Lucius
Lucius
Lucius
INSPIRATION
STRENGTH
13 2+1 30
13 4 PROFICIENCY BONUS
ARMOR
CLASS INITIATIVE SPEED
1 PERSONALITY TRAITS
13+1 3 Constitution
CURRENT HIT POINTS IDEALS
1 Intelligence
2 3 Wisdom
● 6 Charisma
CONSTITUTION SAVING THROWS
TEMPORARY HIT POINTS BONDS
14+2
● 5 Acrobatics (Dex) Total 5 SUCCESSES
3 Animal Handling (Wis)
3
1D8 FAILURES
1 Arcana (Int) HIT DICE DEATH SAVES FLAWS
INTELLIGENCE ● 4 Athletics (Str)
12 ●
6
4
Deception (Cha)
History (Int)
NAME ATK BONUS DAMAGE/TYPE
Your speed is not reduced by wearing heavy
Insight (Wis)
Acustic war hammer
1 1D8 (1d10 armor
1 ● 6
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AGE HEIGHT WEIGHT
NAME
SYMBOL
Darkvision: Accustomed to life underground, you have superior vision in dark and dim conditions. You can see in dim light within 60
feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.
Dwarven Resilience: You have advantage on saving throws against poison, and you have resistance against poison damage.
Artisan's Expertise. You gain proficiency with two kinds of artisan's tools of your choice. Your proficiency bonus is doubled for any
ability check you make that uses either of the chosen proficiencies. In addition, whenever you make an Intelligence (History) check
related to the origin of any architectural construction (including buildings, public works such as canals and aqueducts, and the
massive cogwork that underlies much of the construction of Ghirapur), you are considered proficient in the History skill and add
double your proficiency bonus to the check, instead of your normal proficiency bonus.
Expertise: At 3rd Level, choose two of your skill Proficiencies. Your Proficiency Bonus is doubled for any ability check you make that
uses either of the chosen Proficiencies. At 10th level, you can choose another two skill Proficiencies to gain this benefit.
Font of Inspiration: Beginning when you reach 5th Level, you regain all of your expended uses of Bardic Inspiration when you finish
a short or Long Rest.
Cutting Words: Also at 3rd Level, you learn how to use your wit to distract, confuse, and otherwise sap the confidence and
competence of others. When a creature that you can see within 60 feet of you makes an Attack roll, an ability check, or a damage
roll, you can use your Reaction to expend one of your uses of Bardic Inspiration, rolling a Bardic Inspiration die and subtracting the
number rolled from the creature's roll. You can choose to use this feature after the creature makes its roll, but before the GM
determines whether the Attack roll or ability check succeeds or fails, or before the creature deals its damage. The creature is
immune if it can't hear you or if it's immune to being Charmed
TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.
Char 14 6
SPELLCASTING SPELL SAVE DC SPELL ATTACK
SPELLCASTING ABILITY BONUS
CLASS
0 CANTRIPS 3 3 6
mending Dispel magic
Message Sending
Plant growth
● Cat nap
SPELL
LEVEL
SLOTS TOTAL SLOTS EXPENDED
1 4 7
EPAR
SPELL NAME
ED
PR
Cure Wounds
Healing word
4 3
SPELLS KNOWN
2 3 1
Heat Metal
Shatter
Suggestion
5 2
Snilloc's Snowball Storm
TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.