The Pin - 01
The Pin - 01
Pin tactics occur when an attacked piece cannot move without exposing an
even more valuable piece (or target) behind it.
Absolute Pins
Cross Pins
Partial Pins
Situational Pins
Black plays 1…. Bf6 and pins the white knight on c3. It is a relative pin because
moving the knight would expose the higher-valued rook on a1
In the case of a relative pin, the pinned piece could still freely move – but it’s usually
not a good idea because it would expose a relatively higher-valued piece behind it.
White plays 1.Bg3. This is an absolute pin on the black queen since it would be
illegal for her to leave the a2-g8 diagonal.
In other words, if a piece is pinned to their king it is referred to as an absolute pin
In many cases a pinned piece could actually still move along the rank or
diagonal it is pinned on.
The diagram illustrates that even though black’s queen is technically in an absolute
pin. She can still legally move on the b8-h2 diagonal.
When a pinned piece still has limited movement, such pin is referred to as a “partial
pin”.
A situational pin is not obvious, that a piece is pinned. But a closer observation
will reveal that the piece is indirectly pinned. The example below will explain
the idea
In these four positions, the player to move can make a capture because of a
pin.