Vital Point Strikes - The Art and Science o - Sang H. Kim
Vital Point Strikes - The Art and Science o - Sang H. Kim
Vital Point Strikes - The Art and Science o - Sang H. Kim
BOOKS
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VITAL POINT STRIKES
THE ART & SCIENCE OF
STRIKING VITAL TARGETS
FOR SELF-DEFENSE AND
COMBAT SPORTS
My special thanks goes to Alan Tafoya, a seasoned actor and martial artist,
for assisting me in this project and his sheer passion to enhance our arts. It
was great pleasure to work with him.
I also would like to thank my parents Kim Byung-soo and Oh Wol-ki for
preparing me to travel around the world without losing my identity; and to
William and Judith Mager for having faith in my dreams.
Finally, I have to admit that without the support and editorial collaboration
with my wife Cynthia and love and encouragement from our daughter
Jessica, this work could never be completed.
-Sang H. Kim
TABLE OF CONTENTS
BOOK 1: VITAL POINT FUNDAMENTALS 17
Pain Threshold 25
19 Lethal Points 26
49 Paralyzing Points 27
36 Tactical Points 28
Cautions 32
Nervous System 45
On Pain 50
On Fear of Pain 54
Fighting Zones 63
Fighting Range 67
Region Strategy 71
Fighting Stance 80
Footwork 83
Hands 95
Fingertips 96
Elbow 109
Knee 115
Foot 121
Headbutt 127
Applications 141
Applications 152
Applications 157
Applications 161
Top of the Head 163
Applications 164
Applications 167
Applications 178
Applications 190
Applications 204
Applications 212
Applications 218
Applications 221
Applications 230
Applications 236
Applications 241
Applications 246
Applications 250
Applications 253
Exterior Foot 255
Applications 256
Appendix 381
References 397
Glossary 399
Index 403
During this time, as an officer in the camp, I was also the target of daily
assault attempts by prisoners, including attacks by prisoners with
makeshift weapons fashioned from objects like toothbrushes. Over the
months that I was posted at the camp, I had many opportunities to defend
myself and learned valuable lessons about the type of techniques that
work in a physical confrontation and about the mental fortitude required
to confront an assailant who had nothing to lose and was intent on killing.
That was nearly 3 decades ago but the lessons of that hellish time have
stayed with me and I have always wanted to create a practical reference
for martial artists that integrates Eastern acupoint theory, Western science
and anatomy, and effective martial arts techniques. This book is not
intended to be a comprehensive reference but to be the book that I wished
I had access to when I was a young martial artist. My focus is on
illustrating the relationships between Eastern and Western theories and
demystifying some of the myths surrounding pressure point techniques,
making the concepts accessible to the average martial artist. However, at
the same time, I strongly recommend that interested readers seek out a
skilled and knowledgeable instructor.
Vital Point Strikes is not a complete art or science. Vital point striking is a
complex and potentially dangerous subject of study and certainly not one
you can learn from a book. This book is intended to be a supplement to
study with an instructor.
It has been 30 years in the making but my hope is that each reader will see
this book as a stepping-stone to developing the ideas illustrated here for
those who follow our footsteps.
-Sang H. Kim
Traditionally, there are approximately 409 named vital points located along
12 meridians and 2 vessels of the human body. Because there are 12
meridians on the right side of the body and 12 meridians on the left side of
the body, there are a total of 24 meridians. Alternatively, the 12 meridians
and 2 vessels are sometimes simply referred to as 14 meridians.
Originally, vital points (acupoints) were used for medical purposes. In time,
martial art masters began to incorporate this medical knowledge into their
training. They recorded what they discovered in secret books and handed the
knowledge down to trustworthy disciples. Traditionally secret techniques
included 1lwal- bup (resuscitation methods), Salbup (killing methods), and
[Joshinbup (self-defense methods).
The Governing Vessel runs along the midlinc of the hack, ascenclin,' to the
head and descending to the face. It connects With and governs all the l nig
meridians and is called the Sea o/ the Yang Meridians.
Figure 1.4 The Governing vessel with 28 acupoints.
The Conception 6essel runs along the midline of the ahclomen and chest,
ascending to the chin. It connects with all of the Yin meridians. It receives
the energy from the Yin meridians and conceives new energy to distribute to
the entire hodv. It is called the Sea of the Yin Meridians.
Paralyzing Points
Tactical Points
Pain tolerance is a measure of the amount of pain that it person can endure
before breaking down emotionally and or physically and giving up. Studies
show that there are definite relationships between psychological factors and
the body's physiological pain responses. There are also complex
interactions of biological and cultural variables in dealing with pain, a child
raised in a physically harsh environment will grow into adulthood with a
higher level ofpain tolerance than a child with a "softer" upbringing.
Pain Threshold
Figure 1.6, until the opponent reaches the limit of his pain
tolerance. This range of pain can he used to gain
compliance from an opponent in a self-defense or law
enforcement situation or to submit an opponent in sport
fighting.
Varying the level of'pain according to the opponent's
response is a valuable tool, not only to gain physical
compliance but also to intimidate the opponent. By
increasing pain when an opponent resists and, conversely,
decreasing it when he complies, you establish
psychological dominance. This can he particularly
valuable in law enforcement, when you need to hand-
cutl'a suspect and walk him to your car. A suspect who
knows that he can avoid further pain by complying with
your instructions is less likely to put up a fight.
Striking lethal points can cause permanent damage and may cause
unintended death. (Points exist on both sides of the hodv except * marked
points.)
Visceral Pain
By striking the carotid artery on the neck, You can also impact several
nerves such as the supraclavicular, cutaneous, auricular, occipital and
accessory nerves.
Figure 1.13 Nerve hub around the carotid artery.
A choke that cuts off the circulation o/ Mood and oxygen by pressing the
carotid artery and the windpipe is deadly.
Figure 1.14 Interior view of a simultaneous choke on the carotid artery (1)
and windpipe (2).
Specific Results
Pain Works
"Once you are engaged in a fight, only one rule prevails: strike the most
vulnerable targets in the shortest time to cause maximum damage to the
opponent. "
Figure 1.15 (I ) The Supporting Sines (131,56) point. (2) The Supporting
Mountain (131.57) point. Roth points pass the tibial nerve and the medial
sural cutaneous nerve.
CAUTIONS
"With dexterity, no one can equal you in your maneuvers; and even the most
eminent masters can hardly fathom your concealed knowledge. Expecting
east, you go west. North yields to South. One concedes to the other to
complete the whole."
Sang H. Kim, in The Secret ofJunsado
CLASSIC EASTERN THEORY
DISCOVERY OF ACUPOINTS
The Chinese and Koreans have used acupuncture for centuries. During the
Stone Age, they used stone needles called hian to treat various diseases.
From the 5th century B.C. they began to use metal needles, which lead to
greater success in treatments.
In this book, 202 vital points that are useful for fighting applications are
covered.
12 MERIDIANS AND 8 VESSELS
Distribution of the Meridians
Twelve Meridians
Eight Vessels
12 MERIDIANS
Function: Interacts with the lung and communicates with the large intestine;
connects to the Liver Meridian and the Large Intestine Meridian.
Location: Starts from the index fingernail and ends at the corner of the nose.
Function: Interacts with the large intestine and communicates with the lung;
connects to the Lung Meridian and the Stomach Meridian.
Location: Starts from the side of the nose and ends at the lower medial side
of the big toe.
Function: Interacts with the stomach and communicates with the spleen;
connects to the Large Intestine Meridian and the Spleen Meridian.
Location: Starts from the lower medial side of the big toenail and ends under
the armpit.
Function: Interacts with the spleen and communicates with the stomach;
connects to the Stomach Meridian and the Heart Meridian.
Location: Starts from the heart and ends at the lower medial corner of the
small fingernail.
Function: Interacts with the heart and communicates with the small intestine;
connects to the Spleen Meridian and the Small Intestine Meridian.
Function: Interacts with the small intestine and communicates with the heart;
connects to the Heart Meridian and the Bladder Meridian.
Location: Starts from the corner of the eye and ends at the lower lateral
corner of the small toenail.
Function: Interacts with the urinary bladder and communicates with the
kidney; connects to the Small Intestine Meridian and the Kidney Meridian.
Location: Starts from the small toe and ends at the pericardium.
Function: Interacts with the kidney and communicates with the urinary
bladder; connects to the Bladder Meridian and the Pericardium Meridian.
Location: Starts from the pericardium and ends in the center of the tip of the
middle finger.
Function: Interacts with the pericardium and communicates with the Triple
Warmer; connects to the Kidney Meridian and the Triple Warmer Meridian.
Location: Starts from the lower lateral corner of the fourth fingernail and
ends at the lateral side of the eye.
Function: Interacts with the Triple Warmer and communicates with the
pericardium; connects to the Pericardium Meridian and the Gallbladder
Meridian.
The Gallbladder Meridian (44 acupoints)
Location: Starts from the side of the eye and ends at the lower lateral comer-
of-the big toenail.
Function: Interacts with the gallbladder and communicates with the liver;
connects to the Triple Warmer Meridian and the Liver Meridian.
Location: Starts from the big toenail and ends at the lungs.
Function: Interacts with the liver and communicates with the gallbladder;
connects to the Gallbladder Meridian and the Lung Meridian.
Location: Begins from the lower abdomen, runs along the midline through
the throat to the chin, curves around the lips passing through the cheek, and
ends in the infraorbital area.
The Five Element Theory defines the five essential elements of the
universe - Wood, Fire, Earth, Metal, and Water - and explains their
relationships based on two possible interactions: mutual nourishment and
mutual restraint. The theory proposes that these interactions can take the
form of two normal and three adverse patterns. The normal patterns are
energy generating and energy regulating; the adverse patterns are over-
restraint, overacting, and counteracting.
CHAIN REACTIONS
In the Western sport of boxing, a powerful punch to the chin deprives blood
and oxygen from the brain causing an instant knockout. Since the nerves in
the mandible (jaw) are connected to the mouth and digestive system, when
the chin is struck, it sparks a chain reaction in the digestive system causing
blood to rush away from the brain. As a result, the brain gets much less
oxygen and unconsciousness occurs.
A destructive stimulus in one part of the nervous system can cause deadly
results in seemingly unrelated parts of the body.
CLASSIC WESTERN THEORY
The master controller of the human body is the nervous system. It is the
lightest part of the body, yet it is the most complex and versatile system. The
nervous system is a network of nerve cells, called neurons, which regulate
the body's responses to stimuli by processing information, determining
responses, and sending out signals that trigger actions. The Central Nervous
System (CNS), made up of the brain and spinal cord, represents the largest
part of the nervous system while the Peripheral Nervous System (PNS)
comprises the remaining elements of the nervous system.
The CNS is the command center of the body. It interprets incoming sensory
information, and then sends out instructions telling the body how to react.
The CNS consists of two major parts: the brain, which primarily processes
and analyzes information and sends out signals that trigger actions, and the
spinal cord, which transmits signals between the brain and the rest of the
body.
The PNS is made up of the part of the nervous system that lies outside of
the brain and spinal cord (CNS) and serves the limbs and organs. The PNS is
further made up of two systems: the somatic nervous system and the
autonomic nervous system.
Neurons are the cells that make up the brain, spinal cord, and nerves. They
are highly specialized for processing and transmission of cellular signals,
and because they are found throughout the body, they vary greatly in size,
shape and electrochemical properties.
There are three types of neurons. Sensory neurons carry sensory impulses
from receptors on the skin to the CNS. Motor neurons carry impulses from
the CNS to the muscles and glands. lnterneurons conduct impulses between
sensory neurons and motor neurons.
