Last Exception
Last Exception
><root>
<report><version>2</version><sessionid>8937ffff6665a34165ebc4db</
sessionid><type>desync</type><sku>ea.maxis.sims4_64.15.pc</sku><createtime>2024-03-
08 23:12:07</createtime><buildsignature>Local.Unknown.Unknown.1.105.345.1020-
1.300.000.179.Release</buildsignature><categoryid>tunable.py:1465</
categoryid><desyncid>8937ffff6665a34165ebc4db</desyncid><systemconfig/
><screenshot/><desyncdata>[cjiang] Error occurred within the tag named
'possible_actions' (value: L) (TunableMinimumLengthError) Traceback (most
recent call last): File "T:\InGame\Gameplay\Scripts\Core\
sims4\utils.py", line 179, in wrapper File "T:\InGame\Gameplay\Scripts\
Server\areaserver.py", line 167, in c_api_server_init_tick File "T:\
InGame\Gameplay\Scripts\Core\sims4\core_services.py", line 164, in
start_service_tick File "T:\InGame\Gameplay\Scripts\Core\sims4\
service_manager.py", line 340, in start_single_service File "T:\InGame\
Gameplay\Scripts\Core\sims4\tuning\instance_manager.py", line 158, in
update_incremental_start File "T:\InGame\Gameplay\Scripts\Core\sims4\
tuning\instance_manager.py", line 205, in _execute_gen File "T:\InGame\
Gameplay\Scripts\Core\sims4\tuning\instance_manager.py", line 252, in
_execute_func_and_calculate_time File "C:\Sims 4 Python Script Workspace
(3.7)\My Script Mods\RPO_Collection_M00_CoreLibrary_REQUIRED_v2.962\Scripts\
Lumpinou_RPO3_Injector\Lumpinou_RPO_Injector.py", line 6, in _inject
File "C:\Sims 4 Python Script Workspace (3.7)\My Script Mods\
RPO_Collection_M00_CoreLibrary_REQUIRED_v2.962\Scripts\
Lumpinou_RPO3_Injections.py", line 230, in
lumpinou__WHW_PregWishImpact_inject_loots_to_inherited_loots File "C:\
Users\eduar\OneDrive\Documentos\Electronic Arts\The Sims 4\Mods\
Grumpy_Iconic_Active_Modeling_Career_Free_Edition_ENG_ES_FR_RU_DE_CHS_CHT_POL_PL_PO
R_BR.ts4script\Grumpy_ModellingActiveCareer.py", line 10, in _inject
return new_function(target_function, *args, **kwargs) File "C:\Users\
eduar\OneDrive\Documentos\Electronic Arts\The Sims 4\Mods\
Grumpy_Iconic_Active_Modeling_Career_Free_Edition_ENG_ES_FR_RU_DE_CHS_CHT_POL_PL_PO
R_BR.ts4script\Grumpy_ModellingActiveCareer.py", line 121, in
Grumpy_ModellingActiveCareer_AddSuperAffordances_3
original(self) File "C:\Users\eduar\OneDrive\Documentos\Electronic Arts\
The Sims 4\Mods\
Grumpy_Iconic_Active_Modeling_Career_Free_Edition_ENG_ES_FR_RU_DE_CHS_CHT_POL_PL_PO
R_BR.ts4script\Grumpy_ModellingActiveCareer.py", line 10, in _inject
return new_function(target_function, *args, **kwargs) File "C:\Users\
eduar\OneDrive\Documentos\Electronic Arts\The Sims 4\Mods\
Grumpy_Iconic_Active_Modeling_Career_Free_Edition_ENG_ES_FR_RU_DE_CHS_CHT_POL_PL_PO
R_BR.ts4script\Grumpy_ModellingActiveCareer.py", line 102, in
Grumpy_ModellingActiveCareer_AddSuperAffordances_2
original(self) File "C:\Users\eduar\OneDrive\Documentos\Electronic Arts\
The Sims 4\Mods\
Grumpy_Iconic_Active_Modeling_Career_Free_Edition_ENG_ES_FR_RU_DE_CHS_CHT_POL_PL_PO
R_BR.ts4script\Grumpy_ModellingActiveCareer.py", line 10, in _inject
return new_function(target_function, *args, **kwargs) File "C:\Users\
eduar\OneDrive\Documentos\Electronic Arts\The Sims 4\Mods\
Grumpy_Iconic_Active_Modeling_Career_Free_Edition_ENG_ES_FR_RU_DE_CHS_CHT_POL_PL_PO
R_BR.ts4script\Grumpy_ModellingActiveCareer.py", line 83, in
Grumpy_ModellingActiveCareer_AddSuperAffordances_1
original(self) File "C:\Users\eduar\OneDrive\Documentos\Electronic Arts\
The Sims 4\Mods\
Grumpy_Iconic_Active_Modeling_Career_Free_Edition_ENG_ES_FR_RU_DE_CHS_CHT_POL_PL_PO
R_BR.ts4script\Grumpy_ModellingActiveCareer.py", line 10, in _inject
return new_function(target_function, *args, **kwargs) File "C:\Users\
eduar\OneDrive\Documentos\Electronic Arts\The Sims 4\Mods\
Grumpy_Iconic_Active_Modeling_Career_Free_Edition_ENG_ES_FR_RU_DE_CHS_CHT_POL_PL_PO
R_BR.ts4script\Grumpy_ModellingActiveCareer.py", line 63, in
Grumpy_ModellingActiveCareer_AddMixer_163702 original(self)
File "C:\Users\eduar\OneDrive\Documentos\Electronic Arts\The Sims 4\Mods\
Grumpy_Iconic_Active_Modeling_Career_Free_Edition_ENG_ES_FR_RU_DE_CHS_CHT_POL_PL_PO
R_BR.ts4script\Grumpy_ModellingActiveCareer.py", line 10, in _inject
return new_function(target_function, *args, **kwargs) File "C:\Users\
eduar\OneDrive\Documentos\Electronic Arts\The Sims 4\Mods\
Grumpy_Iconic_Active_Modeling_Career_Free_Edition_ENG_ES_FR_RU_DE_CHS_CHT_POL_PL_PO
R_BR.ts4script\Grumpy_ModellingActiveCareer.py", line 44, in
Grumpy_ModellingActiveCareer_AddMixer_24508 original(self)
File "C:\Users\eduar\OneDrive\Documentos\Electronic Arts\The Sims 4\Mods\
Grumpy_Iconic_Active_Modeling_Career_Free_Edition_ENG_ES_FR_RU_DE_CHS_CHT_POL_PL_PO
R_BR.ts4script\Grumpy_ModellingActiveCareer.py", line 10, in _inject
return new_function(target_function, *args, **kwargs) File "C:\Users\
eduar\OneDrive\Documentos\Electronic Arts\The Sims 4\Mods\
Grumpy_Iconic_Active_Modeling_Career_Free_Edition_ENG_ES_FR_RU_DE_CHS_CHT_POL_PL_PO
R_BR.ts4script\Grumpy_ModellingActiveCareer.py", line 24, in
Grumpy_ModellingActiveCareer_AddPhoneAffordances
original(self) File "T:\InGame\Gameplay\Scripts\Core\sims4\tuning\
instance_manager.py", line 567, in load_data_into_class_instances File
"T:\InGame\Gameplay\Scripts\Core\sims4\tuning\serialization.py", line 664, in
load_from_xml File "T:\InGame\Gameplay\Scripts\Core\sims4\tuning\
serialization.py", line 709, in feed File "T:\InGame\Gameplay\Scripts\
Core\sims4\tuning\serialization.py", line 753, in _load_node File "T:\
InGame\Gameplay\Scripts\Core\sims4\tuning\serialization.py", line 813, in
_load_tunable File "T:\InGame\Gameplay\Scripts\Core\sims4\tuning\
tunable.py", line 1465, in
load_etree_node sims4.tuning.tunable_errors.TunableMinimumLengthErrorrtim=
0 Client Session Time: 106.97 Num Save Errors: 0 Num
Load Errors: 0 Current Game State: 0x96d01090
LoadingScreenActiveFlag: 1 Origin Version: 13,140,0,5653
Modded: True SystemInfo: Windows 11 10.0.22621 GPU: Intel(R) Iris(R)
Xe Graphics igdumdim64.dll 30.0.100.9805, GUID: D7B78E66-D909-11CF-B051-
F1E1AEC2D335 </desyncdata></report>
<report><version>2</version><sessionid>8937ffff6665a34165ebc4db</
sessionid><type>desync</type><sku>ea.maxis.sims4_64.15.pc</sku><createtime>2024-03-
08 23:12:07</createtime><buildsignature>Local.Unknown.Unknown.1.105.345.1020-
1.300.000.179.Release</buildsignature><categoryid>tunable.py:1465</
categoryid><desyncid>8937ffff6665a34165ebc4db</desyncid><systemconfig/
><screenshot/><desyncdata>[manus] Exception while finalizing tuning for <class
'sims4.tuning.instances.Lumpinou_RPO_M15_ShowRels_PickerInt'>.
(TunableMinimumLengthError) Traceback (most recent call
last): File "T:\InGame\Gameplay\Scripts\Core\sims4\utils.py",
line 179, in wrapper File "T:\InGame\Gameplay\Scripts\Server\
areaserver.py", line 167, in c_api_server_init_tick File "T:\InGame\
Gameplay\Scripts\Core\sims4\core_services.py", line 164, in
start_service_tick File "T:\InGame\Gameplay\Scripts\Core\sims4\
service_manager.py", line 340, in start_single_service File "T:\InGame\
Gameplay\Scripts\Core\sims4\tuning\instance_manager.py", line 158, in
update_incremental_start File "T:\InGame\Gameplay\Scripts\Core\sims4\
tuning\instance_manager.py", line 205, in _execute_gen File "T:\InGame\
Gameplay\Scripts\Core\sims4\tuning\instance_manager.py", line 252, in
_execute_func_and_calculate_time File "C:\Sims 4 Python Script Workspace
(3.7)\My Script Mods\RPO_Collection_M00_CoreLibrary_REQUIRED_v2.962\Scripts\
Lumpinou_RPO3_Injector\Lumpinou_RPO_Injector.py", line 6, in _inject
File "C:\Sims 4 Python Script Workspace (3.7)\My Script Mods\
RPO_Collection_M00_CoreLibrary_REQUIRED_v2.962\Scripts\
Lumpinou_RPO3_Injections.py", line 230, in
lumpinou__WHW_PregWishImpact_inject_loots_to_inherited_loots File "C:\
Users\eduar\OneDrive\Documentos\Electronic Arts\The Sims 4\Mods\
Grumpy_Iconic_Active_Modeling_Career_Free_Edition_ENG_ES_FR_RU_DE_CHS_CHT_POL_PL_PO
R_BR.ts4script\Grumpy_ModellingActiveCareer.py", line 10, in _inject
return new_function(target_function, *args, **kwargs) File "C:\Users\
eduar\OneDrive\Documentos\Electronic Arts\The Sims 4\Mods\
Grumpy_Iconic_Active_Modeling_Career_Free_Edition_ENG_ES_FR_RU_DE_CHS_CHT_POL_PL_PO
R_BR.ts4script\Grumpy_ModellingActiveCareer.py", line 121, in
Grumpy_ModellingActiveCareer_AddSuperAffordances_3
original(self) File "C:\Users\eduar\OneDrive\Documentos\Electronic Arts\
The Sims 4\Mods\
Grumpy_Iconic_Active_Modeling_Career_Free_Edition_ENG_ES_FR_RU_DE_CHS_CHT_POL_PL_PO
R_BR.ts4script\Grumpy_ModellingActiveCareer.py", line 10, in _inject
return new_function(target_function, *args, **kwargs) File "C:\Users\
eduar\OneDrive\Documentos\Electronic Arts\The Sims 4\Mods\
Grumpy_Iconic_Active_Modeling_Career_Free_Edition_ENG_ES_FR_RU_DE_CHS_CHT_POL_PL_PO
R_BR.ts4script\Grumpy_ModellingActiveCareer.py", line 102, in
Grumpy_ModellingActiveCareer_AddSuperAffordances_2
original(self) File "C:\Users\eduar\OneDrive\Documentos\Electronic Arts\
The Sims 4\Mods\
Grumpy_Iconic_Active_Modeling_Career_Free_Edition_ENG_ES_FR_RU_DE_CHS_CHT_POL_PL_PO
R_BR.ts4script\Grumpy_ModellingActiveCareer.py", line 10, in _inject
return new_function(target_function, *args, **kwargs) File "C:\Users\
eduar\OneDrive\Documentos\Electronic Arts\The Sims 4\Mods\
Grumpy_Iconic_Active_Modeling_Career_Free_Edition_ENG_ES_FR_RU_DE_CHS_CHT_POL_PL_PO
R_BR.ts4script\Grumpy_ModellingActiveCareer.py", line 83, in
Grumpy_ModellingActiveCareer_AddSuperAffordances_1
original(self) File "C:\Users\eduar\OneDrive\Documentos\Electronic Arts\
The Sims 4\Mods\
Grumpy_Iconic_Active_Modeling_Career_Free_Edition_ENG_ES_FR_RU_DE_CHS_CHT_POL_PL_PO
R_BR.ts4script\Grumpy_ModellingActiveCareer.py", line 10, in _inject
return new_function(target_function, *args, **kwargs) File "C:\Users\
eduar\OneDrive\Documentos\Electronic Arts\The Sims 4\Mods\
Grumpy_Iconic_Active_Modeling_Career_Free_Edition_ENG_ES_FR_RU_DE_CHS_CHT_POL_PL_PO
R_BR.ts4script\Grumpy_ModellingActiveCareer.py", line 63, in
Grumpy_ModellingActiveCareer_AddMixer_163702 original(self)
File "C:\Users\eduar\OneDrive\Documentos\Electronic Arts\The Sims 4\Mods\
Grumpy_Iconic_Active_Modeling_Career_Free_Edition_ENG_ES_FR_RU_DE_CHS_CHT_POL_PL_PO
R_BR.ts4script\Grumpy_ModellingActiveCareer.py", line 10, in _inject
return new_function(target_function, *args, **kwargs) File "C:\Users\
eduar\OneDrive\Documentos\Electronic Arts\The Sims 4\Mods\
Grumpy_Iconic_Active_Modeling_Career_Free_Edition_ENG_ES_FR_RU_DE_CHS_CHT_POL_PL_PO
R_BR.ts4script\Grumpy_ModellingActiveCareer.py", line 44, in
Grumpy_ModellingActiveCareer_AddMixer_24508 original(self)
File "C:\Users\eduar\OneDrive\Documentos\Electronic Arts\The Sims 4\Mods\
Grumpy_Iconic_Active_Modeling_Career_Free_Edition_ENG_ES_FR_RU_DE_CHS_CHT_POL_PL_PO
R_BR.ts4script\Grumpy_ModellingActiveCareer.py", line 10, in _inject
return new_function(target_function, *args, **kwargs) File "C:\Users\
eduar\OneDrive\Documentos\Electronic Arts\The Sims 4\Mods\
Grumpy_Iconic_Active_Modeling_Career_Free_Edition_ENG_ES_FR_RU_DE_CHS_CHT_POL_PL_PO
R_BR.ts4script\Grumpy_ModellingActiveCareer.py", line 24, in
Grumpy_ModellingActiveCareer_AddPhoneAffordances
original(self) File "T:\InGame\Gameplay\Scripts\Core\sims4\tuning\
instance_manager.py", line 584, in load_data_into_class_instances File
"T:\InGame\Gameplay\Scripts\Core\sims4\tuning\serialization.py", line 664, in
load_from_xml File "T:\InGame\Gameplay\Scripts\Core\sims4\tuning\
serialization.py", line 709, in feed File "T:\InGame\Gameplay\Scripts\
Core\sims4\tuning\serialization.py", line 753, in _load_node File "T:\
InGame\Gameplay\Scripts\Core\sims4\tuning\serialization.py", line 814, in
_load_tunable File "T:\InGame\Gameplay\Scripts\Core\sims4\tuning\
tunable.py", line 1465, in
load_etree_node sims4.tuning.tunable_errors.TunableMinimumLengthErrorrtim=
0 Client Session Time: 106.97 Num Save Errors: 0 Num
Load Errors: 0 Current Game State: 0x96d01090
LoadingScreenActiveFlag: 1 Origin Version: 13,140,0,5653
Modded: True SystemInfo: Windows 11 10.0.22621 GPU: Intel(R) Iris(R)
Xe Graphics igdumdim64.dll 30.0.100.9805, GUID: D7B78E66-D909-11CF-B051-
F1E1AEC2D335 </desyncdata></report>
<report><version>2</version><sessionid>8937ffff6665a34165ebc4db</
sessionid><type>desync</type><sku>ea.maxis.sims4_64.15.pc</sku><createtime>2024-03-
08 23:12:53</createtime><buildsignature>Local.Unknown.Unknown.1.105.345.1020-
1.300.000.179.Release</buildsignature><categoryid>tunable_perf.py:62</
categoryid><desyncid>8937ffff6665a34165ebc4db</desyncid><systemconfig/
><screenshot/><desyncdata>[manus] Error during initialization of service
finalize_tuning_service. This will likely cause additional errors in the future.
(AttributeError: 'TuningAttrCleanupHelper' object attribute 'register_for_cleanup'
is read-only) Traceback (most recent call last): File
"T:\InGame\Gameplay\Scripts\Core\sims4\utils.py", line 179, in wrapper
File "T:\InGame\Gameplay\Scripts\Server\areaserver.py", line 167, in
c_api_server_init_tick File "T:\InGame\Gameplay\Scripts\Core\sims4\
core_services.py", line 164, in start_service_tick File "T:\InGame\
Gameplay\Scripts\Core\sims4\service_manager.py", line 359, in
start_single_service File "T:\InGame\Gameplay\Scripts\Core\sims4\tuning\
serialization.py", line 972, in start File "T:\InGame\Gameplay\Scripts\
Core\sims4\tuning\tunable_perf.py", line 62, in
perform_cleanup AttributeError: 'TuningAttrCleanupHelper' object attribute
'register_for_cleanup' is read-onlyrtim=0 Client Session Time: 106.97
Num Save Errors: 0 Num Load Errors: 0 Current Game State:
0x96d01090 LoadingScreenActiveFlag: 1 Origin Version:
13,140,0,5653 Modded: True SystemInfo: Windows 11 10.0.22621
GPU: Intel(R) Iris(R) Xe Graphics igdumdim64.dll 30.0.100.9805, GUID: D7B78E66-
D909-11CF-B051-F1E1AEC2D335 </desyncdata></report>
<report><version>2</version><sessionid>8937ffff6665a34165ebc4db</
sessionid><type>desync</type><sku>ea.maxis.sims4_64.15.pc</sku><createtime>2024-03-
08 23:13:28</createtime><buildsignature>Local.Unknown.Unknown.1.105.345.1020-
1.300.000.179.Release</buildsignature><categoryid>part.py:266</
categoryid><desyncid>8937ffff6665a34165ebc4db</desyncid><systemconfig/
><screenshot/><desyncdata>Exception in <function c_api_set_object_location_ex at
0x00007FF4A8C0B050>, args: (597872849498894964, 386203830651324172,
{84C12305F3B7274,1,World}, Transform(Vector3(436.138733, 174.710785, 387.305756),
Quaternion(0.000000, 0.000000, 0.000000, 1.000000)), 0, (0, 0), 0), kwargs:
{} KeyError('Unable to find joint b__subroot__9 on
object_bedSingleQA_02:0x055c125678de070c[7]') (KeyError: 'Unable to find joint
b__subroot__9 on object_bedSingleQA_02:0x055c125678de070c[7]') Traceback
(most recent call last): File "T:\InGame\Gameplay\Scripts\
Core\sims4\utils.py", line 183, in wrapper File "T:\InGame\Gameplay\
Scripts\Server\build_buy.py", line 1301, in c_api_set_object_location_ex
File "T:\InGame\Gameplay\Scripts\Server\objects\client_object_mixin.py", line 1569,
in set_parent File "T:\InGame\Gameplay\Scripts\Server\objects\
client_object_mixin.py", line 356, in location File "T:\InGame\Gameplay\
Scripts\Server\objects\client_object_mixin.py", line 411, in
set_location_without_distribution File "T:\InGame\Gameplay\Scripts\
Server\objects\part.py", line 826, in on_owner_location_changed File
"T:\InGame\Gameplay\Scripts\Server\objects\part.py", line 266, in
get_joint_transform KeyError: 'Unable to find joint b__subroot__9 on
object_bedSingleQA_02:0x055c125678de070c[7]'rtim=0 Client Session Time:
106.97 Num Save Errors: 0 Num Load Errors: 0 Current
Game State: 0x96d01090 LoadingScreenActiveFlag: 1 Origin
Version: 13,140,0,5653 Modded: True SystemInfo: Windows 11
10.0.22621 GPU: Intel(R) Iris(R) Xe Graphics igdumdim64.dll 30.0.100.9805, GUID:
D7B78E66-D909-11CF-B051-F1E1AEC2D335 </desyncdata></report>
<report><version>2</version><sessionid>8937ffff6665a34165ebc4db</
sessionid><type>desync</type><sku>ea.maxis.sims4_64.15.pc</sku><createtime>2024-03-
08 23:21:08</createtime><buildsignature>Local.Unknown.Unknown.1.105.345.1020-
1.300.000.179.Release</buildsignature><categoryid>caches.py:352</
categoryid><desyncid>8937ffff6665a34165ebc4db</desyncid><systemconfig/
><screenshot/><desyncdata>Exception in Sim Timeline: Exception hard-stopping
element (TypeError: 'NoneType' object is not iterable) Traceback (most
recent call last): File "T:\InGame\Gameplay\Scripts\Server\server\
client.py", line 263, in select_interaction File "T:\InGame\Gameplay\
Scripts\Server\interactions\choices.py", line 254, in select File "T:\
InGame\Gameplay\Scripts\Server\interactions\aop.py", line 243, in
test_and_execute File "T:\InGame\Gameplay\Scripts\Server\interactions\
aop.py", line 224, in execute File "T:\InGame\Gameplay\Scripts\Server\
interactions\aop.py", line 212, in execute_interaction File "T:\InGame\
Gameplay\Scripts\Server\interactions\interaction_queue.py", line 1356, in
append File "T:\InGame\Gameplay\Scripts\Lib\contextlib.py", line 119, in
__exit__ File "T:\InGame\Gameplay\Scripts\Server\interactions\
interaction_queue.py", line 901, in _head_change_watcher File "T:\
InGame\Gameplay\Scripts\Server\interactions\interaction_queue.py", line 985, in
_get_head File "T:\InGame\Gameplay\Scripts\Server\interactions\
interaction_queue.py", line 347, in get_next_unblocked_interaction File
"T:\InGame\Gameplay\Scripts\Server\interactions\base\super_interaction.py", line
3047, in get_sims_with_invalid_paths File "T:\InGame\Gameplay\Scripts\
Server\interactions\base\super_interaction.py", line 3003, in
_generate_connectivity File "T:\InGame\Gameplay\Scripts\Server\postures\
transition_sequence.py", line 1537, in compute_transition_connectivity
File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line
1584, in run_transitions File "T:\InGame\Gameplay\Scripts\Server\
postures\transition_sequence.py", line 3520, in _build_transitions File
"T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 3304, in
_build_and_log_transitions_for_sim File "T:\InGame\Gameplay\Scripts\
Server\postures\transition_sequence.py", line 3370, in
_build_transitions_for_sim File "T:\InGame\Gameplay\Scripts\Server\
postures\transition_sequence.py", line 2820, in get_transitions_for_sim
File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line
3006, in _get_transitions_for_sim File "postures\posture_graph.py", line
6583, in
postures.posture_graph.PostureGraphService.generate_connectivity_handles
File "postures\posture_graph.py", line 6383, in
postures.posture_graph.PostureGraphService._get_segmented_path_connectivity_handles
File "postures\posture_graph.py", line 645, in
generate_right_paths File "postures\posture_graph.py", line 4857, in
_right_path_gen File "postures\posture_graph.py", line 788, in
_shortest_path_gen File "T:\InGame\Gameplay\Scripts\Core\algos.py", line
121, in shortest_path_gen File "T:\InGame\Gameplay\Scripts\Core\
algos.py", line 121, in <listcomp> File "T:\InGame\Gameplay\
Scripts\Core\caches.py", line 352, in __missing__ File "postures\
posture_graph.py", line 4812, in
postures.posture_graph.PostureGraphService._right_path_gen.heuristic_fn_right &
#10; File "postures\posture_graph.py", line 4415, in
postures.posture_graph.PostureGraphService._get_destination_locations_for_estimate&
#13; File "T:\InGame\Gameplay\Scripts\Server\objects\part.py", line 555, in
_cache_and_return_position_and_routing_surface_for_posture File "T:\
InGame\Gameplay\Scripts\Server\objects\part.py", line 529, in
_get_position_and_routing_surface_for_posture_internal File "T:\InGame\
Gameplay\Scripts\Server\objects\part.py", line 492, in
_get_location_for_posture_internal AttributeError: 'NoneType' object has
no attribute 'world_transform' During handling of the above
exception, another exception occurred: Traceback (most recent
call last): File "T:\InGame\Gameplay\Scripts\Server\interactions\
interaction_queue.py", line 709, in
process_one_interaction_gen GeneratorExit During
handling of the above exception, another exception
occurred: Traceback (most recent call last): File
"T:\InGame\Gameplay\Scripts\Server\scheduling.py", line 662, in
_stop_element_tree File "T:\InGame\Gameplay\Scripts\Server\elements.py",
line 403, in _hard_stop File "T:\InGame\Gameplay\Scripts\Server\sims\
sim.py", line 4053, in _process_interaction_gen File "T:\InGame\
Gameplay\Scripts\Server\interactions\interaction_queue.py", line 711, in
process_one_interaction_gen File "T:\InGame\Gameplay\Scripts\Server\
interactions\interaction_queue.py", line 913, in remove_for_perform File
"T:\InGame\Gameplay\Scripts\Lib\contextlib.py", line 119, in __exit__
File "T:\InGame\Gameplay\Scripts\Server\interactions\interaction_queue.py", line
901, in _head_change_watcher File "T:\InGame\Gameplay\Scripts\Server\
interactions\interaction_queue.py", line 985, in _get_head File "T:\
InGame\Gameplay\Scripts\Server\interactions\interaction_queue.py", line 347, in
get_next_unblocked_interaction File "T:\InGame\Gameplay\Scripts\Server\
interactions\base\super_interaction.py", line 3047, in
get_sims_with_invalid_paths File "T:\InGame\Gameplay\Scripts\Server\
interactions\base\super_interaction.py", line 3003, in
_generate_connectivity File "T:\InGame\Gameplay\Scripts\Server\postures\
transition_sequence.py", line 1537, in compute_transition_connectivity
File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line
1584, in run_transitions File "T:\InGame\Gameplay\Scripts\Server\
postures\transition_sequence.py", line 3520, in _build_transitions File
"T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 3304, in
_build_and_log_transitions_for_sim File "T:\InGame\Gameplay\Scripts\
Server\postures\transition_sequence.py", line 3370, in
_build_transitions_for_sim File "T:\InGame\Gameplay\Scripts\Server\
postures\transition_sequence.py", line 2820, in get_transitions_for_sim
File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line
3006, in _get_transitions_for_sim File "postures\posture_graph.py", line
6583, in
postures.posture_graph.PostureGraphService.generate_connectivity_handles
File "postures\posture_graph.py", line 6383, in
postures.posture_graph.PostureGraphService._get_segmented_path_connectivity_handles
File "postures\posture_graph.py", line 645, in
generate_right_paths File "postures\posture_graph.py", line 4857, in
_right_path_gen File "postures\posture_graph.py", line 788, in
_shortest_path_gen File "T:\InGame\Gameplay\Scripts\Core\algos.py", line
121, in shortest_path_gen File "T:\InGame\Gameplay\Scripts\Core\
algos.py", line 121, in <listcomp> File "T:\InGame\Gameplay\
Scripts\Core\caches.py", line 352, in __missing__ File "postures\
posture_graph.py", line 4812, in
postures.posture_graph.PostureGraphService._right_path_gen.heuristic_fn_rightTypeEr
ror: 'NoneType' object is not iterablertim=0 Client Session Time:
106.97 Num Save Errors: 0 Num Load Errors: 0 Current
Game State: 0x96d01090 LoadingScreenActiveFlag: 1 Origin
Version: 13,140,0,5653 Modded: True SystemInfo: Windows 11
10.0.22621 GPU: Intel(R) Iris(R) Xe Graphics igdumdim64.dll 30.0.100.9805, GUID:
D7B78E66-D909-11CF-B051-F1E1AEC2D335 </desyncdata></report>
<report><version>2</version><sessionid>8937ffff6665a34165ebc4db</
sessionid><type>desync</type><sku>ea.maxis.sims4_64.15.pc</sku><createtime>2024-03-
08 23:21:17</createtime><buildsignature>Local.Unknown.Unknown.1.105.345.1020-
1.300.000.179.Release</buildsignature><categoryid>caches.py:352</
categoryid><desyncid>8937ffff6665a34165ebc4db</desyncid><systemconfig/
><screenshot/><desyncdata>Exception in Sim Timeline: Exception resuming Element
(TypeError: 'NoneType' object is not iterable) Traceback (most recent call
last): File "T:\InGame\Gameplay\Scripts\Server\scheduling.py", line 224,
in simulate File "T:\InGame\Gameplay\Scripts\Server\elements.py", line
385, in _resume File "T:\InGame\Gameplay\Scripts\Server\postures\
transition_sequence.py", line 4263, in do_transition_single File "T:\
InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 4214, in
_create_transition_interaction File "T:\InGame\Gameplay\Scripts\Server\
postures\transition_sequence.py", line 4107, in run_super_interaction
File "T:\InGame\Gameplay\Scripts\Server\interactions\base\super_interaction.py",
line 4577, in run_direct_gen File "T:\InGame\Gameplay\Scripts\Server\
interactions\interaction_queue.py", line 913, in remove_for_perform File
"T:\InGame\Gameplay\Scripts\Lib\contextlib.py", line 119, in __exit__
File "T:\InGame\Gameplay\Scripts\Server\interactions\interaction_queue.py", line
901, in _head_change_watcher File "T:\InGame\Gameplay\Scripts\Server\
interactions\interaction_queue.py", line 985, in _get_head File "T:\
InGame\Gameplay\Scripts\Server\interactions\interaction_queue.py", line 112, in
get_next_unblocked_interaction_cancel_incompatible File "T:\InGame\
Gameplay\Scripts\Server\interactions\base\super_interaction.py", line 3047, in
get_sims_with_invalid_paths File "T:\InGame\Gameplay\Scripts\Server\
interactions\base\super_interaction.py", line 3003, in
_generate_connectivity File "T:\InGame\Gameplay\Scripts\Server\postures\
transition_sequence.py", line 1537, in compute_transition_connectivity
File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line
1584, in run_transitions File "T:\InGame\Gameplay\Scripts\Server\
postures\transition_sequence.py", line 3520, in _build_transitions File
"T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 3304, in
_build_and_log_transitions_for_sim File "T:\InGame\Gameplay\Scripts\
Server\postures\transition_sequence.py", line 3370, in
_build_transitions_for_sim File "T:\InGame\Gameplay\Scripts\Server\
postures\transition_sequence.py", line 2820, in get_transitions_for_sim
File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line
3006, in _get_transitions_for_sim File "postures\posture_graph.py", line
6583, in
postures.posture_graph.PostureGraphService.generate_connectivity_handles
File "postures\posture_graph.py", line 6383, in
postures.posture_graph.PostureGraphService._get_segmented_path_connectivity_handles
File "postures\posture_graph.py", line 645, in
generate_right_paths File "postures\posture_graph.py", line 4857, in
_right_path_gen File "postures\posture_graph.py", line 788, in
_shortest_path_gen File "T:\InGame\Gameplay\Scripts\Core\algos.py", line
121, in shortest_path_gen File "T:\InGame\Gameplay\Scripts\Core\
algos.py", line 121, in <listcomp> File "T:\InGame\Gameplay\
Scripts\Core\caches.py", line 352, in __missing__ File "postures\
posture_graph.py", line 4812, in
postures.posture_graph.PostureGraphService._right_path_gen.heuristic_fn_rightTypeEr
ror: 'NoneType' object is not iterablertim=0 Client Session Time:
106.97 Num Save Errors: 0 Num Load Errors: 0 Current
Game State: 0x96d01090 LoadingScreenActiveFlag: 1 Origin
Version: 13,140,0,5653 Modded: True SystemInfo: Windows 11
10.0.22621 GPU: Intel(R) Iris(R) Xe Graphics igdumdim64.dll 30.0.100.9805, GUID:
D7B78E66-D909-11CF-B051-F1E1AEC2D335 </desyncdata></report>
<report><version>2</version><sessionid>8937ffff6665a34165ebc4db</
sessionid><type>desync</type><sku>ea.maxis.sims4_64.15.pc</sku><createtime>2024-03-
08 23:21:17</createtime><buildsignature>Local.Unknown.Unknown.1.105.345.1020-
1.300.000.179.Release</buildsignature><categoryid>posture_graph.py:4812</
categoryid><desyncid>8937ffff6665a34165ebc4db</desyncid><systemconfig/
><screenshot/><desyncdata>TODO: Exception thrown during Sim reset, possibly we
should be kicking the Sim out of the game. (TypeError: 'NoneType' object is not
iterable) Traceback (most recent call last): File
"T:\InGame\Gameplay\Scripts\Core\algos.py", line 121, in
shortest_path_gen File "T:\InGame\Gameplay\Scripts\Core\algos.py", line
121, in <listcomp> File "T:\InGame\Gameplay\Scripts\Core\
caches.py", line 352, in __missing__ File "postures\posture_graph.py",
line 4812, in
postures.posture_graph.PostureGraphService._right_path_gen.heuristic_fn_right &
#10;TypeError: 'NoneType' object is not iterablertim=0 Client Session
Time: 106.97 Num Save Errors: 0 Num Load Errors: 0
Current Game State: 0x96d01090 LoadingScreenActiveFlag: 1
Origin Version: 13,140,0,5653 Modded: True SystemInfo:
Windows 11 10.0.22621 GPU: Intel(R) Iris(R) Xe Graphics igdumdim64.dll
30.0.100.9805, GUID: D7B78E66-D909-11CF-B051-F1E1AEC2D335
</desyncdata></report>
<report><version>2</version><sessionid>8937ffff6665a34165ebc4db</
sessionid><type>desync</type><sku>ea.maxis.sims4_64.15.pc</sku><createtime>2024-03-
08 23:21:17</createtime><buildsignature>Local.Unknown.Unknown.1.105.345.1020-
1.300.000.179.Release</buildsignature><categoryid>posture_graph.py:4812</
categoryid><desyncid>8937ffff6665a34165ebc4db</desyncid><systemconfig/
><screenshot/><desyncdata>[sscholl] Exception processing ResetRecord:<,
reason:ResetReason.RESET_EXPECTED, stage:_Stage.INTERNAL_STATE_RESET,
being_processed:True, source:None, cause:None. This will result in a partially
reset object (TypeError: 'NoneType' object is not iterable) Traceback
(most recent call last): File "T:\InGame\Gameplay\Scripts\
Core\algos.py", line 121, in shortest_path_gen File "T:\InGame\Gameplay\
Scripts\Core\algos.py", line 121, in <listcomp> File "T:\InGame\
Gameplay\Scripts\Core\caches.py", line 352, in __missing__ File
"postures\posture_graph.py", line 4812, in
postures.posture_graph.PostureGraphService._right_path_gen.heuristic_fn_right &
#10;TypeError: 'NoneType' object is not iterablertim=0 Client Session
Time: 106.97 Num Save Errors: 0 Num Load Errors: 0
Current Game State: 0x96d01090 LoadingScreenActiveFlag: 1
Origin Version: 13,140,0,5653 Modded: True SystemInfo:
Windows 11 10.0.22621 GPU: Intel(R) Iris(R) Xe Graphics igdumdim64.dll
30.0.100.9805, GUID: D7B78E66-D909-11CF-B051-F1E1AEC2D335
</desyncdata></report>
<report><version>2</version><sessionid>8937ffff6665a34165ebc4db</
sessionid><type>desync</type><sku>ea.maxis.sims4_64.15.pc</sku><createtime>2024-03-
08 23:21:17</createtime><buildsignature>Local.Unknown.Unknown.1.105.345.1020-
1.300.000.179.Release</buildsignature><categoryid>posture_graph.py:4812</
categoryid><desyncid>8937ffff6665a34165ebc4db</desyncid><systemconfig/
><screenshot/><desyncdata>Exception during SI.cancel running seating_Sit:764 on
object_sitDiningQA_01:0x0964125555350b8a, cancel_reason_msg is SI State
incompatible with new posture. Posture PostureState(stand:69,
posture_CarryNothing:70, posture_CarryNothing:71, posture_CarryNothing:72)'s
constraints are not compatible with running seating_Sit:764 on
object_sitDiningQA_01:0x0964125555350b8a's constraints even before applying
posture.: (TypeError: 'NoneType' object is not iterable) Traceback (most
recent call last): File "T:\InGame\Gameplay\Scripts\Core\
algos.py", line 121, in shortest_path_gen File "T:\InGame\Gameplay\
Scripts\Core\algos.py", line 121, in <listcomp> File "T:\InGame\
Gameplay\Scripts\Core\caches.py", line 352, in __missing__ File
"postures\posture_graph.py", line 4812, in
postures.posture_graph.PostureGraphService._right_path_gen.heuristic_fn_right &
#10;TypeError: 'NoneType' object is not iterablertim=0 Client Session
Time: 106.97 Num Save Errors: 0 Num Load Errors: 0
Current Game State: 0x96d01090 LoadingScreenActiveFlag: 1
Origin Version: 13,140,0,5653 Modded: True SystemInfo:
Windows 11 10.0.22621 GPU: Intel(R) Iris(R) Xe Graphics igdumdim64.dll
30.0.100.9805, GUID: D7B78E66-D909-11CF-B051-F1E1AEC2D335
</desyncdata></report>
<report><version>2</version><sessionid>8937ffff6665a34165ebc4db</
sessionid><type>desync</type><sku>ea.maxis.sims4_64.15.pc</sku><createtime>2024-03-
08 23:21:17</createtime><buildsignature>Local.Unknown.Unknown.1.105.345.1020-
1.300.000.179.Release</buildsignature><categoryid>posture_graph.py:4812</
categoryid><desyncid>8937ffff6665a34165ebc4db</desyncid><systemconfig/
><screenshot/><desyncdata>TODO: Exception thrown during Sim reset, possibly we
should be kicking the Sim out of the game. (TypeError: 'NoneType' object is not
iterable) Traceback (most recent call last): File
"T:\InGame\Gameplay\Scripts\Core\algos.py", line 121, in
shortest_path_gen File "T:\InGame\Gameplay\Scripts\Core\algos.py", line
121, in <listcomp> File "T:\InGame\Gameplay\Scripts\Core\
caches.py", line 352, in __missing__ File "postures\posture_graph.py",
line 4812, in
postures.posture_graph.PostureGraphService._right_path_gen.heuristic_fn_right &
#10;TypeError: 'NoneType' object is not iterablertim=0 Client Session
Time: 106.97 Num Save Errors: 0 Num Load Errors: 0
Current Game State: 0x96d01090 LoadingScreenActiveFlag: 1
Origin Version: 13,140,0,5653 Modded: True SystemInfo:
Windows 11 10.0.22621 GPU: Intel(R) Iris(R) Xe Graphics igdumdim64.dll
30.0.100.9805, GUID: D7B78E66-D909-11CF-B051-F1E1AEC2D335
</desyncdata></report>
<report><version>2</version><sessionid>8937ffff6665a34165ebc4db</
sessionid><type>desync</type><sku>ea.maxis.sims4_64.15.pc</sku><createtime>2024-03-
08 23:21:17</createtime><buildsignature>Local.Unknown.Unknown.1.105.345.1020-
1.300.000.179.Release</buildsignature><categoryid>posture_graph.py:4812</
categoryid><desyncid>8937ffff6665a34165ebc4db</desyncid><systemconfig/
><screenshot/><desyncdata>[sscholl] Exception processing ResetRecord:<,
reason:ResetReason.RESET_EXPECTED, stage:_Stage.INTERNAL_STATE_RESET,
being_processed:True, source: running seating_Sit:764 on
object_sitDiningQA_01:0x0964125555350b8a, cause:Exception during SI.cancel. SI
State incompatible with new posture. Posture PostureState(stand:69,
posture_CarryNothing:70, posture_CarryNothing:71, posture_CarryNothing:72)'s
constraints are not compatible with running seating_Sit:764 on
object_sitDiningQA_01:0x0964125555350b8a's constraints even before applying
posture.. This will result in a partially reset object (TypeError: 'NoneType'
object is not iterable) Traceback (most recent call
last): File "T:\InGame\Gameplay\Scripts\Core\algos.py", line
121, in shortest_path_gen File "T:\InGame\Gameplay\Scripts\Core\
algos.py", line 121, in <listcomp> File "T:\InGame\Gameplay\
Scripts\Core\caches.py", line 352, in __missing__ File "postures\
posture_graph.py", line 4812, in
postures.posture_graph.PostureGraphService._right_path_gen.heuristic_fn_right &
#10;TypeError: 'NoneType' object is not iterablertim=0 Client Session
Time: 106.97 Num Save Errors: 0 Num Load Errors: 0
Current Game State: 0x96d01090 LoadingScreenActiveFlag: 1
Origin Version: 13,140,0,5653 Modded: True SystemInfo:
Windows 11 10.0.22621 GPU: Intel(R) Iris(R) Xe Graphics igdumdim64.dll
30.0.100.9805, GUID: D7B78E66-D909-11CF-B051-F1E1AEC2D335
</desyncdata></report>
<report><version>2</version><sessionid>8937ffff6665a34165ebc4db</
sessionid><type>desync</type><sku>ea.maxis.sims4_64.15.pc</sku><createtime>2024-03-
08 23:21:17</createtime><buildsignature>Local.Unknown.Unknown.1.105.345.1020-
1.300.000.179.Release</buildsignature><categoryid>posture_graph.py:4812</
categoryid><desyncid>8937ffff6665a34165ebc4db</desyncid><systemconfig/
><screenshot/><desyncdata>Exception during SI.cancel running
generic_consume_food:561 on object_Food_Cereal:0x0c58126e4f4a04de,
cancel_reason_msg is Incompatible with Sim's final transform.: (TypeError:
'NoneType' object is not iterable) Traceback (most recent call
last): File "T:\InGame\Gameplay\Scripts\Core\algos.py", line
121, in shortest_path_gen File "T:\InGame\Gameplay\Scripts\Core\
algos.py", line 121, in <listcomp> File "T:\InGame\Gameplay\
Scripts\Core\caches.py", line 352, in __missing__ File "postures\
posture_graph.py", line 4812, in
postures.posture_graph.PostureGraphService._right_path_gen.heuristic_fn_right &
#10;TypeError: 'NoneType' object is not iterablertim=0 Client Session
Time: 106.97 Num Save Errors: 0 Num Load Errors: 0
Current Game State: 0x96d01090 LoadingScreenActiveFlag: 1
Origin Version: 13,140,0,5653 Modded: True SystemInfo:
Windows 11 10.0.22621 GPU: Intel(R) Iris(R) Xe Graphics igdumdim64.dll
30.0.100.9805, GUID: D7B78E66-D909-11CF-B051-F1E1AEC2D335
</desyncdata></report>
<report><version>2</version><sessionid>8937ffff6665a34165ebc4db</
sessionid><type>desync</type><sku>ea.maxis.sims4_64.15.pc</sku><createtime>2024-03-
08 23:21:32</createtime><buildsignature>Local.Unknown.Unknown.1.105.345.1020-
1.300.000.179.Release</buildsignature><categoryid>posture_graph.py:4812</
categoryid><desyncid>8937ffff6665a34165ebc4db</desyncid><systemconfig/
><screenshot/><desyncdata>Exception during SI.cancel running
teleportStyleSuperInteraction_VampireBat:841 on TerrainPoint(object_terrain):
(427.687, 170.711, 383.838), cancel_reason_msg is CancelInteractionsOnExitLiability
released: (TypeError: 'NoneType' object is not iterable) Traceback (most
recent call last): File "T:\InGame\Gameplay\Scripts\Core\
algos.py", line 121, in shortest_path_gen File "T:\InGame\Gameplay\
Scripts\Core\algos.py", line 121, in <listcomp> File "T:\InGame\
Gameplay\Scripts\Core\caches.py", line 352, in __missing__ File
"postures\posture_graph.py", line 4812, in
postures.posture_graph.PostureGraphService._right_path_gen.heuristic_fn_right &
#10;TypeError: 'NoneType' object is not iterablertim=0 Client Session
