Template Coco
Template Coco
Published By:
XYZ Corp
Developed By:
Revision: 0.0.1
Document History
Version Date Summary Author(s)
Document History
Game Summary
Target Platform(s)
Business Model
Game Overview
Theme / Setting / Genre
Core Gameplay Mechanics
Server / Online Mechanics
Push Notifications
Story and Gameplay
Story
Core Gameplay
Meta-Games
Levels
Asset List
Associated Documents
Game Summary
A quick summary of the game / high level big picture.
Target Platform(s)
● Modern iOS and Android tablets and phones.
● The game will be in portrait mode.
Business Model
This will be a free to play game with micro-transactions and rewarded video ads.
Game Overview
Theme / Setting / Genre
Show some example images or similar games / movies / books / TV shows with similar
themes.
● Bullet points indicating what is new or different in your game vs. those ‘known’
games:
Push Notifications
If any...
Core Gameplay
A description of the game ‘loop.’
A flowchart is nice:
Meta-Games
Variables or systems that work such as upgrading characters, etc.
More flowcharts!
Numbering these sections makes them easy to find and you may even want to make a master
flow-chart with ALL screens showing how each connects to the other.
1. Main Menu
● Game Logo
● “Play Now” Button - Goes to 2. Gameplay Screen
● “Store” - Goes To 3. Premium Currency Store
● “Settings”
● “Credits”
2. Gameplay Screen
4. Coins Store
5. Gear Shop
Lala.
6. Settings Popup
And more!
Levels
Details about how many levels.
A graph of the level “curve” which is usually starting easy as the player learns the game, getting
a bit more difficult until the player faces off against a nerve-wracking “boss fight” or “challenge
gate”, then sawtooth down to a bit easier again to let players relax.
Economy
Link to Spreadsheet with tabs for all economy details. Such as:
USD Coins
$0.99 100
$4.99 550
$9.99 1200
$19.99 2500
$29.99 4000
Shop Value in
Position in Level
Item Currency Premium Shop Value in $
Shop Required
Currency
premium
2x Booster 2 70 0.47
1 currency
premium
3x Booster 4 400 2.50
2 currency
● Info about any other stats for combat, hit points, upgrading, etc.
Asset List
● Art
○ Note if 2D or 3D
○ If 3D Details on Textures and Poly Count
● Environment Art
○ All Associated Animations
● UI - Icons, Buttons, Pop Ups
● Game Objects
○ Buildings
○ Characters
○ Weapons
○ Tools
○ All Associated Animations
● Particle FX
● Sound Effects
● Music
● All Writing
○ Quest Scripts
○ Story ‘Screenplay’
● Level Design Documents
A big spreadsheet with columns and sections for each screen / major area is helpful:
ENVIRONMENT
Category ASSETS Description
Full Screen Sky Background 2D image of sky
3D Rooftop Roof shingles with chimneys, antenna, etc.
Associated Documents
● Full Asset List (Spreadsheet)
● Full Economy / System Design (Spreadsheet)
● Technical Design Document (TDD)
○ All Tools Used
○ Architecture Decisions
○ Cloud Hosting
○ Etc.
● Creative Design Document (CDD)
○ Mood Boards
○ Etc.
● Schedule (Spreadsheet)
○ A list of all milestones
○ What is in the milestone
○ Team to accomplish the milestone
○ Delivery date
● Budget (Spreadsheet)
○ IP / Brand License Costs
○ Software License Costs
○ Hardware Costs
○ Hosting Costs
○ Team Costs
■ Total
■ And Per Milestone
○ Marketing Costs