Emerging Forms - Lidaem
Emerging Forms - Lidaem
Emerging Forms - Lidaem
LIDAEM
v1.00
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LIDAEM EMERGING FORMS
INTRODUCTION....................................................2
DESCRIPTION.........................................................3
Overview.............................................................3
Personality.............................................................3
Physical Description............................................4
Society....................................................................4
Relations with Other Races..................................5
Lands......................................................................5
Alignment..............................................................5
Religion..................................................................6
Language...............................................................6
Names....................................................................6
Adventurers..........................................................7
RACIAL TRAITS......................................................8
CLASS LEVELS........................................................9
MONSTROUS STATISTICS...............................10
VITAL STATISTICS..............................................13
CONTENTS
Random Starting Ages......................................13
Aging Effects.......................................................13
Random Height and Weight.............................13
SUPPLEMENTARY MATERIAL.........................14
New Feats............................................................14
Blinding Neural Charge................................14
Deafening Neural Charge.............................14
Dual Neural Charge.......................................14
Exhausting Neural Charge...........................14
Extend Neural Charge...................................14
Extra Neural Charge....................................14
Fatiguing Neural Charge..............................14
Frightening Neural Charge...........................14
Nauseating Neural Charge...........................15
Paralyzing Neural Charge............................15
Stunning Neural Charge..............................15
Terrifying Neural Charge.............................15
OPEN GAME LICENSE........................................16
1
LIDAEM EMERGING FORMS
INTRODUCTION
Emerging Forms is an ongoing series which presents flavorful, alternative player races. These races are
intended to be a breath of fresh air from the common elves, dwarves and orcs that are the genre norm.
Each racial entry will give a detailed enough snapshot of the race to create a solid foundation for character
development.
• Language: The native language of the race, and other languages commonly spoken by the race.
• Names: Naming conventions followed by the race.
• Adventurers: The most common reason members of the race take to adventuring, and common class
choices.
• Racial Traits: Game mechanics specific to the race.
• Class Levels: Optional class levels taken to advance racial characteristics. This is divided into:
• Hit Die: Hit Die gained at each level
• Class Skills: Class specific skills
• Skill Points at 1st Character Level: If the character takes a level in the racial class as their first character
level, this is the number of skill points gained.
• Skill Points at Higher Levels: number of skill points gained at each character level beyond first.
• Class Features: Different abilities gained by advancing in the class.
• Monstrous Statistics: A statistics block and combat notes to be used by the game master for using
characters of the race as monsters.
• Vital Statistics: Standard age, height and weight tables with humans as a comparison.
• Supplementary Material: Race specific spells, powers, weapons, poisons, or whatever else fits the
race.
Forums for discussing the series are available at www.primalurgegames.com. You can contact Primal
Urge Games at [email protected]. We welcome your feedback, and look forward to hearing
from you.
2
LIDAEM EMERGING FORMS
LIDAEM
DESCRIPTION
Overview allegiances to adopted cultures. Lidaem closely
guard the secrets of their culture and Acobil. This
The subtle touch of their political guidance is all hidden culture is maintained in small covens of
but undetectable in desert cities. They mix freely traveling lidaem. Wherever one lidaem treads, so
with the social elite, the true extent of their influence to does their culture.
going undetected by their peers. The exotic lidaem
are both dependent on and separate from other Personality
desert cultures.
Alluring and exotic, lidaem are masters of political
The lidaem are a race of female humanoids that maneuvering. From the time they are born, lidaem
become ingrained fixtures of desert cultures. An are taught how to direct any situation to their benefit.
obvious comparison of the lidaem is made with This is not due to any drive for conquest, instead
amazons. Beyond the fact that both groups are being a mechanism for racial survival. The lidaem
composed entirely of females, there is li�le similarity need for males of other races in breeding requires
between the two. Amazons are sub-races of other acceptance by other cultures. Over the centuries,
races. The lidaem are a proper race. Lidaem require lidaem have come to realize that the best method
males from other humanoid races to propagate the for guaranteeing this goal is to travel in the circles of
species, but always produce pureblooded lidaem. the ruling elite among other cultures.
