2147483648
[0:00:00 - 0] SteamAPI_Init() ok. Id=2392520
[0:00:00 - 0] STEAM BOOT OK
[0:00:00 - 0] -------------_geolmain-----------
[0:00:00 - 0] Game name: PAR 2023 SR /V=P23 ENGLISH SR /P=P23 ENGLISH SR
/M=40240001
[0:00:00 - 0] APP Version: 6.92.0.0
[0:00:00 - 0] REG Version: 0.1.2.3
[0:00:00 - 0] EXE Version: 0.1.2.3
[0:00:00 - 0] Date: 2023/12/16 16:14:39
[0:00:00 - 0] GEOL X64 Interface VS17 (Thu Jul 6 20:27:08 2023), build (Jul 11
2023 15:16:37)
[0:00:00 - 0] OS version: 6.2 -64b (USER)
[0:00:00 - 0] App lang: us
[0:00:00 - 0] Nb cores: 8
[0:00:00 - 0] VRAM rate=2977265804 size=36259614
[0:00:00 - 0] Mainthread id=16256
[0:00:00 - 0] gsk=09876543210
[0:00:00 - 0] astru LO err=-3
[0:00:00 - 0] r_update httprequest failed (up). Error=-404
[0:00:00 - 0] reg=0/987654321
[0:00:00 - 0] memory using GC_CACHE_ITEMS
[0:00:00 - 0] Game ram to allocate (MB) =1600
[0:00:00 - 0] Myalloc: block=400 Mb
[0:00:00 - 0] Myalloc: block=400 Mb
[0:00:00 - 0] Myalloc: block=400 Mb
[0:00:00 - 0] Myalloc: block=400 Mb
[0:00:00 - 0] Myalloc: Total (Mb) = 1599 / Nb blocks = 4
[0:00:00 - 0] Physic ram (Mb) = 16313
[0:00:00 - 0] init screen...
[0:00:00 - 0] init display settings...
[0:00:00 - 0] Screenres: 1920x1080 c=32
[0:00:00 - 0] init display settings done
[0:00:00 - 0] init white bitmap...
[0:00:00 - 0] init white bitmap done
[0:00:00 - 0] init video3d card...
[0:00:00 - 0] --- OpenGL Info
[0:00:00 - 0] Renderer: NVIDIA GeForce GTX 1660 SUPER/PCIe/SSE2 / OV:4.6.0 NVIDIA
546.17 / SV:4.60 NVIDIA
[0:00:00 - 0] Max combined textures supported = 192
[0:00:00 - 0] Max textures supported = 32
[0:00:00 - 0] Max textures size = 32768
[0:00:00 - 0] Vertex Shader : max attributs = 16 | max uniform components = 4096
[0:00:00 - 0] Fragment Shader : max uniform components = 4096
[0:00:00 - 0] Texture compression formats: 23
[0:00:00 - 0] 3dcard: NVIDIA
[0:00:00 - 0] Vram size (Mb)= 6144 / avail= 6106
[0:00:00 - 0] ---
[0:00:00 - 0] init shaders...
[0:00:00 - 0] >>>default shader
[0:00:00 - 0] >>>fast shader
[0:00:00 - 0] >>>morph shader
[0:00:00 - 0] >>>water shader
[0:00:00 - 0] >>>normal map shader
[0:00:00 - 0] >>>shadow volume shader
[0:00:00 - 0] Shaders initialisation done
[0:00:00 - 0] ########## setvideo=0 (L=1920 H=1080 B=32 FULLSCREEN)
[0:00:00 - 0] init video3d card done
[0:00:00 - 0] huge bmp OK
[0:00:00 - 0] ====> vrambig=1
[0:00:00 - 0] Directsound init ok. Buffer size=32768
[0:00:00 - 0] mxd=0
[0:00:00 - 1] inivideo done
[0:00:00 - 1] ======================== inisys completed ========================
[0:00:00 - 1] >>>>initobj: Nb=65536 Sizeof=1096 Total=68 Mb
[0:00:00 - 2] >>>fin initobj=65536
[0:00:00 - 8] g_lang=2
[0:00:00 - 13] dat_8/
[0:00:01 - 63] TTF invalid char 32
[0:00:01 - 64] TTF invalid char 160
[0:00:01 - 64] TTF item bmp l=512 h=560 size=573440 zipsize=23381
[0:00:01 - 64] TTF invalid char 32
[0:00:01 - 65] TTF invalid char 160
[0:00:01 - 65] TTF item bmp l=512 h=560 size=573440 zipsize=23381
[0:00:01 - 65] TTF invalid char 32
[0:00:01 - 65] TTF invalid char 160
[0:00:01 - 66] TTF item bmp l=512 h=560 size=573440 zipsize=23381
[0:00:01 - 68] TTF invalid char 32
[0:00:01 - 68] TTF invalid char 160
[0:00:01 - 68] TTF invalid char 65440
[0:00:01 - 69] TTF invalid char 12288
[0:00:01 - 108] TTF char 16105 overflow 1 (width)
[0:00:03 - 219] TTF item bmp l=4080 h=4096 size=33423360 zipsize=4392801
[0:00:03 - 225] g_playfilm: vid/eversim.avi (FI_WIN + winfilm=2)
[0:00:03 - 236] vramload: g_texbuff alloc ok. Size (mb)=0
[0:00:06 - 395] g_playfilm stop=1
[0:00:06 - 395] g_playfilm: vid/intro.AVI (FI_WIN + winfilm=2)
[0:00:51 - 3116] mess=UNactiveapp
[0:00:51 - 3116] mess=UNactiveapp free ok
[0:00:51 - 3116] >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>unactive
[0:00:57 - 3428] mess=REactiveapp=1
[0:00:57 - 3428] >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>reactive
[0:00:57 - 3467] g_playfilm stop=2
[0:00:57 - 3473] vramload: g_texbuff alloc ok. Size (mb)=10
[0:00:58 - 3513] bootgame
[0:00:59 - 3540] _fopen info carre :dat_8/ic_v5wa.dat
[0:00:59 - 3563] read base_mini:dat_8/gps_base.dam
[0:01:00 - 3658] g_face3d
[0:01:03 - 3783] Cgps baseinit done.
[0:01:03 - 3783] Accueil
[0:01:03 - 3784] Version: 6.92 E23-GNS
[0:01:03 - 3787] bootgameend
[0:01:03 - 3790] vramload: g_texbuff alloc ok. Size (mb)=16
[0:01:55 - 6956] mess=UNactiveapp
[0:01:55 - 6956] mess=UNactiveapp free ok
[0:01:55 - 6957] >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>unactive
[0:03:12 - 11557] mess=REactiveapp=2
[0:03:12 - 11557] >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>reactive
[0:03:59 - 14364] Version: 6.92 E23-GNS
[0:04:11 - 15092] _fopen es_base :dat_8/gps_base.dat
[0:04:26 - 15986] Version: 6.92 E23-GNS
[0:04:53 - 17583] mess=UNactiveapp
[0:04:53 - 17584] mess=UNactiveapp free ok
[0:04:53 - 17584] >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>unactive
[0:05:47 - 20820] mess=REactiveapp=3
[0:05:47 - 20821] >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>reactive
[0:05:59 - 21548] mess=UNactiveapp
[0:05:59 - 21549] mess=UNactiveapp free ok
[0:05:59 - 21549] >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>unactive
[0:05:59 - 21562] mess=REactiveapp=4
[0:05:59 - 21563] >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>reactive
[0:06:00 - 21607] mess=UNactiveapp
[0:06:00 - 21608] mess=UNactiveapp free ok
[0:06:00 - 21608] >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>unactive
[0:06:29 - 23341] mess=REactiveapp=5
[0:06:29 - 23341] >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>reactive
[0:08:11 - 29460] _wintobmp: _winbmp11 newmodule. l=512 h=512
[0:08:11 - 29465] _wintobmp out=10158081
[0:09:04 - 32697] _fopen info carre :dat_8/ic_v5wa.dat
[0:09:05 - 32722] newgame scenar=4000 joue:RU:P+40,
[0:09:05 - 32738] lod=3
[0:09:05 - 32738] <<<<<<<<<<<<< CLRALL >>>>>>>>>>>> mode=2
[0:09:05 - 32738] <<<<< clrtex(-5) >>>>> vram avail (mb)=5091 frametime=22839
[0:09:05 - 32739] ->cleared: size=112357698 nb=318 (remaining entries=0 with
keep=0 bmpvram=0) Free entries=1023 Vram avail (mb)=5213
[0:09:05 - 32739] t_clrwintex=-5
[0:09:05 - 32739] ->clrwintex vram avail (mb)=5213
[0:09:05 - 32739] free all vtx=1249
[0:09:05 - 32740] ->freevtx vram avail (mb)=5229
[0:09:05 - 32740] ->free all mshzip=0
[0:09:05 - 32740] MALLOC=360M (nb=835 err=0 max=382M)
[0:09:05 - 32740] <<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>
[0:09:10 - 33058] mess=UNactiveapp
[0:09:10 - 33058] mess=UNactiveapp free ok
[0:09:10 - 33059] >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>unactive
[0:09:12 - 33149] mess=REactiveapp=6
[0:09:12 - 33149] >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>reactive
[0:09:14 - 33258] mess=UNactiveapp
[0:09:14 - 33258] mess=UNactiveapp free ok
[0:09:14 - 33260] >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>unactive
[0:09:37 - 34671] mess=REactiveapp=7
[0:09:37 - 34671] >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>reactive
[0:09:44 - 35098] 3Dto2D
[0:09:53 - 35633] vramload: g_texbuff alloc ok. Size (mb)=16
[0:14:22 - 51735] mess=UNactiveapp
[0:14:22 - 51735] mess=UNactiveapp free ok
[0:14:22 - 51736] >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>unactive
[0:14:29 - 52188] mess=REactiveapp=8
[0:14:29 - 52189] >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>reactive
[0:14:47 - 53255] stop_thread ?
[0:14:47 - 53255] stop_thread Ok
[0:14:47 - 53255] endgame1
[0:14:47 - 53255] endgame2
[0:14:47 - 53255] endgame3-a
[0:14:47 - 53255] endgame3-b
[0:14:47 - 53255] endgame4
[0:14:47 - 53255] reset frontieres
[0:14:47 - 53258] endgame5
[0:14:47 - 53269] endgame6
[0:14:47 - 53269] endgame7
[0:14:47 - 53269] endgame8
[0:14:47 - 53270] bootgame
[0:14:48 - 53292] _fopen info carre :dat_8/ic_v5wa.dat
[0:14:48 - 53312] read base_mini:dat_8/gps_base.dam
[0:14:50 - 53404] g_face3d
[0:14:51 - 53512] Cgps baseinit done.
