Adobe Premiere Pro Manual - Jump Start 2023
Adobe Premiere Pro Manual - Jump Start 2023
IMPORT WORKSPACE 5
ICON/LIST/FREEFORM VIEW 7
CREATING SEQUENCES 8
TOOL BAR 13
16
CREATING MARKERS
17
EDITING WITH MARKERS AND SHORTCUTS
CLOSING GAPS 17
CLIP ADJUSTMENTS
19
WARP STABILIZER DISTORT
RATE STRETCH 20
CORNER PIN 20
GAUSSIAN BLUR 20
TIMELINE CUTTING
LOOP PLAYBACK 28
PART THREE: REFINEMENT
LUMETRI COLOR OVERVIEW 29-31
GRAPHICS TEMPLATES 35
37
FIND STOCK MUSIC (BROWSE TAB)
37
REMIX TOOL (CHANGE AUDIO DURATION)
@VALENTINA.VEE
@VALENTINAVEE
About Me
I am a Director, Cinematographer, and Editor living in Los
Angeles, making videos for international campaigns and
shows all over the world. My clients include Nike, AT&T,
National Geographic, Dell, L’Oreal, MTV, Meta, Mashable,
Fujifilm, and Adobe.
Import Workspace
FIND YOUR FOLDER
Give your project a name in the “Project Name” field by
replacing the word “Untitled” with your project name.
THESE ARE THE FOUR BIG WINDOWS YOU SEE WHEN YOU START A PROJECT. THEIR SIZES CAN BE MOVED AROUND BY HOVERING
OVER THE BOUNDARY BETWEEN THEM, CLICKING, AND DRAGGING.
YOU CAN MAKE ANY OF THEM FULL-SCREEN BY SELECTING IT (IT WILL OUTLINE IN BLUE) AND PRESSING THE “~” KEY ON YOUR
KEYBOARD, USUALLY LOCATED IN THE TOP LEFT. IF YOUR LAYOUT LOOKS DIFFERENT, YOU CAN RESET IT BY GOING TO WINDOW
> WORKSPACES > RESET TO SAVED LAYOUT OR CHOOSE THE “EDITING” LAYOUT FROM WINDOW > WORKSPACES.
PROJECT PANEL
This is where you will organize your project. Think of this as your Finder (or File Explorer on PC). Here you will create
folders (called Bins), import your clips, view and organize footage, and prepare your clips before going into your
timeline. Any clip deleted or altered here will not delete or alter the original clip on your hard drive.
TIMELINE PANEL
This is where you will view, create, and organize your sequences. You can have multiple sequences open at the same
time and they will all appear as tabs across the top. The timeline plays from left to right, from zero seconds until the
end of your sequence. As you are playing through, you’ll see the Current Time Indicator as a blue line showing you where
you are in your timeline. You can stack clips on top of each other on different tracks, and whichever clip is on top is the
clip that will be shown.
SOURCE MONITOR
If you double-click a clip from the Project Panel, it will show up in the Source Monitor, where you can play it. You can
also select just a portion of the clip using in/out points (covered later).
PROGRAM MONITOR
Plays back the sequence from your Timeline Panel.
HOUR 1: FOUNDATION 7
CREATE BIN
Click on the folder icon on the bottom right of the Project
Panel (Image 1) to create a new bin. You can rename it right Image 1: Create a New Bin by clicking on the New Bin button.
now or rename it later by clicking once on the name.
IMPORT CLIPS
You can drag clips into the Project Panel from your Finder (or Image 2: You can drag entire folders into the Project Panel.
File Explorer on PC). If you drag them on-top of an existing
bin, they’ll be placed into that bin. You can also double-click
in an empty area of the Project Panel and select the clips
you want to import. Or you can go to FILE > IMPORT.
LIST VIEW
Image 3: List View Button. Image 4: Bin opens in separate tab.
Click List View (Image 3) on the bottom left of the Project
Panel to view the files in your Project Panel as a list.
If you double-click on a bin, the items inside the bin will ap-
pear as a new tab in the Project Panel (Image 4).
ICON VIEW
Click Icon View (Image 5) on the bottom left of the Project
Panel to view the files in your Project Panel as thumbnails.
You can change the size or order of the thumbnails with the
options to the right. Image 5: Clips displayed in Icon View.
FREEFORM VIEW
When you choose to view your thumbnails in Freeform View
(Image 6), you can move them wherever you like within the
Project Panel.
