سسسسسسس
سسسسسسس
players a large amount of freedom in choosing how to play the game.[17] However, there
is an achievement system,[18] known as "advancements" in the Java Edition of the
game, "trophies" on the PlayStation ports, and "achievements" in Bedrock Edition and
the Xbox ports.[19] Gameplay is in the first-person perspective by default, but players
have the option of a third-person perspective.[20] The game world is composed of rough
3D objects—mainly cubes and fluids, and commonly called "blocks"—representing
various materials, such as dirt, stone, ores, tree trunks (known as 'Logs'), water, and
lava. The core gameplay revolves around picking up and placing these objects. These
blocks are arranged in a 3D grid, while players can move freely around the world.
Players can "mine" blocks and then place them elsewhere, enabling them to build
things.[21] Many commentators have described the game's physics system as unrealistic.
[22]
The game also contains a material called redstone, which can be used to make
primitive mechanical devices, electrical circuits, and logic gates, allowing for the
construction of many complex systems.[23][24]
The game world is virtually infinite and procedurally generated as players explore it,
using a map seed that is obtained from the system clock at the time of world creation (or
manually specified by the player).[25][26][27] There are limits on vertical movement,
but Minecraft allows an infinitely large game world to be generated on the horizontal
plane. Due to technical issues when extremely distant locations are reached, however,
there is a barrier preventing players from traversing to locations beyond 30 million
blocks from the center.[i][obsolete source] The game achieves this by splitting the world data
into smaller 16 by 16 sections called "chunks" that are only created or loaded when
players are nearby.[25] The world is divided into biomes ranging from deserts to jungles
to snowfields;[28][29] the terrain includes plains, mountains, forests, caves, and bodies of
water or lava.[27] The in-game time system follows a day and night cycle, with one full
cycle lasting for 20 real-time minutes.[30]
When starting a new world, players must choose one of five game modes, as well as
one of four difficulties, ranging from "Peaceful" to "Hard". Increasing the difficulty of the
game causes the player to take more damage from mobs (non-player characters), as
well as having other difficulty-specific effects. For example, the Peaceful difficulty
prevents hostile mobs from spawning, and the Hard difficulty allows players to starve to
death if their hunger bar is depleted.[31] Once selected, the difficulty can be changed, but
the game mode is locked and can only be changed with cheats.
New players are given a randomly selected default character skin out of 9 possibilities,
including Steve or Alex,[32][33] but the option to create custom skins was made available
in 2010.[34] Players encounter various mobs, such as animals, villagers, and hostile
creatures.[35][36] Passive mobs, such as cows, pigs, and chickens, can be hunted for food
and crafting materials. They spawn in the daytime, while hostile mobs—including large
spiders, skeletons, and zombies—spawn during nighttime or in dark places such as
caves.[27] Some hostile mobs, such as zombies, skeletons and drowned (underwater
versions of zombies), burn under the sun if they have no headgear.[19] Other creatures
unique to Minecraft include the creeper (an exploding creature that sneaks up on the
player) and the enderman (a creature with the ability to teleport as well as pick up and
place blocks).[37] There are also variants of mobs that spawn in different conditions; for
example, zombies have husk and drowned variants that spawn in deserts and oceans,
respectively
Minecraft history
The Nether is a hell-like underworld dimension accessed via either a
player-built obsidian portal or one of the Ruined Portals randomly
generated throughout the world. It contains many unique resources and
can be used to travel great distances in the Overworld, due to every block
traveled in the Nether being equivalent to 8 blocks traveled in the
Overworld.[39] Water cannot exist in the Nether, as it vaporizes instantly.
[40]
The Nether is mainly populated by pigman-like mobs called piglins and
their zombified counterparts, plus floating balloon-like mobs called ghasts.
[41]
The piglins are considered particularly noteworthy because of
their bartering system, where the player can give them gold ingots and
receive items in return.[42] The player can also build an optional boss mob
called The Wither out of materials found in the Nether.[
minecraft nether history
FIFA International Soccer simulates the sport of association football. In particular, the game is
based on international matches. The game utilises an isometric viewpoint,[4] unlike other football
games at the time such as Tehkan World Cup or Sensible Soccer which utilised a bird's-eye
view or Kick Off which used a top-down view. The player controls one of the eleven footballers
on their team at a time, with the ability to switch players on command. The game allows up to
four human players at the same time, each controlling a different footballer. The players can
choose to control a footballer on the same team or on opposing teams. The remaining
footballers are controlled by the computer.
Four modes of play — Exhibition, Tournament, Playoffs, and League — are available. Exhibition
engages the player in a single match. Tournament mode resembles the format of the FIFA
World Cup, UEFA European Championship, with the player controlling a team of their choice
through a series of matches, starting with three group games with the possibility of progressing
to four further games in a knockout format. Playoffs mode takes the same form, but skips the
group games and starts at the first knockout game. League consists of eight teams who contest
a double round-robin tournament.[5]
The game features 48 national teams in total, plus a team called EA All Stars. Every team has
20 players. The players are fictional (some of them, e.g. Tim Ansell of England or Joe Della-
Savia of Italy, are named after people credited as the development team) and look the same,
except for darker skin of certain teams' players. There is also commentary from Tony
Gubba (PC CD-ROM version).
An oversight by the developers makes it easy to score a goal by making a player stand in front
of the opponent's goalkeeper when he holds the ball in his hands and is about to clear it away.
The computer-controlled goalkeeper will kick the ball to the opposing player, giving the other an
easy chance to score.[6]
FIFA Soccer 95 is a video game that simulates football. The game utilizes an isometric
viewpoint. The player controls one of the eleven footballers on their team, with the
ability to switch to control another footballer. The game allows up to four players at the
same time, each controlling a different footballer. The players can choose to control a
footballer on the same team or on opposing teams. The remaining footballers are
controlled by the computer.
Club sides are included for the first time in the series, with clubs from six leagues across
Europe; the Premier League in England, Ligue 1 in France, the Bundesliga in
Germany, Serie A in Italy, the Eredivisie in the Netherlands and La Liga in Spain.
Several clubs from the Campeonato Brasileiro leagues in Brazil and clubs named for
cities in the American Professional Soccer League in the US are also included. The
licenses did not cover the player names, so fictional names are used instead.
Other new features compared to the previous game include the implementation of
the penalty shootout to resolve games that finish in a draw after extra time (FIFA
International Soccer had instead used next-goal-wins at the end of extra time).
FIFA 96 is the third entry in the FIFA series, its tagline being "Next Generation Soccer".
It was the first in the series to feature real-time 3D graphics on the Sega Saturn,
PlayStation, 32X, and DOS versions, using technology called "Virtual Stadium". The
SNES and Mega Drive/Genesis editions used the FIFA 95 engine. It is also the first in
the series to use real player names and positions, with ranking, transfer and team
customisation tools.