[0:14:52 - 53520] Accueil
[0:14:52 - 53520] Version: 6.92 E23-GNS
[0:14:52 - 53521] bootgameend
[0:14:52 - 53521] <<<<<<<<<<<<< CLRALL >>>>>>>>>>>> mode=2
[0:14:52 - 53521] <<<<< clrtex(-5) >>>>> vram avail (mb)=4615 frametime=41665
[0:14:52 - 53522] ->cleared: size=529134632 nb=678 (remaining entries=0 with
keep=4 bmpvram=0) Free entries=1023 Vram avail (mb)=5149
[0:14:52 - 53522] t_clrwintex=-5
[0:14:52 - 53522] ->clrwintex vram avail (mb)=5149
[0:14:52 - 53522] free all vtx=3055
[0:14:52 - 53525] ->freevtx vram avail (mb)=5202
[0:14:52 - 53525] ->free all mshzip=2
[0:14:52 - 53525] MALLOC=399M (nb=1590 err=0 max=518M)
[0:14:52 - 53525] <<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>
[0:15:11 - 54709] mess=UNactiveapp
[0:15:11 - 54709] mess=UNactiveapp free ok
[0:15:11 - 54709] >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>unactive
[0:15:13 - 54828] mess=REactiveapp=9
[0:15:16 - 54968] mess=UNactiveapp
[0:15:16 - 54968] mess=UNactiveapp free ok
[0:15:16 - 54968] WM_QUIT
[0:15:16 - 54968] ======================== endsys completed
========================
[0:15:16 - 54968] Item cache size=86M (nb=898 keep=1M max=91M)
[0:15:16 - 54968] MALLOC=401M (nb=1609 err=0 max=518M) / NOBJMAX=14711
(total=65536)
[0:15:16 - 54968] EXIT CODE=0 FRAME=42853 (714 sec)
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[0:00:00 - 0] 2023/12/16 16:33:57
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[0:00:00 - 0] mess=REactiveapp=0
[0:00:00 - 0] wininit ok
[0:00:00 - 0] progpath:
C:/Users/GigaPC/Downloads/Power.Revolution.2023.Edition/game/
[0:00:00 - 0] userpath:
C:/Users/GigaPC/Documents/Power.Revolution.2023.Edition/game/
[0:00:00 - 0] STEAM BOOT INLINE ERROR . Err=-981
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[0:00:00 - 0] 2023/12/16 16:34:3
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[0:00:00 - 0] mess=REactiveapp=0
[0:00:00 - 0] wininit ok
[0:00:00 - 0] progpath:
C:/Users/GigaPC/Downloads/Power.Revolution.2023.Edition/game/
[0:00:00 - 0] userpath:
C:/Users/GigaPC/Documents/Power.Revolution.2023.Edition/game/
[0:00:00 - 0] STEAM BOOT INLINE ERROR . Err=-981
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[0:00:00 - 0] 2023/12/16 16:34:29
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[0:00:00 - 0] mess=REactiveapp=0
[0:00:00 - 0] wininit ok
[0:00:00 - 0] progpath:
C:/Users/GigaPC/Downloads/Power.Revolution.2023.Edition/game/
[0:00:00 - 0] userpath:
C:/Users/GigaPC/Documents/Power.Revolution.2023.Edition/game/
[0:00:00 - 0] steam init callback: pc_lobbyinvited=-2147483648
[0:00:00 - 0] steam init callback: pc_over=-2147483648
[0:00:00 - 0] SteamAPI_Init() ok. Id=2392520
[0:00:00 - 0] STEAM BOOT OK
[0:00:00 - 0] -------------_geolmain-----------
[0:00:00 - 0] Game name: PAR 2023 SR /V=P23 ENGLISH SR /P=P23 ENGLISH SR
/M=40240001
[0:00:00 - 0] APP Version: 6.92.0.0
[0:00:00 - 0] REG Version: 0.1.2.3
[0:00:00 - 0] EXE Version: 0.1.2.3
[0:00:00 - 0] Date: 2023/12/16 16:34:29
[0:00:00 - 0] GEOL X64 Interface VS17 (Thu Jul 6 20:27:08 2023), build (Jul 11
2023 15:16:37)
[0:00:00 - 0] OS version: 6.2 -64b (USER)
[0:00:00 - 0] App lang: us
[0:00:00 - 0] Nb cores: 8
[0:00:00 - 0] VRAM rate=2977265804 size=36259614
[0:00:00 - 0] Mainthread id=12112
[0:00:00 - 0] gsk=09876543210
[0:00:00 - 0] astru LO err=-3
[0:00:00 - 0] r_update httprequest failed (up). Error=-404
[0:00:00 - 0] reg=0/987654321
[0:00:00 - 0] memory using GC_CACHE_ITEMS
[0:00:00 - 0] Game ram to allocate (MB) =1600
[0:00:00 - 0] Myalloc: block=400 Mb
[0:00:00 - 0] Myalloc: block=400 Mb
[0:00:00 - 0] Myalloc: block=400 Mb
[0:00:00 - 0] Myalloc: block=400 Mb
[0:00:00 - 0] Myalloc: Total (Mb) = 1599 / Nb blocks = 4
[0:00:00 - 0] Physic ram (Mb) = 16313
[0:00:00 - 0] init screen...
[0:00:00 - 0] init display settings...
[0:00:00 - 0] Screenres: 1920x1080 c=32
[0:00:00 - 0] init display settings done
[0:00:00 - 0] init white bitmap...
[0:00:00 - 0] init white bitmap done
[0:00:00 - 0] init video3d card...
[0:00:00 - 0] --- OpenGL Info
[0:00:00 - 0] Renderer: NVIDIA GeForce GTX 1660 SUPER/PCIe/SSE2 / OV:4.6.0 NVIDIA
546.17 / SV:4.60 NVIDIA
[0:00:00 - 0] Max combined textures supported = 192
[0:00:00 - 0] Max textures supported = 32
[0:00:00 - 0] Max textures size = 32768
[0:00:00 - 0] Vertex Shader : max attributs = 16 | max uniform components = 4096
[0:00:00 - 0] Fragment Shader : max uniform components = 4096
[0:00:00 - 0] Texture compression formats: 23
[0:00:00 - 0] 3dcard: NVIDIA
[0:00:00 - 0] Vram size (Mb)= 6144 / avail= 6106
[0:00:00 - 0] ---
[0:00:00 - 0] init shaders...
[0:00:00 - 0] >>>default shader
[0:00:00 - 0] >>>fast shader
[0:00:00 - 0] >>>morph shader
[0:00:00 - 0] >>>water shader
[0:00:00 - 0] >>>normal map shader
[0:00:00 - 0] >>>shadow volume shader
[0:00:00 - 0] Shaders initialisation done
[0:00:00 - 0] ########## setvideo=0 (L=1920 H=1080 B=32 FULLSCREEN)
[0:00:00 - 0] init video3d card done
[0:00:00 - 0] huge bmp OK
[0:00:00 - 0] ====> vrambig=1
[0:00:00 - 1] Directsound init ok. Buffer size=32768
[0:00:00 - 1] mxd=0
[0:00:00 - 1] inivideo done
[0:00:00 - 2] ======================== inisys completed ========================
[0:00:00 - 2] >>>>initobj: Nb=65536 Sizeof=1096 Total=68 Mb
[0:00:00 - 2] >>>fin initobj=65536
[0:00:00 - 3] g_lang=2
[0:00:00 - 7] dat_8/
[0:00:01 - 70] TTF invalid char 32
[0:00:01 - 71] TTF invalid char 160
[0:00:01 - 71] TTF item bmp l=512 h=560 size=573440 zipsize=23381
[0:00:01 - 71] TTF invalid char 32
[0:00:01 - 72] TTF invalid char 160
[0:00:01 - 72] TTF item bmp l=512 h=560 size=573440 zipsize=23381
[0:00:01 - 72] TTF invalid char 32
[0:00:01 - 72] TTF invalid char 160
[0:00:01 - 72] TTF item bmp l=512 h=560 size=573440 zipsize=23381
[0:00:01 - 74] TTF invalid char 32
[0:00:01 - 74] TTF invalid char 160
[0:00:01 - 74] TTF invalid char 65440
[0:00:01 - 75] TTF invalid char 12288
[0:00:01 - 106] TTF char 16105 overflow 1 (width)
[0:00:03 - 211] TTF item bmp l=4080 h=4096 size=33423360 zipsize=4392801
[0:00:03 - 236] g_playfilm: vid/eversim.avi (FI_WIN + winfilm=2)
[0:00:04 - 240] vramload: g_texbuff alloc ok. Size (mb)=0
[0:00:04 - 274] g_playfilm stop=2
[0:00:04 - 274] g_playfilm: vid/intro.AVI (FI_WIN + winfilm=2)
[0:00:04 - 278] g_playfilm stop=2
[0:00:04 - 281] vramload: g_texbuff alloc ok. Size (mb)=10
[0:00:06 - 396] bootgame
[0:00:07 - 421] _fopen info carre :dat_8/ic_v5wa.dat
[0:00:07 - 443] read base_mini:dat_8/gps_base.dam
[0:00:08 - 535] g_face3d
[0:00:10 - 646] Cgps baseinit done.
[0:00:10 - 646] Accueil
[0:00:10 - 646] Version: 6.92 E23-GNS
[0:00:10 - 650] bootgameend
[0:00:10 - 654] vramload: g_texbuff alloc ok. Size (mb)=16
[0:00:14 - 869] _quit=0
[0:00:14 - 869] ======================== endsys completed ========================
[0:00:14 - 869] Item cache size=15M (nb=74 keep=0M max=15M)
[0:00:14 - 869] MALLOC=319M (nb=469 err=0 max=325M) / NOBJMAX=7328 (total=65536)
[0:00:14 - 869] EXIT CODE=0 FRAME=867 (14 sec)
[0:00:00 - 0]
[0:00:00 - 0]
[0:00:00 - 0]
[0:00:00 - 0]
[0:00:00 - 0]
[0:00:00 - 0]
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[0:00:00 - 0]
[0:00:00 - 0]
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[0:00:00 - 0]
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[0:00:00 - 0]
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[0:00:00 - 0]
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[0:00:00 - 0]
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[0:00:00 - 0]
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[0:00:00 - 0]
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[0:00:00 - 0]
***********************************************************************************
*****************************
[0:00:00 - 0]
[0:00:00 - 0] 2023/12/16 16:36:34
[0:00:00 - 0]
[0:00:00 - 0]
***********************************************************************************
*****************************
[0:00:00 - 0]
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[0:00:00 - 0]
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[0:00:00 - 0]
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[0:00:00 - 0]
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[0:00:00 - 0]
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[0:00:00 - 0]
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[0:00:00 - 0]
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[0:00:00 - 0]
[0:00:00 - 0]
[0:00:00 - 0]
[0:00:00 - 0]
[0:00:00 - 0]
[0:00:00 - 0]
[0:00:00 - 0]
[0:00:00 - 0]
[0:00:00 - 0]
[0:00:00 - 0] mess=REactiveapp=0
[0:00:00 - 0] wininit ok
[0:00:00 - 0] progpath:
C:/Users/GigaPC/Downloads/Power.Revolution.2023.Edition/game/
[0:00:00 - 0] userpath:
C:/Users/GigaPC/Documents/Power.Revolution.2023.Edition/game/
[0:00:00 - 0] steam init callback: pc_lobbyinvited=-2147483648
[0:00:00 - 0] steam init callback: pc_over=-2147483648
[0:00:00 - 0] SteamAPI_Init() ok. Id=2392520
[0:00:00 - 0] STEAM BOOT OK
[0:00:00 - 0] -------------_geolmain-----------
[0:00:00 - 0] Game name: PAR 2023 SR /V=P23 ENGLISH SR /P=P23 ENGLISH SR
/M=40240001
[0:00:00 - 0] APP Version: 6.92.0.0
[0:00:00 - 0] REG Version: 0.1.2.3
[0:00:00 - 0] EXE Version: 0.1.2.3
[0:00:00 - 0] Date: 2023/12/16 16:36:34
[0:00:00 - 0] GEOL X64 Interface VS17 (Thu Jul 6 20:27:08 2023), build (Jul 11
2023 15:16:37)
[0:00:00 - 0] OS version: 6.2 -64b (USER)
[0:00:00 - 0] App lang: pt
[0:00:00 - 0] Nb cores: 8
[0:00:00 - 0] VRAM rate=2977265804 size=36259614
[0:00:00 - 0] Mainthread id=8572
[0:00:00 - 0] gsk=09876543210
[0:00:00 - 0] astru LO err=-3
[0:00:00 - 0] r_update httprequest failed (up). Error=-404
[0:00:00 - 0] reg=0/987654321
[0:00:00 - 0] memory using GC_CACHE_ITEMS
[0:00:00 - 0] Game ram to allocate (MB) =1600
[0:00:00 - 0] Myalloc: block=400 Mb
[0:00:00 - 0] Myalloc: block=400 Mb
[0:00:00 - 0] Myalloc: block=400 Mb
[0:00:00 - 0] Myalloc: block=400 Mb
[0:00:00 - 0] Myalloc: Total (Mb) = 1599 / Nb blocks = 4
[0:00:00 - 0] Physic ram (Mb) = 16313
[0:00:00 - 0] init screen...