This information travels in the form of nerve impulses that are conducted
along axons. A nerve impulse can travel between 1.5 feet (unmyelinated
axons) and about 325 feet (myelinated axons) per second.
Nerves
Trigeminal nerves
Location: The trigeminal nerves are the largest of the cranial nerves. There
are three branches: the ophthalmic (eyes and forehead area), maxillary
(upper mouth area), and mandibular divisions (behind the ear, lower mouth
area). They receive sensation from the face.
Significance: Most of the vital points in the head are on one of the branches
of the trigeminal nerves.
Vagus nerves
Location: The vagus nerves start from the lower portion of the brainstem and
pass downward through the neck into the chest and abdomen. They transmit
impulses from the pharynx, larynx, viscera of the thorax and abdomen to the
brain. They are responsible for speech and swallowing.
Significance: Most of the vital points on the neck and lower posterior sides
of the face are on one of the branches of the vagus nerves.
Facial nerves
Location: The facial nerves emerge from the lower part of the pons and
spread over the sides of the face and the occipital region. They are
responsible fix facial expression, sense of taste, and the salivary lacrimal
glands.
Significance: Most of the vital points in the head are on one of the branches
of the facial nerves.
Accessory nerves
Location: The accessory nerves originate from the lower portion of the
brainstem. There are two branches: cranial and spinal. The cranial branch
merges with the vagus nerve and transmits impulses to muscles of pharynx
and larynx. The spinal branch extends downward into the neck and carries
impulses to the shoulder muscles.
Significance: Many vital points on the neck and shoulders are on one of the
branches of the accessory nerves.
Figure 2.10 31 pairs of spinal nerves plus major nerves on the posterior leg.
The Brain
The spinal cord is also responsible for managing the reflex arc, which
allows reflex actions to occur more quickly by activating spinal motor
neurons directly rather than sending information to the brain and waiting for
a reply. The brain receives information about the reflex action while it is
occurring rather than directing the action, as it does in more complex
situations.
An example of the reflex arc in action is the pin prick reflex. If someone
sharply jabs your hand with a pin, you will immediately pull your hand away
from the source of the pain. The sensory input of pain in your hand travels to
your spinal cord, is processed there and triggers a response that travels back
to the hand, instructing it to rapidly withdraw.
A more complex example of the reflex arc occurs when you need to make
multiple physical adjustments at once. For example, if someone kicks you in
the shin, you will not only retract your leg from the kicker, but also you will
shift your weight to your other leg to maintain balance and perhaps drop
your hands to the wounded area to cover it, all under the direction of the
spinal cord.
Spinal nerves are the pathways of our life force. They are extremely
sensitive and vulnerable. Most spinal injuries incurred in a fight are caused
by falling, twisting, or throwing. Primary nerve injuries are caused by
punctures, incisions, or blunt trauma to the spinal cord such as herniated
discs, pinched nerves, and fractured vertebrae. In the event of this type of
injury, the victim may suffer an instant loss of motor, sensory, or autonomic
function. Secondary injuries, which tend to be chronic conditions such as
paralysis, are usually the result untreated or irreparable primary injuries.
ON PAIN
Pain
Pain Detectors
Perception of Pain
Nerves extend from your brain to your face, ears, eyes, chin, temples, toes,
and spinal cord, and from your spinal cord to the rest of your body. The
spinal cord functions like your body's superhighway, relaying messages to
and from the brain at lightning speed.
When you are injured, your sensory nerves gather information from the site
of the injury and send it to the spinal cord, which then transmits the message
to the brain. The brain interprets that message and discharges a response to
the affected area of the body by way of the motor neurons which directly or
indirectly control your muscles.
Reflexes
Fighting Application
Limitations
A knee strike to the side of the head causes the opponent to tn' to raise his
head, presenting the perfect opportunity./or a downward elbow strike to the
opposite side of his head.
The carotid artery choke shown here can cause sufficient pain to make an
opponent drop his weapon as he seeks to avoid or eliminate the pain in his
arm, shoulder and neck.
ON FEAR OF PAIN
Fear is a chain reaction in the brain that involves several of the brain's
processing centers and is highly dependent on stored memories of past fear-
related events and their outcomes. Fear is processed in both the more
"primitive" areas of the brain (brainstem, midbrain and thalamus) and the
more complex processing centers of the prefrontal cortex and amygdala.
The fear associations in the brainstem are simple and categorical and they
are the "first line of defense." The associations in the amygdala are more
complex, allowing for the interpretation of emotional signals and cues,
including facial expressions, and the intentions that they convey. The
associations in the cortex are the most complex, facilitating interpretation of
abstract cues, including the analysis of sensory information that does not
have an existing association in the brain (i.e. a new experience).
For example, you hear a loud bang and reflexively jump and look around
but then realize that it was simply the sound of a door slamming, so you
relax. Your initial startle reflex was triggered by the brainstem, midbrain
and thalamus. The realization that a slamming door does not present a threat
was the result of further processing by the cortex and amygdala.
Figure 2.16 Brain for memory of fear and safety.
Conversely, if the loud sound had been a car exploding
nearby, your cortex would have processed the additional
sensory inputs such as fire, exploding projectiles or people
around you panicking and instructed your body to flee.
Fear Response
There are many signs of fear that can be observed physically in an opponent
including:
• a fixed stare
• clenched teeth
• squinting
• tightly drawn lips
Change in posture
• clenched fists
• raised arms
• hunched shoulders
• tense posture
• expanded chest
• rapid shallow breathing as the body oxygenates the blood to supply the
muscles for action
Fear is not only a survival tool, it is one of the most powerful methods of
influencing another person socially and psychologically. Fear changes a
person's attitude by establishing undesirable consequences for failing to
agree or comply with a given demand. Because we normally seek to avoid
fear, fear and threats are two of the most effective methods to change the
attitudes and behaviors of human beings.
Think of something you are afraid of, for example walking across a
narrow beam that is suspended one hundred feet above the ground or being
trapped in a room with dozens of snakes. What would you do to avoid being
placed in this situation'? Because of your fear, you are willing to alter your
behavior, perhaps significantly.
For example, because the brain stores each fear related experience and
uses it as a basis for responding to similar future experiences, when you
inflict a painful elbow strike on your opponent's temple, whenever you
make a similar movement, he will associate that with the painful previous
strike and react accordingly. By landing a few painful blows early, you can
condition your opponent to fear your strikes and gain a psychological edge.
In terms of fear responses, one size does not fit all. Different people
respond at different levels to the same threat. However, there is an optimal
level of fear that produces a change in attitude or behavior. Ifyou do not
create enough fear, your opponent will be unaffected. Your opponent's
perception of how competent you are to deal with a situation plays a large
part in his reactions to you. If you appear to be highly competent and
unafraid of your opponent, his fear and self-doubt will increase. Fear can
also be created through body language, commitment to your actions, an
unwillingness to submit and the ability to inflict pain on the opponent
effectively and repeatedly.
The fear and adrenalin rush that you experience in a confrontation give
you an unmatched surge of energy and bravado. When you learn to harness
fear rather than being overwhelmed by it, you can use it to good advantage.
Act confidently. Refuse to submit. Inflict pain on the opponent. Turn. fear
into bravado.
THE CIRCULATORY SYSTEM
The Circulatory System is composed of the heart, blood vessels and blood.
Its function is to transport nutrients, gases, and wastes to and from cells,
help fight diseases and help stabilize body temperature and pH to maintain
homeostasis. A healthy circulatory system is essential to the health of the
body.
Blood Vessels
Among the major types of blood vessels are the arteries, veins and
capillaries. The capillaries are microscopic vessels which enable the
exchange of water and chemicals between the blood and the tissues. The
arteries carry blood from the heart to the capillaries and the veins return the
blood from the capillaries to the heart. The heart, in turn, regulates the flow
of blood through the blood vessels through regular rhythmic contractions.
The average human heart heats (contracts) about 72 times per minute.
While the effects of vital point strikes on the nervous system are primarily
pain related, the effects of vital point strikes on the circulatory system
include dizziness, loss of consciousness, disorientation, bruising, blood
clots, and in extreme cases fatal conditions like stroke, cardiac arrest,
hemorrhage, and brain damage. Vital point strikes to the nerves tend to have
immediate and obvious outcomes. The effects on the circulatory system can
be immediate, like dizziness or loss of consciousness, or they can take
hours or days to manifest themselves, like in the case of a blood clot that
forms in the leg and travels to the heart.
Baroreceptors
Knockout
Tap-out
Choke-out
Death
Escape
FIGHTING ZONES
Field of Engagement
The field of engagement is the area in which a fight takes place. In a one-
on-one fight, the field of engagement can be divided into tour zones and
multiple points of engagement.
The four zones are the neutral zone, your zone, your opponent's zone and
the fighting zone. In a one-on-two fight, there is an additional zone called
the trap zone, which two opponents can lure you into and attack from both
directions.
The point of engagement is the place at which first contact between you
and your opponent is established. At this point, for the first time, you can
sense the power and skill level of your opponent.
Neutral Zone
This is an imaginary area that covers the distance between you and the
opponent, which either of you can seize to take the control of the fight. At
one or more points in the neutral zone, the point of engagement will occur.
Initially the neutral zone is nobody's zone.
It may appear to be static but according to the tactics and positions of the
fighters, the neutral zone con
Your Zone
Opponent's Zone
VITALTIPS
Fighting Zone
The fighting zone is the area where a fight takes place. The attacker closes
in and the defender retreats, stalls or jams. The shape of the fighting zone
constantly fluctuates from a single point of contact to full-scale engagement.
The attacker's goal is to penetrate the defense of his opponent. An
experienced fighter will instantaneously counterattack while an
inexperienced fighter gives up part of his zone and loses the initiative. The
more aggressive fighter usually takes control of the fighting zone.
In a one-on-two fight, there is an additional zone called the trap zone into
which two opponents can lure and attack you from both directions. This is
one of those situations that you should avoid at all costs. Instead, utilize one
of them (B in the diagram below) as a shield while striking any available
target on B and manipulating his position to block attacks from C. By doing
so you can frustrate both opponents. Once you take control of B, you can
attempt to fight C, run away or search for a better option such as an
environmental weapon or help from a bystander.
Against two opponents, pace yourself. You'll get tired a lot faster than
fighting one person. Time is also crucial in one-on-two fight. Do not
hesitate.
If you get caught in the trap zone, guard your face and
vital points and move laterally to utilize one of the
opponents as a shield. Grab B or C by the shoulder or arm
and position yourself behind or to the side of him.
Range is the distance between the weapon you intend to use (your fist, foot,
etc.) and the closest target of the opponent. Based on your estimation of the
distance, you have to decide what type of weapon to use and then attack and
defend, not only in that initial range, but in the constantly changing ranges as
the fight progresses. While the fighting zone is a strategic concept to
dominate an opponent, fighting range is a tactical method of gaining
superiority by choosing the right techniques at the right distance.
For vital point strikes, it is crucial that you physically contact the target.
Your intention and planning are only as good as the implementation of your
plan. The knowledge of fighting ranges will help you understand what
weapon to use at what distance, allowing you to conserve energy while
maximizing the impact of each strike, kick or grappling technique you
employ.
There are three ranges in a stand-up fight: long, medium and short range.
Long range is where most lead hand techniques are used. At this range, you
can move in with quick footwork and throw a punch or kick to the closest
target such as the chin or kneecap. You can utilize your body weight to
accelerate the force of your attack.
Transitional Range
Groundfighting Range
Long Range:
Medium Range
Short Range
Transitional Range
Key factors: leverage, control
Medium Range
In medium range fighting, elbow strikes, backfists, shin and knee kicks,
and armlocks work well.