Now when you put your clips into your timeline, they will
retain those color labels. You can always change the label
of the clip once it is already in the timeline, but this will not
change the label color of the same clip in the Project Panel.
Create Sequence
WHERE: PROJECT & TIMELINE PANELS
Image 2: Create a new Sequence by dragging the clip to New Item.
FROM A CLIP
Drag any clip from the Project Panel onto the “New Item”
button on the bottom of the Project Panel (Image 2). This
will create a new sequence with the same name, dimensions,
and properties as the clip.
FROM SCRATCH
Create a new Bin called “Sequences” and select the bin. Image 3: Select the Sequences Bin and choose “Sequence” from New Item menu.
Click on the “New Item” button and select “Sequence...”
(Image 3).
In the New Sequence Dialog Box (Image 4), you can choose
from many presets or create your own. The standard settings
for a standard YouTube video are:
Be sure to give your new sequence a name and click “OK.” Image 4: New Sequence Dialog Box.
HOUR 1: FOUNDATION 9
Hover Scrub
and the In/Out
Workflow
Image 1: The Icon and Freeform view are at the bottom left of the Project Panel.
WHERE: PROJECT PANEL
IN-POINT SHORTCUT: I
OUT-POINT SHORTCUT: O
Once you land on where you want your trim to start, hit the
“I” key on your keyboard, for “In Point.” Keep hovering
until you get to your desired “Out Point” and hit the “O”
key. After you use the “I” and “O” keys to select a portion
of your clip, you should see your selection reflected as a Image 3: If a clip is selected, scrub by holding and dragging this time indicator.
blue line underneath your thumbnail (Image 2).
Image 4: Freeform view can be found at the bottom left of the Project Panel.
HOUR 1: FOUNDATION 10
Insert &
Overwrite
INSERT SHORTCUT: , (COMMA)
Image 1: The playhead is the blue line in-between the blue and purple clips.
OVERWRITE SHORTCUT: . (PERIOD)
Image 3: The green clip overwrote the beginning half of the purple clip.
Make your playhead jump directly to the next cut point in REWIND SHORTCUT: J
your sequence by clicking the up or down arrows.
STOP SHORTCUT: K
Not working? You might have turned off “Track
Targeting.” Look at the space to the right of your track Scrub quickly through your footage using the JKL keys.
lock and turn it blue (not gray) by clicking on it. The more times you press J and L, the faster the scrub.
HOUR 1: FOUNDATION 11
Track Locking
Click the track lock icons to prevent yourself from being able to touch or manipulate anything on those tracks.
Unlinking Clips
When you drag the entire clip from the bins into your
timeline, if the clip has audio - the audio will also appear
in your timeline. This is because the video and the audio
are “linked.” Here are 6 ways to unlink your audio:
Select the clip (or group of clips), right click, and select
“Unlink” from the list (Image 2).
Image 4: Once disabled, the Linked Selection button on the sequence goes white. Image 3: Disable Linked Selection from the Sequence Menu.
HOUR 2: BUILDING 13
SELECTION (V)
Default tool to select clips in the timeline.
RAZOR (C)
Cut a clip (or multiple clips) into two.
SLIP (Y)
Move a clip’s in and out points simultaneously, without affecting
any of the other timeline clips.
SLIDE (U)
Slide a clip left and right on the timeline while overriding the
other clips that are on either side of it.
PEN (P)
Create and move anchor points.
HAND (H)
Drag the timeline view side to side.
ZOOM (Z)
Zoom into the timeline to see it in more detail.
TYPE (T)
Type onto the screen (creates Essential Graphic clip).
HOUR 2: BUILDING 14
Moving Edits
WHERE: TIMELINE
These tools will help you move the edit point (cut point)
between clips, directly in the timeline. You can access
these tools via the Tools Menu (Image 1) or via shortcuts. Image 1: Edit tools in the Tools menu.
RIPPLE EDIT
STEP 1: Press “B” on your keyboard and place your
mouse at the edit point you want to manipulate. You
should see a yellow arrow indicator (Image 2).
ROLLING EDIT
STEP 1: Press “N” on your keyboard and place your
mouse at the edit point. The cursor should become four
red arrows and your edit point should turn red (Image 5).