[0:00:00 - 0] init display settings...
[0:00:00 - 0] Screenres: 1920x1080 c=32
[0:00:00 - 0] init display settings done
[0:00:00 - 0] init white bitmap...
[0:00:00 - 0] init white bitmap done
[0:00:00 - 0] init video3d card...
[0:00:00 - 0] --- OpenGL Info
[0:00:00 - 0] Renderer: NVIDIA GeForce GTX 1660 SUPER/PCIe/SSE2 / OV:4.6.0 NVIDIA
546.17 / SV:4.60 NVIDIA
[0:00:00 - 0] Max combined textures supported = 192
[0:00:00 - 0] Max textures supported = 32
[0:00:00 - 0] Max textures size = 32768
[0:00:00 - 0] Vertex Shader : max attributs = 16 | max uniform components = 4096
[0:00:00 - 0] Fragment Shader : max uniform components = 4096
[0:00:00 - 0] Texture compression formats: 23
[0:00:00 - 0] 3dcard: NVIDIA
[0:00:00 - 0] Vram size (Mb)= 6144 / avail= 6106
[0:00:00 - 0] ---
[0:00:00 - 0] init shaders...
[0:00:00 - 0] >>>default shader
[0:00:00 - 0] >>>fast shader
[0:00:00 - 0] >>>morph shader
[0:00:00 - 0] >>>water shader
[0:00:00 - 0] >>>normal map shader
[0:00:00 - 0] >>>shadow volume shader
[0:00:00 - 0] Shaders initialisation done
[0:00:00 - 0] ########## setvideo=0 (L=1920 H=1080 B=32 FULLSCREEN)
[0:00:00 - 0] init video3d card done
[0:00:00 - 0] huge bmp OK
[0:00:00 - 0] ====> vrambig=1
[0:00:00 - 0] Directsound init ok. Buffer size=32768
[0:00:00 - 0] mxd=0
[0:00:00 - 0] inivideo done
[0:00:00 - 0] ======================== inisys completed ========================
[0:00:00 - 0] >>>>initobj: Nb=65536 Sizeof=1096 Total=68 Mb
[0:00:00 - 1] >>>fin initobj=65536
[0:00:00 - 2] g_lang=2
[0:00:00 - 6] dat_8/
[0:00:00 - 55] TTF invalid char 32
[0:00:00 - 55] TTF invalid char 160
[0:00:00 - 56] TTF item bmp l=512 h=560 size=573440 zipsize=23381
[0:00:00 - 56] TTF invalid char 32
[0:00:00 - 56] TTF invalid char 160
[0:00:00 - 57] TTF item bmp l=512 h=560 size=573440 zipsize=23381
[0:00:00 - 57] TTF invalid char 32
[0:00:00 - 57] TTF invalid char 160
[0:00:00 - 58] TTF item bmp l=512 h=560 size=573440 zipsize=23381
[0:00:01 - 60] TTF invalid char 32
[0:00:01 - 60] TTF invalid char 160
[0:00:01 - 60] TTF invalid char 65440
[0:00:01 - 60] TTF invalid char 12288
[0:00:01 - 92] TTF char 16105 overflow 1 (width)
[0:00:03 - 197] TTF item bmp l=4080 h=4096 size=33423360 zipsize=4392801
[0:00:03 - 198] g_playfilm: vid/eversim.avi (FI_WIN + winfilm=2)
[0:00:03 - 202] vramload: g_texbuff alloc ok. Size (mb)=0
[0:00:06 - 362] g_playfilm stop=1
[0:00:06 - 362] g_playfilm: vid/intro.AVI (FI_WIN + winfilm=2)
[0:00:10 - 639] g_playfilm stop=2
[0:00:10 - 640] vramload: g_texbuff alloc ok. Size (mb)=10
[0:00:10 - 656] bootgame
[0:00:11 - 683] _fopen info carre :dat_8/ic_v5wa.dat
[0:00:11 - 704] read base_mini:dat_8/gps_base.dam
[0:00:13 - 796] g_face3d
[0:00:15 - 906] Cgps baseinit done.
[0:00:15 - 906] Accueil
[0:00:15 - 906] Version: 6.92 E23-GNS
[0:00:15 - 910] bootgameend
[0:00:15 - 911] vramload: g_texbuff alloc ok. Size (mb)=16
[0:00:19 - 1196] mess=UNactiveapp
[0:00:19 - 1196] mess=UNactiveapp free ok
[0:00:19 - 1197] >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>unactive
[0:00:24 - 1492] mess=REactiveapp=1
[0:00:28 - 1695] mess=UNactiveapp
[0:00:28 - 1695] mess=UNactiveapp free ok
[0:00:28 - 1695] WM_QUIT
[0:00:28 - 1695] ======================== endsys completed ========================

[0:00:28 - 1695] Item cache size=15M (nb=72 keep=0M max=15M)


[0:00:28 - 1695] MALLOC=319M (nb=465 err=0 max=325M) / NOBJMAX=7328 (total=65536)
[0:00:28 - 1695] EXIT CODE=0 FRAME=1196 (19 sec)
[0:00:00 - 0]
[0:00:00 - 0]
[0:00:00 - 0]
[0:00:00 - 0]
[0:00:00 - 0]
[0:00:00 - 0]
[0:00:00 - 0]
[0:00:00 - 0]
[0:00:00 - 0]
***********************************************************************************
*****************************
[0:00:00 - 0]
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[0:00:00 - 0]
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[0:00:00 - 0]
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[0:00:00 - 0]
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[0:00:00 - 0]
***********************************************************************************
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[0:00:00 - 0]
***********************************************************************************
*****************************
[0:00:00 - 0]
***********************************************************************************
*****************************
[0:00:00 - 0]
[0:00:00 - 0] 2023/12/16 16:41:26
[0:00:00 - 0]
[0:00:00 - 0]
***********************************************************************************
*****************************
[0:00:00 - 0]
***********************************************************************************
*****************************
[0:00:00 - 0]
***********************************************************************************
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[0:00:00 - 0]
***********************************************************************************
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[0:00:00 - 0]
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[0:00:00 - 0]
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[0:00:00 - 0]
***********************************************************************************
*****************************
[0:00:00 - 0]
***********************************************************************************
*****************************
[0:00:00 - 0]
[0:00:00 - 0]
[0:00:00 - 0]
[0:00:00 - 0]
[0:00:00 - 0]
[0:00:00 - 0]
[0:00:00 - 0]
[0:00:00 - 0]
[0:00:00 - 0]
[0:00:00 - 0] mess=REactiveapp=0
[0:00:00 - 0] wininit ok
[0:00:00 - 0] progpath:
C:/Users/GigaPC/Downloads/Power.Revolution.2023.Edition/game/
[0:00:00 - 0] userpath:
C:/Users/GigaPC/Documents/Power.Revolution.2023.Edition/game/
[0:00:00 - 0] steam init callback: pc_lobbyinvited=-2147483648
[0:00:00 - 0] steam init callback: pc_over=-2147483648
[0:00:00 - 0] SteamAPI_Init() ok. Id=2392520
[0:00:00 - 0] STEAM BOOT OK
[0:00:00 - 0] -------------_geolmain-----------
[0:00:00 - 0] Game name: PAR 2023 SR /V=P23 ENGLISH SR /P=P23 ENGLISH SR
/M=40240001
[0:00:00 - 0] APP Version: 6.92.0.0
[0:00:00 - 0] REG Version: 0.1.2.3
[0:00:00 - 0] EXE Version: 0.1.2.3
[0:00:00 - 0] Date: 2023/12/16 16:41:26
[0:00:00 - 0] GEOL X64 Interface VS17 (Thu Jul 6 20:27:08 2023), build (Jul 11
2023 15:16:37)
[0:00:00 - 0] OS version: 6.2 -64b (USER)
[0:00:00 - 0] App lang: pt
[0:00:00 - 0] Nb cores: 8
[0:00:00 - 0] VRAM rate=2977265804 size=36259614
[0:00:00 - 0] Mainthread id=16020
[0:00:00 - 0] gsk=09876543210
[0:00:00 - 0] astru LO err=-3
[0:00:00 - 0] r_update httprequest failed (up). Error=-404
[0:00:00 - 0] reg=0/987654321
[0:00:00 - 0] memory using GC_CACHE_ITEMS
[0:00:00 - 0] Game ram to allocate (MB) =1600
[0:00:00 - 0] Myalloc: block=400 Mb
[0:00:00 - 0] Myalloc: block=400 Mb
[0:00:00 - 0] Myalloc: block=400 Mb
[0:00:00 - 0] Myalloc: block=400 Mb
[0:00:00 - 0] Myalloc: Total (Mb) = 1599 / Nb blocks = 4
[0:00:00 - 0] Physic ram (Mb) = 16313
[0:00:00 - 0] init screen...
[0:00:00 - 0] init display settings...
[0:00:00 - 0] Screenres: 1920x1080 c=32
[0:00:00 - 0] init display settings done
[0:00:00 - 0] init white bitmap...
[0:00:00 - 0] init white bitmap done
[0:00:00 - 0] init video3d card...
[0:00:00 - 0] --- OpenGL Info
[0:00:00 - 0] Renderer: NVIDIA GeForce GTX 1660 SUPER/PCIe/SSE2 / OV:4.6.0 NVIDIA
546.17 / SV:4.60 NVIDIA
[0:00:00 - 0] Max combined textures supported = 192
[0:00:00 - 0] Max textures supported = 32
[0:00:00 - 0] Max textures size = 32768
[0:00:00 - 0] Vertex Shader : max attributs = 16 | max uniform components = 4096
[0:00:00 - 0] Fragment Shader : max uniform components = 4096
[0:00:00 - 0] Texture compression formats: 23
[0:00:00 - 0] 3dcard: NVIDIA
[0:00:00 - 0] Vram size (Mb)= 6144 / avail= 6106
[0:00:00 - 0] ---
[0:00:00 - 0] init shaders...
[0:00:00 - 0] >>>default shader
[0:00:00 - 0] >>>fast shader
[0:00:00 - 0] >>>morph shader
[0:00:00 - 0] >>>water shader
[0:00:00 - 0] >>>normal map shader
[0:00:00 - 0] >>>shadow volume shader
[0:00:00 - 0] Shaders initialisation done
[0:00:00 - 0] ########## setvideo=0 (L=1920 H=1080 B=32 FULLSCREEN)
[0:00:00 - 0] init video3d card done
[0:00:00 - 0] huge bmp OK
[0:00:00 - 0] ====> vrambig=1
[0:00:00 - 0] Directsound init ok. Buffer size=32768
[0:00:00 - 0] mxd=0
[0:00:00 - 0] inivideo done
[0:00:00 - 0] ======================== inisys completed ========================
[0:00:00 - 0] >>>>initobj: Nb=65536 Sizeof=1096 Total=68 Mb
[0:00:00 - 1] >>>fin initobj=65536
[0:00:00 - 2] g_lang=2
[0:00:00 - 7] dat_8/
[0:00:00 - 57] TTF invalid char 32
[0:00:00 - 57] TTF invalid char 160
[0:00:00 - 57] TTF item bmp l=512 h=560 size=573440 zipsize=23381
[0:00:00 - 58] TTF invalid char 32
[0:00:00 - 58] TTF invalid char 160
[0:00:00 - 58] TTF item bmp l=512 h=560 size=573440 zipsize=23381
[0:00:00 - 58] TTF invalid char 32
[0:00:00 - 58] TTF invalid char 160
[0:00:00 - 58] TTF item bmp l=512 h=560 size=573440 zipsize=23381
[0:00:01 - 60] TTF invalid char 32
[0:00:01 - 60] TTF invalid char 160
[0:00:01 - 60] TTF invalid char 65440
[0:00:01 - 61] TTF invalid char 12288
[0:00:01 - 92] TTF char 16105 overflow 1 (width)
[0:00:03 - 199] TTF item bmp l=4080 h=4096 size=33423360 zipsize=4392801
[0:00:03 - 201] g_playfilm: vid/eversim.avi (FI_WIN + winfilm=2)
[0:00:03 - 204] vramload: g_texbuff alloc ok. Size (mb)=0
[0:00:06 - 364] g_playfilm stop=1
[0:00:06 - 364] g_playfilm: vid/intro.AVI (FI_WIN + winfilm=2)
[0:00:44 - 2677] g_playfilm stop=2
[0:00:44 - 2678] vramload: g_texbuff alloc ok. Size (mb)=10
[0:00:44 - 2695] bootgame
[0:00:45 - 2721] _fopen info carre :dat_8/ic_v5wa.dat
[0:00:45 - 2744] read base_mini:dat_8/gps_base.dam
[0:00:47 - 2844] g_face3d
[0:00:49 - 2960] Cgps baseinit done.