Time: 106.97 Num Save Errors: 0 Num Load Errors: 0
Current Game State: 0x96d01090 LoadingScreenActiveFlag: 1
Origin Version: 13,140,0,5653 Modded: True SystemInfo:
Windows 11 10.0.22621 GPU: Intel(R) Iris(R) Xe Graphics igdumdim64.dll
30.0.100.9805, GUID: D7B78E66-D909-11CF-B051-F1E1AEC2D335
</desyncdata></report>
<report><version>2</version><sessionid>8937ffff6665a34165ebc4db</
sessionid><type>desync</type><sku>ea.maxis.sims4_64.15.pc</sku><createtime>2024-03-
08 23:21:32</createtime><buildsignature>Local.Unknown.Unknown.1.105.345.1020-
1.300.000.179.Release</buildsignature><categoryid>scheduling.py:638</
categoryid><desyncid>8937ffff6665a34165ebc4db</desyncid><systemconfig/
><screenshot/><desyncdata>Liability
<interactions.utils.interaction_liabilities.CancelInteractionsOnExitLiability
object at 0x00007FF4B27A2F90> threw exception Attempting to stop active handle
to element <Gen; _process_interaction_gen@4043; running> (HardStopError:
Attempting to stop active handle to element <Gen; _process_interaction_gen@4043;
running>) Traceback (most recent call last): File
"T:\InGame\Gameplay\Scripts\Core\sims4\utils.py", line 179, in wrapper
File "T:\InGame\Gameplay\Scripts\Server\areaserver.py", line 222, in
c_api_server_tick File "T:\InGame\Gameplay\Scripts\Server\zone.py", line
517, in update File "T:\InGame\Gameplay\Scripts\Server\time_service.py",
line 117, in update File "T:\InGame\Gameplay\Scripts\Server\
scheduling.py", line 224, in simulate File "T:\InGame\Gameplay\Scripts\
Server\elements.py", line 385, in _resume File "T:\InGame\Gameplay\
Scripts\Server\sims\sim.py", line 4053, in _process_interaction_gen File
"T:\InGame\Gameplay\Scripts\Server\interactions\interaction_queue.py", line 788, in
process_one_interaction_gen File "T:\InGame\Gameplay\Scripts\Server\
interactions\interaction_queue.py", line 1507, in on_interaction_canceled
File "T:\InGame\Gameplay\Scripts\Server\interactions\interaction_queue.py", line
187, in clear_interaction File "T:\InGame\Gameplay\Scripts\Server\
interactions\interaction_queue.py", line 302, in _clear_interaction File
"T:\InGame\Gameplay\Scripts\Server\interactions\base\interaction.py", line 7530, in
on_removed_from_queue File "T:\InGame\Gameplay\Scripts\Server\
interactions\base\super_interaction.py", line 5556, in _exited_pipeline
File "T:\InGame\Gameplay\Scripts\Server\interactions\base\interaction.py", line
7587, in _exited_pipeline File "T:\InGame\Gameplay\Scripts\Server\
interactions\base\interaction.py", line 5566, in release_liabilities
File "T:\InGame\Gameplay\Scripts\Server\interactions\utils\
interaction_liabilities.py", line 328, in release File "T:\InGame\
Gameplay\Scripts\Server\interactions\base\super_interaction.py", line 5376, in
cancel File "T:\InGame\Gameplay\Scripts\Server\interactions\base\
super_interaction.py", line 5131, in _cancel_eventually File "T:\InGame\
Gameplay\Scripts\Server\interactions\base\super_interaction.py", line 5309, in
_cancel File "T:\InGame\Gameplay\Scripts\Server\objects\base_object.py",
line 289, in reset File "T:\InGame\Gameplay\Scripts\Server\services\
reset_and_delete_service.py", line 308, in trigger_reset File "T:\
InGame\Gameplay\Scripts\Server\services\reset_and_delete_service.py", line 426, in
start_processing File "T:\InGame\Gameplay\Scripts\Server\services\
reset_and_delete_service.py", line 469, in _process File "T:\InGame\
Gameplay\Scripts\Server\services\reset_and_delete_service.py", line 608, in
_process_one_record File "T:\InGame\Gameplay\Scripts\Server\
elements.py", line 87, in trigger_hard_stop File "T:\InGame\Gameplay\
Scripts\Server\scheduling.py", line 561, in hard_stop File "T:\InGame\
Gameplay\Scripts\Server\scheduling.py", line 638, in
_stop_element_tree scheduling.HardStopError: Attempting to stop active
handle to element <Gen; _process_interaction_gen@4043;
running>rtim=0 Client Session Time: 106.97 Num Save Errors:
0 Num Load Errors: 0 Current Game State: 0x96d01090
LoadingScreenActiveFlag: 1 Origin Version: 13,140,0,5653
Modded: True SystemInfo: Windows 11 10.0.22621 GPU: Intel(R) Iris(R)
Xe Graphics igdumdim64.dll 30.0.100.9805, GUID: D7B78E66-D909-11CF-B051-
F1E1AEC2D335 </desyncdata></report>
<report><version>2</version><sessionid>8937ffff6665a34165ebc4db</
sessionid><type>desync</type><sku>ea.maxis.sims4_64.15.pc</sku><createtime>2024-03-
08 23:21:32</createtime><buildsignature>Local.Unknown.Unknown.1.105.345.1020-
1.300.000.179.Release</buildsignature><categoryid>caches.py:352</
categoryid><desyncid>8937ffff6665a34165ebc4db</desyncid><systemconfig/
><screenshot/><desyncdata>Exception in Sim Timeline: Exception resuming Element
(TypeError: 'NoneType' object is not iterable) Traceback (most recent call
last): File "T:\InGame\Gameplay\Scripts\Server\interactions\base\
super_interaction.py", line 5241, in _cancel File "T:\InGame\Gameplay\
Scripts\Server\interactions\interaction_queue.py", line 1508, in
on_interaction_canceled File "T:\InGame\Gameplay\Scripts\Lib\
contextlib.py", line 119, in __exit__ File "T:\InGame\Gameplay\Scripts\
Server\interactions\interaction_queue.py", line 901, in
_head_change_watcher File "T:\InGame\Gameplay\Scripts\Server\
interactions\interaction_queue.py", line 985, in _get_head File "T:\
InGame\Gameplay\Scripts\Server\interactions\interaction_queue.py", line 347, in
get_next_unblocked_interaction File "T:\InGame\Gameplay\Scripts\Server\
interactions\base\super_interaction.py", line 3047, in
get_sims_with_invalid_paths File "T:\InGame\Gameplay\Scripts\Server\
interactions\base\super_interaction.py", line 3003, in
_generate_connectivity File "T:\InGame\Gameplay\Scripts\Server\postures\
transition_sequence.py", line 1537, in compute_transition_connectivity
File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line
1584, in run_transitions File "T:\InGame\Gameplay\Scripts\Server\
postures\transition_sequence.py", line 3520, in _build_transitions File
"T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 3304, in
_build_and_log_transitions_for_sim File "T:\InGame\Gameplay\Scripts\
Server\postures\transition_sequence.py", line 3370, in
_build_transitions_for_sim File "T:\InGame\Gameplay\Scripts\Server\
postures\transition_sequence.py", line 2820, in get_transitions_for_sim
File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line
3006, in _get_transitions_for_sim File "postures\posture_graph.py", line
6583, in
postures.posture_graph.PostureGraphService.generate_connectivity_handles
File "postures\posture_graph.py", line 6383, in
postures.posture_graph.PostureGraphService._get_segmented_path_connectivity_handles
File "postures\posture_graph.py", line 645, in
generate_right_paths File "postures\posture_graph.py", line 4857, in
_right_path_gen File "postures\posture_graph.py", line 788, in
_shortest_path_gen File "T:\InGame\Gameplay\Scripts\Core\algos.py", line
121, in shortest_path_gen File "T:\InGame\Gameplay\Scripts\Core\
algos.py", line 121, in <listcomp> File "T:\InGame\Gameplay\
Scripts\Core\caches.py", line 352, in __missing__ File "postures\
posture_graph.py", line 4812, in
postures.posture_graph.PostureGraphService._right_path_gen.heuristic_fn_right &
#10;TypeError: 'NoneType' object is not iterable During handling
of the above exception, another exception occurred: Traceback
(most recent call last): File "T:\InGame\Gameplay\Scripts\Server\
interactions\interaction_queue.py", line 894, in _head_change_watcher
File "T:\InGame\Gameplay\Scripts\Server\interactions\interaction_queue.py", line
1507, in on_interaction_canceled File "T:\InGame\Gameplay\Scripts\
Server\interactions\interaction_queue.py", line 187, in clear_interaction
File "T:\InGame\Gameplay\Scripts\Server\interactions\interaction_queue.py", line
302, in _clear_interaction File "T:\InGame\Gameplay\Scripts\Server\
interactions\base\interaction.py", line 7530, in on_removed_from_queue
File "T:\InGame\Gameplay\Scripts\Server\interactions\base\super_interaction.py",
line 5556, in _exited_pipeline File "T:\InGame\Gameplay\Scripts\Server\
interactions\base\interaction.py", line 7587, in _exited_pipeline File
"T:\InGame\Gameplay\Scripts\Server\interactions\base\interaction.py", line 5570, in
release_liabilities File "T:\InGame\Gameplay\Scripts\Server\
interactions\base\interaction.py", line 5563, in release_liabilities
File "T:\InGame\Gameplay\Scripts\Server\interactions\utils\
interaction_liabilities.py", line 328, in release File "T:\InGame\
Gameplay\Scripts\Server\interactions\base\super_interaction.py", line 5376, in
cancel File "T:\InGame\Gameplay\Scripts\Server\interactions\base\
super_interaction.py", line 5131, in _cancel_eventually File "T:\InGame\
Gameplay\Scripts\Server\interactions\base\super_interaction.py", line 5306, in
_cancel File "T:\InGame\Gameplay\Scripts\Server\objects\base_object.py",
line 289, in reset File "T:\InGame\Gameplay\Scripts\Server\services\
reset_and_delete_service.py", line 308, in trigger_reset File "T:\
InGame\Gameplay\Scripts\Server\services\reset_and_delete_service.py", line 426, in
start_processing File "T:\InGame\Gameplay\Scripts\Server\services\
reset_and_delete_service.py", line 450, in _process File "T:\InGame\
Gameplay\Scripts\Server\services\reset_and_delete_service.py", line 548, in
_process_one_record File "T:\InGame\Gameplay\Scripts\Server\
elements.py", line 87, in trigger_hard_stop File "T:\InGame\Gameplay\
Scripts\Server\scheduling.py", line 561, in hard_stop File "T:\InGame\
Gameplay\Scripts\Server\scheduling.py", line 638, in
_stop_element_tree scheduling.HardStopError: Attempting to stop active
handle to element <Gen; _process_interaction_gen@4043;
running> During handling of the above exception, another
exception occurred: Traceback (most recent call last):
File "T:\InGame\Gameplay\Scripts\Server\scheduling.py", line 224, in
simulate File "T:\InGame\Gameplay\Scripts\Server\elements.py", line 385,
in _resume File "T:\InGame\Gameplay\Scripts\Server\sims\sim.py", line
4053, in _process_interaction_gen File "T:\InGame\Gameplay\Scripts\
Server\interactions\interaction_queue.py", line 788, in
process_one_interaction_gen File "T:\InGame\Gameplay\Scripts\Server\
interactions\interaction_queue.py", line 1508, in on_interaction_canceled
File "T:\InGame\Gameplay\Scripts\Lib\contextlib.py", line 130, in
__exit__ File "T:\InGame\Gameplay\Scripts\Server\interactions\
interaction_queue.py", line 901, in _head_change_watcher File "T:\
InGame\Gameplay\Scripts\Server\interactions\interaction_queue.py", line 985, in
_get_head File "T:\InGame\Gameplay\Scripts\Server\interactions\
interaction_queue.py", line 347, in get_next_unblocked_interaction File
"T:\InGame\Gameplay\Scripts\Server\interactions\base\super_interaction.py", line
3047, in get_sims_with_invalid_paths File "T:\InGame\Gameplay\Scripts\
Server\interactions\base\super_interaction.py", line 3003, in
_generate_connectivity File "T:\InGame\Gameplay\Scripts\Server\postures\
transition_sequence.py", line 1537, in compute_transition_connectivity
File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line
1584, in run_transitions File "T:\InGame\Gameplay\Scripts\Server\
postures\transition_sequence.py", line 3520, in _build_transitions File
"T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 3304, in
_build_and_log_transitions_for_sim File "T:\InGame\Gameplay\Scripts\
Server\postures\transition_sequence.py", line 3370, in
_build_transitions_for_sim File "T:\InGame\Gameplay\Scripts\Server\
postures\transition_sequence.py", line 2820, in get_transitions_for_sim
File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line
3006, in _get_transitions_for_sim File "postures\posture_graph.py", line
6583, in
postures.posture_graph.PostureGraphService.generate_connectivity_handles
File "postures\posture_graph.py", line 6383, in
postures.posture_graph.PostureGraphService._get_segmented_path_connectivity_handles
File "postures\posture_graph.py", line 645, in
generate_right_paths File "postures\posture_graph.py", line 4857, in
_right_path_gen File "postures\posture_graph.py", line 788, in
_shortest_path_gen File "T:\InGame\Gameplay\Scripts\Core\algos.py", line
121, in shortest_path_gen File "T:\InGame\Gameplay\Scripts\Core\
algos.py", line 121, in <listcomp> File "T:\InGame\Gameplay\
Scripts\Core\caches.py", line 352, in __missing__ File "postures\
posture_graph.py", line 4812, in
postures.posture_graph.PostureGraphService._right_path_gen.heuristic_fn_rightTypeEr
ror: 'NoneType' object is not iterablertim=0 Client Session Time:
106.97 Num Save Errors: 0 Num Load Errors: 0 Current
Game State: 0x96d01090 LoadingScreenActiveFlag: 1 Origin
Version: 13,140,0,5653 Modded: True SystemInfo: Windows 11
10.0.22621 GPU: Intel(R) Iris(R) Xe Graphics igdumdim64.dll 30.0.100.9805, GUID:
D7B78E66-D909-11CF-B051-F1E1AEC2D335 </desyncdata></report>
<report><version>2</version><sessionid>8937ffff6665a34165ebc4db</
sessionid><type>desync</type><sku>ea.maxis.sims4_64.15.pc</sku><createtime>2024-03-
08 23:21:59</createtime><buildsignature>Local.Unknown.Unknown.1.105.345.1020-
1.300.000.179.Release</buildsignature><categoryid>part.py:492</
categoryid><desyncid>8937ffff6665a34165ebc4db</desyncid><systemconfig/
><screenshot/><desyncdata>[rez] Posture graph threw an exception while being
queried by autonomy: (AttributeError: 'NoneType' object has no attribute
'world_transform') Traceback (most recent call last): Caught and
logged: File "T:\InGame\Gameplay\Scripts\Core\algos.py", line
154, in shortest_path_gen File "T:\InGame\Gameplay\Scripts\Core\
caches.py", line 352, in __missing__ File "T:\InGame\Gameplay\Scripts\
Server\objects\part.py", line 513, in
_cache_and_return_locations_for_posture File "T:\InGame\Gameplay\
Scripts\Server\objects\part.py", line 492, in
_get_location_for_posture_internal AttributeError: 'NoneType' object has
no attribute 'world_transform'rtim=0 Client Session Time: 106.97
Num Save Errors: 0 Num Load Errors: 0 Current Game State:
0x96d01090 LoadingScreenActiveFlag: 1 Origin Version:
13,140,0,5653 Modded: True SystemInfo: Windows 11 10.0.22621
GPU: Intel(R) Iris(R) Xe Graphics igdumdim64.dll 30.0.100.9805, GUID: D7B78E66-
D909-11CF-B051-F1E1AEC2D335 </desyncdata></report>
<report><version>2</version><sessionid>8937ffff6665a34165ebc4db</
sessionid><type>desync</type><sku>ea.maxis.sims4_64.15.pc</sku><createtime>2024-03-
08 23:22:12</createtime><buildsignature>Local.Unknown.Unknown.1.105.345.1020-
1.300.000.179.Release</buildsignature><categoryid>part.py:513</
categoryid><desyncid>8937ffff6665a34165ebc4db</desyncid><systemconfig/
><screenshot/><desyncdata>Exception in Sim Timeline: Exception running Element
(AttributeError: 'NoneType' object has no attribute
'world_transform') Traceback (most recent call last): File "T:\
InGame\Gameplay\Scripts\Server\scheduling.py", line 219, in simulate
File "T:\InGame\Gameplay\Scripts\Server\alarms.py", line 260, in _run
File "T:\InGame\Gameplay\Scripts\Server\statistics\continuous_statistic.py", line
854, in _alarm_callback File "T:\InGame\Gameplay\Scripts\Server\
statistics\continuous_statistic.py", line 875, in _trigger_callback File
"T:\InGame\Gameplay\Scripts\Server\statistics\base_statistic_listener.py", line 76,
in trigger_callback File "T:\InGame\Gameplay\Scripts\Server\statistics\
statistic_conditions.py", line 93, in _satisfy File "T:\InGame\Gameplay\
Scripts\Server\interactions\utils\exit_condition_manager.py", line 88, in
_on_condition_satisfied_callback File "T:\InGame\Gameplay\Scripts\
Server\interactions\utils\exit_condition_manager.py", line 131, in
_condition_group_satisfied_callback File "T:\InGame\Gameplay\Scripts\
Server\interactions\base\interaction.py", line 6311, in
_conditional_action_satisfied_callback File "T:\InGame\Gameplay\Scripts\
Server\interactions\base\interaction.py", line 5364, in satisfied File
"T:\InGame\Gameplay\Scripts\Server\interactions\base\super_interaction.py", line
3732, in _set_satisfied File "T:\InGame\Gameplay\Scripts\Lib\
contextlib.py", line 119, in __exit__ File "T:\InGame\Gameplay\Scripts\
Server\interactions\base\super_interaction.py", line 3466, in
guaranteed_watcher File "T:\InGame\Gameplay\Scripts\Server\interactions\
base\super_interaction.py", line 5632, in _on_guaranteed_to_inertial
File "T:\InGame\Gameplay\Scripts\Server\interactions\interaction_queue.py", line
1548, in on_si_phase_change File "T:\InGame\Gameplay\Scripts\Lib\
contextlib.py", line 112, in __enter__ File "T:\InGame\Gameplay\Scripts\
Server\interactions\interaction_queue.py", line 888, in
_head_change_watcher File "T:\InGame\Gameplay\Scripts\Server\
interactions\interaction_queue.py", line 970, in get_head File "T:\
InGame\Gameplay\Scripts\Server\interactions\interaction_queue.py", line 985, in
_get_head File "T:\InGame\Gameplay\Scripts\Server\interactions\
interaction_queue.py", line 347, in get_next_unblocked_interaction File
"T:\InGame\Gameplay\Scripts\Server\interactions\base\super_interaction.py", line
3047, in get_sims_with_invalid_paths File "T:\InGame\Gameplay\Scripts\
Server\interactions\base\super_interaction.py", line 3003, in
_generate_connectivity File "T:\InGame\Gameplay\Scripts\Server\postures\
transition_sequence.py", line 1537, in compute_transition_connectivity
File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line
1584, in run_transitions File "T:\InGame\Gameplay\Scripts\Server\
postures\transition_sequence.py", line 3520, in _build_transitions File
"T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 3304, in
_build_and_log_transitions_for_sim File "T:\InGame\Gameplay\Scripts\
Server\postures\transition_sequence.py", line 3370, in
_build_transitions_for_sim File "T:\InGame\Gameplay\Scripts\Server\
postures\transition_sequence.py", line 2820, in get_transitions_for_sim
File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line
3006, in _get_transitions_for_sim File "postures\posture_graph.py", line
6583, in
postures.posture_graph.PostureGraphService.generate_connectivity_handles
File "postures\posture_graph.py", line 6383, in
postures.posture_graph.PostureGraphService._get_segmented_path_connectivity_handles
File "postures\posture_graph.py", line 645, in
generate_right_paths File "postures\posture_graph.py", line 4857, in
_right_path_gen File "postures\posture_graph.py", line 788, in
_shortest_path_gen File "T:\InGame\Gameplay\Scripts\Core\algos.py", line
154, in shortest_path_gen File "T:\InGame\Gameplay\Scripts\Core\
caches.py", line 352, in __missing__ File "postures\posture_graph.py",
line 4784, in
postures.posture_graph.PostureGraphService._right_path_gen.heuristic_fn_right &
#10; File "T:\InGame\Gameplay\Scripts\Server\objects\part.py", line 513, in
_cache_and_return_locations_for_posture File "T:\InGame\Gameplay\
Scripts\Server\objects\part.py", line 492, in
_get_location_for_posture_internalAttributeError: 'NoneType' object has no
attribute 'world_transform'rtim=0 Client Session Time: 106.97
Num Save Errors: 0 Num Load Errors: 0 Current Game State:
0x96d01090 LoadingScreenActiveFlag: 1 Origin Version:
13,140,0,5653 Modded: True SystemInfo: Windows 11 10.0.22621
GPU: Intel(R) Iris(R) Xe Graphics igdumdim64.dll 30.0.100.9805, GUID: D7B78E66-
D909-11CF-B051-F1E1AEC2D335 </desyncdata></report>
<report><version>2</version><sessionid>8937ffff6665a34165ebc4db</
sessionid><type>desync</type><sku>ea.maxis.sims4_64.15.pc</sku><createtime>2024-03-
08 23:22:43</createtime><buildsignature>Local.Unknown.Unknown.1.105.345.1020-
1.300.000.179.Release</buildsignature><categoryid>posture_graph.py:4812</
categoryid><desyncid>8937ffff6665a34165ebc4db</desyncid><systemconfig/
><screenshot/><desyncdata>Liability
<interactions.utils.interaction_liabilities.CancelInteractionsOnExitLiability
object at 0x00007FF456C6AAD0> threw exception 'NoneType' object is not iterable
(TypeError: 'NoneType' object is not iterable) Traceback (most recent call
last): File "T:\InGame\Gameplay\Scripts\Core\algos.py", line
121, in shortest_path_gen File "T:\InGame\Gameplay\Scripts\Core\
algos.py", line 121, in <listcomp> File "T:\InGame\Gameplay\
Scripts\Core\caches.py", line 352, in __missing__ File "postures\
posture_graph.py", line 4812, in
postures.posture_graph.PostureGraphService._right_path_gen.heuristic_fn_right &
#10;TypeError: 'NoneType' object is not iterablertim=0 Client Session
Time: 106.97 Num Save Errors: 0 Num Load Errors: 0
Current Game State: 0x96d01090 LoadingScreenActiveFlag: 1
Origin Version: 13,140,0,5653 Modded: True SystemInfo:
Windows 11 10.0.22621 GPU: Intel(R) Iris(R) Xe Graphics igdumdim64.dll
30.0.100.9805, GUID: D7B78E66-D909-11CF-B051-F1E1AEC2D335
</desyncdata></report>
<report><version>2</version><sessionid>8937ffff6665a34165ebc4db</
sessionid><type>desync</type><sku>ea.maxis.sims4_64.15.pc</sku><createtime>2024-03-
08 23:22:43</createtime><buildsignature>Local.Unknown.Unknown.1.105.345.1020-
1.300.000.179.Release</buildsignature><categoryid>posture_graph.py:4812</
categoryid><desyncid>8937ffff6665a34165ebc4db</desyncid><systemconfig/
><screenshot/><desyncdata>Exception during SI.cancel running sim_Chat:1663 on ,
cancel_reason_msg is User-directed action takes precedence over autonomous
interactions.: (TypeError: 'NoneType' object is not iterable) Traceback
(most recent call last): File "T:\InGame\Gameplay\Scripts\
Core\algos.py", line 121, in shortest_path_gen File "T:\InGame\Gameplay\
Scripts\Core\algos.py", line 121, in <listcomp> File "T:\InGame\
Gameplay\Scripts\Core\caches.py", line 352, in __missing__ File
"postures\posture_graph.py", line 4812, in
postures.posture_graph.PostureGraphService._right_path_gen.heuristic_fn_right &
#10;TypeError: 'NoneType' object is not iterablertim=0 Client Session
Time: 106.97 Num Save Errors: 0 Num Load Errors: 0
Current Game State: 0x96d01090 LoadingScreenActiveFlag: 1
Origin Version: 13,140,0,5653 Modded: True SystemInfo:
Windows 11 10.0.22621 GPU: Intel(R) Iris(R) Xe Graphics igdumdim64.dll
30.0.100.9805, GUID: D7B78E66-D909-11CF-B051-F1E1AEC2D335
</desyncdata></report>
<report><version>2</version><sessionid>8937ffff6665a34165ebc4db</
sessionid><type>desync</type><sku>ea.maxis.sims4_64.15.pc</sku><createtime>2024-03-
08 23:22:51</createtime><buildsignature>Local.Unknown.Unknown.1.105.345.1020-
1.300.000.179.Release</buildsignature><categoryid>caches.py:352</
categoryid><desyncid>8937ffff6665a34165ebc4db</desyncid><systemconfig/
><screenshot/><desyncdata>Exception in Sim Timeline: Exception hard-stopping
element (TypeError: 'NoneType' object is not iterable) Traceback (most
recent call last): File "T:\InGame\Gameplay\Scripts\Server\server\
client.py", line 263, in select_interaction File "T:\InGame\Gameplay\
Scripts\Server\interactions\choices.py", line 254, in select File "T:\
InGame\Gameplay\Scripts\Server\interactions\aop.py", line 243, in
test_and_execute File "T:\InGame\Gameplay\Scripts\Server\interactions\
aop.py", line 224, in execute File "T:\InGame\Gameplay\Scripts\Server\
interactions\aop.py", line 212, in execute_interaction File "T:\InGame\
Gameplay\Scripts\Server\interactions\interaction_queue.py", line 1356, in
append File "T:\InGame\Gameplay\Scripts\Lib\contextlib.py", line 119, in
__exit__ File "T:\InGame\Gameplay\Scripts\Server\interactions\
interaction_queue.py", line 901, in _head_change_watcher File "T:\
InGame\Gameplay\Scripts\Server\interactions\interaction_queue.py", line 985, in
_get_head File "T:\InGame\Gameplay\Scripts\Server\interactions\
interaction_queue.py", line 347, in get_next_unblocked_interaction File
"T:\InGame\Gameplay\Scripts\Server\interactions\base\super_interaction.py", line
3047, in get_sims_with_invalid_paths File "T:\InGame\Gameplay\Scripts\
Server\interactions\base\super_interaction.py", line 3003, in
_generate_connectivity File "T:\InGame\Gameplay\Scripts\Server\postures\
transition_sequence.py", line 1537, in compute_transition_connectivity
File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line
1584, in run_transitions File "T:\InGame\Gameplay\Scripts\Server\
postures\transition_sequence.py", line 3520, in _build_transitions File
"T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 3304, in
_build_and_log_transitions_for_sim File "T:\InGame\Gameplay\Scripts\
Server\postures\transition_sequence.py", line 3370, in
_build_transitions_for_sim File "T:\InGame\Gameplay\Scripts\Server\
postures\transition_sequence.py", line 2820, in get_transitions_for_sim
File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line
3006, in _get_transitions_for_sim File "postures\posture_graph.py", line
6583, in
postures.posture_graph.PostureGraphService.generate_connectivity_handles
File "postures\posture_graph.py", line 6383, in
postures.posture_graph.PostureGraphService._get_segmented_path_connectivity_handles
File "postures\posture_graph.py", line 645, in
generate_right_paths File "postures\posture_graph.py", line 4857, in
_right_path_gen File "postures\posture_graph.py", line 788, in
_shortest_path_gen File "T:\InGame\Gameplay\Scripts\Core\algos.py", line
121, in shortest_path_gen File "T:\InGame\Gameplay\Scripts\Core\
algos.py", line 121, in <listcomp> File "T:\InGame\Gameplay\
Scripts\Core\caches.py", line 352, in __missing__ File "postures\
posture_graph.py", line 4812, in
postures.posture_graph.PostureGraphService._right_path_gen.heuristic_fn_right &
#10;TypeError: 'NoneType' object is not iterable During handling
of the above exception, another exception occurred: Traceback
(most recent call last): File "T:\InGame\Gameplay\Scripts\Server\
interactions\interaction_queue.py", line 709, in
process_one_interaction_gen GeneratorExit During
handling of the above exception, another exception
occurred: Traceback (most recent call last): File
"T:\InGame\Gameplay\Scripts\Server\scheduling.py", line 662, in
_stop_element_tree File "T:\InGame\Gameplay\Scripts\Server\elements.py",
line 403, in _hard_stop File "T:\InGame\Gameplay\Scripts\Server\sims\
sim.py", line 4053, in _process_interaction_gen File "T:\InGame\
Gameplay\Scripts\Server\interactions\interaction_queue.py", line 711, in
process_one_interaction_gen File "T:\InGame\Gameplay\Scripts\Server\
interactions\interaction_queue.py", line 913, in remove_for_perform File
"T:\InGame\Gameplay\Scripts\Lib\contextlib.py", line 119, in __exit__
File "T:\InGame\Gameplay\Scripts\Server\interactions\interaction_queue.py", line
901, in _head_change_watcher File "T:\InGame\Gameplay\Scripts\Server\
interactions\interaction_queue.py", line 985, in _get_head File "T:\
InGame\Gameplay\Scripts\Server\interactions\interaction_queue.py", line 347, in
get_next_unblocked_interaction File "T:\InGame\Gameplay\Scripts\Server\
interactions\base\super_interaction.py", line 3047, in
get_sims_with_invalid_paths File "T:\InGame\Gameplay\Scripts\Server\
interactions\base\super_interaction.py", line 3003, in
_generate_connectivity File "T:\InGame\Gameplay\Scripts\Server\postures\
transition_sequence.py", line 1537, in compute_transition_connectivity
File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line
1584, in run_transitions File "T:\InGame\Gameplay\Scripts\Server\
postures\transition_sequence.py", line 3520, in _build_transitions File
"T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 3304, in
_build_and_log_transitions_for_sim File "T:\InGame\Gameplay\Scripts\
Server\postures\transition_sequence.py", line 3370, in
_build_transitions_for_sim File "T:\InGame\Gameplay\Scripts\Server\
postures\transition_sequence.py", line 2820, in get_transitions_for_sim
File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line
3006, in _get_transitions_for_sim File "postures\posture_graph.py", line
6583, in
postures.posture_graph.PostureGraphService.generate_connectivity_handles
File "postures\posture_graph.py", line 6383, in
postures.posture_graph.PostureGraphService._get_segmented_path_connectivity_handles
File "postures\posture_graph.py", line 645, in
generate_right_paths File "postures\posture_graph.py", line 4857, in
_right_path_gen File "postures\posture_graph.py", line 788, in
_shortest_path_gen File "T:\InGame\Gameplay\Scripts\Core\algos.py", line
121, in shortest_path_gen File "T:\InGame\Gameplay\Scripts\Core\
algos.py", line 121, in <listcomp> File "T:\InGame\Gameplay\
Scripts\Core\caches.py", line 352, in __missing__ File "postures\
posture_graph.py", line 4812, in
postures.posture_graph.PostureGraphService._right_path_gen.heuristic_fn_rightTypeEr
ror: 'NoneType' object is not iterablertim=0 Client Session Time:
106.97 Num Save Errors: 0 Num Load Errors: 0 Current
Game State: 0x96d01090 LoadingScreenActiveFlag: 1 Origin
Version: 13,140,0,5653 Modded: True SystemInfo: Windows 11
10.0.22621 GPU: Intel(R) Iris(R) Xe Graphics igdumdim64.dll 30.0.100.9805, GUID:
D7B78E66-D909-11CF-B051-F1E1AEC2D335 </desyncdata></report>
<report><version>2</version><sessionid>8937ffff6665a34165ebc4db</
sessionid><type>desync</type><sku>ea.maxis.sims4_64.15.pc</sku><createtime>2024-03-
08 23:23:36</createtime><buildsignature>Local.Unknown.Unknown.1.105.345.1020-
1.300.000.179.Release</buildsignature><categoryid>caches.py:352</
categoryid><desyncid>8937ffff6665a34165ebc4db</desyncid><systemconfig/
><screenshot/><desyncdata>Exception in Sim Timeline: Exception hard-stopping
element (TypeError: 'NoneType' object is not iterable) Traceback (most
recent call last): File "T:\InGame\Gameplay\Scripts\Server\server\
client.py", line 263, in select_interaction File "T:\InGame\Gameplay\
Scripts\Server\interactions\choices.py", line 254, in select File "T:\
InGame\Gameplay\Scripts\Server\interactions\aop.py", line 243, in
test_and_execute File "T:\InGame\Gameplay\Scripts\Server\interactions\
aop.py", line 224, in execute File "T:\InGame\Gameplay\Scripts\Server\
interactions\aop.py", line 212, in execute_interaction File "T:\InGame\
Gameplay\Scripts\Server\interactions\interaction_queue.py", line 1356, in
append File "T:\InGame\Gameplay\Scripts\Lib\contextlib.py", line 119, in
__exit__ File "T:\InGame\Gameplay\Scripts\Server\interactions\
interaction_queue.py", line 901, in _head_change_watcher File "T:\
InGame\Gameplay\Scripts\Server\interactions\interaction_queue.py", line 985, in
_get_head File "T:\InGame\Gameplay\Scripts\Server\interactions\
interaction_queue.py", line 347, in get_next_unblocked_interaction File
"T:\InGame\Gameplay\Scripts\Server\interactions\base\super_interaction.py", line
3047, in get_sims_with_invalid_paths File "T:\InGame\Gameplay\Scripts\
Server\interactions\base\super_interaction.py", line 3003, in
_generate_connectivity File "T:\InGame\Gameplay\Scripts\Server\postures\
transition_sequence.py", line 1537, in compute_transition_connectivity
File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line
1584, in run_transitions File "T:\InGame\Gameplay\Scripts\Server\
postures\transition_sequence.py", line 3520, in _build_transitions File
"T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 3304, in
_build_and_log_transitions_for_sim File "T:\InGame\Gameplay\Scripts\
Server\postures\transition_sequence.py", line 3370, in
_build_transitions_for_sim File "T:\InGame\Gameplay\Scripts\Server\
postures\transition_sequence.py", line 2820, in get_transitions_for_sim
File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line
3006, in _get_transitions_for_sim File "postures\posture_graph.py", line
6583, in
postures.posture_graph.PostureGraphService.generate_connectivity_handles
File "postures\posture_graph.py", line 6383, in
postures.posture_graph.PostureGraphService._get_segmented_path_connectivity_handles
File "postures\posture_graph.py", line 645, in
generate_right_paths File "postures\posture_graph.py", line 4857, in
_right_path_gen File "postures\posture_graph.py", line 788, in
_shortest_path_gen File "T:\InGame\Gameplay\Scripts\Core\algos.py", line
121, in shortest_path_gen File "T:\InGame\Gameplay\Scripts\Core\
algos.py", line 121, in <listcomp> File "T:\InGame\Gameplay\
Scripts\Core\caches.py", line 352, in __missing__ File "postures\
posture_graph.py", line 4812, in
postures.posture_graph.PostureGraphService._right_path_gen.heuristic_fn_right &
#10;TypeError: 'NoneType' object is not iterable During handling
of the above exception, another exception occurred: Traceback
(most recent call last): File "T:\InGame\Gameplay\Scripts\Server\
interactions\interaction_queue.py", line 709, in
process_one_interaction_gen GeneratorExit During
handling of the above exception, another exception
occurred: Traceback (most recent call last): File
"T:\InGame\Gameplay\Scripts\Server\scheduling.py", line 662, in
_stop_element_tree File "T:\InGame\Gameplay\Scripts\Server\elements.py",
line 403, in _hard_stop File "T:\InGame\Gameplay\Scripts\Server\sims\
sim.py", line 4053, in _process_interaction_gen File "T:\InGame\
Gameplay\Scripts\Server\interactions\interaction_queue.py", line 711, in
process_one_interaction_gen File "T:\InGame\Gameplay\Scripts\Server\
interactions\interaction_queue.py", line 913, in remove_for_perform File
"T:\InGame\Gameplay\Scripts\Lib\contextlib.py", line 119, in __exit__
File "T:\InGame\Gameplay\Scripts\Server\interactions\interaction_queue.py", line
901, in _head_change_watcher File "T:\InGame\Gameplay\Scripts\Server\
interactions\interaction_queue.py", line 985, in _get_head File "T:\
InGame\Gameplay\Scripts\Server\interactions\interaction_queue.py", line 347, in
get_next_unblocked_interaction File "T:\InGame\Gameplay\Scripts\Server\
interactions\base\super_interaction.py", line 3047, in
get_sims_with_invalid_paths File "T:\InGame\Gameplay\Scripts\Server\
interactions\base\super_interaction.py", line 3003, in
_generate_connectivity File "T:\InGame\Gameplay\Scripts\Server\postures\
transition_sequence.py", line 1537, in compute_transition_connectivity
File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line
1584, in run_transitions File "T:\InGame\Gameplay\Scripts\Server\
postures\transition_sequence.py", line 3520, in _build_transitions File
"T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 3304, in
_build_and_log_transitions_for_sim File "T:\InGame\Gameplay\Scripts\
Server\postures\transition_sequence.py", line 3370, in
_build_transitions_for_sim File "T:\InGame\Gameplay\Scripts\Server\
postures\transition_sequence.py", line 2820, in get_transitions_for_sim
File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line
3006, in _get_transitions_for_sim File "postures\posture_graph.py", line
6583, in
postures.posture_graph.PostureGraphService.generate_connectivity_handles
File "postures\posture_graph.py", line 6383, in
postures.posture_graph.PostureGraphService._get_segmented_path_connectivity_handles
File "postures\posture_graph.py", line 645, in
generate_right_paths File "postures\posture_graph.py", line 4857, in
_right_path_gen File "postures\posture_graph.py", line 788, in
_shortest_path_gen File "T:\InGame\Gameplay\Scripts\Core\algos.py", line
121, in shortest_path_gen File "T:\InGame\Gameplay\Scripts\Core\
algos.py", line 121, in <listcomp> File "T:\InGame\Gameplay\
Scripts\Core\caches.py", line 352, in __missing__ File "postures\
posture_graph.py", line 4812, in
postures.posture_graph.PostureGraphService._right_path_gen.heuristic_fn_rightTypeEr
ror: 'NoneType' object is not iterablertim=0 Client Session Time:
106.97 Num Save Errors: 0 Num Load Errors: 0 Current
Game State: 0x96d01090 LoadingScreenActiveFlag: 1 Origin
Version: 13,140,0,5653 Modded: True SystemInfo: Windows 11
10.0.22621 GPU: Intel(R) Iris(R) Xe Graphics igdumdim64.dll 30.0.100.9805, GUID:
D7B78E66-D909-11CF-B051-F1E1AEC2D335 </desyncdata></report>
<report><version>2</version><sessionid>8937ffff6665a34165ebc4db</
sessionid><type>desync</type><sku>ea.maxis.sims4_64.15.pc</sku><createtime>2024-03-
08 23:24:49</createtime><buildsignature>Local.Unknown.Unknown.1.105.345.1020-
1.300.000.179.Release</buildsignature><categoryid>caches.py:352</
categoryid><desyncid>8937ffff6665a34165ebc4db</desyncid><systemconfig/
><screenshot/><desyncdata>Exception in Sim Timeline: Exception resuming Element
(TypeError: 'NoneType' object is not iterable) Traceback (most recent call
last): File "T:\InGame\Gameplay\Scripts\Server\scheduling.py", line 224,
in simulate File "T:\InGame\Gameplay\Scripts\Server\elements.py", line
385, in _resume File "T:\InGame\Gameplay\Scripts\Server\postures\
transition_sequence.py", line 4263, in do_transition_single File "T:\
InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 4214, in
_create_transition_interaction File "T:\InGame\Gameplay\Scripts\Server\
postures\transition_sequence.py", line 4107, in run_super_interaction
File "T:\InGame\Gameplay\Scripts\Server\interactions\base\super_interaction.py",
line 4577, in run_direct_gen File "T:\InGame\Gameplay\Scripts\Server\
interactions\interaction_queue.py", line 913, in remove_for_perform File
"T:\InGame\Gameplay\Scripts\Lib\contextlib.py", line 119, in __exit__
File "T:\InGame\Gameplay\Scripts\Server\interactions\interaction_queue.py", line
901, in _head_change_watcher File "T:\InGame\Gameplay\Scripts\Server\