WHERE: TIMELINE
Moving Clips
SELECT AFTER CURSOR SHORTCUT: A SELECT ALL AFTER (OR BEFORE) CURSOR
SELECT BEFORE CURSOR SHORTCUT: SHIFT +A To select all clips at and after your mouse, change
your cursor to Track Select Forward Tool (A) and click
SELECT LINKED: OPTION (ALT) + CLICK anywhere in the timeline. SHIFT + A will select everything
before your cursor. Locked tracks will not be affected.
DUPLICATE CLIP: OPTION (ALT) + DRAG SELECT LINKED CLIP WITHOUT UNLINKING
NUDGE CLIP LEFT/RIGHT 1 FRAME: If your Audio and Video are linked in the same clip but
OPTION (ALT) + LEFT/RIGHT ARROWS you want to select just the audio, hold down OPTION
(ALT on PC) and click just the audio.
NUDGE CLIP UP/DOWN TRACKS:
OPTION (ALT) + UP/DOWN ARROWS DUPLICATE AND DRAG
SLIDE CLIP SHORTCUT: U Instead of using copy/paste commands to duplicate a
clip, select the clip while holding down OPTION (ALT on
SLIP CLIP SHORTCUT: Y PC) and drag the duplicated copy to its new location.
NUDGE LEFT/RIGHT
To move a clip one frame left or right, hold down OPTION
(ALT on PC) and click your left or right arrow keys.
NUDGE UP/DOWN
Image 1: To move this yellow clip up a track, hold OPTION (ALT) and press UP. To move a clip to the track directly above or below it
(Image 1), hold down OPTION (ALT on PC) and click your
up or down arrow keys. This will over-write anything
already on the target track (Image 2).
SLIDE CLIP
Sliding a clip will not change its duration or contents, it
will just slide the clip left or right on its track while its
neighboring clips elongate or shorten, without rippling.
Image 2: The yellow clip over-wrote the first half of the purple clip above it.
STEP 1: Press “U” and select your clip (Image 3).
STEP 2: Click and drag left and right over the clip you
want to slip. A new display will appear in the Program
Window (Image 5). The frame at the head end of the
segment will appear on the bottom left, the frame at the
tail end of segment on the bottom right, the last frame
of the previous clip will appear top left, and the first
Image 5: Slip Clip Display in the Program Window. frame of the next clip will appear top right.
HOUR 2: BUILDING 16
IN THE MARKERS MENU: Uncheck “Ripple IN THE SEQUENCE MENU: Uncheck “Selection Fol-
Sequence Markers” - this will make sure your markers lows Playhead” - this will allow you to slice across the
are always connected to their exact place in your entire timeline stack without Premiere always selecting
sequence and don’t move when you ripple clips. the top clip by default.
STEP 1: Play through your track by pressing the SPACEBAR or the PLAY BUTTON at the bottom of the Program
Window. Every time you hear a beat where you think it would be good to place a cut, press the “M” button on your
keyboard. This will place a marker there. Markers can also be rearranged and dragged around the timeline.
STEP 2: If you want to place a durational marker to help you indicate a certain segment, you can click on the marker
and hold down OPTION (ALT on PC) to drag it out to your desired length.
STEP 3: To change colors or add notes to a durational marker, double-click on it. Here, I titled it “L’AMOUR” and col-
ored it red to match, because that’s the word that gets repeated during the dance section, and I want to help myself
visually see that. The markers will match their location both in the timeline and in the Program Panel.
HOUR 2: BUILDING 17
Image 4: All of the clips in this column of tracks have been disabled.
Image 5: Five edit points have been selected by drawing a marquee. Notice the
music track wasn’t selected even though the box is on it - because it is locked.
HOUR 2: BUILDING 18
Image 1: Place your playhead where the movement should start. Image 3: Enable Scale keyframes. Image 4: First keyframe is placed.
STEP 1: Select the clip you’d like to pan or zoom (here it is the orange clip on V2) and place your Playhead (blue line,
Image 1) where you’d like the movement to start.
STEP 2: In the Effect Controls Panel (Image 2), enable keyframes by clicking the stopwatch next to the “Scale”
property. The stopwatch should turn blue (Image 3) and the keyframe should appear in the work area (Image 4).
STEP 3: Move your playhead to where you want your scaling movement to end (Image 5) and place a keyframe there
as well by clicking on the keyframe button (Image 6). Keep your playhead at that keyframe.
Image 5: Move your playhead (blue line) to where the movement should end. Image 6: Click to make a new keyframe.
STEP 4: Click on the number that represents the scale and type in a new scale at the new keyframe (Image 7).