Lidaem shy away from the physical pursuits
preferred by amazons, preferring to develop their Though the goals of their own race always come
psionic and social skills. first, lidaem can be a compassionate people. They
view their adopted cultures in much the same way
Yet, like amazons, lidaem possess a distinct culture. as another race would view a prized pet. Lidaem
The home of the lidaem, Acobil, exists on a plane are most o�en jovial and supportive, making their
separate from the cultures they adopt. Acobil and company actively sought.
the lidaem race are the priorities of the race, not
3
LIDAEM EMERGING FORMS
However, a lidaem’s primary loyalty is to her the appearance of jewelry woven into their hair.
coven and her race. Lidaem are secretive about
their covens and their race. Those sharing a city There are no male lidaem. Lidaem are able to mate
with lidaem are seldom aware of the presence of with any male humanoid, being wholly dependent
these covens. Threats to lidaem covens are dealt on other races for the propagation of their species.
with swi�ly and quietly. Local thieves guilds and Lidaem always breed true, never producing half-
magistrates quickly learn to turn a blind eye to the blooded lidaem. Despite this, a lidaem may inherit
actions of a lidaem coven. sorcerous potential from a male progenitor with a
sorcerous bloodline, though they won’t inherit any
When among themselves, the lidaem political other traits.
façade falls away. Their society is egalitarian, and
there is no need for political maneuvering. There Lidaem cover their bodies with runic ta�oos, both
is also li�le room for mirth in lidaem inter-personal mundane and psionic. From a young age, lidaem
relationships, with most lidaem reverting to an are taught how to create intricate pa�erns. A unique
austere countenance. They freely share experiences aspect of a lidaem’s skin makes the application of
and skills in an instructive style. ta�oos a lifelong process. Unless a ta�oo possesses a
special quality, such as an arcane or psionic creation
Physical Description process, it will fade within months of application.
Lidaem know special methods of making the ta�oos
Lidaem are a lithe humanoid race composed entirely permanent, but these are reserved for ritualistic use.
The rapid rate of dermal renewal that continually
DESCRIPTION
4
LIDAEM EMERGING FORMS
share responsibility in the raising and education of those civilizations dominated by easily manipulated
the young. The relationship with coven members males.
is such an intrinsic part of lidaem culture that a
lidaem without a coven is considered aberrant. A Lands
lidaem who has lost her coven has a natural instinct
to return to Acobil, where she may become part of Lidaem prefer warm, arid regions. They are found
a new coven. in urban regions that form deep within or on the
fringes of large deserts. Lidaem are drawn to
Lidaem young are born into the coven of their cities filled with a complex political structure and
mother, but this may change. Lidaem exchange potential mates. They never form their own towns
daughters between covens in the interests of or cities, instead living in the cities of other races.
educating the young. The effects of this practice are Lidaem never consider these cities home, however.
twofold. Young lidaem garner greater experience That honor is reserved for Acobil.
and education. Additionally, the young form the
a�achment and loyalty normally reserved for Acobil is located in a demiplane of the same name.
parents with the race as a whole. Sages do not know how the plane was formed, but
most agree that this is where the lidaem originated.
Once a lidaem reaches adulthood, she must leave The city floats on an island-sized mass of desert sand
her childhood coven. At this time, she may join any and rock. The only other celestial objects in the realm
coven that will take her. A lidaem is free to change are twin suns that continually bathe the surface in
covens at any time in her life. However, most adults
DESCRIPTION
intense pale yellow light. Winds constantly whip
remain with their covens for the remainder of their through the desert dunes, reshaping the surface
days. If a lidaem dies, it is the responsibility of her features on a daily basis. Perpetual sandstorms and
coven mates to return her body to Acobil for burial. fierce beasts scour the land.
Once every 10 years, all lidaem make a pilgrimage In contrast, the city is a bastion against natural perils.
to Acobil. It is during this time that young lidaem The stones from which the city is built have been
normally form covens, and older lidaem change mined from hundreds of worlds. The architecture
covens. A portion of the population o�en chooses incorporates the most innovative aspects brought
to remain in the city at this time, but most lidaem back by lidaem covens. Just as the dunes are
leave the city a�er the rituals are performed. constantly being reshaped, so too is the face of the
city. The most opulent and modern pleasures can be
Relations with Other Races found within its walls.
Due to their unique reproductive requirements, The city is the ancestral refuge of the lidaem people.
lidaem are dependent on other races. They prefer The streets are populated almost entirely by lidaem,
to avoid races that are warlike, or possessing a low though creatures from the Elemental Plane of Air
level of cultural advancement. Lidaem are most are common visitors. Avatars of the lidaem deities
comfortable among humanoid races with advanced freely walk the streets. Those not from these groups
political structures and well-developed resources, are rare in the city, and must always be accompanied
as well as a large supply of males. Lidaem have a by powerful lidaem guards. All lidaem can freely
special relationship with races from the Elemental enter and exit the city through a network of heavily
Plane of Air. These races are viewed as allies, and guarded planar gates.
are allowed to travel freely within Acobil.