Figure 3.7 Medium range diagram.
Short Range
In short range fighting, short knee kicks, headbutts, eye gouging, and hair
pulling are effective.
Figure 3.8 Short range diagram.
What is a Region?
Why Regions?
When you stand in a fighting posture, your fighting zone extends 360
degrees around you. Assume your fighting posture or stance and then divide
your zone into three segments: the anterior, lateral and posterior regions as
illustrated below. The anterior region is the area inside your guard and
contains most of your vital targets, including your centerline, face and neck.
The lateral region is the opposite of the anterior region and covers the area
on the external side of your fighting stance that extends from your rear foot
to your front foot. The posterior region is the area to the rear of your body,
behind your rear foot. If you quickly switched stance, your anterior and
lateral regions would be reversed but your posterior region would remain the
same.
Figure 3.10 Fighting regions in your zone.
'VITALTIPS
Your opponent throws a lead hand and rear hand straight combination. If
you are a boxer, slip and counter with a hook to the chin. If you want to go
to the ground, go for a single leg or double leg takedown.
Your opponent throws a low section roundhouse kick to the outer thigh of
your lead leg. If you are a stand-up fighter, block the kick with your
forearm or shin and immediately shoot a rear hand counterpunch to his
chin. If you are a grappler, grab the kicking leg and take him to the ground.
Your opponent has slipped to your back and tries to apply a rear naked
choke. If you're a striker, jab his Solar Plexus with your rear elbow, strike
his face with an upward rear punch and throw him over your shoulder. If
you like to grapple, rotate your body and sweep his body backward then
slam your body on top of his when you hit the ground.
Straight counterattack
Unbalance the opponent
Pivot and throw
2. Tactical preparation
Strategy and tactics are different in nature. Strategy dictates the direction
ofyour activities while tactics are the individual activities necessary to
implement your strategy. Strategy is the higher level concept and tactics are
the subcomponents that fall under the umbrella of strategy.
THE BOTTOM LINE: Strategy is large scale vision that regulates your
tactics; tactics are the detailed plans that regulate action; action is the means
to accomplish your objectives.
Stance is the placement of your feet. Stance is critical in fighting for three
reasons: it determines the direction, amount, and speed of the force of your
techniques. For example, a narrow stance is good for mobility whereas a
wide strong stance is powerful. A forward stance is good for attacking: a side
stance favors a counterattack. From stance alone, you can discover a great
deal about what your opponent has in mind.
When it comes to your own stance, your body's size and your favorite
fighting style should define your stance. Above all, your stance should be
functional and versatile. First, position yourselfso that you can protect
yourself by covering your face and centerline meridians. Turning your body
slightly to the side reduces the exposure of your vital targets. When you find
a comfortable stance, set your feet free for smooth transitions and quick
attacks.
Posture
Posture is the position ofyour arms and legs, the alignment of your body
and the placement of your center of gravity.
From your opponent's arm position, you can detect the imminence of an
attack. From his leg position you can estimate the angle of an attack. From
his body alignment, you can discover whether he prefers attacking or
counterattacking. From the placement of his center of gravity, you can detect
the type of engagement.
Left-handed or Right-handed
If you feel more comfortable with your right foot in the rear, you are right-
handed. If you prefer a stance with your left foot in the rear, you are left-
handed, aka a southpaw. Some fighters like to put their stronger leg forward,
reversing this traditional approach. Experiment with your right and left side
forward in sparring to discover your stronger stance.
The Eyes
Your eyes are the primary source of information about your environment.
Based on what you see, you decide what to do and how. You must monitor
your opponent at all times by carefully observing his movements, posture,
stance and body language. Conversely, you should try not to telegraph what
you intend to do
Shoulders
Knee Position
Elbow Position
Hand Position
Be Flexible
Footwork is the vehicle that transports your weapons and keeps you away
(room your opponent. The objective of footwork is to control the distance
between you and your opponent at all times. For quick /ootwork, your
weight should he evenly distributed and your feet should he firmhv
grounded, yet flexible enough to more in our direction.
Functions of Footwork
There are two functions of footwork: protecting yourself and attacking the
opponent. In order to protect yourself, you need to maintain a sate distance:
your front leg should be at least the distance of the length of your opponent's
leg away from your opponent's front foot. However, to attack, you need to be
within striking distance of your opponent. You can accomplish this through
footwork. Good footwork enables you to make contact with a target, to strike
with power and to defend yourself effectively. It's the most fundamental
element in outmaneuvering your opponent.
Smoothness
Your foot movements should be smooth and rhythmical. Keep the balls of
your feet close to the ground and slide when you move. Sliding allows you
to improve your speed and make easy transitions.
Footwork Principles
When you move the left foot forward, the right foot follows. When the
right toot moves backward, the left foot follows. When the left toot moves to
the left, the right follows.
Exception: For power punching, move your rear foot toward your front
toot, and then move your front foot forward with the punch. Move your feet
like a wave that transfers energy deep below the surface, never breaking
until it reaches the target. Your footwork carries the force that will knock
down your opponent.
Whether you fight or run away, footwork is your lifeline. If you overextend
your body to reach a target, your opponent can easily knock you off balance.
During transitions, if you lose your balance, you'll be on the ground with
your opponent on top of you in no time. In a street fight, this mistake could
cost you your life.
Offensive Footwork
1. Forward: The lead leg moves straight forward and the rear leg follows.
2. Leftward: The lead leg moves forward and then to the left. The rear leg
follows.
3. Rightward: The lead leg moves forward and then the rear leg moves to the
right at a 45-degree angle.
Defensive Footwork
4. Backward: The rear leg moves backward and the lead leg follows.
5. Left Backward: The rear leg moves backward and the lead leg follows.
Then the left leg moves backward to the lets at a 45-degree angle. The lead
leg follows.
6. Right Backward: The rear leg moves backward and the lead leg follows.
Then the right leg moves to the right at a 45-degree angle. The lead leg
follows.
7. Right Side Step: The right foot moves to the right side and the left foot
follows.
8. Left Side Step: The left foot moves to the left side and the right toot
follows.
When the speed of your footwork is greater the net force of the impact of
your techniques becomes greater.
In distance fighting, there are three major elements that affect your power:
distance, speed, and torque. The more distance your body travels across,
the more accelerated your momentum becomes. The faster your body
moves, the more power it carries to transfer to the target. The greater
torque your muscles generate, the more power your technique has.
Based on this concept, for a knockout strike you should move your rear
foot toward your front foot to set your body in motion, then move your
front foot forward to let your body drive forward into the opponent.
Finally, just as a wave breaks on a rock, strike your opponent with full
force.
Once you make contact with your opponent, use torque to generate power
in your close combat techniques.
STRIKING DIRECTIONS AND ANGLES
STRIKING DIRECTION
Generally speaking, your opponent's lead hand and lead toot are the closest
to you, followed by the lead arm and lead leg, with the trunk and head
farthest away. Although the hand and foot are the closest targets, they are
easy for your opponent to move out of range and hard for you to catch.
However, the forearm and lower leg are good targets due to the availability
of vital points in both areas. Once you penetrate your opponent's defense,
you can attack the face and trunk including the vital points on the nose, eyes,
temples, throat, floating ribs, kidneys, and Solar Plexus. If these targets are
not available, attack the lower section including vital points on the groin,
outer thighs, kneecaps, shins, calves, and ankles to take away your
opponent's mobility. Once you have impaired his ability to move, you can go
back to the head and trunk.
Distance dictates what weapon to use and how to deploy it. The first target
to strike is the closest one. If a target is right in front of you, hit it on the
most direct line. If the target is to the side, attack in a circular motion. Avoid
using circular techniques at long distance, because you may lose your
balance or reveal your weaknesses. If the target is beyond your reach, close
in first with footwork and strike with a direct attack.
Angles
The striking angle is the degree of the contact your technique makes on the
skin or surface of the opponent's body. The most idealistic striking is
perpendicular to the target surface. However, fighting is a dynamic struggle
for superiority and things change constantly, so the perfect opportunity may
never come. You need to he fast enough to seize the opportunity or put
yourselfbe in the right position at the right time by setting up your opponent.
The positioning angle is the degree of your attacking line against the
opponent's position. From a superior position, you have more choices for
surprise attacks. For instance, when your opponent kicks your groin, instead
of moving straight backward, you are better off moving diagonally in a
lateral direction. If you end up in your opponent's anterior region, you can
strike his centerline; ifyou land in his lateral region, you can attack his back
or choke him out.
The best option is always to attack the centerline of the
body at a perpendicular angle. The second best option is to
strike a region adjacent to a meridian, such as the floating
ribs and temple. As you progress, you'll be able to spot
these opportunities instinctively.
The most effective attack is to strike directly to the closest target. In the
situation above:
2. Be versatile.
If your opponent closes in one step toward you then changes his
mind and retreats one step, choose whatever weapon suits the
distance best. If he moves to your left, kick or strike leftward into
his centerline. If he moves to your right, strike rightward into his
centerline. If he moves toward you, slide back and pivot and hit.
When the direction of your attack has the right speed and timing,
your strike will have an powerful impact on the opponent.
AND TECHNIQUES
The Death Touch or Delayed Death Touch is often the first concept that
comes to mind when vital point striking is mentioned. But does it really
exist'? Can a single strike lead to instant death or cause an opponent to die
days later'?
Similar conditions that can result in a delayed death directly resulting from
a traumatic injury are a subdural hematoma where there is bleeding in the
brain or a coronary embolism where a blood clot forms somewhere in the
body (for example from damage to a blood vessel in the leg) and travels to
the heart. The difference between these conditions and a magic death touch
is that these conditions are often treatable if recognized and while they may
result in death, there is no way to inflict them with certainty by a single
empty hand strike and no way to determine the number of hours or days later
that a victim will die. However, before the advent of modern medicine,
victims who died as a result of such conditions may indeed have appeared to
die from a mysterious delayed reaction.
Function: The tip of the index finger is a sharp weapon that can be used to
press the Celestial Chimney (CV22) and other soft vital points.
Method: Straighten your index finger and bend it slightly. Close the rest
of your hand into a fist. Through the fingertip, transmit the force of your
hand, wrist, arm and body.
Method: Straighten your index and middle fingers and bend them slightly.
Split your fingers apart; the distance will vary according to the target. Use
your thumb to hold your other two fingers against your palm.
Pinching Fingertips
Function: Pinching fingertips are effective in attacking soft tissue areas
where vital points are located close to the surface of the skin, for example
the biceps or cheek.
Method: Hook your thumb and index finger slightly. To pinch, bend your
index finger to form the base of the pinching and press downward onto
the radial side of your index finger with your thumb, squeezing the skin
between the two.
The tip of the finger can penetrate deephv into the cavity between bones
causing tormenting pain. Target examples are the Energy Abode (STl1) and
the Wind Screen (TWI 7).
Pinching the Auricle (AD-H2) causes unpleasant pain in the ear.
Four Fingertips
Method: Straighten the fingers and bend them slightly. For snapping, bend
your wrist backward and snap toward the target. For thrusting, straighten
your wrist, collect your energy in your fingertips and thrust into the target.
Strike or thrust horizontally against a horizontally exposed target such as
supraclavicular fossa. Strike or thrust vertically against a vertically
exposed target such as the Solar Plexus.
Thumb Tip
Method: Open your hands with your fingers outstretched. Bend your
thumb slightly less than 90 degrees with the tip pointing at the target.
Using the force of the forearm, thrust the tip of your thumb into the target.
Once your thumb is planted on the vital point, transfer your body weight
through your forearm into the target to maximize the impact.
Function: For striking soft cavities, single knuckles are effective weapons.