interactions\interaction_queue.py", line 985, in _get_head File "T:\
InGame\Gameplay\Scripts\Server\interactions\interaction_queue.py", line 347, in
get_next_unblocked_interaction File "T:\InGame\Gameplay\Scripts\Server\
interactions\base\super_interaction.py", line 3047, in
get_sims_with_invalid_paths File "T:\InGame\Gameplay\Scripts\Server\
interactions\base\super_interaction.py", line 3003, in
_generate_connectivity File "T:\InGame\Gameplay\Scripts\Server\postures\
transition_sequence.py", line 1537, in compute_transition_connectivity
File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line
1584, in run_transitions File "T:\InGame\Gameplay\Scripts\Server\
postures\transition_sequence.py", line 3520, in _build_transitions File
"T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 3304, in
_build_and_log_transitions_for_sim File "T:\InGame\Gameplay\Scripts\
Server\postures\transition_sequence.py", line 3370, in
_build_transitions_for_sim File "T:\InGame\Gameplay\Scripts\Server\
postures\transition_sequence.py", line 2820, in get_transitions_for_sim
File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line
3006, in _get_transitions_for_sim File "postures\posture_graph.py", line
6583, in
postures.posture_graph.PostureGraphService.generate_connectivity_handles
File "postures\posture_graph.py", line 6383, in
postures.posture_graph.PostureGraphService._get_segmented_path_connectivity_handles
File "postures\posture_graph.py", line 645, in
generate_right_paths File "postures\posture_graph.py", line 4857, in
_right_path_gen File "postures\posture_graph.py", line 788, in
_shortest_path_gen File "T:\InGame\Gameplay\Scripts\Core\algos.py", line
121, in shortest_path_gen File "T:\InGame\Gameplay\Scripts\Core\
algos.py", line 121, in <listcomp> File "T:\InGame\Gameplay\
Scripts\Core\caches.py", line 352, in __missing__ File "postures\
posture_graph.py", line 4812, in
postures.posture_graph.PostureGraphService._right_path_gen.heuristic_fn_rightTypeEr
ror: 'NoneType' object is not iterablertim=0 Client Session Time:
106.97 Num Save Errors: 0 Num Load Errors: 0 Current
Game State: 0x96d01090 LoadingScreenActiveFlag: 1 Origin
Version: 13,140,0,5653 Modded: True SystemInfo: Windows 11
10.0.22621 GPU: Intel(R) Iris(R) Xe Graphics igdumdim64.dll 30.0.100.9805, GUID:
D7B78E66-D909-11CF-B051-F1E1AEC2D335 </desyncdata></report>
<report><version>2</version><sessionid>8937ffff6665a34165ebc4db</
sessionid><type>desync</type><sku>ea.maxis.sims4_64.15.pc</sku><createtime>2024-03-
08 23:24:49</createtime><buildsignature>Local.Unknown.Unknown.1.105.345.1020-
1.300.000.179.Release</buildsignature><categoryid>posture_graph.py:4812</
categoryid><desyncid>8937ffff6665a34165ebc4db</desyncid><systemconfig/
><screenshot/><desyncdata>TODO: Exception thrown during Sim reset, possibly we
should be kicking the Sim out of the game. (TypeError: 'NoneType' object is not
iterable) Traceback (most recent call last): File
"T:\InGame\Gameplay\Scripts\Core\algos.py", line 121, in
shortest_path_gen File "T:\InGame\Gameplay\Scripts\Core\algos.py", line
121, in <listcomp> File "T:\InGame\Gameplay\Scripts\Core\
caches.py", line 352, in __missing__ File "postures\posture_graph.py",
line 4812, in
postures.posture_graph.PostureGraphService._right_path_gen.heuristic_fn_right &
#10;TypeError: 'NoneType' object is not iterablertim=0 Client Session
Time: 106.97 Num Save Errors: 0 Num Load Errors: 0
Current Game State: 0x96d01090 LoadingScreenActiveFlag: 1
Origin Version: 13,140,0,5653 Modded: True SystemInfo:
Windows 11 10.0.22621 GPU: Intel(R) Iris(R) Xe Graphics igdumdim64.dll
30.0.100.9805, GUID: D7B78E66-D909-11CF-B051-F1E1AEC2D335
</desyncdata></report>
<report><version>2</version><sessionid>8937ffff6665a34165ebc4db</
sessionid><type>desync</type><sku>ea.maxis.sims4_64.15.pc</sku><createtime>2024-03-
08 23:24:49</createtime><buildsignature>Local.Unknown.Unknown.1.105.345.1020-
1.300.000.179.Release</buildsignature><categoryid>posture_graph.py:4812</
categoryid><desyncid>8937ffff6665a34165ebc4db</desyncid><systemconfig/
><screenshot/><desyncdata>[sscholl] Exception processing ResetRecord:<,
reason:ResetReason.RESET_EXPECTED, stage:_Stage.INTERNAL_STATE_RESET,
being_processed:True, source:None, cause:None. This will result in a partially
reset object (TypeError: 'NoneType' object is not iterable) Traceback
(most recent call last): File "T:\InGame\Gameplay\Scripts\
Core\algos.py", line 121, in shortest_path_gen File "T:\InGame\Gameplay\
Scripts\Core\algos.py", line 121, in <listcomp> File "T:\InGame\
Gameplay\Scripts\Core\caches.py", line 352, in __missing__ File
"postures\posture_graph.py", line 4812, in
postures.posture_graph.PostureGraphService._right_path_gen.heuristic_fn_right &
#10;TypeError: 'NoneType' object is not iterablertim=0 Client Session
Time: 106.97 Num Save Errors: 0 Num Load Errors: 0
Current Game State: 0x96d01090 LoadingScreenActiveFlag: 1
Origin Version: 13,140,0,5653 Modded: True SystemInfo:
Windows 11 10.0.22621 GPU: Intel(R) Iris(R) Xe Graphics igdumdim64.dll
30.0.100.9805, GUID: D7B78E66-D909-11CF-B051-F1E1AEC2D335
</desyncdata></report>
<report><version>2</version><sessionid>8937ffff6665a34165ebc4db</
sessionid><type>desync</type><sku>ea.maxis.sims4_64.15.pc</sku><createtime>2024-03-
08 23:24:50</createtime><buildsignature>Local.Unknown.Unknown.1.105.345.1020-
1.300.000.179.Release</buildsignature><categoryid>posture_graph.py:4812</
categoryid><desyncid>8937ffff6665a34165ebc4db</desyncid><systemconfig/
><screenshot/><desyncdata>Exception during SI.cancel running sim-stand:2615 on
None, cancel_reason_msg is Interaction displaced by running sim-stand:2622 on None
(guaranteed).: (TypeError: 'NoneType' object is not iterable) Traceback
(most recent call last): File "T:\InGame\Gameplay\Scripts\
Core\algos.py", line 121, in shortest_path_gen File "T:\InGame\Gameplay\
Scripts\Core\algos.py", line 121, in <listcomp> File "T:\InGame\
Gameplay\Scripts\Core\caches.py", line 352, in __missing__ File
"postures\posture_graph.py", line 4812, in
postures.posture_graph.PostureGraphService._right_path_gen.heuristic_fn_right &
#10;TypeError: 'NoneType' object is not iterablertim=0 Client Session
Time: 106.97 Num Save Errors: 0 Num Load Errors: 0
Current Game State: 0x96d01090 LoadingScreenActiveFlag: 1
Origin Version: 13,140,0,5653 Modded: True SystemInfo:
Windows 11 10.0.22621 GPU: Intel(R) Iris(R) Xe Graphics igdumdim64.dll
30.0.100.9805, GUID: D7B78E66-D909-11CF-B051-F1E1AEC2D335
</desyncdata></report>
<report><version>2</version><sessionid>8937ffff6665a34165ebc4db</
sessionid><type>desync</type><sku>ea.maxis.sims4_64.15.pc</sku><createtime>2024-03-
08 23:24:50</createtime><buildsignature>Local.Unknown.Unknown.1.105.345.1020-
1.300.000.179.Release</buildsignature><categoryid>posture_graph.py:4812</
categoryid><desyncid>8937ffff6665a34165ebc4db</desyncid><systemconfig/
><screenshot/><desyncdata>Exception when applying action <ReactionLootOp
ParticipantType.Actor> for loot
loot_Reaction_Positive_Celebrity_NearbySims(loot_actions=(<ReactionLootOp
ParticipantType.Actor>,), run_test_first=False, tests=CompoundTestList([]))
(TypeError: 'NoneType' object is not iterable) Traceback (most recent call
last): File "T:\InGame\Gameplay\Scripts\Core\algos.py", line
121, in shortest_path_gen File "T:\InGame\Gameplay\Scripts\Core\
algos.py", line 121, in <listcomp> File "T:\InGame\Gameplay\
Scripts\Core\caches.py", line 352, in __missing__ File "postures\
posture_graph.py", line 4812, in
postures.posture_graph.PostureGraphService._right_path_gen.heuristic_fn_right &
#10;TypeError: 'NoneType' object is not iterablertim=0 Client Session
Time: 106.97 Num Save Errors: 0 Num Load Errors: 0
Current Game State: 0x96d01090 LoadingScreenActiveFlag: 1
Origin Version: 13,140,0,5653 Modded: True SystemInfo:
Windows 11 10.0.22621 GPU: Intel(R) Iris(R) Xe Graphics igdumdim64.dll
30.0.100.9805, GUID: D7B78E66-D909-11CF-B051-F1E1AEC2D335
</desyncdata></report>
<report><version>2</version><sessionid>8937ffff6665a34165ebc4db</
sessionid><type>desync</type><sku>ea.maxis.sims4_64.15.pc</sku><createtime>2024-03-
08 23:24:50</createtime><buildsignature>Local.Unknown.Unknown.1.105.345.1020-
1.300.000.179.Release</buildsignature><categoryid>posture_graph.py:4812</
categoryid><desyncid>8937ffff6665a34165ebc4db</desyncid><systemconfig/
><screenshot/><desyncdata>Exception in <function c_api_server_tick at
0x00007FF49E003320>, args: (361592690716,), kwargs:
{} TypeError("'NoneType' object is not iterable") (TypeError: 'NoneType'
object is not iterable) Traceback (most recent call
last): File "T:\InGame\Gameplay\Scripts\Core\algos.py", line
121, in shortest_path_gen File "T:\InGame\Gameplay\Scripts\Core\
algos.py", line 121, in <listcomp> File "T:\InGame\Gameplay\
Scripts\Core\caches.py", line 352, in __missing__ File "postures\
posture_graph.py", line 4812, in
postures.posture_graph.PostureGraphService._right_path_gen.heuristic_fn_right &
#10;TypeError: 'NoneType' object is not iterablertim=0 Client Session
Time: 106.97 Num Save Errors: 0 Num Load Errors: 0
Current Game State: 0x96d01090 LoadingScreenActiveFlag: 1
Origin Version: 13,140,0,5653 Modded: True SystemInfo:
Windows 11 10.0.22621 GPU: Intel(R) Iris(R) Xe Graphics igdumdim64.dll
30.0.100.9805, GUID: D7B78E66-D909-11CF-B051-F1E1AEC2D335
</desyncdata></report>
<report><version>2</version><sessionid>8937ffff6665a34165ebc4db</
sessionid><type>desync</type><sku>ea.maxis.sims4_64.15.pc</sku><createtime>2024-03-
08 23:24:50</createtime><buildsignature>Local.Unknown.Unknown.1.105.345.1020-
1.300.000.179.Release</buildsignature><categoryid>caches.py:352</
categoryid><desyncid>8937ffff6665a34165ebc4db</desyncid><systemconfig/
><screenshot/><desyncdata>Exception in Sim Timeline: Exception resuming Element
(TypeError: 'NoneType' object is not iterable) Traceback (most recent call
last): File "T:\InGame\Gameplay\Scripts\Server\scheduling.py", line 224,
in simulate File "T:\InGame\Gameplay\Scripts\Server\elements.py", line
385, in _resume File "T:\InGame\Gameplay\Scripts\Server\sims\sim.py",
line 4053, in _process_interaction_gen File "T:\InGame\Gameplay\Scripts\
Server\interactions\interaction_queue.py", line 711, in
process_one_interaction_gen File "T:\InGame\Gameplay\Scripts\Server\
interactions\interaction_queue.py", line 913, in remove_for_perform File
"T:\InGame\Gameplay\Scripts\Lib\contextlib.py", line 119, in __exit__
File "T:\InGame\Gameplay\Scripts\Server\interactions\interaction_queue.py", line
901, in _head_change_watcher File "T:\InGame\Gameplay\Scripts\Server\
interactions\interaction_queue.py", line 985, in _get_head File "T:\
InGame\Gameplay\Scripts\Server\interactions\interaction_queue.py", line 347, in
get_next_unblocked_interaction File "T:\InGame\Gameplay\Scripts\Server\
interactions\base\super_interaction.py", line 3047, in
get_sims_with_invalid_paths File "T:\InGame\Gameplay\Scripts\Server\
interactions\base\super_interaction.py", line 3003, in
_generate_connectivity File "T:\InGame\Gameplay\Scripts\Server\postures\
transition_sequence.py", line 1537, in compute_transition_connectivity
File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line
1584, in run_transitions File "T:\InGame\Gameplay\Scripts\Server\
postures\transition_sequence.py", line 3520, in _build_transitions File
"T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 3304, in
_build_and_log_transitions_for_sim File "T:\InGame\Gameplay\Scripts\
Server\postures\transition_sequence.py", line 3370, in
_build_transitions_for_sim File "T:\InGame\Gameplay\Scripts\Server\
postures\transition_sequence.py", line 2820, in get_transitions_for_sim
File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line
3006, in _get_transitions_for_sim File "postures\posture_graph.py", line
6583, in
postures.posture_graph.PostureGraphService.generate_connectivity_handles
File "postures\posture_graph.py", line 6383, in
postures.posture_graph.PostureGraphService._get_segmented_path_connectivity_handles
File "postures\posture_graph.py", line 645, in
generate_right_paths File "postures\posture_graph.py", line 4857, in
_right_path_gen File "postures\posture_graph.py", line 788, in
_shortest_path_gen File "T:\InGame\Gameplay\Scripts\Core\algos.py", line
121, in shortest_path_gen File "T:\InGame\Gameplay\Scripts\Core\
algos.py", line 121, in <listcomp> File "T:\InGame\Gameplay\
Scripts\Core\caches.py", line 352, in __missing__ File "postures\
posture_graph.py", line 4812, in
postures.posture_graph.PostureGraphService._right_path_gen.heuristic_fn_rightTypeEr
ror: 'NoneType' object is not iterablertim=0 Client Session Time:
106.97 Num Save Errors: 0 Num Load Errors: 0 Current
Game State: 0x96d01090 LoadingScreenActiveFlag: 1 Origin
Version: 13,140,0,5653 Modded: True SystemInfo: Windows 11
10.0.22621 GPU: Intel(R) Iris(R) Xe Graphics igdumdim64.dll 30.0.100.9805, GUID:
D7B78E66-D909-11CF-B051-F1E1AEC2D335 </desyncdata></report>
<report><version>2</version><sessionid>8937ffff6665a34165ebc4db</
sessionid><type>desync</type><sku>ea.maxis.sims4_64.15.pc</sku><createtime>2024-03-
08 23:25:05</createtime><buildsignature>Local.Unknown.Unknown.1.105.345.1020-
1.300.000.179.Release</buildsignature><categoryid>caches.py:352</
categoryid><desyncid>8937ffff6665a34165ebc4db</desyncid><systemconfig/
><screenshot/><desyncdata>Exception in Sim Timeline: Exception resuming Element
(TypeError: 'NoneType' object is not iterable) Traceback (most recent call
last): File "T:\InGame\Gameplay\Scripts\Server\scheduling.py", line 224,
in simulate File "T:\InGame\Gameplay\Scripts\Server\elements.py", line
385, in _resume File "T:\InGame\Gameplay\Scripts\Server\postures\
transition_sequence.py", line 4263, in do_transition_single File "T:\
InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 4214, in
_create_transition_interaction File "T:\InGame\Gameplay\Scripts\Server\
postures\transition_sequence.py", line 4107, in run_super_interaction
File "T:\InGame\Gameplay\Scripts\Server\interactions\base\super_interaction.py",
line 4577, in run_direct_gen File "T:\InGame\Gameplay\Scripts\Server\
interactions\interaction_queue.py", line 913, in remove_for_perform File
"T:\InGame\Gameplay\Scripts\Lib\contextlib.py", line 119, in __exit__
File "T:\InGame\Gameplay\Scripts\Server\interactions\interaction_queue.py", line
901, in _head_change_watcher File "T:\InGame\Gameplay\Scripts\Server\
interactions\interaction_queue.py", line 985, in _get_head File "T:\
InGame\Gameplay\Scripts\Server\interactions\interaction_queue.py", line 347, in
get_next_unblocked_interaction File "T:\InGame\Gameplay\Scripts\Server\
interactions\base\super_interaction.py", line 3047, in
get_sims_with_invalid_paths File "T:\InGame\Gameplay\Scripts\Server\
interactions\base\super_interaction.py", line 3003, in
_generate_connectivity File "T:\InGame\Gameplay\Scripts\Server\postures\
transition_sequence.py", line 1537, in compute_transition_connectivity
File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line
1584, in run_transitions File "T:\InGame\Gameplay\Scripts\Server\
postures\transition_sequence.py", line 3520, in _build_transitions File
"T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 3304, in
_build_and_log_transitions_for_sim File "T:\InGame\Gameplay\Scripts\
Server\postures\transition_sequence.py", line 3370, in
_build_transitions_for_sim File "T:\InGame\Gameplay\Scripts\Server\
postures\transition_sequence.py", line 2820, in get_transitions_for_sim
File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line
3006, in _get_transitions_for_sim File "postures\posture_graph.py", line
6583, in
postures.posture_graph.PostureGraphService.generate_connectivity_handles
File "postures\posture_graph.py", line 6383, in
postures.posture_graph.PostureGraphService._get_segmented_path_connectivity_handles
File "postures\posture_graph.py", line 645, in
generate_right_paths File "postures\posture_graph.py", line 4857, in
_right_path_gen File "postures\posture_graph.py", line 788, in
_shortest_path_gen File "T:\InGame\Gameplay\Scripts\Core\algos.py", line
121, in shortest_path_gen File "T:\InGame\Gameplay\Scripts\Core\
algos.py", line 121, in <listcomp> File "T:\InGame\Gameplay\
Scripts\Core\caches.py", line 352, in __missing__ File "postures\
posture_graph.py", line 4812, in
postures.posture_graph.PostureGraphService._right_path_gen.heuristic_fn_rightTypeEr
ror: 'NoneType' object is not iterablertim=0 Client Session Time:
106.97 Num Save Errors: 0 Num Load Errors: 0 Current
Game State: 0x96d01090 LoadingScreenActiveFlag: 1 Origin
Version: 13,140,0,5653 Modded: True SystemInfo: Windows 11
10.0.22621 GPU: Intel(R) Iris(R) Xe Graphics igdumdim64.dll 30.0.100.9805, GUID:
D7B78E66-D909-11CF-B051-F1E1AEC2D335 </desyncdata></report>
<report><version>2</version><sessionid>8937ffff6665a34165ebc4db</
sessionid><type>desync</type><sku>ea.maxis.sims4_64.15.pc</sku><createtime>2024-03-
08 23:25:05</createtime><buildsignature>Local.Unknown.Unknown.1.105.345.1020-
1.300.000.179.Release</buildsignature><categoryid>posture_graph.py:4812</
categoryid><desyncid>8937ffff6665a34165ebc4db</desyncid><systemconfig/
><screenshot/><desyncdata>TODO: Exception thrown during Sim reset, possibly we
should be kicking the Sim out of the game. (TypeError: 'NoneType' object is not
iterable) Traceback (most recent call last): File
"T:\InGame\Gameplay\Scripts\Core\algos.py", line 121, in
shortest_path_gen File "T:\InGame\Gameplay\Scripts\Core\algos.py", line
121, in <listcomp> File "T:\InGame\Gameplay\Scripts\Core\
caches.py", line 352, in __missing__ File "postures\posture_graph.py",
line 4812, in
postures.posture_graph.PostureGraphService._right_path_gen.heuristic_fn_right &
#10;TypeError: 'NoneType' object is not iterablertim=0 Client Session
Time: 106.97 Num Save Errors: 0 Num Load Errors: 0
Current Game State: 0x96d01090 LoadingScreenActiveFlag: 1
Origin Version: 13,140,0,5653 Modded: True SystemInfo:
Windows 11 10.0.22621 GPU: Intel(R) Iris(R) Xe Graphics igdumdim64.dll
30.0.100.9805, GUID: D7B78E66-D909-11CF-B051-F1E1AEC2D335
</desyncdata></report>
<report><version>2</version><sessionid>8937ffff6665a34165ebc4db</
sessionid><type>desync</type><sku>ea.maxis.sims4_64.15.pc</sku><createtime>2024-03-
08 23:25:05</createtime><buildsignature>Local.Unknown.Unknown.1.105.345.1020-
1.300.000.179.Release</buildsignature><categoryid>posture_graph.py:4812</
categoryid><desyncid>8937ffff6665a34165ebc4db</desyncid><systemconfig/
><screenshot/><desyncdata>[sscholl] Exception processing ResetRecord:<,
reason:ResetReason.RESET_EXPECTED, stage:_Stage.INTERNAL_STATE_RESET,
being_processed:True, source:None, cause:None. This will result in a partially
reset object (TypeError: 'NoneType' object is not iterable) Traceback
(most recent call last): File "T:\InGame\Gameplay\Scripts\
Core\algos.py", line 121, in shortest_path_gen File "T:\InGame\Gameplay\
Scripts\Core\algos.py", line 121, in <listcomp> File "T:\InGame\
Gameplay\Scripts\Core\caches.py", line 352, in __missing__ File
"postures\posture_graph.py", line 4812, in
postures.posture_graph.PostureGraphService._right_path_gen.heuristic_fn_right &
#10;TypeError: 'NoneType' object is not iterablertim=0 Client Session
Time: 106.97 Num Save Errors: 0 Num Load Errors: 0
Current Game State: 0x96d01090 LoadingScreenActiveFlag: 1
Origin Version: 13,140,0,5653 Modded: True SystemInfo:
Windows 11 10.0.22621 GPU: Intel(R) Iris(R) Xe Graphics igdumdim64.dll
30.0.100.9805, GUID: D7B78E66-D909-11CF-B051-F1E1AEC2D335
</desyncdata></report>
<report><version>2</version><sessionid>8937ffff6665a34165ebc4db</
sessionid><type>desync</type><sku>ea.maxis.sims4_64.15.pc</sku><createtime>2024-03-
08 23:25:05</createtime><buildsignature>Local.Unknown.Unknown.1.105.345.1020-
1.300.000.179.Release</buildsignature><categoryid>posture_graph.py:4812</
categoryid><desyncid>8937ffff6665a34165ebc4db</desyncid><systemconfig/
><screenshot/><desyncdata>Exception during SI.cancel running sim-stand:2737 on
None, cancel_reason_msg is Interaction displaced by running sim-stand:2742 on None
(guaranteed).: (TypeError: 'NoneType' object is not iterable) Traceback
(most recent call last): File "T:\InGame\Gameplay\Scripts\
Core\algos.py", line 121, in shortest_path_gen File "T:\InGame\Gameplay\
Scripts\Core\algos.py", line 121, in <listcomp> File "T:\InGame\
Gameplay\Scripts\Core\caches.py", line 352, in __missing__ File
"postures\posture_graph.py", line 4812, in
postures.posture_graph.PostureGraphService._right_path_gen.heuristic_fn_right &
#10;TypeError: 'NoneType' object is not iterablertim=0 Client Session
Time: 106.97 Num Save Errors: 0 Num Load Errors: 0
Current Game State: 0x96d01090 LoadingScreenActiveFlag: 1
Origin Version: 13,140,0,5653 Modded: True SystemInfo:
Windows 11 10.0.22621 GPU: Intel(R) Iris(R) Xe Graphics igdumdim64.dll
30.0.100.9805, GUID: D7B78E66-D909-11CF-B051-F1E1AEC2D335
</desyncdata></report>
<report><version>2</version><sessionid>8937ffff6665a34165ebc4db</
sessionid><type>desync</type><sku>ea.maxis.sims4_64.15.pc</sku><createtime>2024-03-
08 23:36:51</createtime><buildsignature>Local.Unknown.Unknown.1.105.345.1020-
1.300.000.179.Release</buildsignature><categoryid>part.py:266</
categoryid><desyncid>8937ffff6665a34165ebc4db</desyncid><systemconfig/
><screenshot/><desyncdata>Exception in <function c_api_set_object_location_ex at
0x00007FF4A8C0B050>, args: (597872849498894531, 315272142951875266,
{84C12305F3B70C3,1,World}, Transform(Vector3(484.105682, 184.113174, 469.787964),
Quaternion(0.000000, -0.000000, 0.000000, 1.000000)), 0, (0, 0), 0), kwargs:
{} KeyError('Unable to find joint b__subroot__9 on
object_bedSingleKID_01:0x04601257f83902c2[7]') (KeyError: 'Unable to find joint
b__subroot__9 on object_bedSingleKID_01:0x04601257f83902c2[7]') Traceback
(most recent call last): File "T:\InGame\Gameplay\Scripts\
Core\sims4\utils.py", line 183, in wrapper File "T:\InGame\Gameplay\
Scripts\Server\build_buy.py", line 1301, in c_api_set_object_location_ex
File "T:\InGame\Gameplay\Scripts\Server\objects\client_object_mixin.py", line 1569,
in set_parent File "T:\InGame\Gameplay\Scripts\Server\objects\
client_object_mixin.py", line 356, in location File "T:\InGame\Gameplay\
Scripts\Server\objects\client_object_mixin.py", line 411, in
set_location_without_distribution File "T:\InGame\Gameplay\Scripts\
Server\objects\part.py", line 826, in on_owner_location_changed File
"T:\InGame\Gameplay\Scripts\Server\objects\part.py", line 266, in
get_joint_transform KeyError: 'Unable to find joint b__subroot__9 on
object_bedSingleKID_01:0x04601257f83902c2[7]'rtim=0 Client Session Time:
106.97 Num Save Errors: 0 Num Load Errors: 0 Current
Game State: 0x96d01090 LoadingScreenActiveFlag: 1 Origin
Version: 13,140,0,5653 Modded: True SystemInfo: Windows 11
10.0.22621 GPU: Intel(R) Iris(R) Xe Graphics igdumdim64.dll 30.0.100.9805, GUID:
D7B78E66-D909-11CF-B051-F1E1AEC2D335 </desyncdata></report>
<report><version>2</version><sessionid>8937ffff6665a34165ebc4db</
sessionid><type>desync</type><sku>ea.maxis.sims4_64.15.pc</sku><createtime>2024-03-
08 23:37:10</createtime><buildsignature>Local.Unknown.Unknown.1.105.345.1020-
1.300.000.179.Release</buildsignature><categoryid>part.py:492</
categoryid><desyncid>8937ffff6665a34165ebc4db</desyncid><systemconfig/
><screenshot/><desyncdata>Exception when applying action <ReactionLootOp
ParticipantType.Actor> for loot
loot_Reaction_Positive_Celebrity_NearbySims(loot_actions=(<ReactionLootOp
ParticipantType.Actor>,), run_test_first=False, tests=CompoundTestList([]))
(AttributeError: 'NoneType' object has no attribute
'world_transform') Traceback (most recent call last):
File "T:\InGame\Gameplay\Scripts\Core\algos.py", line 121, in
shortest_path_gen File "T:\InGame\Gameplay\Scripts\Core\algos.py", line
121, in <listcomp> File "T:\InGame\Gameplay\Scripts\Core\
caches.py", line 352, in __missing__ File "T:\InGame\Gameplay\Scripts\
Server\objects\part.py", line 555, in
_cache_and_return_position_and_routing_surface_for_posture File "T:\
InGame\Gameplay\Scripts\Server\objects\part.py", line 529, in
_get_position_and_routing_surface_for_posture_internal File "T:\InGame\
Gameplay\Scripts\Server\objects\part.py", line 492, in
_get_location_for_posture_internal AttributeError: 'NoneType' object has
no attribute 'world_transform'rtim=0 Client Session Time: 106.97
Num Save Errors: 0 Num Load Errors: 0 Current Game State:
0x96d01090 LoadingScreenActiveFlag: 1 Origin Version:
13,140,0,5653 Modded: True SystemInfo: Windows 11 10.0.22621
GPU: Intel(R) Iris(R) Xe Graphics igdumdim64.dll 30.0.100.9805, GUID: D7B78E66-
D909-11CF-B051-F1E1AEC2D335 </desyncdata></report>
<report><version>2</version><sessionid>8937ffff6665a34165ebc4db</
sessionid><type>desync</type><sku>ea.maxis.sims4_64.15.pc</sku><createtime>2024-03-
08 23:37:10</createtime><buildsignature>Local.Unknown.Unknown.1.105.345.1020-
1.300.000.179.Release</buildsignature><categoryid>part.py:492</
categoryid><desyncid>8937ffff6665a34165ebc4db</desyncid><systemconfig/
><screenshot/><desyncdata>Exception in <function c_api_server_tick at
0x00007FF49E003320>, args: (361593430547,), kwargs:
{} AttributeError("'NoneType' object has no attribute 'world_transform'")
(AttributeError: 'NoneType' object has no attribute
'world_transform') Traceback (most recent call last):
File "T:\InGame\Gameplay\Scripts\Core\algos.py", line 121, in
shortest_path_gen File "T:\InGame\Gameplay\Scripts\Core\algos.py", line
121, in <listcomp> File "T:\InGame\Gameplay\Scripts\Core\
caches.py", line 352, in __missing__ File "T:\InGame\Gameplay\Scripts\
Server\objects\part.py", line 555, in
_cache_and_return_position_and_routing_surface_for_posture File "T:\
InGame\Gameplay\Scripts\Server\objects\part.py", line 529, in
_get_position_and_routing_surface_for_posture_internal File "T:\InGame\
Gameplay\Scripts\Server\objects\part.py", line 492, in
_get_location_for_posture_internal AttributeError: 'NoneType' object has
no attribute 'world_transform'rtim=0 Client Session Time: 106.97
Num Save Errors: 0 Num Load Errors: 0 Current Game State:
0x96d01090 LoadingScreenActiveFlag: 1 Origin Version:
13,140,0,5653 Modded: True SystemInfo: Windows 11 10.0.22621
GPU: Intel(R) Iris(R) Xe Graphics igdumdim64.dll 30.0.100.9805, GUID: D7B78E66-
D909-11CF-B051-F1E1AEC2D335 </desyncdata></report>
<report><version>2</version><sessionid>8937ffff6665a34165ebc4db</
sessionid><type>desync</type><sku>ea.maxis.sims4_64.15.pc</sku><createtime>2024-03-
08 23:37:12</createtime><buildsignature>Local.Unknown.Unknown.1.105.345.1020-
1.300.000.179.Release</buildsignature><categoryid>caches.py:352</
categoryid><desyncid>8937ffff6665a34165ebc4db</desyncid><systemconfig/
><screenshot/><desyncdata>Exception in Sim Timeline: Exception resuming Element
(TypeError: 'NoneType' object is not iterable) Traceback (most recent call
last): File "T:\InGame\Gameplay\Scripts\Server\scheduling.py", line 224,
in simulate File "T:\InGame\Gameplay\Scripts\Server\elements.py", line
385, in _resume File "T:\InGame\Gameplay\Scripts\Server\postures\
transition_sequence.py", line 4263, in do_transition_single File "T:\
InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 4214, in
_create_transition_interaction File "T:\InGame\Gameplay\Scripts\Server\
postures\transition_sequence.py", line 4107, in run_super_interaction
File "T:\InGame\Gameplay\Scripts\Server\interactions\base\super_interaction.py",
line 4577, in run_direct_gen File "T:\InGame\Gameplay\Scripts\Server\
interactions\interaction_queue.py", line 908, in remove_for_perform File
"T:\InGame\Gameplay\Scripts\Lib\contextlib.py", line 112, in __enter__
File "T:\InGame\Gameplay\Scripts\Server\interactions\interaction_queue.py", line
888, in _head_change_watcher File "T:\InGame\Gameplay\Scripts\Server\
interactions\interaction_queue.py", line 970, in get_head File "T:\
InGame\Gameplay\Scripts\Server\interactions\interaction_queue.py", line 985, in
_get_head File "T:\InGame\Gameplay\Scripts\Server\interactions\
interaction_queue.py", line 347, in get_next_unblocked_interaction File
"T:\InGame\Gameplay\Scripts\Server\interactions\base\super_interaction.py", line
3047, in get_sims_with_invalid_paths File "T:\InGame\Gameplay\Scripts\
Server\interactions\base\super_interaction.py", line 3003, in
_generate_connectivity File "T:\InGame\Gameplay\Scripts\Server\postures\
transition_sequence.py", line 1537, in compute_transition_connectivity
File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line
1584, in run_transitions File "T:\InGame\Gameplay\Scripts\Server\
postures\transition_sequence.py", line 3520, in _build_transitions File
"T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 3304, in
_build_and_log_transitions_for_sim File "T:\InGame\Gameplay\Scripts\
Server\postures\transition_sequence.py", line 3370, in
_build_transitions_for_sim File "T:\InGame\Gameplay\Scripts\Server\
postures\transition_sequence.py", line 2820, in get_transitions_for_sim
File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line
3006, in _get_transitions_for_sim File "postures\posture_graph.py", line
6583, in
postures.posture_graph.PostureGraphService.generate_connectivity_handles
File "postures\posture_graph.py", line 6383, in
postures.posture_graph.PostureGraphService._get_segmented_path_connectivity_handles
File "postures\posture_graph.py", line 645, in
generate_right_paths File "postures\posture_graph.py", line 4857, in
_right_path_gen File "postures\posture_graph.py", line 788, in
_shortest_path_gen File "T:\InGame\Gameplay\Scripts\Core\algos.py", line
121, in shortest_path_gen File "T:\InGame\Gameplay\Scripts\Core\
algos.py", line 121, in <listcomp> File "T:\InGame\Gameplay\
Scripts\Core\caches.py", line 352, in __missing__ File "postures\
posture_graph.py", line 4812, in
postures.posture_graph.PostureGraphService._right_path_gen.heuristic_fn_rightTypeEr
ror: 'NoneType' object is not iterablertim=0 Client Session Time:
106.97 Num Save Errors: 0 Num Load Errors: 0 Current
Game State: 0x96d01090 LoadingScreenActiveFlag: 1 Origin
Version: 13,140,0,5653 Modded: True SystemInfo: Windows 11
10.0.22621 GPU: Intel(R) Iris(R) Xe Graphics igdumdim64.dll 30.0.100.9805, GUID:
D7B78E66-D909-11CF-B051-F1E1AEC2D335 </desyncdata></report>
<report><version>2</version><sessionid>8937ffff6665a34165ebc4db</
sessionid><type>desync</type><sku>ea.maxis.sims4_64.15.pc</sku><createtime>2024-03-
08 23:38:23</createtime><buildsignature>Local.Unknown.Unknown.1.105.345.1020-
1.300.000.179.Release</buildsignature><categoryid>posture_graph.py:4812</
categoryid><desyncid>8937ffff6665a34165ebc4db</desyncid><systemconfig/
><screenshot/><desyncdata>Exception during SI.cancel running sim-stand:4028 on
None (guaranteed), cancel_reason_msg is Transition Sequence Failed. Cancel all
running transition interactions.: (TypeError: 'NoneType' object is not
iterable) Traceback (most recent call last): File
"T:\InGame\Gameplay\Scripts\Core\algos.py", line 121, in
shortest_path_gen File "T:\InGame\Gameplay\Scripts\Core\algos.py", line
121, in <listcomp> File "T:\InGame\Gameplay\Scripts\Core\
caches.py", line 352, in __missing__ File "postures\posture_graph.py",
line 4812, in
postures.posture_graph.PostureGraphService._right_path_gen.heuristic_fn_right &
#10;TypeError: 'NoneType' object is not iterablertim=0 Client Session
Time: 106.97 Num Save Errors: 0 Num Load Errors: 0
Current Game State: 0x96d01090 LoadingScreenActiveFlag: 1
Origin Version: 13,140,0,5653 Modded: True SystemInfo:
Windows 11 10.0.22621 GPU: Intel(R) Iris(R) Xe Graphics igdumdim64.dll
30.0.100.9805, GUID: D7B78E66-D909-11CF-B051-F1E1AEC2D335
</desyncdata></report>
<report><version>2</version><sessionid>8937ffff6665a34165ebc4db</
sessionid><type>desync</type><sku>ea.maxis.sims4_64.15.pc</sku><createtime>2024-03-
08 23:38:23</createtime><buildsignature>Local.Unknown.Unknown.1.105.345.1020-
1.300.000.179.Release</buildsignature><categoryid>posture_graph.py:4812</
categoryid><desyncid>8937ffff6665a34165ebc4db</desyncid><systemconfig/
><screenshot/><desyncdata>Exception during SI.cancel running
AnimationInteraction:4029 on None (guaranteed), cancel_reason_msg is Route Ended.:
(TypeError: 'NoneType' object is not iterable) Traceback (most recent call
last): File "T:\InGame\Gameplay\Scripts\Core\algos.py", line
121, in shortest_path_gen File "T:\InGame\Gameplay\Scripts\Core\
algos.py", line 121, in <listcomp> File "T:\InGame\Gameplay\
Scripts\Core\caches.py", line 352, in __missing__ File "postures\
posture_graph.py", line 4812, in
postures.posture_graph.PostureGraphService._right_path_gen.heuristic_fn_right &
#10;TypeError: 'NoneType' object is not iterablertim=0 Client Session
Time: 106.97 Num Save Errors: 0 Num Load Errors: 0
Current Game State: 0x96d01090 LoadingScreenActiveFlag: 1
Origin Version: 13,140,0,5653 Modded: True SystemInfo:
Windows 11 10.0.22621 GPU: Intel(R) Iris(R) Xe Graphics igdumdim64.dll
30.0.100.9805, GUID: D7B78E66-D909-11CF-B051-F1E1AEC2D335
</desyncdata></report>
<report><version>2</version><sessionid>8937ffff6665a34165ebc4db</
sessionid><type>desync</type><sku>ea.maxis.sims4_64.15.pc</sku><createtime>2024-03-
08 23:38:23</createtime><buildsignature>Local.Unknown.Unknown.1.105.345.1020-
1.300.000.179.Release</buildsignature><categoryid>posture_graph.py:4812</
categoryid><desyncid>8937ffff6665a34165ebc4db</desyncid><systemconfig/
><screenshot/><desyncdata>TODO: Exception thrown during Sim reset, possibly we
should be kicking the Sim out of the game. (TypeError: 'NoneType' object is not
iterable) Traceback (most recent call last): File
"T:\InGame\Gameplay\Scripts\Core\algos.py", line 121, in
shortest_path_gen File "T:\InGame\Gameplay\Scripts\Core\algos.py", line
121, in <listcomp> File "T:\InGame\Gameplay\Scripts\Core\
caches.py", line 352, in __missing__ File "postures\posture_graph.py",
line 4812, in
postures.posture_graph.PostureGraphService._right_path_gen.heuristic_fn_right &
#10;TypeError: 'NoneType' object is not iterablertim=0 Client Session
Time: 106.97 Num Save Errors: 0 Num Load Errors: 0
Current Game State: 0x96d01090 LoadingScreenActiveFlag: 1
Origin Version: 13,140,0,5653 Modded: True SystemInfo:
Windows 11 10.0.22621 GPU: Intel(R) Iris(R) Xe Graphics igdumdim64.dll
30.0.100.9805, GUID: D7B78E66-D909-11CF-B051-F1E1AEC2D335
</desyncdata></report>
<report><version>2</version><sessionid>8937ffff6665a34165ebc4db</
sessionid><type>desync</type><sku>ea.maxis.sims4_64.15.pc</sku><createtime>2024-03-
08 23:38:24</createtime><buildsignature>Local.Unknown.Unknown.1.105.345.1020-
1.300.000.179.Release</buildsignature><categoryid>posture_graph.py:4812</
categoryid><desyncid>8937ffff6665a34165ebc4db</desyncid><systemconfig/
><screenshot/><desyncdata>[sscholl] Exception processing ResetRecord:<,
reason:ResetReason.RESET_EXPECTED, stage:_Stage.INTERNAL_STATE_RESET,
being_processed:True, source: running sim-stand:4028 on None (guaranteed),
cause:Exception during SI.cancel. Transition Sequence Failed. Cancel all running
transition interactions.. This will result in a partially reset object (TypeError:
'NoneType' object is not iterable) Traceback (most recent call
last): File "T:\InGame\Gameplay\Scripts\Core\algos.py", line
121, in shortest_path_gen File "T:\InGame\Gameplay\Scripts\Core\
algos.py", line 121, in <listcomp> File "T:\InGame\Gameplay\
Scripts\Core\caches.py", line 352, in __missing__ File "postures\
posture_graph.py", line 4812, in
postures.posture_graph.PostureGraphService._right_path_gen.heuristic_fn_right &
#10;TypeError: 'NoneType' object is not iterablertim=0 Client Session
Time: 106.97 Num Save Errors: 0 Num Load Errors: 0
Current Game State: 0x96d01090 LoadingScreenActiveFlag: 1
Origin Version: 13,140,0,5653 Modded: True SystemInfo:
Windows 11 10.0.22621 GPU: Intel(R) Iris(R) Xe Graphics igdumdim64.dll
30.0.100.9805, GUID: D7B78E66-D909-11CF-B051-F1E1AEC2D335
</desyncdata></report>
<report><version>2</version><sessionid>8937ffff6665a34165ebc4db</
sessionid><type>desync</type><sku>ea.maxis.sims4_64.15.pc</sku><createtime>2024-03-
08 23:38:24</createtime><buildsignature>Local.Unknown.Unknown.1.105.345.1020-
1.300.000.179.Release</buildsignature><categoryid>posture_graph.py:4812</
categoryid><desyncid>8937ffff6665a34165ebc4db</desyncid><systemconfig/
><screenshot/><desyncdata>Exception in <function c_api_server_tick at
0x00007FF49E003320>, args: (361593503817,), kwargs:
{} TypeError("'NoneType' object is not iterable") (TypeError: 'NoneType'
object is not iterable) Traceback (most recent call
last): File "T:\InGame\Gameplay\Scripts\Core\algos.py", line
121, in shortest_path_gen File "T:\InGame\Gameplay\Scripts\Core\
algos.py", line 121, in <listcomp> File "T:\InGame\Gameplay\
Scripts\Core\caches.py", line 352, in __missing__ File "postures\
posture_graph.py", line 4812, in
postures.posture_graph.PostureGraphService._right_path_gen.heuristic_fn_right &
#10;TypeError: 'NoneType' object is not iterablertim=0 Client Session
Time: 106.97 Num Save Errors: 0 Num Load Errors: 0
Current Game State: 0x96d01090 LoadingScreenActiveFlag: 1