Alignment
Humanoid males generally view the exotic lidaem
with great favor. This feeling is not shared by Lidaem have an intrinsic understanding of the laws
humanoid females. Humanoid females may treat governing political processes. To outside observers,
lidaem females with an instinctual suspicion or it is not clearly apparent that the race abides by its
outright hostility. Because of this sentiment, lidaem own set of complex laws. Even with the degree of
avoid cultures where the balance of power is tipped personal exploration allowed by lidaem culture, a
heavily in the favor of females. Lidaem will remain rich set of laws governs all actions partaken by a
in cultures where there is gender equality, but prefer lidaem.
5
LIDAEM EMERGING FORMS
Though not normally malicious creatures, lidaem prefer to rely on skillful language rather than force
would not be considered altruistic. Members of to resolve conflict.
the race may perform actions that are in the good
of others, but they will not go to great lengths to All lidaem are able to speak Common, as this is
perform such deeds. Lidaem are first concerned most o�en used as a primary intermediary language
with the good of their race, then with their individual between cultures. Lidaem also learn the dominant
good, and finally with the good of society. Lidaem languages in their particular region, with special
generally view the good of non-lidaem individuals emphasis on the native languages of the ruling
as an ancillary concern. elite. At the other end of the spectrum, lidaem
commonly learn the secret speech favored by less
Religion savory elements of the population. This is due to
understanding the occasional usefulness of methods
Deities from the lidaem pantheon maintain closer deemed criminal.
physical relationships with their worshipers than
deities found in most other pantheons. At least 1 An aspect of linguistic maturity li�le known by non-
avatar from the pantheon can be found wandering lidaem is the learning of Auran speech and writing.
the streets of Acobil at any time. Though less From their earliest days, lidaem young are taught
common, it is not unheard of for the avatars of to communicate in Auran. In public, they normally
lidaem deities to visit covens outside of Acobil. speak Common, or a comparable native language.
The deities are concerned primarily with aspects In private, however, all Lidaem use Auran as the
primary form of verbal communication.
DESCRIPTION
6
LIDAEM EMERGING FORMS
to Acobil. In a ritual of naming, the members of beyond the boundaries of large cities, instead
her coven choose a name based on traits they have choosing to build up a loyal following. Lidaem
observed during her childhood. As with the scribed view the skills of a rogue as useful tools in their
name, this name remains with her for the rest of her political dealings, though they are seldom members
life. This name is drawn from the Auran language. of actual guilds. Where this might be a problem for
independent rogues, the political base of a lidaem
Lidaem Names: Giira, Uraeli, Shaelyrn coven is usually seen and respected by local thieves
guilds, that o�en turn a blind eye to the lidaem
Adventurers rogue’s activities.
her cultures, few lidaem become adventurers. All Very few lidaem become fighters. They lack the
lidaem explore a degree of their psionic or arcane strength to wear the heavy armors and utilize the
potential, but this is normally done within the heavy shields and weapons o�en dictated by a
structure of their adopted culture. Those who decide fighter’s role. Those lidaem who do choose this
to become adventurers provide the leadership for path focus on ranged weapons, fast weapons, and
adventuring bands. These lidaem are rarely front- light armors. Lidaem monks are also uncommon.
line combatants, instead choosing to a�ack from a Lidaem never join monastic orders outside of their
defensive position and provide a support role. This own culture. Within Acobil, the monastic orders are
is not to say that lidaem are incapable of defending tied to the psionic training schools. Least common
themselves, as those who have forced the situation among martial lidaem are rangers. The organization
of covens precludes the solitary lifestyle favored by
DESCRIPTION
have painfully discovered.
rangers. The few rangers who exist devote their
Lidaem adventurers are commonly wilders, choosing energies to tracking down fugitives for their allies
an unstructured path in the development of their on the Elemental Plane of Air. Consequently, these
psionic powers. Even lidaem who choose another rangers tend to choose elemental or outsiders with
adventuring class possess a couple of levels in the the air subtype as favored enemies. The unique
wilder class. Their powers are most pronounced nature of lidaem culture precludes the existence
in the telepathy and clairsentient disciplines. of barbarian tribes. Likewise, solitary lidaem who
Lidaem seldom follow the path of the pure psion. might otherwise be taken in by a barbaric tribe are
An exception to this is in Acobil. Young lidaem retrieved by lidaem covens.