Due to the sharp focused edge and support of the other fingers, a single
knuckle strike generates condensed force that penetrates deeply into the
nerves and blood vessels. Striking should be precise and fast to cause
sharp shocking pain. Rotation of the knuckle after impact adds pain as
well as further damage to the deeper tissue. For thrusting, a prolonged
deep thrust generates an unpleasant sensation that can be used to move or
manipulate the opponent. There are three common knuckles for vital point
strikes: the middle, index and thumb knuckles.
Method: Open your hand and make a fist with the middle knuckle
protruding. Press the top of the first knuckle of the index finger with the
first knuckle of the thumb.
Major Targets: Temple (EX- HN5), Eyeball (AD-H 1), Wind Pool (GB20),
Jade Pillow (BL09), Philtrum (GV26), Ring of Jumping (GB30), Surging
Yang (ST42)
Method: Open your hand and make a fist with the index knuckle protruding.
Support the index finger, with the tip of the thumb and the middle finger.
Major Targets: Temple (EX-HN5), Eyeball (ADH 1), Wind Pool (GB20),
Jade Pillow (BL09), Protuberance Assistance (LI 18), Philtrum (GV26)
Four Knuckles
Function: The four knuckles are useful for striking narrow, long targets
such as the vertical line around the Solar Plexus, side of'the neck, and
under the floating ribs. This type of strike produces complex pain by
impacting multiple targets surrounding a particular vital point or points.
For example, striking the Solar Plexus not only causes pain in the cavity
but also in the neighboring region due to the network of nerves in the
area. The four knuckles can be used to strike horizontally, thrust vertically
or as an uppercut according to the target.
Method: Bend your four fingers at the first two joints, as in the first step
of making it fist. Keep your thumb bent along the side of your palm.
Major Targets: Turtledove Tail (CV 15), Wind Screen (TW 17),
Abdominal Lament (SP16), Protuberance Assistance (LI l8), Spirit Door
(13L42), Cycle Gate (IN 14)
A knuckle punch to the Turtledove Tail ((TI 5) in/!lets pain throughout the
Solar Plexus region.
FIST
Straight Punch Fist
Function: A fist is one of the most powerful weapons that your body is
equipped with. The power of a fist does not come from your size and
muscular development alone; it comes from a combination of many
elements such as fitness, technique, speed, precision, timing, momentum,
and mental conditioning. An overly tight fist is counterproductive, resulting
in injury and imprecision. Keep your fingers, wrists, elbows and shoulders
aligned and relaxed. Squeeze your fist at the moment of impact to deliver
focused power generated from the center of your body.
Method: 1) Open your hand and fold your four fingers securely into your
palm. 2) Put your thumb on the second knuckles of the index and middle
fingers and press them firmly. 3) Hold the fingers firmly together so that
each bone augments the one next to it forming a unit of integrated force.
Align the bones of your wrist to deliver your bodily force. Keep your
hand firm enough to deliver the force of the punch yet supple enough to
relax the muscles until the point of impact.
Method: I) Open your hand and fold your four fingers securely into your
palm. 2) Put the tip of your thumb on the crease of the first and second
knuckle of the index finger. 3) Hold the fingers firmly together so that
each bone augments the one next to it forming a unit of integrated force.
4) Align your fist with the striking surface perpendicular to the ground.
Backfist
Function: A backfist utilizes the back knuckles of the hand for striking. It
is primarily used as a surprise attack, counterattack, or to close the
distance from the front, side or rear. In general, it is most useful at
medium range. At close range, you can pull the opponent's head toward
you to add more power to a backfist strike. The power of a backfist comes
from the snapping action, forearm muscle torque, and deceptive
execution. For maximum surprise and power, begin to move your hand as
closely to the center of the body as possible and snap it very quickly to
the target. The striking directions are forward, horizontal, vertically
downward or spinning. To make the backfist even more practical, you can
move on to elbow strike or choking techniques as soon as your fist lands
on a target on the face.
Major Targets: Marsh at the Bend (PC03), Cubit Marsh (LU05), Lower
Biceps (AD- UE 1), Shoulder Well (GB21), Spirit Tower (GV 10)
Spinning Backfist
Straight Backfist
Method: Fold your tour fingers tightly into your palm. Put your thumb on
the second knuckles of the index and middle fingers and press them firmly.
Bring the fist under your armpit or in front otyour chest with your elbow
bent as tightly as possible. Snap the backfist toward the target in front of
you.
Major Targets: Bamboo Gathering (13L02), Sauce Receptacle (CV24),
Temple (EX-HN5)
Hammer Fist
!'unction: A hammer fist is a technique that utilizes the bottom of the fist
to strike a target like a hammer. It can he applied from all angles. It is
powerful and deceptive, if used properly. In general, the trajectory of the
strike is circular.
Method: Squeeze the tour fingers tightly in the palm. Put your thumb on
the second knuckles of the index and middle fingers and press them
firmly. For a forward strike, bring the fist close to your body with your
elbow bent as tightly as possible, and snap the bottom of the fist to the
front. For a downward strike, raise your elbow, snap the forearm
downward. For a horizontal strike, bring your elbow and hand close to the
centerline with the palm facing your body, then snap your hammer fist at
shoulder height outward with the palm facing downward. For a rear
strike, drop your fist to hip height and strike backward to a target such as
the groin.
Major Targets: Unyielding Space (GV 18), Groin (AD'I 'l ), Jade Hall (CV
18), Extremity of Yang (GV09), Spirit Door (BL42), Spirit Hall (13L44),
Spirit Path (GV I I ), Spirit Tower (GV 10), Behind the Vertex (GVI9)
Lateral rear hannner fist strike to the Groin (A D-17) D-Tl) against rear hear
/iio,.
OPEN HAND
Knifehand
Function: A knifehand (aka hand blade) is widely used for offense and
defense. It is an effective weapon to strike vertical targets such as the neck
and upper arms. The impact can impair the blood circulation and damage
nerves and the skeletal system. The trajectory of the strike is circular.
Method: Open your hand with your fingers held straight. Press your
fingers tightly together. Focus the force firmly in your fingers to the degree
that the palm side arches slightly forward. Curl your thumb into the palm
and bend the thumb knuckle downward. The bottom of the bone near the
wrist is the striking area. For an inward strike, bring the knifehand in front
of your same side shoulder with your palm facing forward and snap it out
inwardly toward a target. For an outward strike, bring the knifehand in
front of the opposite side of your chest with the palm facing the body and
snap it outward toward a target. For a downward strike, raise your arm in
the air and swing it down toward a target in a chopping motion. For
maximum power, transfer the internal force from your lower abdomen to
your arms by twisting your hips and synchronizing the entire body as a
unit with the strike.
t'nnction: A palm heel is used for striking, blocking or pressing using the
metacarpal bones of the hand. It is an effective weapon for striking
protruding targets such as the nose, ear or chin.
Method: Open your hand. Bend your fingers slightly and expose the bony
area ofyour hand. Focus the force firmly in the heel of your palm. The
hone near the wrist is the striking area but the middle part of the hand is
also useful for striking the ear and nose. Do not limit yourself to one size
or type of hand shape. Be flexible in changing the shape ofyour hand to fit
dif- Icrent targets: small and projecting, widespread, deep and holloN~.
Palm heel strike to the Great Reception (STOS) and head twist.
Right: Palm heel strike to the Ridge Spring (CV23) and under the Sauce
Receptacle ((T24).
ELBOW
Elbow
Function: An elbow strike is done by the sharp end of the ulna and the hard
lower end of the humerus. It causes cuts, head injuries, broken ribs, and
knockouts. It is an effective weapon for close fighting. Generally it is used
in combination with kicks, punches and grappling techniques. The
directions of attack are forward, rearward, upward, downward, inward,
outward, and diagonal. Elbow striking is particularly effective from the top
in groundfighting since the ground traps the head allowing the full force of
the strike to pound the skull.
Method: I) For a horizontal elbow strike, bend your elbow and bring your
fist in front of your same side shoulder with your palm facing inward.
Raise your elbow in front of you horizontally with your palm facing
downward. 2) For a vertical upward elbow strike, bend your elbow and
bring your fist in front of your same side shoulder with your palm facing
inward. Raise your elbow in front of you vertically with your palm facing
your ear. 3) For a vertical downward elbow strike, raise your arm and drop
the elbow vertically with the palm facing you. 4) For a rear elbow strike,
bend your elbow and bring your fist in front of your same side shoulder
with your palm facing inward. Move your elbow backward with your palm
facing upward (mid section) or with the palm downward (high section). 5)
For a diagonal elbow strike, bend your elbow and bring your fist in front
of your same side shoulder with your palm facing inward. Move your
elbow diagonally inward on an up-to-down path.
Iowand elbow strike to the Prwuheranc•e :1s- sistanre (LIMY) can defeat a
larger attacker
Forearm
Function: The forearm is a blunt weapon that can be used for defensive
and offensive purposes. You can move it vertically, horizontally,
diagonally and other ways as situations arise. An inner forearm is a good
way to trap the head, neck, arm or leg. The outer forearm can generate a
powerful blow to the head, arm or torso. Be careful when striking hard
targets, because the radius and ulna bones can be fractured.
Method: Bend your elbow and make a fist. 1) For a vertical forearm strike,
raise your elbow and bring the outer forearm down toward the target like a
sword. 2) For a horizontal forearm strike, bring your arm outward slightly,
then move your forearm toward target. 3) For a diagonal forearm strike,
bring your arm to your ear with your palm facing forward, then move your
outer forearm toward the target at a forty-five degree angle. 4) For a
forearm V-block, bend your arm in a V-shape and position your elbow at
an angle to receive the blow with minimum friction. 5) For other forearm
blocks, use the ulna side of the forearm or the back of the forearm for
safety.
Above: Use your filrcarnl to trap the opponents arm ai.'aillst a knife thrust.
Forearm choke while trapping the knife hand.
KNEE
Knee Kick
Function: Your knees are your most powerful weapons in a close quarter
fight. You can jab the knee to the groin, outer thigh, lower stomach, and
drop it on the head when an opponent goes down. There are five types of
knee kicks that are useful for self-protection: straight, circular, jump,
stomp, and ground knee kick.
Method: I) For a straight knee kick: From fighting stance, raise your knee
and bend it sharply, then kick with the center of the patella. You can kick
forward to a target such as the groin or lower stomach and upward to a
target such as the opponent's head when you pull it down. At the moment
of impact, keep your standing knee slightly bent for balance. 2) For a
circular knee kick, from fighting stance, bend your knee sharply and swing
it into the target in a circular motion. Keep your standing knee slightly
bent and your torso balanced. 3) For a jump knee kick, from fighting
stance, hop with your kicking knee sharply bent, both hands up and your
torso upright for balance. Bury your knee into the center of the opponent's
body. 4) For a stomp knee kick, from a standing position, bring your
sharply bent knee up and drop it vertically onto the target on the ground. 5)
For a ground knee kick, from the side mount position, kneeling on one
knee, hold the opponent with both hands. Bring your kicking knee straight
or diagonally backward according to the angle of your strike. Keep your
eyes on the target at all times. Slam the target with your knee while
holding the opponent firmly.
Kicking
Function: The feet are the wheels of the human body. They provide
mobility. When these mobile parts are directed to specific vital points, they
turn into deadly weapons. Your feet can reach from the opponent's toes to
the top of his head and produce much more force than hand strikes. When
precision, speed, and flexibility are combined, your kicking techniques
become invaluable in standing and ground fighting. The most commonly
used kicks for self-defense are front, roundhouse, side, back kick and
kicking on the ground.
