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Log 20240104

The document contains log messages from the initialization of a game. It shows the loading and initialization of various SDKs, plugins, and game code modules. This includes the initialization of the Wwise audio SDK, loading of DLL files, setting resource paths, and checking CDN latency. The initialization process completes without errors.

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Tiago
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
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0% found this document useful (0 votes)
43 views29 pages

Log 20240104

The document contains log messages from the initialization of a game. It shows the loading and initialization of various SDKs, plugins, and game code modules. This includes the initialization of the Wwise audio SDK, loading of DLL files, setting resource paths, and checking CDN latency. The initialization process completes without errors.

Uploaded by

Tiago
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as TXT, PDF, TXT or read online on Scribd
You are on page 1/ 29

[Log][2024-01-04 19:19:14:110]V3SDKManager Init success

TFW.<>c:<InitTGS>b__6_0(Boolean, String, String)


TGS.ManagerCallback:Invoke(Boolean, String, String)
TGS.<>c__DisplayClass18_0:<Init>b__2(Boolean, String)
TGS.NamesInitCallBack:Invoke(Boolean, String)
TGS.Names:Init(String, String, Env, NamesInitCallBack, String)
TGS.NamesInitCallBack:Invoke(Boolean, String)
TGS.<>c__DisplayClass34_0:<GetSDKSwitch>b__0(Boolean, String, String)
TGS.RequestCallBack:Invoke(Boolean, String, String)
TGS.Utils.NetStats.<>c__DisplayClass4_0:<CreateStatsCallBack>g__Result|0(Boolean,
String, String)
TGS.RequestCallBack:Invoke(Boolean, String, String)
TGS.<>c__DisplayClass13_0:<CreateRequest>b__0(HTTPRequest, HTTPResponse)
TGS.OnRequestFinishedDelegate:Invoke(HTTPRequest, HTTPResponse)
TGS.Core.RequestEventHelper:HandleRequestStateChange(RequestEventInfo)
TGS.Core.RequestEventHelper:ProcessQueue()
TGS.HTTPManager:OnUpdate()
TGS.HTTPUpdateDelegator:Update()

[Log][2024-01-04 19:19:16:243]Set resource root path:


https://ac9b70d6cabf4ap2.cdn.tap4fun.com/dlcx/
TFW.ResourceMgr:set_RootPath(String)
<LoadRes>d__75:MoveNext()
GameBoot:LoadRes(String, CancellationToken)
<GetVersion>d__74:MoveNext()
GameBoot:GetVersion(CancellationToken)
<PullResources>d__73:MoveNext()
GameBoot:PullResources(CancellationToken)
<HotResourcesProcess>d__72:MoveNext()
GameBoot:HotResourcesProcess(CancellationToken)
<Boot>d__35:MoveNext()
System.Action`1:Invoke(T)
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult)
Cysharp.Threading.Tasks.WaitUntilPromise:MoveNext()
Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore()
UnityEngine.LowLevel.UpdateFunction:Invoke()

[Log][2024-01-04 19:19:17:340]CDN Delay:


https://ac9b70d6cabf4ap2.cdn.tap4fun.com/dlcx/ -> 1.0973
<PingBundleManifests>d__64:MoveNext()
System.Action`1:Invoke(T)
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult)
<PingBundleManifest>d__66:MoveNext()
UnityEngine.AsyncOperation:InvokeCompletionEvent()

[Log][2024-01-04 19:19:17:373]WwiseUnity: Wwise(R) SDK Version 2019.2.4 Build 7329.


AkWwiseInitializationSettings:InitializeSoundEngine()
UnityEngine.Object:Instantiate(T)
TFW.SDKWwiseMgr:InitWwiseGlobal()
TFW.SDKWwiseMgr:Init(Boolean)
TFW.<PrepareResources>d__54:MoveNext()
System.Action`1:Invoke(T)
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult)
System.Action`1:Invoke(T)
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult)
System.Action`1:Invoke(T)
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult)
Cysharp.Threading.Tasks.YieldPromise:MoveNext()
Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore()
UnityEngine.LowLevel.UpdateFunction:Invoke()

[Log][2024-01-04 19:19:17:374]WwiseUnity: Setting Plugin DLL path to:


/private/var/containers/Bundle/Application/B8D5E70E-67E5-4C2E-8B34-5B8E96739A25/
AgeofApes.app/Data/Plugins/
AkCommonPlatformSettings:get_AkInitializationSettings()
AkWwiseInitializationSettings:InitializeSoundEngine()
UnityEngine.Object:Instantiate(T)
TFW.SDKWwiseMgr:InitWwiseGlobal()
TFW.SDKWwiseMgr:Init(Boolean)
TFW.<PrepareResources>d__54:MoveNext()
System.Action`1:Invoke(T)
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult)
System.Action`1:Invoke(T)
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult)
System.Action`1:Invoke(T)
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult)
Cysharp.Threading.Tasks.YieldPromise:MoveNext()
Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore()
UnityEngine.LowLevel.UpdateFunction:Invoke()

[Log][2024-01-04 19:19:17:404]WwiseUnity: Sound engine initialized successfully.


AkWwiseInitializationSettings:InitializeSoundEngine()
UnityEngine.Object:Instantiate(T)
TFW.SDKWwiseMgr:InitWwiseGlobal()
TFW.SDKWwiseMgr:Init(Boolean)
TFW.<PrepareResources>d__54:MoveNext()
System.Action`1:Invoke(T)
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult)
System.Action`1:Invoke(T)
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult)
System.Action`1:Invoke(T)
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult)
Cysharp.Threading.Tasks.YieldPromise:MoveNext()
Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore()
UnityEngine.LowLevel.UpdateFunction:Invoke()

[Log][2024-01-04 19:19:17:921]load dll GameBasicUnity


HotFix.<Load>d__10:MoveNext()
System.Action:Invoke()
Cysharp.Threading.Tasks.Internal.ContinuationQueue:RunCore()
UnityEngine.LowLevel.UpdateFunction:Invoke()

[Log][2024-01-04 19:19:17:938]load dll GameBasicScript


HotFix.<Load>d__10:MoveNext()
System.Action:Invoke()
Cysharp.Threading.Tasks.Internal.ContinuationQueue:RunCore()
UnityEngine.LowLevel.UpdateFunction:Invoke()

[Log][2024-01-04 19:19:17:954]load dll FWMiniGame


HotFix.<Load>d__10:MoveNext()
System.Action:Invoke()
Cysharp.Threading.Tasks.Internal.ContinuationQueue:RunCore()
UnityEngine.LowLevel.UpdateFunction:Invoke()

[Log][2024-01-04 19:19:17:971]load dll GameData


HotFix.<Load>d__10:MoveNext()
System.Action:Invoke()
Cysharp.Threading.Tasks.Internal.ContinuationQueue:RunCore()
UnityEngine.LowLevel.UpdateFunction:Invoke()

[Log][2024-01-04 19:19:18:021]load dll GameCommon


HotFix.<Load>d__10:MoveNext()
System.Action:Invoke()
Cysharp.Threading.Tasks.Internal.ContinuationQueue:RunCore()
UnityEngine.LowLevel.UpdateFunction:Invoke()

[Log][2024-01-04 19:19:18:038]load dll GameLogic.ActivityFrameWork


HotFix.<Load>d__10:MoveNext()
System.Action:Invoke()
Cysharp.Threading.Tasks.Internal.ContinuationQueue:RunCore()
UnityEngine.LowLevel.UpdateFunction:Invoke()

[Log][2024-01-04 19:19:18:054]load dll GameLogic


HotFix.<Load>d__10:MoveNext()
System.Action:Invoke()
Cysharp.Threading.Tasks.Internal.ContinuationQueue:RunCore()
UnityEngine.LowLevel.UpdateFunction:Invoke()

[Log][2024-01-04 19:19:18:077]load dll MiniGameFly


HotFix.<Load>d__10:MoveNext()
System.Action:Invoke()
Cysharp.Threading.Tasks.Internal.ContinuationQueue:RunCore()
UnityEngine.LowLevel.UpdateFunction:Invoke()

[Log][2024-01-04 19:19:18:088]load dll DayNightSystem


HotFix.<Load>d__10:MoveNext()
System.Action:Invoke()
Cysharp.Threading.Tasks.Internal.ContinuationQueue:RunCore()
UnityEngine.LowLevel.UpdateFunction:Invoke()

[Log][2024-01-04 19:19:18:104]load dll GameCommonRender


HotFix.<Load>d__10:MoveNext()
System.Action:Invoke()
Cysharp.Threading.Tasks.Internal.ContinuationQueue:RunCore()
UnityEngine.LowLevel.UpdateFunction:Invoke()

[Log][2024-01-04 19:19:18:121]load dll MonkeyShoot


HotFix.<Load>d__10:MoveNext()
System.Action:Invoke()
Cysharp.Threading.Tasks.Internal.ContinuationQueue:RunCore()
UnityEngine.LowLevel.UpdateFunction:Invoke()

[Log][2024-01-04 19:19:18:138]load dll RopeMaster


HotFix.<Load>d__10:MoveNext()
System.Action:Invoke()
Cysharp.Threading.Tasks.Internal.ContinuationQueue:RunCore()
UnityEngine.LowLevel.UpdateFunction:Invoke()

[Log][2024-01-04 19:19:18:154]load dll Chat


HotFix.<Load>d__10:MoveNext()
System.Action:Invoke()
Cysharp.Threading.Tasks.Internal.ContinuationQueue:RunCore()
UnityEngine.LowLevel.UpdateFunction:Invoke()

[Log][2024-01-04 19:19:18:171]load dll DungeonWarfare


HotFix.<Load>d__10:MoveNext()
System.Action:Invoke()
Cysharp.Threading.Tasks.Internal.ContinuationQueue:RunCore()
UnityEngine.LowLevel.UpdateFunction:Invoke()

[Log][2024-01-04 19:19:18:188]load dll MonkeyTakeover


HotFix.<Load>d__10:MoveNext()
System.Action:Invoke()
Cysharp.Threading.Tasks.Internal.ContinuationQueue:RunCore()
UnityEngine.LowLevel.UpdateFunction:Invoke()

[Log][2024-01-04 19:19:18:204]load dll FTE


HotFix.<Load>d__10:MoveNext()
System.Action:Invoke()
Cysharp.Threading.Tasks.Internal.ContinuationQueue:RunCore()
UnityEngine.LowLevel.UpdateFunction:Invoke()

[Log][2024-01-04 19:19:18:221]load dll UnderGround


HotFix.<Load>d__10:MoveNext()
System.Action:Invoke()
Cysharp.Threading.Tasks.Internal.ContinuationQueue:RunCore()
UnityEngine.LowLevel.UpdateFunction:Invoke()

[Log][2024-01-04 19:19:18:238]load dll MetroMiniGame


HotFix.<Load>d__10:MoveNext()
System.Action:Invoke()
Cysharp.Threading.Tasks.Internal.ContinuationQueue:RunCore()
UnityEngine.LowLevel.UpdateFunction:Invoke()

[Log][2024-01-04 19:19:18:254]load dll FTEMiniGame.Runtime


HotFix.<Load>d__10:MoveNext()
System.Action:Invoke()
Cysharp.Threading.Tasks.Internal.ContinuationQueue:RunCore()
UnityEngine.LowLevel.UpdateFunction:Invoke()

[Log][2024-01-04 19:19:18:288]load dll BossRush


HotFix.<Load>d__10:MoveNext()
System.Action:Invoke()
Cysharp.Threading.Tasks.Internal.ContinuationQueue:RunCore()
UnityEngine.LowLevel.UpdateFunction:Invoke()

[Log][2024-01-04 19:19:18:304]load dll GameScriptOther


HotFix.<Load>d__10:MoveNext()
System.Action:Invoke()
Cysharp.Threading.Tasks.Internal.ContinuationQueue:RunCore()
UnityEngine.LowLevel.UpdateFunction:Invoke()