Origin Version: 13,140,0,5653 Modded: True SystemInfo:
Windows 11 10.0.22621 GPU: Intel(R) Iris(R) Xe Graphics igdumdim64.dll
30.0.100.9805, GUID: D7B78E66-D909-11CF-B051-F1E1AEC2D335
</desyncdata></report>
<report><version>2</version><sessionid>8937ffff6665a34165ebc4db</
sessionid><type>desync</type><sku>ea.maxis.sims4_64.15.pc</sku><createtime>2024-03-
08 23:38:24</createtime><buildsignature>Local.Unknown.Unknown.1.105.345.1020-
1.300.000.179.Release</buildsignature><categoryid>posture_graph.py:4812</
categoryid><desyncid>8937ffff6665a34165ebc4db</desyncid><systemconfig/
><screenshot/><desyncdata>Exception during SI.cancel running sim-stand:4017 on
None, cancel_reason_msg is Interaction displaced by running sim-stand:4032 on None
(guaranteed).: (TypeError: 'NoneType' object is not iterable) Traceback
(most recent call last): File "T:\InGame\Gameplay\Scripts\
Core\algos.py", line 121, in shortest_path_gen File "T:\InGame\Gameplay\
Scripts\Core\algos.py", line 121, in <listcomp> File "T:\InGame\
Gameplay\Scripts\Core\caches.py", line 352, in __missing__ File
"postures\posture_graph.py", line 4812, in
postures.posture_graph.PostureGraphService._right_path_gen.heuristic_fn_right &
#10;TypeError: 'NoneType' object is not iterablertim=0 Client Session
Time: 106.97 Num Save Errors: 0 Num Load Errors: 0
Current Game State: 0x96d01090 LoadingScreenActiveFlag: 1
Origin Version: 13,140,0,5653 Modded: True SystemInfo:
Windows 11 10.0.22621 GPU: Intel(R) Iris(R) Xe Graphics igdumdim64.dll
30.0.100.9805, GUID: D7B78E66-D909-11CF-B051-F1E1AEC2D335
</desyncdata></report>
<report><version>2</version><sessionid>8937ffff6665a34165ebc4db</
sessionid><type>desync</type><sku>ea.maxis.sims4_64.15.pc</sku><createtime>2024-03-
08 23:39:07</createtime><buildsignature>Local.Unknown.Unknown.1.105.345.1020-
1.300.000.179.Release</buildsignature><categoryid>part.py:266</
categoryid><desyncid>8937ffff6665a34165ebc4db</desyncid><systemconfig/
><screenshot/><desyncdata>Exception in <function c_api_set_object_location_ex at
0x00007FF4A8C0B050>, args: (597872849498894531, 315272142951875266,
{84C12305F3B70C3,1,World}, Transform(Vector3(484.105682, 184.113174, 469.787964),
Quaternion(0.000000, -0.000000, 0.000000, 1.000000)), 0, (0, 0), 0), kwargs:
{} KeyError('Unable to find joint b__subroot__9 on
object_bedSingleKID_01:0x04601257f83902c2[7]') (KeyError: 'Unable to find joint
b__subroot__9 on object_bedSingleKID_01:0x04601257f83902c2[7]') Traceback
(most recent call last): File "T:\InGame\Gameplay\Scripts\
Core\sims4\utils.py", line 183, in wrapper File "T:\InGame\Gameplay\
Scripts\Server\build_buy.py", line 1301, in c_api_set_object_location_ex
File "T:\InGame\Gameplay\Scripts\Server\objects\client_object_mixin.py", line 1569,
in set_parent File "T:\InGame\Gameplay\Scripts\Server\objects\
client_object_mixin.py", line 356, in location File "T:\InGame\Gameplay\
Scripts\Server\objects\client_object_mixin.py", line 411, in
set_location_without_distribution File "T:\InGame\Gameplay\Scripts\
Server\objects\part.py", line 826, in on_owner_location_changed File
"T:\InGame\Gameplay\Scripts\Server\objects\part.py", line 266, in
get_joint_transform KeyError: 'Unable to find joint b__subroot__9 on
object_bedSingleKID_01:0x04601257f83902c2[7]'rtim=0 Client Session Time:
106.97 Num Save Errors: 0 Num Load Errors: 0 Current
Game State: 0x96d01090 LoadingScreenActiveFlag: 1 Origin
Version: 13,140,0,5653 Modded: True SystemInfo: Windows 11
10.0.22621 GPU: Intel(R) Iris(R) Xe Graphics igdumdim64.dll 30.0.100.9805, GUID:
D7B78E66-D909-11CF-B051-F1E1AEC2D335 </desyncdata></report>
<report><version>2</version><sessionid>8937ffff6665a34165ebc4db</
sessionid><type>desync</type><sku>ea.maxis.sims4_64.15.pc</sku><createtime>2024-03-
08 23:39:25</createtime><buildsignature>Local.Unknown.Unknown.1.105.345.1020-
1.300.000.179.Release</buildsignature><categoryid>part.py:492</
categoryid><desyncid>8937ffff6665a34165ebc4db</desyncid><systemconfig/
><screenshot/><desyncdata>Exception when applying action <ReactionLootOp
ParticipantType.Actor> for loot
loot_Reaction_Positive_Celebrity_NearbySims(loot_actions=(<ReactionLootOp
ParticipantType.Actor>,), run_test_first=False, tests=CompoundTestList([]))
(AttributeError: 'NoneType' object has no attribute
'world_transform') Traceback (most recent call last):
File "T:\InGame\Gameplay\Scripts\Core\algos.py", line 121, in
shortest_path_gen File "T:\InGame\Gameplay\Scripts\Core\algos.py", line
121, in <listcomp> File "T:\InGame\Gameplay\Scripts\Core\
caches.py", line 352, in __missing__ File "T:\InGame\Gameplay\Scripts\
Server\objects\part.py", line 555, in
_cache_and_return_position_and_routing_surface_for_posture File "T:\
InGame\Gameplay\Scripts\Server\objects\part.py", line 529, in
_get_position_and_routing_surface_for_posture_internal File "T:\InGame\
Gameplay\Scripts\Server\objects\part.py", line 492, in
_get_location_for_posture_internal AttributeError: 'NoneType' object has
no attribute 'world_transform'rtim=0 Client Session Time: 106.97
Num Save Errors: 0 Num Load Errors: 0 Current Game State:
0x96d01090 LoadingScreenActiveFlag: 1 Origin Version:
13,140,0,5653 Modded: True SystemInfo: Windows 11 10.0.22621
GPU: Intel(R) Iris(R) Xe Graphics igdumdim64.dll 30.0.100.9805, GUID: D7B78E66-
D909-11CF-B051-F1E1AEC2D335 </desyncdata></report>
<report><version>2</version><sessionid>8937ffff6665a34165ebc4db</
sessionid><type>desync</type><sku>ea.maxis.sims4_64.15.pc</sku><createtime>2024-03-
08 23:39:25</createtime><buildsignature>Local.Unknown.Unknown.1.105.345.1020-
1.300.000.179.Release</buildsignature><categoryid>part.py:492</
categoryid><desyncid>8937ffff6665a34165ebc4db</desyncid><systemconfig/
><screenshot/><desyncdata>Exception in <function c_api_server_tick at
0x00007FF49E003320>, args: (361593565601,), kwargs:
{} AttributeError("'NoneType' object has no attribute 'world_transform'")
(AttributeError: 'NoneType' object has no attribute
'world_transform') Traceback (most recent call last):
File "T:\InGame\Gameplay\Scripts\Core\algos.py", line 121, in
shortest_path_gen File "T:\InGame\Gameplay\Scripts\Core\algos.py", line
121, in <listcomp> File "T:\InGame\Gameplay\Scripts\Core\
caches.py", line 352, in __missing__ File "T:\InGame\Gameplay\Scripts\
Server\objects\part.py", line 555, in
_cache_and_return_position_and_routing_surface_for_posture File "T:\
InGame\Gameplay\Scripts\Server\objects\part.py", line 529, in
_get_position_and_routing_surface_for_posture_internal File "T:\InGame\
Gameplay\Scripts\Server\objects\part.py", line 492, in
_get_location_for_posture_internal AttributeError: 'NoneType' object has
no attribute 'world_transform'rtim=0 Client Session Time: 106.97
Num Save Errors: 0 Num Load Errors: 0 Current Game State:
0x96d01090 LoadingScreenActiveFlag: 1 Origin Version:
13,140,0,5653 Modded: True SystemInfo: Windows 11 10.0.22621
GPU: Intel(R) Iris(R) Xe Graphics igdumdim64.dll 30.0.100.9805, GUID: D7B78E66-
D909-11CF-B051-F1E1AEC2D335 </desyncdata></report>
<report><version>2</version><sessionid>8937ffff6665a34165ebc4db</
sessionid><type>desync</type><sku>ea.maxis.sims4_64.15.pc</sku><createtime>2024-03-
08 23:39:27</createtime><buildsignature>Local.Unknown.Unknown.1.105.345.1020-
1.300.000.179.Release</buildsignature><categoryid>caches.py:352</
categoryid><desyncid>8937ffff6665a34165ebc4db</desyncid><systemconfig/
><screenshot/><desyncdata>Exception in Sim Timeline: Exception resuming Element
(TypeError: 'NoneType' object is not iterable) Traceback (most recent call
last): File "T:\InGame\Gameplay\Scripts\Server\scheduling.py", line 224,
in simulate File "T:\InGame\Gameplay\Scripts\Server\elements.py", line
385, in _resume File "T:\InGame\Gameplay\Scripts\Server\postures\
transition_sequence.py", line 4263, in do_transition_single File "T:\
InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 4214, in
_create_transition_interaction File "T:\InGame\Gameplay\Scripts\Server\
postures\transition_sequence.py", line 4107, in run_super_interaction
File "T:\InGame\Gameplay\Scripts\Server\interactions\base\super_interaction.py",
line 4577, in run_direct_gen File "T:\InGame\Gameplay\Scripts\Server\
interactions\interaction_queue.py", line 908, in remove_for_perform File
"T:\InGame\Gameplay\Scripts\Lib\contextlib.py", line 112, in __enter__
File "T:\InGame\Gameplay\Scripts\Server\interactions\interaction_queue.py", line
888, in _head_change_watcher File "T:\InGame\Gameplay\Scripts\Server\
interactions\interaction_queue.py", line 970, in get_head File "T:\
InGame\Gameplay\Scripts\Server\interactions\interaction_queue.py", line 985, in
_get_head File "T:\InGame\Gameplay\Scripts\Server\interactions\
interaction_queue.py", line 347, in get_next_unblocked_interaction File
"T:\InGame\Gameplay\Scripts\Server\interactions\base\super_interaction.py", line
3047, in get_sims_with_invalid_paths File "T:\InGame\Gameplay\Scripts\
Server\interactions\base\super_interaction.py", line 3003, in
_generate_connectivity File "T:\InGame\Gameplay\Scripts\Server\postures\
transition_sequence.py", line 1537, in compute_transition_connectivity
File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line
1584, in run_transitions File "T:\InGame\Gameplay\Scripts\Server\
postures\transition_sequence.py", line 3520, in _build_transitions File
"T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 3304, in
_build_and_log_transitions_for_sim File "T:\InGame\Gameplay\Scripts\
Server\postures\transition_sequence.py", line 3370, in
_build_transitions_for_sim File "T:\InGame\Gameplay\Scripts\Server\
postures\transition_sequence.py", line 2820, in get_transitions_for_sim
File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line
3006, in _get_transitions_for_sim File "postures\posture_graph.py", line
6583, in
postures.posture_graph.PostureGraphService.generate_connectivity_handles
File "postures\posture_graph.py", line 6383, in
postures.posture_graph.PostureGraphService._get_segmented_path_connectivity_handles
File "postures\posture_graph.py", line 645, in
generate_right_paths File "postures\posture_graph.py", line 4857, in
_right_path_gen File "postures\posture_graph.py", line 788, in
_shortest_path_gen File "T:\InGame\Gameplay\Scripts\Core\algos.py", line
121, in shortest_path_gen File "T:\InGame\Gameplay\Scripts\Core\
algos.py", line 121, in <listcomp> File "T:\InGame\Gameplay\
Scripts\Core\caches.py", line 352, in __missing__ File "postures\
posture_graph.py", line 4812, in
postures.posture_graph.PostureGraphService._right_path_gen.heuristic_fn_rightTypeEr
ror: 'NoneType' object is not iterablertim=0 Client Session Time:
106.97 Num Save Errors: 0 Num Load Errors: 0 Current
Game State: 0x96d01090 LoadingScreenActiveFlag: 1 Origin
Version: 13,140,0,5653 Modded: True SystemInfo: Windows 11
10.0.22621 GPU: Intel(R) Iris(R) Xe Graphics igdumdim64.dll 30.0.100.9805, GUID:
D7B78E66-D909-11CF-B051-F1E1AEC2D335 </desyncdata></report>
<report><version>2</version><sessionid>8937ffff6665a34165ebc4db</
sessionid><type>desync</type><sku>ea.maxis.sims4_64.15.pc</sku><createtime>2024-03-
08 23:39:55</createtime><buildsignature>Local.Unknown.Unknown.1.105.345.1020-
1.300.000.179.Release</buildsignature><categoryid>part.py:492</
categoryid><desyncid>8937ffff6665a34165ebc4db</desyncid><systemconfig/
><screenshot/><desyncdata>[rez] Posture graph threw an exception while being
queried by autonomy: (AttributeError: 'NoneType' object has no attribute
'world_transform') Traceback (most recent call last): Caught and
logged: File "T:\InGame\Gameplay\Scripts\Core\algos.py", line
154, in shortest_path_gen File "T:\InGame\Gameplay\Scripts\Core\
caches.py", line 352, in __missing__ File "T:\InGame\Gameplay\Scripts\
Server\objects\part.py", line 513, in
_cache_and_return_locations_for_posture File "T:\InGame\Gameplay\
Scripts\Server\objects\part.py", line 492, in
_get_location_for_posture_internal AttributeError: 'NoneType' object has
no attribute 'world_transform'rtim=0 Client Session Time: 106.97
Num Save Errors: 0 Num Load Errors: 0 Current Game State:
0x96d01090 LoadingScreenActiveFlag: 1 Origin Version:
13,140,0,5653 Modded: True SystemInfo: Windows 11 10.0.22621
GPU: Intel(R) Iris(R) Xe Graphics igdumdim64.dll 30.0.100.9805, GUID: D7B78E66-
D909-11CF-B051-F1E1AEC2D335 </desyncdata></report>
<report><version>2</version><sessionid>8937ffff6665a34165ebc4db</
sessionid><type>desync</type><sku>ea.maxis.sims4_64.15.pc</sku><createtime>2024-03-
08 23:40:06</createtime><buildsignature>Local.Unknown.Unknown.1.105.345.1020-
1.300.000.179.Release</buildsignature><categoryid>part.py:492</
categoryid><desyncid>8937ffff6665a34165ebc4db</desyncid><systemconfig/
><screenshot/><desyncdata>[rez] Posture graph threw an exception while being
queried by autonomy: (AttributeError: 'NoneType' object has no attribute
'world_transform') Traceback (most recent call last): Caught and
logged: File "T:\InGame\Gameplay\Scripts\Core\algos.py", line
154, in shortest_path_gen File "T:\InGame\Gameplay\Scripts\Core\
caches.py", line 352, in __missing__ File "T:\InGame\Gameplay\Scripts\
Server\objects\part.py", line 513, in
_cache_and_return_locations_for_posture File "T:\InGame\Gameplay\
Scripts\Server\objects\part.py", line 492, in
_get_location_for_posture_internal AttributeError: 'NoneType' object has
no attribute 'world_transform'rtim=0 Client Session Time: 106.97
Num Save Errors: 0 Num Load Errors: 0 Current Game State:
0x96d01090 LoadingScreenActiveFlag: 1 Origin Version:
13,140,0,5653 Modded: True SystemInfo: Windows 11 10.0.22621
GPU: Intel(R) Iris(R) Xe Graphics igdumdim64.dll 30.0.100.9805, GUID: D7B78E66-
D909-11CF-B051-F1E1AEC2D335 </desyncdata></report>
<report><version>2</version><sessionid>8937ffff6665a34165ebc4db</
sessionid><type>desync</type><sku>ea.maxis.sims4_64.15.pc</sku><createtime>2024-03-
08 23:41:11</createtime><buildsignature>Local.Unknown.Unknown.1.105.345.1020-
1.300.000.179.Release</buildsignature><categoryid>part.py:529</
categoryid><desyncid>8937ffff6665a34165ebc4db</desyncid><systemconfig/
><screenshot/><desyncdata>Exception in Sim Timeline: Exception running Element
(AttributeError: 'NoneType' object has no attribute
'world_transform') Traceback (most recent call last): File "T:\
InGame\Gameplay\Scripts\Server\scheduling.py", line 219, in simulate
File "T:\InGame\Gameplay\Scripts\Server\alarms.py", line 260, in _run
File "T:\InGame\Gameplay\Scripts\Server\socials\group.py", line 1600, in
_adjustment_alarm_callback File "T:\InGame\Gameplay\Scripts\Server\
socials\group.py", line 1904, in _consider_adjusting_sim File "T:\
InGame\Gameplay\Scripts\Server\socials\group.py", line 1868, in
execute_adjustment_interaction File "T:\InGame\Gameplay\Scripts\Server\
sims\sim.py", line 1087, in execute_adjustment_interaction File "T:\
InGame\Gameplay\Scripts\Server\interactions\aop.py", line 243, in
test_and_execute File "T:\InGame\Gameplay\Scripts\Server\interactions\
aop.py", line 224, in execute File "T:\InGame\Gameplay\Scripts\Server\
interactions\aop.py", line 212, in execute_interaction File "T:\InGame\
Gameplay\Scripts\Server\interactions\interaction_queue.py", line 1356, in
append File "T:\InGame\Gameplay\Scripts\Lib\contextlib.py", line 119, in
__exit__ File "T:\InGame\Gameplay\Scripts\Server\interactions\
interaction_queue.py", line 901, in _head_change_watcher File "T:\
InGame\Gameplay\Scripts\Server\interactions\interaction_queue.py", line 985, in
_get_head File "T:\InGame\Gameplay\Scripts\Server\interactions\
interaction_queue.py", line 112, in
get_next_unblocked_interaction_cancel_incompatible File "T:\InGame\
Gameplay\Scripts\Server\interactions\base\super_interaction.py", line 3047, in
get_sims_with_invalid_paths File "T:\InGame\Gameplay\Scripts\Server\
interactions\base\super_interaction.py", line 3003, in
_generate_connectivity File "T:\InGame\Gameplay\Scripts\Server\postures\
transition_sequence.py", line 1537, in compute_transition_connectivity
File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line
1584, in run_transitions File "T:\InGame\Gameplay\Scripts\Server\
postures\transition_sequence.py", line 3520, in _build_transitions File
"T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 3304, in
_build_and_log_transitions_for_sim File "T:\InGame\Gameplay\Scripts\
Server\postures\transition_sequence.py", line 3370, in
_build_transitions_for_sim File "T:\InGame\Gameplay\Scripts\Server\
postures\transition_sequence.py", line 2820, in get_transitions_for_sim
File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line
3006, in _get_transitions_for_sim File "postures\posture_graph.py", line
6583, in
postures.posture_graph.PostureGraphService.generate_connectivity_handles
File "postures\posture_graph.py", line 6383, in
postures.posture_graph.PostureGraphService._get_segmented_path_connectivity_handles
File "postures\posture_graph.py", line 645, in
generate_right_paths File "postures\posture_graph.py", line 4857, in
_right_path_gen File "postures\posture_graph.py", line 788, in
_shortest_path_gen File "T:\InGame\Gameplay\Scripts\Core\algos.py", line
121, in shortest_path_gen File "T:\InGame\Gameplay\Scripts\Core\
algos.py", line 121, in <listcomp> File "T:\InGame\Gameplay\
Scripts\Core\caches.py", line 352, in __missing__ File "postures\
posture_graph.py", line 4812, in
postures.posture_graph.PostureGraphService._right_path_gen.heuristic_fn_right &
#10; File "postures\posture_graph.py", line 4415, in
postures.posture_graph.PostureGraphService._get_destination_locations_for_estimate&
#13; File "T:\InGame\Gameplay\Scripts\Server\objects\part.py", line 555, in
_cache_and_return_position_and_routing_surface_for_posture File "T:\
InGame\Gameplay\Scripts\Server\objects\part.py", line 529, in
_get_position_and_routing_surface_for_posture_internal File "T:\InGame\
Gameplay\Scripts\Server\objects\part.py", line 492, in
_get_location_for_posture_internalAttributeError: 'NoneType' object has no
attribute 'world_transform'rtim=0 Client Session Time: 106.97
Num Save Errors: 0 Num Load Errors: 0 Current Game State:
0x96d01090 LoadingScreenActiveFlag: 1 Origin Version:
13,140,0,5653 Modded: True SystemInfo: Windows 11 10.0.22621
GPU: Intel(R) Iris(R) Xe Graphics igdumdim64.dll 30.0.100.9805, GUID: D7B78E66-
D909-11CF-B051-F1E1AEC2D335 </desyncdata></report>
<report><version>2</version><sessionid>8937ffff6665a34165ebc4db</
sessionid><type>desync</type><sku>ea.maxis.sims4_64.15.pc</sku><createtime>2024-03-
08 23:41:12</createtime><buildsignature>Local.Unknown.Unknown.1.105.345.1020-
1.300.000.179.Release</buildsignature><categoryid>caches.py:352</
categoryid><desyncid>8937ffff6665a34165ebc4db</desyncid><systemconfig/
><screenshot/><desyncdata>Exception in Sim Timeline: Exception resuming Element
(TypeError: 'NoneType' object is not iterable) Traceback (most recent call
last): File "T:\InGame\Gameplay\Scripts\Server\scheduling.py", line 224,
in simulate File "T:\InGame\Gameplay\Scripts\Server\elements.py", line
385, in _resume File "T:\InGame\Gameplay\Scripts\Server\sims\sim.py",
line 4053, in _process_interaction_gen File "T:\InGame\Gameplay\Scripts\
Server\interactions\interaction_queue.py", line 711, in
process_one_interaction_gen File "T:\InGame\Gameplay\Scripts\Server\
interactions\interaction_queue.py", line 913, in remove_for_perform File
"T:\InGame\Gameplay\Scripts\Lib\contextlib.py", line 119, in __exit__
File "T:\InGame\Gameplay\Scripts\Server\interactions\interaction_queue.py", line
901, in _head_change_watcher File "T:\InGame\Gameplay\Scripts\Server\
interactions\interaction_queue.py", line 985, in _get_head File "T:\
InGame\Gameplay\Scripts\Server\interactions\interaction_queue.py", line 112, in
get_next_unblocked_interaction_cancel_incompatible File "T:\InGame\
Gameplay\Scripts\Server\interactions\base\super_interaction.py", line 3047, in
get_sims_with_invalid_paths File "T:\InGame\Gameplay\Scripts\Server\
interactions\base\super_interaction.py", line 3003, in
_generate_connectivity File "T:\InGame\Gameplay\Scripts\Server\postures\
transition_sequence.py", line 1537, in compute_transition_connectivity
File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line
1584, in run_transitions File "T:\InGame\Gameplay\Scripts\Server\
postures\transition_sequence.py", line 3520, in _build_transitions File
"T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 3304, in
_build_and_log_transitions_for_sim File "T:\InGame\Gameplay\Scripts\
Server\postures\transition_sequence.py", line 3370, in
_build_transitions_for_sim File "T:\InGame\Gameplay\Scripts\Server\
postures\transition_sequence.py", line 2820, in get_transitions_for_sim
File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line
3006, in _get_transitions_for_sim File "postures\posture_graph.py", line
6583, in
postures.posture_graph.PostureGraphService.generate_connectivity_handles
File "postures\posture_graph.py", line 6383, in
postures.posture_graph.PostureGraphService._get_segmented_path_connectivity_handles
File "postures\posture_graph.py", line 645, in
generate_right_paths File "postures\posture_graph.py", line 4857, in
_right_path_gen File "postures\posture_graph.py", line 788, in
_shortest_path_gen File "T:\InGame\Gameplay\Scripts\Core\algos.py", line
121, in shortest_path_gen File "T:\InGame\Gameplay\Scripts\Core\
algos.py", line 121, in <listcomp> File "T:\InGame\Gameplay\
Scripts\Core\caches.py", line 352, in __missing__ File "postures\
posture_graph.py", line 4812, in
postures.posture_graph.PostureGraphService._right_path_gen.heuristic_fn_rightTypeEr
ror: 'NoneType' object is not iterablertim=0 Client Session Time:
106.97 Num Save Errors: 0 Num Load Errors: 0 Current
Game State: 0x96d01090 LoadingScreenActiveFlag: 1 Origin
Version: 13,140,0,5653 Modded: True SystemInfo: Windows 11
10.0.22621 GPU: Intel(R) Iris(R) Xe Graphics igdumdim64.dll 30.0.100.9805, GUID:
D7B78E66-D909-11CF-B051-F1E1AEC2D335 </desyncdata></report>
<report><version>2</version><sessionid>8937ffff6665a34165ebc4db</
sessionid><type>desync</type><sku>ea.maxis.sims4_64.15.pc</sku><createtime>2024-03-
08 23:41:12</createtime><buildsignature>Local.Unknown.Unknown.1.105.345.1020-
1.300.000.179.Release</buildsignature><categoryid>posture_graph.py:4812</
categoryid><desyncid>8937ffff6665a34165ebc4db</desyncid><systemconfig/
><screenshot/><desyncdata>Exception during SI.cancel running sim_Chat:5259 on
(guaranteed), cancel_reason_msg is object destroyed: (TypeError: 'NoneType' object
is not iterable) Traceback (most recent call last):
File "T:\InGame\Gameplay\Scripts\Core\algos.py", line 121, in
shortest_path_gen File "T:\InGame\Gameplay\Scripts\Core\algos.py", line
121, in <listcomp> File "T:\InGame\Gameplay\Scripts\Core\
caches.py", line 352, in __missing__ File "postures\posture_graph.py",
line 4812, in
postures.posture_graph.PostureGraphService._right_path_gen.heuristic_fn_right &
#10;TypeError: 'NoneType' object is not iterablertim=0 Client Session
Time: 106.97 Num Save Errors: 0 Num Load Errors: 0
Current Game State: 0x96d01090 LoadingScreenActiveFlag: 1
Origin Version: 13,140,0,5653 Modded: True SystemInfo:
Windows 11 10.0.22621 GPU: Intel(R) Iris(R) Xe Graphics igdumdim64.dll
30.0.100.9805, GUID: D7B78E66-D909-11CF-B051-F1E1AEC2D335
</desyncdata></report>
<report><version>2</version><sessionid>8937ffff6665a34165ebc4db</
sessionid><type>desync</type><sku>ea.maxis.sims4_64.15.pc</sku><createtime>2024-03-
08 23:42:41</createtime><buildsignature>Local.Unknown.Unknown.1.105.345.1020-
1.300.000.179.Release</buildsignature><categoryid>part.py:266</
categoryid><desyncid>8937ffff6665a34165ebc4db</desyncid><systemconfig/
><screenshot/><desyncdata>Exception in <function c_api_set_object_location_ex at
0x00007FF4A8C0B050>, args: (597872849498894964, 386203830651324172,
{84C12305F3B7274,1,World}, Transform(Vector3(436.138733, 174.710785, 387.305756),
Quaternion(0.000000, 0.000000, 0.000000, 1.000000)), 0, (0, 0), 0), kwargs:
{} KeyError('Unable to find joint b__subroot__9 on
object_bedSingleQA_02:0x055c125678de070c[7]') (KeyError: 'Unable to find joint
b__subroot__9 on object_bedSingleQA_02:0x055c125678de070c[7]') Traceback
(most recent call last): File "T:\InGame\Gameplay\Scripts\
Core\sims4\utils.py", line 183, in wrapper File "T:\InGame\Gameplay\
Scripts\Server\build_buy.py", line 1301, in c_api_set_object_location_ex
File "T:\InGame\Gameplay\Scripts\Server\objects\client_object_mixin.py", line 1569,
in set_parent File "T:\InGame\Gameplay\Scripts\Server\objects\
client_object_mixin.py", line 356, in location File "T:\InGame\Gameplay\
Scripts\Server\objects\client_object_mixin.py", line 411, in
set_location_without_distribution File "T:\InGame\Gameplay\Scripts\
Server\objects\part.py", line 826, in on_owner_location_changed File
"T:\InGame\Gameplay\Scripts\Server\objects\part.py", line 266, in
get_joint_transform KeyError: 'Unable to find joint b__subroot__9 on
object_bedSingleQA_02:0x055c125678de070c[7]'rtim=0 Client Session Time:
106.97 Num Save Errors: 0 Num Load Errors: 0 Current
Game State: 0x96d01090 LoadingScreenActiveFlag: 1 Origin
Version: 13,140,0,5653 Modded: True SystemInfo: Windows 11
10.0.22621 GPU: Intel(R) Iris(R) Xe Graphics igdumdim64.dll 30.0.100.9805, GUID:
D7B78E66-D909-11CF-B051-F1E1AEC2D335 </desyncdata></report>
<report><version>2</version><sessionid>8937ffff6665a34165ebc4db</
sessionid><type>desync</type><sku>ea.maxis.sims4_64.15.pc</sku><createtime>2024-03-
08 23:44:44</createtime><buildsignature>Local.Unknown.Unknown.1.105.345.1020-
1.300.000.179.Release</buildsignature><categoryid>part.py:529</
categoryid><desyncid>8937ffff6665a34165ebc4db</desyncid><systemconfig/
><screenshot/><desyncdata>Exception in Sim Timeline: Exception resuming Element
(AttributeError: 'NoneType' object has no attribute
'world_transform') Traceback (most recent call last): File "T:\
InGame\Gameplay\Scripts\Server\scheduling.py", line 224, in simulate
File "T:\InGame\Gameplay\Scripts\Server\elements.py", line 385, in
_resume File "T:\InGame\Gameplay\Scripts\Server\postures\
transition_sequence.py", line 4263, in do_transition_single File "T:\
InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 4214, in
_create_transition_interaction File "T:\InGame\Gameplay\Scripts\Server\
postures\transition_sequence.py", line 4107, in run_super_interaction
File "T:\InGame\Gameplay\Scripts\Server\interactions\base\super_interaction.py",
line 4577, in run_direct_gen File "T:\InGame\Gameplay\Scripts\Server\
interactions\interaction_queue.py", line 913, in remove_for_perform File
"T:\InGame\Gameplay\Scripts\Lib\contextlib.py", line 119, in __exit__
File "T:\InGame\Gameplay\Scripts\Server\interactions\interaction_queue.py", line
901, in _head_change_watcher File "T:\InGame\Gameplay\Scripts\Server\
interactions\interaction_queue.py", line 985, in _get_head File "T:\
InGame\Gameplay\Scripts\Server\interactions\interaction_queue.py", line 347, in
get_next_unblocked_interaction File "T:\InGame\Gameplay\Scripts\Server\
interactions\base\super_interaction.py", line 3047, in
get_sims_with_invalid_paths File "T:\InGame\Gameplay\Scripts\Server\
interactions\base\super_interaction.py", line 3003, in
_generate_connectivity File "T:\InGame\Gameplay\Scripts\Server\postures\
transition_sequence.py", line 1537, in compute_transition_connectivity
File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line
1584, in run_transitions File "T:\InGame\Gameplay\Scripts\Server\
postures\transition_sequence.py", line 3520, in _build_transitions File
"T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 3304, in
_build_and_log_transitions_for_sim File "T:\InGame\Gameplay\Scripts\
Server\postures\transition_sequence.py", line 3370, in
_build_transitions_for_sim File "T:\InGame\Gameplay\Scripts\Server\
postures\transition_sequence.py", line 2820, in get_transitions_for_sim
File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line
3006, in _get_transitions_for_sim File "postures\posture_graph.py", line
6583, in
postures.posture_graph.PostureGraphService.generate_connectivity_handles
File "postures\posture_graph.py", line 6383, in
postures.posture_graph.PostureGraphService._get_segmented_path_connectivity_handles
File "postures\posture_graph.py", line 645, in
generate_right_paths File "postures\posture_graph.py", line 4857, in
_right_path_gen File "postures\posture_graph.py", line 788, in
_shortest_path_gen File "T:\InGame\Gameplay\Scripts\Core\algos.py", line
121, in shortest_path_gen File "T:\InGame\Gameplay\Scripts\Core\
algos.py", line 121, in <listcomp> File "T:\InGame\Gameplay\
Scripts\Core\caches.py", line 352, in __missing__ File "postures\
posture_graph.py", line 4812, in
postures.posture_graph.PostureGraphService._right_path_gen.heuristic_fn_right &
#10; File "postures\posture_graph.py", line 4415, in
postures.posture_graph.PostureGraphService._get_destination_locations_for_estimate&
#13; File "T:\InGame\Gameplay\Scripts\Server\objects\part.py", line 555, in
_cache_and_return_position_and_routing_surface_for_posture File "T:\
InGame\Gameplay\Scripts\Server\objects\part.py", line 529, in
_get_position_and_routing_surface_for_posture_internal File "T:\InGame\
Gameplay\Scripts\Server\objects\part.py", line 492, in
_get_location_for_posture_internalAttributeError: 'NoneType' object has no
attribute 'world_transform'rtim=0 Client Session Time: 106.97
Num Save Errors: 0 Num Load Errors: 0 Current Game State:
0x96d01090 LoadingScreenActiveFlag: 1 Origin Version:
13,140,0,5653 Modded: True SystemInfo: Windows 11 10.0.22621
GPU: Intel(R) Iris(R) Xe Graphics igdumdim64.dll 30.0.100.9805, GUID: D7B78E66-
D909-11CF-B051-F1E1AEC2D335 </desyncdata></report>
<report><version>2</version><sessionid>8937ffff6665a34165ebc4db</
sessionid><type>desync</type><sku>ea.maxis.sims4_64.15.pc</sku><createtime>2024-03-
08 23:44:44</createtime><buildsignature>Local.Unknown.Unknown.1.105.345.1020-
1.300.000.179.Release</buildsignature><categoryid>posture_graph.py:4812</
categoryid><desyncid>8937ffff6665a34165ebc4db</desyncid><systemconfig/
><screenshot/><desyncdata>Exception during SI.cancel running
sim_FireButlerNPC:6521 on , cancel_reason_msg is Transition Sequence Failed. Cancel
transition interaction.: (TypeError: 'NoneType' object is not
iterable) Traceback (most recent call last): File
"T:\InGame\Gameplay\Scripts\Core\algos.py", line 121, in
shortest_path_gen File "T:\InGame\Gameplay\Scripts\Core\algos.py", line
121, in <listcomp> File "T:\InGame\Gameplay\Scripts\Core\
caches.py", line 352, in __missing__ File "postures\posture_graph.py",
line 4812, in
postures.posture_graph.PostureGraphService._right_path_gen.heuristic_fn_right &
#10;TypeError: 'NoneType' object is not iterablertim=0 Client Session
Time: 106.97 Num Save Errors: 0 Num Load Errors: 0
Current Game State: 0x96d01090 LoadingScreenActiveFlag: 1
Origin Version: 13,140,0,5653 Modded: True SystemInfo:
Windows 11 10.0.22621 GPU: Intel(R) Iris(R) Xe Graphics igdumdim64.dll
30.0.100.9805, GUID: D7B78E66-D909-11CF-B051-F1E1AEC2D335
</desyncdata></report>
<report><version>2</version><sessionid>8937ffff6665a34165ebc4db</
sessionid><type>desync</type><sku>ea.maxis.sims4_64.15.pc</sku><createtime>2024-03-
08 23:44:44</createtime><buildsignature>Local.Unknown.Unknown.1.105.345.1020-
1.300.000.179.Release</buildsignature><categoryid>posture_graph.py:4812</
categoryid><desyncid>8937ffff6665a34165ebc4db</desyncid><systemconfig/
><screenshot/><desyncdata>TODO: Exception thrown during Sim reset, possibly we
should be kicking the Sim out of the game. (TypeError: 'NoneType' object is not
iterable) Traceback (most recent call last): File
"T:\InGame\Gameplay\Scripts\Core\algos.py", line 121, in
shortest_path_gen File "T:\InGame\Gameplay\Scripts\Core\algos.py", line
121, in <listcomp> File "T:\InGame\Gameplay\Scripts\Core\
caches.py", line 352, in __missing__ File "postures\posture_graph.py",
line 4812, in
postures.posture_graph.PostureGraphService._right_path_gen.heuristic_fn_right &
#10;TypeError: 'NoneType' object is not iterablertim=0 Client Session
Time: 106.97 Num Save Errors: 0 Num Load Errors: 0
Current Game State: 0x96d01090 LoadingScreenActiveFlag: 1
Origin Version: 13,140,0,5653 Modded: True SystemInfo:
Windows 11 10.0.22621 GPU: Intel(R) Iris(R) Xe Graphics igdumdim64.dll
30.0.100.9805, GUID: D7B78E66-D909-11CF-B051-F1E1AEC2D335
</desyncdata></report>
<report><version>2</version><sessionid>8937ffff6665a34165ebc4db</
sessionid><type>desync</type><sku>ea.maxis.sims4_64.15.pc</sku><createtime>2024-03-
08 23:44:44</createtime><buildsignature>Local.Unknown.Unknown.1.105.345.1020-
1.300.000.179.Release</buildsignature><categoryid>posture_graph.py:4812</
categoryid><desyncid>8937ffff6665a34165ebc4db</desyncid><systemconfig/
><screenshot/><desyncdata>[sscholl] Exception processing ResetRecord:<,
reason:ResetReason.RESET_EXPECTED, stage:_Stage.INTERNAL_STATE_RESET,
being_processed:True, source:None, cause:None. This will result in a partially
reset object (TypeError: 'NoneType' object is not iterable) Traceback
(most recent call last): File "T:\InGame\Gameplay\Scripts\
Core\algos.py", line 121, in shortest_path_gen File "T:\InGame\Gameplay\
Scripts\Core\algos.py", line 121, in <listcomp> File "T:\InGame\
Gameplay\Scripts\Core\caches.py", line 352, in __missing__ File
"postures\posture_graph.py", line 4812, in
postures.posture_graph.PostureGraphService._right_path_gen.heuristic_fn_right &
#10;TypeError: 'NoneType' object is not iterablertim=0 Client Session
Time: 106.97 Num Save Errors: 0 Num Load Errors: 0
Current Game State: 0x96d01090 LoadingScreenActiveFlag: 1
Origin Version: 13,140,0,5653 Modded: True SystemInfo:
Windows 11 10.0.22621 GPU: Intel(R) Iris(R) Xe Graphics igdumdim64.dll
30.0.100.9805, GUID: D7B78E66-D909-11CF-B051-F1E1AEC2D335
</desyncdata></report>
<report><version>2</version><sessionid>8937ffff6665a34165ebc4db</
sessionid><type>desync</type><sku>ea.maxis.sims4_64.15.pc</sku><createtime>2024-03-
08 23:44:44</createtime><buildsignature>Local.Unknown.Unknown.1.105.345.1020-
1.300.000.179.Release</buildsignature><categoryid>posture_graph.py:4812</
categoryid><desyncid>8937ffff6665a34165ebc4db</desyncid><systemconfig/
><screenshot/><desyncdata>Exception during SI.cancel running sim-stand:6639 on
None, cancel_reason_msg is Interaction displaced by running sim-stand:6644 on None
(guaranteed).: (TypeError: 'NoneType' object is not iterable) Traceback
(most recent call last): File "T:\InGame\Gameplay\Scripts\
Core\algos.py", line 121, in shortest_path_gen File "T:\InGame\Gameplay\
Scripts\Core\algos.py", line 121, in <listcomp> File "T:\InGame\
Gameplay\Scripts\Core\caches.py", line 352, in __missing__ File
"postures\posture_graph.py", line 4812, in
postures.posture_graph.PostureGraphService._right_path_gen.heuristic_fn_right &
#10;TypeError: 'NoneType' object is not iterablertim=0 Client Session
Time: 106.97 Num Save Errors: 0 Num Load Errors: 0
Current Game State: 0x96d01090 LoadingScreenActiveFlag: 1
Origin Version: 13,140,0,5653 Modded: True SystemInfo:
Windows 11 10.0.22621 GPU: Intel(R) Iris(R) Xe Graphics igdumdim64.dll
30.0.100.9805, GUID: D7B78E66-D909-11CF-B051-F1E1AEC2D335
</desyncdata></report>
<report><version>2</version><sessionid>8937ffff6665a34165ebc4db</
sessionid><type>desync</type><sku>ea.maxis.sims4_64.15.pc</sku><createtime>2024-03-
08 23:44:45</createtime><buildsignature>Local.Unknown.Unknown.1.105.345.1020-
1.300.000.179.Release</buildsignature><categoryid>posture_graph.py:4812</
categoryid><desyncid>8937ffff6665a34165ebc4db</desyncid><systemconfig/
><screenshot/><desyncdata>Exception in <function c_api_server_tick at
0x00007FF49E003320>, args: (361593884897,), kwargs:
{} TypeError("'NoneType' object is not iterable") (TypeError: 'NoneType'
object is not iterable) Traceback (most recent call
last): File "T:\InGame\Gameplay\Scripts\Core\algos.py", line
121, in shortest_path_gen File "T:\InGame\Gameplay\Scripts\Core\
algos.py", line 121, in <listcomp> File "T:\InGame\Gameplay\
Scripts\Core\caches.py", line 352, in __missing__ File "postures\
posture_graph.py", line 4812, in
postures.posture_graph.PostureGraphService._right_path_gen.heuristic_fn_right &
#10;TypeError: 'NoneType' object is not iterablertim=0 Client Session
Time: 106.97 Num Save Errors: 0 Num Load Errors: 0
Current Game State: 0x96d01090 LoadingScreenActiveFlag: 1
Origin Version: 13,140,0,5653 Modded: True SystemInfo:
Windows 11 10.0.22621 GPU: Intel(R) Iris(R) Xe Graphics igdumdim64.dll
30.0.100.9805, GUID: D7B78E66-D909-11CF-B051-F1E1AEC2D335
</desyncdata></report>
<report><version>2</version><sessionid>8937ffff6665a34165ebc4db</
sessionid><type>desync</type><sku>ea.maxis.sims4_64.15.pc</sku><createtime>2024-03-
08 23:44:45</createtime><buildsignature>Local.Unknown.Unknown.1.105.345.1020-
1.300.000.179.Release</buildsignature><categoryid>posture_graph.py:4812</
categoryid><desyncid>8937ffff6665a34165ebc4db</desyncid><systemconfig/
><screenshot/><desyncdata>Exception while processing the Master Controller.