[0:00:49 - 2960] Accueil
[0:00:49 - 2960] Version: 6.92 E23-GNS
[0:00:49 - 2965] bootgameend
[0:00:49 - 2967] vramload: g_texbuff alloc ok. Size (mb)=16
[0:00:54 - 3260] _wintobmp: _winbmp11 newmodule. l=512 h=512
[0:00:54 - 3262] _wintobmp out=10223617
[0:01:05 - 3941] _fopen es_base :dat_6/gps_base.dat
[0:01:07 - 4067] mess=UNactiveapp
[0:01:07 - 4067] mess=UNactiveapp free ok
[0:01:07 - 4068] >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>unactive
[0:01:09 - 4170] mess=REactiveapp=1
[0:01:10 - 4242] mess=UNactiveapp
[0:01:10 - 4242] mess=UNactiveapp free ok
[0:01:10 - 4242] WM_QUIT
[0:01:10 - 4242] ======================== endsys completed ========================

[0:01:10 - 4242] Item cache size=18M (nb=115 keep=0M max=19M)


[0:01:10 - 4242] MALLOC=358M (nb=533 err=0 max=358M) / NOBJMAX=7328 (total=65536)
[0:01:10 - 4242] EXIT CODE=0 FRAME=4067 (67 sec)
[0:00:00 - 0]
[0:00:00 - 0]
[0:00:00 - 0]
[0:00:00 - 0]
[0:00:00 - 0]
[0:00:00 - 0]
[0:00:00 - 0]
[0:00:00 - 0]
[0:00:00 - 0]
***********************************************************************************
*****************************
[0:00:00 - 0]
***********************************************************************************
*****************************
[0:00:00 - 0]
***********************************************************************************
*****************************
[0:00:00 - 0]
***********************************************************************************
*****************************
[0:00:00 - 0]
***********************************************************************************
*****************************
[0:00:00 - 0]
***********************************************************************************
*****************************
[0:00:00 - 0]
***********************************************************************************
*****************************
[0:00:00 - 0]
***********************************************************************************
*****************************
[0:00:00 - 0]
[0:00:00 - 0] 2023/12/16 22:47:30
[0:00:00 - 0]
[0:00:00 - 0]
***********************************************************************************
*****************************
[0:00:00 - 0]
***********************************************************************************
*****************************
[0:00:00 - 0]
***********************************************************************************
*****************************
[0:00:00 - 0]
***********************************************************************************
*****************************
[0:00:00 - 0]
***********************************************************************************
*****************************
[0:00:00 - 0]
***********************************************************************************
*****************************
[0:00:00 - 0]
***********************************************************************************
*****************************
[0:00:00 - 0]
***********************************************************************************
*****************************
[0:00:00 - 0]
[0:00:00 - 0]
[0:00:00 - 0]
[0:00:00 - 0]
[0:00:00 - 0]
[0:00:00 - 0]
[0:00:00 - 0]
[0:00:00 - 0]
[0:00:00 - 0]
[0:00:00 - 0] mess=REactiveapp=0
[0:00:00 - 0] wininit ok
[0:00:00 - 0] progpath:
C:/Users/GigaPC/Downloads/Power.Revolution.2023.Edition/game/
[0:00:00 - 0] userpath:
C:/Users/GigaPC/Documents/Power.Revolution.2023.Edition/game/
[0:00:00 - 0] steam init callback: pc_lobbyinvited=-2147483648
[0:00:00 - 0] steam init callback: pc_over=-2147483648
[0:00:00 - 0] SteamAPI_Init() ok. Id=2392520
[0:00:00 - 0] STEAM BOOT OK
[0:00:00 - 0] -------------_geolmain-----------
[0:00:00 - 0] Game name: PAR 2023 SR /V=P23 ENGLISH SR /P=P23 ENGLISH SR
/M=40240001
[0:00:00 - 0] APP Version: 6.92.0.0
[0:00:00 - 0] REG Version: 0.1.2.3
[0:00:00 - 0] EXE Version: 0.1.2.3
[0:00:00 - 0] Date: 2023/12/16 22:47:30
[0:00:00 - 0] GEOL X64 Interface VS17 (Thu Jul 6 20:27:08 2023), build (Jul 11
2023 15:16:37)
[0:00:00 - 0] OS version: 6.2 -64b (USER)
[0:00:00 - 0] App lang: us
[0:00:00 - 0] Nb cores: 8
[0:00:00 - 0] VRAM rate=2977265804 size=36259614
[0:00:00 - 0] Mainthread id=16140
[0:00:00 - 0] gsk=09876543210
[0:00:00 - 0] astru LO err=-3
[0:00:00 - 0] r_update httprequest failed (up). Error=-404
[0:00:00 - 0] reg=0/987654321
[0:00:00 - 0] memory using GC_CACHE_ITEMS
[0:00:00 - 0] Game ram to allocate (MB) =1600
[0:00:00 - 0] Myalloc: block=400 Mb
[0:00:00 - 0] Myalloc: block=400 Mb
[0:00:00 - 0] Myalloc: block=400 Mb
[0:00:00 - 0] Myalloc: block=400 Mb
[0:00:00 - 0] Myalloc: Total (Mb) = 1599 / Nb blocks = 4
[0:00:00 - 0] Physic ram (Mb) = 16313
[0:00:00 - 0] init screen...
[0:00:00 - 0] init display settings...
[0:00:00 - 0] Screenres: 1920x1080 c=32
[0:00:00 - 0] init display settings done
[0:00:00 - 0] init white bitmap...
[0:00:00 - 0] init white bitmap done
[0:00:00 - 0] init video3d card...
[0:00:00 - 0] --- OpenGL Info
[0:00:00 - 0] Renderer: NVIDIA GeForce GTX 1660 SUPER/PCIe/SSE2 / OV:4.6.0 NVIDIA
546.17 / SV:4.60 NVIDIA
[0:00:00 - 0] Max combined textures supported = 192
[0:00:00 - 0] Max textures supported = 32
[0:00:00 - 0] Max textures size = 32768
[0:00:00 - 0] Vertex Shader : max attributs = 16 | max uniform components = 4096
[0:00:00 - 0] Fragment Shader : max uniform components = 4096
[0:00:00 - 0] Texture compression formats: 23
[0:00:00 - 0] 3dcard: NVIDIA
[0:00:00 - 0] Vram size (Mb)= 6144 / avail= 6106
[0:00:00 - 0] ---
[0:00:00 - 0] init shaders...
[0:00:00 - 0] >>>default shader
[0:00:00 - 0] >>>fast shader
[0:00:00 - 0] >>>morph shader
[0:00:00 - 0] >>>water shader
[0:00:00 - 0] >>>normal map shader
[0:00:00 - 0] >>>shadow volume shader
[0:00:00 - 0] Shaders initialisation done
[0:00:00 - 0] ########## setvideo=0 (L=1920 H=1080 B=32 FULLSCREEN)
[0:00:00 - 0] init video3d card done
[0:00:00 - 0] huge bmp OK
[0:00:00 - 0] ====> vrambig=1
[0:00:00 - 0] Directsound init ok. Buffer size=32768
[0:00:00 - 0] mxd=0
[0:00:00 - 2] inivideo done
[0:00:00 - 2] ======================== inisys completed ========================
[0:00:00 - 2] >>>>initobj: Nb=65536 Sizeof=1096 Total=68 Mb
[0:00:00 - 3] >>>fin initobj=65536
[0:00:00 - 4] g_lang=2
[0:00:00 - 11] dat_8/
[0:00:01 - 76] TTF invalid char 32
[0:00:01 - 76] TTF invalid char 160
[0:00:01 - 78] TTF item bmp l=512 h=560 size=573440 zipsize=23381
[0:00:01 - 78] TTF invalid char 32
[0:00:01 - 78] TTF invalid char 160
[0:00:01 - 79] TTF item bmp l=512 h=560 size=573440 zipsize=23381
[0:00:01 - 79] TTF invalid char 32
[0:00:01 - 79] TTF invalid char 160
[0:00:01 - 80] TTF item bmp l=512 h=560 size=573440 zipsize=23381
[0:00:01 - 82] TTF invalid char 32
[0:00:01 - 82] TTF invalid char 160
[0:00:01 - 82] TTF invalid char 65440
[0:00:01 - 84] TTF invalid char 12288
[0:00:02 - 123] TTF char 16105 overflow 1 (width)
[0:00:03 - 234] TTF item bmp l=4080 h=4096 size=33423360 zipsize=4392801
[0:00:04 - 251] g_playfilm: vid/eversim.avi (FI_WIN + winfilm=2)
[0:00:04 - 259] vramload: g_texbuff alloc ok. Size (mb)=0
[0:00:04 - 286] g_playfilm stop=2
[0:00:04 - 287] g_playfilm: vid/intro.AVI (FI_WIN + winfilm=2)
[0:00:04 - 292] g_playfilm stop=2
[0:00:04 - 293] vramload: g_texbuff alloc ok. Size (mb)=10
[0:00:05 - 349] bootgame
[0:00:06 - 376] _fopen info carre :dat_8/ic_v5wa.dat
[0:00:06 - 399] read base_mini:dat_8/gps_base.dam
[0:00:08 - 491] g_face3d
[0:00:10 - 620] Cgps baseinit done.