FIFA 97 (also known as FIFA Soccer 97) is a football simulation video game developed
by EA Canada and published by Electronic Arts. It was released for PC on 24 June
1996 and versions for PlayStation, SNES, Mega Drive and Sega Saturn followed.
FIFA 97 is the fourth game in the FIFA series and the second to use the Virtual Stadium
engine. Unlike the first game to use the engine, FIFA 97 features polygonal players as
opposed to the 2D sprites used in FIFA Soccer '96. The engine however received
complaints for being sluggish in the PC and PlayStation versions.
Frenchman David Ginola (then a Newcastle United player) was pictured on the cover of
the game in the European market. He also was used for motion capture for the
polygonal models in the game, while Brazilian Bebeto was featured on the cover for
the Americas and Asia-Pacific markets.
Accurate national team kits (except for the goalkeepers who were issued a generic kit)
were introduced complete with kit manufacturer logos and official merchandise. The
game engine is based on that of FIFA: Road to World Cup 98, though it features some
minor gameplay improvements to areas such as in-game strategy changing and player
positioning. The playable teams in the friendly mode also included several nations that
did not qualify for the finals.
World Cup 98 was released for Microsoft Windows, PlayStation and Nintendo 64. A
version developed by Tiertex Design Studios and published by THQ was also released
for the Game Boy. The intro song to the game is Chumbawamba's "Tubthumping."[3]
The main feature of the game is the World Cup tournament itself, where the player may
use either the actual groups used in the finals, or groups composed of a random
selection of the 40 included teams. Each match takes place in a recreation of the venue
it was played in the actual tournament. As in the real tournament, group games do not
go to extra time or a penalty shootout but knockout matches do.
The game was released prior to the actual World Cup, therefore results between CPU
teams are not based on results from the actual tournament. At the end of each match, a
caption shows the man of the match award, and if applicable a clean sheet caption. At
the end of the "World Cup" game mode, captions show the winner of the Golden
Boot for most goals scored during the tournament and winner of the FIFA Fair Play
Award, two awards which are given in the real World Cup.
It is also possible to play friendly matches between any of the teams that are included in
the game. At the end of a drawn game the player can choose to finish the match as
a draw, play extra time with the golden goal rule, or take part in a penalty shootout.
As in FIFA 98, national squads can be customised to reflect the actual tournament's
players by including players from a reserves pool in the "customise" option.
The "World Cup Classics" mode allows the player to play fifteen classic FIFA World
Cup matches. The 1982 match is unlocked by winning the "World Cup" mode, and by
completing each unlocked game, the next one is unlocked in the order shown below.
"World Cup Classics" mode features accurate period team kits (except for the goalies),
hairstyles and names, and commentary for this mode only was provided by Kenneth
Wolstenholme, the BBC's commentator during the 1966 and 1970 FIFA World Cup. For
the 1950, 1954, and 1966 World Cup Final matches in this mode, the graphics are in
black and white, as they were shown on television at the time.
The 1930 and 1938 matches are shown using sepia tone graphics. In matches that took
place prior to the introduction of substitutions, it is not possible to change a player
during the match (however, this also applies to the 1970 final, which was when
substitutions became the rule). Other historical inaccuracies include cards being
awarded to players in matches prior to 1970 and the use of brown leather balls for
matches from 1970 onwards, in lieu of balls like the Adidas Telstar (for 1970 and 1974)
and the Adidas Tango España (for the 1982 final). The United Kingdom version of the
game features commentary from John Motson and Chris Waddle, with matches
introduced by Des Lynam and Gary Lineker.
FIFA 99 also features an elite league called the "European Dream League" in which 20
top teams from across Europe battle it out in a league format. It was also the first game
to feature a block containing teams which did not pertain to any of the main leagues
(back then, it was known as "Rest of Europe" since all teams were European, the vast
majority of them featured either in the 1998–99 season of the Cup Winners' Cup, UEFA
Cup or Champions League).
FIFA 2000 (titled FIFA 2000: Major League Soccer in North America) is a football simulation video
game developed by EA Canada and published by Electronic Arts. It was the seventh game in the
main FIFA series. The game was released for Microsoft Windows and PlayStation. A version was
also released for the Game Boy Color, developed by Tiertex Design Studios and published by THQ.
Among the innovations for this edition of the series was the ability to play over consecutive seasons,
giving the possibility of competing for promotion or relegation and qualification for European Cup
competition.[4] The US Major League Soccer was officially licensed for the first time, and was used as
a subtitle for the North American release.
FIFA 2001 (known as FIFA 2001: Major League Soccer in North America and FIFA 2001: World
Championship in Japan) is a football simulation video game and the sequel to FIFA 2000. It was
succeeded by FIFA Football 2002. It features Paul Scholes on the UK cover and Ben Olsen on the
North American cover. The game's Spanish cover features Gaizka Mendieta on it. It was released on
31 October 2000 for Microsoft Windows and PlayStation, and on 24 November 2000 for PlayStation
2 as a launch title in Europe. The PlayStation 2 version was originally slated for release in the U.S.
on 7 November,[5] before it was delayed to 28 November. A Game Boy Color version was planned
but cancelled.
2002 FIFA World Cup, sometimes known as FIFA World Cup 2002, is the second EA
Sports official World Cup video game and tie-in to the 2002 FIFA World Cup, released
for GameCube, Microsoft Windows, PlayStation, PlayStation 2 and Xbox. It was developed by EA
Canada and Creations, with Intelligent Games assisting the development of the PC and sixth-
generation console versions, with additional assistance from Tose Software for the GameCube
version. The game was published by EA Sports in North America and Europe and published
by Electronic Arts Square in Japan. The GameCube version was a launch title for the system in
Europe.
Fifa 99 gameplay
FIFA Football 2003, known as FIFA Soccer 2003 in North America, and simply FIFA 2003 is
a football simulation video game produced by Electronic Arts and released by EA Sports. It was
released in 2002.
A number of new features were added to improve upon the previous version. Club
Championship Mode was introduced with the feature of playing against 17 of Europe's
top clubs in their own stadiums and the fans singing their unique chants and songs. A
TV-style broadcast package gives highlights at half-time and full-time, as well as
comprehensive analysis. One of the most anticipated new features was EA Sport's
"Freestyle Control" which allows the user to flick the ball on and lay it off to team mates.
Other additions include greater likenesses of some of the more well-known players such
as Thierry Henry and Ronaldinho, as well as realistic player responses.
FIFA Football 2004, also known as FIFA Soccer 2004 in North America, is
a football simulation video game developed by EA Canada and published by Electronic Arts. It was
released in October 2003 with the tagline "Create Brilliance
While not adding much to the engine used in FIFA Football 2003, the biggest new inclusions were
secondary divisions, which allow the player to take lower ranked teams to promotion attempts.
