Regulation-F 2024 April (Scarlet and Violet)
Regulation-F 2024 April (Scarlet and Violet)
Regulation-F 2024 April (Scarlet and Violet)
Penalty Guidelines
Date of last revision: February 1, 2024
NOTE: In the case of a discrepancy between the content of the English-language version of
this document and that of any other version of this document, the English-language version
shall take priority.
Play! Pokémon VG Rules, Formats, & Penalty Guidelines
Contents
Contents .................................................................................................................................................. 1
1. Team Construction ............................................................................................................................ 3
1.1. Battle Team Setup ...................................................................................................................... 3
1.2. Regulation Changes .................................................................................................................... 3
1.2.1. Regulation Set F ...................................................................................................................... 3
1.3. Items........................................................................................................................................... 4
1.4. Pokémon .................................................................................................................................... 4
1.4.1. Nicknames and Customization.................................................................................................. 5
1.5. Team Lists ................................................................................................................................... 5
1.5.1. Contents of the Team List ......................................................................................................... 5
1.5.2. Language of the Team List ........................................................................................................ 6
2. Equipment Rules ............................................................................................................................... 7
2.1. Game Cards ................................................................................................................................ 7
2.2. Game Systems ............................................................................................................................ 7
2.3. Controllers .................................................................................................................................. 8
2.4. Game Patches, Updates, and Firmware ..................................................................................... 8
2.5. Connectivity ............................................................................................................................... 8
2.6. Headphone Use .......................................................................................................................... 9
2.7. Notes .......................................................................................................................................... 9
2.8. Objects in Play Area ................................................................................................................... 9
3. Match Play ......................................................................................................................................... 9
3.1. Double Battle Format ................................................................................................................. 9
3.2. Number of Games .................................................................................................................... 10
3.3. Match Structure ....................................................................................................................... 10
3.3.1. Game Time Limits .................................................................................................................. 10
3.4. Match Resolution ..................................................................................................................... 11
3.4.1. Resolving Best-of-Three Matches in Swiss Rounds ............................................................... 11
3.4.2. Resolving Best-of-Three Matches in Single-Elimination Rounds .......................................... 12
3.4.3. Sudden Death ........................................................................................................................ 13
3.4.4. Double Game Freeze ............................................................................................................. 13
1. Team Construction
Players are responsible for ensuring that their team adheres to any restrictions set forth by
the tournament format and this document. The rules and restrictions that follow are
considered the Standard format.
Teams must have between four and six Pokémon, depending on the event format.
Sometimes, a new set of regulations may come into effect midway through a tournament
that spans multiple days (for example, a Regional Championship). If this happens, the
tournament will continue with the format it started with until the end of the event. Single-
day Premier Events held as side events at such locations should use the format that is live on
the day they occur.
o See Pokémon HOME or the in-game Poké Portal for a detailed list of eligible
Pokémon.
Terastallizing is permitted.
1.3. Items
Each Pokémon may hold an item, though no two Pokémon may hold the same item.
Players may use any items that can be obtained through regular gameplay
(including—but not limited to—rewards earned through participation in online battles
and other functions of games released by The Pokémon Company and Nintendo) or
items that have been awarded as part of a distribution or special event.
1.4. Pokémon
Players may use the following Pokémon:
A player’s team cannot contain more than one Pokémon with the same National
Pokédex number.
Pokémon may make use of any move or Ability available to that Pokémon through
normal gameplay. This includes but is not limited to:
Any regional Pokémon form that meets the above criteria and series regulations may
be used.
The nicknames of Pokémon in a player’s Battle Team may be visible to the opponent. In such
cases, the following rules will apply.
A player’s team cannot contain two Pokémon with the same nickname.
A player’s team cannot contain a Pokémon nicknamed with the name of another
Pokémon (for example, a Raichu named “Pikachu”).
Any player found to be in breach of the above rules during an event may be asked to modify
the problematic aspect of their game and/or be subject to penalties up to and including
Disqualification.
o Form name is required in the case of a form with any changes to stats, types,
Ability, move pool, weight, or any other battle statistic. Examples include
Gourgeist, Oricorio, and Toxtricity.
o Form name is not required in the case of forms that are purely aesthetic in
nature or entirely dictated by other criteria listed on the team list. Examples
include Gastrodon, Sawsbuck, and Alcremie.
o It is strongly recommended that the player list the form name regardless of
whether the above criteria applies, as failing to list the form name in a case for
which it is required could result in penalties.