[Log][2024-01-04 19:19:18:371]load dll MetroShoot


HotFix.<Load>d__10:MoveNext()
System.Action:Invoke()
Cysharp.Threading.Tasks.Internal.ContinuationQueue:RunCore()
UnityEngine.LowLevel.UpdateFunction:Invoke()

[Log][2024-01-04 19:19:18:388]load dll UnionBattle


HotFix.<Load>d__10:MoveNext()
System.Action:Invoke()
Cysharp.Threading.Tasks.Internal.ContinuationQueue:RunCore()
UnityEngine.LowLevel.UpdateFunction:Invoke()

[Log][2024-01-04 19:19:18:404]load dll Activity


HotFix.<Load>d__10:MoveNext()
System.Action:Invoke()
Cysharp.Threading.Tasks.Internal.ContinuationQueue:RunCore()
UnityEngine.LowLevel.UpdateFunction:Invoke()

[Log][2024-01-04 19:19:18:421]load dll EvolvedApeGame


HotFix.<Load>d__10:MoveNext()
System.Action:Invoke()
Cysharp.Threading.Tasks.Internal.ContinuationQueue:RunCore()
UnityEngine.LowLevel.UpdateFunction:Invoke()

[Error][2024-01-04 19:19:18:483]HotFixLogicMain:
Type.GetType(__JobReflectionRegistrationOutput__3563248820).GetMethod(EarlyInit) ==
null
System.Type:InvokeMember(String, BindingFlags, Binder, Object, Object[])
HotFix.<Load>d__10:MoveNext()
System.Action:Invoke()
Cysharp.Threading.Tasks.Internal.ContinuationQueue:RunCore()
UnityEngine.LowLevel.UpdateFunction:Invoke()

[Log][2024-01-04 19:19:18:513]HotFix Initialize cost: 1034ms


TFW.GameState.<HotFixImp>d__3:MoveNext()
System.Action`1:Invoke(T)
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult)
System.Action`1:Invoke(T)
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult)
HotFix.<Load>d__10:MoveNext()
System.Action:Invoke()
Cysharp.Threading.Tasks.Internal.ContinuationQueue:RunCore()
UnityEngine.LowLevel.UpdateFunction:Invoke()

[Log][2024-01-04 19:19:18:608]TCP client connecting 34.127.117.150:30021


Logic.LoginPrepare:ConnectGateway(String)
Logic.<ConnectGateway>d__1:MoveNext()
Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(<Connect
Gateway>d__1&)
Logic.LoginPrepare:ConnectGateway()
Logic.<ConnectToGateway>d__0:MoveNext()
Logic.LoginPrepare:ConnectToGateway()
Logic.<Start>d__14:MoveNext()
UnityEngine.StackTraceUtility:ExtractStackTrace()
Net.Tcp.Client.TCPClient:Connect(String, Int32, String, Boolean, Byte, Int32)
TFW.NetConnector:ConnectToServer(String, Int32)
TFW.GameServer:Connect(String, Int32, Action`1)
System.Action`1:Invoke(T)
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult)
Cysharp.Threading.Tasks.YieldPromise:MoveNext()
Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore()
UnityEngine.LowLevel.UpdateFunction:Invoke()

[Log][2024-01-04 19:19:18:840]SDKAuth login callback, code: AUTH_SUCCESS, msg:


Request success, data:
{"jwt":"eyJhbGciOiJSUzI1NiIsImtpZCI6IlJIR1VZWFRMVVYiLCJrdHkiOiJSU0EiLCJ0eXAiOiJKV1Q
ifQ.eyJhY2NvdW50X2lkIjoiMjgxNDc1MDI5ODU1MzAwIiwiYXVkIjoicGYtY3VzdG9tZXIiLCJleHAiOjE
3MDQ2NjU5NTg3MjMsImV4cGlyZV9zdHIiOiIxNzA0NjY1OTU4NzIzIiwiZ2FtZV9pZCI6InAyIiwiaXBfc2
VnbWVudCI6IjAuMC4wLjAvMCw6Oi8wIiwiaXNzIjoicGYtYXV0aDIiLCJpc3N1ZV90aW1lIjoiMTcwNDQwN
jc1ODcyMyIsImxvY2F0aW9uIjoiQlIiLCJzY29wZXMiOiJhdXRoLHBheSxtZXNzYWdlLG1haWwsY2hhdCIs
InNlc3Npb25faWQiOiI0ZDkxY2U3Ny1hYjRmLTExZWUtYjEzZS01ZWYxMmVlZDU4NTAiLCJ0b2tlbl90eXB
lIjoiYWNjZXNzIiwidXNlciI6ImFub255bW91czpGRTY2RkM5NS02MkZFLTQ4Q0UtOUVDOS05MTVBNEFDOU
JDOTBAMDA3NyIsInZlcnNpb24iOiIwLjEuMSJ9.Qz02Wb7T8_6bkQlYmjWAaVOYJqOWssdHl6x9B6UG7mdm
KVh01BGjgqIKpSzEdq58isl-2wgV02yRovBliE-exuTO81NLCaY-_Xn56kM-
XGQFx5HgfAN6_itzE2LlLpXST2yDyxL1WiY-2MMw0NTmDpwASn-
nzXfjexNs8UhMmoRJSKyIZ8p_gswpj9G8DH4LOJKOEwTKfsa0C8M5sf0-4kqAi0M7-
Tz3n2sBa_r5bsAIigSDkGqvtJIX84ywDPzkmrDqUj-
8javA9xrfqDNVBm8VOMcBsxyOuespVqX85070WHZlDOJkYDEmYV-
0LVqTi6FZrEhrWOQfag3cgnLX1Q","refresh_token":"eyJhbGciOiJSUzI1NiIsImtpZCI6IlJIR1VZW
FRMVVYiLCJrdHkiOiJSU0EiLCJ0eXAiOiJKV1QifQ.eyJhY2NvdW50X2lkIjoiMjgxNDc1MDI5ODU1MzAwI
iwiYXVkIjoicGYtY3VzdG9tZXIiLCJleHAiOjE3MDY5OTg3NTg3MjQsImV4cGlyZV9zdHIiOiIxNzA2OTk4
NzU4NzI0IiwiZ2FtZV9pZCI6InAyIiwiaXBfc2VnbWVudCI6IjAuMC4wLjAvMCw6Oi8wIiwiaXNzIjoicGY
tYXV0aDIiLCJpc3N1ZV90aW1lIjoiMTcwNDQwNjc1ODcyNCIsImxvY2F0aW9uIjoiQlIiLCJyZWZyZXNoX3
Njb3BlcyI6ImF1dGgscGF5LG1lc3NhZ2UsbWFpbCxjaGF0Iiwic2Vzc2lvbl9pZCI6IjRkOTIwN2RlLWFiN
GYtMTFlZS1iMTNlLTVlZjEyZWVkNTg1MCIsInRva2VuX3R5cGUiOiJyZWZyZXNoIiwidXNlciI6ImFub255
bW91czpGRTY2RkM5NS02MkZFLTQ4Q0UtOUVDOS05MTVBNEFDOUJDOTBAMDA3NyIsInZlcnNpb24iOiIwLjE
uMSJ9.cOCNtGRrttx0CsCizYyTw9z7PqZT_UVSZ3zR3CDFAvCjZV1vawF2ryMLJJEWi-
uxtcX7P1YCKRpoj0dr7vRbZ_ti9-
RAH1lYNB5UELQthJIfAO24xpBAwWMWDYW3MRqhTPHK9ZFzDlqXBhAQNYXK-
q_lVgLcVLz4jJQ6VWrXtqH7b59-rZvgLWkDCs_UcvFXhNnE0MaQeqKz_sqhnjZnRecnw1APvniDQE-
EXfZxE4Ur5iIkKE6wikOn6f3D5fKFWEaqg6gTI4526lmMzN03f-
EItpETH2QlvsfJMUAnlEBy5_bRcZm7GP7hsrdXD-
8enZaWBG3OOoD3NP2Z5kLsTA","id_token":"eyJhbGciOiJSUzI1NiIsImtpZCI6IlJIR1VZWFRMVVYiL
CJrdHkiOiJSU0EiLCJ0eXAiOiJKV1QifQ.eyJhY2NvdW50X2lkIjoiMjgxNDc1MDI5ODU1MzAwIiwiYXVkI
joicGYtY3VzdG9tZXIiLCJleHAiOjE3MDQ2NjU5NTg3MjUsImV4cGlyZV9zdHIiOiIxNzA0NjY1OTU4NzI1
IiwiZ2FtZV9pZCI6InAyIiwiaXBfc2VnbWVudCI6IjAuMC4wLjAvMCw6Oi8wIiwiaXNzIjoicGYtYXV0aDI
iLCJpc3N1ZV90aW1lIjoiMTcwNDQwNjc1ODcyNSIsImxvY2F0aW9uIjoiQlIiLCJzY29wZXMiOiJpZGVudG
l0eV9vbmx5Iiwic2Vzc2lvbl9pZCI6IjRkOTIzYzA4LWFiNGYtMTFlZS1iMTNlLTVlZjEyZWVkNTg1MCIsI
nRva2VuX3R5cGUiOiJhY2Nlc3MiLCJ1c2VyIjoiYW5vbnltb3VzOkZFNjZGQzk1LTYyRkUtNDhDRS05RUM5
LTkxNUE0QUM5QkM5MEAwMDc3IiwidmVyc2lvbiI6IjAuMS4xIn0.IGhzJQBI1irBJYcSKzdgaNRIGel3n8y
h5Fk4DP4uonP5Mxe5jqv5rYhRF5kaOotSTamKNEdi3CT5jIvPpfGG64yMlV0s9Pb95qlctSJ18JRhctLFSO
2wioxRkcxVd5Yd0GyejTJEfuz6SKhR9yUoqxS-
DVJawerPCuPXGlOCajaWKOrCJAK3EXGTzByF5tCPhEX4jk7IeiLJsBidraRYxpPe779vHMXk75ttlhDTdYc
uRfwgX51NkQ1r1BTqejdfFLDN7jFhKTBUvF44ZuqpDK0Tl5gaWb-
Nv8oxSVfvRwc2d3RCzP5Tr77jUrVdqxksdppDvVT5VoxH-lYTvX-
wJA","account_id_str":"281475029855300","account_id":281475029855300,"account_name"
:"anonymous:FE66FC95-62FE-48CE-9EC9-915A4AC9BC90@0077","allowed_scopes":
["mail","translate","auth","pay","message","chat"],"expire_at":1704665958,"acc_crea
te_at":1703481318,"is_cn_player":false,"session_id":"184fa066a49e418e9c2343dc75fa3c
9c","server_time_now_unix":1704406758,"is_bind_phone_number":false,"account_email":
"","opened_services":
["auth","pay","chat","message","mail","translate","fileserver"]}

UnityEngine.StackTraceUtility:ExtractStackTrace()
TGS.AuthCallBack:Invoke(AuthV3CallbackCode, String, Object)
TGS.<>c__DisplayClass53_0:<LoginV3WithCheckAntiAddiction>b__0(AuthV3CallbackCode,
String, Object)
TGS.AuthCallBack:Invoke(AuthV3CallbackCode, String, Object)
TGS.<>c__DisplayClass51_0:<LoginV3>b__0(AuthV3CallbackCode, String, Object)
TGS.AuthCallBack:Invoke(AuthV3CallbackCode, String, Object)
TGS.<>c__DisplayClass72_1:<RefreshTokenV3>b__1(Boolean, String, Object)
TGS.AuthLoginCallBack:Invoke(Boolean, String, Object)
TGS.<>c__DisplayClass47_0:<PrivateAuthorize>b__0(Boolean, String, String)
TGS.RequestCallBack:Invoke(Boolean, String, String)
TGS.Utils.NetStats.<>c__DisplayClass4_0:<CreateStatsCallBack>g__Result|0(Boolean,
String, String)
TGS.RequestCallBack:Invoke(Boolean, String, String)
TGS.<>c__DisplayClass13_0:<CreateRequest>b__0(HTTPRequest, HTTPResponse)
TGS.OnRequestFinishedDelegate:Invoke(HTTPRequest, HTTPResponse)
TGS.Core.RequestEventHelper:HandleRequestStateChange(RequestEventInfo)
TGS.Core.RequestEventHelper:ProcessQueue()
TGS.HTTPManager:OnUpdate()
TGS.HTTPUpdateDelegator:Update()