Gameplay has a new feature dubbed "Off the ball", which allows the control of two players at the
same time for greater tactical play. Another key feature was Football Fusion, which allows owners of
both FIFA 2004 and Total Club Manager 2004 to play games from the management sim in FIFA.
The title sequence was filmed in St James' Park, home of Newcastle United, with the opening song
being Kings of Leon's European hit "Red Morning Light".
FIFA Football 2005, also known as FIFA Soccer 2005 in North America or simply FIFA 2005, is
a football simulation video game released in 2004. It was developed by EA Canada and published
by Electronic Arts. It was released for the PlayStation, PlayStation 2, Microsoft
Windows, Xbox, PlayStation Portable (as simply FIFA Soccer), GameCube, mobile
phone, Gizmondo, N-Gage and the Game Boy Advance. The tagline for the game was: "A great
player needs a great first touch". FIFA 2005 is the twelfth game in the FIFA series, the ninth
in 3D and the final game in the series for the PlayStation. FIFA Football 2005 marks the first time to
include the seventh-generation handheld game consoles. The Japanese version of the game went
by the name of FIFA Total Football 2 and was released on 9 December 2004. FIFA Football 2005 is
the last licensed game to be released for the PlayStation in North America.
While not adding much to the engine used in FIFA Football 2003, the biggest new inclusions were
secondary divisions, which allow the player to take lower ranked teams to promotion attempts.
Gameplay has a new feature dubbed "Off the ball", which allows the control of two players at the
same time for greater tactical play. Another key feature was Football Fusion, which allows owners of
both FIFA 2004 and Total Club Manager 2004 to play games from the management sim in FIFA.
The title sequence was filmed in St James' Park, home of Newcastle United, with the opening song
being Kings of Leon's European hit "Red Morning Light
Improving the career mode, the game was extensively advertised and released much sooner than
the usual late October dates to avoid proximity with the release of Pro Evolution Soccer 4 and the
EA Big release FIFA Street.
The game featured a return of create-a-player mode, as well as an improved, 15-season-long career
mode. The game's biggest difference compared to previous titles was the inclusion of first-touch
gameplay which provided gamers the ability to perform real-life tricks and passes. It was also the
first version to feature the full Mexican League, which boosted sales in the United States.[citation
needed]
The soundtrack was headlined by British DJ Paul Oakenfold, who composed the "FIFA Theme"
especially for the game. The soundtrack was Faithless, Ivete Sangalo, JoJo, Marcelo
D2, Oomph!, Scissor Sisters and Seeed.
The main cover for the game featured Patrick Vieira, Fernando Morientes and Andriy Shevchenko.
On the North American cover Oswaldo Sánchez replaced Vieira.[1]
John Motson provides commentary with Ally McCoist on special comments in the English version of
the game.
In most territories, FIFA 2005 was the last game to release on the PlayStation console.[2]
FIFA 06, known as FIFA Soccer 06 in North America, is a football simulation video game developed
by EA Canada and published by Electronic Arts under the EA Sports label. It was released in the
United States on 4 October 2005 for the PlayStation 2, Xbox, GameCube, Microsoft Windows,
and Nintendo DS. It was later released for PlayStation Portable, Game Boy Advance and mobile
phones.
FIFA 06 was the thirteenth game in the FIFA series and the tenth in 3D. This was the
last FIFA edition to be released exclusively on sixth-generation consoles. The taglines for the game
were "You play. They obey." and "The total soccer experience".
Ronaldinho and Wayne Rooney were featured on the cover of the game in the European, Australian,
Brazilian and British markets. Freddy Adu and Omar Bravo joined Ronaldinho on the North
American cover, while Lukas Podolski was partnered with Ronaldinho on the German release of the
game and Park Chu-Young was on the South Korea cover.
FIFA Street is a sports video game developed by EA Canada and published by Electronic
Arts under the EA Sports BIG label. It is commentated on by MC Harvey of the So Solid Crew. It was
released in February 2005 for PlayStation 2, Xbox, and GameCube. The cover features Brazilian
international footballer Ronaldinho.
The game is a spin-off of EA's FIFA series of football games, following the same
formula as their other "Street" titles, NFL Street and NBA Street, by reducing the more
complete version of the game into a simpler arcade style game. It focuses on flair, style
and trickery, as opposed to what FIFA Football focuses on team play and tactics,
reflecting the culture of freestyle football played in the streets and backlots across the
world. Using reputation and respect gained from playing 4-on-4 games with tricks and
flair, the aim of FIFA Street is to build a team up of well-known and recognised players
including Ronaldo and Ronaldinho to progress through street venues across the world.
FIFA Street 2 is the 2006 sequel to the EA Sports video game FIFA Street. A new "trick
stick beat" system was introduced and new authentic tricks were also introduced.
The game was released for the GameCube, Nintendo DS, PlayStation 2, PSP, Xbox,
and mobile phones. The player on the game cover is Portugal international Cristiano
Ronaldo.
The home console editions of the game received average reviews for the improvements
on the first FIFA Street. However, the hand-held versions, particularly on the DS, were
received poorly for not including those innovations.
The game is a street football game in which the player can take control of 4-a-side versions of
national football teams in matches where the object is to win by scoring a set number of goals or
points via tricks, or within a time limit. In the career mode "Rule the Streets", one creates a player
and competes in tournaments around the world to obtain "Skill Bills" to buy clothing and upgrade his
rating. As the player improves, he can captain his own street football team and eventually become
an international. The best players have special moves often named after their nickname.
Legends of football such as Zico, Carlos Alberto Torres and Abedi Pele are unlockable during the
game.
The game has its own in-game radio station, presented by Zane Lowe formerly of BBC Radio 1 and
featuring music by artists such as Roots Manuva, Sway, Pendulum, Editors and The Subways.
2006 FIFA World Cup (known as FIFA World Cup: Germany 2006) is the official video
game for the 2006 FIFA World Cup, published by EA Sports.[2] 2006 FIFA World
Cup was released simultaneously on all major sixth-generation platforms (Game Boy
Advance, GameCube, PlayStation 2 and Xbox), as well as Microsoft
Windows, Nintendo DS and Xbox 360 on 24 April 2006, in North America and four days
later in Europe, with ports to mobile phones and the PlayStation Portable weeks later.