Ability
Held item
Tera Type
Level (this should be the actual level the Pokémon is seen to be when viewed in the
player’s in-game Party or Box)
All stats (HP / Attack / Defense / Sp. Atk / Sp. Def / Speed), recorded at the Pokémon’s
actual level
It is the responsibility of the Tournament Organizer to make it clear to players how team lists
will be shared with their opponents. If the organizer is providing the team lists to be shared—
for example, by printing off a player view of the lists submitted through a digital platform
such as RK9 Labs—they must provide the lists in at least the local language in the location
where the event is held. At International Championships, the lists must also be provided to
players in English.
It is strictly against the Spirit of the Game to deliberately obfuscate information on the team
list or present it in a way that intentionally makes it harder for opponents or staff to
understand.
2. Equipment Rules
2.1. Game Cards
Only legitimate versions of Pokémon Scarlet or Pokémon Violet can be used in Play!
Pokémon tournaments. This includes Game Cards and downloadable versions of
these games.
Players are responsible for ensuring that their Game Card or downloadable game is
fully functional.
Players are responsible for keeping their system charged for the duration of the
tournament.
At a Judge’s discretion, a match may be moved to a new station. Players must not
move their match without receiving permission from a Judge. A match may only be
moved between games and never while a game is in progress.
Players are responsible for ensuring that their game system is fully functional.
Players should ensure that game systems with which they enter Play! Pokémon
tournaments are unmodified—that is, free from both custom software and firmware
as well as any physical technological modification to the console itself. Players found
At live events played using an internet connection (whether wired or Wi-Fi), the
console must be in Airplane Mode during matches.
Players may be asked by event staff to register their Battle Teams as Rental Teams
and provide the Rental Team IDs. Rental Teams may be used for recordkeeping or
team checks, and they may be utilized on a provided console for streamed matches,
particularly if players are using a Nintendo Switch Lite console to participate in the
tournament. Players may not alter or delete their Rental Teams for the duration of
the tournament plus any specified additional time afterward as instructed by event
staff.
2.3. Controllers
Joy-Con controllers must remain attached to the Nintendo Switch at all times during match
play.
Players are permitted to bring their own officially licensed wired controller at Organizer
discretion. Wireless controllers are not permitted.
2.5. Connectivity
Various styles of tournament system communication exist for Championship Series events:
• Local wireless
• Internet
o This setup consists of players connecting and playing over the internet via a
network provided by the Organizer. It is recommended for all larger events,
though Organizers are permitted to utilize it at events of any size.
In all cases, players will connect to each other using the Link Battle function on the X menu.
Link Codes are utilized to facilitate players finding the correct opponent in-game. Players are
welcome to select their own Link Code, though choosing an unusual number is
recommended to avoid pairing with the wrong opponent; for example, the number 1111
1111 should be avoided. Once an opponent has been found, players should verify they are
paired with the correct opponent.
2.7. Notes
Players may take notes at any time during their match, including during Team Preview, but
must begin each round with a blank sheet. Lined, ruled, or grid paper is permitted. No written
or printed aids, including type charts, are permitted in the play space.
3. Match Play
3.1. Double Battle Format
Each player selects four Pokémon from their Battle Team to battle with. At the start of the
battle, players send out the first two Pokémon in their party, making a total of four Pokémon
on the battlefield. Gameplay continues until a player makes all four of their opponent’s
Pokémon faint or until the in-game time limit has expired.
There is no round time for Video Game Championship Series events. The expectation is that
all matches are allowed to run their course of up to three games. No game should be
interrupted or terminated before the natural end of the game unless exceptional
circumstances occur (such as Sudden Death – see section 3.4.3.).
Once the announcement has been made to start the round, players are expected to
promptly connect to their opponent and begin their battle without delay.
Once both players are connected via Union Circle and have selected Preparations
Complete, they should then exchange team lists. Team lists can be reviewed and
referenced at any point throughout the match. If either player does not understand
their opponent’s team list at this time, they should inform a staff member
immediately.
Once the match is over, the score should be promptly reported to the scorekeepers.