[Log][2024-01-04 19:19:19:171]CDN Delay: https://ape.akamai.tap4fun.com/dlcx/ ->


1.829636
<PingBundleManifests>d__64:MoveNext()
System.Action`1:Invoke(T)
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult)
<PingBundleManifest>d__66:MoveNext()
UnityEngine.AsyncOperation:InvokeCompletionEvent()

[Log][2024-01-04 19:19:19:176]Selected CDN:


https://ac9b70d6cabf4ap2.cdn.tap4fun.com/dlcx/, delay threshold: 3
<DetermineCDNUrl>d__63:MoveNext()
System.Action`1:Invoke(T)
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult)
<PingBundleManifests>d__64:MoveNext()
System.Action`1:Invoke(T)
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult)
<PingBundleManifest>d__66:MoveNext()
UnityEngine.AsyncOperation:InvokeCompletionEvent()

[Log][2024-01-04 19:19:19:706]Set crashlytics: FE66FC95-62FE-48CE-9EC9-


915A4AC9BC90@0077
TFW.GameState.<Login>d__6:MoveNext()
TFW.GameState.<ProcessLogin>d__7:MoveNext()
Logic.<Start>d__14:MoveNext()
Logic.<Login>d__49:MoveNext()
Logic.<LoginInternal>d__71:MoveNext()
Logic.<SendLoginRequest>d__77:MoveNext()
UnityEngine.StackTraceUtility:ExtractStackTrace()
TFW.FirebaseCrashlytics:SetCrashlytics()
System.Action`1:Invoke(T)
TFW.SDKManager:Trigger(Action`1)
System.Action`1:Invoke(T)
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult)
System.Action`1:Invoke(T)
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult)
System.Action`1:Invoke(T)
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult)
System.Action`1:Invoke(T)
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult)
System.Action`1:Invoke(T)
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult)
System.Action`1:Invoke(T)
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult)
Cysharp.Threading.Tasks.<RunTask>d__5:MoveNext()
System.Action`1:Invoke(T)
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult)
TFW.<Wait>d__0`1:MoveNext()
System.Action`1:Invoke(T)
Cysharp.Threading.Tasks.UniTaskCompletionSource`1:TrySignalCompletion(UniTaskStatus
)
System.Action`1:Invoke(T)
TFW.MsgDispatcherProxy:Invoke(IMessage)
System.Action`1:Invoke(T)
TFW.MessageMgr:HandleMessage(IMessage)
System.Action`1:Invoke(T)
TFW.NetMsgMgr:InvokeRecvHook(PooledMemoryStream)
TFW.NetMsgMgr:FixedUpdate()
TFW.GameApp:Update()

[Error][2024-01-04 19:19:19:803]Switch key for ActivityPopWindow not found


Logic.LSetting:SetAllPushSetting()
Logic.LSetting:SetByStep(SetStep)
P2.GameState.GSLogin:OnLoginSucceed()
TFW.GameState.<Login>d__6:MoveNext()
TFW.GameState.<ProcessLogin>d__7:MoveNext()
Logic.<Start>d__14:MoveNext()
Logic.<Login>d__49:MoveNext()
Logic.<LoginInternal>d__71:MoveNext()
Logic.<SendLoginRequest>d__77:MoveNext()
System.Action`1:Invoke(T)
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult)
System.Action`1:Invoke(T)
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult)
System.Action`1:Invoke(T)
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult)
System.Action`1:Invoke(T)
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult)
System.Action`1:Invoke(T)
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult)
System.Action`1:Invoke(T)
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult)
Cysharp.Threading.Tasks.<RunTask>d__5:MoveNext()
System.Action`1:Invoke(T)
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult)
TFW.<Wait>d__0`1:MoveNext()
System.Action`1:Invoke(T)
Cysharp.Threading.Tasks.UniTaskCompletionSource`1:TrySignalCompletion(UniTaskStatus
)
System.Action`1:Invoke(T)
TFW.MsgDispatcherProxy:Invoke(IMessage)
System.Action`1:Invoke(T)
TFW.MessageMgr:HandleMessage(IMessage)
System.Action`1:Invoke(T)
TFW.NetMsgMgr:InvokeRecvHook(PooledMemoryStream)
TFW.NetMsgMgr:FixedUpdate()
TFW.GameApp:Update()

[Error][2024-01-04 19:19:20:271]Attempting to complete future before FCM


initialized.

[Error][2024-01-04 19:19:20:273]Attempting to complete future before FCM


initialized.

[Error][2024-01-04 19:19:20:273]Attempting to complete future before FCM


initialized.

[Warning][2024-01-04 19:19:21:849]ConvertToEntity failed because there is no


DefaultGameObjectInjectionWorld
Logic.SelectOperationContext:Init()
P2.GameState.<BasicInitBeforeGamePlayRun>d__4:MoveNext()
System.Action`1:Invoke(T)
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult)
Cysharp.Threading.Tasks.WaitUntilPromise:MoveNext()
Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore()
UnityEngine.LowLevel.UpdateFunction:Invoke()
[Warning][2024-01-04 19:19:21:849]ConvertToEntity failed because there is no
DefaultGameObjectInjectionWorld
Logic.SelectOperationContext:Init()
P2.GameState.<BasicInitBeforeGamePlayRun>d__4:MoveNext()
System.Action`1:Invoke(T)
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult)
Cysharp.Threading.Tasks.WaitUntilPromise:MoveNext()
Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore()
UnityEngine.LowLevel.UpdateFunction:Invoke()

[Warning][2024-01-04 19:19:21:849]ConvertToEntity failed because there is no


DefaultGameObjectInjectionWorld
Logic.SelectOperationContext:Init()
P2.GameState.<BasicInitBeforeGamePlayRun>d__4:MoveNext()
System.Action`1:Invoke(T)
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult)
Cysharp.Threading.Tasks.WaitUntilPromise:MoveNext()
Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore()
UnityEngine.LowLevel.UpdateFunction:Invoke()

[Warning][2024-01-04 19:19:21:932]ConvertToEntity failed because there is no


DefaultGameObjectInjectionWorld
UnityEngine.Object:Instantiate(T)
TFW.ResourceMgr:Load(Object, String)
TFW.UI.UIBase:Load()
TFW.UI.UIBase:Restart()
TFW.UI.WndMgr:AddProxy(Type, String, UIData, Boolean)
TFW.UI.WndMgr:AddProxy(String, UIData, Boolean)
System.Action`1:Invoke(T)
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult)
Cysharp.Threading.Tasks.WaitUntilPromise:MoveNext()
Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore()
UnityEngine.LowLevel.UpdateFunction:Invoke()

[Warning][2024-01-04 19:19:21:932]ConvertToEntity failed because there is no


DefaultGameObjectInjectionWorld
UnityEngine.Object:Instantiate(T)
TFW.ResourceMgr:Load(Object, String)
TFW.UI.UIBase:Load()
TFW.UI.UIBase:Restart()
TFW.UI.WndMgr:AddProxy(Type, String, UIData, Boolean)
TFW.UI.WndMgr:AddProxy(String, UIData, Boolean)
System.Action`1:Invoke(T)
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult)
Cysharp.Threading.Tasks.WaitUntilPromise:MoveNext()
Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore()
UnityEngine.LowLevel.UpdateFunction:Invoke()

[Warning][2024-01-04 19:19:21:932]ConvertToEntity failed because there is no


DefaultGameObjectInjectionWorld
UnityEngine.Object:Instantiate(T)
TFW.ResourceMgr:Load(Object, String)
TFW.UI.UIBase:Load()
TFW.UI.UIBase:Restart()
TFW.UI.WndMgr:AddProxy(Type, String, UIData, Boolean)
TFW.UI.WndMgr:AddProxy(String, UIData, Boolean)
System.Action`1:Invoke(T)
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult)
Cysharp.Threading.Tasks.WaitUntilPromise:MoveNext()
Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore()
UnityEngine.LowLevel.UpdateFunction:Invoke()

[Error][2024-01-04 19:19:22:238]activity monkey shoot not exist


P2.MonkeyShoot.Logic.LMonkeyShoot:InitOutScene()
MonkeyShoot.MonkeyShootImp:InitOutScene()
MiniGames.MonkeyShoot:InitOutScene()
Render.RBuildingWall:OnInitWall()
Render.RBuildingWall:OnInit(BuildingDisplayInfo)
Render.RBuilding:Init(ICity, BuildingDisplayInfo)
Render.EntityCity:CreateBuilding(BuildingDisplayInfo)
Render.EntityCity:InitOnlyBaseBuilding(List`1)
Render.EntityCityBase:InitOnlyBaseBuilding(List`1)
Render.EntityCityBase:InitAllBuildings(List`1)
Logic.<>c__DisplayClass22_0`1:<RequestInfosBuilding>b__0(Object)
Common.BasePlayerInfoCachePool:Request(Int64, UnityAction`1, Boolean)
Logic.LBuildingManager:RequestInfosBuilding(Int64, UnityAction`1)
Render.EntityCityBase:RequestBuildingInfos(BuildingInfoInit, UnityAction`1)
Render.EntityCityNormal:RequestSelfBuilding()
Render.EntityCity:OnLodChange(Int32, Single)
Render.EntityCity:OnLoad()
Render.Entity:OnActorLoaded()
Render.Entity:Load()
Render.Entity:.ctor(Int64)
Render.EntityCity:.ctor(Int64)
Render.RMapEntityPlayerCity:CreateEntity(Int64)
Render.RMapEntityModule:RefreshEntity(Int64)
Render.RMapEntityPlayerCity:RefreshEntity(Int64)
Render.RMapEntityManager:RefreshEntity(Int64)
Render.RMapEntityManager:OnEntityUpdate(EntityInfo)
TFW.EventMgr:FireEvent(TEventType, EntityInfo)
Logic.LMapEntityModule:UpdateEntity(EntityInfo)
Logic.LMapEntityPlayerCity:UpdateEntity(EntityInfo)
Logic.LMapEntityManager:DispatchEntityUpdate(EntityInfo)
Logic.LMapEntityManager:UpdateEntityInfo(EntityInfo)
Logic.LMapEntityManager:OnPlayerMapUnitsAck(PlayerMapUnitsAck)
System.Action`1:Invoke(T)
TFW.MessageMgr:HandleMessage(IMessage)
TFW.<DispatchCachedMsg>d__36:MoveNext()
System.Action:Invoke()
Cysharp.Threading.Tasks.Internal.ContinuationQueue:RunCore()
UnityEngine.LowLevel.UpdateFunction:Invoke()

[Error][2024-01-04 19:19:22:776]UIMainRss hasn't been Loaded


UI.UIMainStateNormal:Enter(UIMain)
UI.UIMain:OnLoadState()
UI.UIMain:OnLoad()
P2.GameState.<OnGamePlayStart>d__2:MoveNext()
UnityEngine.StackTraceUtility:ExtractStackTrace()
TFW.UI.UIBase:OnGameObjectLoaded(GameObject)
TFW.UI.UIBase:Load()
TFW.UI.UIBase:Restart()
TFW.UI.WndMgr:AddProxy(Type, String, UIData, Boolean)
TFW.UI.WndMgr:AddProxy(String, UIData, Boolean)
System.Action`1:Invoke(T)
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult)
Cysharp.Threading.Tasks.YieldPromise:MoveNext()
Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore()
UnityEngine.LowLevel.UpdateFunction:Invoke()
[Error][2024-01-04 19:19:23:594]dk:15115853 在类型 Icon 的 dk 表中找不到
ResourceDict:GetProxyAssetPath(ProxyAssetType, Int32, Boolean)
Public.UIHelperCommon:SetImage(Image, Int32, Object)
Public.UIHelperEx:SetImage(Image, Int32, Object)
UI.UIEnteranceHoliday:OnLoad()
UnityEngine.StackTraceUtility:ExtractStackTrace()
Displaykey.DisplayKeyExtension:SearchPathByType(Int32, Int32)
TFW.UI.UIBase:OnGameObjectLoaded(GameObject)
TFW.UI.<>c__DisplayClass88_0:<Load>b__0(GameObject)
System.Action:Invoke()
TFW.InstantiateMgr:Update(Single)
System.Action`1:Invoke(T)
TFW.LoopActionController`2:DoPerform(TNode&)
TFW.LoopActionController`2:Perform()
TFW.FrameUpdateRegistry:Update(Single)
TFW.GameApp:Update()