[0:00:10 - 620] Accueil
[0:00:10 - 623] Version: 6.92 E23-GNS
[0:00:10 - 625] bootgameend
[0:00:10 - 630] vramload: g_texbuff alloc ok. Size (mb)=16
[0:00:12 - 760] mess=UNactiveapp
[0:00:12 - 760] mess=UNactiveapp free ok
[0:00:12 - 762] >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>unactive
[0:00:15 - 908] mess=REactiveapp=1
[0:00:16 - 990] mess=UNactiveapp
[0:00:16 - 990] mess=UNactiveapp free ok
[0:00:16 - 990] WM_QUIT
[0:00:16 - 990] ======================== endsys completed ========================
[0:00:16 - 990] Item cache size=15M (nb=74 keep=0M max=15M)
[0:00:16 - 990] MALLOC=319M (nb=470 err=0 max=325M) / NOBJMAX=7328 (total=65536)
[0:00:16 - 990] EXIT CODE=0 FRAME=759 (12 sec)
[0:00:00 - 0]
[0:00:00 - 0]
[0:00:00 - 0]
[0:00:00 - 0]
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[0:00:00 - 0]
[0:00:00 - 0] 2023/12/16 22:49:54
[0:00:00 - 0]
[0:00:00 - 0]
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[0:00:00 - 0]
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[0:00:00 - 0]
[0:00:00 - 0]
[0:00:00 - 0]
[0:00:00 - 0]
[0:00:00 - 0] mess=REactiveapp=0
[0:00:00 - 0] wininit ok
[0:00:00 - 0] progpath:
C:/Users/GigaPC/Downloads/Power.Revolution.2023.Edition/game/
[0:00:00 - 0] userpath:
C:/Users/GigaPC/Documents/Power.Revolution.2023.Edition/game/
[0:00:00 - 0] STEAM BOOT INLINE ERROR . Err=-981
[0:00:00 - 0]
[0:00:00 - 0]
[0:00:00 - 0]
[0:00:00 - 0]
[0:00:00 - 0]
[0:00:00 - 0]
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[0:00:00 - 0]
[0:00:00 - 0] 2023/12/16 22:50:2
[0:00:00 - 0]
[0:00:00 - 0]
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[0:00:00 - 0]
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[0:00:00 - 0]
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[0:00:00 - 0]
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[0:00:00 - 0]
[0:00:00 - 0]
[0:00:00 - 0]
[0:00:00 - 0]
[0:00:00 - 0]
[0:00:00 - 0]
[0:00:00 - 0]
[0:00:00 - 0]
[0:00:00 - 0]
[0:00:00 - 0] mess=REactiveapp=0
[0:00:00 - 0] wininit ok
[0:00:00 - 0] progpath:
C:/Users/GigaPC/Downloads/Power.Revolution.2023.Edition/game/
[0:00:00 - 0] userpath:
C:/Users/GigaPC/Documents/Power.Revolution.2023.Edition/game/
[0:00:00 - 0] steam init callback: pc_lobbyinvited=-2147483648
[0:00:00 - 0] steam init callback: pc_over=-2147483648
[0:00:00 - 0] SteamAPI_Init() ok. Id=2392520
[0:00:00 - 0] STEAM BOOT OK
[0:00:00 - 0] -------------_geolmain-----------
[0:00:00 - 0] Game name: PAR 2023 SR /V=P23 ENGLISH SR /P=P23 ENGLISH SR
/M=40240001
[0:00:00 - 0] APP Version: 6.92.0.0
[0:00:00 - 0] REG Version: 0.1.2.3
[0:00:00 - 0] EXE Version: 0.1.2.3
[0:00:00 - 0] Date: 2023/12/16 22:50:2
[0:00:00 - 0] GEOL X64 Interface VS17 (Thu Jul 6 20:27:08 2023), build (Jul 11
2023 15:16:37)
[0:00:00 - 0] OS version: 6.2 -64b (USER)
[0:00:00 - 0] App lang: pt
[0:00:00 - 0] Nb cores: 8
[0:00:00 - 0] VRAM rate=2977265804 size=36259614
[0:00:00 - 0] Mainthread id=11268
[0:00:00 - 0] gsk=09876543210
[0:00:00 - 0] astru LO err=-3
[0:00:00 - 0] r_update httprequest failed (up). Error=-404
[0:00:00 - 0] reg=0/987654321
[0:00:00 - 0] memory using GC_CACHE_ITEMS
[0:00:00 - 0] Game ram to allocate (MB) =1600
[0:00:00 - 0] Myalloc: block=400 Mb
[0:00:00 - 0] Myalloc: block=400 Mb
[0:00:00 - 0] Myalloc: block=400 Mb
[0:00:00 - 0] Myalloc: block=400 Mb
[0:00:00 - 0] Myalloc: Total (Mb) = 1599 / Nb blocks = 4
[0:00:00 - 0] Physic ram (Mb) = 16313
[0:00:00 - 0] init screen...
[0:00:00 - 0] init display settings...
[0:00:00 - 0] Screenres: 1920x1080 c=32
[0:00:00 - 0] init display settings done
[0:00:00 - 0] init white bitmap...
[0:00:00 - 0] init white bitmap done
[0:00:00 - 0] init video3d card...
[0:00:00 - 0] --- OpenGL Info
[0:00:00 - 0] Renderer: NVIDIA GeForce GTX 1660 SUPER/PCIe/SSE2 / OV:4.6.0 NVIDIA
546.17 / SV:4.60 NVIDIA
[0:00:00 - 0] Max combined textures supported = 192
[0:00:00 - 0] Max textures supported = 32
[0:00:00 - 0] Max textures size = 32768
[0:00:00 - 0] Vertex Shader : max attributs = 16 | max uniform components = 4096
[0:00:00 - 0] Fragment Shader : max uniform components = 4096
[0:00:00 - 0] Texture compression formats: 23
[0:00:00 - 0] 3dcard: NVIDIA
[0:00:00 - 0] Vram size (Mb)= 6144 / avail= 6106
[0:00:00 - 0] ---
[0:00:00 - 0] init shaders...
[0:00:00 - 0] >>>default shader
[0:00:00 - 0] >>>fast shader
[0:00:00 - 0] >>>morph shader
[0:00:00 - 0] >>>water shader
[0:00:00 - 0] >>>normal map shader
[0:00:00 - 0] >>>shadow volume shader
[0:00:00 - 0] Shaders initialisation done
[0:00:00 - 0] ########## setvideo=0 (L=1920 H=1080 B=32 FULLSCREEN)
[0:00:00 - 0] init video3d card done
[0:00:00 - 0] huge bmp OK
[0:00:00 - 0] ====> vrambig=1
[0:00:00 - 1] Directsound init ok. Buffer size=32768
[0:00:00 - 1] mxd=0
[0:00:00 - 1] inivideo done
[0:00:00 - 1] ======================== inisys completed ========================
[0:00:00 - 1] >>>>initobj: Nb=65536 Sizeof=1096 Total=68 Mb
[0:00:00 - 1] >>>fin initobj=65536
[0:00:00 - 2] g_lang=2
[0:00:00 - 7] dat_8/
[0:00:01 - 71] TTF invalid char 32
[0:00:01 - 71] TTF invalid char 160
[0:00:01 - 72] TTF item bmp l=512 h=560 size=573440 zipsize=23381
[0:00:01 - 72] TTF invalid char 32
[0:00:01 - 72] TTF invalid char 160
[0:00:01 - 73] TTF item bmp l=512 h=560 size=573440 zipsize=23381
[0:00:01 - 73] TTF invalid char 32
[0:00:01 - 74] TTF invalid char 160
[0:00:01 - 74] TTF item bmp l=512 h=560 size=573440 zipsize=23381
[0:00:01 - 76] TTF invalid char 32
[0:00:01 - 77] TTF invalid char 160
[0:00:01 - 77] TTF invalid char 65440
[0:00:01 - 77] TTF invalid char 12288
[0:00:01 - 110] TTF char 16105 overflow 1 (width)
[0:00:03 - 217] TTF item bmp l=4080 h=4096 size=33423360 zipsize=4392801
[0:00:04 - 241] g_playfilm: vid/eversim.avi (FI_WIN + winfilm=2)
[0:00:04 - 245] vramload: g_texbuff alloc ok. Size (mb)=0
[0:00:04 - 294] g_playfilm stop=2
[0:00:04 - 295] g_playfilm: vid/intro.AVI (FI_WIN + winfilm=2)
[0:00:04 - 298] g_playfilm stop=2
[0:00:05 - 301] vramload: g_texbuff alloc ok. Size (mb)=10
[0:00:06 - 410] bootgame
[0:00:06 - 418] mess=UNactiveapp
[0:00:06 - 418] mess=UNactiveapp free ok
[0:00:06 - 418] >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>unactive
[0:00:08 - 508] mess=REactiveapp=1
[0:00:12 - 725] >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>reactive
[0:00:12 - 749] _fopen info carre :dat_8/ic_v5wa.dat
[0:00:12 - 772] read base_mini:dat_8/gps_base.dam
[0:00:14 - 864] g_face3d
[0:00:16 - 976] Cgps baseinit done.
[0:00:16 - 976] Accueil
[0:00:16 - 976] Version: 6.92 E23-GNS
[0:00:16 - 981] bootgameend
[0:00:16 - 984] vramload: g_texbuff alloc ok. Size (mb)=16
[0:00:23 - 1429] _fopen Csavegame load :GenMSantos4000_1.sav
[0:00:35 - 2129] contgame scenar=4000 date=05/01/2023 dur�e=4jours
[0:00:35 - 2129] lod=3
[0:00:35 - 2131] reset frontieres
[0:00:36 - 2197] <<<<<<<<<<<<< CLRALL >>>>>>>>>>>> mode=2
[0:00:36 - 2197] <<<<< clrtex(-5) >>>>> vram avail (mb)=4897 frametime=1889
[0:00:36 - 2198] ->cleared: size=51029876 nb=39 (remaining entries=0 with
keep=0 bmpvram=0) Free entries=1023 Vram avail (mb)=4953
[0:00:36 - 2198] t_clrwintex=-5
[0:00:36 - 2198] ->clrwintex vram avail (mb)=4953
[0:00:36 - 2198] free all vtx=1108
[0:00:36 - 2200] ->freevtx vram avail (mb)=4955
[0:00:36 - 2200] ->free all mshzip=0
[0:00:36 - 2201] MALLOC=427M (nb=18135 err=0 max=427M)
[0:00:36 - 2201] <<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>
[0:00:36 - 2219] vramload: g_texbuff alloc ok. Size (mb)=16
[0:00:49 - 2983] _wintobmp: _winbmp11 newmodule. l=512 h=512
[0:00:49 - 2986] _wintobmp out=11141121
[0:01:40 - 6034] mess=UNactiveapp
[0:01:40 - 6034] mess=UNactiveapp free ok
[0:01:40 - 6034] >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>unactive
[0:01:43 - 6227] mess=REactiveapp=2
[0:01:46 - 6361] mess=UNactiveapp
[0:01:46 - 6361] mess=UNactiveapp free ok
[0:01:46 - 6361] WM_QUIT
[0:01:46 - 6361] ======================== endsys completed ========================

[0:01:46 - 6361] Item cache size=26M (nb=279 keep=0M max=27M)


[0:01:46 - 6361] MALLOC=420M (nb=18958 err=0 max=458M) / NOBJMAX=13069
(total=65536)
[0:01:46 - 6361] EXIT CODE=0 FRAME=5726 (95 sec)
[0:00:00 - 0]
[0:00:00 - 0]
[0:00:00 - 0]
[0:00:00 - 0]
[0:00:00 - 0]
[0:00:00 - 0]
[0:00:00 - 0]
[0:00:00 - 0]
[0:00:00 - 0]
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[0:00:00 - 0]
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[0:00:00 - 0]
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[0:00:00 - 0]
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[0:00:00 - 0]
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[0:00:00 - 0]
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[0:00:00 - 0]
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[0:00:00 - 0]
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[0:00:00 - 0]
[0:00:00 - 0] 2023/12/16 23:8:57
[0:00:00 - 0]
[0:00:00 - 0]
***********************************************************************************
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[0:00:00 - 0]
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[0:00:00 - 0]
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[0:00:00 - 0]
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[0:00:00 - 0]
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[0:00:00 - 0]
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[0:00:00 - 0]
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[0:00:00 - 0]
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[0:00:00 - 0]
[0:00:00 - 0]
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[0:00:00 - 0]
[0:00:00 - 0]
[0:00:00 - 0]
[0:00:00 - 0]
[0:00:00 - 0]
[0:00:00 - 0] mess=REactiveapp=0
[0:00:00 - 0] wininit ok
[0:00:00 - 0] progpath:
C:/Users/GigaPC/Downloads/Power.Revolution.2023.Edition/game/
[0:00:00 - 0] userpath:
C:/Users/GigaPC/Documents/Power.Revolution.2023.Edition/game/
[0:00:00 - 0] STEAM BOOT INLINE ERROR . Err=-981
[0:00:00 - 0]
[0:00:00 - 0]
[0:00:00 - 0]
[0:00:00 - 0]
[0:00:00 - 0]
[0:00:00 - 0]
[0:00:00 - 0]
[0:00:00 - 0]
[0:00:00 - 0]
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[0:00:00 - 0]
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[0:00:00 - 0]
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[0:00:00 - 0]
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[0:00:00 - 0]
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[0:00:00 - 0]
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[0:00:00 - 0]
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[0:00:00 - 0]
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[0:00:00 - 0]
[0:00:00 - 0] 2023/12/16 23:14:41
[0:00:00 - 0]
[0:00:00 - 0]
***********************************************************************************
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[0:00:00 - 0]
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[0:00:00 - 0]
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[0:00:00 - 0]
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[0:00:00 - 0]
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[0:00:00 - 0]
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[0:00:00 - 0]
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[0:00:00 - 0]
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*****************************
[0:00:00 - 0]
[0:00:00 - 0]
[0:00:00 - 0]
[0:00:00 - 0]
[0:00:00 - 0]
[0:00:00 - 0]
[0:00:00 - 0]
[0:00:00 - 0]
[0:00:00 - 0]
[0:00:00 - 0] mess=REactiveapp=0
[0:00:00 - 0] wininit ok
[0:00:00 - 0] progpath:
C:/Users/GigaPC/Downloads/Power.Revolution.2023.Edition/game/
[0:00:00 - 0] userpath:
C:/Users/GigaPC/Documents/Power.Revolution.2023.Edition/game/
[0:00:00 - 0] steam init callback: pc_lobbyinvited=-2147483648
[0:00:00 - 0] steam init callback: pc_over=-2147483648
[0:00:00 - 0] SteamAPI_Init() ok. Id=2392520
[0:00:00 - 0] STEAM BOOT OK
[0:00:00 - 0] -------------_geolmain-----------
[0:00:00 - 0] Game name: PAR 2023 SR /V=P23 MU SR /P=P23 MU SR /M=40240001
[0:00:00 - 0] APP Version: 6.92.0.0
[0:00:00 - 0] REG Version: 0.1.2.3
[0:00:00 - 0] EXE Version: 0.1.2.3
[0:00:00 - 0] Date: 2023/12/16 23:14:41
[0:00:00 - 0] GEOL X64 Interface VS17 (Thu Jul 6 20:27:08 2023), build (Jul 11
2023 15:16:37)
[0:00:00 - 0] OS version: 6.2 -64b (USER)
[0:00:00 - 0] App lang: pt
[0:00:00 - 0] Nb cores: 8
[0:00:00 - 0] VRAM rate=3206424049 size=36259614
[0:00:00 - 0] Mainthread id=9660
[0:00:00 - 0] gsk=09876543210
[0:00:00 - 0] astru LO err=-3
[0:00:00 - 0] r_update httprequest failed (up). Error=-404
[0:00:00 - 0] reg=0/987654321
[0:00:00 - 0] memory using GC_CACHE_ITEMS
[0:00:00 - 0] Game ram to allocate (MB) =1600
[0:00:00 - 0] Myalloc: block=400 Mb
[0:00:00 - 0] Myalloc: block=400 Mb
[0:00:00 - 0] Myalloc: block=400 Mb
[0:00:00 - 0] Myalloc: block=400 Mb
[0:00:00 - 0] Myalloc: Total (Mb) = 1599 / Nb blocks = 4
[0:00:00 - 0] Physic ram (Mb) = 16313
[0:00:00 - 0] init screen...
[0:00:00 - 0] init display settings...
[0:00:00 - 0] Screenres: 1920x1080 c=32
[0:00:00 - 0] init display settings done
[0:00:00 - 0] init white bitmap...
[0:00:00 - 0] init white bitmap done
[0:00:00 - 0] init video3d card...
[0:00:00 - 0] --- OpenGL Info
[0:00:00 - 0] Renderer: NVIDIA GeForce GTX 1660 SUPER/PCIe/SSE2 / OV:4.6.0 NVIDIA
546.17 / SV:4.60 NVIDIA
[0:00:00 - 0] Max combined textures supported = 192
[0:00:00 - 0] Max textures supported = 32
[0:00:00 - 0] Max textures size = 32768
[0:00:00 - 0] Vertex Shader : max attributs = 16 | max uniform components = 4096
[0:00:00 - 0] Fragment Shader : max uniform components = 4096
[0:00:00 - 0] Texture compression formats: 23
[0:00:00 - 0] 3dcard: NVIDIA
[0:00:00 - 0] Vram size (Mb)= 6144 / avail= 6106
[0:00:00 - 0] ---
[0:00:00 - 0] init shaders...
[0:00:00 - 0] >>>default shader
[0:00:00 - 0] >>>fast shader
[0:00:00 - 0] >>>morph shader
[0:00:00 - 0] >>>water shader
[0:00:00 - 0] >>>normal map shader
[0:00:00 - 0] >>>shadow volume shader
[0:00:00 - 0] Shaders initialisation done
[0:00:00 - 0] ########## setvideo=0 (L=1920 H=1080 B=32 FULLSCREEN)
[0:00:00 - 0] init video3d card done
[0:00:00 - 0] huge bmp OK
[0:00:00 - 0] ====> vrambig=1
[0:00:00 - 1] Directsound init ok. Buffer size=32768
[0:00:00 - 1] mxd=0
[0:00:00 - 1] inivideo done
[0:00:00 - 1] ======================== inisys completed ========================
[0:00:00 - 1] >>>>initobj: Nb=65536 Sizeof=1096 Total=68 Mb
[0:00:00 - 2] >>>fin initobj=65536
[0:00:00 - 9] g_lang=11
[0:00:00 - 15] dat_8/
[0:00:01 - 66] TTF invalid char 32
[0:00:01 - 67] TTF invalid char 160
[0:00:01 - 67] TTF item bmp l=512 h=560 size=573440 zipsize=23381
[0:00:01 - 67] TTF invalid char 32
[0:00:01 - 67] TTF invalid char 160
[0:00:01 - 67] TTF item bmp l=512 h=560 size=573440 zipsize=23381
[0:00:01 - 68] TTF invalid char 32
[0:00:01 - 68] TTF invalid char 160
[0:00:01 - 68] TTF item bmp l=512 h=560 size=573440 zipsize=23381
[0:00:01 - 71] TTF invalid char 32
[0:00:01 - 71] TTF invalid char 160
[0:00:01 - 73] TTF invalid char 65440
[0:00:01 - 73] TTF invalid char 12288
[0:00:01 - 115] TTF char 16105 overflow 1 (width)
[0:00:03 - 225] TTF item bmp l=4080 h=4096 size=33423360 zipsize=4392801
[0:00:03 - 239] g_playfilm: vid/eversim.avi (FI_WIN + winfilm=2)
[0:00:04 - 249] vramload: g_texbuff alloc ok. Size (mb)=0
[0:00:06 - 408] g_playfilm stop=1
[0:00:06 - 408] g_playfilm: vid/intro.AVI (FI_WIN + winfilm=2)
[0:00:14 - 898] g_playfilm stop=2
[0:00:15 - 901] vramload: g_texbuff alloc ok. Size (mb)=10
[0:00:15 - 958] bootgame
[0:00:16 - 984] _fopen info carre :dat_8/ic_v5wa.dat
[0:00:16 - 1005] read base_mini:dat_8/gps_base.dam
[0:00:18 - 1096] g_face3d
[0:00:23 - 1414] Cgps baseinit done.
[0:00:23 - 1414] Accueil
[0:00:23 - 1416] Vers�o: 6.92 E23-GNS
[0:00:23 - 1421] bootgameend
[0:00:23 - 1426] vramload: g_texbuff alloc ok. Size (mb)=16
[0:00:39 - 2383] _fopen Csavegame load :GenMSantos4000_1.sav
[0:00:51 - 3062] contgame scenar=4000 date=05/01/2023 dur�e=4jours
[0:00:51 - 3063] lod=3
[0:00:51 - 3068] reset frontieres
[0:00:52 - 3133] <<<<<<<<<<<<< CLRALL >>>>>>>>>>>> mode=2
[0:00:52 - 3133] <<<<< clrtex(-5) >>>>> vram avail (mb)=5050 frametime=3130
[0:00:52 - 3134] ->cleared: size=53151316 nb=40 (remaining entries=0 with
keep=0 bmpvram=0) Free entries=1023 Vram avail (mb)=5108
[0:00:52 - 3134] t_clrwintex=-5
[0:00:52 - 3134] ->clrwintex vram avail (mb)=5108
[0:00:52 - 3134] free all vtx=1118
[0:00:52 - 3136] ->freevtx vram avail (mb)=5121
[0:00:52 - 3136] ->free all mshzip=0
[0:00:52 - 3136] MALLOC=427M (nb=18137 err=0 max=427M)
[0:00:52 - 3136] <<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>
[0:00:52 - 3155] vramload: g_texbuff alloc ok. Size (mb)=16
[0:01:05 - 3913] _wintobmp: _winbmp11 newmodule. l=512 h=512
[0:01:05 - 3916] _wintobmp out=11141121
[0:35:45 - 128740] mess=UNactiveapp
[0:35:45 - 128740] mess=UNactiveapp free ok
[0:35:45 - 128740] >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>unactive
[0:35:47 - 128863] mess=REactiveapp=1
[0:35:49 - 128958] mess=UNactiveapp
[0:35:49 - 128958] mess=UNactiveapp free ok
[0:35:49 - 128958] WM_QUIT
[0:35:49 - 128958] ======================== endsys completed
========================
[0:35:49 - 128958] Item cache size=87M (nb=1027 keep=0M max=87M)
[0:35:49 - 128958] MALLOC=482M (nb=19831 err=0 max=507M) / NOBJMAX=26393
(total=65536)
[0:35:49 - 128958] EXIT CODE=0 FRAME=128737 (2145 sec)
[0:00:00 - 0]
[0:00:00 - 0]
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[0:00:00 - 0]
[0:00:00 - 0] 2023/12/16 23:54:21
[0:00:00 - 0]
[0:00:00 - 0]
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[0:00:00 - 0]
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[0:00:00 - 0]
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[0:00:00 - 0]
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[0:00:00 - 0]
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[0:00:00 - 0]
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[0:00:00 - 0]
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[0:00:00 - 0]
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[0:00:00 - 0]
[0:00:00 - 0]
[0:00:00 - 0]
[0:00:00 - 0]
[0:00:00 - 0]
[0:00:00 - 0]
[0:00:00 - 0]
[0:00:00 - 0]
[0:00:00 - 0]
[0:00:00 - 0] mess=REactiveapp=0
[0:00:00 - 0] wininit ok
[0:00:00 - 0] progpath:
C:/Users/GigaPC/Downloads/Power.Revolution.2023.Edition/game/
[0:00:00 - 0] userpath:
C:/Users/GigaPC/Documents/Power.Revolution.2023.Edition/game/
[0:00:00 - 0] steam init callback: pc_lobbyinvited=-2147483648
[0:00:00 - 0] steam init callback: pc_over=-2147483648
[0:00:00 - 0] SteamAPI_Init() ok. Id=2392520
[0:00:00 - 0] STEAM BOOT OK
[0:00:00 - 0] -------------_geolmain-----------
[0:00:00 - 0] Game name: PAR 2023 SR /V=P23 MU SR /P=P23 MU SR /M=40240001
[0:00:00 - 0] APP Version: 6.92.0.0
[0:00:00 - 0] REG Version: 0.1.2.3
[0:00:00 - 0] EXE Version: 0.1.2.3
[0:00:00 - 0] Date: 2023/12/16 23:54:21
[0:00:00 - 0] GEOL X64 Interface VS17 (Thu Jul 6 20:27:08 2023), build (Jul 11
2023 15:16:37)
[0:00:00 - 0] OS version: 6.2 -64b (USER)
[0:00:00 - 0] App lang: pt
[0:00:00 - 0] Nb cores: 8
[0:00:00 - 0] VRAM rate=3206424049 size=36259614
[0:00:00 - 0] Mainthread id=8932
[0:00:00 - 0] gsk=09876543210
[0:00:00 - 0] astru LO err=-3
[0:00:00 - 0] r_update httprequest failed (up). Error=-404
[0:00:00 - 0] reg=0/987654321
[0:00:00 - 0] memory using GC_CACHE_ITEMS
[0:00:00 - 0] Game ram to allocate (MB) =1600
[0:00:00 - 0] Myalloc: block=400 Mb
[0:00:00 - 0] Myalloc: block=400 Mb
[0:00:00 - 0] Myalloc: block=400 Mb
[0:00:00 - 0] Myalloc: block=400 Mb
[0:00:00 - 0] Myalloc: Total (Mb) = 1599 / Nb blocks = 4
[0:00:00 - 0] Physic ram (Mb) = 16313
[0:00:00 - 0] init screen...