Method: I) For front kick, from fighting stance, lift your sharply bent
kicking knee forward. As the knee reaches the proper height, release your
foot toward the target. 2) For roundhouse kick, from fighting stance,
chamber your knee forward, pivot your standing foot and rotate your hip
toward the target, then release the foot toward the target. 3) For side kick,
from fighting stance, bring your knee forward and pivot the standing foot
toward the target, then throw the blade of your foot, and kick the target. 4)
For back kick, from fighting position, chamber your knee and thrust your
heel or bottom of the foot into the target. 5) For kicking on the ground, put
one of your hands behind you on the ground for leverage, turn your body
slightly to the side for protection and mobility, and as the opponent comes
closer, throw side kicks or an upward stomp kick with the bottom of your
foot at the opponent's shin, knee, thigh, or stomach.
Against an opponent who rushes in, use a side stop kick to the Great
Horizontal (SI'15).
Stomp kick to the, Surging Yang (ST42) to distract the opponent.
HEADBUTT
Headbutt
Function: The head is the most vulnerable target and thus a headbutt is
dangerous to use in fighting. However, due to the hardness of the skull,
when applied correctly, a headbutt is a powerful technique that may stop
an aggressive opponent in a desperate situation. The key is to close the
distance and to use the hard part of the forehead to strike a soft target such
as the nose.
Method: From a natural stance, tuck your chin down, clench your teeth,
and stiffen the neck muscles. Aim and snap your head toward the target.
For more power, use your body weight. Keep your eyes on your opponent
at all times. Because of the sensitive nature of the brain, which can be
damaged by repeated impact, practicing headbutting is not recommended.
OVERVIEW
Book 2 details 202 vital points that can be struck or pressed to cause pain
or physical damage to an opponent during a physical confrontation. In
addition to the traditionally recognized acupoints and extra points, there
are 16 additional points like the groin, temple, gallbladder and eyeball that
are included for their importance as targets in the fighting arts and combat
sports. These points are coded AD- and are indicated on the charts with
light gray circles.
It should be noted that many of the applications for vital points on the leg
show a pressing or striking technique that is intended to be applied ifyou
have been knocked to the ground, are being dominated by a standing
opponent or are struggling on the ground in a deadlock. In such a situation,
pressing a point on the opponent's calf, thigh or foot can be a tactical move
to distract the opponent or cause him to loosen his grip, allowing you an
opening to deliver a stronger technique. From the given examples, it's up
to you to experiment with applications in a wide variety of fighting
situations.
PLEXUS STRIKES
NERVE NETWORKS
What is a Plexus?
TF:IIPORAI. PLEXUS
CERVICAL. PLEXUS
The Cervical Plexus, located in the neck, is a plexus of the first four
cervical spinal nerves. The nerves originate from the back of the head and
neck. They are located lateral to the transverse processes. Nerve branches
from the Cervical Plexus are the lesser occipital nerve, great auricular
nerve, transverse cervical nerve, and supraclavicular nerves. Striking or
choking this region can shock the brain and deplete the brain's blood and
oxygen supply, causing an instant knockout or death.
BRA('IIIAL PLEXUS
The Brachial Plexus is a network of nerves on the neck and shoulder that
control the muscles and sensations in the shoulders, arms and hands. The
nerves found here originate from the neck and branch out into the arms and
hands via the shoulder. Striking this region can damage the neck, shoulder,
or upper arm, and can cause paralysis of the trunk.
CARDIAC PLEXUS
The Cardiac Plexus is a plexus of nerves located at the base of the heart. It
is connected to the Coronary Plexus, the Pulmonary Plexus, the cervical
ganglia of the sympathetic trunk, and the cardiac branches of the vagus and
recurrent laryngeal nerves. Striking this region can cause damage to the
heart, unconsciousness and potentially death.
CELIAC PLEXUS
The Celiac Plexus, commonly known as the Solar Plexus, is located on the
level of the first lumbar vertebra in the abdomen, behind the stomach. It is a
large complex network of sympathetic nerves, ganglia and interconnecting
fibers. The branches of the plexus are connected to the nerves in the
abdominal viscera. Striking this region can cause stoppage of the heart and
breathing, severe pain in the stomach, spasm in the diaphragm, and a
knockout.
PELVIC PLExus
PATEI.I.A PLEXUS
The Patella Plexus, also known as the Peripatellar Plexus, is located on the
knee. It consists of the lateral femoral cutaneous nerve, the anterior
cutaneous branches of the femoral nerve, and the infrapatellar branch of the
saphenous nerve. Kicking this region with a side kick or pushing kick
causes intense pain and can disable the leg instantly.
PULMONARY PLEXILIS
SUBTRAPEZIAL PLEXUS
Luti1BAR PLEXUS
SACRAL PLEXUS
TEMPORAL PI.Exus
You can strike the Temporal Plexus from many directions: front, side, and
rear. A wide variety of weapons are effective: punch, hammer fist,
knifchand strike, palm heel strike, fingertip jab, elbow strike, roundhouse
kick, knee kick (on the ground), and headbutt. The key factors for success
are precise distance and timing of the strike. A good tactic is to feint with a
straight attack to the head, then strike the Temporal Plexus.
CERVICAL PLEXIL:S
The Cervical Plexus is located in the neck, connecting the head and the
trunk. Damage to this region can result in death in a matter of seconds. A
good tactic is to attack the face or trunk first and then strike the Cervical
Plexus region. Knifehand strike, elbow strike, forearm strike, choke,
roundhouse kick, and hammer fist are all effective techniques for attacking
the Cervical Plexus.
BRACHIAL PLF:xLS
The Brachial Plexus starts from the neck (the 5th and 8th cervical
vertebrae and the I st thoracic vertebra) and branches out to the arm (the
radial, median and ulnar nerves) and the armpit (the axillary nerve).
Striking this area can incapacitate the neck, shoulder, and arm. Due to the
position of the plexus (under the clavicle), you should strike just the below
or above the clavicle, unless you intend to chop the clavicle hone with
your elbow. The key to success is the angle of striking. Ifyou strike
downward on the clavicle with a hammer fist, it will not only shock the
Brachial Plexus, but may also break the bone. To attack below the bone,
use a hammer fist, thumb or fingertip press, or elbow strike. For striking
above the clavicle, use a downward elbow strike or fingertip press.
CARDIAC PLEXUS
The heart is protected by the 3rd, 4th, 5th and 6th ribs and the sternum in
the middle of the chest. The sternum is composed of porous vascular tissue
covered by a thin flattened layer of compact bone. The bottom of the
sternum, called the xiphoid process, is the weakest spot. Striking the
Cardiac Plexus can generate severe pain in the heart, and potentially break
the bone of the sternum into pieces, leading to death.
CELIAC PLEXUS
The Celiac Plexus, also known as the Solar Plexus, is located right behind
the stomach. Kicking or punching this region shocks the nerves of the
abdominal organs, causing the stoppage of breath, spasm of the diaphragm,
and unconsciousness. The key to success is striking when the opponent is
inhaling.
SUPERIOR HIvPO(:ASTRIC PLEXUS
The Pelvic Plexus is located right above the pubic bone. Many other
plexus are located in this region including the Rectal Plexus, the Vesical
Plexus, and the Prostatic Plexus. Pull your opponent toward you and raise
your knee with a short snapping strike to the Pelvic Plexus. The key is the
angle of the strike: pull his body slightly toward you and kick upward and
perpendicularly into the center of the body.
PATELLA PI.F:xus
The Patella Plexus is located on the knee. A kick to this region is useful for
stopping an opponent who is charging toward you. For offensive purposes,
a front kick or front pushing kick is effective. For defense, the side kick is
most effective. The key is distance: use footwork to adjust the distance
between you and your opponent and kick the target without losing your
balance.
Pt t.\u»AR\ P►.F:xus
LUMBAR PI.Exus
The Lumbar Plexus is in the lower back. This region consists of a complex
interconnecting network of nerves, joints, muscles, tendons and ligaments.
Striking anywhere in the area of the Lumbar Plexus causes pain. Forceful
techniques such as a side kick, roundhouse kick or knee kick can damage
the spine and cause temporary or permanent paralysis of the legs and arms.
SACRAI. PLEXUS
The head is the command center of the nervous system. Information ofsight,
sound! smell, taste, and thinking is processed in the brain. It is vulnerable to
injury and sensitive to pain.
SIGNIFICANCE OF THE
HEAD & NECK
The Head
The head is the command center of the nervous system. Sensations of sight,
sound, smell, taste, and touch are processed in the brain, which is vulnerable
to injury A thumb thrust in the eye can cause blurred vision and even
blindness. A slap to the ear can cause deafness, loss of balance and loss of
consciousness.
As a tactical target, the nose is one of the most vulnerable spots on the head
due to its protrusion and lack of a hard bone structure. Blows from any
direction can damage the nose: the septal cartilage can be Fractured by a
downward strike, severe bleeding can be caused by a straight strike, and pain
on the base of the nose can be used to manipulate an opponent by pressing
upward. Injury to the nose hinders breathing and often vision and damage to
the nose, it' broken, can be permanent.
When the head is struck by a powerful blow, the brain shills in the skull,
which causes loss of consciousness or disorientation. The resulting brain
damage or excessive hemorrhaging can easily result in death. Repeated
blows to the head complicate the conditions of brain injury and the danger
can become fatal ifyou are exhausted and hit defenselessly on major vital
points. Strikes on the temple, the back of the skull, or the side of the jaw are
among the most dangerous.
The Neck
The neck is the bridge between the head and the trunk and
limbs, channeling blood and oxygen to the brain via arteries
and transmitting sensory impulses through nerves.
Attacking the neck is like cutting off a bridge between two
strategic locations. Choking the carotid artery or the
windpipe stops the flow of blood and air to the brain. In six
seconds, you can choke out an opponent. Striking the
windpipe with a knifehand or a punch causes sensory
overload to the brain, severe pain in the neck or death.
Caution
ANTERIOR HEAD
Spirit Court (GV24)
Location: On the midsagittal line of the head. Nerve: The branch ofthe
frontal nerve.
Effects: Damage to the septal cartilage and the angular artery, bleeding,
knockout by shock to the brain.
Philtrum (GV26)
Location: One-third of the way down between the nose and the upper lip.
Blood Vessels: The branches of the inferior labial artery and vein.
Blood Vessels: The branches of facial artery and veins, the intraorbital artery
and vein.
Blood Vessels: The branches of the transverse facial artery and vein.
Eyeball (AD-H 1)
With the bottom of your clenched fist, strike at the median point located a
half inch above the hairline. As a surprise attack, this is useful to initiate a
takedown. This strike can cause momentary disorientation, dizziness, or a
severe headache.
Elbow Strike to the Seal Hall
Strike the point between the eyebrows with a downward elbow strike. It
must be done quickly and deceptively. This strike can cause a knockout,
dizziness, severe headache, double or blurred vision.
Knee Kick to the White Bone-Orifice
Grab the opponent's head and lower it toward your rising knee. Kick in a
sharp vertical motion to the tip of the opponent's nose. You may use either
knee according to situation. This technique can cause damage to the septal
cartilage, nose bleeding, swelling, or knockout by shock to the brain.
* A knee kick to the nose is also effective when the opponent tries to
tackle you straight on. Press his head with your hands while retracting one
of your legs. As he moves in closer, kick his nose.
Knuckle Punch to the Philtrum
Nail the knuckle of the middle finger on the philtrum right above the
upper lip. You don't need to use maximum force but you do need to be
precise. This technique can cause dizziness, the loosening or loss of teeth,
bleeding, or facial paralysis.
In a close quarter fight, throw your elbow in a sharp circular motion at the
ridge of the eye. Strike quickly and deceptively at a 45 to 60 degree angle.