[Error][2024-01-04 19:19:23:594]Empty bundle path for asset:


Assets/P2/Res/Proxy/Icon/15115853.prefab
UI.UIEnteranceHoliday:OnLoad()
UnityEngine.StackTraceUtility:ExtractStackTrace()
TFW.ResourceManagement.PackageAssetAsync:Initialize()
TFW.ResourceManagement.AssetManager:LoadAsset(String, Type, Boolean)
TFW.ResourceManagement.AssetManager:LoadAsset(String, Type, Action`1, Boolean,
Boolean)
TFW.ResourceMgr:LoadImage(Object, Image, String, Boolean, Boolean)
TFW.UI.UIBase:OnGameObjectLoaded(GameObject)
TFW.UI.<>c__DisplayClass88_0:<Load>b__0(GameObject)
System.Action:Invoke()
TFW.InstantiateMgr:Update(Single)
System.Action`1:Invoke(T)
TFW.LoopActionController`2:DoPerform(TNode&)
TFW.LoopActionController`2:Perform()
TFW.FrameUpdateRegistry:Update(Single)
TFW.GameApp:Update()

[Error][2024-01-04 19:19:23:594]Failed to load sprite:


Assets/P2/Res/Proxy/Icon/15115853.prefab
UI.UIEnteranceHoliday:OnLoad()
System.Action`1:Invoke(T)
TFW.ResourceManagement.AssetManager:LoadAsset(String, Type, Action`1, Boolean,
Boolean)
TFW.ResourceMgr:LoadImage(Object, Image, String, Boolean, Boolean)
TFW.UI.UIBase:OnGameObjectLoaded(GameObject)
TFW.UI.<>c__DisplayClass88_0:<Load>b__0(GameObject)
System.Action:Invoke()
TFW.InstantiateMgr:Update(Single)
System.Action`1:Invoke(T)
TFW.LoopActionController`2:DoPerform(TNode&)
TFW.LoopActionController`2:Perform()
TFW.FrameUpdateRegistry:Update(Single)
TFW.GameApp:Update()

[Error][2024-01-04 19:19:23:615]dk:15115853 在类型 Icon 的 dk 表中找不到


ResourceDict:GetProxyAssetPath(ProxyAssetType, Int32, Boolean)
Public.UIHelperCommon:SetImage(Image, Int32, Object)
Public.UIHelperEx:SetImage(Image, Int32, Object)
UI.UIEnteranceHoliday:OnLoad()
UnityEngine.StackTraceUtility:ExtractStackTrace()
Displaykey.DisplayKeyExtension:SearchPathByType(Int32, Int32)
TFW.UI.UIBase:OnGameObjectLoaded(GameObject)
TFW.UI.<>c__DisplayClass88_0:<Load>b__0(GameObject)
System.Action:Invoke()
TFW.InstantiateMgr:Update(Single)
System.Action`1:Invoke(T)
TFW.LoopActionController`2:DoPerform(TNode&)
TFW.LoopActionController`2:Perform()
TFW.FrameUpdateRegistry:Update(Single)
TFW.GameApp:Update()

[Error][2024-01-04 19:19:23:615]Failed to load sprite:


Assets/P2/Res/Proxy/Icon/15115853.prefab
UI.UIEnteranceHoliday:OnLoad()
System.Action`1:Invoke(T)
TFW.ResourceManagement.AssetManager:LoadAsset(String, Type, Action`1, Boolean,
Boolean)
TFW.ResourceMgr:LoadImage(Object, Image, String, Boolean, Boolean)
TFW.UI.UIBase:OnGameObjectLoaded(GameObject)
TFW.UI.<>c__DisplayClass88_0:<Load>b__0(GameObject)
System.Action:Invoke()
TFW.InstantiateMgr:Update(Single)
System.Action`1:Invoke(T)
TFW.LoopActionController`2:DoPerform(TNode&)
TFW.LoopActionController`2:Perform()
TFW.FrameUpdateRegistry:Update(Single)
TFW.GameApp:Update()

[Error][2024-01-04 19:19:24:739]Translated content in pt not found


Logic.SocialContentUtility:FormatContentIntoShortText(SocialContent)
Logic.SocialContentUtility:FormatContentIntoShortText(SocialContent, String)
UI.UIChatThumbnail:SetChatText(GameObject, ShortMessageViewData)
UI.UIChatThumbnail:RefreshShortMessageItems()
UI.UIChatThumbnail:RefreshShortMessages()
UI.UIChatThumbnail:OnReceiveHistoryMessage(Int32, String)
TFW.EventMgr:FireEvent(TEventType, Int32, String)
Logic.<>c__DisplayClass53_0:<OnHistoryMessage>b__0(List`1)
Logic.LSocialDataManager:InvokeCallback(List`1, Action`1)
Logic.LSocialDataManager:OnUnifyPlayerInfosAck(UnifyPlayerInfosAck)
TFW.EventMgr:FireEvent(TEventType, UnifyPlayerInfosAck)
Logic.UnifyPlayerInfoCachePool:OnUnifyPlayerInfosAck(UnifyPlayerInfosAck)
System.Action`1:Invoke(T)
TFW.MessageMgr:HandleMessage(IMessage)
System.Action`1:Invoke(T)
TFW.NetMsgMgr:InvokeRecvHook(PooledMemoryStream)
TFW.NetMsgMgr:FixedUpdate()
TFW.GameApp:Update()

[Error][2024-01-04 19:19:24:741]Translated content in pt not found


Logic.SocialContentUtility:FormatContentIntoShortText(SocialContent)
Logic.SocialContentUtility:FormatContentIntoShortText(SocialContent, String)
UI.UIChatThumbnail:SetChatText(GameObject, ShortMessageViewData)
UI.UIChatThumbnail:RefreshShortMessageItems()
UI.UIChatThumbnail:RefreshShortMessages()
UI.UIChatThumbnail:OnReceiveHistoryMessage(Int32, String)
TFW.EventMgr:FireEvent(TEventType, Int32, String)
Logic.<>c__DisplayClass53_0:<OnHistoryMessage>b__0(List`1)
Logic.LSocialDataManager:InvokeCallback(List`1, Action`1)
Logic.LSocialDataManager:OnUnifyPlayerInfosAck(UnifyPlayerInfosAck)
TFW.EventMgr:FireEvent(TEventType, UnifyPlayerInfosAck)
Logic.UnifyPlayerInfoCachePool:OnUnifyPlayerInfosAck(UnifyPlayerInfosAck)
System.Action`1:Invoke(T)
TFW.MessageMgr:HandleMessage(IMessage)
System.Action`1:Invoke(T)
TFW.NetMsgMgr:InvokeRecvHook(PooledMemoryStream)
TFW.NetMsgMgr:FixedUpdate()
TFW.GameApp:Update()

[Error][2024-01-04 19:19:24:741]Translated content in pt not found


Logic.SocialContentUtility:FormatContentIntoShortText(SocialContent)
Logic.SocialContentUtility:FormatContentIntoShortText(SocialContent, String)
UI.UIChatThumbnail:SetChatText(GameObject, ShortMessageViewData)
UI.UIChatThumbnail:RefreshShortMessageItems()
UI.UIChatThumbnail:RefreshShortMessages()
UI.UIChatThumbnail:OnReceiveHistoryMessage(Int32, String)
TFW.EventMgr:FireEvent(TEventType, Int32, String)
Logic.<>c__DisplayClass53_0:<OnHistoryMessage>b__0(List`1)
Logic.LSocialDataManager:InvokeCallback(List`1, Action`1)
Logic.LSocialDataManager:OnUnifyPlayerInfosAck(UnifyPlayerInfosAck)
TFW.EventMgr:FireEvent(TEventType, UnifyPlayerInfosAck)
Logic.UnifyPlayerInfoCachePool:OnUnifyPlayerInfosAck(UnifyPlayerInfosAck)
System.Action`1:Invoke(T)
TFW.MessageMgr:HandleMessage(IMessage)
System.Action`1:Invoke(T)
TFW.NetMsgMgr:InvokeRecvHook(PooledMemoryStream)
TFW.NetMsgMgr:FixedUpdate()
TFW.GameApp:Update()

[Error][2024-01-04 19:19:25:272]Child not found: MainCamera


UnityEngine.StackTraceUtility:ExtractStackTrace()
TFW.GameObjectExtensions:FindComponent(GameObject, String)
System.Action:Invoke()
TFW.ResourceManagement.<WaitForLoadScene>d__24:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

[Error][2024-01-04 19:19:32:689]Translated content in pt not found


Logic.SocialContentUtility:FormatContentIntoShortText(SocialContent)
Logic.SocialContentUtility:FormatContentIntoShortText(SocialContent, String)
UI.UIChatThumbnail:SetChatText(GameObject, ShortMessageViewData)
UI.UIChatThumbnail:RefreshShortMessageItems()
UI.UIChatThumbnail:RefreshShortMessages()
UI.UIChatThumbnail:Refresh()
UI.UIHudChat:<OnActiveStateChange>b__19_0()
System.Action:Invoke()
TFW.<CallEndOfFrameImp>d__12:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

[Error][2024-01-04 19:19:32:690]Translated content in pt not found


Logic.SocialContentUtility:FormatContentIntoShortText(SocialContent)
Logic.SocialContentUtility:FormatContentIntoShortText(SocialContent, String)
UI.UIChatThumbnail:SetChatText(GameObject, ShortMessageViewData)
UI.UIChatThumbnail:RefreshShortMessageItems()
UI.UIChatThumbnail:RefreshShortMessages()
UI.UIChatThumbnail:Refresh()
UI.UIHudChat:<OnActiveStateChange>b__19_0()
System.Action:Invoke()
TFW.<CallEndOfFrameImp>d__12:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

[Error][2024-01-04 19:19:32:690]Translated content in pt not found


Logic.SocialContentUtility:FormatContentIntoShortText(SocialContent)
Logic.SocialContentUtility:FormatContentIntoShortText(SocialContent, String)
UI.UIChatThumbnail:SetChatText(GameObject, ShortMessageViewData)
UI.UIChatThumbnail:RefreshShortMessageItems()
UI.UIChatThumbnail:RefreshShortMessages()
UI.UIChatThumbnail:Refresh()
UI.UIHudChat:<OnActiveStateChange>b__19_0()
System.Action:Invoke()
TFW.<CallEndOfFrameImp>d__12:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

[Error][2024-01-04 19:19:35:585]Translated content in pt not found


Logic.SocialContentUtility:FormatContentIntoShortText(SocialContent)
Logic.SocialContentUtility:FormatContentIntoShortText(SocialContent, String)
UI.UIChatThumbnail:SetChatText(GameObject, ShortMessageViewData)
UI.UIChatThumbnail:RefreshShortMessageItems()
UI.UIChatThumbnail:RefreshShortMessages()
UI.UIChatThumbnail:Refresh()
UI.UIHudChat:<OnActiveStateChange>b__19_0()
System.Action:Invoke()
TFW.<CallEndOfFrameImp>d__12:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

[Error][2024-01-04 19:19:35:585]Translated content in pt not found


Logic.SocialContentUtility:FormatContentIntoShortText(SocialContent)
Logic.SocialContentUtility:FormatContentIntoShortText(SocialContent, String)
UI.UIChatThumbnail:SetChatText(GameObject, ShortMessageViewData)
UI.UIChatThumbnail:RefreshShortMessageItems()
UI.UIChatThumbnail:RefreshShortMessages()
UI.UIChatThumbnail:Refresh()
UI.UIHudChat:<OnActiveStateChange>b__19_0()
System.Action:Invoke()
TFW.<CallEndOfFrameImp>d__12:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