[0:00:00 - 0] init display settings...
[0:00:00 - 0] Screenres: 1920x1080 c=32
[0:00:00 - 0] init display settings done
[0:00:00 - 0] init white bitmap...
[0:00:00 - 0] init white bitmap done
[0:00:00 - 0] init video3d card...
[0:00:00 - 0] --- OpenGL Info
[0:00:00 - 0] Renderer: NVIDIA GeForce GTX 1660 SUPER/PCIe/SSE2 / OV:4.6.0 NVIDIA
546.17 / SV:4.60 NVIDIA
[0:00:00 - 0] Max combined textures supported = 192
[0:00:00 - 0] Max textures supported = 32
[0:00:00 - 0] Max textures size = 32768
[0:00:00 - 0] Vertex Shader : max attributs = 16 | max uniform components = 4096
[0:00:00 - 0] Fragment Shader : max uniform components = 4096
[0:00:00 - 0] Texture compression formats: 23
[0:00:00 - 0] 3dcard: NVIDIA
[0:00:00 - 0] Vram size (Mb)= 6144 / avail= 6106
[0:00:00 - 0] ---
[0:00:00 - 0] init shaders...
[0:00:00 - 0] >>>default shader
[0:00:00 - 0] >>>fast shader
[0:00:00 - 0] >>>morph shader
[0:00:00 - 0] >>>water shader
[0:00:00 - 0] >>>normal map shader
[0:00:00 - 0] >>>shadow volume shader
[0:00:00 - 0] Shaders initialisation done
[0:00:00 - 0] ########## setvideo=0 (L=1920 H=1080 B=32 FULLSCREEN)
[0:00:00 - 0] init video3d card done
[0:00:00 - 0] huge bmp OK
[0:00:00 - 0] ====> vrambig=1
[0:00:00 - 0] Directsound init ok. Buffer size=32768
[0:00:00 - 0] mxd=0
[0:00:00 - 1] inivideo done
[0:00:00 - 1] ======================== inisys completed ========================
[0:00:00 - 1] >>>>initobj: Nb=65536 Sizeof=1096 Total=68 Mb
[0:00:00 - 2] >>>fin initobj=65536
[0:00:00 - 3] g_lang=11
[0:00:00 - 7] dat_8/
[0:00:01 - 71] TTF invalid char 32
[0:00:01 - 71] TTF invalid char 160
[0:00:01 - 72] TTF item bmp l=512 h=560 size=573440 zipsize=23381
[0:00:01 - 72] TTF invalid char 32
[0:00:01 - 73] TTF invalid char 160
[0:00:01 - 73] TTF item bmp l=512 h=560 size=573440 zipsize=23381
[0:00:01 - 73] TTF invalid char 32
[0:00:01 - 74] TTF invalid char 160
[0:00:01 - 74] TTF item bmp l=512 h=560 size=573440 zipsize=23381
[0:00:01 - 76] TTF invalid char 32
[0:00:01 - 76] TTF invalid char 160
[0:00:01 - 76] TTF invalid char 65440
[0:00:01 - 77] TTF invalid char 12288
[0:00:01 - 109] TTF char 16105 overflow 1 (width)
[0:00:03 - 215] TTF item bmp l=4080 h=4096 size=33423360 zipsize=4392801
[0:00:03 - 238] g_playfilm: vid/eversim.avi (FI_WIN + winfilm=2)
[0:00:04 - 243] vramload: g_texbuff alloc ok. Size (mb)=0
[0:00:04 - 272] g_playfilm stop=2
[0:00:04 - 272] g_playfilm: vid/intro.AVI (FI_WIN + winfilm=2)
[0:00:04 - 276] g_playfilm stop=2
[0:00:04 - 279] vramload: g_texbuff alloc ok. Size (mb)=10
[0:00:06 - 395] mess=UNactiveapp
[0:00:06 - 395] mess=UNactiveapp free ok
[0:00:06 - 395] >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>unactive
[0:00:08 - 509] mess=REactiveapp=1
[0:00:08 - 509] >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>reactive
[0:00:08 - 509] bootgame
[0:00:08 - 538] _fopen info carre :dat_8/ic_v5wa.dat
[0:00:09 - 562] read base_mini:dat_8/gps_base.dam
[0:00:11 - 662] g_face3d
[0:00:11 - 671] mess=UNactiveapp
[0:00:11 - 671] mess=UNactiveapp free ok
[0:00:11 - 671] >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>unactive
[0:00:13 - 780] mess=REactiveapp=2
[0:00:13 - 780] >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>reactive
[0:00:14 - 893] Cgps baseinit done.
[0:00:14 - 893] Accueil
[0:00:14 - 893] Vers�o: 6.92 E23-GNS
[0:00:14 - 898] bootgameend
[0:00:15 - 902] vramload: g_texbuff alloc ok. Size (mb)=16
[0:00:29 - 1742] Vers�o: 6.92 E23-GNS
[0:00:36 - 2193] _fopen Csavegame load :GenMSantos4000_1.sav
[0:00:44 - 2696] mess=UNactiveapp
[0:00:44 - 2696] mess=UNactiveapp free ok
[0:00:45 - 2702] >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>unactive
[0:00:56 - 3388] mess=REactiveapp=3
[0:00:56 - 3388] >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>reactive
[0:00:59 - 3569] contgame scenar=4000 date=05/01/2023 dur�e=4jours
[0:00:59 - 3569] lod=3
[0:00:59 - 3583] reset frontieres
[0:01:00 - 3646] <<<<<<<<<<<<< CLRALL >>>>>>>>>>>> mode=2
[0:01:00 - 3646] <<<<< clrtex(-5) >>>>> vram avail (mb)=5067 frametime=2729
[0:01:00 - 3647] ->cleared: size=53913460 nb=43 (remaining entries=0 with
keep=0 bmpvram=0) Free entries=1023 Vram avail (mb)=5125
[0:01:00 - 3647] t_clrwintex=-5
[0:01:00 - 3647] ->clrwintex vram avail (mb)=5125
[0:01:00 - 3647] free all vtx=1124
[0:01:00 - 3648] ->freevtx vram avail (mb)=5137
[0:01:00 - 3648] ->free all mshzip=0
[0:01:00 - 3648] MALLOC=427M (nb=18141 err=0 max=427M)
[0:01:00 - 3648] <<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>
[0:01:01 - 3665] vramload: g_texbuff alloc ok. Size (mb)=16
[0:01:13 - 4427] _wintobmp: _winbmp11 newmodule. l=512 h=512
[0:01:13 - 4430] _wintobmp out=11141121
[0:02:38 - 9529] mess=UNactiveapp
[0:02:38 - 9529] mess=UNactiveapp free ok
[0:02:38 - 9530] >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>unactive
[0:02:42 - 9774] mess=REactiveapp=4
[0:02:42 - 9774] >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>reactive
[0:03:10 - 11454] mess=UNactiveapp
[0:03:10 - 11454] mess=UNactiveapp free ok
[0:03:10 - 11454] >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>unactive
[0:03:31 - 12715] mess=REactiveapp=5
[0:03:31 - 12715] >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>reactive
[0:04:48 - 17323] mess=UNactiveapp
[0:04:48 - 17323] mess=UNactiveapp free ok
[0:04:49 - 17342] >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>unactive
[0:04:54 - 17681] mess=REactiveapp=6
[0:04:54 - 17681] >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>reactive
[0:12:28 - 44920] Curseur construction : On a un curseur de construction sans le
builder :Tentative de r�cup�ration effectuer
[0:12:40 - 45619] Curseur construction : On a un curseur de construction sans le
builder :Tentative de r�cup�ration effectuer
[0:12:46 - 45976] Curseur construction : On a un curseur de construction sans le
builder :Tentative de r�cup�ration effectuer
[0:13:02 - 46938] Curseur construction : On a un curseur de construction sans le
builder :Tentative de r�cup�ration effectuer
[0:13:07 - 47252] mess=UNactiveapp
[0:13:07 - 47252] mess=UNactiveapp free ok
[0:13:07 - 47252] >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>unactive
[0:13:10 - 47451] mess=REactiveapp=7
[0:13:10 - 47451] >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>reactive
[0:13:12 - 47531] mess=UNactiveapp
[0:13:12 - 47531] mess=UNactiveapp free ok
[0:13:12 - 47531] >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>unactive
[0:13:23 - 48235] mess=REactiveapp=8
[0:13:23 - 48235] >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>reactive
[0:15:24 - 55492] Curseur construction : On a un curseur de construction sans le
builder :Tentative de r�cup�ration effectuer
[0:20:34 - 74044] mess=UNactiveapp
[0:20:34 - 74045] mess=UNactiveapp free ok
[0:20:34 - 74045] >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>unactive
[0:20:49 - 74989] mess=REactiveapp=9
[0:20:49 - 74989] >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>reactive
[0:21:53 - 78804] <<<<< clrtex(-1) >>>>> vram avail (mb)=4091 frametime=74176
[0:21:53 - 78804] ->cleared: size=356796740 nb=910 (remaining entries=113 with
keep=4 bmpvram=0) Free entries=910 Vram avail (mb)=4445
[0:25:42 - 92539] Curseur construction : On a un curseur de construction sans le
builder :Tentative de r�cup�ration effectuer
[0:25:51 - 93119] Curseur construction : On a un curseur de construction sans le
builder :Tentative de r�cup�ration effectuer
[0:26:10 - 94218] Curseur construction : On a un curseur de construction sans le
builder :Tentative de r�cup�ration effectuer
[0:26:32 - 95569] Curseur construction : On a un curseur de construction sans le
builder :Tentative de r�cup�ration effectuer
[0:28:31 - 102668] mess=UNactiveapp
[0:28:31 - 102668] mess=UNactiveapp free ok
[0:28:31 - 102668] >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>unactive
[0:29:06 - 104810] mess=REactiveapp=10
[0:29:06 - 104810] >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>reactive
[0:31:25 - 113109] mess=UNactiveapp
[0:31:25 - 113109] mess=UNactiveapp free ok
[0:31:25 - 113109] >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>unactive
[0:31:37 - 113847] mess=REactiveapp=11
[0:31:37 - 113847] >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>reactive
[0:31:45 - 114322] ach: ACH_25 = 1
[0:37:45 - 135953] <<<<< clrtex(-1) >>>>> vram avail (mb)=4266 frametime=128445
[0:37:45 - 135953] ->cleared: size=172564676 nb=714 (remaining entries=309
with keep=4 bmpvram=0) Free entries=714 Vram avail (mb)=4421
[0:38:39 - 139146] traitement_lawpack law_id=211300 , evolkeeper=544283
[0:38:39 - 139146] traitement_lawpack all=0 , num_resol=0
[0:39:33 - 142392] mess=UNactiveapp
[0:39:33 - 142393] mess=UNactiveapp free ok
[0:39:33 - 142393] >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>unactive
[0:39:37 - 142651] mess=REactiveapp=12
[0:39:37 - 142651] >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>reactive
[0:44:06 - 158762] ach: ACH_45 = 1
[0:44:10 - 159008] ach: ACH_18 = 1
[0:49:31 - 178313] Curseur construction : On a un curseur de construction sans le
builder :Tentative de r�cup�ration effectuer
[0:51:45 - 186358] Curseur construction : On a un curseur de construction sans le
builder :Tentative de r�cup�ration effectuer
[0:51:52 - 186769] mess=UNactiveapp
[0:51:52 - 186769] mess=UNactiveapp free ok
[0:51:52 - 186769] >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>unactive
[0:51:55 - 186917] mess=REactiveapp=13
[0:51:55 - 186918] >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>reactive
[0:51:56 - 187011] mess=UNactiveapp
[0:51:56 - 187011] mess=UNactiveapp free ok
[0:51:56 - 187011] >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>unactive
[0:52:00 - 187220] mess=REactiveapp=14
[0:52:00 - 187220] >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>reactive
[0:53:01 - 190877] Curseur construction : On a un curseur de construction sans le
builder :Tentative de r�cup�ration effectuer
[0:53:24 - 192299] Curseur construction : On a un curseur de construction sans le
builder :Tentative de r�cup�ration effectuer
[0:53:54 - 194059] Curseur construction : On a un curseur de construction sans le
builder :Tentative de r�cup�ration effectuer
[0:55:43 - 200613] <<<<< clrtex(-1) >>>>> vram avail (mb)=4097 frametime=192487
[0:55:43 - 200613] ->cleared: size=291725632 nb=854 (remaining entries=169
with keep=4 bmpvram=0) Free entries=854 Vram avail (mb)=4366
[0:55:56 - 201413] stop_thread ?
