SN ch01
SN ch01
Aim
The aim of this chapter is to get you interested in designing interactive systems,
on the breadth and scope of the subject and on the different skills that designers
need.
Notes
• Computing and communication devices are embedded in all sorts of
everyday devices such as washing machines and televisions, ticket
machines and jewellery.
• No self-respecting exhibition, museum or library is without its interactive
component.
• We carry and wear technologies that are far more powerful than the
computers of just a few years ago.
• There are websites, online communities, mobile applications and all
manner of other interactive devices and services that need developing.
• The designer of interactive systems needs to be able to deal with the wide
range of technologies and contexts in which they are used.
• The designer of interactive systems needs to take a human-centred
approach to the activity of design. Being human-centred is important to
ensure systems are safe, developed in an ethical manner, effective and
sustainable.
Aim
In this section you will study examples of interactive products and services. Think
about the differences between them and at the design issues.
Tags
Designing interactive systems, iPhone, Wii, Second Life, Artificial Life, Toys,
Facebook
Wii
Use the Wii to think about games and in particular to discuss gesture as an input
method. There are plenty of videos of people playing the Wii. How will gesture
move from the games domain to other applications? How can the system
recognize gesture (how does the Wii do it)? Compare this to the Xbox interface.
Gesture means much more inclusive interaction. How do we use gestures in
everyday life?
Second Life
Focus on the ideas of avatars and avatars as representations of the self. How
closely do people identify with their avatars? There is plenty of content at
http://secondlife.com. Sign up and play around with it. Look at the navigation
interaction.
Facebook
Most students will have some form of social networking, but will often only use
one. What apps do you use? What are the differences between Bebo, Facebook,
Orkut, and MySpace? Think about privacy issues and how invasive (or not) you
find social networking.
Further Thoughts
The Further Thoughts box is on artificial life. The idea here is to get you thinking
about how technologies may develop in the future. What is possible, what is likely
and what is not? The book Prey by Michael Crichton is a great example, well
worth reading and raises many of the issues. Watch films such as 2001: A Space
Odyssey, AI and I Robot.
Aims
This section introduces the idea of design and what it is and the specifics of
interaction design, being human-centred and the fact that in interactive systems
there has to be an interface for people to access and manipulate content.
Tags
product design, design, engineering design, artistic design, design as craft,
Donald Schön, interactive system, people and technologies, (user) interface,
human-computer interaction (HCI), human-centred design,
People and Technologies are different. Discuss the contents of Box 1-1 with
friends. There is a nice extract from Donald Norman’s book The Design of
Everyday Things available via the Open University. You need to register, but we
will come back to this site later. Otherwise buy Norman’s book.
The Interface
Some people call this the ‘user interface’, but I am consistently dropping the term
‘user’ from my vocabulary, as we are all users now. The key things here are:
• to think about physical, perceptual and conceptual interfaces,
• distinguish interfaces with people (‘user interfaces’) from interfaces
between components (such as networks)
• think about input, output and content (e.g. video, graphics, text, sound,
etc.) and their relationships. What media for content do different
technologies support?
Being Human-centred
This is a chance to look at a bit of history and to think about the relationship
between human-computer interaction (HCI), Computer Human interaction (CHI)
and interaction design. This is a good opportunity to get acquainted with SIGCHI
and its extensive archives. http://www.sigchi.org/
Aim
The aim of this section is to expand on the history just introduced to give a rich
understanding of the development of human-centred interaction design ideas and
where we might be going.
Tags
Nicholas Negroponte, MIT, Media Lab, Bruce Tognazinni, Tog, history, ‘Lick’
Licklider, Media Equation, graphical user interface, GUI, Xerox Parc, Alan Kay,
Shackel, CHI, information appliances, apps, Wi-Fi, IDEO
The Microsoft report provides a good view of where things are heading and
available free.
http://research.microsoft.com/en-us/um/cambridge/projects/hci2020/
Think about ideas of worth and what interaction designers should contribute to
the world.
Aim
This section surveys the disciplines that interaction system designers need to be
able to draw upon.
Tags
Social sciences, sociology, cultural studies, Psychology, Ergonomics,
Technologies, community of practice, product design, graphic design
People
Surveying the main people-oriented disciplines - we’ll be studying much more on
all of this later. Many of the chapters in Part IV of the book deal with
understanding people.
Technologies
There is more on technologies in Chapter 2. Think about software and hardware
and all the emerging technologies such as new materials (fabrics, plastics and so
on) that will be involved in interaction design.
Design
Dealing with design disciplines - Think back to the discussion on design earlier in
this chapter. Think about working in a design team and how to facilitate
communication between team members. What notations and other forms of
envisionment do design teams use?
Aim
This section explores the rationale for being human-centred.
Tags
ROI, safety, Three Mile Island, human error, effectiveness, Jared Spool, UIE.com,
pogo-sticking, ethics, intellectual property, standards, sustainability,
It is also a good time to get acquainted with the site at http://www.uie.com and
browse their white papers.
Safety
Don Norman has a little bit on safety; time to get acquainted with his site at
http://www.jnd.org/index.html. Also look for HCI in health and medical domains,
where safety is again a critical issue.
Ethics
Ethics is a huge issue that is just given a brief introduction here. Look at the ACM
code at http://www.acm.org/about/code-of-ethics. In particular issues of IP and
‘borrowing’ material from websites is a good topic for discussion.
Sustainability
This is just emerging as an important topic in HCI and interaction design. Discuss
social (and cultural) sustainability, economic sustainability and environmental
sustainability. Think about the developing countries in the world as well as
Western societies.