This was the last game released for the Xbox in Asia. There are ten region-specific
covers that feature a major player from each region.[3]
Microsoft bundled the game with the Xbox 360 in Japan and Europe. It was also
bundled with the pre-release order version introduced in India in a World Cup craze. In
this featured bundle, there was a limited edition faceplate included
from Adidas packaged inside.[4]
The game allows players to participate in the 2006 FIFA World Cup held in Germany by
taking control of one of 127 national teams. Since the release of the game 2002 FIFA
World Cup, the menus have been redesigned and have more options. It even includes a
satellite map when choosing countries to play in a Friendly. Online support is provided
for ranked and unranked matches on most non-Nintendo platforms. The online service
provides lobbies, leaderboards and a global challenge mode where the player can play
through over forty historical World Cup scenarios, with the opportunity to explore
alternate outcomes for each one.
By playing online and in single-player mode, spending points for the virtual store are
earned, where players can purchase uniforms, historical players, various footballs,
boots, and gameplay options. As with the previous World Cup video game, matches in
World Cup mode are played in the same order as at the World Cup in Germany.[5]
FIFA 07 (also known as FIFA Football 07 and FIFA 07 Soccer) is a football simulation video game
developed by EA Canada and published by Electronic Arts under the EA Sports label.
It was the last game in the FIFA series to be released for the GameCube, Xbox and Game Boy
Advance, and the third (although first in the main series) to be released for the Xbox 360 after FIFA
06: Road to FIFA World Cup and 2006 FIFA World Cup. It was also released for Microsoft
Windows, PlayStation 2, PlayStation Portable, and Nintendo DS.
FIFA 07 sponsored Accrington Stanley for the 2007–08 season, with the FIFA 07 logo displayed on
the back of the team's shirts.[4]
FIFA 08 (titled FIFA Soccer 08 in North America ) is a football simulation video game
developed by EA Canada and published by Electronic Arts under the EA Sports label. It
was released on all popular gaming formats in September 2007 in Europe, Australia
and Asia, and in October 2007 in North America. The PlayStation 3 and Xbox
360 versions of the game feature an improved game engine with superior graphics and
different commentators and are dubbed "next-generation" by EA. On all other platforms
—including the PC—the game utilizes an older engine. The Nintendo DS version
features fewer teams, stadiums, game modes and kits due to the limitations of the
machine's storage medium.
Commentary comes from Sky Sports' Martin Tyler and Andy Gray on next generation
consoles. However, ITV Sport's Clive Tyldesley partners Gray on current generation
consoles, and the PC version of the game. On the Nintendo DS version of the game,
Tyldesley commentates solo. It also marks the first time the GameCube has been
excluded from the FIFA lineup since FIFA 2001 and the first the
original Xbox and Game Boy Advance has been excluded from the FIFA lineup
since FIFA Football 2002.
The tagline for the game is "Can You FIFA 08?".[2] The theme song is "Sketches (20
Something Life)" by La Rocca, from the album The Truth.
FIFA Street 3 is an arcade-style sports game for the Xbox 360, PlayStation
3 and Nintendo DS. It is the third game in the FIFA Street series from EA Sports BIG,
and is the last title released under the brand. This game was followed up by the 2012
reboot of FIFA Street, but that game does not have EA Sports BIG sub-brand (it uses
the standard EA Sports branding instead).
The game's emphasis is on arcade-style fun and street football style tricks rather than
real-life simulation.[3] The game features more than 250 players from 18 different
international teams.[3] Players are identified by unique moves and show off their
signature style of play.[3] This enables gamers to experience "all the style and attitude"
that is characteristic of street football.[3] Enhancing this stylistic form of play are the
exotic locations and interactive environments.[3] Gamers are immersed in a "hyper-real
world where players run up walls, environments pulsate to the music, and surroundings
explode to life with each goal or trick."[3]
FIFA 09 (titled FIFA Soccer 09 in North America) is a football simulation video game
developed by EA Canada and published by Electronic Arts under the EA Sports label. It
was released in October 2008 for Microsoft Windows,[3] Nintendo DS, PlayStation
2, PlayStation 3, PlayStation Portable, Wii, Xbox 360 and Zeebo. It was later in
November 2008 released for the N-Gage 2.0 and mobile phones.[4][5][6]
The demo was released on 10 September 2008 for Windows[7] and on 11 September
2008 for PlayStation 3 and Xbox 360.[8][9] The PS3 and Xbox 360 demos were identical
with the exception of the stadium used with the PS3 featuring the FIWC Stadium and
the Xbox 360 version using the new Wembley Stadium. The tagline for the game is
"Let's FIFA 09".
FIFA 10 (titled FIFA Soccer 10 in North America) is a football simulation video game
developed by EA Canada and published by Electronic Arts worldwide under the EA
Sports label. It was released on 2 October 2009 in Europe, 1 October in Australasia and
20 October 2009 in North America. It is available for the PlayStation 3, Xbox
360, Microsoft Windows, PlayStation 2 and Wii.[6] Handheld versions of the game were
also released for the iOS, Nintendo DS, PlayStation Portable, and Mobile Phones.
FIFA 10 is the second version of the game to sponsor a football club. Along with football
magazine FourFourTwo, FIFA 10 is the co-sponsor of English League
One club Swindon Town. The FIFA 10 logo appears on the front of the team's away
shirt and on the back of the home shirt.[8][9] It is the first FIFA game to do so since FIFA
07, which sponsored Accrington Stanley for the 2007–08 season.[10] It was also the
last FIFA game to be released in October until FIFA 21 in 2020.
2010 FIFA World Cup South Africa is the official video game for the 2010 FIFA World
Cup, published by EA Sports[1] and available on iOS and all major seventh-
generation platforms except the Nintendo DS. Announced in January 2010 during an
interview with one of the producers of the game, it was released 27 April 2010 in North
America.[1] 199 of the 204 teams that took part in the 2010 FIFA World Cup
qualification are included in the game.
Players choose a team from the 199 nations available and compete against the
computer or against other players through online gaming services PlayStation
Network or Xbox Live. All 10 official World Cup stadiums are available for play.[4]
EA has announced that there will be gameplay improvements over FIFA 10, such as a
higher rate of player fatigue for matches at higher altitudes, with an advantage to a
home team who plays at a higher altitude against an away team who does not. EA has
also announced that players can get injured outside international matches.[5]
EA has also announced that the "Captain Your Country" mode will return, similar to the
"Be a Pro" mode[6] and that FIFA 10 owners can import their Virtual Pro for this purpose
and then earn CYC Accomplishments and attribute boosts.[6] The game's penalty
kick mechanism has been changed for their outcome to better reflect the player's own
composure. In addition, the game's online multiplayer lobby system has been limited to
unranked head-to-head matches.[6] As in 2006 FIFA World Cup, a "scenario" mode is
included with 55 playable scenarios from past World Cup matches. Scenarios from the
2010 World Cup are also playable with an online update.[7]
The Wii version of the game features more stylised graphics and utilises a nuanced
physics system to allow for more casual, arcade-style gameplay. This version supports
multiple control schemes, including the Classic Controller. Exclusively in this version,
players are required to use quick-time events to save free kicks or penalty shots, or to
win possession of the ball after goal kicks and corner kicks. It is also possible for
multiple players to take control of one team in that version.
