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Principles of Animation and Techniques of Animation

This document contains instructions and questions for an exam on principles of animation and animation techniques for a graphic and multimedia term. [1] It provides multiple choice questions testing knowledge of key animation concepts like anticipation, secondary action, slow in and slow out, straight ahead action, arcs, and Disney animators Ollie Johnston and Frank Thomas. [2] It also includes long form questions requiring explanations of how principles like staging, anticipation, slow in and slow out, squash and stretch work to create realistic animation, as well as types of animation like cel, traditional, and stop motion animation. [3]

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Siddhant Bansode
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0% found this document useful (0 votes)
32 views2 pages

Principles of Animation and Techniques of Animation

This document contains instructions and questions for an exam on principles of animation and animation techniques for a graphic and multimedia term. [1] It provides multiple choice questions testing knowledge of key animation concepts like anticipation, secondary action, slow in and slow out, straight ahead action, arcs, and Disney animators Ollie Johnston and Frank Thomas. [2] It also includes long form questions requiring explanations of how principles like staging, anticipation, slow in and slow out, squash and stretch work to create realistic animation, as well as types of animation like cel, traditional, and stop motion animation. [3]

Uploaded by

Siddhant Bansode
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
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Download as DOCX, PDF, TXT or read online on Scribd
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SSPU (Savitribai Phule Pune University)

SY BVOC GRAPHIC & MULTIMEIDA TERM – 3 END EXAM

6.GV.01- Principles of Animation and Techniques of Animation


Time: 2.00 Hours Marks: 50

Instructions:
1. All Questions are Compulsory.
2. Each Sub-question carry 5 marks & question Q.1 carry 2 mark each sub question.
3. Each Sub-question should be answered between 75 to 100 words. Write every question
answer on separate page.
4. Question paper of 50 Marks, it will be converted in to your programmed structure marks.

Q1. MCQ Questions 2 Mark

1.This movement prepares the audience for a major action the character is about to perform, such as,
starting to run, jump or change expression. Examples are a pitcher's wind-up or a golfers' back swing.

a) Anticipation
b) Staging
c) Arcs
d) Slow In and Slow Out

2. A secondary action...

a) Is the second thing to happen in your animation


b) Is not recommended it confuses the animation
c) Is too hard and should be avoided
d) Adds to the main action or movement, giving it more life

3. Most objects needs time to accelerate and slow down, this is the principle of ......

a) Fast in, slow out


b) Slow upwards slow downwards
c) Animation
d) Slow in slow out

4. Animating "straight ahead action" is

a) Drawing the animation one frame at a time


b) When a character walk straight
c) Drawing the animation one keyframe at a time
d) Drawing straight lines
5. When you kick a ball

a) It will stretch in the wind


b) It will move straight to the ground
c) Gravity will make it go in a oval shape
d) It will move in an arc shape as makes its way back to the ground

6. Ollie Johnston and Frank Thomas were Disney animators who created___?

a) A Book called "The Illusion of Life: Disney Animation"


b) Disneyland
c) a time machines
d) A kid’s TV show

7. You should think of the ________ because objects have paths to follow.

a) Laws of Physics
b) Gravity
c) Style
d) Color

8. what is this? Personalities

a) People
b) Characters
c) Arc
d) Appeal

9. This is used to grab the viewers’ attention on an object/character.

a) Staging
b) Squash and stretch
c) Timing
d) Arc

10. The principle of solid drawing means. .

a) Animators should adhere to the same principles of flying as academic artists


b) Draw lines that are solid
c) Don’t make your drawing too light
d) Animators should adhere to the same principles of drawing as academic artists

Q3. Long Questions (Solve any Six) 5 Mark

a) How is staging applied to animation?


b) What is the main purpose of the principles of animation?
c) What does anticipation do for animation?
d) How does slow in and slow out create realism in animation?
e) What is the purpose of the squash and stretch principle?
f) What are the types of animation?
g) What is cel (or traditional) animation?
h) What is stop motion animation

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