This technique can cause facial cuts, headache, blurred vision, or
knockout.
Thumb Press to the Eyeballs
In a close quarter fight, thrust into the eyeballs with the tips of your
thumbs. This technique can cause blurred vision, severe pain in the eyes,
loss of sight, permanent blindness or unconsciousness.
Strike or press with your knifehand below the nose, one-third of the way
down between the nose and the upper lip. A strike can cause facial
paralysis, damage to the teeth, and severe pain in the nose. A knifehand
press can be used to move or manipulate the opponent into a more
advantageous position.
Fingertip Thrust to the Great Bone-Orifice
Blood Vessels: The branches of the superficial temporal artery and vein.
Temple (EX-HN05)
Location: In a depression about I can posterior to the lateral end of the eye.
Nerves: The branches of the ophthalmic nerve, the temporal branches of the
facial nerve.
Blood Vessels: The frontal branches of the superficial temporal artery and
vein.
Techniques: Palm, hammer fist, backfist, elbow strike, roundhouse kick.
Techniques: Palm, back fist, hammer fist, elbow strike, thumb tip thrust,
roundhouse kick.
Blood Vessels: The branches of the superficial temporal artery and vein.
Auricle (AD-H2)
Effects: Unbearable pain in the region of the ear, damage to the auricular
tissue.
Location: On the depression between the tragus and the mandibular joint.
Blood Vessels: The branches of the superficial temporal artery and veins.
Eardrum (AD-H3)
Blood Vessels: The external jugular vein, the posterior auricular artery
and vein.
The Forehead Fullness point is located inside the hairline at the temple.
Striking this point with a hammer fist, elbow strike or palm strike is a
good entry technique from the lateral direction. This technique can cause
a severe headache, blurred vision or a knockout.
Punch to the Temporal Hairline
The Temporal Hairline is located inside the hairline near the temple.
Strike it with a straight punch, hammer fist, elbow strike or palm strike. A
forceful strike can lead to a knockout or disorient your opponent.
With your elbow or fist, strike the depression on the lower cheekbone.
This region is rich with the branches of the trigeminal nerves and a strike
can cause severe headache, loss of hearing, or a knockout.
Press the Jaw Chariot
Press the lower mandible (jaw) with your middle fingertip or thumb to
cause electric pain in the jaw and face. Striking the Jaw Chariot with a
punch or elbow strike can cause dislocation of the mandible or loss of
consciousness.
Backfist to the Leading Valley
With your backfist or palm heel, strike the Leading Valley located within
the hairline above the ear. Striking this target can cause severe headache,
dizziness, and unconsciousness.
The auricle is the outer projecting portion of the ear. This skin-covered
cartilage can be easily damaged by pinching, pulling, or rubbing. In self
defense, use this technique to quickly repel an opponent. Since it's easy to
escape from pinching, attack major vital points such as the eyes, neck and
groin as soon as you get an opening.
*CAUTION: For safety, never strike the eardrum in practice and use this
technique only in justified self-defense situations. Damage to the ear can
be permanent.
Location: On the lateral side of the superior border of the external occipital
protuberance.
Location: On the neck, below the occipital bone, in the depression between
the sternocleidomastoid and trapezius muscles.
Effects: Sharp pain in the neck and head regions, knockout by shock to the
brain.
Location: Three inches below the top of the skull where the occipital bone
and the parietal bone meet.
Location: I can above Wind Mansion (GV 16), superior to the external
occipital protuberance.
Location: At the midpoint of the back of the neck where the base of the
skull meets the spine.
Striking the Jade Pillow can cause a shifting of the brain in the skull
leading to a concussion or brain damage. The hammer fist, palm, and
elbow strikes are effective techniques for striking the Jade Pillow.
Elbow Strike to the Wind Pool
The Wind Pool is located at the back of the neck, lateral to the Celestial
Pillar point. Striking this point results in instant shock to the brain causing
disorientation, dizziness, and unbearable pain in the neck and head.
Effective techniques are thumb tip press, knifehand or elbow strike.
Knifehand Strike to the Celestial Pillar
The Celestial Pillar is located lateral to the Wind Mansion point. Due to
its proximity to the Wind Mansion, striking this point generates a similar
effect on the brain. Effective techniques are the thumb press, knifehand or
elbow strike. This technique can cause intense headache or loss of
consciousness.
Knifehand Strike to the Unyielding Space
Strike the middle of the upper region of the posterior skull with a hammer
fist, knifehand, or palm strike. This technique can cause severe dizziness,
blackout, or unconsciousness.
The Wind Mansion is located on the midpoint of the nape of the neck in
the depression above the hairline where the base of the skull meets the
spine. This spot is one of the most vulnerable points on the human body.
An elbow strike to this point can cause an immediate loss of
consciousness. A forceful blow can cause an instant knockout or a fracture
of the cervical vertebrae. A knifehand, elbow or forearm strike is
recommended.
* CAUTION: This is a deadly spot and you should be extremely cautious
when practicing this technique. For safety, never practice striking this
point on another person. Use it only in a justified case of self-delense.
TOP OF THE HEAD
Blood Vessels: The superficial temporal arteries and veins, the occipital
artery and vein.
Location: 1.5 can posterior to Temporal Hairline Curve (BL07), lateral to the
midline.
Nerves: The branch of the frontal nerve, the greater occipital nerve.
Blood Vessels: The branches of the frontal artery and vein, the branches of
the superficial temporal artery and vein.
It is easier to strike this point from the rear. A powerful hammer fist on this
spot can cause a concussion or severe headache. Repeated florcetul blows
on this region can result in a knockout or brain damage. Effective
techniques are hammer fist and palm strike.
Striking the Hundred Convergences
The Hundred Convergences point is at the top of the skull, at the midpoint
of the line connecting the apexes of the ears. For a shorter person, it is
impossible to strike this point from a standing position. In groundfighting,
you can strike this point with a palm heel, hammer fist, or knee kick. This
technique can cause a knockout, severe headache, brain damage, or cause
the opponent to bite his tongue, resulting in pain and bleeding.
Hammer Fist to the Declining Meridian
Before the Vertex is located before the Hundred Convergences point. This
spot is tactically advantageous for intimidating the opponent. Effective
techniques for striking this point are hammer fist and palm strike.
Headbutt to the Upper Star
The Upper Star point is located within the anterior hairline. Striking this
region can numb the facial muscles and cause disorientation. You should
have a good amount of experience in headbutting for this technique to be
safe and effective. Safer and still effective techniques are hammer fist and
palm strike.
VITAL POINTS ON THE NECK
ANTERIOR NECK
Protuberance Assistance (LII8)
Location: Adjacent to the Adam's Apple (AD-N 1), on the common carotid
artery.
Nerves: The branches of the cervical nerve, the vagus nerve, the cutaneous
cervical nerve.
Blood Vessels: The branches of the jugular vein, carotid artery, thyroid
artery.
Techniques: Knifehand strike, thumb push, punch, hammer fist, elbow strike,
choking.
Effects: Pain in the upper neck, damage to the circulatory system, damage to
the thyroid cartilage, unconsciousness, death.
Location: At the upper inner corner of the clavicle, between the sternal head
and the clavicle head of the sternocleidomastoid muscle.
Nerves: The branches of the supraclavicular nerve and the ansa hypoglossi.
Location: Approximately I can above the Adam's Apple (AD-N I), in the
depression above the hyoid bone.
Techniques: Arc hand strike, palm push or strike, knifehand strike, forearm
push.
Effects: Pain in the upper neck, constriction of the airway, damage to the
thyroid cartilage.
Blood Vessels: The branches of the anterior jugular vein and thyroid artery.
Location: In the center of the suprasternal fossa, also called the vertebrate
trachea or windpipe.
Nerves: The medial supraclavicular nerve and the branches of the laryngeal
nerve.
Blood Vessels: The branches of the jugular vein, the thyroid artery, aortic
arch.
The Ridge Spring is located approximately one inch above the Adam's
Apple. There are multiple branches of nerves in this region, which makes
the spot pain sensitive. Striking or thrusting the Ridge Spring causes pain
in the upper neck, damage to the thyroid cartilage, or a knockout.
Figure 7.1 Meridian charts for conception vessel and governing vessel.
VITAL POINTS ON THE TRUNK
ANTERIOR TRUNK
Empty Basin (ST12)
Nerves: The branches of the supraclavicular nerve and the anterior thoracic
nerve.
Location: In the I st intercostal space, 2 can lateral from the anterior midline.
Nerves: The branch of the 1st intercostal nerve, the medial supraclavicular
nerve.
Location: In the center of the axilla (armpit), on the medial side of the
axillary artery.
Nerves: The ulnar nerve, the median nerve, the medial brachial cutaneous
nerve.
Techniques: Knifehand strike, thumb push, punch, hammer fist, elbow strike,
choking.
Techniques: Punch, hammer fist, elbow strike, knee kick, roundhouse kick.
Effects: Pain in the ribs, damage to the liver can cause a knockout.
Location: Below the nipple between the 7th and 8th ribs.
Nerve: The 7th intercostal nerve.
Effects: Pain in the ribs, damage to the liver can cause a knockout.
Location: 6 can above the umbilicus, 2 can lateral to Great Tower Gate (CV
14).
Blood Vessels: The branches of the 7th intercostal and superior epigastric
arteries and veins.
Techniques: Punch, hammer fist, elbow strike, knee kick, roundhouse kick.
Effects: Pain in the ribs and diaphragm, damage to the liver can cause a
knockout.
Gallbladder (AD-T2)
Location: 2 can below the Solar Plexus, 3 can lateral to Upper Venter (CV
13).
Effects: Knockout.
Abdominal Lament (SP16)
Techniques: Hammer fist, knifehand, elbow strike, hook punch, knee kick,
roundhouse kick.
Techniques: Hammer fist, knifehand, elbow strike, hook punch, knee kick,
roundhouse kick.
Blood Vessels: The branches of the 10th intercostal and inferior epigastric
arteries and veins.
Effects: Sharp pain in the upper iliac spine region, paralysis of the leg.
Waterway (ST28)
Location: In the upper inguinal groove, on the level of the upper border of
the pubic symphysis.
Nerve: The traversal of the femoral nerve.
Techniques: Front pushing kick, stomping kick on the ground, elbow strike,
knuckle punch.
Effects: Pain in the legs, possible temporary paralysis of the pelvic region.
Blood Vessels: The interior epigastric artery, the external pudendal artery.
Blood Vessels: The cephalic vein, the thoracoacromial artery and vein, the
axillary artery.
Techniques: Punch, hammer fist, palm heel strike, forearm strike, elbow
strike.
Location: On the midline of the sternum, level with the 1st intercostal space.
Blood Vessels: The branches of the internal mammary arteries and veins.
Canopy (ST15)
Location: In the 2nd intercostal space, on the mammillaryline.
Location: In the 2nd intercostal space, 6 can lateral to the median line.
Nerves: The branches of the anterior thoracic nerve, the lateral cutaneous
branch of the 2nd intercostal nerve.
Blood Vessels: The lateral thoracic artery and vein, the 2nd intercostal artery
and vein.
Location: On the midline of the sternum, level with the 3rd intercostal space.
Blood Vessels: The branches of the internal mammary arteries and veins.
Techniques: Straight punch, hammer fist, elbow strike, front kick, headbutt.
Effects: Pain in the Solar Plexus, damage to the heart, stoppage of breath,
unconsciousness.
Blood Vessels: The branches of the internal mammary arteries and veins.
Location: On the xiphoid process, level with the 5th intercostal space.
Blood Vessels: The branches of the internal mammary arteries and veins.