_process=True, sims_filtered=[<sim '' 0x430125515cc12cc>, <sim ''
0x430125515cc12cc>] (TypeError: 'NoneType' object is not
iterable) Traceback (most recent call last): File
"T:\InGame\Gameplay\Scripts\Core\algos.py", line 121, in
shortest_path_gen File "T:\InGame\Gameplay\Scripts\Core\algos.py", line
121, in <listcomp> File "T:\InGame\Gameplay\Scripts\Core\
caches.py", line 352, in __missing__ File "postures\posture_graph.py",
line 4812, in
postures.posture_graph.PostureGraphService._right_path_gen.heuristic_fn_right &
#10;TypeError: 'NoneType' object is not iterablertim=0 Client Session
Time: 106.97 Num Save Errors: 0 Num Load Errors: 0
Current Game State: 0x96d01090 LoadingScreenActiveFlag: 1
Origin Version: 13,140,0,5653 Modded: True SystemInfo:
Windows 11 10.0.22621 GPU: Intel(R) Iris(R) Xe Graphics igdumdim64.dll
30.0.100.9805, GUID: D7B78E66-D909-11CF-B051-F1E1AEC2D335
</desyncdata></report>
<report><version>2</version><sessionid>8937ffff6665a34165ebc4db</
sessionid><type>desync</type><sku>ea.maxis.sims4_64.15.pc</sku><createtime>2024-03-
08 23:44:45</createtime><buildsignature>Local.Unknown.Unknown.1.105.345.1020-
1.300.000.179.Release</buildsignature><categoryid>posture_graph.py:4812</
categoryid><desyncid>8937ffff6665a34165ebc4db</desyncid><systemconfig/
><screenshot/><desyncdata>Exception when applying action <ReactionLootOp
ParticipantType.Actor> for loot
loot_Reaction_Positive_Celebrity_NearbySims(loot_actions=(<ReactionLootOp
ParticipantType.Actor>,), run_test_first=False, tests=CompoundTestList([]))
(TypeError: 'NoneType' object is not iterable) Traceback (most recent call
last): File "T:\InGame\Gameplay\Scripts\Core\algos.py", line
121, in shortest_path_gen File "T:\InGame\Gameplay\Scripts\Core\
algos.py", line 121, in <listcomp> File "T:\InGame\Gameplay\
Scripts\Core\caches.py", line 352, in __missing__ File "postures\
posture_graph.py", line 4812, in
postures.posture_graph.PostureGraphService._right_path_gen.heuristic_fn_right &
#10;TypeError: 'NoneType' object is not iterablertim=0 Client Session
Time: 106.97 Num Save Errors: 0 Num Load Errors: 0
Current Game State: 0x96d01090 LoadingScreenActiveFlag: 1
Origin Version: 13,140,0,5653 Modded: True SystemInfo:
Windows 11 10.0.22621 GPU: Intel(R) Iris(R) Xe Graphics igdumdim64.dll
30.0.100.9805, GUID: D7B78E66-D909-11CF-B051-F1E1AEC2D335
</desyncdata></report>
<report><version>2</version><sessionid>8937ffff6665a34165ebc4db</
sessionid><type>desync</type><sku>ea.maxis.sims4_64.15.pc</sku><createtime>2024-03-
08 23:44:45</createtime><buildsignature>Local.Unknown.Unknown.1.105.345.1020-
1.300.000.179.Release</buildsignature><categoryid>posture_graph.py:4812</
categoryid><desyncid>8937ffff6665a34165ebc4db</desyncid><systemconfig/
><screenshot/><desyncdata>Exception in <function c_api_server_tick at
0x00007FF49E003320>, args: (361593885476,), kwargs:
{} TypeError("'NoneType' object is not iterable") (TypeError: 'NoneType'
object is not iterable) Traceback (most recent call
last): File "T:\InGame\Gameplay\Scripts\Core\algos.py", line
121, in shortest_path_gen File "T:\InGame\Gameplay\Scripts\Core\
algos.py", line 121, in <listcomp> File "T:\InGame\Gameplay\
Scripts\Core\caches.py", line 352, in __missing__ File "postures\
posture_graph.py", line 4812, in
postures.posture_graph.PostureGraphService._right_path_gen.heuristic_fn_right &
#10;TypeError: 'NoneType' object is not iterablertim=0 Client Session
Time: 106.97 Num Save Errors: 0 Num Load Errors: 0
Current Game State: 0x96d01090 LoadingScreenActiveFlag: 1
Origin Version: 13,140,0,5653 Modded: True SystemInfo:
Windows 11 10.0.22621 GPU: Intel(R) Iris(R) Xe Graphics igdumdim64.dll
30.0.100.9805, GUID: D7B78E66-D909-11CF-B051-F1E1AEC2D335
</desyncdata></report>
<report><version>2</version><sessionid>8937ffff6665a34165ebc4db</
sessionid><type>desync</type><sku>ea.maxis.sims4_64.15.pc</sku><createtime>2024-03-
08 23:44:45</createtime><buildsignature>Local.Unknown.Unknown.1.105.345.1020-
1.300.000.179.Release</buildsignature><categoryid>caches.py:352</
categoryid><desyncid>8937ffff6665a34165ebc4db</desyncid><systemconfig/
><screenshot/><desyncdata>Exception in Sim Timeline: Exception resuming Element
(TypeError: 'NoneType' object is not iterable) Traceback (most recent call
last): File "T:\InGame\Gameplay\Scripts\Server\scheduling.py", line 224,
in simulate File "T:\InGame\Gameplay\Scripts\Server\elements.py", line
385, in _resume File "T:\InGame\Gameplay\Scripts\Server\sims\sim.py",
line 4053, in _process_interaction_gen File "T:\InGame\Gameplay\Scripts\
Server\interactions\interaction_queue.py", line 711, in
process_one_interaction_gen File "T:\InGame\Gameplay\Scripts\Server\
interactions\interaction_queue.py", line 913, in remove_for_perform File
"T:\InGame\Gameplay\Scripts\Lib\contextlib.py", line 119, in __exit__
File "T:\InGame\Gameplay\Scripts\Server\interactions\interaction_queue.py", line
901, in _head_change_watcher File "T:\InGame\Gameplay\Scripts\Server\
interactions\interaction_queue.py", line 985, in _get_head File "T:\
InGame\Gameplay\Scripts\Server\interactions\interaction_queue.py", line 347, in
get_next_unblocked_interaction File "T:\InGame\Gameplay\Scripts\Server\
interactions\base\super_interaction.py", line 3047, in
get_sims_with_invalid_paths File "T:\InGame\Gameplay\Scripts\Server\
interactions\base\super_interaction.py", line 3003, in
_generate_connectivity File "T:\InGame\Gameplay\Scripts\Server\postures\
transition_sequence.py", line 1537, in compute_transition_connectivity
File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line
1584, in run_transitions File "T:\InGame\Gameplay\Scripts\Server\
postures\transition_sequence.py", line 3520, in _build_transitions File
"T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 3304, in
_build_and_log_transitions_for_sim File "T:\InGame\Gameplay\Scripts\
Server\postures\transition_sequence.py", line 3370, in
_build_transitions_for_sim File "T:\InGame\Gameplay\Scripts\Server\
postures\transition_sequence.py", line 2820, in get_transitions_for_sim
File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line
3006, in _get_transitions_for_sim File "postures\posture_graph.py", line
6583, in
postures.posture_graph.PostureGraphService.generate_connectivity_handles
File "postures\posture_graph.py", line 6383, in
postures.posture_graph.PostureGraphService._get_segmented_path_connectivity_handles
File "postures\posture_graph.py", line 645, in
generate_right_paths File "postures\posture_graph.py", line 4857, in
_right_path_gen File "postures\posture_graph.py", line 788, in
_shortest_path_gen File "T:\InGame\Gameplay\Scripts\Core\algos.py", line
121, in shortest_path_gen File "T:\InGame\Gameplay\Scripts\Core\
algos.py", line 121, in <listcomp> File "T:\InGame\Gameplay\
Scripts\Core\caches.py", line 352, in __missing__ File "postures\
posture_graph.py", line 4812, in
postures.posture_graph.PostureGraphService._right_path_gen.heuristic_fn_rightTypeEr
ror: 'NoneType' object is not iterablertim=0 Client Session Time:
106.97 Num Save Errors: 0 Num Load Errors: 0 Current
Game State: 0x96d01090 LoadingScreenActiveFlag: 1 Origin
Version: 13,140,0,5653 Modded: True SystemInfo: Windows 11
10.0.22621 GPU: Intel(R) Iris(R) Xe Graphics igdumdim64.dll 30.0.100.9805, GUID:
D7B78E66-D909-11CF-B051-F1E1AEC2D335 </desyncdata></report>
<report><version>2</version><sessionid>8937ffff6665a34165ebc4db</
sessionid><type>desync</type><sku>ea.maxis.sims4_64.15.pc</sku><createtime>2024-03-
08 23:45:12</createtime><buildsignature>Local.Unknown.Unknown.1.105.345.1020-
1.300.000.179.Release</buildsignature><categoryid>caches.py:352</
categoryid><desyncid>8937ffff6665a34165ebc4db</desyncid><systemconfig/
><screenshot/><desyncdata>Exception in Sim Timeline: Exception hard-stopping
element (TypeError: 'NoneType' object is not iterable) Traceback (most
recent call last): File "T:\InGame\Gameplay\Scripts\Server\server\
client.py", line 263, in select_interaction File "T:\InGame\Gameplay\
Scripts\Server\interactions\choices.py", line 254, in select File "T:\
InGame\Gameplay\Scripts\Server\interactions\aop.py", line 243, in
test_and_execute File "T:\InGame\Gameplay\Scripts\Server\interactions\
aop.py", line 224, in execute File "T:\InGame\Gameplay\Scripts\Server\
interactions\aop.py", line 212, in execute_interaction File "T:\InGame\
Gameplay\Scripts\Server\interactions\interaction_queue.py", line 1356, in
append File "T:\InGame\Gameplay\Scripts\Lib\contextlib.py", line 119, in
__exit__ File "T:\InGame\Gameplay\Scripts\Server\interactions\
interaction_queue.py", line 901, in _head_change_watcher File "T:\
InGame\Gameplay\Scripts\Server\interactions\interaction_queue.py", line 985, in
_get_head File "T:\InGame\Gameplay\Scripts\Server\interactions\
interaction_queue.py", line 347, in get_next_unblocked_interaction File
"T:\InGame\Gameplay\Scripts\Server\interactions\base\super_interaction.py", line
3047, in get_sims_with_invalid_paths File "T:\InGame\Gameplay\Scripts\
Server\interactions\base\super_interaction.py", line 3003, in
_generate_connectivity File "T:\InGame\Gameplay\Scripts\Server\postures\
transition_sequence.py", line 1537, in compute_transition_connectivity
File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line
1584, in run_transitions File "T:\InGame\Gameplay\Scripts\Server\
postures\transition_sequence.py", line 3520, in _build_transitions File
"T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 3304, in
_build_and_log_transitions_for_sim File "T:\InGame\Gameplay\Scripts\
Server\postures\transition_sequence.py", line 3370, in
_build_transitions_for_sim File "T:\InGame\Gameplay\Scripts\Server\
postures\transition_sequence.py", line 2820, in get_transitions_for_sim
File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line
3006, in _get_transitions_for_sim File "postures\posture_graph.py", line
6583, in
postures.posture_graph.PostureGraphService.generate_connectivity_handles
File "postures\posture_graph.py", line 6383, in
postures.posture_graph.PostureGraphService._get_segmented_path_connectivity_handles
File "postures\posture_graph.py", line 645, in
generate_right_paths File "postures\posture_graph.py", line 4857, in
_right_path_gen File "postures\posture_graph.py", line 788, in
_shortest_path_gen File "T:\InGame\Gameplay\Scripts\Core\algos.py", line
121, in shortest_path_gen File "T:\InGame\Gameplay\Scripts\Core\
algos.py", line 121, in <listcomp> File "T:\InGame\Gameplay\
Scripts\Core\caches.py", line 352, in __missing__ File "postures\
posture_graph.py", line 4812, in
postures.posture_graph.PostureGraphService._right_path_gen.heuristic_fn_right &
#10;TypeError: 'NoneType' object is not iterable During handling
of the above exception, another exception occurred: Traceback
(most recent call last): File "T:\InGame\Gameplay\Scripts\Server\
interactions\interaction_queue.py", line 709, in
process_one_interaction_gen GeneratorExit During
handling of the above exception, another exception
occurred: Traceback (most recent call last): File
"T:\InGame\Gameplay\Scripts\Server\scheduling.py", line 662, in
_stop_element_tree File "T:\InGame\Gameplay\Scripts\Server\elements.py",
line 403, in _hard_stop File "T:\InGame\Gameplay\Scripts\Server\sims\
sim.py", line 4053, in _process_interaction_gen File "T:\InGame\
Gameplay\Scripts\Server\interactions\interaction_queue.py", line 711, in
process_one_interaction_gen File "T:\InGame\Gameplay\Scripts\Server\
interactions\interaction_queue.py", line 913, in remove_for_perform File
"T:\InGame\Gameplay\Scripts\Lib\contextlib.py", line 119, in __exit__
File "T:\InGame\Gameplay\Scripts\Server\interactions\interaction_queue.py", line
901, in _head_change_watcher File "T:\InGame\Gameplay\Scripts\Server\
interactions\interaction_queue.py", line 985, in _get_head File "T:\
InGame\Gameplay\Scripts\Server\interactions\interaction_queue.py", line 347, in
get_next_unblocked_interaction File "T:\InGame\Gameplay\Scripts\Server\
interactions\base\super_interaction.py", line 3047, in
get_sims_with_invalid_paths File "T:\InGame\Gameplay\Scripts\Server\
interactions\base\super_interaction.py", line 3003, in
_generate_connectivity File "T:\InGame\Gameplay\Scripts\Server\postures\
transition_sequence.py", line 1537, in compute_transition_connectivity
File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line
1584, in run_transitions File "T:\InGame\Gameplay\Scripts\Server\
postures\transition_sequence.py", line 3520, in _build_transitions File
"T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 3304, in
_build_and_log_transitions_for_sim File "T:\InGame\Gameplay\Scripts\
Server\postures\transition_sequence.py", line 3370, in
_build_transitions_for_sim File "T:\InGame\Gameplay\Scripts\Server\
postures\transition_sequence.py", line 2820, in get_transitions_for_sim
File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line
3006, in _get_transitions_for_sim File "postures\posture_graph.py", line
6583, in
postures.posture_graph.PostureGraphService.generate_connectivity_handles
File "postures\posture_graph.py", line 6383, in
postures.posture_graph.PostureGraphService._get_segmented_path_connectivity_handles
File "postures\posture_graph.py", line 645, in
generate_right_paths File "postures\posture_graph.py", line 4857, in
_right_path_gen File "postures\posture_graph.py", line 788, in
_shortest_path_gen File "T:\InGame\Gameplay\Scripts\Core\algos.py", line
121, in shortest_path_gen File "T:\InGame\Gameplay\Scripts\Core\
algos.py", line 121, in <listcomp> File "T:\InGame\Gameplay\
Scripts\Core\caches.py", line 352, in __missing__ File "postures\
posture_graph.py", line 4812, in
postures.posture_graph.PostureGraphService._right_path_gen.heuristic_fn_rightTypeEr
ror: 'NoneType' object is not iterablertim=0 Client Session Time:
106.97 Num Save Errors: 0 Num Load Errors: 0 Current
Game State: 0x96d01090 LoadingScreenActiveFlag: 1 Origin
Version: 13,140,0,5653 Modded: True SystemInfo: Windows 11
10.0.22621 GPU: Intel(R) Iris(R) Xe Graphics igdumdim64.dll 30.0.100.9805, GUID:
D7B78E66-D909-11CF-B051-F1E1AEC2D335 </desyncdata></report>
<report><version>2</version><sessionid>8937ffff6665a34165ebc4db</
sessionid><type>desync</type><sku>ea.maxis.sims4_64.15.pc</sku><createtime>2024-03-
08 23:45:25</createtime><buildsignature>Local.Unknown.Unknown.1.105.345.1020-
1.300.000.179.Release</buildsignature><categoryid>posture_graph.py:4812</
categoryid><desyncid>8937ffff6665a34165ebc4db</desyncid><systemconfig/
><screenshot/><desyncdata>Exception during SI.cancel running sim-stand:6908 on
None (guaranteed), cancel_reason_msg is Transition Sequence Failed. Cancel all
running transition interactions.: (TypeError: 'NoneType' object is not
iterable) Traceback (most recent call last): File
"T:\InGame\Gameplay\Scripts\Core\algos.py", line 121, in
shortest_path_gen File "T:\InGame\Gameplay\Scripts\Core\algos.py", line
121, in <listcomp> File "T:\InGame\Gameplay\Scripts\Core\
caches.py", line 352, in __missing__ File "postures\posture_graph.py",
line 4812, in
postures.posture_graph.PostureGraphService._right_path_gen.heuristic_fn_right &
#10;TypeError: 'NoneType' object is not iterablertim=0 Client Session
Time: 106.97 Num Save Errors: 0 Num Load Errors: 0
Current Game State: 0x96d01090 LoadingScreenActiveFlag: 1
Origin Version: 13,140,0,5653 Modded: True SystemInfo:
Windows 11 10.0.22621 GPU: Intel(R) Iris(R) Xe Graphics igdumdim64.dll
30.0.100.9805, GUID: D7B78E66-D909-11CF-B051-F1E1AEC2D335
</desyncdata></report>
<report><version>2</version><sessionid>8937ffff6665a34165ebc4db</
sessionid><type>desync</type><sku>ea.maxis.sims4_64.15.pc</sku><createtime>2024-03-
08 23:45:25</createtime><buildsignature>Local.Unknown.Unknown.1.105.345.1020-
1.300.000.179.Release</buildsignature><categoryid>posture_graph.py:4812</
categoryid><desyncid>8937ffff6665a34165ebc4db</desyncid><systemconfig/
><screenshot/><desyncdata>Exception during SI.cancel running
AnimationInteraction:6909 on None (guaranteed), cancel_reason_msg is Route Ended.:
(TypeError: 'NoneType' object is not iterable) Traceback (most recent call
last): File "T:\InGame\Gameplay\Scripts\Core\algos.py", line
121, in shortest_path_gen File "T:\InGame\Gameplay\Scripts\Core\
algos.py", line 121, in <listcomp> File "T:\InGame\Gameplay\
Scripts\Core\caches.py", line 352, in __missing__ File "postures\
posture_graph.py", line 4812, in
postures.posture_graph.PostureGraphService._right_path_gen.heuristic_fn_right &
#10;TypeError: 'NoneType' object is not iterablertim=0 Client Session
Time: 106.97 Num Save Errors: 0 Num Load Errors: 0
Current Game State: 0x96d01090 LoadingScreenActiveFlag: 1
Origin Version: 13,140,0,5653 Modded: True SystemInfo:
Windows 11 10.0.22621 GPU: Intel(R) Iris(R) Xe Graphics igdumdim64.dll
30.0.100.9805, GUID: D7B78E66-D909-11CF-B051-F1E1AEC2D335
</desyncdata></report>
<report><version>2</version><sessionid>8937ffff6665a34165ebc4db</
sessionid><type>desync</type><sku>ea.maxis.sims4_64.15.pc</sku><createtime>2024-03-
08 23:45:25</createtime><buildsignature>Local.Unknown.Unknown.1.105.345.1020-
1.300.000.179.Release</buildsignature><categoryid>posture_graph.py:4812</
categoryid><desyncid>8937ffff6665a34165ebc4db</desyncid><systemconfig/
><screenshot/><desyncdata>TODO: Exception thrown during Sim reset, possibly we
should be kicking the Sim out of the game. (TypeError: 'NoneType' object is not
iterable) Traceback (most recent call last): File
"T:\InGame\Gameplay\Scripts\Core\algos.py", line 121, in
shortest_path_gen File "T:\InGame\Gameplay\Scripts\Core\algos.py", line
121, in <listcomp> File "T:\InGame\Gameplay\Scripts\Core\
caches.py", line 352, in __missing__ File "postures\posture_graph.py",
line 4812, in
postures.posture_graph.PostureGraphService._right_path_gen.heuristic_fn_right &
#10;TypeError: 'NoneType' object is not iterablertim=0 Client Session
Time: 106.97 Num Save Errors: 0 Num Load Errors: 0
Current Game State: 0x96d01090 LoadingScreenActiveFlag: 1
Origin Version: 13,140,0,5653 Modded: True SystemInfo:
Windows 11 10.0.22621 GPU: Intel(R) Iris(R) Xe Graphics igdumdim64.dll
30.0.100.9805, GUID: D7B78E66-D909-11CF-B051-F1E1AEC2D335
</desyncdata></report>
<report><version>2</version><sessionid>8937ffff6665a34165ebc4db</
sessionid><type>desync</type><sku>ea.maxis.sims4_64.15.pc</sku><createtime>2024-03-
08 23:45:25</createtime><buildsignature>Local.Unknown.Unknown.1.105.345.1020-
1.300.000.179.Release</buildsignature><categoryid>posture_graph.py:4812</
categoryid><desyncid>8937ffff6665a34165ebc4db</desyncid><systemconfig/
><screenshot/><desyncdata>[sscholl] Exception processing ResetRecord:<,
reason:ResetReason.RESET_EXPECTED, stage:_Stage.INTERNAL_STATE_RESET,
being_processed:True, source: running sim-stand:6908 on None (guaranteed),
cause:Exception during SI.cancel. Transition Sequence Failed. Cancel all running
transition interactions.. This will result in a partially reset object (TypeError:
'NoneType' object is not iterable) Traceback (most recent call
last): File "T:\InGame\Gameplay\Scripts\Core\algos.py", line
121, in shortest_path_gen File "T:\InGame\Gameplay\Scripts\Core\
algos.py", line 121, in <listcomp> File "T:\InGame\Gameplay\
Scripts\Core\caches.py", line 352, in __missing__ File "postures\
posture_graph.py", line 4812, in
postures.posture_graph.PostureGraphService._right_path_gen.heuristic_fn_right &
#10;TypeError: 'NoneType' object is not iterablertim=0 Client Session
Time: 106.97 Num Save Errors: 0 Num Load Errors: 0
Current Game State: 0x96d01090 LoadingScreenActiveFlag: 1
Origin Version: 13,140,0,5653 Modded: True SystemInfo:
Windows 11 10.0.22621 GPU: Intel(R) Iris(R) Xe Graphics igdumdim64.dll
30.0.100.9805, GUID: D7B78E66-D909-11CF-B051-F1E1AEC2D335
</desyncdata></report>
<report><version>2</version><sessionid>8937ffff6665a34165ebc4db</
sessionid><type>desync</type><sku>ea.maxis.sims4_64.15.pc</sku><createtime>2024-03-
08 23:45:47</createtime><buildsignature>Local.Unknown.Unknown.1.105.345.1020-
1.300.000.179.Release</buildsignature><categoryid>part.py:492</
categoryid><desyncid>8937ffff6665a34165ebc4db</desyncid><systemconfig/
><screenshot/><desyncdata>[rez] Posture graph threw an exception while being
queried by autonomy: (AttributeError: 'NoneType' object has no attribute
'world_transform') Traceback (most recent call last): Caught and
logged: File "T:\InGame\Gameplay\Scripts\Core\algos.py", line
154, in shortest_path_gen File "T:\InGame\Gameplay\Scripts\Core\
caches.py", line 352, in __missing__ File "T:\InGame\Gameplay\Scripts\
Server\objects\part.py", line 513, in
_cache_and_return_locations_for_posture File "T:\InGame\Gameplay\
Scripts\Server\objects\part.py", line 492, in
_get_location_for_posture_internal AttributeError: 'NoneType' object has
no attribute 'world_transform'rtim=0 Client Session Time: 106.97
Num Save Errors: 0 Num Load Errors: 0 Current Game State:
0x96d01090 LoadingScreenActiveFlag: 1 Origin Version:
13,140,0,5653 Modded: True SystemInfo: Windows 11 10.0.22621
GPU: Intel(R) Iris(R) Xe Graphics igdumdim64.dll 30.0.100.9805, GUID: D7B78E66-
D909-11CF-B051-F1E1AEC2D335 </desyncdata></report>
<report><version>2</version><sessionid>8937ffff6665a34165ebc4db</
sessionid><type>desync</type><sku>ea.maxis.sims4_64.15.pc</sku><createtime>2024-03-
08 23:45:47</createtime><buildsignature>Local.Unknown.Unknown.1.105.345.1020-
1.300.000.179.Release</buildsignature><categoryid>posture_graph.py:4812</
categoryid><desyncid>8937ffff6665a34165ebc4db</desyncid><systemconfig/
><screenshot/><desyncdata>[rez] Posture graph threw an exception while being
queried by autonomy: (TypeError: 'NoneType' object is not
iterable) Traceback (most recent call last): Caught and
logged: File "T:\InGame\Gameplay\Scripts\Core\algos.py", line
121, in shortest_path_gen File "T:\InGame\Gameplay\Scripts\Core\
algos.py", line 121, in <listcomp> File "T:\InGame\Gameplay\
Scripts\Core\caches.py", line 352, in __missing__ File "postures\
posture_graph.py", line 4812, in
postures.posture_graph.PostureGraphService._right_path_gen.heuristic_fn_right &
#10;TypeError: 'NoneType' object is not iterablertim=0 Client Session
Time: 106.97 Num Save Errors: 0 Num Load Errors: 0
Current Game State: 0x96d01090 LoadingScreenActiveFlag: 1
Origin Version: 13,140,0,5653 Modded: True SystemInfo:
Windows 11 10.0.22621 GPU: Intel(R) Iris(R) Xe Graphics igdumdim64.dll
30.0.100.9805, GUID: D7B78E66-D909-11CF-B051-F1E1AEC2D335
</desyncdata></report>
<report><version>2</version><sessionid>8937ffff6665a34165ebc4db</
sessionid><type>desync</type><sku>ea.maxis.sims4_64.15.pc</sku><createtime>2024-03-
08 23:45:49</createtime><buildsignature>Local.Unknown.Unknown.1.105.345.1020-
1.300.000.179.Release</buildsignature><categoryid>part.py:492</
categoryid><desyncid>8937ffff6665a34165ebc4db</desyncid><systemconfig/
><screenshot/><desyncdata>[rez] Posture graph threw an exception while being
queried by autonomy: (AttributeError: 'NoneType' object has no attribute
'world_transform') Traceback (most recent call last): Caught and
logged: File "T:\InGame\Gameplay\Scripts\Core\algos.py", line
154, in shortest_path_gen File "T:\InGame\Gameplay\Scripts\Core\
caches.py", line 352, in __missing__ File "T:\InGame\Gameplay\Scripts\
Server\objects\part.py", line 513, in
_cache_and_return_locations_for_posture File "T:\InGame\Gameplay\
Scripts\Server\objects\part.py", line 492, in
_get_location_for_posture_internal AttributeError: 'NoneType' object has
no attribute 'world_transform'rtim=0 Client Session Time: 106.97
Num Save Errors: 0 Num Load Errors: 0 Current Game State:
0x96d01090 LoadingScreenActiveFlag: 1 Origin Version:
13,140,0,5653 Modded: True SystemInfo: Windows 11 10.0.22621
GPU: Intel(R) Iris(R) Xe Graphics igdumdim64.dll 30.0.100.9805, GUID: D7B78E66-
D909-11CF-B051-F1E1AEC2D335 </desyncdata></report>
<report><version>2</version><sessionid>8937ffff6665a34165ebc4db</
sessionid><type>desync</type><sku>ea.maxis.sims4_64.15.pc</sku><createtime>2024-03-
08 23:45:49</createtime><buildsignature>Local.Unknown.Unknown.1.105.345.1020-
1.300.000.179.Release</buildsignature><categoryid>posture_graph.py:4812</
categoryid><desyncid>8937ffff6665a34165ebc4db</desyncid><systemconfig/
><screenshot/><desyncdata>[rez] Posture graph threw an exception while being
queried by autonomy: (TypeError: 'NoneType' object is not
iterable) Traceback (most recent call last): Caught and
logged: File "T:\InGame\Gameplay\Scripts\Core\algos.py", line
121, in shortest_path_gen File "T:\InGame\Gameplay\Scripts\Core\
algos.py", line 121, in <listcomp> File "T:\InGame\Gameplay\
Scripts\Core\caches.py", line 352, in __missing__ File "postures\
posture_graph.py", line 4812, in
postures.posture_graph.PostureGraphService._right_path_gen.heuristic_fn_right &
#10;TypeError: 'NoneType' object is not iterablertim=0 Client Session
Time: 106.97 Num Save Errors: 0 Num Load Errors: 0
Current Game State: 0x96d01090 LoadingScreenActiveFlag: 1
Origin Version: 13,140,0,5653 Modded: True SystemInfo:
Windows 11 10.0.22621 GPU: Intel(R) Iris(R) Xe Graphics igdumdim64.dll
30.0.100.9805, GUID: D7B78E66-D909-11CF-B051-F1E1AEC2D335
</desyncdata></report>
<report><version>2</version><sessionid>8937ffff6665a34165ebc4db</
sessionid><type>desync</type><sku>ea.maxis.sims4_64.15.pc</sku><createtime>2024-03-
08 23:45:51</createtime><buildsignature>Local.Unknown.Unknown.1.105.345.1020-
1.300.000.179.Release</buildsignature><categoryid>posture_graph.py:4812</
categoryid><desyncid>8937ffff6665a34165ebc4db</desyncid><systemconfig/
><screenshot/><desyncdata>[rez] Posture graph threw an exception while being
queried by autonomy: (TypeError: 'NoneType' object is not
iterable) Traceback (most recent call last): Caught and
logged: File "T:\InGame\Gameplay\Scripts\Core\algos.py", line
121, in shortest_path_gen File "T:\InGame\Gameplay\Scripts\Core\
algos.py", line 121, in <listcomp> File "T:\InGame\Gameplay\
Scripts\Core\caches.py", line 352, in __missing__ File "postures\
posture_graph.py", line 4812, in
postures.posture_graph.PostureGraphService._right_path_gen.heuristic_fn_right &
#10;TypeError: 'NoneType' object is not iterablertim=0 Client Session
Time: 106.97 Num Save Errors: 0 Num Load Errors: 0
Current Game State: 0x96d01090 LoadingScreenActiveFlag: 1
Origin Version: 13,140,0,5653 Modded: True SystemInfo:
Windows 11 10.0.22621 GPU: Intel(R) Iris(R) Xe Graphics igdumdim64.dll
30.0.100.9805, GUID: D7B78E66-D909-11CF-B051-F1E1AEC2D335
</desyncdata></report>
<report><version>2</version><sessionid>8937ffff6665a34165ebc4db</
sessionid><type>desync</type><sku>ea.maxis.sims4_64.15.pc</sku><createtime>2024-03-
08 23:45:52</createtime><buildsignature>Local.Unknown.Unknown.1.105.345.1020-
1.300.000.179.Release</buildsignature><categoryid>posture_graph.py:4812</
categoryid><desyncid>8937ffff6665a34165ebc4db</desyncid><systemconfig/
><screenshot/><desyncdata>[rez] Posture graph threw an exception while being
queried by autonomy: (TypeError: 'NoneType' object is not
iterable) Traceback (most recent call last): Caught and
logged: File "T:\InGame\Gameplay\Scripts\Core\algos.py", line
121, in shortest_path_gen File "T:\InGame\Gameplay\Scripts\Core\
algos.py", line 121, in <listcomp> File "T:\InGame\Gameplay\
Scripts\Core\caches.py", line 352, in __missing__ File "postures\
posture_graph.py", line 4812, in
postures.posture_graph.PostureGraphService._right_path_gen.heuristic_fn_right &
#10;TypeError: 'NoneType' object is not iterablertim=0 Client Session
Time: 106.97 Num Save Errors: 0 Num Load Errors: 0
Current Game State: 0x96d01090 LoadingScreenActiveFlag: 1
Origin Version: 13,140,0,5653 Modded: True SystemInfo:
Windows 11 10.0.22621 GPU: Intel(R) Iris(R) Xe Graphics igdumdim64.dll
30.0.100.9805, GUID: D7B78E66-D909-11CF-B051-F1E1AEC2D335
</desyncdata></report>
<report><version>2</version><sessionid>8937ffff6665a34165ebc4db</
sessionid><type>desync</type><sku>ea.maxis.sims4_64.15.pc</sku><createtime>2024-03-
08 23:45:56</createtime><buildsignature>Local.Unknown.Unknown.1.105.345.1020-
1.300.000.179.Release</buildsignature><categoryid>posture_graph.py:4812</
categoryid><desyncid>8937ffff6665a34165ebc4db</desyncid><systemconfig/
><screenshot/><desyncdata>[rez] Posture graph threw an exception while being
queried by autonomy: (TypeError: 'NoneType' object is not
iterable) Traceback (most recent call last): Caught and
logged: File "T:\InGame\Gameplay\Scripts\Core\algos.py", line
121, in shortest_path_gen File "T:\InGame\Gameplay\Scripts\Core\
algos.py", line 121, in <listcomp> File "T:\InGame\Gameplay\
Scripts\Core\caches.py", line 352, in __missing__ File "postures\
posture_graph.py", line 4812, in
postures.posture_graph.PostureGraphService._right_path_gen.heuristic_fn_right &
#10;TypeError: 'NoneType' object is not iterablertim=0 Client Session
Time: 106.97 Num Save Errors: 0 Num Load Errors: 0
Current Game State: 0x96d01090 LoadingScreenActiveFlag: 1
Origin Version: 13,140,0,5653 Modded: True SystemInfo:
Windows 11 10.0.22621 GPU: Intel(R) Iris(R) Xe Graphics igdumdim64.dll
30.0.100.9805, GUID: D7B78E66-D909-11CF-B051-F1E1AEC2D335
</desyncdata></report>
<report><version>2</version><sessionid>8937ffff6665a34165ebc4db</
sessionid><type>desync</type><sku>ea.maxis.sims4_64.15.pc</sku><createtime>2024-03-
08 23:45:57</createtime><buildsignature>Local.Unknown.Unknown.1.105.345.1020-
1.300.000.179.Release</buildsignature><categoryid>posture_graph.py:4812</
categoryid><desyncid>8937ffff6665a34165ebc4db</desyncid><systemconfig/
><screenshot/><desyncdata>[rez] Posture graph threw an exception while being
queried by autonomy: (TypeError: 'NoneType' object is not
iterable) Traceback (most recent call last): Caught and
logged: File "T:\InGame\Gameplay\Scripts\Core\algos.py", line
121, in shortest_path_gen File "T:\InGame\Gameplay\Scripts\Core\
algos.py", line 121, in <listcomp> File "T:\InGame\Gameplay\
Scripts\Core\caches.py", line 352, in __missing__ File "postures\
posture_graph.py", line 4812, in
postures.posture_graph.PostureGraphService._right_path_gen.heuristic_fn_right &
#10;TypeError: 'NoneType' object is not iterablertim=0 Client Session
Time: 106.97 Num Save Errors: 0 Num Load Errors: 0
Current Game State: 0x96d01090 LoadingScreenActiveFlag: 1
Origin Version: 13,140,0,5653 Modded: True SystemInfo:
Windows 11 10.0.22621 GPU: Intel(R) Iris(R) Xe Graphics igdumdim64.dll
30.0.100.9805, GUID: D7B78E66-D909-11CF-B051-F1E1AEC2D335
</desyncdata></report>
<report><version>2</version><sessionid>8937ffff6665a34165ebc4db</
sessionid><type>desync</type><sku>ea.maxis.sims4_64.15.pc</sku><createtime>2024-03-
08 23:45:59</createtime><buildsignature>Local.Unknown.Unknown.1.105.345.1020-
1.300.000.179.Release</buildsignature><categoryid>posture_graph.py:4812</
categoryid><desyncid>8937ffff6665a34165ebc4db</desyncid><systemconfig/
><screenshot/><desyncdata>[rez] Posture graph threw an exception while being
queried by autonomy: (TypeError: 'NoneType' object is not
iterable) Traceback (most recent call last): Caught and
logged: File "T:\InGame\Gameplay\Scripts\Core\algos.py", line
121, in shortest_path_gen File "T:\InGame\Gameplay\Scripts\Core\
algos.py", line 121, in <listcomp> File "T:\InGame\Gameplay\
Scripts\Core\caches.py", line 352, in __missing__ File "postures\
posture_graph.py", line 4812, in
postures.posture_graph.PostureGraphService._right_path_gen.heuristic_fn_right &
#10;TypeError: 'NoneType' object is not iterablertim=0 Client Session
Time: 106.97 Num Save Errors: 0 Num Load Errors: 0
Current Game State: 0x96d01090 LoadingScreenActiveFlag: 1
Origin Version: 13,140,0,5653 Modded: True SystemInfo:
Windows 11 10.0.22621 GPU: Intel(R) Iris(R) Xe Graphics igdumdim64.dll
30.0.100.9805, GUID: D7B78E66-D909-11CF-B051-F1E1AEC2D335
</desyncdata></report>
<report><version>2</version><sessionid>8937ffff6665a34165ebc4db</
sessionid><type>desync</type><sku>ea.maxis.sims4_64.15.pc</sku><createtime>2024-03-
08 23:46:00</createtime><buildsignature>Local.Unknown.Unknown.1.105.345.1020-
1.300.000.179.Release</buildsignature><categoryid>posture_graph.py:4812</
categoryid><desyncid>8937ffff6665a34165ebc4db</desyncid><systemconfig/
><screenshot/><desyncdata>[rez] Posture graph threw an exception while being
queried by autonomy: (TypeError: 'NoneType' object is not
iterable) Traceback (most recent call last): Caught and
logged: File "T:\InGame\Gameplay\Scripts\Core\algos.py", line
121, in shortest_path_gen File "T:\InGame\Gameplay\Scripts\Core\
algos.py", line 121, in <listcomp> File "T:\InGame\Gameplay\
Scripts\Core\caches.py", line 352, in __missing__ File "postures\
posture_graph.py", line 4812, in
postures.posture_graph.PostureGraphService._right_path_gen.heuristic_fn_right &
#10;TypeError: 'NoneType' object is not iterablertim=0 Client Session
Time: 106.97 Num Save Errors: 0 Num Load Errors: 0
Current Game State: 0x96d01090 LoadingScreenActiveFlag: 1
Origin Version: 13,140,0,5653 Modded: True SystemInfo:
Windows 11 10.0.22621 GPU: Intel(R) Iris(R) Xe Graphics igdumdim64.dll
30.0.100.9805, GUID: D7B78E66-D909-11CF-B051-F1E1AEC2D335
</desyncdata></report>
<report><version>2</version><sessionid>8937ffff6665a34165ebc4db</
sessionid><type>desync</type><sku>ea.maxis.sims4_64.15.pc</sku><createtime>2024-03-
08 23:46:02</createtime><buildsignature>Local.Unknown.Unknown.1.105.345.1020-
1.300.000.179.Release</buildsignature><categoryid>posture_graph.py:4812</
categoryid><desyncid>8937ffff6665a34165ebc4db</desyncid><systemconfig/
><screenshot/><desyncdata>[rez] Posture graph threw an exception while being
queried by autonomy: (TypeError: 'NoneType' object is not
iterable) Traceback (most recent call last): Caught and
logged: File "T:\InGame\Gameplay\Scripts\Core\algos.py", line
121, in shortest_path_gen File "T:\InGame\Gameplay\Scripts\Core\
algos.py", line 121, in <listcomp> File "T:\InGame\Gameplay\
Scripts\Core\caches.py", line 352, in __missing__ File "postures\
posture_graph.py", line 4812, in
postures.posture_graph.PostureGraphService._right_path_gen.heuristic_fn_right &
#10;TypeError: 'NoneType' object is not iterablertim=0 Client Session
Time: 106.97 Num Save Errors: 0 Num Load Errors: 0
Current Game State: 0x96d01090 LoadingScreenActiveFlag: 1
Origin Version: 13,140,0,5653 Modded: True SystemInfo:
Windows 11 10.0.22621 GPU: Intel(R) Iris(R) Xe Graphics igdumdim64.dll
30.0.100.9805, GUID: D7B78E66-D909-11CF-B051-F1E1AEC2D335
</desyncdata></report>
<report><version>2</version><sessionid>8937ffff6665a34165ebc4db</
sessionid><type>desync</type><sku>ea.maxis.sims4_64.15.pc</sku><createtime>2024-03-
08 23:46:10</createtime><buildsignature>Local.Unknown.Unknown.1.105.345.1020-
1.300.000.179.Release</buildsignature><categoryid>posture_graph.py:4812</
categoryid><desyncid>8937ffff6665a34165ebc4db</desyncid><systemconfig/
><screenshot/><desyncdata>[rez] Posture graph threw an exception while being
queried by autonomy: (TypeError: 'NoneType' object is not
iterable) Traceback (most recent call last): Caught and
logged: File "T:\InGame\Gameplay\Scripts\Core\algos.py", line
121, in shortest_path_gen File "T:\InGame\Gameplay\Scripts\Core\
algos.py", line 121, in <listcomp> File "T:\InGame\Gameplay\
Scripts\Core\caches.py", line 352, in __missing__ File "postures\
posture_graph.py", line 4812, in
postures.posture_graph.PostureGraphService._right_path_gen.heuristic_fn_right &
#10;TypeError: 'NoneType' object is not iterablertim=0 Client Session
Time: 106.97 Num Save Errors: 0 Num Load Errors: 0
Current Game State: 0x96d01090 LoadingScreenActiveFlag: 1
Origin Version: 13,140,0,5653 Modded: True SystemInfo:
Windows 11 10.0.22621 GPU: Intel(R) Iris(R) Xe Graphics igdumdim64.dll
30.0.100.9805, GUID: D7B78E66-D909-11CF-B051-F1E1AEC2D335
</desyncdata></report>
<report><version>2</version><sessionid>8937ffff6665a34165ebc4db</
sessionid><type>desync</type><sku>ea.maxis.sims4_64.15.pc</sku><createtime>2024-03-
08 23:46:14</createtime><buildsignature>Local.Unknown.Unknown.1.105.345.1020-
1.300.000.179.Release</buildsignature><categoryid>posture_graph.py:4812</
categoryid><desyncid>8937ffff6665a34165ebc4db</desyncid><systemconfig/
><screenshot/><desyncdata>[rez] Posture graph threw an exception while being
queried by autonomy: (TypeError: 'NoneType' object is not
iterable) Traceback (most recent call last): Caught and
logged: File "T:\InGame\Gameplay\Scripts\Core\algos.py", line
121, in shortest_path_gen File "T:\InGame\Gameplay\Scripts\Core\
algos.py", line 121, in <listcomp> File "T:\InGame\Gameplay\
Scripts\Core\caches.py", line 352, in __missing__ File "postures\
posture_graph.py", line 4812, in
postures.posture_graph.PostureGraphService._right_path_gen.heuristic_fn_right &
#10;TypeError: 'NoneType' object is not iterablertim=0 Client Session
Time: 106.97 Num Save Errors: 0 Num Load Errors: 0
Current Game State: 0x96d01090 LoadingScreenActiveFlag: 1
Origin Version: 13,140,0,5653 Modded: True SystemInfo:
Windows 11 10.0.22621 GPU: Intel(R) Iris(R) Xe Graphics igdumdim64.dll
30.0.100.9805, GUID: D7B78E66-D909-11CF-B051-F1E1AEC2D335
</desyncdata></report>
<report><version>2</version><sessionid>8937ffff6665a34165ebc4db</
sessionid><type>desync</type><sku>ea.maxis.sims4_64.15.pc</sku><createtime>2024-03-
08 23:46:40</createtime><buildsignature>Local.Unknown.Unknown.1.105.345.1020-
1.300.000.179.Release</buildsignature><categoryid>posture_graph.py:4812</
categoryid><desyncid>8937ffff6665a34165ebc4db</desyncid><systemconfig/
><screenshot/><desyncdata>Exception during SI.cancel running sim-stand:8139 on
None (guaranteed), cancel_reason_msg is Transition Sequence Failed. Cancel all