The game includes Clive Tyldesley and Andy Townsend as the commentators, who
provide insight into both sides during matches.[8]
FIFA 11, titled FIFA Soccer 11 in North America, is a football simulation video game
developed by EA Canada and published by Electronic Arts worldwide under the EA
Sports label. It was released on 28 September 2010 in North America, 30 September
2010 in Australia, and 1 October 2010 in Europe for all platforms, except
the Wii and Nintendo DS. The Wii version was released on 1 October 2010 in North
America and Europe and the DS version on 8 October 2010.[1] The PC version of FIFA
11 is the first in the series to use the same game engine as the PlayStation 3 and Xbox
360 versions. The game received positive reviews and was awarded 'Sports Game of
the Year' at the Golden Joystick Awards after a record-breaking 2.05 million votes. This
was the last FIFA title to be released for the Nintendo DS.
FIFA 12 (titled FIFA Soccer 12 in North America) is a football simulation video game
developed by EA Canada and published by Electronic Arts worldwide under the EA
Sports label. It was released in September 2011 on consoles for PlayStation
2, PlayStation 3, Xbox 360 and Wii; on handhelds for PlayStation Portable, Nintendo
3DS, Xperia Play, Android and iOS; and on computers for Microsoft Windows and Mac
OS X. A port of the game entitled FIFA Football (FIFA Soccer in North America) was
released as a launch title for the PlayStation Vita.
David Rutter, the line producer for FIFA 12, promised "a revolutionary year for FIFA ...
especially in the gameplay department."[4]
Along with several other new EA Sports titles, FIFA 12 was available three days early to
purchasers of the EA Sports Season Ticket.[6]
The release date of the FIFA 12 demo was announced at the Gamescom event in
Germany on 16 August 2011; the demo was available from Xbox Live Marketplace and
EA's Origin Store[7] for Microsoft Windows on 13 September 2011.[8]
Three major gameplay changes have been implemented in FIFA 12; these are the
Impact Engine, Tactical Defending, and Precision Dribbling.[3]
In development for several years,[3] the Impact Engine improves collision variety,
accuracy, and momentum preservation.[9] A new advanced procedural animation system
is used along with collision physics to produce different results depending on the
players and physical forces involved.[10] This affects all players, so even those off the
ball may have collisions.[10] The Impact Engine has been cited as a game changer,
making FIFA 12 less structured and synthetic than its predecessors,[10] and has been
described by producer David Rutter as the biggest technological change to the series
since the transition to the current generation of consoles.[3] The Impact Engine also
directly affects injuries sustained by players during a match.[10]
The new Tactical Defending system aims to change the approach to defending by
placing equal importance on positioning, intercepting passes and tackling. When
defending there will be more of an emphasis on slowing attackers down and containing
them, and pressuring them into making mistakes.[10] This is intended to be a more
manual form of defending, requiring greater timing and precision[11] when compared to
the defensive "press" system used in previous FIFA games.[12] The old system, now
dubbed "legacy defending", where a button press causes an AI player to home in on the
player in possession of the ball, can still be used offline,[13] and in online friendlies and
custom unranked matches.[14]
The Precision Dribbling feature allows players to dribble whilst shielding, meaning that
the player can still move around the pitch whilst holding players off, rather than being
rooted to the spot.[15] Close control has been added below jogging as a way of allowing
players to take smaller, more frequent touches, keeping the ball closer and keeping
tighter control.[15] Players will now be much more aware of their surroundings. As an
example, players in possession near the touchline will understand their position, and
keep tighter control of the ball to stop it running out of play.[15]
An improved artificial intelligence system named Pro Player Intelligence aims to make
AI-controlled players react to the skills and capabilities of other players with appropriate
actions. For example, a winger will be more likely to cross the ball into the box when he
has a waiting teammate with aerial ability, whereas he might look for support and play
the ball along the ground if that teammate is less of an aerial threat.[16] Players will also
make better use of their own strengths, so for example a creative player might look for
less obvious opportunities such as playing long accurate passes, where another player
in his situation would be more likely to play it safe with a short pass.[17]
Match presentation has also been overhauled with a new default camera angle and
improvements to the broadcast-style match build-up.[17] Some in-game cutscenes have
been removed, such as those before throw-ins and corner kicks. Instead, a player will
simply run to perform the task in question with no interruption.
FIFA Street (also known as FIFA Street 4 and FIFA Street 2012) is a street
football video game developed by EA Canada and published by EA Sports. It was
released in March 2012 for the PlayStation 3 and Xbox 360 consoles. It is the first such
game in almost four years, and a reboot for the series. FIFA Street was developed by
some of the same team behind FIFA 12,
including creative director Gary Paterson, and uses the FIFA 12 game engine.[2][3] Sid
Misra, the line producer for FIFA Street, promised "the first true quality street football
experience."[4]
In an effort to make the game more "authentic", the stylised cartoon-like visuals of
previous games in the series has been dropped in favour of a more realistic look,
though there will still be the same emphasis on skill moves and tricks. The focus is once
again on fast-paced games involving small teams of five or six players per side, one-on-
one, and game modes based on panna and futsal are also included.[2][5] As with the
previous games in the series, skill moves are an important element of gameplay. FIFA
Street features twice as many tricks as are possible in FIFA 12, with much greater
variety, and over 50 more than its predecessor FIFA Street 3.[2][6][7] Other new features
include improved one-touch passing, a feature called Street Ball Control, and a new
"ATTACK" dribbling system.[3][5]
The game features a large number of real life players from 3000 teams of many of the
world's biggest leagues, and locations from around the world ranging from the streets
of Amsterdam to the beaches of Rio de Janeiro. Each of these arenas attempt to reflect
the style of football played in that country. The game is the first game in the series to
feature both national and club teams.[2][5][6][7]
The game features a Fun mode, which lets the player create their own fun, from details
such as crest and team fun, to players and their individual street funions. The user then
competes in competitions against the AI, after which, the total skill points each player
earned in the game is tallied up in a levelling system. From levelling up players the user
can use points earned to upgrade their player's skill and ability from passing to shooting
to goalkeeping. With the integration of EA Sports Football Club, players can add friends'
players onto their World Tour team.[8]
It is the first game in the series to use the PlayStation Move on the PlayStation 3 and
the Kinect sensor on the Xbox 360. FIFA 13 included new features to the FIFA franchise
such as the First Touch Control[1][2][3][4] and new celebrations were also added.[5] A demo
of the game was released on 11 September 2012, with the following teams being
playable: Borussia Dortmund, Manchester City, Juventus, A.C. Milan, Arsenal,[6] and
was downloaded a record 1.99 million times within three days.[1][7][8]
Like with the main releases of FIFA, Lionel Messi featured on promotional images and
the title screen of the game. Arda Turan was announced as an ambassador for the
game in Turkey on 27 August 2014,[5] with Eden Hazard announced as another
ambassador for the video game on 15 September 2014.[6]
FIFA World, along with other EA free-to-play titles Battlefield Heroes, Battlefield
Play4Free, and Need for Speed: World, went offline on 14 July 2015.