STEP 5: Complete this same keyframe process for the “Position” property (Image 8). Instead of typing in each
value, you can also hover your mouse over the number and drag the mouse left to right to change the value (Image 9).
Image 7: Type in a new scale value. Image 8: Keyframes have been added for Position property. Image 9: Hover over number, drag to change.
HOUR 2: BUILDING 19
TO ADD WARP STABILIZER, FIND THE EFFECT IN THE EFFECTS PANEL UNDER VIDEO EFFECTS > DISTORT AND DRAG
IT DIRECTLY ONTO YOUR CLIP OR DOUBLE-CLICK IT WITH YOUR CLIP SELECTED IN THE TIMELINE.
STABILIZATION RESULT
“No Motion” will freeze the motion of your frame in place - making your shot look like a tripod shot. “Smooth Motion” will
make your camera look like it is floating and smooth out the bumps in handheld footage.
METHOD
“Position” will just undo the shake in your clip, not modifying the dimensions. Use this when the camera is generally staying in
one place and pointed in one direction. “Position, Scale, Rotation” will take into account the camera’s movement.
You can always click “Preserve Scale” if you are moving forward or back on a subject and you don’t want the stabilizer to
compensate for that.
Stabilization Result Options in Warp Stabilizer. Stabilization Method Options in Warp Stabilizer.
FRAMING
Framing is how you want your clip to be treated post-stabilization. By default, the “Stabilize, Crop, Auto-scale” is on, which
uses AI to find the best re-cropping for your clip. This is very useful if you have a larger-sized clip (like 4K) in a smaller-sized
sequence (like 1080).
However, I prefer to select “Stabilize Only” and have the rough edges of my clip show, then scale the clip as I see fit, manually.
If you are stabilizing a clip that is the same pixel dimensions as your sequence and you don’t want to lose resolution by cropping,
you can try the “Stabilize, Synthesize Edges” option, which will add additional pixels (fill in the blank space) by analysing
the frames earlier and later in time. To get a more accurate analysis, increase the “Synthesize Input Range” in the Advanced
tab. In order to have a more seamless transition between footage and synthetic edges, use the Edge Feather option and use the
Synthesis Edge Cropping to crop into your footage slightly, giving a less harsh edge.
Border Framing Options in Warp Stabilizer. Advanced Tab options for Synthesize Edges in Warp Stabilizer.
HOUR 2: BUILDING 20
VIDEO EFFECTS
All of the following can be found in the Effects Panel and dragged directly onto any clip in the timeline.
CORNER PIN
Assigns position values to the corners of your clip so you can skew it as needed.
GAUSSIAN BLUR
Blurs your clip. Select “Repeat Edge Pixels” if you don’t want the edges to feather. Also try Camera Blur or Compound Blur!
Before Gaussian Blur Gaussian Blur - no “Repeat Edge Pixels” Gaussian Blur - with “Repeat Edge Pixels”
You can see which audio clips go with which video clips
either by listening through to them or taking a look at
the Media Duration to give you a clue (Image 1).
NOTE: IF YOU CHOOSE TO SEND YOUR PROJECT OUT FOR FINISHING IN A THIRD-PARTY AUDIO APPLICATION,
IT IS BETTER TO USE THE MULTICAM SYNC WORKFLOW DESCRIBED ON THE NEXT PAGE
Image 3: Drag your new Merged Clip onto the timeline, everything should be lined up. Mute the audio tracks of the original AV clip.
HOUR 3: REFINEMENT 22
Synchronize audio and video files from multiple cameras and sound devices at once. This workflow is for those who
want to be able to see all of their video feeds at the same time. It helps if your files are organized and you know which
files from which cameras are meant to be synced.
STEP 1
Select the clips you want to sync from the bin by
holding down CMD (CTRL on PC) and clicking each
one. In the example on Image 1, I know WIMB_A_01,
WIMB_B_01, and WIMB_C_01 are the three camera
files meant to sync with WIMB_001 - the audio file.
Tip: if your clips aren’t organized, you can play them through or check
the media duration to see if the clips have a similar length.
STEP 3
Determine what type of sync is required. If you were recording timecode (most cinema cameras do this) with a
timecode-generator box, you can select that. If you’re shooting on a phone or DSLR/mirrorless camera and you were
recording audio on the camera itself (we call this “scratch audio”) you can select “Audio” as your Synchronize Point.