running transition interactions.: (TypeError: 'NoneType' object is not
iterable) Traceback (most recent call last): File
"T:\InGame\Gameplay\Scripts\Core\algos.py", line 121, in
shortest_path_gen File "T:\InGame\Gameplay\Scripts\Core\algos.py", line
121, in <listcomp> File "T:\InGame\Gameplay\Scripts\Core\
caches.py", line 352, in __missing__ File "postures\posture_graph.py",
line 4812, in
postures.posture_graph.PostureGraphService._right_path_gen.heuristic_fn_right &
#10;TypeError: 'NoneType' object is not iterablertim=0 Client Session
Time: 106.97 Num Save Errors: 0 Num Load Errors: 0
Current Game State: 0x96d01090 LoadingScreenActiveFlag: 1
Origin Version: 13,140,0,5653 Modded: True SystemInfo:
Windows 11 10.0.22621 GPU: Intel(R) Iris(R) Xe Graphics igdumdim64.dll
30.0.100.9805, GUID: D7B78E66-D909-11CF-B051-F1E1AEC2D335
</desyncdata></report>
<report><version>2</version><sessionid>8937ffff6665a34165ebc4db</
sessionid><type>desync</type><sku>ea.maxis.sims4_64.15.pc</sku><createtime>2024-03-
08 23:46:40</createtime><buildsignature>Local.Unknown.Unknown.1.105.345.1020-
1.300.000.179.Release</buildsignature><categoryid>posture_graph.py:4812</
categoryid><desyncid>8937ffff6665a34165ebc4db</desyncid><systemconfig/
><screenshot/><desyncdata>Exception during SI.cancel running
AnimationInteraction:8140 on None (guaranteed), cancel_reason_msg is Route Ended.:
(TypeError: 'NoneType' object is not iterable) Traceback (most recent call
last): File "T:\InGame\Gameplay\Scripts\Core\algos.py", line
121, in shortest_path_gen File "T:\InGame\Gameplay\Scripts\Core\
algos.py", line 121, in <listcomp> File "T:\InGame\Gameplay\
Scripts\Core\caches.py", line 352, in __missing__ File "postures\
posture_graph.py", line 4812, in
postures.posture_graph.PostureGraphService._right_path_gen.heuristic_fn_right &
#10;TypeError: 'NoneType' object is not iterablertim=0 Client Session
Time: 106.97 Num Save Errors: 0 Num Load Errors: 0
Current Game State: 0x96d01090 LoadingScreenActiveFlag: 1
Origin Version: 13,140,0,5653 Modded: True SystemInfo:
Windows 11 10.0.22621 GPU: Intel(R) Iris(R) Xe Graphics igdumdim64.dll
30.0.100.9805, GUID: D7B78E66-D909-11CF-B051-F1E1AEC2D335
</desyncdata></report>
<report><version>2</version><sessionid>8937ffff6665a34165ebc4db</
sessionid><type>desync</type><sku>ea.maxis.sims4_64.15.pc</sku><createtime>2024-03-
08 23:46:40</createtime><buildsignature>Local.Unknown.Unknown.1.105.345.1020-
1.300.000.179.Release</buildsignature><categoryid>posture_graph.py:4812</
categoryid><desyncid>8937ffff6665a34165ebc4db</desyncid><systemconfig/
><screenshot/><desyncdata>TODO: Exception thrown during Sim reset, possibly we
should be kicking the Sim out of the game. (TypeError: 'NoneType' object is not
iterable) Traceback (most recent call last): File
"T:\InGame\Gameplay\Scripts\Core\algos.py", line 121, in
shortest_path_gen File "T:\InGame\Gameplay\Scripts\Core\algos.py", line
121, in <listcomp> File "T:\InGame\Gameplay\Scripts\Core\
caches.py", line 352, in __missing__ File "postures\posture_graph.py",
line 4812, in
postures.posture_graph.PostureGraphService._right_path_gen.heuristic_fn_right &
#10;TypeError: 'NoneType' object is not iterablertim=0 Client Session
Time: 106.97 Num Save Errors: 0 Num Load Errors: 0
Current Game State: 0x96d01090 LoadingScreenActiveFlag: 1
Origin Version: 13,140,0,5653 Modded: True SystemInfo:
Windows 11 10.0.22621 GPU: Intel(R) Iris(R) Xe Graphics igdumdim64.dll
30.0.100.9805, GUID: D7B78E66-D909-11CF-B051-F1E1AEC2D335
</desyncdata></report>
<report><version>2</version><sessionid>8937ffff6665a34165ebc4db</
sessionid><type>desync</type><sku>ea.maxis.sims4_64.15.pc</sku><createtime>2024-03-
08 23:46:40</createtime><buildsignature>Local.Unknown.Unknown.1.105.345.1020-
1.300.000.179.Release</buildsignature><categoryid>posture_graph.py:4812</
categoryid><desyncid>8937ffff6665a34165ebc4db</desyncid><systemconfig/
><screenshot/><desyncdata>[sscholl] Exception processing ResetRecord:<,
reason:ResetReason.RESET_EXPECTED, stage:_Stage.INTERNAL_STATE_RESET,
being_processed:True, source: running sim-stand:8139 on None (guaranteed),
cause:Exception during SI.cancel. Transition Sequence Failed. Cancel all running
transition interactions.. This will result in a partially reset object (TypeError:
'NoneType' object is not iterable) Traceback (most recent call
last): File "T:\InGame\Gameplay\Scripts\Core\algos.py", line
121, in shortest_path_gen File "T:\InGame\Gameplay\Scripts\Core\
algos.py", line 121, in <listcomp> File "T:\InGame\Gameplay\
Scripts\Core\caches.py", line 352, in __missing__ File "postures\
posture_graph.py", line 4812, in
postures.posture_graph.PostureGraphService._right_path_gen.heuristic_fn_right &
#10;TypeError: 'NoneType' object is not iterablertim=0 Client Session
Time: 106.97 Num Save Errors: 0 Num Load Errors: 0
Current Game State: 0x96d01090 LoadingScreenActiveFlag: 1
Origin Version: 13,140,0,5653 Modded: True SystemInfo:
Windows 11 10.0.22621 GPU: Intel(R) Iris(R) Xe Graphics igdumdim64.dll
30.0.100.9805, GUID: D7B78E66-D909-11CF-B051-F1E1AEC2D335
</desyncdata></report>
<report><version>2</version><sessionid>8937ffff6665a34165ebc4db</
sessionid><type>desync</type><sku>ea.maxis.sims4_64.15.pc</sku><createtime>2024-03-
08 23:46:42</createtime><buildsignature>Local.Unknown.Unknown.1.105.345.1020-
1.300.000.179.Release</buildsignature><categoryid>caches.py:352</
categoryid><desyncid>8937ffff6665a34165ebc4db</desyncid><systemconfig/
><screenshot/><desyncdata>Exception in Sim Timeline: Exception hard-stopping
element (TypeError: 'NoneType' object is not iterable) Traceback (most
recent call last): File "T:\InGame\Gameplay\Scripts\Server\server\
client.py", line 263, in select_interaction File "T:\InGame\Gameplay\
Scripts\Server\interactions\choices.py", line 254, in select File "T:\
InGame\Gameplay\Scripts\Server\interactions\aop.py", line 243, in
test_and_execute File "T:\InGame\Gameplay\Scripts\Server\interactions\
aop.py", line 224, in execute File "T:\InGame\Gameplay\Scripts\Server\
interactions\aop.py", line 212, in execute_interaction File "T:\InGame\
Gameplay\Scripts\Server\interactions\interaction_queue.py", line 1356, in
append File "T:\InGame\Gameplay\Scripts\Lib\contextlib.py", line 119, in
__exit__ File "T:\InGame\Gameplay\Scripts\Server\interactions\
interaction_queue.py", line 901, in _head_change_watcher File "T:\
InGame\Gameplay\Scripts\Server\interactions\interaction_queue.py", line 985, in
_get_head File "T:\InGame\Gameplay\Scripts\Server\interactions\
interaction_queue.py", line 347, in get_next_unblocked_interaction File
"T:\InGame\Gameplay\Scripts\Server\interactions\base\super_interaction.py", line
3047, in get_sims_with_invalid_paths File "T:\InGame\Gameplay\Scripts\
Server\interactions\base\super_interaction.py", line 3003, in
_generate_connectivity File "T:\InGame\Gameplay\Scripts\Server\postures\
transition_sequence.py", line 1537, in compute_transition_connectivity
File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line
1584, in run_transitions File "T:\InGame\Gameplay\Scripts\Server\
postures\transition_sequence.py", line 3520, in _build_transitions File
"T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 3304, in
_build_and_log_transitions_for_sim File "T:\InGame\Gameplay\Scripts\
Server\postures\transition_sequence.py", line 3370, in
_build_transitions_for_sim File "T:\InGame\Gameplay\Scripts\Server\
postures\transition_sequence.py", line 2820, in get_transitions_for_sim
File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line
3006, in _get_transitions_for_sim File "postures\posture_graph.py", line
6583, in
postures.posture_graph.PostureGraphService.generate_connectivity_handles
File "postures\posture_graph.py", line 6383, in
postures.posture_graph.PostureGraphService._get_segmented_path_connectivity_handles
File "postures\posture_graph.py", line 645, in
generate_right_paths File "postures\posture_graph.py", line 4857, in
_right_path_gen File "postures\posture_graph.py", line 788, in
_shortest_path_gen File "T:\InGame\Gameplay\Scripts\Core\algos.py", line
121, in shortest_path_gen File "T:\InGame\Gameplay\Scripts\Core\
algos.py", line 121, in <listcomp> File "T:\InGame\Gameplay\
Scripts\Core\caches.py", line 352, in __missing__ File "postures\
posture_graph.py", line 4812, in
postures.posture_graph.PostureGraphService._right_path_gen.heuristic_fn_right &
#10;TypeError: 'NoneType' object is not iterable During handling
of the above exception, another exception occurred: Traceback
(most recent call last): File "T:\InGame\Gameplay\Scripts\Server\
interactions\interaction_queue.py", line 709, in
process_one_interaction_gen GeneratorExit During
handling of the above exception, another exception
occurred: Traceback (most recent call last): File
"T:\InGame\Gameplay\Scripts\Server\scheduling.py", line 662, in
_stop_element_tree File "T:\InGame\Gameplay\Scripts\Server\elements.py",
line 403, in _hard_stop File "T:\InGame\Gameplay\Scripts\Server\sims\
sim.py", line 4053, in _process_interaction_gen File "T:\InGame\
Gameplay\Scripts\Server\interactions\interaction_queue.py", line 711, in
process_one_interaction_gen File "T:\InGame\Gameplay\Scripts\Server\
interactions\interaction_queue.py", line 913, in remove_for_perform File
"T:\InGame\Gameplay\Scripts\Lib\contextlib.py", line 119, in __exit__
File "T:\InGame\Gameplay\Scripts\Server\interactions\interaction_queue.py", line
901, in _head_change_watcher File "T:\InGame\Gameplay\Scripts\Server\
interactions\interaction_queue.py", line 985, in _get_head File "T:\
InGame\Gameplay\Scripts\Server\interactions\interaction_queue.py", line 347, in
get_next_unblocked_interaction File "T:\InGame\Gameplay\Scripts\Server\
interactions\base\super_interaction.py", line 3047, in
get_sims_with_invalid_paths File "T:\InGame\Gameplay\Scripts\Server\
interactions\base\super_interaction.py", line 3003, in
_generate_connectivity File "T:\InGame\Gameplay\Scripts\Server\postures\
transition_sequence.py", line 1537, in compute_transition_connectivity
File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line
1584, in run_transitions File "T:\InGame\Gameplay\Scripts\Server\
postures\transition_sequence.py", line 3520, in _build_transitions File
"T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 3304, in
_build_and_log_transitions_for_sim File "T:\InGame\Gameplay\Scripts\
Server\postures\transition_sequence.py", line 3370, in
_build_transitions_for_sim File "T:\InGame\Gameplay\Scripts\Server\
postures\transition_sequence.py", line 2820, in get_transitions_for_sim
File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line
3006, in _get_transitions_for_sim File "postures\posture_graph.py", line
6583, in
postures.posture_graph.PostureGraphService.generate_connectivity_handles
File "postures\posture_graph.py", line 6383, in
postures.posture_graph.PostureGraphService._get_segmented_path_connectivity_handles
File "postures\posture_graph.py", line 645, in
generate_right_paths File "postures\posture_graph.py", line 4857, in
_right_path_gen File "postures\posture_graph.py", line 788, in
_shortest_path_gen File "T:\InGame\Gameplay\Scripts\Core\algos.py", line
121, in shortest_path_gen File "T:\InGame\Gameplay\Scripts\Core\
algos.py", line 121, in <listcomp> File "T:\InGame\Gameplay\
Scripts\Core\caches.py", line 352, in __missing__ File "postures\
posture_graph.py", line 4812, in
postures.posture_graph.PostureGraphService._right_path_gen.heuristic_fn_rightTypeEr
ror: 'NoneType' object is not iterablertim=0 Client Session Time:
106.97 Num Save Errors: 0 Num Load Errors: 0 Current
Game State: 0x96d01090 LoadingScreenActiveFlag: 1 Origin
Version: 13,140,0,5653 Modded: True SystemInfo: Windows 11
10.0.22621 GPU: Intel(R) Iris(R) Xe Graphics igdumdim64.dll 30.0.100.9805, GUID:
D7B78E66-D909-11CF-B051-F1E1AEC2D335 </desyncdata></report>
<report><version>2</version><sessionid>8937ffff6665a34165ebc4db</
sessionid><type>desync</type><sku>ea.maxis.sims4_64.15.pc</sku><createtime>2024-03-
08 23:46:48</createtime><buildsignature>Local.Unknown.Unknown.1.105.345.1020-
1.300.000.179.Release</buildsignature><categoryid>caches.py:352</
categoryid><desyncid>8937ffff6665a34165ebc4db</desyncid><systemconfig/
><screenshot/><desyncdata>Exception in Sim Timeline: Exception hard-stopping
element (TypeError: 'NoneType' object is not iterable) Traceback (most
recent call last): File "T:\InGame\Gameplay\Scripts\Server\server\
client.py", line 263, in select_interaction File "T:\InGame\Gameplay\
Scripts\Server\interactions\choices.py", line 254, in select File "T:\
InGame\Gameplay\Scripts\Server\interactions\aop.py", line 243, in
test_and_execute File "T:\InGame\Gameplay\Scripts\Server\interactions\
aop.py", line 224, in execute File "T:\InGame\Gameplay\Scripts\Server\
interactions\aop.py", line 212, in execute_interaction File "T:\InGame\
Gameplay\Scripts\Server\interactions\interaction_queue.py", line 1356, in
append File "T:\InGame\Gameplay\Scripts\Lib\contextlib.py", line 119, in
__exit__ File "T:\InGame\Gameplay\Scripts\Server\interactions\
interaction_queue.py", line 901, in _head_change_watcher File "T:\
InGame\Gameplay\Scripts\Server\interactions\interaction_queue.py", line 985, in
_get_head File "T:\InGame\Gameplay\Scripts\Server\interactions\
interaction_queue.py", line 347, in get_next_unblocked_interaction File
"T:\InGame\Gameplay\Scripts\Server\interactions\base\super_interaction.py", line
3047, in get_sims_with_invalid_paths File "T:\InGame\Gameplay\Scripts\
Server\interactions\base\super_interaction.py", line 3003, in
_generate_connectivity File "T:\InGame\Gameplay\Scripts\Server\postures\
transition_sequence.py", line 1537, in compute_transition_connectivity
File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line
1584, in run_transitions File "T:\InGame\Gameplay\Scripts\Server\
postures\transition_sequence.py", line 3520, in _build_transitions File
"T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 3304, in
_build_and_log_transitions_for_sim File "T:\InGame\Gameplay\Scripts\
Server\postures\transition_sequence.py", line 3370, in
_build_transitions_for_sim File "T:\InGame\Gameplay\Scripts\Server\
postures\transition_sequence.py", line 2820, in get_transitions_for_sim
File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line
3006, in _get_transitions_for_sim File "postures\posture_graph.py", line
6583, in
postures.posture_graph.PostureGraphService.generate_connectivity_handles
File "postures\posture_graph.py", line 6383, in
postures.posture_graph.PostureGraphService._get_segmented_path_connectivity_handles
File "postures\posture_graph.py", line 645, in
generate_right_paths File "postures\posture_graph.py", line 4857, in
_right_path_gen File "postures\posture_graph.py", line 788, in
_shortest_path_gen File "T:\InGame\Gameplay\Scripts\Core\algos.py", line
121, in shortest_path_gen File "T:\InGame\Gameplay\Scripts\Core\
algos.py", line 121, in <listcomp> File "T:\InGame\Gameplay\
Scripts\Core\caches.py", line 352, in __missing__ File "postures\
posture_graph.py", line 4812, in
postures.posture_graph.PostureGraphService._right_path_gen.heuristic_fn_right &
#10;TypeError: 'NoneType' object is not iterable During handling
of the above exception, another exception occurred: Traceback
(most recent call last): File "T:\InGame\Gameplay\Scripts\Server\
interactions\interaction_queue.py", line 709, in
process_one_interaction_gen GeneratorExit During
handling of the above exception, another exception
occurred: Traceback (most recent call last): File
"T:\InGame\Gameplay\Scripts\Server\scheduling.py", line 662, in
_stop_element_tree File "T:\InGame\Gameplay\Scripts\Server\elements.py",
line 403, in _hard_stop File "T:\InGame\Gameplay\Scripts\Server\sims\
sim.py", line 4053, in _process_interaction_gen File "T:\InGame\
Gameplay\Scripts\Server\interactions\interaction_queue.py", line 711, in
process_one_interaction_gen File "T:\InGame\Gameplay\Scripts\Server\
interactions\interaction_queue.py", line 913, in remove_for_perform File
"T:\InGame\Gameplay\Scripts\Lib\contextlib.py", line 119, in __exit__
File "T:\InGame\Gameplay\Scripts\Server\interactions\interaction_queue.py", line
901, in _head_change_watcher File "T:\InGame\Gameplay\Scripts\Server\
interactions\interaction_queue.py", line 985, in _get_head File "T:\
InGame\Gameplay\Scripts\Server\interactions\interaction_queue.py", line 347, in
get_next_unblocked_interaction File "T:\InGame\Gameplay\Scripts\Server\
interactions\base\super_interaction.py", line 3047, in
get_sims_with_invalid_paths File "T:\InGame\Gameplay\Scripts\Server\
interactions\base\super_interaction.py", line 3003, in
_generate_connectivity File "T:\InGame\Gameplay\Scripts\Server\postures\
transition_sequence.py", line 1537, in compute_transition_connectivity
File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line
1584, in run_transitions File "T:\InGame\Gameplay\Scripts\Server\
postures\transition_sequence.py", line 3520, in _build_transitions File
"T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 3304, in
_build_and_log_transitions_for_sim File "T:\InGame\Gameplay\Scripts\
Server\postures\transition_sequence.py", line 3370, in
_build_transitions_for_sim File "T:\InGame\Gameplay\Scripts\Server\
postures\transition_sequence.py", line 2820, in get_transitions_for_sim
File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line
3006, in _get_transitions_for_sim File "postures\posture_graph.py", line
6583, in
postures.posture_graph.PostureGraphService.generate_connectivity_handles
File "postures\posture_graph.py", line 6383, in
postures.posture_graph.PostureGraphService._get_segmented_path_connectivity_handles
File "postures\posture_graph.py", line 645, in
generate_right_paths File "postures\posture_graph.py", line 4857, in
_right_path_gen File "postures\posture_graph.py", line 788, in
_shortest_path_gen File "T:\InGame\Gameplay\Scripts\Core\algos.py", line
121, in shortest_path_gen File "T:\InGame\Gameplay\Scripts\Core\
algos.py", line 121, in <listcomp> File "T:\InGame\Gameplay\
Scripts\Core\caches.py", line 352, in __missing__ File "postures\
posture_graph.py", line 4812, in
postures.posture_graph.PostureGraphService._right_path_gen.heuristic_fn_rightTypeEr
ror: 'NoneType' object is not iterablertim=0 Client Session Time:
106.97 Num Save Errors: 0 Num Load Errors: 0 Current
Game State: 0x96d01090 LoadingScreenActiveFlag: 1 Origin
Version: 13,140,0,5653 Modded: True SystemInfo: Windows 11
10.0.22621 GPU: Intel(R) Iris(R) Xe Graphics igdumdim64.dll 30.0.100.9805, GUID:
D7B78E66-D909-11CF-B051-F1E1AEC2D335 </desyncdata></report>
<report><version>2</version><sessionid>8937ffff6665a34165ebc4db</
sessionid><type>desync</type><sku>ea.maxis.sims4_64.15.pc</sku><createtime>2024-03-
08 23:47:56</createtime><buildsignature>Local.Unknown.Unknown.1.105.345.1020-
1.300.000.179.Release</buildsignature><categoryid>posture_graph.py:4812</
categoryid><desyncid>8937ffff6665a34165ebc4db</desyncid><systemconfig/
><screenshot/><desyncdata>Exception during SI.cancel running sim-stand:8826 on
None (guaranteed), cancel_reason_msg is Transition Sequence Failed. Cancel all
running transition interactions.: (TypeError: 'NoneType' object is not
iterable) Traceback (most recent call last): File
"T:\InGame\Gameplay\Scripts\Core\algos.py", line 121, in
shortest_path_gen File "T:\InGame\Gameplay\Scripts\Core\algos.py", line
121, in <listcomp> File "T:\InGame\Gameplay\Scripts\Core\
caches.py", line 352, in __missing__ File "postures\posture_graph.py",
line 4812, in
postures.posture_graph.PostureGraphService._right_path_gen.heuristic_fn_right &
#10;TypeError: 'NoneType' object is not iterablertim=0 Client Session
Time: 106.97 Num Save Errors: 0 Num Load Errors: 0
Current Game State: 0x96d01090 LoadingScreenActiveFlag: 1
Origin Version: 13,140,0,5653 Modded: True SystemInfo:
Windows 11 10.0.22621 GPU: Intel(R) Iris(R) Xe Graphics igdumdim64.dll
30.0.100.9805, GUID: D7B78E66-D909-11CF-B051-F1E1AEC2D335
</desyncdata></report>
<report><version>2</version><sessionid>8937ffff6665a34165ebc4db</
sessionid><type>desync</type><sku>ea.maxis.sims4_64.15.pc</sku><createtime>2024-03-
08 23:47:56</createtime><buildsignature>Local.Unknown.Unknown.1.105.345.1020-
1.300.000.179.Release</buildsignature><categoryid>posture_graph.py:4812</
categoryid><desyncid>8937ffff6665a34165ebc4db</desyncid><systemconfig/
><screenshot/><desyncdata>Exception during SI.cancel running
AnimationInteraction:8827 on None (guaranteed), cancel_reason_msg is Route Ended.:
(TypeError: 'NoneType' object is not iterable) Traceback (most recent call
last): File "T:\InGame\Gameplay\Scripts\Core\algos.py", line
121, in shortest_path_gen File "T:\InGame\Gameplay\Scripts\Core\
algos.py", line 121, in <listcomp> File "T:\InGame\Gameplay\
Scripts\Core\caches.py", line 352, in __missing__ File "postures\
posture_graph.py", line 4812, in
postures.posture_graph.PostureGraphService._right_path_gen.heuristic_fn_right &
#10;TypeError: 'NoneType' object is not iterablertim=0 Client Session
Time: 106.97 Num Save Errors: 0 Num Load Errors: 0
Current Game State: 0x96d01090 LoadingScreenActiveFlag: 1
Origin Version: 13,140,0,5653 Modded: True SystemInfo:
Windows 11 10.0.22621 GPU: Intel(R) Iris(R) Xe Graphics igdumdim64.dll
30.0.100.9805, GUID: D7B78E66-D909-11CF-B051-F1E1AEC2D335
</desyncdata></report>
<report><version>2</version><sessionid>8937ffff6665a34165ebc4db</
sessionid><type>desync</type><sku>ea.maxis.sims4_64.15.pc</sku><createtime>2024-03-
08 23:47:56</createtime><buildsignature>Local.Unknown.Unknown.1.105.345.1020-
1.300.000.179.Release</buildsignature><categoryid>posture_graph.py:4812</
categoryid><desyncid>8937ffff6665a34165ebc4db</desyncid><systemconfig/
><screenshot/><desyncdata>TODO: Exception thrown during Sim reset, possibly we
should be kicking the Sim out of the game. (TypeError: 'NoneType' object is not
iterable) Traceback (most recent call last): File
"T:\InGame\Gameplay\Scripts\Core\algos.py", line 121, in
shortest_path_gen File "T:\InGame\Gameplay\Scripts\Core\algos.py", line
121, in <listcomp> File "T:\InGame\Gameplay\Scripts\Core\
caches.py", line 352, in __missing__ File "postures\posture_graph.py",
line 4812, in
postures.posture_graph.PostureGraphService._right_path_gen.heuristic_fn_right &
#10;TypeError: 'NoneType' object is not iterablertim=0 Client Session
Time: 106.97 Num Save Errors: 0 Num Load Errors: 0
Current Game State: 0x96d01090 LoadingScreenActiveFlag: 1
Origin Version: 13,140,0,5653 Modded: True SystemInfo:
Windows 11 10.0.22621 GPU: Intel(R) Iris(R) Xe Graphics igdumdim64.dll
30.0.100.9805, GUID: D7B78E66-D909-11CF-B051-F1E1AEC2D335
</desyncdata></report>
<report><version>2</version><sessionid>8937ffff6665a34165ebc4db</
sessionid><type>desync</type><sku>ea.maxis.sims4_64.15.pc</sku><createtime>2024-03-
08 23:47:56</createtime><buildsignature>Local.Unknown.Unknown.1.105.345.1020-
1.300.000.179.Release</buildsignature><categoryid>posture_graph.py:4812</
categoryid><desyncid>8937ffff6665a34165ebc4db</desyncid><systemconfig/
><screenshot/><desyncdata>[sscholl] Exception processing ResetRecord:<,
reason:ResetReason.RESET_EXPECTED, stage:_Stage.INTERNAL_STATE_RESET,
being_processed:True, source: running sim-stand:8826 on None (guaranteed),
cause:Exception during SI.cancel. Transition Sequence Failed. Cancel all running
transition interactions.. This will result in a partially reset object (TypeError:
'NoneType' object is not iterable) Traceback (most recent call
last): File "T:\InGame\Gameplay\Scripts\Core\algos.py", line
121, in shortest_path_gen File "T:\InGame\Gameplay\Scripts\Core\
algos.py", line 121, in <listcomp> File "T:\InGame\Gameplay\
Scripts\Core\caches.py", line 352, in __missing__ File "postures\
posture_graph.py", line 4812, in
postures.posture_graph.PostureGraphService._right_path_gen.heuristic_fn_right &
#10;TypeError: 'NoneType' object is not iterablertim=0 Client Session
Time: 106.97 Num Save Errors: 0 Num Load Errors: 0
Current Game State: 0x96d01090 LoadingScreenActiveFlag: 1
Origin Version: 13,140,0,5653 Modded: True SystemInfo:
Windows 11 10.0.22621 GPU: Intel(R) Iris(R) Xe Graphics igdumdim64.dll
30.0.100.9805, GUID: D7B78E66-D909-11CF-B051-F1E1AEC2D335
</desyncdata></report>
<report><version>2</version><sessionid>8937ffff6665a34165ebc4db</
sessionid><type>desync</type><sku>ea.maxis.sims4_64.15.pc</sku><createtime>2024-03-
08 23:47:59</createtime><buildsignature>Local.Unknown.Unknown.1.105.345.1020-
1.300.000.179.Release</buildsignature><categoryid>posture_graph.py:4812</
categoryid><desyncid>8937ffff6665a34165ebc4db</desyncid><systemconfig/
><screenshot/><desyncdata>Liability
PushAffordanceOnRouteFailLiability(actor=ParticipantType.Actor,
affordance=<class 'sims4.tuning.instances.book_Journal_noSurfaceFail'>,
carry_target=None, push_affordance_on_cancel=False, push_affordance_on_reset=False,
target=ParticipantType.Actor) threw exception 'NoneType' object is not iterable
(TypeError: 'NoneType' object is not iterable) Traceback (most recent call
last): File "T:\InGame\Gameplay\Scripts\Core\algos.py", line
121, in shortest_path_gen File "T:\InGame\Gameplay\Scripts\Core\
algos.py", line 121, in <listcomp> File "T:\InGame\Gameplay\
Scripts\Core\caches.py", line 352, in __missing__ File "postures\
posture_graph.py", line 4812, in
postures.posture_graph.PostureGraphService._right_path_gen.heuristic_fn_right &
#10;TypeError: 'NoneType' object is not iterablertim=0 Client Session
Time: 106.97 Num Save Errors: 0 Num Load Errors: 0
Current Game State: 0x96d01090 LoadingScreenActiveFlag: 1
Origin Version: 13,140,0,5653 Modded: True SystemInfo:
Windows 11 10.0.22621 GPU: Intel(R) Iris(R) Xe Graphics igdumdim64.dll
30.0.100.9805, GUID: D7B78E66-D909-11CF-B051-F1E1AEC2D335
</desyncdata></report>
<report><version>2</version><sessionid>8937ffff6665a34165ebc4db</
sessionid><type>desync</type><sku>ea.maxis.sims4_64.15.pc</sku><createtime>2024-03-
08 23:47:59</createtime><buildsignature>Local.Unknown.Unknown.1.105.345.1020-
1.300.000.179.Release</buildsignature><categoryid>caches.py:352</
categoryid><desyncid>8937ffff6665a34165ebc4db</desyncid><systemconfig/
><screenshot/><desyncdata>Exception in Sim Timeline: Exception resuming Element
(TypeError: 'NoneType' object is not iterable) Traceback (most recent call
last): File "T:\InGame\Gameplay\Scripts\Server\interactions\
interaction_queue.py", line 894, in _head_change_watcher File "T:\
InGame\Gameplay\Scripts\Server\interactions\interaction_queue.py", line 1507, in
on_interaction_canceled File "T:\InGame\Gameplay\Scripts\Server\
interactions\interaction_queue.py", line 187, in clear_interaction File
"T:\InGame\Gameplay\Scripts\Server\interactions\interaction_queue.py", line 302, in
_clear_interaction File "T:\InGame\Gameplay\Scripts\Server\interactions\
base\interaction.py", line 7530, in on_removed_from_queue File "T:\
InGame\Gameplay\Scripts\Server\interactions\base\super_interaction.py", line 5556,
in _exited_pipeline File "T:\InGame\Gameplay\Scripts\Server\
interactions\base\interaction.py", line 7587, in _exited_pipeline File
"T:\InGame\Gameplay\Scripts\Server\interactions\base\interaction.py", line 5570, in
release_liabilities File "T:\InGame\Gameplay\Scripts\Server\
interactions\base\interaction.py", line 5563, in release_liabilities
File "T:\InGame\Gameplay\Scripts\Server\interactions\utils\tunable.py", line 801,
in release File "T:\InGame\Gameplay\Scripts\Server\interactions\utils\
tunable.py", line 822, in _push_affordance File "T:\InGame\Gameplay\
Scripts\Server\interactions\aop.py", line 243, in test_and_execute File
"T:\InGame\Gameplay\Scripts\Server\interactions\aop.py", line 224, in
execute File "T:\InGame\Gameplay\Scripts\Server\interactions\aop.py",
line 212, in execute_interaction File "T:\InGame\Gameplay\Scripts\
Server\interactions\interaction_queue.py", line 1356, in append File
"T:\InGame\Gameplay\Scripts\Lib\contextlib.py", line 119, in __exit__
File "T:\InGame\Gameplay\Scripts\Server\interactions\interaction_queue.py", line
901, in _head_change_watcher File "T:\InGame\Gameplay\Scripts\Server\
interactions\interaction_queue.py", line 985, in _get_head File "T:\
InGame\Gameplay\Scripts\Server\interactions\interaction_queue.py", line 347, in
get_next_unblocked_interaction File "T:\InGame\Gameplay\Scripts\Server\
interactions\base\super_interaction.py", line 3047, in
get_sims_with_invalid_paths File "T:\InGame\Gameplay\Scripts\Server\
interactions\base\super_interaction.py", line 3003, in
_generate_connectivity File "T:\InGame\Gameplay\Scripts\Server\postures\
transition_sequence.py", line 1537, in compute_transition_connectivity
File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line
1584, in run_transitions File "T:\InGame\Gameplay\Scripts\Server\
postures\transition_sequence.py", line 3520, in _build_transitions File
"T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 3304, in
_build_and_log_transitions_for_sim File "T:\InGame\Gameplay\Scripts\
Server\postures\transition_sequence.py", line 3370, in
_build_transitions_for_sim File "T:\InGame\Gameplay\Scripts\Server\
postures\transition_sequence.py", line 2820, in get_transitions_for_sim
File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line
3006, in _get_transitions_for_sim File "postures\posture_graph.py", line
6583, in
postures.posture_graph.PostureGraphService.generate_connectivity_handles
File "postures\posture_graph.py", line 6383, in
postures.posture_graph.PostureGraphService._get_segmented_path_connectivity_handles
File "postures\posture_graph.py", line 645, in
generate_right_paths File "postures\posture_graph.py", line 4857, in
_right_path_gen File "postures\posture_graph.py", line 788, in
_shortest_path_gen File "T:\InGame\Gameplay\Scripts\Core\algos.py", line
121, in shortest_path_gen File "T:\InGame\Gameplay\Scripts\Core\
algos.py", line 121, in <listcomp> File "T:\InGame\Gameplay\
Scripts\Core\caches.py", line 352, in __missing__ File "postures\
posture_graph.py", line 4812, in
postures.posture_graph.PostureGraphService._right_path_gen.heuristic_fn_right &
#10;TypeError: 'NoneType' object is not iterable During handling
of the above exception, another exception occurred: Traceback
(most recent call last): File "T:\InGame\Gameplay\Scripts\Server\
scheduling.py", line 224, in simulate File "T:\InGame\Gameplay\Scripts\
Server\elements.py", line 385, in _resume File "T:\InGame\Gameplay\
Scripts\Server\sims\sim.py", line 4053, in _process_interaction_gen File
"T:\InGame\Gameplay\Scripts\Server\interactions\interaction_queue.py", line 788, in
process_one_interaction_gen File "T:\InGame\Gameplay\Scripts\Server\
interactions\interaction_queue.py", line 1508, in on_interaction_canceled
File "T:\InGame\Gameplay\Scripts\Lib\contextlib.py", line 130, in
__exit__ File "T:\InGame\Gameplay\Scripts\Server\interactions\
interaction_queue.py", line 901, in _head_change_watcher File "T:\
InGame\Gameplay\Scripts\Server\interactions\interaction_queue.py", line 985, in
_get_head File "T:\InGame\Gameplay\Scripts\Server\interactions\
interaction_queue.py", line 347, in get_next_unblocked_interaction File
"T:\InGame\Gameplay\Scripts\Server\interactions\base\super_interaction.py", line
3047, in get_sims_with_invalid_paths File "T:\InGame\Gameplay\Scripts\
Server\interactions\base\super_interaction.py", line 3003, in
_generate_connectivity File "T:\InGame\Gameplay\Scripts\Server\postures\
transition_sequence.py", line 1537, in compute_transition_connectivity
File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line
1584, in run_transitions File "T:\InGame\Gameplay\Scripts\Server\
postures\transition_sequence.py", line 3520, in _build_transitions File
"T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 3304, in
_build_and_log_transitions_for_sim File "T:\InGame\Gameplay\Scripts\
Server\postures\transition_sequence.py", line 3370, in
_build_transitions_for_sim File "T:\InGame\Gameplay\Scripts\Server\
postures\transition_sequence.py", line 2820, in get_transitions_for_sim
File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line
3006, in _get_transitions_for_sim File "postures\posture_graph.py", line
6583, in
postures.posture_graph.PostureGraphService.generate_connectivity_handles
File "postures\posture_graph.py", line 6383, in
postures.posture_graph.PostureGraphService._get_segmented_path_connectivity_handles
File "postures\posture_graph.py", line 645, in
generate_right_paths File "postures\posture_graph.py", line 4857, in
_right_path_gen File "postures\posture_graph.py", line 788, in
_shortest_path_gen File "T:\InGame\Gameplay\Scripts\Core\algos.py", line
121, in shortest_path_gen File "T:\InGame\Gameplay\Scripts\Core\
algos.py", line 121, in <listcomp> File "T:\InGame\Gameplay\
Scripts\Core\caches.py", line 352, in __missing__ File "postures\
posture_graph.py", line 4812, in
postures.posture_graph.PostureGraphService._right_path_gen.heuristic_fn_rightTypeEr
ror: 'NoneType' object is not iterablertim=0 Client Session Time:
106.97 Num Save Errors: 0 Num Load Errors: 0 Current
Game State: 0x96d01090 LoadingScreenActiveFlag: 1 Origin
Version: 13,140,0,5653 Modded: True SystemInfo: Windows 11
10.0.22621 GPU: Intel(R) Iris(R) Xe Graphics igdumdim64.dll 30.0.100.9805, GUID:
D7B78E66-D909-11CF-B051-F1E1AEC2D335 </desyncdata></report>
<report><version>2</version><sessionid>8937ffff6665a34165ebc4db</
sessionid><type>desync</type><sku>ea.maxis.sims4_64.15.pc</sku><createtime>2024-03-
08 23:48:00</createtime><buildsignature>Local.Unknown.Unknown.1.105.345.1020-
1.300.000.179.Release</buildsignature><categoryid>posture_graph.py:4812</
categoryid><desyncid>8937ffff6665a34165ebc4db</desyncid><systemconfig/
><screenshot/><desyncdata>[rez] Posture graph threw an exception while being
queried by autonomy: (TypeError: 'NoneType' object is not
iterable) Traceback (most recent call last): Caught and
logged: File "T:\InGame\Gameplay\Scripts\Core\algos.py", line
121, in shortest_path_gen File "T:\InGame\Gameplay\Scripts\Core\
algos.py", line 121, in <listcomp> File "T:\InGame\Gameplay\
Scripts\Core\caches.py", line 352, in __missing__ File "postures\
posture_graph.py", line 4812, in
postures.posture_graph.PostureGraphService._right_path_gen.heuristic_fn_right &
#10;TypeError: 'NoneType' object is not iterablertim=0 Client Session
Time: 106.97 Num Save Errors: 0 Num Load Errors: 0
Current Game State: 0x96d01090 LoadingScreenActiveFlag: 1
Origin Version: 13,140,0,5653 Modded: True SystemInfo:
Windows 11 10.0.22621 GPU: Intel(R) Iris(R) Xe Graphics igdumdim64.dll
30.0.100.9805, GUID: D7B78E66-D909-11CF-B051-F1E1AEC2D335
</desyncdata></report>
<report><version>2</version><sessionid>8937ffff6665a34165ebc4db</
sessionid><type>desync</type><sku>ea.maxis.sims4_64.15.pc</sku><createtime>2024-03-
08 23:48:03</createtime><buildsignature>Local.Unknown.Unknown.1.105.345.1020-
1.300.000.179.Release</buildsignature><categoryid>posture_graph.py:4812</
categoryid><desyncid>8937ffff6665a34165ebc4db</desyncid><systemconfig/
><screenshot/><desyncdata>Liability
PushAffordanceOnRouteFailLiability(actor=ParticipantType.Actor,
affordance=<class 'sims4.tuning.instances.book_Journal_noSurfaceFail'>,
carry_target=None, push_affordance_on_cancel=False, push_affordance_on_reset=False,
target=ParticipantType.Actor) threw exception 'NoneType' object is not iterable
(TypeError: 'NoneType' object is not iterable) Traceback (most recent call
last): File "T:\InGame\Gameplay\Scripts\Core\algos.py", line
121, in shortest_path_gen File "T:\InGame\Gameplay\Scripts\Core\
algos.py", line 121, in <listcomp> File "T:\InGame\Gameplay\
Scripts\Core\caches.py", line 352, in __missing__ File "postures\
posture_graph.py", line 4812, in
postures.posture_graph.PostureGraphService._right_path_gen.heuristic_fn_right &
#10;TypeError: 'NoneType' object is not iterablertim=0 Client Session
Time: 106.97 Num Save Errors: 0 Num Load Errors: 0
Current Game State: 0x96d01090 LoadingScreenActiveFlag: 1
Origin Version: 13,140,0,5653 Modded: True SystemInfo:
Windows 11 10.0.22621 GPU: Intel(R) Iris(R) Xe Graphics igdumdim64.dll
30.0.100.9805, GUID: D7B78E66-D909-11CF-B051-F1E1AEC2D335
</desyncdata></report>
<report><version>2</version><sessionid>8937ffff6665a34165ebc4db</
sessionid><type>desync</type><sku>ea.maxis.sims4_64.15.pc</sku><createtime>2024-03-
08 23:48:03</createtime><buildsignature>Local.Unknown.Unknown.1.105.345.1020-
1.300.000.179.Release</buildsignature><categoryid>caches.py:352</
categoryid><desyncid>8937ffff6665a34165ebc4db</desyncid><systemconfig/
><screenshot/><desyncdata>Exception in Sim Timeline: Exception running Element
(TypeError: 'NoneType' object is not iterable) Traceback (most recent call
last): File "T:\InGame\Gameplay\Scripts\Server\interactions\
interaction_queue.py", line 894, in _head_change_watcher File "T:\
InGame\Gameplay\Scripts\Server\interactions\interaction_queue.py", line 1507, in
on_interaction_canceled File "T:\InGame\Gameplay\Scripts\Server\
interactions\interaction_queue.py", line 187, in clear_interaction File
"T:\InGame\Gameplay\Scripts\Server\interactions\interaction_queue.py", line 302, in
_clear_interaction File "T:\InGame\Gameplay\Scripts\Server\interactions\
base\interaction.py", line 7530, in on_removed_from_queue File "T:\
InGame\Gameplay\Scripts\Server\interactions\base\super_interaction.py", line 5556,
in _exited_pipeline File "T:\InGame\Gameplay\Scripts\Server\