2014 FIFA World Cup Brazil is the official video game for the 2014 FIFA World Cup,
published by EA Sports for PlayStation 3 and Xbox 360. It was released on 15 April
2014 in North America, and 17 April 2014 in Europe, as was the case with the 2010
edition. Gameplay improvements from FIFA 14 include dribbling and increased
FIFA 15 is a football simulation video game developed by EA Canada and published by Electronic
Arts under the EA Sports label. It was released on 23 September 2014 in North America, 25
September in Europe and 26 September in the United Kingdom and Ireland[1] for the PlayStation
3, PlayStation 4, PlayStation Vita, Nintendo 3DS, Wii, Xbox One, Xbox 360, Microsoft
Windows, iOS, Android and Windows Phone.[2] On PC for the first time, FIFA 15 runs on
EA's Ignite engine with the same features as the PlayStation 3 and Xbox 360 editions.[3][4] This is the
final game in the FIFA series to be available on the Nintendo 3DS, Nintendo Wii and PlayStation
Vita, as well as the last game published by Electronic Arts for the former.
The game features Lionel Messi on its cover, alongside different players in different parts of the
world, and is the first game in the FIFA series to be fully licensed by the Premier League. FIFA
15 received positive reviews across all platforms, although the PC version in particular was criticized
for the amount of bugs that were featured at release.
For the third consecutive edition, the main commentators for the game are Martin Tyler and Alan
Smith.
Captain Your Country, Online FIFA World Cup, Story of Qualifying, and Story of the
Finals modes (the latter two integrated with EA Sports Football Club) from the 2010
edition returned to the 2014 edition.[2]
For the first time in the FIFA series, coaches as well as spectators, either in the stadium
or through FIFA Fan Fest and generic viewing events worldwide, are included to
improve the immersive feeling. Coaches and spectators will react to happenings on the
pitch, from scoring a goal to getting a card and winning the World Cup. Then-FIFA
president Sepp Blatter even appears to present the World Cup trophy to the captain of
the winning team at the final.
The game is the first in the FIFA series to include female players. It is also the first in
which the players on the covers were chosen by popular vote, including one of the first
three women to appear on the cover. Martin Tyler and Alan Smith are the commentators
for the game.
The game contained 78 stadiums, including 50 real-world venues.[2] Fratton Park, home
of Portsmouth, was added to honour Portsmouth fan Simon Humber, creative director of
the FIFA series, who died of cancer in 2015.[3]
A new Training Mode was also added to Career Mode allowing the player to
develop footballers in the team of which they are managing without actually playing
them.[4] These are in the form of skill games, a feature first added to the series in EA
Sports' 2014 World Cup official game. It allows the player to set a specific focus on
which the footballer should develop on meaning that he will grow specifically according
to the chosen focus attribute. Doing this also increases the transfer value of the player.[5]
Improvements were also made upon the FIFA Ultimate Team. Changes were made to
the FIFA Ultimate Team interface, including pack management, the transfer market,
squad chemistry, consumables, and swapping players.[6] Along with these interface
changes, there were substantial gameplay updates introduced, including FIFA Ultimate
Team Draft, in which players are given a choice of five random players for each
position, and then pitting their newly made team against others on a tournament-style
format.[7] Another addition made to the Ultimate Team game mode, for Xbox players
was the expansion of FIFA Ultimate Team Legends players to include iconic and
historic names such as George Best, Ryan Giggs, Deco, Vítor Baía and Alessandro
Nesta.[8]
New friendly enhancements were added to the mode with players now able to pick a
friendly tournament before a season starts. Winning these friendly tournaments gives
the player a reward in the form of a transfer budget boost. Also, unlimited substitutions
are permitted when playing these friendly games. Other features include two-year loans,
many realistic transfer budget enhancements and improved player values.[9]
New features that was exclusive to the PlayStation 4, Xbox One and PC versions of the
game involve a licensed presentation package for the Bundesliga, new weather and
kick-off time variations, and the use of vanishing spray during certain matches.
[10]
Downloadable content is available using a point system.[11]
In addition to Tyler and Smith, commentary was once again provided by Alan
McInally (in-game score updates), Geoff Shreeves (injury reports), and Mike West
(Classified results for major leagues). Spanish and French commentary is also
provided. Clive Tyldesley and Andy Townsend do not reprise their roles for international
tournament play-calling, but return in FIFA 17 for World Cup and Euro
Qualifier matches.[12]
The Brasileirão wasn't included in FIFA 16 due to licensing issues. Instead, a handful of
Brazilian teams were implemented into the 'Rest of World' section. New goal
celebrations featured include Lionel Messi's '1, 2, 3 hat-trick' celebration – he looks into
the camera while making the gesture, Tim Cahill's 'Timber', and Olivier Giroud's
'Glamour slide'.[13][14]
Commentary is once again provided by Martin Tyler and Alan Smith with Alan
McInally (in-game score updates), Geoff Shreeves (injury reports), and Mike West
(classified results for major leagues). Commentary in other languages (such as Spanish
and French) is also provided.[6]
EA Sports announced at E3 2016 that they will have all 20 Premier League managers'
likenesses in the game.[7] New goal celebrations, such as Paul Pogba's 'Dab' and Mesut
Özil's 'M' celebration, feature in the game.[8][9]
On 23 June 2016, EA Sports announced that the J1 League and J.League Cup will be
featured in the game for the first time.[10] On 4 September 2016, EA Sports announced
at Brasil Game Show 2016 that 18 Campeonato Brasileiro Série A teams will be
featured in their respective league (Corinthians and Flamengo, who signed an
exclusivity deal with Konami for Pro Evolution Soccer, do not appear). Five Série
B teams are also in the game. The Brazilian teams in the game have generic player
names which the user cannot change.[11] Women's teams, who were introduced in FIFA
16, also return, with the Norway women's national football team being added to the
series but they removed stadium Camp Nou and added El Libertador in FIFA 17
FIFA Mobile 18
FIFA Mobile 18 was announced by EA Sports for Global version in 2017 and Tencent
Games for Chinese version in 2018. It features the third tier of Germany's Bundesliga,
the 3. Liga,[10] and has again included the Turkish Süper Lig after EA renewed its licence
with them.[11][12] The Chinese version have several differences compared to the Global
version, such as the introduction of Head to Head, which later adopted in FIFA Mobile