However, this is useful to select when you don’t know which clips
go with which audio, so you’re selecting everything in your bins all
at once and syncing that in a big chunk. If the synchronization fails
on any of the clips, you’ll know because those clips will be the ones
left in your original bins, while those clips that have been synced
(or “Processed”) will be moved to a new “Processed Clips” bin.
You can also create a custom name for the Multi-Camera Source
Sequence (let’s shorten that to MCSS for this guide) that is about
to be created. Or you can let the MCSS take on the name of one of
the video or audio clips that are inside it.
The new MCSS that is created after you click “OK” is put into
your Project Window loose - not attached inside any existing Bin
(Image 3, next page).
Image 2: My preferred settings for multicam sync.
HOUR 3: REFINEMENT 23
If that same button is enabled (blue), the MCSS will Image 3: Multi-Cam Source Sequence in the Project Panel.
look like it’s just one video layer after it has been
dragged into the sequence. But in fact, this acts as
a special type of Nested Sequence and allow you to
use Multi-Camera Editing (Image 5).
STEP 5
You’ll need to enable 2 buttons in your Button Editor
that don’t come standard. Go to the “+” icon on the
bottom right corner of the Program Window (Image
6) and add the Multi-Camera Record button and the
Multi-Camera View button by dragging both into the
button bar in the Program Window (Image 7). Image 4: Disable this button to drag MCSS in as separate synced clips.
STEP 6
Click on the Multi-Camera View button to be able
to see all your angles at once. Click on the Multi-
Camera Record button and now you’re able to re-
cord your keystrokes (Image 8).
STEP 7
As you watch the video, press the keypad numbers Image 5: Enable this button to drag MCSS in as an intact MCSS.
(1, 2, 3, and so on) that correspond to the camera
you want active at that point in time. The red rim
around the clips will show you which ones are ac-
tive in the Multi-Camera View. Once you press Stop,
those cuts will appear on your MCSS. If you ever
want to see the clips as regular clips again, you can
RIGHT CLICK > MULT-CAMERA > FLATTEN.
Image 6: Open the Button Editor.
Image 8: Enable Multi-Camera Recording. Image 7: Drag the Multi-Cam Record and Multi-Cam View buttons into button bar.
HOUR 2: BUILDING 24
This will allow you to sync multiple cameras with a Here I have Camera A in orange on tracks A1 and V1,
single audio clip, all in the timeline itself, without using Camera B in pink on Tracks A2 and V2, Camera C in blue
the multi-cam workflow. It is important to also record on tracks A3 and V3, and the “good audio” on track V4,
audio accompanying the video clips. This will allow you in green (Image 1).
to use the scratch audio from the AV clips (those from
your camera) to sync the external audio. STEP 2: RIGHT-CLICK and select “Synchronize.” Make
sure to select “Audio” as the Synchronize Point.
STEP 1: Put all of the AV clips from your different Now all of your clips will be lined up and synced together
camera angles on different tracks. These should all have (Image 2). You can mute or disable the audio from the
scratch audio tracks attached to them. Also put your AV clips and only focus on the good audio.
“good audio” on its own track.
Image 1: All the clips on their own separate tracks. Image 2: All the clips are now synced up, tracks A1, A2, and A3 are muted.
HOUR 2: BUILDING 25
Image 2a: This section of the Image 2b: “Q” cut and ripple delete.
green clip needs to be removed.
Image 1: CMD/CTLR+K slices down through only track targeted layers. Image 3a: This section of the Image 3b: “W” cut and ripple delete.
yellow clip needs to be removed.
CUT ALL AT PLAYHEAD: SHFT+CMD+K (MAC) Q deletes what’s between the start of a clip and the playhead,
SHFT+CTRL+K (PC) and ripples everything after the clip (Images 2a / 2b).
RIPPLE TRIM PREV. EDIT TO PLAYHEAD: Q W trims the tail end of a clip. It deletes what’s between the
playhead and the end of the clip and ripples everything after
RIPPLE TRIM NEXT EDIT TO PLAYHEAD: W the playhead (Images 3a / 3b).
Image 4a: Green clip needs to be longer Image 4b: SHIFT+Q extends green clip to Image 5a: Green clip needs to start Image 5b: SHIFT+W extends green clip
and reach the blue line (Playhead). the right, overwriting half of orange clip. earlier, at the blue line (Playhead). to the left, overwriting half of pink clip.
Text-Based Editing
STEP 1 To create a transcript, first open up the Text
workspace under WINDOW > TEXT and navigate to the
Transcript tab (Image 1). It will show you which clips on
your timeline can be transcribed.