[Error][2024-01-04 19:19:35:585]Translated content in pt not found


Logic.SocialContentUtility:FormatContentIntoShortText(SocialContent)
Logic.SocialContentUtility:FormatContentIntoShortText(SocialContent, String)
UI.UIChatThumbnail:SetChatText(GameObject, ShortMessageViewData)
UI.UIChatThumbnail:RefreshShortMessageItems()
UI.UIChatThumbnail:RefreshShortMessages()
UI.UIChatThumbnail:Refresh()
UI.UIHudChat:<OnActiveStateChange>b__19_0()
System.Action:Invoke()
TFW.<CallEndOfFrameImp>d__12:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

[Error][2024-01-04 19:19:39:276]Translated content in pt not found


Logic.SocialContentUtility:FormatContentIntoShortText(SocialContent)
Logic.SocialContentUtility:FormatContentIntoShortText(SocialContent, String)
UI.UIChatThumbnail:SetChatText(GameObject, ShortMessageViewData)
UI.UIChatThumbnail:RefreshShortMessageItems()
UI.UIChatThumbnail:RefreshShortMessages()
UI.UIChatThumbnail:Refresh()
UI.UIHudChat:<OnActiveStateChange>b__19_0()
System.Action:Invoke()
TFW.<CallEndOfFrameImp>d__12:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

[Error][2024-01-04 19:19:39:277]Translated content in pt not found


Logic.SocialContentUtility:FormatContentIntoShortText(SocialContent)
Logic.SocialContentUtility:FormatContentIntoShortText(SocialContent, String)
UI.UIChatThumbnail:SetChatText(GameObject, ShortMessageViewData)
UI.UIChatThumbnail:RefreshShortMessageItems()
UI.UIChatThumbnail:RefreshShortMessages()
UI.UIChatThumbnail:Refresh()
UI.UIHudChat:<OnActiveStateChange>b__19_0()
System.Action:Invoke()
TFW.<CallEndOfFrameImp>d__12:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

[Error][2024-01-04 19:19:39:277]Translated content in pt not found


Logic.SocialContentUtility:FormatContentIntoShortText(SocialContent)
Logic.SocialContentUtility:FormatContentIntoShortText(SocialContent, String)
UI.UIChatThumbnail:SetChatText(GameObject, ShortMessageViewData)
UI.UIChatThumbnail:RefreshShortMessageItems()
UI.UIChatThumbnail:RefreshShortMessages()
UI.UIChatThumbnail:Refresh()
UI.UIHudChat:<OnActiveStateChange>b__19_0()
System.Action:Invoke()
TFW.<CallEndOfFrameImp>d__12:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

[Error][2024-01-04 19:19:45:966]Translated content in pt not found


Logic.SocialContentUtility:FormatContentIntoShortText(SocialContent)
Logic.SocialContentUtility:FormatContentIntoShortText(SocialContent, String)
UI.UIChatThumbnail:SetChatText(GameObject, ShortMessageViewData)
UI.UIChatThumbnail:RefreshShortMessageItems()
UI.UIChatThumbnail:RefreshShortMessages()
UI.UIChatThumbnail:Refresh()
UI.UIHudChat:<OnActiveStateChange>b__19_0()
System.Action:Invoke()
TFW.<CallEndOfFrameImp>d__12:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

[Error][2024-01-04 19:19:45:966]Translated content in pt not found


Logic.SocialContentUtility:FormatContentIntoShortText(SocialContent)
Logic.SocialContentUtility:FormatContentIntoShortText(SocialContent, String)
UI.UIChatThumbnail:SetChatText(GameObject, ShortMessageViewData)
UI.UIChatThumbnail:RefreshShortMessageItems()
UI.UIChatThumbnail:RefreshShortMessages()
UI.UIChatThumbnail:Refresh()
UI.UIHudChat:<OnActiveStateChange>b__19_0()
System.Action:Invoke()
TFW.<CallEndOfFrameImp>d__12:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

[Error][2024-01-04 19:19:45:967]Translated content in pt not found


Logic.SocialContentUtility:FormatContentIntoShortText(SocialContent)
Logic.SocialContentUtility:FormatContentIntoShortText(SocialContent, String)
UI.UIChatThumbnail:SetChatText(GameObject, ShortMessageViewData)
UI.UIChatThumbnail:RefreshShortMessageItems()
UI.UIChatThumbnail:RefreshShortMessages()
UI.UIChatThumbnail:Refresh()
UI.UIHudChat:<OnActiveStateChange>b__19_0()
System.Action:Invoke()
TFW.<CallEndOfFrameImp>d__12:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

[Error][2024-01-04 19:20:06:313]Translated content in pt not found


Logic.SocialContentUtility:FormatContentIntoShortText(SocialContent)
Logic.SocialContentUtility:FormatContentIntoShortText(SocialContent, String)
UI.UIChatThumbnail:SetChatText(GameObject, ShortMessageViewData)
UI.UIChatThumbnail:RefreshShortMessageItems()
UI.UIChatThumbnail:RefreshShortMessages()
UI.UIChatThumbnail:Refresh()
UI.UIHudChat:<OnActiveStateChange>b__19_0()
System.Action:Invoke()
TFW.<CallEndOfFrameImp>d__12:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

[Error][2024-01-04 19:20:06:313]Translated content in pt not found


Logic.SocialContentUtility:FormatContentIntoShortText(SocialContent)
Logic.SocialContentUtility:FormatContentIntoShortText(SocialContent, String)
UI.UIChatThumbnail:SetChatText(GameObject, ShortMessageViewData)
UI.UIChatThumbnail:RefreshShortMessageItems()
UI.UIChatThumbnail:RefreshShortMessages()
UI.UIChatThumbnail:Refresh()
UI.UIHudChat:<OnActiveStateChange>b__19_0()
System.Action:Invoke()
TFW.<CallEndOfFrameImp>d__12:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

[Error][2024-01-04 19:20:06:313]Translated content in pt not found


Logic.SocialContentUtility:FormatContentIntoShortText(SocialContent)
Logic.SocialContentUtility:FormatContentIntoShortText(SocialContent, String)
UI.UIChatThumbnail:SetChatText(GameObject, ShortMessageViewData)
UI.UIChatThumbnail:RefreshShortMessageItems()
UI.UIChatThumbnail:RefreshShortMessages()
UI.UIChatThumbnail:Refresh()
UI.UIHudChat:<OnActiveStateChange>b__19_0()
System.Action:Invoke()
TFW.<CallEndOfFrameImp>d__12:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

[Error][2024-01-04 19:20:20:847]Translated content in pt not found


Logic.SocialContentUtility:FormatContentIntoShortText(SocialContent)
Logic.SocialContentUtility:FormatContentIntoShortText(SocialContent, String)
UI.UIChatThumbnail:SetChatText(GameObject, ShortMessageViewData)
UI.UIChatThumbnail:RefreshShortMessageItems()
UI.UIChatThumbnail:RefreshShortMessages()
UI.UIChatThumbnail:Refresh()
UI.UIHudChat:<OnActiveStateChange>b__19_0()
System.Action:Invoke()
TFW.<CallEndOfFrameImp>d__12:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

[Error][2024-01-04 19:20:20:847]Translated content in pt not found


Logic.SocialContentUtility:FormatContentIntoShortText(SocialContent)
Logic.SocialContentUtility:FormatContentIntoShortText(SocialContent, String)
UI.UIChatThumbnail:SetChatText(GameObject, ShortMessageViewData)
UI.UIChatThumbnail:RefreshShortMessageItems()
UI.UIChatThumbnail:RefreshShortMessages()
UI.UIChatThumbnail:Refresh()
UI.UIHudChat:<OnActiveStateChange>b__19_0()
System.Action:Invoke()
TFW.<CallEndOfFrameImp>d__12:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

[Error][2024-01-04 19:20:20:847]Translated content in pt not found


Logic.SocialContentUtility:FormatContentIntoShortText(SocialContent)
Logic.SocialContentUtility:FormatContentIntoShortText(SocialContent, String)
UI.UIChatThumbnail:SetChatText(GameObject, ShortMessageViewData)
UI.UIChatThumbnail:RefreshShortMessageItems()
UI.UIChatThumbnail:RefreshShortMessages()
UI.UIChatThumbnail:Refresh()
UI.UIHudChat:<OnActiveStateChange>b__19_0()
System.Action:Invoke()
TFW.<CallEndOfFrameImp>d__12:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

[Error][2024-01-04 19:20:57:149]Translated content in pt not found


Logic.SocialContentUtility:FormatContentIntoShortText(SocialContent)
Logic.SocialContentUtility:FormatContentIntoShortText(SocialContent, String)
UI.UIChatThumbnail:SetChatText(GameObject, ShortMessageViewData)
UI.UIChatThumbnail:RefreshShortMessageItems()
UI.UIChatThumbnail:RefreshShortMessages()
UI.UIChatThumbnail:Refresh()
UI.UIHudChat:<OnActiveStateChange>b__19_0()
System.Action:Invoke()
TFW.<CallEndOfFrameImp>d__12:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

[Error][2024-01-04 19:20:57:149]Translated content in pt not found


Logic.SocialContentUtility:FormatContentIntoShortText(SocialContent)
Logic.SocialContentUtility:FormatContentIntoShortText(SocialContent, String)
UI.UIChatThumbnail:SetChatText(GameObject, ShortMessageViewData)
UI.UIChatThumbnail:RefreshShortMessageItems()
UI.UIChatThumbnail:RefreshShortMessages()
UI.UIChatThumbnail:Refresh()
UI.UIHudChat:<OnActiveStateChange>b__19_0()
System.Action:Invoke()
TFW.<CallEndOfFrameImp>d__12:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

[Error][2024-01-04 19:20:57:149]Translated content in pt not found


Logic.SocialContentUtility:FormatContentIntoShortText(SocialContent)
Logic.SocialContentUtility:FormatContentIntoShortText(SocialContent, String)
UI.UIChatThumbnail:SetChatText(GameObject, ShortMessageViewData)
UI.UIChatThumbnail:RefreshShortMessageItems()
UI.UIChatThumbnail:RefreshShortMessages()
UI.UIChatThumbnail:Refresh()
UI.UIHudChat:<OnActiveStateChange>b__19_0()
System.Action:Invoke()
TFW.<CallEndOfFrameImp>d__12:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

[Error][2024-01-04 19:21:09:402]Translated content in pt not found


Logic.SocialContentUtility:FormatContentIntoShortText(SocialContent)
Logic.SocialContentUtility:FormatContentIntoShortText(SocialContent, String)
UI.UIChatThumbnail:SetChatText(GameObject, ShortMessageViewData)
UI.UIChatThumbnail:RefreshShortMessageItems()
UI.UIChatThumbnail:RefreshShortMessages()
UI.UIChatThumbnail:Refresh()
UI.UIHudChat:<OnActiveStateChange>b__19_0()
System.Action:Invoke()
TFW.<CallEndOfFrameImp>d__12:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

[Error][2024-01-04 19:21:09:403]Translated content in pt not found


Logic.SocialContentUtility:FormatContentIntoShortText(SocialContent)
Logic.SocialContentUtility:FormatContentIntoShortText(SocialContent, String)
UI.UIChatThumbnail:SetChatText(GameObject, ShortMessageViewData)
UI.UIChatThumbnail:RefreshShortMessageItems()
UI.UIChatThumbnail:RefreshShortMessages()
UI.UIChatThumbnail:Refresh()
UI.UIHudChat:<OnActiveStateChange>b__19_0()
System.Action:Invoke()
TFW.<CallEndOfFrameImp>d__12:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

[Error][2024-01-04 19:21:09:403]Translated content in pt not found


Logic.SocialContentUtility:FormatContentIntoShortText(SocialContent)
Logic.SocialContentUtility:FormatContentIntoShortText(SocialContent, String)
UI.UIChatThumbnail:SetChatText(GameObject, ShortMessageViewData)
UI.UIChatThumbnail:RefreshShortMessageItems()
UI.UIChatThumbnail:RefreshShortMessages()
UI.UIChatThumbnail:Refresh()
UI.UIHudChat:<OnActiveStateChange>b__19_0()
System.Action:Invoke()
TFW.<CallEndOfFrameImp>d__12:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