If both players’ Pokémon faint during the last turn of a match, the game will decide a
winner based on a set of coded rules (e.g., whose Pokémon fainted first, what moves
were used on the last turn, etc.).
Players are unable to resolve a match with an intentional draw (ID), nor are they
allowed to attempt to manipulate gameplay to force a draw.
A player who selects the Run option is electing to forfeit the game. Should both
players select the Run option during the same turn, the game will be recorded as
having no winner.
1. If one player was late to the match or was away from the match without a Judge’s
permission for any period of time during the round, that player loses the match. To
avoid an automatic loss, the absent player must have notified the Judge of this
absence before the end of the match.
2. If both players were on time and present for the entire match, refer to the following
charts to determine at which point the winner of the match is decided.
See Section 3.4.3. for the definition of and protocol for Sudden Death games.
If Sudden Death resolves in a tie during Swiss rounds, a tie is given for the match.
1. If one player was late to the match or was away from the match without a Judge’s
permission for any period of time during the round, that player loses the match. To
avoid an automatic loss, the absent player must have notified the Judge of this
absence before the end of the match.
2. If both players were on time and present for the entire match, refer to the following
charts to determine at which point the winner of the match is decided.
If Sudden Death resolves in a tie during Single Elimination rounds, a second Sudden Death
game will be played.
3.4.3. Sudden Death
During Sudden Death, players begin a new game. Players are required to gain an advantage in
number of remaining Pokémon over their opponent. After each turn has been completed,
tournament staff will determine the number of Pokémon that each player has remaining to
determine if an advantage has been gained.
If both players have the same number of Pokémon remaining at the end of the turn,
the game continues for another turn.
If either player has more remaining Pokémon than their opponent at the end of the
turn, that player wins the game.
If both players’ final Pokémon faint on the same turn, the game will end naturally. In
this case, the game will utilize in-built match resolution to determine the result of the
game.
The point in the game at which the double game freeze happens has an impact on how the
resolution should occur.
4–4 (including during Team Preview) Game void, restart from the beginning
4–3 Tie
4–2 Tie
3–3 Tie
3–2 Tie
2–2 Tie
2–1 Tie
1–1 Tie
4. Team Checks
At all Championship events, team checks must be performed. It is recommended that team
checks be performed on at least 10 percent of teams over the course of the tournament. The
teams of all players advancing to a Single Elimination portion of a tournament should be
checked after Swiss rounds have concluded. The team check consists of two parts: a team list
check and a legality check.
1. Enter Battle Stadium and begin to set up a Casual Battle. When prompted to choose a
Battle Team, select the team being used in the tournament for the battle.
2. When the message “Searching for an opposing Trainer” appears, press the POWER
Button to put the console into Sleep Mode and disconnect the search. At this point,
the team has passed. If, instead, a message appears saying that some Pokémon are
unable to participate, penalties may need to be applied appropriately.
This section of the document is intended to provide organizers and Judges with guidelines by
which they can assign and report penalties in a fair, even, and logical way.
In some cases, a player may choose to drop from the event in an attempt to avoid receiving a
serious penalty. This tactic is unacceptable. The Head Judge should notify the player that the
penalty will still be assessed and reported to Pokémon Organized Play accordingly.
The final word on what penalties should be applied to which players and at what time is up to
the Head Judge of the event. The Professor organizing the tournament and other Judges may
assign penalties, but they should always check with the Head Judge before assigning a
penalty more severe than a Warning. All Cautions and Warnings assigned by any Judge or
organizer should be reported to the Head Judge of the event. The Head Judge is required to
report any penalty above a Caution to Pokémon Organized Play.
If you cannot access the penalty reporting form, please email the information below to
[email protected]:
A detailed account of the relevant proceedings of the event, up to and including the
infraction, the response from the Judges and organizer, and the reaction, if any, of the
involved players
In the event of a Disqualification, it is also the responsibility of the Head Judge to submit a full
and thorough report of the incident to Pokémon Organized Play. This report should detail all
factors that contributed to the decision to issue this penalty, as well as the names and Player
ID numbers of all Professors who were present at the time of the incident.
5.3.1. Caution
A Caution is the most basic of assigned penalties. In essence, the Judge or Tournament
Organizer assigning the Caution is merely notifying the player that they did something wrong.