EXPORT TRANSCRIPT
Sometimes you may just want to send the entire un-
edited transcript to someone. This is more common in
documentary scenarios. Just go to the three-dot menu
on the top right of the Text Window and select “Export”
and this will give you several export options (Image 3).
CREATE CAPTIONS/SUBTITLES
Image 2: Text editing options inside the Transcribe Tab.
Click on the CC button (image 4) to open up the Captions
dialog box. This will ask you your preferences including
character length, minimum duration, and number of lines
(Image 5). Once you have selected your preferences,
click “Create captions.”
Edit a Subtitle
WHERE: TIMELINE &
ESSENTIAL GRAPHICS PANEL
Now you can select any text in the whole project and use
Image 4: Create New Text Style.
that same drop-down menu to assign this track style to
your text.
STEP 1
Go to the Button Editor “+” icon at the bot-
tom left of the Program Window (Image 1).
STEP 2
Image 1: Open Button Editor.
Drag the Loop Blackback Button into your
button bar (Image 2).
STEP 3
Enable the Loop Playback Button (it should
turn blue, Image 3). By default, this will loop
playback on the entire timeline.
Image 2: Add Loop Playback Button to the button bar.
SELECT A SECTION TO LOOP PLAYBACK
STEP 1
Put your playhead at the beginning of the
section you want to play back and press “I”
to set the In Point.
STEP 3
With the Loop Playback Button enabled,
press the SPACEBAR or the Play button in
the Program Window.
STEP 4
To clear the In and Out points, RIGHT CLICK
in the gray area next to the time indicator
Image 5: Clear In and Out Points. and select “Clear In and Out” (Image 5).
HOUR 3: REFINEMENT 29
BASIC CORRECTION
INPUT LUT
Choose from the pre-loaded LUTs of upload your own .cube file
to quickly add color to footage shot in log (flat profiles).
WHITE BALANCE
Adjust the temperature and tint of your image to make it warm-
er, cooler, or take away/add green.
You can use the eyedropper to pick an area of pure white in your
image and the white balance will be adjusted to reflect that.
TONE
Make basic changes to the image like increasing the brightness
(Exposure), making the colors more saturated (Saturation), or
making the blacks blacker and the whites whiter (Contrast).
AUTO SETTINGS
Click “Auto” to have the program adjust these basic settings for
you. You can always adjust later if needed.
CREATIVE
LOOK
Cycle through Lumetri Looks, which act like filters on the image.
You can change their intensity with the Intensity slider.
ADJUSTMENTS
Add haziness with the Faded Film slider, sharpen your clip, and
add vibrance and saturation.
SHADOW/HIGHLIGHT TINT
Add a tint to your highlights or shadows by dragging the middle
pointer around the color wheel.
TINT BALANCE
Adjust how much of the tint added should be given priority to the
shadows vs the highlights.
HOUR 3: REFINEMENT 30
Lumetri Color
Panel Cont.
RGB CURVES
Place points along the curve to adjust the luma values of either
the entire clip or individual red, green, and blue channels.
HUE/SATURATION CURVES
Isolate a specific range of hues, luminances, or saturation values
to adjust. Select a range by placing three dots on the line. The
left and right dots indicate the boundaries of the range and the
middle dot is dragged up and down to change that value.
HUE VS SAT
Adjust the saturation of a specific hue range.
HUE VS HUE
Adjust the hue of a specific hue range.
HUE VS LUMA
Adjust the brightness (luma) of a specific hue range.
LUMA VS SAT
Adjust the saturation of a specific luminance range.
SAT VS SAT
Adjust the saturation of areas that are over or under-saturated.
HOUR 3: REFINEMENT 31
Lumetri Color
Panel Cont.
COLOR WHEELS & MATCH
COLOR MATCH
This section can help you match the clip you are working on with
another clip in your sequence.
COMPARISON VIEW
Pull up this view to choose which part of your sequence
(reference) you want to match to.
FACE DETECTION
If there is a face in both the clip you are trying to correct and the
reference clip you are using, turn on the Face Detection setting
to more accurately match up the skin tones between both clips.
HSL SECONDARY
KEY
This section will let you isolate a specific color or color range
and change the hue, saturation, and luma values of just that
specific range of colors. You can use the eyedroppers on the clip
itself for a more accurate selection.
REFINE
Specify the selection accuracy by adding noise to the selection
or blurring the selection. This will help smooth over any hard
edges, allowing for a seamless transition.