interactions\base\interaction.py", line 7587, in _exited_pipeline File
"T:\InGame\Gameplay\Scripts\Server\interactions\base\interaction.py", line 5570, in
release_liabilities File "T:\InGame\Gameplay\Scripts\Server\
interactions\base\interaction.py", line 5563, in release_liabilities
File "T:\InGame\Gameplay\Scripts\Server\interactions\utils\tunable.py", line 801,
in release File "T:\InGame\Gameplay\Scripts\Server\interactions\utils\
tunable.py", line 822, in _push_affordance File "T:\InGame\Gameplay\
Scripts\Server\interactions\aop.py", line 243, in test_and_execute File
"T:\InGame\Gameplay\Scripts\Server\interactions\aop.py", line 224, in
execute File "T:\InGame\Gameplay\Scripts\Server\interactions\aop.py",
line 212, in execute_interaction File "T:\InGame\Gameplay\Scripts\
Server\interactions\interaction_queue.py", line 1356, in append File
"T:\InGame\Gameplay\Scripts\Lib\contextlib.py", line 119, in __exit__
File "T:\InGame\Gameplay\Scripts\Server\interactions\interaction_queue.py", line
901, in _head_change_watcher File "T:\InGame\Gameplay\Scripts\Server\
interactions\interaction_queue.py", line 985, in _get_head File "T:\
InGame\Gameplay\Scripts\Server\interactions\interaction_queue.py", line 347, in
get_next_unblocked_interaction File "T:\InGame\Gameplay\Scripts\Server\
interactions\base\super_interaction.py", line 3047, in
get_sims_with_invalid_paths File "T:\InGame\Gameplay\Scripts\Server\
interactions\base\super_interaction.py", line 3003, in
_generate_connectivity File "T:\InGame\Gameplay\Scripts\Server\postures\
transition_sequence.py", line 1537, in compute_transition_connectivity
File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line
1584, in run_transitions File "T:\InGame\Gameplay\Scripts\Server\
postures\transition_sequence.py", line 3520, in _build_transitions File
"T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 3304, in
_build_and_log_transitions_for_sim File "T:\InGame\Gameplay\Scripts\
Server\postures\transition_sequence.py", line 3370, in
_build_transitions_for_sim File "T:\InGame\Gameplay\Scripts\Server\
postures\transition_sequence.py", line 2820, in get_transitions_for_sim
File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line
3006, in _get_transitions_for_sim File "postures\posture_graph.py", line
6583, in
postures.posture_graph.PostureGraphService.generate_connectivity_handles
File "postures\posture_graph.py", line 6383, in
postures.posture_graph.PostureGraphService._get_segmented_path_connectivity_handles
File "postures\posture_graph.py", line 645, in
generate_right_paths File "postures\posture_graph.py", line 4857, in
_right_path_gen File "postures\posture_graph.py", line 788, in
_shortest_path_gen File "T:\InGame\Gameplay\Scripts\Core\algos.py", line
121, in shortest_path_gen File "T:\InGame\Gameplay\Scripts\Core\
algos.py", line 121, in <listcomp> File "T:\InGame\Gameplay\
Scripts\Core\caches.py", line 352, in __missing__ File "postures\
posture_graph.py", line 4812, in
postures.posture_graph.PostureGraphService._right_path_gen.heuristic_fn_right &
#10;TypeError: 'NoneType' object is not iterable During handling
of the above exception, another exception occurred: Traceback
(most recent call last): File "T:\InGame\Gameplay\Scripts\Server\
scheduling.py", line 219, in simulate File "T:\InGame\Gameplay\Scripts\
Server\elements.py", line 376, in _run File "T:\InGame\Gameplay\Scripts\
Server\sims\sim.py", line 4053, in _process_interaction_gen File "T:\
InGame\Gameplay\Scripts\Server\interactions\interaction_queue.py", line 788, in
process_one_interaction_gen File "T:\InGame\Gameplay\Scripts\Server\
interactions\interaction_queue.py", line 1508, in on_interaction_canceled
File "T:\InGame\Gameplay\Scripts\Lib\contextlib.py", line 130, in
__exit__ File "T:\InGame\Gameplay\Scripts\Server\interactions\
interaction_queue.py", line 901, in _head_change_watcher File "T:\
InGame\Gameplay\Scripts\Server\interactions\interaction_queue.py", line 985, in
_get_head File "T:\InGame\Gameplay\Scripts\Server\interactions\
interaction_queue.py", line 347, in get_next_unblocked_interaction File
"T:\InGame\Gameplay\Scripts\Server\interactions\base\super_interaction.py", line
3047, in get_sims_with_invalid_paths File "T:\InGame\Gameplay\Scripts\
Server\interactions\base\super_interaction.py", line 3003, in
_generate_connectivity File "T:\InGame\Gameplay\Scripts\Server\postures\
transition_sequence.py", line 1537, in compute_transition_connectivity
File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line
1584, in run_transitions File "T:\InGame\Gameplay\Scripts\Server\
postures\transition_sequence.py", line 3520, in _build_transitions File
"T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 3304, in
_build_and_log_transitions_for_sim File "T:\InGame\Gameplay\Scripts\
Server\postures\transition_sequence.py", line 3370, in
_build_transitions_for_sim File "T:\InGame\Gameplay\Scripts\Server\
postures\transition_sequence.py", line 2820, in get_transitions_for_sim
File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line
3006, in _get_transitions_for_sim File "postures\posture_graph.py", line
6583, in
postures.posture_graph.PostureGraphService.generate_connectivity_handles
File "postures\posture_graph.py", line 6383, in
postures.posture_graph.PostureGraphService._get_segmented_path_connectivity_handles
File "postures\posture_graph.py", line 645, in
generate_right_paths File "postures\posture_graph.py", line 4857, in
_right_path_gen File "postures\posture_graph.py", line 788, in
_shortest_path_gen File "T:\InGame\Gameplay\Scripts\Core\algos.py", line
121, in shortest_path_gen File "T:\InGame\Gameplay\Scripts\Core\
algos.py", line 121, in <listcomp> File "T:\InGame\Gameplay\
Scripts\Core\caches.py", line 352, in __missing__ File "postures\
posture_graph.py", line 4812, in
postures.posture_graph.PostureGraphService._right_path_gen.heuristic_fn_rightTypeEr
ror: 'NoneType' object is not iterablertim=0 Client Session Time:
106.97 Num Save Errors: 0 Num Load Errors: 0 Current
Game State: 0x96d01090 LoadingScreenActiveFlag: 1 Origin
Version: 13,140,0,5653 Modded: True SystemInfo: Windows 11
10.0.22621 GPU: Intel(R) Iris(R) Xe Graphics igdumdim64.dll 30.0.100.9805, GUID:
D7B78E66-D909-11CF-B051-F1E1AEC2D335 </desyncdata></report>
<report><version>2</version><sessionid>8937ffff6665a34165ebc4db</
sessionid><type>desync</type><sku>ea.maxis.sims4_64.15.pc</sku><createtime>2024-03-
08 23:48:05</createtime><buildsignature>Local.Unknown.Unknown.1.105.345.1020-
1.300.000.179.Release</buildsignature><categoryid>posture_graph.py:4812</
categoryid><desyncid>8937ffff6665a34165ebc4db</desyncid><systemconfig/
><screenshot/><desyncdata>[rez] Posture graph threw an exception while being
queried by autonomy: (TypeError: 'NoneType' object is not
iterable) Traceback (most recent call last): Caught and
logged: File "T:\InGame\Gameplay\Scripts\Core\algos.py", line
121, in shortest_path_gen File "T:\InGame\Gameplay\Scripts\Core\
algos.py", line 121, in <listcomp> File "T:\InGame\Gameplay\
Scripts\Core\caches.py", line 352, in __missing__ File "postures\
posture_graph.py", line 4812, in
postures.posture_graph.PostureGraphService._right_path_gen.heuristic_fn_right &
#10;TypeError: 'NoneType' object is not iterablertim=0 Client Session
Time: 106.97 Num Save Errors: 0 Num Load Errors: 0
Current Game State: 0x96d01090 LoadingScreenActiveFlag: 1
Origin Version: 13,140,0,5653 Modded: True SystemInfo:
Windows 11 10.0.22621 GPU: Intel(R) Iris(R) Xe Graphics igdumdim64.dll
30.0.100.9805, GUID: D7B78E66-D909-11CF-B051-F1E1AEC2D335
</desyncdata></report>
<report><version>2</version><sessionid>8937ffff6665a34165ebc4db</
sessionid><type>desync</type><sku>ea.maxis.sims4_64.15.pc</sku><createtime>2024-03-
08 23:48:15</createtime><buildsignature>Local.Unknown.Unknown.1.105.345.1020-
1.300.000.179.Release</buildsignature><categoryid>caches.py:352</
categoryid><desyncid>8937ffff6665a34165ebc4db</desyncid><systemconfig/
><screenshot/><desyncdata>Exception in Sim Timeline: Exception running Element
(TypeError: 'NoneType' object is not iterable) Traceback (most recent call
last): File "T:\InGame\Gameplay\Scripts\Server\scheduling.py", line 219,
in simulate File "T:\InGame\Gameplay\Scripts\Server\elements.py", line
376, in _run File "T:\InGame\Gameplay\Scripts\Server\carry\
carry_elements.py", line 600, in push_si_gen File "T:\InGame\Gameplay\
Scripts\Server\carry\carry_elements.py", line 462, in _do_push_si_gen
File "T:\InGame\Gameplay\Scripts\Server\interactions\aop.py", line 212, in
execute_interaction File "T:\InGame\Gameplay\Scripts\Server\
interactions\interaction_queue.py", line 1356, in append File "T:\
InGame\Gameplay\Scripts\Lib\contextlib.py", line 119, in __exit__ File
"T:\InGame\Gameplay\Scripts\Server\interactions\interaction_queue.py", line 901, in
_head_change_watcher File "T:\InGame\Gameplay\Scripts\Server\
interactions\interaction_queue.py", line 985, in _get_head File "T:\
InGame\Gameplay\Scripts\Server\interactions\interaction_queue.py", line 347, in
get_next_unblocked_interaction File "T:\InGame\Gameplay\Scripts\Server\
interactions\base\super_interaction.py", line 3047, in
get_sims_with_invalid_paths File "T:\InGame\Gameplay\Scripts\Server\
interactions\base\super_interaction.py", line 3003, in
_generate_connectivity File "T:\InGame\Gameplay\Scripts\Server\postures\
transition_sequence.py", line 1537, in compute_transition_connectivity
File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line
1584, in run_transitions File "T:\InGame\Gameplay\Scripts\Server\
postures\transition_sequence.py", line 3520, in _build_transitions File
"T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 3304, in
_build_and_log_transitions_for_sim File "T:\InGame\Gameplay\Scripts\
Server\postures\transition_sequence.py", line 3370, in
_build_transitions_for_sim File "T:\InGame\Gameplay\Scripts\Server\
postures\transition_sequence.py", line 2820, in get_transitions_for_sim
File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line
3006, in _get_transitions_for_sim File "postures\posture_graph.py", line
6583, in
postures.posture_graph.PostureGraphService.generate_connectivity_handles
File "postures\posture_graph.py", line 6383, in
postures.posture_graph.PostureGraphService._get_segmented_path_connectivity_handles
File "postures\posture_graph.py", line 645, in
generate_right_paths File "postures\posture_graph.py", line 4857, in
_right_path_gen File "postures\posture_graph.py", line 788, in
_shortest_path_gen File "T:\InGame\Gameplay\Scripts\Core\algos.py", line
121, in shortest_path_gen File "T:\InGame\Gameplay\Scripts\Core\
algos.py", line 121, in <listcomp> File "T:\InGame\Gameplay\
Scripts\Core\caches.py", line 352, in __missing__ File "postures\
posture_graph.py", line 4812, in
postures.posture_graph.PostureGraphService._right_path_gen.heuristic_fn_rightTypeEr
ror: 'NoneType' object is not iterablertim=0 Client Session Time:
106.97 Num Save Errors: 0 Num Load Errors: 0 Current
Game State: 0x96d01090 LoadingScreenActiveFlag: 1 Origin
Version: 13,140,0,5653 Modded: True SystemInfo: Windows 11
10.0.22621 GPU: Intel(R) Iris(R) Xe Graphics igdumdim64.dll 30.0.100.9805, GUID:
D7B78E66-D909-11CF-B051-F1E1AEC2D335 </desyncdata></report>
<report><version>2</version><sessionid>8937ffff6665a34165ebc4db</
sessionid><type>desync</type><sku>ea.maxis.sims4_64.15.pc</sku><createtime>2024-03-
08 23:49:02</createtime><buildsignature>Local.Unknown.Unknown.1.105.345.1020-
1.300.000.179.Release</buildsignature><categoryid>posture_graph.py:4812</
categoryid><desyncid>8937ffff6665a34165ebc4db</desyncid><systemconfig/
><screenshot/><desyncdata>Exception when applying action <ReactionLootOp
ParticipantType.Actor> for loot
loot_Reaction_Positive_Celebrity_NearbySims(loot_actions=(<ReactionLootOp
ParticipantType.Actor>,), run_test_first=False, tests=CompoundTestList([]))
(TypeError: 'NoneType' object is not iterable) Traceback (most recent call
last): File "T:\InGame\Gameplay\Scripts\Core\algos.py", line
121, in shortest_path_gen File "T:\InGame\Gameplay\Scripts\Core\
algos.py", line 121, in <listcomp> File "T:\InGame\Gameplay\
Scripts\Core\caches.py", line 352, in __missing__ File "postures\
posture_graph.py", line 4812, in
postures.posture_graph.PostureGraphService._right_path_gen.heuristic_fn_right &
#10;TypeError: 'NoneType' object is not iterablertim=0 Client Session
Time: 106.97 Num Save Errors: 0 Num Load Errors: 0
Current Game State: 0x96d01090 LoadingScreenActiveFlag: 1
Origin Version: 13,140,0,5653 Modded: True SystemInfo:
Windows 11 10.0.22621 GPU: Intel(R) Iris(R) Xe Graphics igdumdim64.dll
30.0.100.9805, GUID: D7B78E66-D909-11CF-B051-F1E1AEC2D335
</desyncdata></report>
<report><version>2</version><sessionid>8937ffff6665a34165ebc4db</
sessionid><type>desync</type><sku>ea.maxis.sims4_64.15.pc</sku><createtime>2024-03-
08 23:49:02</createtime><buildsignature>Local.Unknown.Unknown.1.105.345.1020-
1.300.000.179.Release</buildsignature><categoryid>posture_graph.py:4812</
categoryid><desyncid>8937ffff6665a34165ebc4db</desyncid><systemconfig/
><screenshot/><desyncdata>Exception in <function c_api_server_tick at
0x00007FF49E003320>, args: (361594142248,), kwargs:
{} TypeError("'NoneType' object is not iterable") (TypeError: 'NoneType'
object is not iterable) Traceback (most recent call
last): File "T:\InGame\Gameplay\Scripts\Core\algos.py", line
121, in shortest_path_gen File "T:\InGame\Gameplay\Scripts\Core\
algos.py", line 121, in <listcomp> File "T:\InGame\Gameplay\
Scripts\Core\caches.py", line 352, in __missing__ File "postures\
posture_graph.py", line 4812, in
postures.posture_graph.PostureGraphService._right_path_gen.heuristic_fn_right &
#10;TypeError: 'NoneType' object is not iterablertim=0 Client Session
Time: 106.97 Num Save Errors: 0 Num Load Errors: 0
Current Game State: 0x96d01090 LoadingScreenActiveFlag: 1
Origin Version: 13,140,0,5653 Modded: True SystemInfo:
Windows 11 10.0.22621 GPU: Intel(R) Iris(R) Xe Graphics igdumdim64.dll
30.0.100.9805, GUID: D7B78E66-D909-11CF-B051-F1E1AEC2D335
</desyncdata></report>
<report><version>2</version><sessionid>8937ffff6665a34165ebc4db</
sessionid><type>desync</type><sku>ea.maxis.sims4_64.15.pc</sku><createtime>2024-03-
08 23:49:09</createtime><buildsignature>Local.Unknown.Unknown.1.105.345.1020-
1.300.000.179.Release</buildsignature><categoryid>posture_graph.py:4812</
categoryid><desyncid>8937ffff6665a34165ebc4db</desyncid><systemconfig/
><screenshot/><desyncdata>Exception during SI.cancel running
AnimationInteraction:9674 on None (guaranteed), cancel_reason_msg is Route Ended.:
(TypeError: 'NoneType' object is not iterable) Traceback (most recent call
last): File "T:\InGame\Gameplay\Scripts\Core\algos.py", line
121, in shortest_path_gen File "T:\InGame\Gameplay\Scripts\Core\
algos.py", line 121, in <listcomp> File "T:\InGame\Gameplay\
Scripts\Core\caches.py", line 352, in __missing__ File "postures\
posture_graph.py", line 4812, in
postures.posture_graph.PostureGraphService._right_path_gen.heuristic_fn_right &
#10;TypeError: 'NoneType' object is not iterablertim=0 Client Session
Time: 106.97 Num Save Errors: 0 Num Load Errors: 0
Current Game State: 0x96d01090 LoadingScreenActiveFlag: 1
Origin Version: 13,140,0,5653 Modded: True SystemInfo:
Windows 11 10.0.22621 GPU: Intel(R) Iris(R) Xe Graphics igdumdim64.dll
30.0.100.9805, GUID: D7B78E66-D909-11CF-B051-F1E1AEC2D335
</desyncdata></report>
<report><version>2</version><sessionid>8937ffff6665a34165ebc4db</
sessionid><type>desync</type><sku>ea.maxis.sims4_64.15.pc</sku><createtime>2024-03-
08 23:49:21</createtime><buildsignature>Local.Unknown.Unknown.1.105.345.1020-
1.300.000.179.Release</buildsignature><categoryid>caches.py:352</
categoryid><desyncid>8937ffff6665a34165ebc4db</desyncid><systemconfig/
><screenshot/><desyncdata>Exception in Sim Timeline: Exception resuming Element
(TypeError: 'NoneType' object is not iterable) Traceback (most recent call
last): File "T:\InGame\Gameplay\Scripts\Server\scheduling.py", line 224,
in simulate File "T:\InGame\Gameplay\Scripts\Server\elements.py", line
385, in _resume File "T:\InGame\Gameplay\Scripts\Server\sims\sim.py",
line 4053, in _process_interaction_gen File "T:\InGame\Gameplay\Scripts\
Server\interactions\interaction_queue.py", line 769, in
process_one_interaction_gen File "T:\InGame\Gameplay\Scripts\Server\
postures\transition_sequence.py", line 1714, in run_transitions File
"T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 4107, in
run_super_interaction File "T:\InGame\Gameplay\Scripts\Server\
interactions\base\super_interaction.py", line 4577, in run_direct_gen
File "T:\InGame\Gameplay\Scripts\Server\interactions\interaction_queue.py", line
913, in remove_for_perform File "T:\InGame\Gameplay\Scripts\Lib\
contextlib.py", line 119, in __exit__ File "T:\InGame\Gameplay\Scripts\
Server\interactions\interaction_queue.py", line 901, in
_head_change_watcher File "T:\InGame\Gameplay\Scripts\Server\
interactions\interaction_queue.py", line 985, in _get_head File "T:\
InGame\Gameplay\Scripts\Server\interactions\interaction_queue.py", line 112, in
get_next_unblocked_interaction_cancel_incompatible File "T:\InGame\
Gameplay\Scripts\Server\interactions\base\super_interaction.py", line 3047, in
get_sims_with_invalid_paths File "T:\InGame\Gameplay\Scripts\Server\
interactions\base\super_interaction.py", line 3003, in
_generate_connectivity File "T:\InGame\Gameplay\Scripts\Server\postures\
transition_sequence.py", line 1537, in compute_transition_connectivity
File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line
1584, in run_transitions File "T:\InGame\Gameplay\Scripts\Server\
postures\transition_sequence.py", line 3520, in _build_transitions File
"T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 3304, in
_build_and_log_transitions_for_sim File "T:\InGame\Gameplay\Scripts\
Server\postures\transition_sequence.py", line 3370, in
_build_transitions_for_sim File "T:\InGame\Gameplay\Scripts\Server\
postures\transition_sequence.py", line 2820, in get_transitions_for_sim
File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line
3006, in _get_transitions_for_sim File "postures\posture_graph.py", line
6583, in
postures.posture_graph.PostureGraphService.generate_connectivity_handles
File "postures\posture_graph.py", line 6383, in
postures.posture_graph.PostureGraphService._get_segmented_path_connectivity_handles
File "postures\posture_graph.py", line 645, in
generate_right_paths File "postures\posture_graph.py", line 4857, in
_right_path_gen File "postures\posture_graph.py", line 788, in
_shortest_path_gen File "T:\InGame\Gameplay\Scripts\Core\algos.py", line
121, in shortest_path_gen File "T:\InGame\Gameplay\Scripts\Core\
algos.py", line 121, in <listcomp> File "T:\InGame\Gameplay\
Scripts\Core\caches.py", line 352, in __missing__ File "postures\
posture_graph.py", line 4812, in
postures.posture_graph.PostureGraphService._right_path_gen.heuristic_fn_rightTypeEr
ror: 'NoneType' object is not iterablertim=0 Client Session Time:
106.97 Num Save Errors: 0 Num Load Errors: 0 Current
Game State: 0x96d01090 LoadingScreenActiveFlag: 1 Origin
Version: 13,140,0,5653 Modded: True SystemInfo: Windows 11
10.0.22621 GPU: Intel(R) Iris(R) Xe Graphics igdumdim64.dll 30.0.100.9805, GUID:
D7B78E66-D909-11CF-B051-F1E1AEC2D335 </desyncdata></report>
<report><version>2</version><sessionid>8937ffff6665a34165ebc4db</
sessionid><type>desync</type><sku>ea.maxis.sims4_64.15.pc</sku><createtime>2024-03-
08 23:49:24</createtime><buildsignature>Local.Unknown.Unknown.1.105.345.1020-
1.300.000.179.Release</buildsignature><categoryid>posture_graph.py:4812</
categoryid><desyncid>8937ffff6665a34165ebc4db</desyncid><systemconfig/
><screenshot/><desyncdata>Exception when applying action <ReactionLootOp
ParticipantType.Actor> for loot
loot_Reaction_Positive_Celebrity_NearbySims(loot_actions=(<ReactionLootOp
ParticipantType.Actor>,), run_test_first=False, tests=CompoundTestList([]))
(TypeError: 'NoneType' object is not iterable) Traceback (most recent call
last): File "T:\InGame\Gameplay\Scripts\Core\algos.py", line
121, in shortest_path_gen File "T:\InGame\Gameplay\Scripts\Core\
algos.py", line 121, in <listcomp> File "T:\InGame\Gameplay\
Scripts\Core\caches.py", line 352, in __missing__ File "postures\
posture_graph.py", line 4812, in
postures.posture_graph.PostureGraphService._right_path_gen.heuristic_fn_right &
#10;TypeError: 'NoneType' object is not iterablertim=0 Client Session
Time: 106.97 Num Save Errors: 0 Num Load Errors: 0
Current Game State: 0x96d01090 LoadingScreenActiveFlag: 1
Origin Version: 13,140,0,5653 Modded: True SystemInfo:
Windows 11 10.0.22621 GPU: Intel(R) Iris(R) Xe Graphics igdumdim64.dll
30.0.100.9805, GUID: D7B78E66-D909-11CF-B051-F1E1AEC2D335
</desyncdata></report>
<report><version>2</version><sessionid>8937ffff6665a34165ebc4db</
sessionid><type>desync</type><sku>ea.maxis.sims4_64.15.pc</sku><createtime>2024-03-
08 23:49:24</createtime><buildsignature>Local.Unknown.Unknown.1.105.345.1020-
1.300.000.179.Release</buildsignature><categoryid>posture_graph.py:4812</
categoryid><desyncid>8937ffff6665a34165ebc4db</desyncid><systemconfig/
><screenshot/><desyncdata>Exception in <function c_api_server_tick at
0x00007FF49E003320>, args: (361594164163,), kwargs:
{} TypeError("'NoneType' object is not iterable") (TypeError: 'NoneType'
object is not iterable) Traceback (most recent call
last): File "T:\InGame\Gameplay\Scripts\Core\algos.py", line
121, in shortest_path_gen File "T:\InGame\Gameplay\Scripts\Core\
algos.py", line 121, in <listcomp> File "T:\InGame\Gameplay\
Scripts\Core\caches.py", line 352, in __missing__ File "postures\
posture_graph.py", line 4812, in
postures.posture_graph.PostureGraphService._right_path_gen.heuristic_fn_right &
#10;TypeError: 'NoneType' object is not iterablertim=0 Client Session
Time: 106.97 Num Save Errors: 0 Num Load Errors: 0
Current Game State: 0x96d01090 LoadingScreenActiveFlag: 1
Origin Version: 13,140,0,5653 Modded: True SystemInfo:
Windows 11 10.0.22621 GPU: Intel(R) Iris(R) Xe Graphics igdumdim64.dll
30.0.100.9805, GUID: D7B78E66-D909-11CF-B051-F1E1AEC2D335
</desyncdata></report>
<report><version>2</version><sessionid>8937ffff6665a34165ebc4db</
sessionid><type>desync</type><sku>ea.maxis.sims4_64.15.pc</sku><createtime>2024-03-
08 23:49:24</createtime><buildsignature>Local.Unknown.Unknown.1.105.345.1020-
1.300.000.179.Release</buildsignature><categoryid>posture_graph.py:4812</
categoryid><desyncid>8937ffff6665a34165ebc4db</desyncid><systemconfig/
><screenshot/><desyncdata>Exception during SI.cancel running
AnimationInteraction:9962 on None (guaranteed), cancel_reason_msg is Route Ended.:
(TypeError: 'NoneType' object is not iterable) Traceback (most recent call
last): File "T:\InGame\Gameplay\Scripts\Core\algos.py", line
121, in shortest_path_gen File "T:\InGame\Gameplay\Scripts\Core\
algos.py", line 121, in <listcomp> File "T:\InGame\Gameplay\
Scripts\Core\caches.py", line 352, in __missing__ File "postures\
posture_graph.py", line 4812, in
postures.posture_graph.PostureGraphService._right_path_gen.heuristic_fn_right &
#10;TypeError: 'NoneType' object is not iterablertim=0 Client Session
Time: 106.97 Num Save Errors: 0 Num Load Errors: 0
Current Game State: 0x96d01090 LoadingScreenActiveFlag: 1
Origin Version: 13,140,0,5653 Modded: True SystemInfo:
Windows 11 10.0.22621 GPU: Intel(R) Iris(R) Xe Graphics igdumdim64.dll
30.0.100.9805, GUID: D7B78E66-D909-11CF-B051-F1E1AEC2D335
</desyncdata></report>
<report><version>2</version><sessionid>8937ffff6665a34165ebc4db</
sessionid><type>desync</type><sku>ea.maxis.sims4_64.15.pc</sku><createtime>2024-03-
08 23:49:24</createtime><buildsignature>Local.Unknown.Unknown.1.105.345.1020-
1.300.000.179.Release</buildsignature><categoryid>posture_graph.py:4812</
categoryid><desyncid>8937ffff6665a34165ebc4db</desyncid><systemconfig/
><screenshot/><desyncdata>Exception during SI.cancel running sim-stand:9963 on
None (guaranteed), cancel_reason_msg is Transition Sequence Failed. Cancel all
running transition interactions.: (TypeError: 'NoneType' object is not
iterable) Traceback (most recent call last): File
"T:\InGame\Gameplay\Scripts\Core\algos.py", line 121, in
shortest_path_gen File "T:\InGame\Gameplay\Scripts\Core\algos.py", line
121, in <listcomp> File "T:\InGame\Gameplay\Scripts\Core\
caches.py", line 352, in __missing__ File "postures\posture_graph.py",
line 4812, in
postures.posture_graph.PostureGraphService._right_path_gen.heuristic_fn_right &
#10;TypeError: 'NoneType' object is not iterablertim=0 Client Session
Time: 106.97 Num Save Errors: 0 Num Load Errors: 0
Current Game State: 0x96d01090 LoadingScreenActiveFlag: 1
Origin Version: 13,140,0,5653 Modded: True SystemInfo:
Windows 11 10.0.22621 GPU: Intel(R) Iris(R) Xe Graphics igdumdim64.dll
30.0.100.9805, GUID: D7B78E66-D909-11CF-B051-F1E1AEC2D335
</desyncdata></report>
<report><version>2</version><sessionid>8937ffff6665a34165ebc4db</
sessionid><type>desync</type><sku>ea.maxis.sims4_64.15.pc</sku><createtime>2024-03-
08 23:49:24</createtime><buildsignature>Local.Unknown.Unknown.1.105.345.1020-
1.300.000.179.Release</buildsignature><categoryid>posture_graph.py:4812</
categoryid><desyncid>8937ffff6665a34165ebc4db</desyncid><systemconfig/
><screenshot/><desyncdata>Exception during SI.cancel running
vampireCreation_Target_TurnIntoVampire:9930 on (guaranteed), cancel_reason_msg is
object destroyed: (TypeError: 'NoneType' object is not iterable) Traceback
(most recent call last): File "T:\InGame\Gameplay\Scripts\
Core\algos.py", line 121, in shortest_path_gen File "T:\InGame\Gameplay\
Scripts\Core\algos.py", line 121, in <listcomp> File "T:\InGame\
Gameplay\Scripts\Core\caches.py", line 352, in __missing__ File
"postures\posture_graph.py", line 4812, in
postures.posture_graph.PostureGraphService._right_path_gen.heuristic_fn_right &
#10;TypeError: 'NoneType' object is not iterablertim=0 Client Session
Time: 106.97 Num Save Errors: 0 Num Load Errors: 0
Current Game State: 0x96d01090 LoadingScreenActiveFlag: 1
Origin Version: 13,140,0,5653 Modded: True SystemInfo:
Windows 11 10.0.22621 GPU: Intel(R) Iris(R) Xe Graphics igdumdim64.dll
30.0.100.9805, GUID: D7B78E66-D909-11CF-B051-F1E1AEC2D335
</desyncdata></report>
<report><version>2</version><sessionid>8937ffff6665a34165ebc4db</
sessionid><type>desync</type><sku>ea.maxis.sims4_64.15.pc</sku><createtime>2024-03-
08 23:49:27</createtime><buildsignature>Local.Unknown.Unknown.1.105.345.1020-
1.300.000.179.Release</buildsignature><categoryid>caches.py:352</
categoryid><desyncid>8937ffff6665a34165ebc4db</desyncid><systemconfig/
><screenshot/><desyncdata>Exception in Sim Timeline: Exception running Element
(TypeError: 'NoneType' object is not iterable) Traceback (most recent call
last): File "T:\InGame\Gameplay\Scripts\Server\scheduling.py", line 219,
in simulate File "T:\InGame\Gameplay\Scripts\Server\elements.py", line
376, in _run File "T:\InGame\Gameplay\Scripts\Server\carry\
carry_elements.py", line 600, in push_si_gen File "T:\InGame\Gameplay\
Scripts\Server\carry\carry_elements.py", line 462, in _do_push_si_gen
File "T:\InGame\Gameplay\Scripts\Server\interactions\aop.py", line 212, in
execute_interaction File "T:\InGame\Gameplay\Scripts\Server\
interactions\interaction_queue.py", line 1356, in append File "T:\
InGame\Gameplay\Scripts\Lib\contextlib.py", line 119, in __exit__ File
"T:\InGame\Gameplay\Scripts\Server\interactions\interaction_queue.py", line 901, in
_head_change_watcher File "T:\InGame\Gameplay\Scripts\Server\
interactions\interaction_queue.py", line 985, in _get_head File "T:\
InGame\Gameplay\Scripts\Server\interactions\interaction_queue.py", line 347, in
get_next_unblocked_interaction File "T:\InGame\Gameplay\Scripts\Server\
interactions\base\super_interaction.py", line 3047, in
get_sims_with_invalid_paths File "T:\InGame\Gameplay\Scripts\Server\
interactions\base\super_interaction.py", line 3003, in
_generate_connectivity File "T:\InGame\Gameplay\Scripts\Server\postures\
transition_sequence.py", line 1537, in compute_transition_connectivity
File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line
1584, in run_transitions File "T:\InGame\Gameplay\Scripts\Server\
postures\transition_sequence.py", line 3520, in _build_transitions File
"T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 3304, in
_build_and_log_transitions_for_sim File "T:\InGame\Gameplay\Scripts\
Server\postures\transition_sequence.py", line 3370, in
_build_transitions_for_sim File "T:\InGame\Gameplay\Scripts\Server\
postures\transition_sequence.py", line 2820, in get_transitions_for_sim
File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line
3006, in _get_transitions_for_sim File "postures\posture_graph.py", line
6583, in
postures.posture_graph.PostureGraphService.generate_connectivity_handles
File "postures\posture_graph.py", line 6383, in
postures.posture_graph.PostureGraphService._get_segmented_path_connectivity_handles
File "postures\posture_graph.py", line 645, in
generate_right_paths File "postures\posture_graph.py", line 4857, in
_right_path_gen File "postures\posture_graph.py", line 788, in
_shortest_path_gen File "T:\InGame\Gameplay\Scripts\Core\algos.py", line
121, in shortest_path_gen File "T:\InGame\Gameplay\Scripts\Core\
algos.py", line 121, in <listcomp> File "T:\InGame\Gameplay\
Scripts\Core\caches.py", line 352, in __missing__ File "postures\
posture_graph.py", line 4812, in
postures.posture_graph.PostureGraphService._right_path_gen.heuristic_fn_rightTypeEr
ror: 'NoneType' object is not iterablertim=0 Client Session Time:
106.97 Num Save Errors: 0 Num Load Errors: 0 Current
Game State: 0x96d01090 LoadingScreenActiveFlag: 1 Origin
Version: 13,140,0,5653 Modded: True SystemInfo: Windows 11
10.0.22621 GPU: Intel(R) Iris(R) Xe Graphics igdumdim64.dll 30.0.100.9805, GUID:
D7B78E66-D909-11CF-B051-F1E1AEC2D335 </desyncdata></report>
<report><version>2</version><sessionid>8937ffff6665a34165ebc4db</
sessionid><type>desync</type><sku>ea.maxis.sims4_64.15.pc</sku><createtime>2024-03-
08 23:49:27</createtime><buildsignature>Local.Unknown.Unknown.1.105.345.1020-
1.300.000.179.Release</buildsignature><categoryid>posture_graph.py:4812</
categoryid><desyncid>8937ffff6665a34165ebc4db</desyncid><systemconfig/
><screenshot/><desyncdata>Exception during SI.cancel running sim_Chat:10020 on
(guaranteed), cancel_reason_msg is Being removed from queue without successfully
running.: (TypeError: 'NoneType' object is not iterable) Traceback (most
recent call last): File "T:\InGame\Gameplay\Scripts\Core\
algos.py", line 121, in shortest_path_gen File "T:\InGame\Gameplay\
Scripts\Core\algos.py", line 121, in <listcomp> File "T:\InGame\
Gameplay\Scripts\Core\caches.py", line 352, in __missing__ File
"postures\posture_graph.py", line 4812, in
postures.posture_graph.PostureGraphService._right_path_gen.heuristic_fn_right &
#10;TypeError: 'NoneType' object is not iterablertim=0 Client Session
Time: 106.97 Num Save Errors: 0 Num Load Errors: 0
Current Game State: 0x96d01090 LoadingScreenActiveFlag: 1
Origin Version: 13,140,0,5653 Modded: True SystemInfo:
Windows 11 10.0.22621 GPU: Intel(R) Iris(R) Xe Graphics igdumdim64.dll
30.0.100.9805, GUID: D7B78E66-D909-11CF-B051-F1E1AEC2D335
</desyncdata></report>
<report><version>2</version><sessionid>8937ffff6665a34165ebc4db</
sessionid><type>desync</type><sku>ea.maxis.sims4_64.15.pc</sku><createtime>2024-03-
08 23:49:53</createtime><buildsignature>Local.Unknown.Unknown.1.105.345.1020-
1.300.000.179.Release</buildsignature><categoryid>posture_graph.py:4617</
categoryid><desyncid>8937ffff6665a34165ebc4db</desyncid><systemconfig/
><screenshot/><desyncdata>[rez] Posture graph threw an exception while being
queried by autonomy: (TypeError: 'NoneType' object is not
iterable) Traceback (most recent call last): Caught and
logged: File "T:\InGame\Gameplay\Scripts\Core\algos.py", line
121, in shortest_path_gen File "T:\InGame\Gameplay\Scripts\Core\
algos.py", line 121, in <listcomp> File "postures\
posture_graph.py", line 4617, in
postures.posture_graph.PostureGraphService._left_path_gen.heuristic_fn_left 
0;TypeError: 'NoneType' object is not iterablertim=0 Client Session Time:
106.97 Num Save Errors: 0 Num Load Errors: 0 Current
Game State: 0x96d01090 LoadingScreenActiveFlag: 1 Origin
Version: 13,140,0,5653 Modded: True SystemInfo: Windows 11
10.0.22621 GPU: Intel(R) Iris(R) Xe Graphics igdumdim64.dll 30.0.100.9805, GUID:
D7B78E66-D909-11CF-B051-F1E1AEC2D335 </desyncdata></report>
<report><version>2</version><sessionid>8937ffff6665a34165ebc4db</
sessionid><type>desync</type><sku>ea.maxis.sims4_64.15.pc</sku><createtime>2024-03-
08 23:53:58</createtime><buildsignature>Local.Unknown.Unknown.1.105.345.1020-
1.300.000.179.Release</buildsignature><categoryid>caches.py:352</
categoryid><desyncid>8937ffff6665a34165ebc4db</desyncid><systemconfig/
><screenshot/><desyncdata>Exception in Sim Timeline: Exception running Element
(TypeError: 'NoneType' object is not iterable) Traceback (most recent call
last): File "T:\InGame\Gameplay\Scripts\Server\scheduling.py", line 219,
in simulate File "T:\InGame\Gameplay\Scripts\Server\elements.py", line
376, in _run File "T:\InGame\Gameplay\Scripts\Server\carry\
carry_elements.py", line 600, in push_si_gen File "T:\InGame\Gameplay\
Scripts\Server\carry\carry_elements.py", line 462, in _do_push_si_gen
File "T:\InGame\Gameplay\Scripts\Server\interactions\aop.py", line 212, in
execute_interaction File "T:\InGame\Gameplay\Scripts\Server\
interactions\interaction_queue.py", line 1356, in append File "T:\
InGame\Gameplay\Scripts\Lib\contextlib.py", line 119, in __exit__ File
"T:\InGame\Gameplay\Scripts\Server\interactions\interaction_queue.py", line 901, in
_head_change_watcher File "T:\InGame\Gameplay\Scripts\Server\
interactions\interaction_queue.py", line 985, in _get_head File "T:\
InGame\Gameplay\Scripts\Server\interactions\interaction_queue.py", line 112, in
get_next_unblocked_interaction_cancel_incompatible File "T:\InGame\
Gameplay\Scripts\Server\interactions\base\super_interaction.py", line 3047, in
get_sims_with_invalid_paths File "T:\InGame\Gameplay\Scripts\Server\
interactions\base\super_interaction.py", line 3003, in
_generate_connectivity File "T:\InGame\Gameplay\Scripts\Server\postures\
transition_sequence.py", line 1537, in compute_transition_connectivity
File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line
1584, in run_transitions File "T:\InGame\Gameplay\Scripts\Server\
postures\transition_sequence.py", line 3520, in _build_transitions File
"T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 3304, in
_build_and_log_transitions_for_sim File "T:\InGame\Gameplay\Scripts\
Server\postures\transition_sequence.py", line 3370, in
_build_transitions_for_sim File "T:\InGame\Gameplay\Scripts\Server\
postures\transition_sequence.py", line 2820, in get_transitions_for_sim
File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line
3006, in _get_transitions_for_sim File "postures\posture_graph.py", line
6583, in
postures.posture_graph.PostureGraphService.generate_connectivity_handles
File "postures\posture_graph.py", line 6383, in
postures.posture_graph.PostureGraphService._get_segmented_path_connectivity_handles
File "postures\posture_graph.py", line 645, in
generate_right_paths File "postures\posture_graph.py", line 4857, in
_right_path_gen File "postures\posture_graph.py", line 788, in
_shortest_path_gen File "T:\InGame\Gameplay\Scripts\Core\algos.py", line
121, in shortest_path_gen File "T:\InGame\Gameplay\Scripts\Core\
algos.py", line 121, in <listcomp> File "T:\InGame\Gameplay\
Scripts\Core\caches.py", line 352, in __missing__ File "postures\
posture_graph.py", line 4812, in
postures.posture_graph.PostureGraphService._right_path_gen.heuristic_fn_rightTypeEr
ror: 'NoneType' object is not iterablertim=0 Client Session Time:
106.97 Num Save Errors: 0 Num Load Errors: 0 Current
Game State: 0x96d01090 LoadingScreenActiveFlag: 1 Origin
Version: 13,140,0,5653 Modded: True SystemInfo: Windows 11
10.0.22621 GPU: Intel(R) Iris(R) Xe Graphics igdumdim64.dll 30.0.100.9805, GUID:
D7B78E66-D909-11CF-B051-F1E1AEC2D335 </desyncdata></report>
<report><version>2</version><sessionid>8937ffff6665a34165ebc4db</
sessionid><type>desync</type><sku>ea.maxis.sims4_64.15.pc</sku><createtime>2024-03-
08 23:53:59</createtime><buildsignature>Local.Unknown.Unknown.1.105.345.1020-
1.300.000.179.Release</buildsignature><categoryid>posture_graph.py:4812</
categoryid><desyncid>8937ffff6665a34165ebc4db</desyncid><systemconfig/
><screenshot/><desyncdata>[rez] Posture graph threw an exception while being
queried by autonomy: (TypeError: 'NoneType' object is not
iterable) Traceback (most recent call last): Caught and
logged: File "T:\InGame\Gameplay\Scripts\Core\algos.py", line
121, in shortest_path_gen File "T:\InGame\Gameplay\Scripts\Core\
algos.py", line 121, in <listcomp> File "T:\InGame\Gameplay\
Scripts\Core\caches.py", line 352, in __missing__ File "postures\
posture_graph.py", line 4812, in
postures.posture_graph.PostureGraphService._right_path_gen.heuristic_fn_right &
#10;TypeError: 'NoneType' object is not iterablertim=0 Client Session
Time: 106.97 Num Save Errors: 0 Num Load Errors: 0
Current Game State: 0x96d01090 LoadingScreenActiveFlag: 1
Origin Version: 13,140,0,5653 Modded: True SystemInfo:
Windows 11 10.0.22621 GPU: Intel(R) Iris(R) Xe Graphics igdumdim64.dll
30.0.100.9805, GUID: D7B78E66-D909-11CF-B051-F1E1AEC2D335