[Error][2024-01-04 19:21:19:932]想要播放 1054 正在播放 1104 必需先停止才能播放后续的


TFW.FTE.FTEAction:Start(ActionConfigData, Action, Object)
TFW.FTE.FTEActionManager:StartAction(ActionConfigData, Action, Object)
TFW.FTE.FTEActionBehaviour:PlayNextAction()
TFW.FTE.FTEActionBehaviour:OnBehaviourPlay(Playable, FrameData)
Logic.TimelineHolder:Update(Single)
Logic.TimelineMgr:UpdateTimeline(Single)
System.Action`1:Invoke(T)
TFW.LoopActionController`2:DoPerform(TNode&)
TFW.LoopActionController`2:Perform()
TFW.FrameUpdateRegistry:Update(Single)
TFW.GameApp:Update()

[Error][2024-01-04 19:21:19:932]Dialogue 操作启动失败


TFW.FTE.FTEActionBehaviour:OnBehaviourPlay(Playable, FrameData)
Logic.TimelineHolder:Update(Single)
Logic.TimelineMgr:UpdateTimeline(Single)
System.Action`1:Invoke(T)
TFW.LoopActionController`2:DoPerform(TNode&)
TFW.LoopActionController`2:Perform()
TFW.FrameUpdateRegistry:Update(Single)
TFW.GameApp:Update()

[Error][2024-01-04 19:21:19:932]想要播放 1055 正在播放 1104 必需先停止才能播放后续的


TFW.FTE.FTEAction:Start(ActionConfigData, Action, Object)
TFW.FTE.FTEActionManager:StartAction(ActionConfigData, Action, Object)
TFW.FTE.FTEActionBehaviour:PlayNextAction()
TFW.FTE.FTEActionBehaviour:OnBehaviourPlay(Playable, FrameData)
Logic.TimelineHolder:Update(Single)
Logic.TimelineMgr:UpdateTimeline(Single)
System.Action`1:Invoke(T)
TFW.LoopActionController`2:DoPerform(TNode&)
TFW.LoopActionController`2:Perform()
TFW.FrameUpdateRegistry:Update(Single)
TFW.GameApp:Update()

[Error][2024-01-04 19:21:19:933]Dialogue 操作启动失败


TFW.FTE.FTEActionBehaviour:OnBehaviourPlay(Playable, FrameData)
Logic.TimelineHolder:Update(Single)
Logic.TimelineMgr:UpdateTimeline(Single)
System.Action`1:Invoke(T)
TFW.LoopActionController`2:DoPerform(TNode&)
TFW.LoopActionController`2:Perform()
TFW.FrameUpdateRegistry:Update(Single)
TFW.GameApp:Update()

[Error][2024-01-04 19:21:37:713]想要播放 1056 正在播放 1104 必需先停止才能播放后续的


TFW.FTE.FTEAction:Start(ActionConfigData, Action, Object)
TFW.FTE.FTEActionManager:StartAction(ActionConfigData, Action, Object)
TFW.FTE.FTEActionBehaviour:PlayNextAction()
TFW.FTE.FTEActionBehaviour:OnBehaviourPlay(Playable, FrameData)
Logic.TimelineHolder:Update(Single)
Logic.TimelineMgr:UpdateTimeline(Single)
System.Action`1:Invoke(T)
TFW.LoopActionController`2:DoPerform(TNode&)
TFW.LoopActionController`2:Perform()
TFW.FrameUpdateRegistry:Update(Single)
TFW.GameApp:Update()

[Error][2024-01-04 19:21:37:714]Dialogue 操作启动失败


TFW.FTE.FTEActionBehaviour:OnBehaviourPlay(Playable, FrameData)
Logic.TimelineHolder:Update(Single)
Logic.TimelineMgr:UpdateTimeline(Single)
System.Action`1:Invoke(T)
TFW.LoopActionController`2:DoPerform(TNode&)
TFW.LoopActionController`2:Perform()
TFW.FrameUpdateRegistry:Update(Single)
TFW.GameApp:Update()

[Warning][2024-01-04 19:22:37:088]The referenced script on this Behaviour (Game


Object '') is missing!

[Warning][2024-01-04 19:22:37:116]The referenced script on this Behaviour (Game


Object '<null>') is missing!
UnityEngine.Object:Instantiate(Object)
TFW.<>c__DisplayClass6_0`1:<Add>b__0()
System.Action:Invoke()
TFW.InstantiateMgr:Update(Single)
System.Action`1:Invoke(T)
TFW.LoopActionController`2:DoPerform(TNode&)
TFW.LoopActionController`2:Perform()
TFW.FrameUpdateRegistry:Update(Single)
TFW.GameApp:Update()

[Warning][2024-01-04 19:22:37:117]The referenced script on this Behaviour (Game


Object 'Slider') is missing!
UnityEngine.Object:Instantiate(Object)
TFW.<>c__DisplayClass6_0`1:<Add>b__0()
System.Action:Invoke()
TFW.InstantiateMgr:Update(Single)
System.Action`1:Invoke(T)
TFW.LoopActionController`2:DoPerform(TNode&)
TFW.LoopActionController`2:Perform()
TFW.FrameUpdateRegistry:Update(Single)
TFW.GameApp:Update()

[Warning][2024-01-04 19:22:37:117]The referenced script on this Behaviour (Game


Object 'Slider') is missing!
UnityEngine.Object:Instantiate(Object)
TFW.<>c__DisplayClass6_0`1:<Add>b__0()
System.Action:Invoke()
TFW.InstantiateMgr:Update(Single)
System.Action`1:Invoke(T)
TFW.LoopActionController`2:DoPerform(TNode&)
TFW.LoopActionController`2:Perform()
TFW.FrameUpdateRegistry:Update(Single)
TFW.GameApp:Update()

[Error][2024-01-04 19:22:39:764]Translated content in pt not found


Logic.SocialContentUtility:FormatContentIntoShortText(SocialContent)
Logic.SocialContentUtility:FormatContentIntoShortText(SocialContent, String)
UI.UIChatThumbnail:SetChatText(GameObject, ShortMessageViewData)
UI.UIChatThumbnail:RefreshShortMessageItems()
UI.UIChatThumbnail:RefreshShortMessages()
UI.UIChatThumbnail:Refresh()
UI.UIHudChat:<OnActiveStateChange>b__19_0()
System.Action:Invoke()
TFW.<CallEndOfFrameImp>d__12:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

[Error][2024-01-04 19:22:39:764]Translated content in pt not found


Logic.SocialContentUtility:FormatContentIntoShortText(SocialContent)
Logic.SocialContentUtility:FormatContentIntoShortText(SocialContent, String)
UI.UIChatThumbnail:SetChatText(GameObject, ShortMessageViewData)
UI.UIChatThumbnail:RefreshShortMessageItems()
UI.UIChatThumbnail:RefreshShortMessages()
UI.UIChatThumbnail:Refresh()
UI.UIHudChat:<OnActiveStateChange>b__19_0()
System.Action:Invoke()
TFW.<CallEndOfFrameImp>d__12:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

[Error][2024-01-04 19:22:39:764]Translated content in pt not found


Logic.SocialContentUtility:FormatContentIntoShortText(SocialContent)
Logic.SocialContentUtility:FormatContentIntoShortText(SocialContent, String)
UI.UIChatThumbnail:SetChatText(GameObject, ShortMessageViewData)
UI.UIChatThumbnail:RefreshShortMessageItems()
UI.UIChatThumbnail:RefreshShortMessages()
UI.UIChatThumbnail:Refresh()
UI.UIHudChat:<OnActiveStateChange>b__19_0()
System.Action:Invoke()
TFW.<CallEndOfFrameImp>d__12:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

[Error][2024-01-04 19:22:44:081]Translated content in pt not found


Logic.SocialContentUtility:FormatContentIntoShortText(SocialContent)
Logic.SocialContentUtility:FormatContentIntoShortText(SocialContent, String)
UI.UIChatThumbnail:SetChatText(GameObject, ShortMessageViewData)
UI.UIChatThumbnail:RefreshShortMessageItems()
UI.UIChatThumbnail:RefreshShortMessages()
UI.UIChatThumbnail:Refresh()
UI.UIHudChat:<OnActiveStateChange>b__19_0()
System.Action:Invoke()
TFW.<CallEndOfFrameImp>d__12:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

[Error][2024-01-04 19:22:44:081]Translated content in pt not found


Logic.SocialContentUtility:FormatContentIntoShortText(SocialContent)
Logic.SocialContentUtility:FormatContentIntoShortText(SocialContent, String)
UI.UIChatThumbnail:SetChatText(GameObject, ShortMessageViewData)
UI.UIChatThumbnail:RefreshShortMessageItems()
UI.UIChatThumbnail:RefreshShortMessages()
UI.UIChatThumbnail:Refresh()
UI.UIHudChat:<OnActiveStateChange>b__19_0()
System.Action:Invoke()
TFW.<CallEndOfFrameImp>d__12:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

[Error][2024-01-04 19:22:44:081]Translated content in pt not found


Logic.SocialContentUtility:FormatContentIntoShortText(SocialContent)
Logic.SocialContentUtility:FormatContentIntoShortText(SocialContent, String)
UI.UIChatThumbnail:SetChatText(GameObject, ShortMessageViewData)
UI.UIChatThumbnail:RefreshShortMessageItems()
UI.UIChatThumbnail:RefreshShortMessages()
UI.UIChatThumbnail:Refresh()
UI.UIHudChat:<OnActiveStateChange>b__19_0()
System.Action:Invoke()
TFW.<CallEndOfFrameImp>d__12:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

[Error][2024-01-04 19:23:29:474]DropMsg:cspb.ReportVersionAck
TFW.<DispatchCachedMsg>d__36:MoveNext()
System.Action:Invoke()
Cysharp.Threading.Tasks.Internal.ContinuationQueue:RunCore()
UnityEngine.LowLevel.UpdateFunction:Invoke()

[Error][2024-01-04 19:23:29:474]DropMsg:cspb.HordeRailwayNtf
TFW.<DispatchCachedMsg>d__36:MoveNext()
System.Action:Invoke()
Cysharp.Threading.Tasks.Internal.ContinuationQueue:RunCore()
UnityEngine.LowLevel.UpdateFunction:Invoke()

[Error][2024-01-04 19:23:29:474]DropMsg:cspb.MapAllRuinAttachBriefNtf
TFW.<DispatchCachedMsg>d__36:MoveNext()
System.Action:Invoke()
Cysharp.Threading.Tasks.Internal.ContinuationQueue:RunCore()
UnityEngine.LowLevel.UpdateFunction:Invoke()

[Error][2024-01-04 19:23:29:474]DropMsg:cspb.FreeDailyNtf
TFW.<DispatchCachedMsg>d__36:MoveNext()
System.Action:Invoke()
Cysharp.Threading.Tasks.Internal.ContinuationQueue:RunCore()
UnityEngine.LowLevel.UpdateFunction:Invoke()
[Error][2024-01-04 19:23:29:474]DropMsg:cspb.EntitiesBriefNtf
TFW.<DispatchCachedMsg>d__36:MoveNext()
System.Action:Invoke()
Cysharp.Threading.Tasks.Internal.ContinuationQueue:RunCore()
UnityEngine.LowLevel.UpdateFunction:Invoke()

[Error][2024-01-04 19:23:29:474]DropMsg:cspb.AccumPveRoundDmgUpdateNtf
TFW.<DispatchCachedMsg>d__36:MoveNext()
System.Action:Invoke()
Cysharp.Threading.Tasks.Internal.ContinuationQueue:RunCore()
UnityEngine.LowLevel.UpdateFunction:Invoke()

[Error][2024-01-04 19:23:29:474]DropMsg:cspb.AllLockFeaturesNtf
TFW.<DispatchCachedMsg>d__36:MoveNext()
System.Action:Invoke()
Cysharp.Threading.Tasks.Internal.ContinuationQueue:RunCore()
UnityEngine.LowLevel.UpdateFunction:Invoke()