19 Global version.
FIFA Mobile 19
FIFA Mobile 19 introduces the UEFA Champions League.[13] It was confirmed that the
game would have a licensed Serie A.[14] The game will include the CSL, the
first FIFA title to do so.[15][16][17] However, it was confirmed that the game will not include
the Russian Premier League, as it did in FIFA Mobile 18 and previous FIFA
Mobile versions.[18] The Russian Premier League teams PFC CSKA Moscow, Spartak
Moscow, and Lokomotiv Moscow were kept, while Dinamo Zagreb, Dynamo
Kyiv, Slavia Praha, and Viktoria Plzen were added to the game. Boca Juniors appears
as Buenos Aires FC in the game since the club signed a deal with Konami;[19] for the
same reasons, Colo-Colo appears as CD Viñazur. Once again, due to Konami securing
deals with certain Brazilian clubs, the Campeonato Brasileiro Série A is featured in an
incomplete form, this time with only 15 clubs, with the notable omissions of São
Paulo, Palmeiras, Corinthians, Flamengo and Vasco da Gama, all of which
are Konami partners. The remaining Brazilian clubs, while appearing with licensed
branding, do not have any of their players licensed due to an ongoing judicial dispute
over image rights, which are negotiated individually with each player, unlike other
countries.
FIFA Mobile 20
The game featured more than 30 official leagues, over 700 clubs and over 17,000
players. It included for the first time the Romanian Liga 1 and its 16 teams and also
the Indian Super League (ISL) with all of its 11 clubs, as well as UAE club, Al Ain, who
were added following extensive requests from the fans in the region.[20][21][22]
In 2020, Nexon announced the Korean and Japanese version of FIFA Mobile, which
differ in terms of graphics and gameplay like the Chinese version
FIFA Mobile 21
FIFA Mobile 21 was released on 2 November 2020. This season of FIFA Mobile saw
the addition of the League Matchups mode.[23] The Chinese, Japanese and Korean
version also have another major changes in terms of graphics and new Impact Engine
gameplay, which later adopted to FIFA Mobile 22 Global version
FIFA Mobile 22
EA Sports announced the arrival of FIFA Mobile 22 for Android and iOS devices. This
season of FIFA Mobile made more changes in terms of graphics and gameplay similar
to the Chinese, Japanese and Korean version of FIFA Mobile 21. A new market system
was introduced. Regions were also added based on location, with players only being
able to play with others in their region. The 2022 update also saw the removal of
'Stamina'. Clubs such as Ferencvárosi TC, Hajduk Split, Wrexham FC, and APOEL
FC were added to the game. EA released its FIFA Mobile 22 on 18 January 2022.[24]
FIFA Mobile 23
In November 2022, FIFA Mobile 23 (the final season until the game was changed as EA
Sports FC Mobile) was released as a season update of FIFA Mobile 22, with several
changes such as Advanced Passing and the Squads would not be reset after season
update. FIFA Mobile 23 was the first and only version that featured the 2022 FIFA World
Cup tournament mode.
EA Sports FC Mobile 24
In 2023, EA Sports FC Mobile succeeded the FIFA Mobile game series in the launch
of EA Sports FC Mobile 24 on 21 September for the Chinese version, 22 September for
the Korean version, 23 September for the Japanese version, and 26 September for the
global version. Following the split between EA and FIFA, features included cross-
regional play, power shots, new skills, the return of a global market, and a new UEFA
Champions League tournament mode.[25] FC Mobile also included CONMEBOL
Libertadores for the first time as a Live Event.
FIFA 18 featured several gameplay improvements over its predecessor, FIFA 17. The
game was introduced by Real Player Motion Technology, which provides more realistic
player movements and animations.[3] The PlayStation 4, Microsoft
Windows and Xbox One versions include a continuation of "The Journey" a story-based
mode that was originally in FIFA 17 titled "The Journey: Hunter Returns", which
continues the story of fictional footballer Alex Hunter as he seeks to make a name for
himself in the football world. The PlayStation 3 and Xbox 360 versions, marketed
as FIFA 18: Legacy Edition, were not built on the Frostbite engine and do not contain
any new gameplay features, and are hence identical to the previous release aside from
updated kits and squads.[4] FIFA 18 also includes the standard modes from previous
FIFA games, including Career mode, Ultimate Team, and Online Seasons.
FIFA 18 received positive reviews upon release.[5] Critics praised the improvements
made to the gameplay, including the introduction of Real Player Motion Technology and
the overhaul of the dribbling and crossing mechanics. The game's presentation,
including its graphics and sound design, were also praised. FIFA 18 was a commercial
success, selling over 24 million copies worldwide by the end of 2018, and becoming one
of the best-selling games of the year.[6] As of 2023, it is the most sold FIFA game of all
time.[7] It was the second instalment in the series to use the Frostbite 3 game engine,
although some versions of the game use a different game engine.
FIFA 18 is a sports game that simulates association football. The game features 52 fully
licensed stadiums from 12 countries, including new stadiums, plus 30 generic fields for
a total of 82. All 20 Premier League stadia are represented in the series.[8] Commentary
is once again provided by Martin Tyler and Alan Smith with Alan McInally (in-game
score updates), Geoff Shreeves (injury reports) and Mike West (classified results).
` FIFA 18 Ultimate Team Icons, the new version of what has previously been called
Legends is playable on the PS4, Xbox One and PC versions of the game, as Legends
were exclusive to Xbox One.[9][10] Diego Maradona was added as a legend to the
Ultimate Team, joining Brazilian stars Pelé and Ronaldo, Russian goalkeeper Lev
Yashin, and French star Thierry Henry for the 95-rated card.[11] New goal
celebrations featured include Cristiano Ronaldo's "Siii" jump (accompanied with a
voiceover from Ronaldo), Wayne Rooney's "Knockout", Samuel Eto'o's "Old Man"
routine, Robert Lewandowski's "X", and Raúl kissing his ring finger.[12] The Cruyff turn –
a feint named after 1970s Dutch star Johan Cruyff – is one of the four new skills added
to the game.[13]
FIFA 18 features the third tier of Germany's Bundesliga, the 3. Liga.[14] It also features
the Iceland national football team, the Saudi Arabia national football team, both
the men's and women's national New Zealand teams, and has again included
the Turkish Super League after EA renewed its licence with them.[15][16]
EA Sports have introduced Quick Subs into FIFA 18 where the player can make a
substitute when the ball goes out of play. Also now in Career Mode players can watch
interactive transfer negotiations happen and can also see their new signings unveiled in
cut scenes.[17]
FIFA 19 is a football simulation video game developed by EA Vancouver and released by Electronic
Arts on 28 September 2018 for PlayStation 3, PlayStation 4, Xbox 360, Xbox One, Nintendo Switch,
and Microsoft Windows.[2] It is the 26th installment in the FIFA series.