</desyncdata></report>
<report><version>2</version><sessionid>8937ffff6665a34165ebc4db</
sessionid><type>desync</type><sku>ea.maxis.sims4_64.15.pc</sku><createtime>2024-03-
08 23:54:09</createtime><buildsignature>Local.Unknown.Unknown.1.105.345.1020-
1.300.000.179.Release</buildsignature><categoryid>caches.py:352</
categoryid><desyncid>8937ffff6665a34165ebc4db</desyncid><systemconfig/
><screenshot/><desyncdata>Exception in Unknown timeline: Exception running Element
(TypeError: 'NoneType' object is not iterable) Traceback (most recent call
last): File "T:\InGame\Gameplay\Scripts\Server\scheduling.py", line 219,
in simulate File "T:\InGame\Gameplay\Scripts\Server\elements.py", line
376, in _run File "T:\InGame\Gameplay\Scripts\Server\interactions\base\
picker_interaction.py", line 2236, in _run_interaction_gen File "T:\
InGame\Gameplay\Scripts\Server\interactions\base\picker_interaction.py", line 1828,
in _push_continuation File "T:\InGame\Gameplay\Scripts\Server\
interactions\base\picker_interaction.py", line 1845, in
_push_picked_continuation File "T:\InGame\Gameplay\Scripts\Server\
interactions\base\interaction.py", line 7042, in
push_tunable_continuation File "T:\InGame\Gameplay\Scripts\Server\
interactions\aop.py", line 243, in test_and_execute File "T:\InGame\
Gameplay\Scripts\Server\interactions\aop.py", line 224, in execute File
"T:\InGame\Gameplay\Scripts\Server\interactions\aop.py", line 212, in
execute_interaction File "T:\InGame\Gameplay\Scripts\Server\
interactions\interaction_queue.py", line 1356, in append File "T:\
InGame\Gameplay\Scripts\Lib\contextlib.py", line 119, in __exit__ File
"T:\InGame\Gameplay\Scripts\Server\interactions\interaction_queue.py", line 901, in
_head_change_watcher File "T:\InGame\Gameplay\Scripts\Server\
interactions\interaction_queue.py", line 985, in _get_head File "T:\
InGame\Gameplay\Scripts\Server\interactions\interaction_queue.py", line 347, in
get_next_unblocked_interaction File "T:\InGame\Gameplay\Scripts\Server\
interactions\base\super_interaction.py", line 3047, in
get_sims_with_invalid_paths File "T:\InGame\Gameplay\Scripts\Server\
interactions\base\super_interaction.py", line 3003, in
_generate_connectivity File "T:\InGame\Gameplay\Scripts\Server\postures\
transition_sequence.py", line 1537, in compute_transition_connectivity
File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line
1584, in run_transitions File "T:\InGame\Gameplay\Scripts\Server\
postures\transition_sequence.py", line 3520, in _build_transitions File
"T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 3304, in
_build_and_log_transitions_for_sim File "T:\InGame\Gameplay\Scripts\
Server\postures\transition_sequence.py", line 3370, in
_build_transitions_for_sim File "T:\InGame\Gameplay\Scripts\Server\
postures\transition_sequence.py", line 2820, in get_transitions_for_sim
File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line
3006, in _get_transitions_for_sim File "postures\posture_graph.py", line
6583, in
postures.posture_graph.PostureGraphService.generate_connectivity_handles
File "postures\posture_graph.py", line 6383, in
postures.posture_graph.PostureGraphService._get_segmented_path_connectivity_handles
File "postures\posture_graph.py", line 645, in
generate_right_paths File "postures\posture_graph.py", line 4857, in
_right_path_gen File "postures\posture_graph.py", line 788, in
_shortest_path_gen File "T:\InGame\Gameplay\Scripts\Core\algos.py", line
121, in shortest_path_gen File "T:\InGame\Gameplay\Scripts\Core\
algos.py", line 121, in <listcomp> File "T:\InGame\Gameplay\
Scripts\Core\caches.py", line 352, in __missing__ File "postures\
posture_graph.py", line 4812, in
postures.posture_graph.PostureGraphService._right_path_gen.heuristic_fn_rightTypeEr
ror: 'NoneType' object is not iterablertim=0 Client Session Time:
106.97 Num Save Errors: 0 Num Load Errors: 0 Current
Game State: 0x96d01090 LoadingScreenActiveFlag: 1 Origin
Version: 13,140,0,5653 Modded: True SystemInfo: Windows 11
10.0.22621 GPU: Intel(R) Iris(R) Xe Graphics igdumdim64.dll 30.0.100.9805, GUID:
D7B78E66-D909-11CF-B051-F1E1AEC2D335 </desyncdata></report>
<report><version>2</version><sessionid>8937ffff6665a34165ebc4db</
sessionid><type>desync</type><sku>ea.maxis.sims4_64.15.pc</sku><createtime>2024-03-
08 23:54:09</createtime><buildsignature>Local.Unknown.Unknown.1.105.345.1020-
1.300.000.179.Release</buildsignature><categoryid>caches.py:352</
categoryid><desyncid>8937ffff6665a34165ebc4db</desyncid><systemconfig/
><screenshot/><desyncdata>Exception in Sim Timeline: Exception resuming Element
(TypeError: 'NoneType' object is not iterable) Traceback (most recent call
last): File "T:\InGame\Gameplay\Scripts\Server\scheduling.py", line 224,
in simulate File "T:\InGame\Gameplay\Scripts\Server\elements.py", line
385, in _resume File "T:\InGame\Gameplay\Scripts\Server\postures\
transition_sequence.py", line 4263, in do_transition_single File "T:\
InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 4214, in
_create_transition_interaction File "T:\InGame\Gameplay\Scripts\Server\
postures\transition_sequence.py", line 4107, in run_super_interaction
File "T:\InGame\Gameplay\Scripts\Server\interactions\base\super_interaction.py",
line 4579, in run_direct_gen File "T:\InGame\Gameplay\Scripts\Server\
interactions\interaction_queue.py", line 620, in run_interaction_gen
File "T:\InGame\Gameplay\Scripts\Server\interactions\base\super_interaction.py",
line 5827, in perform_gen File "T:\InGame\Gameplay\Scripts\Server\
interactions\base\interaction.py", line 5364, in satisfied File "T:\
InGame\Gameplay\Scripts\Server\interactions\base\super_interaction.py", line 3732,
in _set_satisfied File "T:\InGame\Gameplay\Scripts\Lib\contextlib.py",
line 119, in __exit__ File "T:\InGame\Gameplay\Scripts\Server\
interactions\base\super_interaction.py", line 3466, in guaranteed_watcher
File "T:\InGame\Gameplay\Scripts\Server\interactions\base\super_interaction.py",
line 5632, in _on_guaranteed_to_inertial File "T:\InGame\Gameplay\
Scripts\Server\interactions\interaction_queue.py", line 1549, in
on_si_phase_change File "T:\InGame\Gameplay\Scripts\Lib\contextlib.py",
line 119, in __exit__ File "T:\InGame\Gameplay\Scripts\Server\
interactions\interaction_queue.py", line 901, in _head_change_watcher
File "T:\InGame\Gameplay\Scripts\Server\interactions\interaction_queue.py", line
985, in _get_head File "T:\InGame\Gameplay\Scripts\Server\interactions\
interaction_queue.py", line 347, in get_next_unblocked_interaction File
"T:\InGame\Gameplay\Scripts\Server\interactions\base\super_interaction.py", line
3047, in get_sims_with_invalid_paths File "T:\InGame\Gameplay\Scripts\
Server\interactions\base\super_interaction.py", line 3003, in
_generate_connectivity File "T:\InGame\Gameplay\Scripts\Server\postures\
transition_sequence.py", line 1537, in compute_transition_connectivity
File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line
1584, in run_transitions File "T:\InGame\Gameplay\Scripts\Server\
postures\transition_sequence.py", line 3520, in _build_transitions File
"T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 3304, in
_build_and_log_transitions_for_sim File "T:\InGame\Gameplay\Scripts\
Server\postures\transition_sequence.py", line 3370, in
_build_transitions_for_sim File "T:\InGame\Gameplay\Scripts\Server\
postures\transition_sequence.py", line 2820, in get_transitions_for_sim
File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line
3006, in _get_transitions_for_sim File "postures\posture_graph.py", line
6583, in
postures.posture_graph.PostureGraphService.generate_connectivity_handles
File "postures\posture_graph.py", line 6383, in
postures.posture_graph.PostureGraphService._get_segmented_path_connectivity_handles
File "postures\posture_graph.py", line 645, in
generate_right_paths File "postures\posture_graph.py", line 4857, in
_right_path_gen File "postures\posture_graph.py", line 788, in
_shortest_path_gen File "T:\InGame\Gameplay\Scripts\Core\algos.py", line
121, in shortest_path_gen File "T:\InGame\Gameplay\Scripts\Core\
algos.py", line 121, in <listcomp> File "T:\InGame\Gameplay\
Scripts\Core\caches.py", line 352, in __missing__ File "postures\
posture_graph.py", line 4812, in
postures.posture_graph.PostureGraphService._right_path_gen.heuristic_fn_rightTypeEr
ror: 'NoneType' object is not iterablertim=0 Client Session Time:
106.97 Num Save Errors: 0 Num Load Errors: 0 Current
Game State: 0x96d01090 LoadingScreenActiveFlag: 1 Origin
Version: 13,140,0,5653 Modded: True SystemInfo: Windows 11
10.0.22621 GPU: Intel(R) Iris(R) Xe Graphics igdumdim64.dll 30.0.100.9805, GUID:
D7B78E66-D909-11CF-B051-F1E1AEC2D335 </desyncdata></report>
<report><version>2</version><sessionid>8937ffff6665a34165ebc4db</
sessionid><type>desync</type><sku>ea.maxis.sims4_64.15.pc</sku><createtime>2024-03-
08 23:54:09</createtime><buildsignature>Local.Unknown.Unknown.1.105.345.1020-
1.300.000.179.Release</buildsignature><categoryid>posture_graph.py:4812</
categoryid><desyncid>8937ffff6665a34165ebc4db</desyncid><systemconfig/
><screenshot/><desyncdata>TODO: Exception thrown during Sim reset, possibly we
should be kicking the Sim out of the game. (TypeError: 'NoneType' object is not
iterable) Traceback (most recent call last): File
"T:\InGame\Gameplay\Scripts\Core\algos.py", line 121, in
shortest_path_gen File "T:\InGame\Gameplay\Scripts\Core\algos.py", line
121, in <listcomp> File "T:\InGame\Gameplay\Scripts\Core\
caches.py", line 352, in __missing__ File "postures\posture_graph.py",
line 4812, in
postures.posture_graph.PostureGraphService._right_path_gen.heuristic_fn_right &
#10;TypeError: 'NoneType' object is not iterablertim=0 Client Session
Time: 106.97 Num Save Errors: 0 Num Load Errors: 0
Current Game State: 0x96d01090 LoadingScreenActiveFlag: 1
Origin Version: 13,140,0,5653 Modded: True SystemInfo:
Windows 11 10.0.22621 GPU: Intel(R) Iris(R) Xe Graphics igdumdim64.dll
30.0.100.9805, GUID: D7B78E66-D909-11CF-B051-F1E1AEC2D335
</desyncdata></report>
<report><version>2</version><sessionid>8937ffff6665a34165ebc4db</
sessionid><type>desync</type><sku>ea.maxis.sims4_64.15.pc</sku><createtime>2024-03-
08 23:54:09</createtime><buildsignature>Local.Unknown.Unknown.1.105.345.1020-
1.300.000.179.Release</buildsignature><categoryid>posture_graph.py:4812</
categoryid><desyncid>8937ffff6665a34165ebc4db</desyncid><systemconfig/
><screenshot/><desyncdata>[sscholl] Exception processing ResetRecord:<,
reason:ResetReason.RESET_EXPECTED, stage:_Stage.INTERNAL_STATE_RESET,
being_processed:True, source:None, cause:None. This will result in a partially
reset object (TypeError: 'NoneType' object is not iterable) Traceback
(most recent call last): File "T:\InGame\Gameplay\Scripts\
Core\algos.py", line 121, in shortest_path_gen File "T:\InGame\Gameplay\
Scripts\Core\algos.py", line 121, in <listcomp> File "T:\InGame\
Gameplay\Scripts\Core\caches.py", line 352, in __missing__ File
"postures\posture_graph.py", line 4812, in
postures.posture_graph.PostureGraphService._right_path_gen.heuristic_fn_right &
#10;TypeError: 'NoneType' object is not iterablertim=0 Client Session
Time: 106.97 Num Save Errors: 0 Num Load Errors: 0
Current Game State: 0x96d01090 LoadingScreenActiveFlag: 1
Origin Version: 13,140,0,5653 Modded: True SystemInfo:
Windows 11 10.0.22621 GPU: Intel(R) Iris(R) Xe Graphics igdumdim64.dll
30.0.100.9805, GUID: D7B78E66-D909-11CF-B051-F1E1AEC2D335
</desyncdata></report>
<report><version>2</version><sessionid>8937ffff6665a34165ebc4db</
sessionid><type>desync</type><sku>ea.maxis.sims4_64.15.pc</sku><createtime>2024-03-
08 23:54:09</createtime><buildsignature>Local.Unknown.Unknown.1.105.345.1020-
1.300.000.179.Release</buildsignature><categoryid>posture_graph.py:4812</
categoryid><desyncid>8937ffff6665a34165ebc4db</desyncid><systemconfig/
><screenshot/><desyncdata>Exception during SI.cancel running sim-stand:11521 on
None (guaranteed), cancel_reason_msg is CancelAOPLiability. Posture changed before
cancel_replacement completed.: (TypeError: 'NoneType' object is not
iterable) Traceback (most recent call last): File
"T:\InGame\Gameplay\Scripts\Core\algos.py", line 121, in
shortest_path_gen File "T:\InGame\Gameplay\Scripts\Core\algos.py", line
121, in <listcomp> File "T:\InGame\Gameplay\Scripts\Core\
caches.py", line 352, in __missing__ File "postures\posture_graph.py",
line 4812, in
postures.posture_graph.PostureGraphService._right_path_gen.heuristic_fn_right &
#10;TypeError: 'NoneType' object is not iterablertim=0 Client Session
Time: 106.97 Num Save Errors: 0 Num Load Errors: 0
Current Game State: 0x96d01090 LoadingScreenActiveFlag: 1
Origin Version: 13,140,0,5653 Modded: True SystemInfo:
Windows 11 10.0.22621 GPU: Intel(R) Iris(R) Xe Graphics igdumdim64.dll
30.0.100.9805, GUID: D7B78E66-D909-11CF-B051-F1E1AEC2D335
</desyncdata></report>
<report><version>2</version><sessionid>8937ffff6665a34165ebc4db</
sessionid><type>desync</type><sku>ea.maxis.sims4_64.15.pc</sku><createtime>2024-03-
08 23:54:09</createtime><buildsignature>Local.Unknown.Unknown.1.105.345.1020-
1.300.000.179.Release</buildsignature><categoryid>posture_graph.py:4812</
categoryid><desyncid>8937ffff6665a34165ebc4db</desyncid><systemconfig/
><screenshot/><desyncdata>TODO: Exception thrown during Sim reset, possibly we
should be kicking the Sim out of the game. (TypeError: 'NoneType' object is not
iterable) Traceback (most recent call last): File
"T:\InGame\Gameplay\Scripts\Core\algos.py", line 121, in
shortest_path_gen File "T:\InGame\Gameplay\Scripts\Core\algos.py", line
121, in <listcomp> File "T:\InGame\Gameplay\Scripts\Core\
caches.py", line 352, in __missing__ File "postures\posture_graph.py",
line 4812, in
postures.posture_graph.PostureGraphService._right_path_gen.heuristic_fn_right &
#10;TypeError: 'NoneType' object is not iterablertim=0 Client Session
Time: 106.97 Num Save Errors: 0 Num Load Errors: 0
Current Game State: 0x96d01090 LoadingScreenActiveFlag: 1
Origin Version: 13,140,0,5653 Modded: True SystemInfo:
Windows 11 10.0.22621 GPU: Intel(R) Iris(R) Xe Graphics igdumdim64.dll
30.0.100.9805, GUID: D7B78E66-D909-11CF-B051-F1E1AEC2D335
</desyncdata></report>
<report><version>2</version><sessionid>8937ffff6665a34165ebc4db</
sessionid><type>desync</type><sku>ea.maxis.sims4_64.15.pc</sku><createtime>2024-03-
08 23:54:09</createtime><buildsignature>Local.Unknown.Unknown.1.105.345.1020-
1.300.000.179.Release</buildsignature><categoryid>posture_graph.py:4812</
categoryid><desyncid>8937ffff6665a34165ebc4db</desyncid><systemconfig/
><screenshot/><desyncdata>[sscholl] Exception processing ResetRecord:<,
reason:ResetReason.RESET_EXPECTED, stage:_Stage.INTERNAL_STATE_RESET,
being_processed:True, source: running sim-stand:11521 on None (guaranteed),
cause:Exception during SI.cancel. CancelAOPLiability. Posture changed before
cancel_replacement completed.. This will result in a partially reset object
(TypeError: 'NoneType' object is not iterable) Traceback (most recent call
last): File "T:\InGame\Gameplay\Scripts\Core\algos.py", line
121, in shortest_path_gen File "T:\InGame\Gameplay\Scripts\Core\
algos.py", line 121, in <listcomp> File "T:\InGame\Gameplay\
Scripts\Core\caches.py", line 352, in __missing__ File "postures\
posture_graph.py", line 4812, in
postures.posture_graph.PostureGraphService._right_path_gen.heuristic_fn_right &
#10;TypeError: 'NoneType' object is not iterablertim=0 Client Session
Time: 106.97 Num Save Errors: 0 Num Load Errors: 0
Current Game State: 0x96d01090 LoadingScreenActiveFlag: 1
Origin Version: 13,140,0,5653 Modded: True SystemInfo:
Windows 11 10.0.22621 GPU: Intel(R) Iris(R) Xe Graphics igdumdim64.dll
30.0.100.9805, GUID: D7B78E66-D909-11CF-B051-F1E1AEC2D335
</desyncdata></report>
<report><version>2</version><sessionid>8937ffff6665a34165ebc4db</
sessionid><type>desync</type><sku>ea.maxis.sims4_64.15.pc</sku><createtime>2024-03-
08 23:54:09</createtime><buildsignature>Local.Unknown.Unknown.1.105.345.1020-
1.300.000.179.Release</buildsignature><categoryid>posture_graph.py:4812</
categoryid><desyncid>8937ffff6665a34165ebc4db</desyncid><systemconfig/
><screenshot/><desyncdata>Exception during SI.cancel running
generic_Bed_Sleep:10800 on object_bedSingleQA_02:0x055c125678de070c[0],
cancel_reason_msg is SI State incompatible with new posture. Posture
PostureState(stand:935, posture_CarryNothing:936, posture_CarryNothing:937,
posture_CarryNothing:938)'s constraints are not compatible with running
generic_Bed_Sleep:10800 on object_bedSingleQA_02:0x055c125678de070c[0]'s
constraints even before applying posture.: (TypeError: 'NoneType' object is not
iterable) Traceback (most recent call last): File
"T:\InGame\Gameplay\Scripts\Core\algos.py", line 121, in
shortest_path_gen File "T:\InGame\Gameplay\Scripts\Core\algos.py", line
121, in <listcomp> File "T:\InGame\Gameplay\Scripts\Core\
caches.py", line 352, in __missing__ File "postures\posture_graph.py",
line 4812, in
postures.posture_graph.PostureGraphService._right_path_gen.heuristic_fn_right &
#10;TypeError: 'NoneType' object is not iterablertim=0 Client Session
Time: 106.97 Num Save Errors: 0 Num Load Errors: 0
Current Game State: 0x96d01090 LoadingScreenActiveFlag: 1
Origin Version: 13,140,0,5653 Modded: True SystemInfo:
Windows 11 10.0.22621 GPU: Intel(R) Iris(R) Xe Graphics igdumdim64.dll
30.0.100.9805, GUID: D7B78E66-D909-11CF-B051-F1E1AEC2D335
</desyncdata></report>
<report><version>2</version><sessionid>8937ffff6665a34165ebc4db</
sessionid><type>desync</type><sku>ea.maxis.sims4_64.15.pc</sku><createtime>2024-03-
08 23:54:09</createtime><buildsignature>Local.Unknown.Unknown.1.105.345.1020-
1.300.000.179.Release</buildsignature><categoryid>posture_graph.py:4812</
categoryid><desyncid>8937ffff6665a34165ebc4db</desyncid><systemconfig/
><screenshot/><desyncdata>Exception during SI.cancel running bed_sleep:10500 on
object_bedSingleQA_02:0x055c125678de070c[0], cancel_reason_msg is Incompatible with
Sim's final transform.: (TypeError: 'NoneType' object is not
iterable) Traceback (most recent call last): File
"T:\InGame\Gameplay\Scripts\Core\algos.py", line 121, in
shortest_path_gen File "T:\InGame\Gameplay\Scripts\Core\algos.py", line
121, in <listcomp> File "T:\InGame\Gameplay\Scripts\Core\
caches.py", line 352, in __missing__ File "postures\posture_graph.py",
line 4812, in
postures.posture_graph.PostureGraphService._right_path_gen.heuristic_fn_right &
#10;TypeError: 'NoneType' object is not iterablertim=0 Client Session
Time: 106.97 Num Save Errors: 0 Num Load Errors: 0
Current Game State: 0x96d01090 LoadingScreenActiveFlag: 1
Origin Version: 13,140,0,5653 Modded: True SystemInfo:
Windows 11 10.0.22621 GPU: Intel(R) Iris(R) Xe Graphics igdumdim64.dll
30.0.100.9805, GUID: D7B78E66-D909-11CF-B051-F1E1AEC2D335
</desyncdata></report>
<report><version>2</version><sessionid>8937ffff6665a34165ebc4db</
sessionid><type>desync</type><sku>ea.maxis.sims4_64.15.pc</sku><createtime>2024-03-
08 23:54:09</createtime><buildsignature>Local.Unknown.Unknown.1.105.345.1020-
1.300.000.179.Release</buildsignature><categoryid>posture_graph.py:4812</
categoryid><desyncid>8937ffff6665a34165ebc4db</desyncid><systemconfig/
><screenshot/><desyncdata>TODO: Exception thrown during Sim reset, possibly we
should be kicking the Sim out of the game. (TypeError: 'NoneType' object is not
iterable) Traceback (most recent call last): File
"T:\InGame\Gameplay\Scripts\Core\algos.py", line 121, in
shortest_path_gen File "T:\InGame\Gameplay\Scripts\Core\algos.py", line
121, in <listcomp> File "T:\InGame\Gameplay\Scripts\Core\
caches.py", line 352, in __missing__ File "postures\posture_graph.py",
line 4812, in
postures.posture_graph.PostureGraphService._right_path_gen.heuristic_fn_right &
#10;TypeError: 'NoneType' object is not iterablertim=0 Client Session
Time: 106.97 Num Save Errors: 0 Num Load Errors: 0
Current Game State: 0x96d01090 LoadingScreenActiveFlag: 1
Origin Version: 13,140,0,5653 Modded: True SystemInfo:
Windows 11 10.0.22621 GPU: Intel(R) Iris(R) Xe Graphics igdumdim64.dll
30.0.100.9805, GUID: D7B78E66-D909-11CF-B051-F1E1AEC2D335
</desyncdata></report>
<report><version>2</version><sessionid>8937ffff6665a34165ebc4db</
sessionid><type>desync</type><sku>ea.maxis.sims4_64.15.pc</sku><createtime>2024-03-
08 23:54:09</createtime><buildsignature>Local.Unknown.Unknown.1.105.345.1020-
1.300.000.179.Release</buildsignature><categoryid>posture_graph.py:4812</
categoryid><desyncid>8937ffff6665a34165ebc4db</desyncid><systemconfig/
><screenshot/><desyncdata>[sscholl] Exception processing ResetRecord:<,
reason:ResetReason.RESET_EXPECTED, stage:_Stage.INTERNAL_STATE_RESET,
being_processed:True, source: running generic_Bed_Sleep:10800 on
object_bedSingleQA_02:0x055c125678de070c[0], cause:Exception during SI.cancel. SI
State incompatible with new posture. Posture PostureState(stand:935,
posture_CarryNothing:936, posture_CarryNothing:937, posture_CarryNothing:938)'s
constraints are not compatible with running generic_Bed_Sleep:10800 on
object_bedSingleQA_02:0x055c125678de070c[0]'s constraints even before applying
posture.. This will result in a partially reset object (TypeError: 'NoneType'
object is not iterable) Traceback (most recent call
last): File "T:\InGame\Gameplay\Scripts\Core\algos.py", line
121, in shortest_path_gen File "T:\InGame\Gameplay\Scripts\Core\
algos.py", line 121, in <listcomp> File "T:\InGame\Gameplay\
Scripts\Core\caches.py", line 352, in __missing__ File "postures\
posture_graph.py", line 4812, in
postures.posture_graph.PostureGraphService._right_path_gen.heuristic_fn_right &
#10;TypeError: 'NoneType' object is not iterablertim=0 Client Session
Time: 106.97 Num Save Errors: 0 Num Load Errors: 0
Current Game State: 0x96d01090 LoadingScreenActiveFlag: 1
Origin Version: 13,140,0,5653 Modded: True SystemInfo:
Windows 11 10.0.22621 GPU: Intel(R) Iris(R) Xe Graphics igdumdim64.dll
30.0.100.9805, GUID: D7B78E66-D909-11CF-B051-F1E1AEC2D335
</desyncdata></report>
<report><version>2</version><sessionid>8937ffff6665a34165ebc4db</
sessionid><type>desync</type><sku>ea.maxis.sims4_64.15.pc</sku><createtime>2024-03-
08 23:54:10</createtime><buildsignature>Local.Unknown.Unknown.1.105.345.1020-
1.300.000.179.Release</buildsignature><categoryid>posture_graph.py:4812</
categoryid><desyncid>8937ffff6665a34165ebc4db</desyncid><systemconfig/
><screenshot/><desyncdata>Exception during SI.cancel running sim-stand:11528 on
None, cancel_reason_msg is Interaction displaced by running sim-stand:11529 on
None (guaranteed).: (TypeError: 'NoneType' object is not
iterable) Traceback (most recent call last): File
"T:\InGame\Gameplay\Scripts\Core\algos.py", line 121, in
shortest_path_gen File "T:\InGame\Gameplay\Scripts\Core\algos.py", line
121, in <listcomp> File "T:\InGame\Gameplay\Scripts\Core\
caches.py", line 352, in __missing__ File "postures\posture_graph.py",
line 4812, in
postures.posture_graph.PostureGraphService._right_path_gen.heuristic_fn_right &
#10;TypeError: 'NoneType' object is not iterablertim=0 Client Session
Time: 106.97 Num Save Errors: 0 Num Load Errors: 0
Current Game State: 0x96d01090 LoadingScreenActiveFlag: 1
Origin Version: 13,140,0,5653 Modded: True SystemInfo:
Windows 11 10.0.22621 GPU: Intel(R) Iris(R) Xe Graphics igdumdim64.dll
30.0.100.9805, GUID: D7B78E66-D909-11CF-B051-F1E1AEC2D335
</desyncdata></report>
<report><version>2</version><sessionid>8937ffff6665a34165ebc4db</
sessionid><type>desync</type><sku>ea.maxis.sims4_64.15.pc</sku><createtime>2024-03-
08 23:55:06</createtime><buildsignature>Local.Unknown.Unknown.1.105.345.1020-
1.300.000.179.Release</buildsignature><categoryid>posture_graph.py:4617</
categoryid><desyncid>8937ffff6665a34165ebc4db</desyncid><systemconfig/
><screenshot/><desyncdata>[rez] Posture graph threw an exception while being
queried by autonomy: (TypeError: 'NoneType' object is not
iterable) Traceback (most recent call last): Caught and
logged: File "T:\InGame\Gameplay\Scripts\Core\algos.py", line
154, in shortest_path_gen File "postures\posture_graph.py", line 4617,
in
postures.posture_graph.PostureGraphService._left_path_gen.heuristic_fn_left 
0;TypeError: 'NoneType' object is not iterablertim=0 Client Session Time:
106.97 Num Save Errors: 0 Num Load Errors: 0 Current
Game State: 0x96d01090 LoadingScreenActiveFlag: 1 Origin
Version: 13,140,0,5653 Modded: True SystemInfo: Windows 11
10.0.22621 GPU: Intel(R) Iris(R) Xe Graphics igdumdim64.dll 30.0.100.9805, GUID:
D7B78E66-D909-11CF-B051-F1E1AEC2D335 </desyncdata></report>
<report><version>2</version><sessionid>8937ffff6665a34165ebc4db</
sessionid><type>desync</type><sku>ea.maxis.sims4_64.15.pc</sku><createtime>2024-03-
08 23:55:06</createtime><buildsignature>Local.Unknown.Unknown.1.105.345.1020-
1.300.000.179.Release</buildsignature><categoryid>posture_graph.py:4617</
categoryid><desyncid>8937ffff6665a34165ebc4db</desyncid><systemconfig/
><screenshot/><desyncdata>[rez] Posture graph threw an exception while being
queried by autonomy: (TypeError: 'NoneType' object is not
iterable) Traceback (most recent call last): Caught and
logged: File "T:\InGame\Gameplay\Scripts\Core\algos.py", line
154, in shortest_path_gen File "postures\posture_graph.py", line 4617,
in
postures.posture_graph.PostureGraphService._left_path_gen.heuristic_fn_left 
0;TypeError: 'NoneType' object is not iterablertim=0 Client Session Time:
106.97 Num Save Errors: 0 Num Load Errors: 0 Current
Game State: 0x96d01090 LoadingScreenActiveFlag: 1 Origin
Version: 13,140,0,5653 Modded: True SystemInfo: Windows 11
10.0.22621 GPU: Intel(R) Iris(R) Xe Graphics igdumdim64.dll 30.0.100.9805, GUID:
D7B78E66-D909-11CF-B051-F1E1AEC2D335 </desyncdata></report>
<report><version>2</version><sessionid>8937ffff6665a34165ebc4db</
sessionid><type>desync</type><sku>ea.maxis.sims4_64.15.pc</sku><createtime>2024-03-
08 23:55:06</createtime><buildsignature>Local.Unknown.Unknown.1.105.345.1020-
1.300.000.179.Release</buildsignature><categoryid>posture_graph.py:4617</
categoryid><desyncid>8937ffff6665a34165ebc4db</desyncid><systemconfig/
><screenshot/><desyncdata>[rez] Posture graph threw an exception while being
queried by autonomy: (TypeError: 'NoneType' object is not
iterable) Traceback (most recent call last): Caught and
logged: File "T:\InGame\Gameplay\Scripts\Core\algos.py", line
154, in shortest_path_gen File "postures\posture_graph.py", line 4617,
in
postures.posture_graph.PostureGraphService._left_path_gen.heuristic_fn_left 
0;TypeError: 'NoneType' object is not iterablertim=0 Client Session Time:
106.97 Num Save Errors: 0 Num Load Errors: 0 Current
Game State: 0x96d01090 LoadingScreenActiveFlag: 1 Origin
Version: 13,140,0,5653 Modded: True SystemInfo: Windows 11
10.0.22621 GPU: Intel(R) Iris(R) Xe Graphics igdumdim64.dll 30.0.100.9805, GUID:
D7B78E66-D909-11CF-B051-F1E1AEC2D335 </desyncdata></report>
<report><version>2</version><sessionid>8937ffff6665a34165ebc4db</
sessionid><type>desync</type><sku>ea.maxis.sims4_64.15.pc</sku><createtime>2024-03-
08 23:55:29</createtime><buildsignature>Local.Unknown.Unknown.1.105.345.1020-
1.300.000.179.Release</buildsignature><categoryid>posture_graph.py:4617</
categoryid><desyncid>8937ffff6665a34165ebc4db</desyncid><systemconfig/
><screenshot/><desyncdata>[rez] Posture graph threw an exception while being
queried by autonomy: (TypeError: 'NoneType' object is not
iterable) Traceback (most recent call last): Caught and
logged: File "T:\InGame\Gameplay\Scripts\Core\algos.py", line
154, in shortest_path_gen File "postures\posture_graph.py", line 4617,
in
postures.posture_graph.PostureGraphService._left_path_gen.heuristic_fn_left 
0;TypeError: 'NoneType' object is not iterablertim=0 Client Session Time:
106.97 Num Save Errors: 0 Num Load Errors: 0 Current
Game State: 0x96d01090 LoadingScreenActiveFlag: 1 Origin
Version: 13,140,0,5653 Modded: True SystemInfo: Windows 11
10.0.22621 GPU: Intel(R) Iris(R) Xe Graphics igdumdim64.dll 30.0.100.9805, GUID:
D7B78E66-D909-11CF-B051-F1E1AEC2D335 </desyncdata></report>
<report><version>2</version><sessionid>8937ffff6665a34165ebc4db</
sessionid><type>desync</type><sku>ea.maxis.sims4_64.15.pc</sku><createtime>2024-03-
08 23:55:29</createtime><buildsignature>Local.Unknown.Unknown.1.105.345.1020-
1.300.000.179.Release</buildsignature><categoryid>posture_graph.py:4617</
categoryid><desyncid>8937ffff6665a34165ebc4db</desyncid><systemconfig/
><screenshot/><desyncdata>[rez] Posture graph threw an exception while being
queried by autonomy: (TypeError: 'NoneType' object is not
iterable) Traceback (most recent call last): Caught and
logged: File "T:\InGame\Gameplay\Scripts\Core\algos.py", line
154, in shortest_path_gen File "postures\posture_graph.py", line 4617,
in
postures.posture_graph.PostureGraphService._left_path_gen.heuristic_fn_left 
0;TypeError: 'NoneType' object is not iterablertim=0 Client Session Time:
106.97 Num Save Errors: 0 Num Load Errors: 0 Current
Game State: 0x96d01090 LoadingScreenActiveFlag: 1 Origin
Version: 13,140,0,5653 Modded: True SystemInfo: Windows 11
10.0.22621 GPU: Intel(R) Iris(R) Xe Graphics igdumdim64.dll 30.0.100.9805, GUID:
D7B78E66-D909-11CF-B051-F1E1AEC2D335 </desyncdata></report>
<report><version>2</version><sessionid>8937ffff6665a34165ebc4db</
sessionid><type>desync</type><sku>ea.maxis.sims4_64.15.pc</sku><createtime>2024-03-
08 23:55:35</createtime><buildsignature>Local.Unknown.Unknown.1.105.345.1020-
1.300.000.179.Release</buildsignature><categoryid>posture_graph.py:4617</
categoryid><desyncid>8937ffff6665a34165ebc4db</desyncid><systemconfig/
><screenshot/><desyncdata>[rez] Posture graph threw an exception while being
queried by autonomy: (TypeError: 'NoneType' object is not
iterable) Traceback (most recent call last): Caught and
logged: File "T:\InGame\Gameplay\Scripts\Core\algos.py", line
154, in shortest_path_gen File "postures\posture_graph.py", line 4617,
in
postures.posture_graph.PostureGraphService._left_path_gen.heuristic_fn_left 
0;TypeError: 'NoneType' object is not iterablertim=0 Client Session Time:
106.97 Num Save Errors: 0 Num Load Errors: 0 Current
Game State: 0x96d01090 LoadingScreenActiveFlag: 1 Origin
Version: 13,140,0,5653 Modded: True SystemInfo: Windows 11
10.0.22621 GPU: Intel(R) Iris(R) Xe Graphics igdumdim64.dll 30.0.100.9805, GUID:
D7B78E66-D909-11CF-B051-F1E1AEC2D335 </desyncdata></report>
<report><version>2</version><sessionid>8937ffff6665a34165ebc4db</
sessionid><type>desync</type><sku>ea.maxis.sims4_64.15.pc</sku><createtime>2024-03-
08 23:55:36</createtime><buildsignature>Local.Unknown.Unknown.1.105.345.1020-
1.300.000.179.Release</buildsignature><categoryid>posture_graph.py:4617</
categoryid><desyncid>8937ffff6665a34165ebc4db</desyncid><systemconfig/
><screenshot/><desyncdata>[rez] Posture graph threw an exception while being
queried by autonomy: (TypeError: 'NoneType' object is not
iterable) Traceback (most recent call last): Caught and
logged: File "T:\InGame\Gameplay\Scripts\Core\algos.py", line
154, in shortest_path_gen File "postures\posture_graph.py", line 4617,
in
postures.posture_graph.PostureGraphService._left_path_gen.heuristic_fn_left 
0;TypeError: 'NoneType' object is not iterablertim=0 Client Session Time:
106.97 Num Save Errors: 0 Num Load Errors: 0 Current
Game State: 0x96d01090 LoadingScreenActiveFlag: 1 Origin
Version: 13,140,0,5653 Modded: True SystemInfo: Windows 11
10.0.22621 GPU: Intel(R) Iris(R) Xe Graphics igdumdim64.dll 30.0.100.9805, GUID:
D7B78E66-D909-11CF-B051-F1E1AEC2D335 </desyncdata></report>
<report><version>2</version><sessionid>8937ffff6665a34165ebc4db</
sessionid><type>desync</type><sku>ea.maxis.sims4_64.15.pc</sku><createtime>2024-03-
08 23:55:45</createtime><buildsignature>Local.Unknown.Unknown.1.105.345.1020-
1.300.000.179.Release</buildsignature><categoryid>posture_graph.py:4617</
categoryid><desyncid>8937ffff6665a34165ebc4db</desyncid><systemconfig/
><screenshot/><desyncdata>[rez] Posture graph threw an exception while being
queried by autonomy: (TypeError: 'NoneType' object is not
iterable) Traceback (most recent call last): Caught and
logged: File "T:\InGame\Gameplay\Scripts\Core\algos.py", line
154, in shortest_path_gen File "postures\posture_graph.py", line 4617,
in
postures.posture_graph.PostureGraphService._left_path_gen.heuristic_fn_left 
0;TypeError: 'NoneType' object is not iterablertim=0 Client Session Time:
106.97 Num Save Errors: 0 Num Load Errors: 0 Current
Game State: 0x96d01090 LoadingScreenActiveFlag: 1 Origin
Version: 13,140,0,5653 Modded: True SystemInfo: Windows 11
10.0.22621 GPU: Intel(R) Iris(R) Xe Graphics igdumdim64.dll 30.0.100.9805, GUID:
D7B78E66-D909-11CF-B051-F1E1AEC2D335 </desyncdata></report>
<report><version>2</version><sessionid>8937ffff6665a34165ebc4db</
sessionid><type>desync</type><sku>ea.maxis.sims4_64.15.pc</sku><createtime>2024-03-
08 23:55:45</createtime><buildsignature>Local.Unknown.Unknown.1.105.345.1020-
1.300.000.179.Release</buildsignature><categoryid>posture_graph.py:4617</
categoryid><desyncid>8937ffff6665a34165ebc4db</desyncid><systemconfig/
><screenshot/><desyncdata>[rez] Posture graph threw an exception while being
queried by autonomy: (TypeError: 'NoneType' object is not
iterable) Traceback (most recent call last): Caught and
logged: File "T:\InGame\Gameplay\Scripts\Core\algos.py", line
154, in shortest_path_gen File "postures\posture_graph.py", line 4617,
in
postures.posture_graph.PostureGraphService._left_path_gen.heuristic_fn_left 
0;TypeError: 'NoneType' object is not iterablertim=0 Client Session Time:
106.97 Num Save Errors: 0 Num Load Errors: 0 Current
Game State: 0x96d01090 LoadingScreenActiveFlag: 1 Origin
Version: 13,140,0,5653 Modded: True SystemInfo: Windows 11
10.0.22621 GPU: Intel(R) Iris(R) Xe Graphics igdumdim64.dll 30.0.100.9805, GUID:
D7B78E66-D909-11CF-B051-F1E1AEC2D335 </desyncdata></report>
<report><version>2</version><sessionid>8937ffff6665a34165ebc4db</
sessionid><type>desync</type><sku>ea.maxis.sims4_64.15.pc</sku><createtime>2024-03-
08 23:55:54</createtime><buildsignature>Local.Unknown.Unknown.1.105.345.1020-
1.300.000.179.Release</buildsignature><categoryid>posture_graph.py:4617</
categoryid><desyncid>8937ffff6665a34165ebc4db</desyncid><systemconfig/
><screenshot/><desyncdata>[rez] Posture graph threw an exception while being
queried by autonomy: (TypeError: 'NoneType' object is not
iterable) Traceback (most recent call last): Caught and
logged: File "T:\InGame\Gameplay\Scripts\Core\algos.py", line
154, in shortest_path_gen File "postures\posture_graph.py", line 4617,
in
postures.posture_graph.PostureGraphService._left_path_gen.heuristic_fn_left 
0;TypeError: 'NoneType' object is not iterablertim=0 Client Session Time:
106.97 Num Save Errors: 0 Num Load Errors: 0 Current
Game State: 0x96d01090 LoadingScreenActiveFlag: 1 Origin
Version: 13,140,0,5653 Modded: True SystemInfo: Windows 11
10.0.22621 GPU: Intel(R) Iris(R) Xe Graphics igdumdim64.dll 30.0.100.9805, GUID:
D7B78E66-D909-11CF-B051-F1E1AEC2D335 </desyncdata></report>
<report><version>2</version><sessionid>8937ffff6665a34165ebc4db</
sessionid><type>desync</type><sku>ea.maxis.sims4_64.15.pc</sku><createtime>2024-03-
08 23:55:55</createtime><buildsignature>Local.Unknown.Unknown.1.105.345.1020-
1.300.000.179.Release</buildsignature><categoryid>posture_graph.py:4617</
categoryid><desyncid>8937ffff6665a34165ebc4db</desyncid><systemconfig/
><screenshot/><desyncdata>[rez] Posture graph threw an exception while being
queried by autonomy: (TypeError: 'NoneType' object is not
iterable) Traceback (most recent call last): Caught and
logged: File "T:\InGame\Gameplay\Scripts\Core\algos.py", line
154, in shortest_path_gen File "postures\posture_graph.py", line 4617,
in
postures.posture_graph.PostureGraphService._left_path_gen.heuristic_fn_left 
0;TypeError: 'NoneType' object is not iterablertim=0 Client Session Time:
106.97 Num Save Errors: 0 Num Load Errors: 0 Current
Game State: 0x96d01090 LoadingScreenActiveFlag: 1 Origin
Version: 13,140,0,5653 Modded: True SystemInfo: Windows 11
10.0.22621 GPU: Intel(R) Iris(R) Xe Graphics igdumdim64.dll 30.0.100.9805, GUID:
D7B78E66-D909-11CF-B051-F1E1AEC2D335 </desyncdata></report>
<report><version>2</version><sessionid>8937ffff6665a34165ebc4db</
sessionid><type>desync</type><sku>ea.maxis.sims4_64.15.pc</sku><createtime>2024-03-
08 23:56:16</createtime><buildsignature>Local.Unknown.Unknown.1.105.345.1020-
1.300.000.179.Release</buildsignature><categoryid>posture_graph.py:4812</
categoryid><desyncid>8937ffff6665a34165ebc4db</desyncid><systemconfig/
><screenshot/><desyncdata>[rez] Posture graph threw an exception while being
queried by autonomy: (TypeError: 'NoneType' object is not
iterable) Traceback (most recent call last): Caught and
logged: File "T:\InGame\Gameplay\Scripts\Core\algos.py", line
121, in shortest_path_gen File "T:\InGame\Gameplay\Scripts\Core\
algos.py", line 121, in <listcomp> File "T:\InGame\Gameplay\
Scripts\Core\caches.py", line 352, in __missing__ File "postures\
posture_graph.py", line 4812, in
postures.posture_graph.PostureGraphService._right_path_gen.heuristic_fn_right &
#10;TypeError: 'NoneType' object is not iterablertim=0 Client Session
Time: 106.97 Num Save Errors: 0 Num Load Errors: 0
Current Game State: 0x96d01090 LoadingScreenActiveFlag: 1
Origin Version: 13,140,0,5653 Modded: True SystemInfo:
Windows 11 10.0.22621 GPU: Intel(R) Iris(R) Xe Graphics igdumdim64.dll
30.0.100.9805, GUID: D7B78E66-D909-11CF-B051-F1E1AEC2D335
</desyncdata></report>
</root>