[Error][2024-01-04 19:23:29:474]DropMsg:cspb.SetPushSwitchAck
TFW.<DispatchCachedMsg>d__36:MoveNext()
System.Action:Invoke()
Cysharp.Threading.Tasks.Internal.ContinuationQueue:RunCore()
UnityEngine.LowLevel.UpdateFunction:Invoke()

[Error][2024-01-04 19:23:29:474]DropMsg:cspb.HordeStoreItemListAck
TFW.<DispatchCachedMsg>d__36:MoveNext()
System.Action:Invoke()
Cysharp.Threading.Tasks.Internal.ContinuationQueue:RunCore()
UnityEngine.LowLevel.UpdateFunction:Invoke()

[Error][2024-01-04 19:23:29:474]DropMsg:cspb.HerosAck
TFW.<DispatchCachedMsg>d__36:MoveNext()
System.Action:Invoke()
Cysharp.Threading.Tasks.Internal.ContinuationQueue:RunCore()
UnityEngine.LowLevel.UpdateFunction:Invoke()

[Error][2024-01-04 19:23:29:474]DropMsg:cspb.HeroArmsAck
TFW.<DispatchCachedMsg>d__36:MoveNext()
System.Action:Invoke()
Cysharp.Threading.Tasks.Internal.ContinuationQueue:RunCore()
UnityEngine.LowLevel.UpdateFunction:Invoke()

[Error][2024-01-04 19:23:29:474]DropMsg:cspb.HeroGachaPoolBriefAck
TFW.<DispatchCachedMsg>d__36:MoveNext()
System.Action:Invoke()
Cysharp.Threading.Tasks.Internal.ContinuationQueue:RunCore()
UnityEngine.LowLevel.UpdateFunction:Invoke()

[Error][2024-01-04 19:23:29:474]DropMsg:cspb.ResearchListAck
TFW.<DispatchCachedMsg>d__36:MoveNext()
System.Action:Invoke()
Cysharp.Threading.Tasks.Internal.ContinuationQueue:RunCore()
UnityEngine.LowLevel.UpdateFunction:Invoke()

[Error][2024-01-04 19:23:29:475]DropMsg:cspb.UnionAck
TFW.<DispatchCachedMsg>d__36:MoveNext()
System.Action:Invoke()
Cysharp.Threading.Tasks.Internal.ContinuationQueue:RunCore()
UnityEngine.LowLevel.UpdateFunction:Invoke()

[Error][2024-01-04 19:23:29:475]DropMsg:cspb.GetIAPShopListAck
TFW.<DispatchCachedMsg>d__36:MoveNext()
System.Action:Invoke()
Cysharp.Threading.Tasks.Internal.ContinuationQueue:RunCore()
UnityEngine.LowLevel.UpdateFunction:Invoke()

[Error][2024-01-04 19:23:29:475]DropMsg:cspb.GetIAPShopListAck
TFW.<DispatchCachedMsg>d__36:MoveNext()
System.Action:Invoke()
Cysharp.Threading.Tasks.Internal.ContinuationQueue:RunCore()
UnityEngine.LowLevel.UpdateFunction:Invoke()

[Error][2024-01-04 19:23:29:475]DropMsg:cspb.CityOpenSafeBoxAck
TFW.<DispatchCachedMsg>d__36:MoveNext()
System.Action:Invoke()
Cysharp.Threading.Tasks.Internal.ContinuationQueue:RunCore()
UnityEngine.LowLevel.UpdateFunction:Invoke()

[Error][2024-01-04 19:23:29:475]DropMsg:cspb.CityOpenSafeBoxAck
TFW.<DispatchCachedMsg>d__36:MoveNext()
System.Action:Invoke()
Cysharp.Threading.Tasks.Internal.ContinuationQueue:RunCore()
UnityEngine.LowLevel.UpdateFunction:Invoke()

[Error][2024-01-04 19:23:29:475]DropMsg:cspb.CityOpenSafeBoxAck
TFW.<DispatchCachedMsg>d__36:MoveNext()
System.Action:Invoke()
Cysharp.Threading.Tasks.Internal.ContinuationQueue:RunCore()
UnityEngine.LowLevel.UpdateFunction:Invoke()

[Error][2024-01-04 19:23:29:475]DropMsg:cspb.FTEDetailAck
TFW.<DispatchCachedMsg>d__36:MoveNext()
System.Action:Invoke()
Cysharp.Threading.Tasks.Internal.ContinuationQueue:RunCore()
UnityEngine.LowLevel.UpdateFunction:Invoke()

[Error][2024-01-04 19:23:29:475]DropMsg:cspb.FTEDetailAck
TFW.<DispatchCachedMsg>d__36:MoveNext()
System.Action:Invoke()
Cysharp.Threading.Tasks.Internal.ContinuationQueue:RunCore()
UnityEngine.LowLevel.UpdateFunction:Invoke()

[Error][2024-01-04 19:23:29:475]DropMsg:cspb.FTEDetailAck
TFW.<DispatchCachedMsg>d__36:MoveNext()
System.Action:Invoke()
Cysharp.Threading.Tasks.Internal.ContinuationQueue:RunCore()
UnityEngine.LowLevel.UpdateFunction:Invoke()

[Error][2024-01-04 19:23:29:475]DropMsg:cspb.FTEDetailAck
TFW.<DispatchCachedMsg>d__36:MoveNext()
System.Action:Invoke()
Cysharp.Threading.Tasks.Internal.ContinuationQueue:RunCore()
UnityEngine.LowLevel.UpdateFunction:Invoke()

[Error][2024-01-04 19:23:29:475]DropMsg:cspb.FTEDetailAck
TFW.<DispatchCachedMsg>d__36:MoveNext()
System.Action:Invoke()
Cysharp.Threading.Tasks.Internal.ContinuationQueue:RunCore()
UnityEngine.LowLevel.UpdateFunction:Invoke()

[Error][2024-01-04 19:23:29:475]DropMsg:cspb.FTEDetailAck
TFW.<DispatchCachedMsg>d__36:MoveNext()
System.Action:Invoke()
Cysharp.Threading.Tasks.Internal.ContinuationQueue:RunCore()
UnityEngine.LowLevel.UpdateFunction:Invoke()

[Error][2024-01-04 19:23:29:475]DropMsg:cspb.FTEDetailAck
TFW.<DispatchCachedMsg>d__36:MoveNext()
System.Action:Invoke()
Cysharp.Threading.Tasks.Internal.ContinuationQueue:RunCore()
UnityEngine.LowLevel.UpdateFunction:Invoke()

[Error][2024-01-04 19:23:29:475]DropMsg:cspb.FTEDetailAck
TFW.<DispatchCachedMsg>d__36:MoveNext()
System.Action:Invoke()
Cysharp.Threading.Tasks.Internal.ContinuationQueue:RunCore()
UnityEngine.LowLevel.UpdateFunction:Invoke()

[Error][2024-01-04 19:23:29:475]DropMsg:cspb.FTEDetailAck
TFW.<DispatchCachedMsg>d__36:MoveNext()
System.Action:Invoke()
Cysharp.Threading.Tasks.Internal.ContinuationQueue:RunCore()
UnityEngine.LowLevel.UpdateFunction:Invoke()

[Error][2024-01-04 19:23:29:475]DropMsg:cspb.FTEDetailAck
TFW.<DispatchCachedMsg>d__36:MoveNext()
System.Action:Invoke()
Cysharp.Threading.Tasks.Internal.ContinuationQueue:RunCore()
UnityEngine.LowLevel.UpdateFunction:Invoke()

[Error][2024-01-04 19:23:29:475]DropMsg:cspb.CityFenceDelNtf
TFW.<DispatchCachedMsg>d__36:MoveNext()
System.Action:Invoke()
Cysharp.Threading.Tasks.Internal.ContinuationQueue:RunCore()
UnityEngine.LowLevel.UpdateFunction:Invoke()

[Error][2024-01-04 19:23:29:475]DropMsg:cspb.FTEDetailAck
TFW.<DispatchCachedMsg>d__36:MoveNext()
System.Action:Invoke()
Cysharp.Threading.Tasks.Internal.ContinuationQueue:RunCore()
UnityEngine.LowLevel.UpdateFunction:Invoke()

[Error][2024-01-04 19:23:29:475]DropMsg:cspb.FTEDetailAck
TFW.<DispatchCachedMsg>d__36:MoveNext()
System.Action:Invoke()
Cysharp.Threading.Tasks.Internal.ContinuationQueue:RunCore()
UnityEngine.LowLevel.UpdateFunction:Invoke()
[Error][2024-01-04 19:23:29:475]DropMsg:cspb.FTEDetailAck
TFW.<DispatchCachedMsg>d__36:MoveNext()
System.Action:Invoke()
Cysharp.Threading.Tasks.Internal.ContinuationQueue:RunCore()
UnityEngine.LowLevel.UpdateFunction:Invoke()

[Error][2024-01-04 19:23:29:475]DropMsg:cspb.FTEDetailAck
TFW.<DispatchCachedMsg>d__36:MoveNext()
System.Action:Invoke()
Cysharp.Threading.Tasks.Internal.ContinuationQueue:RunCore()
UnityEngine.LowLevel.UpdateFunction:Invoke()

[Error][2024-01-04 19:23:29:475]DropMsg:cspb.FTEDetailAck
TFW.<DispatchCachedMsg>d__36:MoveNext()
System.Action:Invoke()
Cysharp.Threading.Tasks.Internal.ContinuationQueue:RunCore()
UnityEngine.LowLevel.UpdateFunction:Invoke()

[Error][2024-01-04 19:23:29:475]DropMsg:cspb.FTEDetailAck
TFW.<DispatchCachedMsg>d__36:MoveNext()
System.Action:Invoke()
Cysharp.Threading.Tasks.Internal.ContinuationQueue:RunCore()
UnityEngine.LowLevel.UpdateFunction:Invoke()

[Error][2024-01-04 19:23:29:475]DropMsg:cspb.FTEDetailAck
TFW.<DispatchCachedMsg>d__36:MoveNext()
System.Action:Invoke()
Cysharp.Threading.Tasks.Internal.ContinuationQueue:RunCore()
UnityEngine.LowLevel.UpdateFunction:Invoke()

[Error][2024-01-04 19:23:29:475]DropMsg:cspb.FTEDetailAck
TFW.<DispatchCachedMsg>d__36:MoveNext()
System.Action:Invoke()
Cysharp.Threading.Tasks.Internal.ContinuationQueue:RunCore()
UnityEngine.LowLevel.UpdateFunction:Invoke()

[Error][2024-01-04 19:23:42:261]Translated content in pt not found


Logic.SocialContentUtility:FormatContentIntoShortText(SocialContent)
Logic.SocialContentUtility:FormatContentIntoShortText(SocialContent, String)
UI.UIChatThumbnail:SetChatText(GameObject, ShortMessageViewData)
UI.UIChatThumbnail:RefreshShortMessageItems()
UI.UIChatThumbnail:RefreshShortMessages()
UI.UIChatThumbnail:Refresh()
UI.UIHudChat:<OnActiveStateChange>b__19_0()
System.Action:Invoke()
TFW.<CallEndOfFrameImp>d__12:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

[Error][2024-01-04 19:23:42:261]Translated content in pt not found


Logic.SocialContentUtility:FormatContentIntoShortText(SocialContent)
Logic.SocialContentUtility:FormatContentIntoShortText(SocialContent, String)
UI.UIChatThumbnail:SetChatText(GameObject, ShortMessageViewData)
UI.UIChatThumbnail:RefreshShortMessageItems()
UI.UIChatThumbnail:RefreshShortMessages()
UI.UIChatThumbnail:Refresh()
UI.UIHudChat:<OnActiveStateChange>b__19_0()
System.Action:Invoke()
TFW.<CallEndOfFrameImp>d__12:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