The Caution should be followed with an explanation to the player about the correct
procedure as well as notification to the player that a repeated offense may result in a higher
penalty.
5.3.2. Warning
A Warning is similar to a Caution in that both are minor penalties. They differ in that
Warnings must be reported to POP by the Head Judge or organizer of the event in which they
occur. If younger or less-experienced players commit a second offense that was penalized the
first time with a Caution, a second Caution is a suitable second penalty, but a Warning may
need to be issued on a third offense. Judges should always use discretion when escalating a
penalty in the Junior age division, as this group is often still learning the game.
After a Warning has been issued, the issuing TO or Judge should confirm that the erring
player is aware of the proper rules and procedures as set forth in the Play! Pokémon VG
Rules, Formats, and Penalty Guidelines document. The player should be informed that a
repeat offense may result in an escalated penalty.
When issuing a Game Loss penalty during an active game, the game is recorded as a loss for
the player receiving the penalty. In extreme cases where significant errors have been made
by both players in a game, a Game Loss penalty may be issued to both players
If a Game Loss penalty is issued between rounds, the penalty is applied to the player’s next
game.
5.3.4. Disqualification
Disqualification is the most serious penalty that can be issued at a tournament. Its use should
be strictly reserved for the most extreme cases, where a player’s actions (whether intentional
or unintentional) have significantly and negatively impacted the integrity or operation of the
entire event. Players who receive this penalty are removed from the tournament and
become ineligible to receive any prizes. It is important that the removal be enacted in such a
way so as not to inflame, extend, or call any more attention to the situation than is absolutely
necessary.
The timing of a player’s disqualification has an impact on the remainder of the tournament.
If disqualified after pairings are posted or during an active match, the player is given a loss for
that round, and then dropped from the event.
If disqualified after their match is completed but before pairings for the next round are
posted, the player is simply dropped from the event.
If disqualified at any point during a Single Elimination cut, the player is dropped from the
event, and their opponent receives a win for that round.
If the player’s actions warrant it, asking the player to leave the tournament site may be
necessary. The player receiving the penalty should be given time to collect their belongings
and to make arrangements with any other players they may have traveled with.
The Tier 1 Penalty is the first penalty that should be assigned to a player committing this type
of infraction at an event such as a Premier Challenge or Midseason Showdown.
The Tier 2 Penalty should be assigned at events such as Regional Championships, Special
Championships, International Championships, or World Championships events, as players at
5.4.1.1. Minor
Recommended Penalty:
Tier 1—Caution (first offense); Warning (second offense); Game Loss (third offense)
Tier 2—Warning (first offense); Game Loss (second offense)
5.4.1.2. Major
Recommended Penalty: Game Loss
*If both players are experiencing an unfixable frozen game state, and it is unclear which
player is at fault, the problem should be resolved as outlined in 3.4.4. Double Game Freeze.
**Game Loss is recommended as the starting penalty for a first offense. If the player is
confirmed to have engaged in a second offense, the penalty should be escalated to
Disqualification.
5.4.2.1. Minor
A Pokémon or item in the player’s Battle Team does not match the team list, resulting
in no potential competitive advantage. Examples may include the following:
▪ Example #1: Rotom is listed on the team list when Heat Rotom is
contained in the Battle Team, but the form-exclusive move Overheat is
correctly listed in the move set on the team list.
▪ Example #2: Meowth alone is listed on the team list when Galarian
Meowth is contained in the Battle Team, but the form-exclusive Tough
Claws is correctly listed on the team list.
A Pokémon in the player’s Battle Team is nicknamed with the name of another
Pokémon.
A player’s Battle Team and Team List match, but the Rental Team ID is incorrect.
o The player should provide the correct Rental Team ID to a judge prior to their
next match.
5.4.2.2. Major
Recommended Penalty: Game Loss
In all cases, the offending Pokémon or held item should be prohibited from play and the
appropriate penalty should be applied. If this results in a player having fewer than four usable
Pokémon remaining in their team, the infraction should be escalated to Team Error: Severe.
If the Pokémon or held item described on the team list is immediately available, the player
should be given the opportunity to add the correct one to their team.
If an error is found after one match is completed but before the following round is paired,
any Game Loss penalties issued as a result should apply retroactively to the completed game.