CORRECTION
Add secondary “basic correction” to a selected color range.
VIGNETTE
Add or subtract a vignette, including how much you want to add,
where the midpoint is, and how round or feathered the vignette
should be. This can create emphasis for the middle subject in
your clip or get rid of wide-angle vignetting in some lenses.
HOUR 3: REFINEMENT 32
Looks
WHERE: LUMETRI COLOR PANEL
& PROGRAM MONITOR
You can also change the intesity of the look by using the
intensity slider located directly underneath (Image 3).
HERE ARE SOME EXAMPLES OF HOW DIFFERENT LOOKS APPEAR ON THE SAME CLIP:
Image 4: Selecting multiple clips with a marquee box. STEP 3: Right-click on the clip and go to LABEL > SELECT
LABEL GROUP to select all the other clips in that label
group. While holding down SHIFT, deselect the one clip you
already applied the Lumetri Color effect to. Press COMMAND
(CTRL) + V to apply the effect to every clip in that label group.
Adjustment layers help you add effects to regions of the timeline as a whole. If you already know that everything you’ve
shot was with the same camera and at the same time of day, you can apply an adjustment layer across the entire
timeline. Adjustment layers only affect the tracks underneath them, not above them.
STEP 1
Click on the icon of the page with the upturned
corner on the bottom right of the Project Panel and
select “Adjustment Layer” (Image 1).
Make sure your new adjustment layer is set to the same dimensions and frame rate as your sequence. Press “OK.”
STEP 3
Drag the adjustment layer onto your timeline, above every track that you want the adjustment layer to affect. Here in
this example, there are already 5 tracks of video layers so the adjustment layer will go on the V6 track.
STEP 4
Extend the length of the adjustment layer across the top of all the footage you want it to adjust.
STEP 5
With the adjustment layer selected, move the sliders in the Lumetri Color Panel to add color correction. Or copy/paste
Lumetri Color (or any other effect) to the Effects Rack of the adjustment layer by using the method on Page 9.
HOUR 3: REFINEMENT 35
Image 1: Many graphics are available in the Browse tab of the Essential Graphics panel.
CUSTOMIZE A GRAPHIC
STEP 1
Image 2: Searching for a graphic from Adobe Stock.
In the search bar of the Browse Tab, enter what type of graphic you’re
looking for. Here, I’m looking for a free title graphic, so I type “title” and
check the “free” box (Image 2).
STEP 2
Drag the desired graphic onto your timeline.
STEP 3
Select your new graphic in the timeline and use the options in the “Edit”
tab of the Essential Graphics Panel (Image 3) to customize your graphic
to your needs.
Image 3: Edit controls of new graphic.
HOUR 3: REFINEMENT 36
REPAIR
REDUCE NOISE
Get rid of unwanted noises in the background, like microphone
noise or wind.
REDUCE RUMBLE
Reduce low-frequency noise in the 80-Hz range.
DEHUM
Hum is noise that consists of a single frequency. Electrical cables
that are too close to audio cables can cause this noise. 50-Hz hum
is common in Europe, Asia, and Africa. 60-Hz hum is common in
North and South America.
DEESS
Reduce high-frequency “s” sounds like those created by saying
words with s-sounds that are close to the microphone.
REDUCE REVERB
Remove the room reverb when recording in echo-y rooms.
CLARITY
DYNAMICS
Compress or expand the dynamic range of the recording.
EQ
Reduce or boost select frequencies. You can choose common ones
from the drop-down menu, including Old Radio and Podcast Voice.
ENHANCE SPEECH
Emphasizes certain frequencies and compresses the voice to give
a more polished sound.
CREATIVE: REVERB
You can add reverb to make it sound like your audio was recorded
in different types of rooms, like a church or auditorium.
CLIP VOLUME
Change the volume of the entire clip or mute it. For other ways to
change clip volume, see Page 7.
HOUR 3: REFINEMENT 37
Remix Audio
Remix is an AI tool that lets you shorten or lengthen any
audio clip, without changing the speed. It simply adds
or takes away sections of the audio clip, seamlessly
creating a new clip of the desired length.
To use, click and hold on the third tool icon in the Tool
Bar. This will bring up the drop-down option to select the
Image 4: Remix Tool.
Remix Tool (Image 4). Image 3: license from Adobe Stock.
5: MASTER VOLUME TRACK Image 3: Expanding the master track to reveal the volume line.