with an exceptionally strong gi� for psionics o�en
remain here to engage in intense psionic training. Lidaem do not exhibit strong concern for nature,
This training is in part used to strengthen the instead focusing on urban environments. This has
defenses of the city, and these lidaem possess some resulted in no known lidaem druids. Lidaem who
of the most frighteningly powerful offensive and choose to follow divine paths become clerics. Given
defensive psionic powers exhibited by any creature. the insular nature of the pantheon, lidaem clerics
Their numbers are bolstered by lidaem psychic have no interest in spreading the worship of their
warriors, who rarely venture beyond the borders of deities beyond their own people. These clerics do
the city. However, adventuring soulknives are not not carry the holy symbols common to other clerics,
uncommon among lidaem adventurers. instead possessing a special ta�oo that acts as a
holy symbol. The occasional paladin devoted to a
The reliance on males from other races for procreation lidaem deity remains in Acobil except in cases of
sometimes leads to a sorcerous bloodline among direst need.
the lidaem. Those showing innate arcane might
normally develop such power in tandem with
psionic development. More commonly, lidaem
pursue arcane power through wizardly research,
focusing on enchantments, divinations and
conjurations. They are particularly adept at calling
magic drawing from the Elemental Plane of Air.
7
LIDAEM EMERGING FORMS
8
LIDAEM EMERGING FORMS
A lidaem may choose to take up to three levels in the same as for a lidaem’s normal neural charge a�ack.
lidaem class in place of normal class advancement.
Extra Neural Charge (Ex): At 1st level, a lidaem
Hit Die: 1d8 gains the Extra Neural Charge feat for free. At 2nd
Class Skills: The lidaem’s class skills (and the key level, she gains another instance of the Extra Neural
ability for each skill) are Bluff (Cha), Diplomacy Charge feat for free. At 3rd level, she gains another
(Cha), Forgery (Int), Gather Information (Cha), instance of the Extra Neural Charge feat for free.
Intimidate (Cha), and Sense Motive (Wis)
Skill Points at 1st Character Level: (2 + Int modifier) Lidaem Feat (Ex): At 2nd level, a lidaem gains a
x4 bonus lidaem neural charge feat. She must possess
CLASS LEVELS
Skill Points at Higher Levels: 2 + Int modifier the prerequisites for any feat taken.
CLASS FEATURES
All of the following are lidaem class features.
9
LIDAEM EMERGING FORMS
Lidaem
Lidaem, 1st-Level Warrior Lidaem, 1st-Level Wilder
Medium Humanoid (Lidaem) Medium Humanoid (Lidaem)
Hit Dice: 1d8+1 (5 hp) 1d6 (6 hp)
Initiative: +0 +0
Speed: 30 �. (6 squares) 40 �. (8 squares)
Armor Class: 14 (+3 studded leather, +1 light 13 (+3 studded leather), touch 10, flat-
shield), touch 10, flat-footed 14 footed 13
Base A�ack/Grapple: +1/+1 +0/+0
A�ack: Rapier +2 melee (1d6/18-20) or dagger +0 melee (1d4/19-20) or light
dagger +1 melee (1d4/19-20) or light crossbow +0 ranged (1d8/19-20)
crossbow +1 ranged (1d8/19-20)
MONSTROUS STATISTICS
10
LIDAEM EMERGING FORMS
Lidaem encountered may be warriors; half of the powers to remove other opponents from combat.
information in the statistics block is for a warrior of
1st level. Psionic Powers: The lidaem described here is a 1st-
level wilder.
MONSTROUS STATISTICS
purposes.
A wilder can choose to invoke a wild surge whenever
Neural Charge (Su): Once per day, a lidaem can she manifests a power. When she does so, she gains
imbue a piercing weapon with a damaging charge. +1 to her manifester level with that manifestation
The next creature struck by the weapon must make a of the power. The manifester level boost gives
successful Fortitude save or be shaken for a number her the ability to augment her powers to a higher
of rounds equal to 1d4 + lidaem character level + degree than she otherwise could; however, she pays
Charisma modifier. no extra power point for this wild surge. Instead,
the additional 1 power point that would normally
Piercing Shriek (Su): Once per day, a lidaem can be required to augment the power is effectively
issue a piercing shriek that unse�les all creatures in supplied by the wild surge.
a 15-foot radius. All creatures in this range must Level-dependent power effects are also improved,
make a successful Will save. Creatures that fail their depending on the power a wilder manifests with
save incur a penalty equal to the lidaem’s character her wild surge.
level + Charisma modifier (minimum 1) on their
next a�ack roll, skill check, save, or ability check. This improvement in manifester level does not
The DC is equal to 5 + ½ lidaem character level + grant her any other benefits (psicrystal abilities do
Charisma modifier. The effect lasts for 1 minute. not advance, she does not gain higher-level class
abilities, and so on).