[Error][2024-01-04 19:23:42:261]Translated content in pt not found


Logic.SocialContentUtility:FormatContentIntoShortText(SocialContent)
Logic.SocialContentUtility:FormatContentIntoShortText(SocialContent, String)
UI.UIChatThumbnail:SetChatText(GameObject, ShortMessageViewData)
UI.UIChatThumbnail:RefreshShortMessageItems()
UI.UIChatThumbnail:RefreshShortMessages()
UI.UIChatThumbnail:Refresh()
UI.UIHudChat:<OnActiveStateChange>b__19_0()
System.Action:Invoke()
TFW.<CallEndOfFrameImp>d__12:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

[Error][2024-01-04 19:23:49:944]Translated content in pt not found


Logic.SocialContentUtility:FormatContentIntoShortText(SocialContent)
Logic.SocialContentUtility:FormatContentIntoShortText(SocialContent, String)
UI.UIChatThumbnail:SetChatText(GameObject, ShortMessageViewData)
UI.UIChatThumbnail:RefreshShortMessageItems()
UI.UIChatThumbnail:RefreshShortMessages()
UI.UIChatThumbnail:Refresh()
UI.UIHudChat:<OnActiveStateChange>b__19_0()
System.Action:Invoke()
TFW.<CallEndOfFrameImp>d__12:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

[Error][2024-01-04 19:23:49:945]Translated content in pt not found


Logic.SocialContentUtility:FormatContentIntoShortText(SocialContent)
Logic.SocialContentUtility:FormatContentIntoShortText(SocialContent, String)
UI.UIChatThumbnail:SetChatText(GameObject, ShortMessageViewData)
UI.UIChatThumbnail:RefreshShortMessageItems()
UI.UIChatThumbnail:RefreshShortMessages()
UI.UIChatThumbnail:Refresh()
UI.UIHudChat:<OnActiveStateChange>b__19_0()
System.Action:Invoke()
TFW.<CallEndOfFrameImp>d__12:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

[Error][2024-01-04 19:23:49:945]Translated content in pt not found


Logic.SocialContentUtility:FormatContentIntoShortText(SocialContent)
Logic.SocialContentUtility:FormatContentIntoShortText(SocialContent, String)
UI.UIChatThumbnail:SetChatText(GameObject, ShortMessageViewData)
UI.UIChatThumbnail:RefreshShortMessageItems()
UI.UIChatThumbnail:RefreshShortMessages()
UI.UIChatThumbnail:Refresh()
UI.UIHudChat:<OnActiveStateChange>b__19_0()
System.Action:Invoke()
TFW.<CallEndOfFrameImp>d__12:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

[Error][2024-01-04 19:24:03:559]Translated content in pt not found


Logic.SocialContentUtility:FormatContentIntoShortText(SocialContent)
Logic.SocialContentUtility:FormatContentIntoShortText(SocialContent, String)
UI.UIChatThumbnail:SetChatText(GameObject, ShortMessageViewData)
UI.UIChatThumbnail:RefreshShortMessageItems()
UI.UIChatThumbnail:RefreshShortMessages()
UI.UIChatThumbnail:Refresh()
UI.UIHudChat:<OnActiveStateChange>b__19_0()
System.Action:Invoke()
TFW.<CallEndOfFrameImp>d__12:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

[Error][2024-01-04 19:24:03:559]Translated content in pt not found


Logic.SocialContentUtility:FormatContentIntoShortText(SocialContent)
Logic.SocialContentUtility:FormatContentIntoShortText(SocialContent, String)
UI.UIChatThumbnail:SetChatText(GameObject, ShortMessageViewData)
UI.UIChatThumbnail:RefreshShortMessageItems()
UI.UIChatThumbnail:RefreshShortMessages()
UI.UIChatThumbnail:Refresh()
UI.UIHudChat:<OnActiveStateChange>b__19_0()
System.Action:Invoke()
TFW.<CallEndOfFrameImp>d__12:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

[Error][2024-01-04 19:24:03:559]Translated content in pt not found


Logic.SocialContentUtility:FormatContentIntoShortText(SocialContent)
Logic.SocialContentUtility:FormatContentIntoShortText(SocialContent, String)
UI.UIChatThumbnail:SetChatText(GameObject, ShortMessageViewData)
UI.UIChatThumbnail:RefreshShortMessageItems()
UI.UIChatThumbnail:RefreshShortMessages()
UI.UIChatThumbnail:Refresh()
UI.UIHudChat:<OnActiveStateChange>b__19_0()
System.Action:Invoke()
TFW.<CallEndOfFrameImp>d__12:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

[Error][2024-01-04 19:24:18:854]Translated content in pt not found


Logic.SocialContentUtility:FormatContentIntoShortText(SocialContent)
Logic.SocialContentUtility:FormatContentIntoShortText(SocialContent, String)
UI.UIChatThumbnail:SetChatText(GameObject, ShortMessageViewData)
UI.UIChatThumbnail:RefreshShortMessageItems()
UI.UIChatThumbnail:RefreshShortMessages()
UI.UIChatThumbnail:Refresh()
UI.UIHudChat:<OnActiveStateChange>b__19_0()
System.Action:Invoke()
TFW.<CallEndOfFrameImp>d__12:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

[Error][2024-01-04 19:24:18:854]Translated content in pt not found


Logic.SocialContentUtility:FormatContentIntoShortText(SocialContent)
Logic.SocialContentUtility:FormatContentIntoShortText(SocialContent, String)
UI.UIChatThumbnail:SetChatText(GameObject, ShortMessageViewData)
UI.UIChatThumbnail:RefreshShortMessageItems()
UI.UIChatThumbnail:RefreshShortMessages()
UI.UIChatThumbnail:Refresh()
UI.UIHudChat:<OnActiveStateChange>b__19_0()
System.Action:Invoke()
TFW.<CallEndOfFrameImp>d__12:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

[Error][2024-01-04 19:24:18:854]Translated content in pt not found


Logic.SocialContentUtility:FormatContentIntoShortText(SocialContent)
Logic.SocialContentUtility:FormatContentIntoShortText(SocialContent, String)
UI.UIChatThumbnail:SetChatText(GameObject, ShortMessageViewData)
UI.UIChatThumbnail:RefreshShortMessageItems()
UI.UIChatThumbnail:RefreshShortMessages()
UI.UIChatThumbnail:Refresh()
UI.UIHudChat:<OnActiveStateChange>b__19_0()
System.Action:Invoke()
TFW.<CallEndOfFrameImp>d__12:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

[Error][2024-01-04 19:24:35:143]DropMsg:cspb.GetIAPShopListAck
TFW.<DispatchCachedMsg>d__36:MoveNext()
System.Action:Invoke()
Cysharp.Threading.Tasks.Internal.ContinuationQueue:RunCore()
UnityEngine.LowLevel.UpdateFunction:Invoke()

[Warning][2024-01-04 19:24:35:464]Parent of RectTransform is being set with parent


property. Consider using the SetParent method instead, with the worldPositionStays
argument set to false. This will retain local orientation and scale rather than
world orientation and scale, which can prevent common UI scaling issues.
UI.UIActivityModule:Format(Activity, ActivityModule, ActivityCommonModule)
UI.UIActivityDetail:FormatModules()
UI.UIActivityDetail:FormatDetail(Boolean)
UI.UIActivityDetail:FocusThis()
UI.UIActivityDetail:OnAllModuleLoaded()
UI.UIActivityDetail:OnModuleLoaded(Int32)
UI.UIActivityModule:OnModuleLoaded(GameObject)
UI.ActivityMiscCache:OnModuleLoaded(String, GameObject, Action`1)
UI.<>c__DisplayClass6_0:<GetModuleByIdAsync>b__0(String, GameObject)
System.Action:Invoke()
TFW.InstantiateMgr:Update(Single)
System.Action`1:Invoke(T)
TFW.LoopActionController`2:DoPerform(TNode&)
TFW.LoopActionController`2:Perform()
TFW.FrameUpdateRegistry:Update(Single)
TFW.GameApp:Update()

[Warning][2024-01-04 19:24:35:464]Parent of RectTransform is being set with parent


property. Consider using the SetParent method instead, with the worldPositionStays
argument set to false. This will retain local orientation and scale rather than
world orientation and scale, which can prevent common UI scaling issues.
UI.UIActivityModule:Format(Activity, ActivityModule, ActivityCommonModule)
UI.UIActivityDetail:FormatModules()
UI.UIActivityDetail:FormatDetail(Boolean)
UI.UIActivityDetail:FocusThis()
UI.UIActivityDetail:OnAllModuleLoaded()
UI.UIActivityDetail:OnModuleLoaded(Int32)
UI.UIActivityModule:OnModuleLoaded(GameObject)
UI.ActivityMiscCache:OnModuleLoaded(String, GameObject, Action`1)
UI.<>c__DisplayClass6_0:<GetModuleByIdAsync>b__0(String, GameObject)
System.Action:Invoke()
TFW.InstantiateMgr:Update(Single)
System.Action`1:Invoke(T)
TFW.LoopActionController`2:DoPerform(TNode&)
TFW.LoopActionController`2:Perform()
TFW.FrameUpdateRegistry:Update(Single)
TFW.GameApp:Update()

[Warning][2024-01-04 19:24:35:465]Parent of RectTransform is being set with parent


property. Consider using the SetParent method instead, with the worldPositionStays
argument set to false. This will retain local orientation and scale rather than
world orientation and scale, which can prevent common UI scaling issues.
UI.UIActivityModule:Format(Activity, ActivityModule, ActivityCommonModule)
UI.UIActivityDetail:FormatModules()
UI.UIActivityDetail:FormatDetail(Boolean)
UI.UIActivityDetail:FocusThis()
UI.UIActivityDetail:OnAllModuleLoaded()
UI.UIActivityDetail:OnModuleLoaded(Int32)
UI.UIActivityModule:OnModuleLoaded(GameObject)
UI.ActivityMiscCache:OnModuleLoaded(String, GameObject, Action`1)
UI.<>c__DisplayClass6_0:<GetModuleByIdAsync>b__0(String, GameObject)
System.Action:Invoke()
TFW.InstantiateMgr:Update(Single)
System.Action`1:Invoke(T)
TFW.LoopActionController`2:DoPerform(TNode&)
TFW.LoopActionController`2:Perform()
TFW.FrameUpdateRegistry:Update(Single)
TFW.GameApp:Update()

[Warning][2024-01-04 19:24:35:465]Parent of RectTransform is being set with parent


property. Consider using the SetParent method instead, with the worldPositionStays
argument set to false. This will retain local orientation and scale rather than
world orientation and scale, which can prevent common UI scaling issues.
UI.UIActivityModule:Format(Activity, ActivityModule, ActivityCommonModule)
UI.UIActivityDetail:FormatModules()
UI.UIActivityDetail:FormatDetail(Boolean)
UI.UIActivityDetail:FocusThis()
UI.UIActivityDetail:OnAllModuleLoaded()
UI.UIActivityDetail:OnModuleLoaded(Int32)
UI.UIActivityModule:OnModuleLoaded(GameObject)
UI.ActivityMiscCache:OnModuleLoaded(String, GameObject, Action`1)
UI.<>c__DisplayClass6_0:<GetModuleByIdAsync>b__0(String, GameObject)
System.Action:Invoke()
TFW.InstantiateMgr:Update(Single)
System.Action`1:Invoke(T)
TFW.LoopActionController`2:DoPerform(TNode&)
TFW.LoopActionController`2:Perform()
TFW.FrameUpdateRegistry:Update(Single)
TFW.GameApp:Update()

[Log][2024-01-04 19:24:38:844]进入--------后台
sdktgs.Runtime.Native.ForegroundChangeTool:OnForegroundChanged(Boolean)

[Log][2024-01-04 19:24:38:845]进入--------后台
sdktgs.Runtime.Native.ForegroundChangeTool:OnForegroundChanged(Boolean)

[Log][2024-01-04 19:24:38:845]进入--------后台
sdktgs.Runtime.Native.ForegroundChangeTool:OnForegroundChanged(Boolean)

[Log][2024-01-04 19:24:38:845]进入--------后台
sdktgs.Runtime.Native.ForegroundChangeTool:OnForegroundChanged(Boolean)

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