To change the volume across your entire timeline, expand
the master volume track on the bottom of your Sequence
Panel (Image 3).
This method uses the Hard Limiter effect, so will not allow the audio to clip (go into the red).
7: AUDIO TRACK MIXER
Go to WINDOW > AUDIO TRACK MIXER and control the levels of each track in your
timeline by sliding the Volume controller up and down on the left side of each track level
Image 5: Control volume levels of each (Image 5).
track in the Audio Track Mixer.
HOUR 3: REFINEMENT 39
STEP 1
Go to WINDOW > ESSENTIAL SOUND and the Essential Image 1: Select just the dialogue audio by holding OPT (ALT) and dragging.
Sound Panel should appear on the right of your screen.
STEP 2
Select all of your “talking” audio (blue clips on track A1) by
dragging a slection box around them. It’s ok if any linked
video clips are selected too, but if you want to temporarily
unlink them, hold down OPTION (ALT on PC) while dragging
Image 2a: Tagging as Dialogue. Image 2b: Tagging as Music.
(Image 1). In this example, we are going to make the music
(green clip on track A2) louder, only during the intro (purple
clip on track V2) and outtro (red clip on track V2).
STEP 3
With all your “talking” clips still selected (Image 1), CLICK
the “Dialogue” button in the Essential Sound Panel (Image
2a) to tag these “talking” audio clips as “Dialogue.” Image 3: With the Ducking option checked, select the Dialogue icon.
STEP 4
Select your music clip (green clip on track A2) and tag it as
“Music” in the Essential Sound Panel (Image 2b).
STEP 6 Image 5: Where there was no dialogue, the volume of the music increased.
Use the sliders to choose how sensitive you want the ducking
to be, how intense you want each fade to be, and how
quickly you want the fades to occur. CLICK the “Generate
Keyframes” button (Image 4) to activate ducking. Now
the white volume line in the middle of the audio track has
keyframes applied (Image 5). If you want the ducking to be
more severe (Image 6a) or the fades to be faster (Image 6b),
adjust the sliders and RE-CLICK “Generate Keyframes.” Image 6a: Higher duck amount. Image 6b: Higher fade speed.
HOUR 2: BUILDING 40
STEP 1
Find your sequence. Right-click its name in at the top of the timeline and select “Reveal Sequence in Project” (Image 1).
STEP 2
Duplicate the sequence by selecting it in the Project Window, right clicking and selecting “Duplicate.” You can now click on
the name of the duplicate and rename it to something different (rather than keeping the default suffix “Copy 01”). Double-click
to open the new sequence in your timeline.
If you are creating a duplicate in order to make a version with a different frame size (like a vertical version for Instagram), go to
SEQUENCE > SEQUENCE SETTINGS at the top of the program and change the dimensions of the sequence (Image 2).
Image 1: Reveal Sequence in Project. Image 2: Changing the dimensions of the new sequence.
Auto-Reframe Sequence
STEP 1
After following Step 1 above, instead of right-clicking and selecting “Duplicate,” select “Auto Reframe Sequence”
STEP 2
In the pop-up box, you can choose your new sequence dimensions and give it a new name (Image 3). You can also help the AI out
by letting it know whether the sequence has fast or slow-moving subjects. Press “Create” when done.
Sometimes you need to customize or override the reframing. You can do so in the Effect Controls Window. Toggling the “fx”
button next to “Auto Reframe” (Image 4) will turn it off and you can use your standard Motion controls above to manually
reframe. You can also use the controls in the Auto Reframe effect to adjust the position or offset of the reframing.
Image 3: Auto Reframe Sequence settings. Image 4: Toggle Auto Reframe on/off.
HOUR 3: REFINEMENT 41
Rendering
RENDERING WILL HELP YOU SMOOTH OUT YOUR
VIDEO PLAYBACK AND SPEED UP YOUR EXPORT.
To see which areas need to be rendered, look at the
colored line indicator right underneath the time display
on the timeline. If there are areas of yellow or red, those
may need to be rendered for faster playback (Image 1).
Image 1: The region in the yellow oval needs rendering.
STEP 1: Select the area you want to render by setting
in and out points. Place your playhead at the beginning
of the area and press “I” on your keyboard.
As you are rendering, you will also see how much time
you have left on your render and the percentage it is
finished (Image 3).
If you’d like to keep in touch with me, I’m @valentinavee on Twitter and
@valentina.vee on Instagram.
-Valentina