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BCA Assignment QN 2079

The document contains 38 questions about various topics in computer graphics including algorithms for drawing lines and circles, polygon definitions and clipping, transformations, projections, lighting and shading models, color models, virtual reality, animation, and more. It asks about algorithms like Bresenham's line algorithm, DDA line algorithm, midpoint circle algorithm, Cohen-Sutherland and Sutherland-Hodgman polygon clipping algorithms, and boundary fill. It also asks about concepts such as the window-to-viewport transformation, Z-buffering, depth sorting, and hidden surface removal.

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0% found this document useful (0 votes)
81 views2 pages

BCA Assignment QN 2079

The document contains 38 questions about various topics in computer graphics including algorithms for drawing lines and circles, polygon definitions and clipping, transformations, projections, lighting and shading models, color models, virtual reality, animation, and more. It asks about algorithms like Bresenham's line algorithm, DDA line algorithm, midpoint circle algorithm, Cohen-Sutherland and Sutherland-Hodgman polygon clipping algorithms, and boundary fill. It also asks about concepts such as the window-to-viewport transformation, Z-buffering, depth sorting, and hidden surface removal.

Uploaded by

em8een
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
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BCA Assignment Question for Computer Graphics:

1. Define Computer Graphics and its Applications.

2. Use Brenham’s Algorithm to draw the line having ends points (2, 3) and (8, 6).

3. Use incremental DDA Algorithm to draw the line having ends points (8, 5) and (13, 12).

4. Explain Mid-point circle drawing Algorithm with Algorithm.

5. What is polygon? Explain different types of polygon with example.

6. Explain Window to view-port transformation with its applications.

7. Explain Z-Buffer method for removing Hidden surface.

8. Explain painter’s method for removing Hidden surface

9. What is Projection? Differentiate Parallel and prospective projection.

10. Define the following terms

a) 2D Transformation

b) 3D viewing

c) Sweep Representation

d) Polygon meshes

11. Explain the shading model with example.

12. Explain Specular Reflection and Diffuse Reflection with example.

13. What do you mean by Virtual Reality? Describe.

14. Explain different color model.

15. What is clipping? Explain Cohen-Sutherland Line Clipping Algorithm.

16. Explain Sutherland and Gray Hodgeman Polygon Clipping Algorithm.

17. What is aspect ratio, Resolution, Persistence, Referesh Rate in display?

18. Explain Random Scan System and Raster scan system with diagram.

19. Discuss about homogeneous coordinates.

20. What is shearing transformations in 2D?


21. What is the role of computer graphics in animation?

22. Write about windows and view port.

23. Discuss boundary fill algorithm.

24. What is scan line algorithm?

25. Explain about Midpoint circle drawing algorithms.

26. Differentiate parallel and perspective projections.

27. Write a short note on Midpoint Ellipse Algorithm.

28. With suitable examples explain all 3D transformations.

29. How surfaces are sorted using Depth sort algorithm?

30. Discuss hidden surface removal problem.

31. What is z buffer technique? Write the use of depth and frame buffer. Also write Algorithm.

32. Explain Back face detection and scan line Algorithm.

33. What is the difference between boundary fill and flood-fill algorithms? Write 8- boundary fill

algorithm.

34. Derive transformation matrix for 2-D viewing transformation?

35. Explain Basic principle of Animation.

36. Explain Different types of Animation.

37. Explain the concept of Virtual Reality.

38. Explain 2D and 3D transformations in details.(Basic and composite transformation)

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