Effects: Pain in the Solar Plexus region, damage to the xiphoid process,
instant death.
Location: On the Solar Plexus, 7 can above the center of the umbilicus.
Techniques: Straight punch, uppercut, hammer fist, elbow strike, knee kick,
front kick, back kick.
Techniques: Uppercut, hook, knee kick, front kick, side kick, back kick.
Techniques: Uppercut, hook, knee kick, front kick, side kick, back kick.
Techniques: Uppercut, hook punch, hammer fist, knee kick, front kick,
side kick, back kick.
Location: 4 can below the umbilicus, 2 can lateral to Central Pole (CV03).
Location: On the midline of the abdomen just above the pubic symphysis.
Blood Vessels: The branches of the inferior epigastric artery and the
obturator artery.
Groin (AD-T1)
Techniques: Knee kick, front kick, stomp kick, back kick, palm strike,
back fist.
The Empty Basin is located at the lateral end of the clavicle under which
the Brachial Plexus passes. With the tip of the middle finger, press the
point deeply and quickly to intensify the pain. Alternatively, striking this
spot with a snapping downward elbow strike can cause dislocation of the
shoulder.
The armpit is a hidden spot that has shock value in fighting. When your
opponent punches or grabs you, deflect his arm and kick quickly to the
armpit. The pain is excruciating. This is a good spot to attack to slow the
opponent's punching speed and impair his grappling ability.
Punch the Breast Center
The Breast Center is the nipple. We don't normally attack this region, thus
it can be a surprise. Punch quickly and precisely at the nipple. A well
aimed punch will result in a shooting stinging pain spreading throughout
the opponent's chest, which can delay his reaction time. This is a tactically
advantageous spot to attack.
Behind the Cycle Gate is the liver. The impact ofa well aimed knuckle
punch can penetrate deeply into the liver. It can stop or impair the
function of the internal organs, causing a knockout. While punching, keep
your elbow bent and load your body weight into the target to deliver extra
power.
Elbow Strike to the Sun and Moon
This is one of the most popular regions for knocking out an opponent. An
elbow strike to the right side of the body can cause unbearable pain in the
liver and stoppage of breath. Pivot your body inward while striking to
deliver more focused power to the Solar Plexus. Aim your force into the
spinal cord.
Side Kick the Not Contained
The Not Contained spot is the location of the liver and the gallbladder
which are covered by the diaphragm. This spot is connected to the Solar
Plexus, therefore a forceful kick can damage all of these organs and
generate severe pain in the region, causing a knockout. Bend your knee
and snap your kick quickly at the target when the opponent inhales. A
well timed side kick can cause an instant stoppage of breath and fracture
the ribs.
The Gallbladder is located under the liver between the 8th and 9th vertebrae
on the right side of the body. Striking this spot can rupture the gallbladder
and injure the liver. Kicking or punching upward toward the spine from the
9th vertebra can shock the liver causing the opponent to lose his fighting
energy and will.
Elbow Strike the Abdominal Lament
The Outer Mound is on the surface of the ureter. Below it is the appendix. A
kick to this spot causes an excruciating pain that can make the opponent
kneel down suddenly and involuntarily. This vital point is good for stopping
an opponent who rushes in recklessly.
Snap Kick to the Linking Path
The Linking Path bridges between the leg and the trunk. This is a pain
sensitive spot due to the nerves from the Lumbar Plexus that run down to
the leg. Parry the opponent's attack while moving slightly outward, and
throw a snappy roundhouse kick. Kicking, jabbing, or poking this region
gives you a tactical advantage by reducing the mobility of the opponent's
legs.
This spot is a good target for knocking down an incoming opponent. Since
this spot is located approximately 2 inches lateral to the center of the body
(Danjeon or Danticn), kicking the Waterway makes the opponent's body
rotate and drop to the ground, instantly taking away his equilibrium.
The Surging Gate is located in the upper inguinal groove, on the level of the
upper border of the pubic syniphysis. Block the opponent's attack then
throw a quick penetrating punch at the target. Punching the Surging Gate
causes acute pain on the temoral nerve. Kicking this spot can paralyze the
pelvic region.
The Pubic Bone is on the superior border of the pubic symphysis. Most
martial artists, at one point or another, have been kicked in this region. The
intense pain lasts for several minutes. The pain is often unbearable and can
stop the function of the organs in the pelvic region. A knee kick to this point
is effective in close combat. Pull the opponent toward you and drive your
knee into the target while keeping your standing knee slightly bent for
balance.
Elbow Strike the Cloud Gate
The Cloud Gate is in the depression below the end of the clavicle.
Striking this spot produces severe pain in the chest and can cause
dislocation of the shoulder. When the opponent attempts to grab you from
behind, turn and lift your elbow in front of his face then drop it onto the
target immediately. You may throw multiple strikes on the same spot or in
combination to the face.
The Florid Canopy is in the midline of the sternum which is a long, flat
fragile bone connected to the collarbone and ribs. Behind the sternum is
the heart and Cardiac Plexus. A forceful downward elbow strike to this
region can fracture the bone and damage the heart.
Hammer Fist to the Canopy
The Canopy is between the nipple and the clavicle. Beneath it is the lung.
When the opponent attempts to grab you from behind, side step and strike
the Canopy with a hammer fist. Hammering this spot can shock the lung
causing a loss of breath and stabbing pain.
The Supreme Glory is located lateral to the Canopy. Striking this point
causes a tearing pain in the chest and can cause damage to the heart. It
also impairs the opponent's use of his hand and arm.
Elbow Strike to the Jade Hall
The Jade Hall is on the midline of the sternum. Behind it is the Cardiac
Plexus. When the opponent attempts to lift you, pull his neck toward you
and slam the Jade Hall point with an elbow strike. This strike can damage
the heart, cause loss of breath or a knockout. At the very least, you'll make
him change his mind about lifting you up.
The Center Palace is on the xiphoid process, which is the smallest of the
three divisions of the sternum and serves as a fragile protective device for
the heart. As soon as your opponent raises his hands to grab you, punch
the ('enter Palace. This strike can easily damage the xiphoid process and
can cause a stoppage of breathing, and even instant death.
Punch to the Turtledove Tail
This spot is the Solar Plexus, which is rich with vital nerves and blood
vessels. You do not need to hit hard but time your strike to impact when
your opponent inhales. Striking this spot produces intense pain and can
cause a stoppage of functioning in nearby organs, loss of breath, and loss
of consciousness. Because of the network of nerves in this area, even an
imprecise strike can cause pain and debilitation.
The Central Venter is above the umbilicus. When the opponent attempts to
reach for you, lean slightly to the side and throw your tightly bent knee at
the target. A kick to this point can cause a loss of breath.
Punch the Spirit Gate Tower
This point is the center of the umbilicus. Punching the Spirit Gate Tower is
a good defensive tactic in close combat. Against a knee kick, block and
punch deeply into the target. This can cause sharp pain in the organs in the
abdominal region. (below)
Elbow Strike to the Great Horizontal
The Passage of the Origin is also called the Danjeon or Dantien. Strike it as
you would thrust a needle into a balloon to pop it. Punching here causes
sharp sustained pain in the lower abdomen, and reduces the opponent's
stamina. (right)
Kick the Return & Arrive
The Return & Arrive is located below the umbilicus. As the opponent
moves in, move to the side slightly, bend your knee and snap your foot at
the target. Impact to this spot disturbs the balance of the opponent's inner
energy. It causes acute pain in the pelvic crest region and can knock out
the opponent.
The Curved Bone is on the midline of the abdomen just above the pubic
symphysis. As you deflect the opponent's attack, snap your hammer list
on a lateral angle. To follow up, you can immediately take the opponent
down to his rear. The pain from this strike is excruciating and can cause
paralysis.
Hammer Fist to the Groin
The groin is under the pubic symphysis in the genital region. When the
opponent grabs you from behind, move your hip to the side and slam the
target with your rear hammer fist. This strike causes instant pain and can
damage the groin permanently. (It is illegal to hit the groin in most
tournament lighting.) In practice, you should use extreme caution for
safety and wear protective gear. In a self-defense situation, you can also
apply pinching, pressing or thrusting techniques to the soft tissue of the
groin to distract or manipulate the position of your opponent.
POSTERIOR TRUNK
Great Hammer (GV14)
Location: Between the 7th cervical vertebra and 1st thoracic vertebra.
Nerves: The branches of the l st thoracic nerve and 8th cervical nerve.
Effects: Knockout.
Location: Below the 6th thoracic vertebra, on the opposite side of the Solar
Plexus.
Effects: Fracture of the lower back, paralysis of the lower body, knockout by
shock to the spinal cord.
Blood Vessels: The branches of the median sacral artery and vein.
Blood Vessels: The branches of the inferior hemorrhoid artery and vein.
Effects: Paralysis of the entire body, knockout by shock to the spinal cord.
Shoulder Well (GB21)
Location: Midway between Great I Jammer (GV l 4) and the acromion of the
shoulder.
Effects: Paralysis of the shoulder and arm, shock to the Brachial Plexus.
Location: 2 can lateral to the lower edge of the 7th cervical vertebra.
Nerves: The branches of the I st and 2nd thoracic nerves, the accessory
nerve.
Nerves: The lateral branch of the 2nd thoracic nerve, the accessory nerve.
Blood Vessels: The branches of the transverse cervical artery and vein.
Effects: Severe pain on the upper back, paralysis of the shoulder and arm.
Celestial Gathering (sill)
Blood Vessels: The branches of the circumflex scapula artery and vein.
Location: 3 can lateral to the lower border of the 3rd thoracic vertebra.
Blood Vessels: The branches of the intercostal artery and vein, the branch of
the transverse cervical artery.
Effects: Paralysis of the shoulder and arm, damage to the scapula and the
lung, stoppage of breath.
Location: 3 can lateral to the lower border of the 5th thoracic vertebra.
Blood Vessels: The branches of the intercostal artery and vein, the branch of
the transverse cervical artery.
Location: 1.5 can lateral to the lower border of the 12th thoracic vertebra.
Techniques: Hammer fist, uppercut, elbow strike, thumb press, knee kick,
roundhouse kick, side kick.
Effects: Pain in the kidney region, loss of consciousness due to pain in the
stomach and kidney.
Location: 1.5 can lateral to the lower border of the 2nd lumbar vertebra.
Blood Vessels: The branches of the 2nd lumbar artery and vein.
Techniques: Hammer fist, uppercut, elbow strike, thumb press, knee kick,
roundhouse kick, side kick.
Effects: Pain throughout the trunk, loss of consciousness due to pain in the
kidney, loss of stamina.
Capital Gate (GB25)
Location: On the lower edge of the free end of the 12th rib.
Techniques: Hammer fist, uppercut, elbow strike, thumb press, knee kick,
roundhouse kick.
Location: 3 can lateral to the lower border of the 2nd lumbar vertebra.
Nerves: The branches of the 12th thoracic nerve and 1st lumbar nerve.
Blood Vessels: The branches of the 2nd lumbar artery and vein.
Techniques: I Jammer fist, uppercut, elbow strike, thumb press, knee kick,
side kick.
Blood Vessels: The branches of the lateral sacral artery and vein.
Effects: Sharp pain in the hip and leg, numbness in the leg
APPLICATIONS
The Great Hammer is on the shoulder above the Brachial Plexus. This is
one of the most vulnerable spots on the back. When the opponent refuses
to cooperate during a restraint or immobilization technique, drop your
elbow downward on the shoulder. This strike can instantly drop the
opponent to the ground and possibly result in a knockout.
Palm Heel Strike to the Body Pillar
The Body Pillar is located on the upper back. With the bony edge of the
palm heel, strike the target with snapping force. This strike can cause
punishing pain in the heart, stoppage of breath, and loss of consciousness.