The lidaem warrior presented here had the following
ability scores before racial adjustments: Str 13, Dex She cannot use the Overchannel psionic feat and
11, Con 12, Int 10, Wis 9, Cha 8. invoke her wild surge at the same time.
At 3rd level, a wilder can choose to boost her
1st-Level Wilder manifester level by two instead of one. At 7th level,
she can boost her manifester level by up to three; at
11th level, by up to four; at 15th level, by up to five;
All lidaem possess a degree of psionic power. and at 19th level, by up to six.
Most develop this power without formal training,
following the path of the wilder; half of the In all cases, the wild surge effectively pays the
information in the statistics block is for a wilder of extra power point cost that is normally required to
1st level. augment the power; only the unaugmented power
point cost is subtracted from the wilder’s power
COMBAT point reserve.
Lidaem wilders tend to be more aggressive in Psychic Enervation (Ex): Pushing oneself by
combat than other lidaem. A lidaem wilder will invoking a wild surge is dangerous. Immediately
quickly close on her enemies, immediately using following each wild surge, a wilder may be overcome
her neural charge on the greatest perceived threat. by the strain of her effort. The chance of suffering
This is coupled with an a�empt to use her psionic psychic enervation is equal to 5% per manifester
11
LIDAEM EMERGING FORMS
LIDAEM AS CHARACTERS
Lidaem characters possess the following racial
traits.
MONSTROUS STATISTICS
- +2 Charisma, -2 Strength.
- Medium size.
- Lidaem base land speed is 30 feet.
- Naturally Psionic: Lidaem gain 1 bonus power
point at 1st level.
- Special Qualities (see above): Neural charge,
piercing shriek.
- Racial Skills: Lidaem receive a +2 racial bonus on
Diplomacy and Forgery checks.
- Automatic Languages: Auran, Common, and
Lidaem. Bonus Languages: Any humanoid.
- Favored Class: Wilder
- Level Adjustment: +0
12
LIDAEM EMERGING FORMS
AGING EFFECTS
Middle Maximum
Race Age1 Old2 Venerable3 Age
Human 35 years 53 years 70 years +2d20 years
VITAL STATISTICS
Lidaem 30 years 45 years 60 years +2d20 years
13
LIDAEM EMERGING FORMS
14
LIDAEM EMERGING FORMS
SUPPLEMENTARY MATERIAL
A creature failing a save versus the lidaem’s neural
charge becomes paralyzed instead of shaken.
The creature is unable to move or act. They have
effective Strength and Dexterity scores of 0. They
are helpless, but can take purely mental actions.
15
LIDAEM EMERGING FORMS
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Contributor (g) “Use”, “Used” or “Using” originally distributed under any version of this
means to use, Distribute, copy, edit, format, License.
modify, translate and otherwise create
Derivative Material of Open Game Content. (h) 10 Copy of this License: You MUST include
“You” or “Your” means the licensee in terms of a copy of this License with every copy of the
this agreement. Open Game Content You Distribute.
2. The License: This License applies to any 11. Use of Contributor Credits: You may not
Open Game Content that contains a notice market or advertise the Open Game Content
indicating that the Open Game Content may using the name of any Contributor unless You
only be Used under and in terms of this have wri�en permission from the Contributor
License. You must affix such a notice to any to do so.
Open Game Content that you Use. No terms
may be added to or subtracted from this 12 Inability to Comply: If it is impossible for
License except as described by the License You to comply with any of the terms of this
itself. No other terms or conditions may be License with respect to some or all of the Open
applied to any Open Game Content distributed Game Content due to statute, judicial order, or
using this License. governmental regulation then You may not Use
any Open Game Material so affected.
3.Offer and Acceptance: By Using the Open
Game Content You indicate Your acceptance of 13 Termination: This License will terminate
the terms of this License. automatically if You fail to comply with all
terms herein and fail to cure such breach within
16