[0:55:56 - 201413] stop_thread Ok
[0:55:56 - 201413] endgame1
[0:55:56 - 201414] endgame2
[0:55:56 - 201414] endgame3-a
[0:55:56 - 201414] endgame3-b
[0:55:56 - 201414] endgame4
[0:55:56 - 201414] reset frontieres
[0:55:56 - 201415] endgame5
[0:55:57 - 201453] endgame6
[0:55:57 - 201453] endgame7
[0:55:57 - 201453] endgame8
[0:55:57 - 201454] bootgame
[0:55:58 - 201481] _fopen info carre :dat_8/ic_v5wa.dat
[0:55:58 - 201501] read base_mini:dat_8/gps_base.dam
[0:55:59 - 201595] g_face3d
[0:56:05 - 201950] Cgps baseinit done.
[0:56:05 - 201959] Accueil
[0:56:05 - 201959] mess=UNactiveapp
[0:56:05 - 201959] mess=UNactiveapp free ok
[0:56:06 - 201960] >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>unactive
[0:56:13 - 202389] mess=REactiveapp=15
[0:56:14 - 202490] mess=UNactiveapp
[0:56:14 - 202490] mess=UNactiveapp free ok
[0:56:14 - 202490] WM_QUIT
[0:56:14 - 202490] ======================== endsys completed
========================
[0:56:14 - 202490] Item cache size=130M (nb=1771 keep=1M max=138M)
[0:56:14 - 202490] MALLOC=452M (nb=2594 err=0 max=564M) / NOBJMAX=59047
(total=65536)
[0:56:14 - 202490] EXIT CODE=0 FRAME=193835 (3230 sec)
[0:00:00 - 0]
[0:00:00 - 0]
[0:00:00 - 0]
[0:00:00 - 0]
[0:00:00 - 0]
[0:00:00 - 0]
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[0:00:00 - 0]
***********************************************************************************
*****************************
[0:00:00 - 0]
***********************************************************************************
*****************************
[0:00:00 - 0]
***********************************************************************************
*****************************
[0:00:00 - 0]
***********************************************************************************
*****************************
[0:00:00 - 0]
***********************************************************************************
*****************************
[0:00:00 - 0]
***********************************************************************************
*****************************
[0:00:00 - 0]
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*****************************
[0:00:00 - 0]
***********************************************************************************
*****************************
[0:00:00 - 0]
[0:00:00 - 0] 2023/12/17 1:36:46
[0:00:00 - 0]
[0:00:00 - 0]
***********************************************************************************
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[0:00:00 - 0]
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[0:00:00 - 0]
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[0:00:00 - 0]
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[0:00:00 - 0]
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[0:00:00 - 0]
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[0:00:00 - 0]
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[0:00:00 - 0]
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[0:00:00 - 0]
[0:00:00 - 0]
[0:00:00 - 0]
[0:00:00 - 0]
[0:00:00 - 0]
[0:00:00 - 0]
[0:00:00 - 0]
[0:00:00 - 0]
[0:00:00 - 0]
[0:00:00 - 0] mess=REactiveapp=0
[0:00:00 - 0] wininit ok
[0:00:00 - 0] progpath:
C:/Users/GigaPC/Downloads/Power.Revolution.2023.Edition/game/
[0:00:00 - 0] userpath:
C:/Users/GigaPC/Documents/Power.Revolution.2023.Edition/game/
[0:00:00 - 0] steam init callback: pc_lobbyinvited=-2147483648
[0:00:00 - 0] steam init callback: pc_over=-2147483648
[0:00:00 - 0] SteamAPI_Init() ok. Id=2392520
[0:00:00 - 0] STEAM BOOT OK
[0:00:00 - 0] -------------_geolmain-----------
[0:00:00 - 0] Game name: PAR 2023 SR /V=P23 MU SR /P=P23 MU SR /M=40240001
[0:00:00 - 0] APP Version: 6.92.0.0
[0:00:00 - 0] REG Version: 0.1.2.3
[0:00:00 - 0] EXE Version: 0.1.2.3
[0:00:00 - 0] Date: 2023/12/17 1:36:47
[0:00:00 - 0] GEOL X64 Interface VS17 (Thu Jul 6 20:27:08 2023), build (Jul 11
2023 15:16:37)
[0:00:00 - 0] OS version: 6.2 -64b (USER)
[0:00:00 - 0] App lang: pt
[0:00:00 - 0] Nb cores: 8
[0:00:00 - 0] VRAM rate=3206424049 size=36259614
[0:00:00 - 0] Mainthread id=16168
[0:00:00 - 0] gsk=09876543210
[0:00:00 - 0] astru LO err=-3
[0:00:00 - 0] r_update httprequest failed (up). Error=-404
[0:00:00 - 0] reg=0/987654321
[0:00:00 - 0] memory using GC_CACHE_ITEMS
[0:00:00 - 0] Game ram to allocate (MB) =1600
[0:00:00 - 0] Myalloc: block=400 Mb
[0:00:00 - 0] Myalloc: block=400 Mb
[0:00:00 - 0] Myalloc: block=400 Mb
[0:00:00 - 0] Myalloc: block=400 Mb
[0:00:00 - 0] Myalloc: Total (Mb) = 1599 / Nb blocks = 4
[0:00:00 - 0] Physic ram (Mb) = 16313
[0:00:00 - 0] init screen...
[0:00:00 - 0] init display settings...
[0:00:00 - 0] Screenres: 1920x1080 c=32
[0:00:00 - 0] init display settings done
[0:00:00 - 0] init white bitmap...
[0:00:00 - 0] init white bitmap done
[0:00:00 - 0] init video3d card...
[0:00:00 - 0] --- OpenGL Info
[0:00:00 - 0] Renderer: NVIDIA GeForce GTX 1660 SUPER/PCIe/SSE2 / OV:4.6.0 NVIDIA
546.17 / SV:4.60 NVIDIA
[0:00:00 - 0] Max combined textures supported = 192
[0:00:00 - 0] Max textures supported = 32
[0:00:00 - 0] Max textures size = 32768
[0:00:00 - 0] Vertex Shader : max attributs = 16 | max uniform components = 4096
[0:00:00 - 0] Fragment Shader : max uniform components = 4096
[0:00:00 - 0] Texture compression formats: 23
[0:00:00 - 0] 3dcard: NVIDIA
[0:00:00 - 0] Vram size (Mb)= 6144 / avail= 6106
[0:00:00 - 0] ---
[0:00:00 - 0] init shaders...
[0:00:00 - 0] >>>default shader
[0:00:00 - 0] >>>fast shader
[0:00:00 - 0] >>>morph shader
[0:00:00 - 0] >>>water shader
[0:00:00 - 0] >>>normal map shader
[0:00:00 - 0] >>>shadow volume shader
[0:00:00 - 0] Shaders initialisation done
[0:00:00 - 0] ########## setvideo=0 (L=1920 H=1080 B=32 FULLSCREEN)
[0:00:00 - 0] init video3d card done
[0:00:00 - 0] huge bmp OK
[0:00:00 - 0] ====> vrambig=1
[0:00:00 - 2] Directsound init ok. Buffer size=32768
[0:00:00 - 2] mxd=0
[0:00:00 - 4] inivideo done
[0:00:00 - 4] ======================== inisys completed ========================
[0:00:00 - 4] >>>>initobj: Nb=65536 Sizeof=1096 Total=68 Mb
[0:00:00 - 5] >>>fin initobj=65536
[0:00:00 - 13] g_lang=11
[0:00:00 - 19] mess=UNactiveapp
[0:00:00 - 19] mess=UNactiveapp free ok
[0:00:07 - 465] mess=REactiveapp=1
[0:00:32 - 1961] mess=UNactiveapp
[0:00:32 - 1961] mess=UNactiveapp free ok
[0:00:34 - 2069] mess=REactiveapp=2
[0:00:35 - 2101] mess=UNactiveapp
[0:00:35 - 2101] mess=UNactiveapp free ok
[0:00:37 - 2250] mess=REactiveapp=3
[0:00:40 - 2451] mess=UNactiveapp
[0:00:40 - 2451] mess=UNactiveapp free ok
[0:00:42 - 2521] mess=REactiveapp=4
[0:00:42 - 2541] mess=UNactiveapp
[0:00:42 - 2541] mess=UNactiveapp free ok
[0:00:43 - 2595] mess=REactiveapp=5
[0:00:43 - 2619] mess=UNactiveapp
[0:00:43 - 2619] mess=UNactiveapp free ok
[0:00:49 - 2960] mess=REactiveapp=6
[0:00:52 - 3162] mess=UNactiveapp
[0:00:52 - 3162] mess=UNactiveapp free ok
[0:00:53 - 3208] mess=REactiveapp=7
[0:00:53 - 3227] mess=UNactiveapp
[0:00:53 - 3227] mess=UNactiveapp free ok
[0:00:58 - 3494] mess=REactiveapp=8
[0:00:59 - 3556] mess=UNactiveapp
[0:00:59 - 3556] mess=UNactiveapp free ok
[0:01:03 - 3824] mess=REactiveapp=9
[0:01:05 - 3901] mess=UNactiveapp
[0:01:05 - 3901] mess=UNactiveapp free ok
[0:01:05 - 3926] mess=REactiveapp=10
[0:01:06 - 4002] mess=UNactiveapp
[0:01:06 - 4002] mess=UNactiveapp free ok
[0:01:06 - 4002] WM_QUIT
[0:01:06 - 4002] ======================== endsys completed ========================

[0:01:06 - 4002] Item cache size=0M (nb=0 keep=0M max=0M)


[0:01:06 - 4002] MALLOC=78M (nb=15 err=0 max=78M) / NOBJMAX=67 (total=65536)
[0:01:06 - 4002] EXIT CODE=0 FRAME=15 (0 sec)

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