As with FIFA 18, Cristiano Ronaldo featured as the cover athlete of the regular edition:
however, following his unanticipated transfer from Real Madrid to Juventus, new cover
art was released. He also appeared with Neymar in the cover of the Champions edition.
[3]
From February 2019, an updated version featured Neymar, Kevin De
Bruyne and Paulo Dybala on the cover of the regular edition.
The game features the UEFA club competitions for the first time, including the UEFA
Champions League and UEFA Europa League and the UEFA Super Cup as well.
[3]
Martin Tyler and Alan Smith return as regular commentators, while the new
commentary team of Derek Rae and Lee Dixon feature in the UEFA competitions mode.
[3]
Composer Hans Zimmer and rapper Vince Staples recorded a new remix of the UEFA
Champions League anthem specifically for the game.[4]
The character Alex Hunter, who first appeared in FIFA 17, returns for the third and final
installment of "The Journey", entitled, "The Journey: Champions".[3] In June 2019, a free
update added the 2019 FIFA Women's World Cup Final to kick-off mode.[5] It is the
last FIFA game to be available on the Xbox 360 and PlayStation 3, and the last known
game to be physically available for the PlayStation 3 worldwide.
Gameplay changes on FIFA 19 include the new "Active Touch System"— an overhaul of player
control, "timed finishing"— where the kick button may be pressed a second time to determine the
exact moment the ball is actually kicked,[6] "50/50 battles"— a system for determining how likely a
player will win loose balls, and "Dynamic Tactics"— which allows players to configure strategies, and
switch between them in real-time during a match.
FIFA 19 introduces the UEFA Champions League, UEFA Europa League and UEFA
Super Cup competitions to the game, after their licenses with Konami's Pro Evolution
Soccer expired. The game will have support for promotion and relegation between the
Champions League and Europa League.[7] Martin Tyler and Alan Smith return as regular
commentators with Derek Rae and Lee Dixon as Champions League
commentators. Geoff Shreeves also returns as the touchline reporter as well as Alan
McInally providing updates from around the league. New graphics and stadiums have
been implemented.[3]
Composer Hans Zimmer and rapper Vince Staples recorded a new remix of the UEFA
Champions League anthem for FIFA 19. It can also be heard in the game's reveal
trailer.[4]
The Nintendo Switch port will receive upgrades over FIFA 18. On 9 June 2018, EA
Sports uploaded an official reveal trailer on their YouTube channel. Cristiano
Ronaldo returned as the global cover star for a second consecutive time. He
and Neymar appear on the Champions and Ultimate Edition packs.[3] However, Ronaldo
was taken off the cover in February. Now, it features Neymar, Kevin De
Bruyne and Paulo Dybala on the cover. It includes 55 national teams with 35 licensed
leagues.[7]
It was confirmed that the game would have a licensed Serie A after being called "Calcio
A" (due to licensing issues) in FIFA 17 and FIFA 18.[8] The game will include
the Chinese Super League, the first FIFA title to do so.[9][10][11] However, it was confirmed
that the game will not include the Russian Premier League, as it did in FIFA 18 and
previous FIFAs.[12] Russian Premier League teams CSKA Moscow, Spartak Moscow,
and Lokomotiv Moscow were kept, while Dinamo Zagreb, Dynamo Kyiv, Slavia Praha,
and Viktoria Plzen were added to the game. Boca Juniors appears as Buenos Aires
FC in the game since the club signed a deal with Konami;[13] for the same
reasons, Colo-Colo appears as CD Viñazur. Once again, due to Konami securing deals
with certain Brazilian clubs, the Campeonato Brasileiro Série A is featured in an
incomplete form, this time with only 15 clubs, with the notable omissions of São
Paulo, Palmeiras, Corinthians, Flamengo and Vasco da Gama, all of which are Konami
partners. The remaining Brazilian clubs, while appearing with licensed branding, do not
have any of their players licensed due to an ongoing judicial dispute over image rights,
which are negotiated individually with each player, unlike other countries
As with every FIFA game, there are new skills included, with Andrés Iniesta's signature
move, La Croqueta and Watford legend Luther Blissett's famous skill the Emery Spin,
featuring in FIFA 19.[8] 25 new icons have been added to the Ultimate Team in FIFA 19,
including Rivaldo, Roberto Baggio, Johan Cruyff, George Best, Luís Figo, Steven
Gerrard, Roy Keane, Ryan Giggs, Bobby Moore, Franco Baresi, Ruud van
Nistelrooy, Eusébio, Hidetoshi Nakata, Fabio Cannavaro, Michael Ballack and Frank
Lampard.[14] New goal celebrations featured include Kylian Mbappé's 'Little
Brother', Roberto Firmino's 'Matador', Mohamed Salah performing a sujud, Neymar's
'Hang Loose', while Cristiano Ronaldo and his nearest teammate both perform
Ronaldo's 'Siii' jump together.[15]
FIFA 20 is a football simulation video game published by Electronic Arts as part of
the FIFA series.[2] It is the 27th installment in the series and was released on 27
September 2019 for Microsoft Windows, PlayStation 4, Xbox One and Nintendo Switch.
[3]
This is the first game in the main series to not have Xbox 360 and PlayStation
3 versions since FIFA 06 and FIFA 07 respectively.
Real Madrid winger Eden Hazard was named the new cover star of the Standard
Edition, with Liverpool defender Virgil van Dijk on the cover of the Champions Edition.
[4]
Former Juventus and Real Madrid midfielder Zinedine Zidane was later named as the
cover star for the Ultimate Edition.[5]
The game features VOLTA Football for the first time, a new mode that provides a
variance on the traditional 11v11 gameplay and focuses on small-
sided street and futsal games.[6] The mode shares similarities to the former FIFA
Street series.[7]
FIFA 22 is a football simulation video game published by Electronic Arts. It is the 29th
installment in the FIFA series, and was released worldwide on 1 October 2021
for Nintendo Switch, PlayStation 4, PlayStation 5, Stadia, Windows, Xbox One,
and Xbox Series X/S.[1] Players who pre-ordered the ultimate edition, however, received
four days of early access and were able to play the game from 27 September.
Kylian Mbappé is the cover athlete for the second consecutive year.[2]
Kylian Mbappé and Sam Kerr are the cover athletes for the standard and legacy
editions.
Listed in Guinness World Records as the best-selling sports video game franchise in the
world, the game is the final under the 29-year partnership between EA and FIFA. Future
football games by EA are named under the banner of EA Sports FC (alternatively just
"EAFC").[3]