A Pokémon or item in the player’s Battle Team does not match the team list, resulting
in potential competitive advantage. Examples may include the following:
▪ Example #1: Rotom is listed on the team list when Wash Rotom is
contained in the Battle Team, and the correct association cannot be
reasonably made by event staff by considering the move set.
▪ Example #2: Meowth alone is listed on the team list when Galarian
Meowth is contained in the Battle Team, and the Ability field on the
team list has been left blank.
o There are inconsistencies with a players Battle Team, Team List and/or Rental
Team ID. Examples may include the following:
▪ Example #1: The player’s Battle Team and Rental Team ID match but
do not match their Team List.
▪ Example #2: The player’s Team List and Rental Team ID match but do
not match their Battle Team.
▪ Example #3: The player’s Battle Team, Team List, and Rental Team ID
do not match. Any inconsistencies across each should be removed
from the Battle Team for the rest of the tournament.
o A move is listed as “Thunder” on the team list when the move known by the
Pokémon in the Battle Team is actually Thunder Wave.
A Pokémon on the player’s team also appears in Section 1 of the Manual Team
Checking Appendix.
A Pokémon on the player’s team has a nickname, OT, or other attribute that
deliberately makes reference to matters that go against the Spirit of the Game.
A player has fewer usable Pokémon remaining than the permitted minimum team size
after receiving earlier penalties
A Pokémon on the player’s team also appears in Section 2 of the Manual Team
Checking Appendix
Any indication via official tools that a Pokémon has been illegally manipulated, such as
a player’s team failing an electronic team check
5.4.3.1. Minor
Recommended Penalty: Caution
This category covers smaller errors that do not have a serious impact on the operation of the
event. If the situation can be corrected before any delay or disruption occurs, the correction
should always be made and no higher penalty than a Caution should be dispensed for a first
infraction. If the situation goes unreported until delay or disruption is caused, a Warning is a
suitable first penalty.
Walking away from a match before both players’ game systems have recognized the
results of the final game
5.4.3.2. Major
Occasionally errors are made that have a much larger impact on the tournament’s operation.
Some can cause a major delay in the timeliness of the event; others can cause a significant
inconvenience for other players. In some extreme cases, the penalty for this infraction can be
escalated to a Game Loss for a first offense.
5.4.3.3. Severe
Recommended Penalty: Game Loss
This category is typically reserved for an infraction that has a significant impact on the event,
or that is the result of a breakdown in event protocol.
Failing to report dropping from an event before leaving the venue (this penalty should
be issued whether or not the player is there to receive it)
Playing the incorrect opponent (in this case, the player sitting at the wrong table
receives the penalty)
5.4.4.1. Minor
Recommended Penalty: Warning
Roughhousing
5.4.4.2. Major
Recommended Penalty: Game Loss
Infractions in this category have a direct impact on event operation or cause a small degree
of emotional distress to those around them.
5.4.4.3. Severe
Recommended Penalty: Disqualification
Infractions in this category have a serious impact on event operation or integrity, cause great
emotional distress to those around them, or involve a physical altercation.
Assault
In the event of non-consensus between event staff regarding whether or not a player’s
Pokémon meets any of the below criteria, the Head Judge is awarded the ultimate
determining authority.
Section 1
Any players found to have one of the Pokémon described below in their Battle Team have
committed a Team Error: Major infraction and should be penalized appropriately as outlined
in the Pokémon Video Game Penalty Guidelines.
The offending Pokémon should also be removed from the player’s Battle Team and not
replaced. Should this result in the player’s having fewer than the minimum tournament entry
requirement, the player must also receive Disqualification from the event.
A Pokémon with any attribute that indicates it was not obtained via normal gameplay
or official promotions but results in no discernible competitive advantage. Examples
may include the following:
o A Pokémon that lists it was obtained from an Egg on its summary screen and
that is contained in a Master Ball or a Cherish Ball
Section 2
Any players found to have one of the Pokémon described below in their Battle Team have
committed a Team Error: Severe infraction and should be penalized appropriately as outlined
in the Pokémon Video Game Penalty Guidelines.
Any Pokémon with an attack, Ability, Nature, stat, or other attribute that results in a
potential competitive advantage that cannot be obtained through normal gameplay
or official promotions