The Spirit Tower is located opposite the Solar Plexus on the back of the
body. When you have successfully positioned yourself behind an
opponent, grab one of his shoulders for control and leverage, and strike the
Spirit Tower with a downward elbow. Twist your body into the target to
add more power. This technique can cause an instant stoppage of breath.
Knuckle Punch to the Extremity of Yang
The Extremity of Yang is located behind the ('eliac Plexus. With your
knuckles, strike forcefully into the target. For beginners, a conventional
punch is a safer technique. Hitting this spot can cause unbearable pain in
the back and stoppage of breath.
Elbow Strike to the Suspended Pivot
The Suspended Pivot region is loaded with nerves and ganglia. When your
opponent attempts to escape from your control, strike this point with a
downward elbow strike. Striking the Suspended Pivot can damage the
lumbar vertebrae.
The Life Gate region is rich with nerves, ganglia and major blood vessels.
When you have an opportunity to attack from the rear, lower your body
and punch slightly upward into the target. You may combine this attack
with a knee kick and takedown to gain control over the opponent. Striking
this spot can cause shock to the lower back.
Punch to the Lumbar Yang Joint
The Lumbar Yang Joint is just below the belt line on the back, a region that
is also the site of the abdominal aorta and small intestine. Keep your elbow
bent and snap the punch into the target using your body weight to increase
the force of your punch. This causes sudden shock to the inner organs and
lower back pain.
The Lasting Strong is hidden midway between the tip of the coccyx and
the anus. When you are faced with a tough opponent, kicking this spot can
cause paralysis of the whole body. This technique is dangerous and you
should refrain from using it except in justified self-defense situations.
Hammer Fists to the Shoulder Well
The Shoulder Well is located between the median line and the acromion on
the shoulder on top of the Brachial Plexus. Snap your hammer fists quickly
into the target like hammering nails. Striking this spot can cause paralysis
of the shoulders and arms and potentially loss of consciousness.
Elbow Strike to the Central Shoulder Transport
The Crooked Wall is located below the spine of the scapula. This spot is
pain sensitive due to the location of the accessory nerve and the trapezius
muscle. For effectiveness, strike quickly at an angle with your knifehand.
This technique can cause severe pain on the upper back and paralysis of
the shoulder and arm.
Elbow Strike to the Celestial Gathering
The Spirit Door is located at the inner edge of the scapula. Branches of the
Cardiac Plexus spread into the region. Raise your elbow and drop it deeply
into the target. This technique can shock the heart and cause a stoppage of
breath, paralysis of the shoulder and arm, and damage to the scapula and
the lung.
The Spirit Hall is locate( at the inner bottom of the scapula. This region is
the location of the branches of the Cardiac Plexus, the heart and lungs.
When your opponent tries to tackle you, hold his body for balance, raise
your other arm and nail your elbow into the target. Striking this spot can
cause acute pain in the muscles on the back, stoppage of breath and
sustained pain along the border of the scapula.
Knee Kick to the Stomach Transport
The Stomach Transport is located next to the upper edge of the kidney,
where the lumbar vertebra joins with the thoracic vertebra. When you've
pinned the opponent on the ground and want to finish the fight, raise your
leg and drop your knee on the target. This technique can cause pain in the
kidney region and unconsciousness due to intense pain in the stomach and
kidney.
Elbow Strike to the Kidney Transport
The Kidney Transport is located in the kidney region. Once you have
established standing control over your opponent, raise your arm quickly
and snap it into the target with a forceful twist to drop your opponent to
the ground. This strike can cause acute pain in the kidney region,
potentially leading to unconsciousness.
Punch the Capital Gate
The Capital Gate is on the lower edge of the free end of the 12th rib. Also
in this region are the kidneys on both sides of the body, the liver on the
right side of the body, and branches of the Celiac Plexus. When your
opponent attempts to tackle you, apply a guillotine choke, then strike the
Capital Gate repetitively. Striking this spot can cause stoppage of breath,
paralysis, and intense pain in the area of the kidney and liver.
Elbow Strike to the Will Chamber
The Will Chamber is located at the lower center of the kidney next to the
Kidney Transport. When you escape from your opponent's choke and
move to his back, repeatedly strike the Will Chamber with quick elbow
strikes. Striking this spot can cause excruciating pain in the kidney region
and loss of consciousness due to damage to the kidney.
Elbow Strike to the Small Intestine Transport
The Small Intestine Transport is next to the sacral foramen. When your
opponent attempts to escape from your armbar, sharply drive your elbow
into this spot. This technique causes acute pain in the lower back and the
leg, making it easier for you to take the opponent down to the ground.
ANTERIOR ARM
Celestial Storehouse (LUO3)
Blood Vessels: The cephalic vein, branches of the brachial artery and vein.
Location: On the medial aspect of the upper arm, I can below the Celestial
Storehouse (LU03).
Effects: Unbearable pain on the biceps, acute muscle spasm, paralysis of the
arm.
Effects: Extreme pain on the biceps, muscle swelling and injury, paralysis of
the arm.
Location: On the radial side of the tendon of the biceps, when the elbow is
slightly flexed.
Blood Vessels: The branches of the radial recurrent artery and vein, the
cephalic vein.
Location: On the transverse cubital crease, at the ulnar side of the biceps
tendon.
Blood Vessels: The radial artery and vein, the cephalic vein.
Location: Two points on the anterior forearm, 4 can from the crease of the
wrist.
Location: 2 can above the transverse crease of the wrist, between the
palmaris longus and flexor carpi radialis.
Blood Vessel: Branches of the radial artery and vein, the cephalic vein.
Location: 2 can below the end of the anterior axillary fold, between the
heads of the biceps muscle.
Location: 3 can above the medial end of the transverse cubital crease, when
the elbow is flexed.
Blood Vessels: The basilic vein, the superior ulnar collateral artery.
Blood Vessels: The basilic vein, the inferior ulnar collateral artery, the ulnar
recurrent artery and vein.
Techniques: Thumb press, knifehand strike.
Location: 2 can below the ulna head, between the palmaris longus and flexor
carpi radialis.
Location: On the radial side of the wrist, 1.5 can above the transverse crease
of the wrist.
Location: On the radial side of the wrist, 0.5 can above the crease of the
wrist.
Blood Vessels: The palmar branches of the radial and ulnar arteries.
The Guarding White is I can below the Celestial Storehouse. Strike the
spot with a horizontal knuckle punch, punch, knifehand strike, or hammer
fist. Hit quickly and keep moving so that your opponent cannot strike
your face.
Knifehand to the Lower Biceps
The Lower Biceps is at the lower lateral area of the biceps. Striking or
pressing this point causes electrifying pain along the entire arm. When
you press it with your thumb, the deeper you insert the tip of the thumb,
the more excruciating the pain will be.
The Cubit Marsh is on the radial side of the tendon of the biceps, on the
inside of the elbow joint. Thrusting into the Cubit Marsh with the tips of
the fingers or knifehand, causes an electrifying sensation along the arm.
Knifehand to the Marsh at the Bend
The Marsh at the Bend is in the transverse cubital crease, on the ulnar side
of the biceps muscle tendon. This is one of the most pain sensitive spots
on the arm. Striking this point with a knifehand or hammer fist should
cause a muscle spasm or paralysis of the arm.
Knifehand to the Collection Orifice
The Collection Orifice is on the palm side of the forearm. This is a good
spot to strike to escape from a wrist grab. Pivot your body abruptly
toward your opponent's center and strike the point with a knifehand,
hammer fist, or elbow strike forcefully.
The Two Whites is located above the crease of the wrist. Striking or
pressing this point causes a startling sensation of pain in the arm. As soon
as your opponent exposes his inner forearm, don't miss the opportunity
and strike with a quick snapping movement. Follow up with strikes to the
face or a choke.
Thumb Press on the Inner Passage
The Inner Passage is located in the middle of the inner wrist. This is a
great spot to press with the thumb tip due to the location of the median
nerve, artery and vein beneath the point. Press the Inner Passage quickly
and forcefully to shock the opponent. This technique works well when the
opponent's inner forearm is facing upward such as when he is grabbing
your clothing or belt to pull you toward him.
Knuckle Punch to the Broken Sequence
The Supreme Abyss is at the transverse crease of the wrist. When you
press this point with your thumb or fingertip, it causes excruciating pain,
making this a good spot for controlling an opponent during a restraint
technique. This technique also adds more power to wrist lock techniques.
Thumb Press on the Celestial Spring
The Celestial Spring is located below the armpit on the inner arm. There
are branches of the brachial nerve and the branches of the brachial artery
and vein running through this area. Pressing this spot with your thumb
causes excruciating pain in the arm. Keep moving circularly or backward
while controlling the opponent to prevent him from hitting you.
Pinching the Blue Spirit
The Blue Spirit is located above the elbow. This point is rich with nerves
and pinching the Blue Spirit causes tormenting pain in the arm. You may
combine pinching with a thumb press into the spot to magnify the effect.
Thumb Press on the Lesser Sea
The Lesser Sea is located at the inner elbow, on the medial end of the
transverse cubital crease. When you strike this spot with a punch or
knifehand, it causes an electrifying sensation along the arni. Pressing the
point causes unbearable pain in the arm. Combining a thumb press with a
wrist lock is an effective way to subdue the opponent in a standing
confrontation.
The Inner Upper Arm is located below the ulnar head, between the
muscles of the forearm. When you press this spot, it causes a sharp pain in
the forearm. When you strike it with a hammer fist, shocking pain makes
the forearm numb.
Knifehand to the Cleft Gate
The Cleft Gate is in the middle of the inner forearm. This is a good spot to
press with your thumb due to the passage of the median nerve and the
median artery and vein beneath it. A knifehand strike to the Cleft Gate
point can cause numbness of the arm and fingers.
The Spirit Pathway is on the radial side of the wrist, above the crease of
the wrist. Pressing or striking this spot affects the ulnar nerve causing
numbness of the 3rd, 4th, and 5th fingers.
Thumb Press on the Yin Cleft
The Yin Cleft is just above the crease of the wrist. Pressing this spot with
the thumb tip suppresses the function of the hand. This technique is useful
to break your opponent's grip.
Techniques: Hammer fist strike, elbow strike, roundhouse kick, thumb press.
Location: In the depression at the lateral end of the transverse cubital crease.
Blood Vessels: The branches of the radial recurrent artery and vein.
Blood Vessels: The radial artery and its branches, the cephalic vein.
Location: On the lower end of the bulge of the lateral head of the triceps.
Location: In the depression I can superior to the olecranon with the elbow
flexed.
Location: Between the olecranon and the medial epicondyle of the humerus.
Location: 5 can below the olecranon, between the radius and the ulna.
Location: 2 can above Yang Pond (TW04), between the ulna and radius.
The Upper Arm is located on the upper radial side of the humerus. Striking
this area can not only cause pain in the shoulder and arm but also dislocate
the shoulder. First grab the opponent's arm to expose the spot for an easy
strike, then quickly snap downward with an elbow, forearm or hammer
fist.
Press the Arm Five Li
The Arm Five Li is located on the lower part of the triceps. Once you grab
the wrist of the opponent, immediately press this spot with the tip of your
thumb. This technique generates extreme pain in the region and can
paralyze the arm. Other effective techniques for striking the Arm Five Li
are the hammer fist, elbow, and roundhouse kick.
Press the Elbow Bone-Orifice
The Elbow Bone-Orifice is located right above the elbow. Pressing this
point causes excruciating pain. Striking the spot can dislocate the elbow
joint. Effective techniques for attacking the Elbow BoneOrifice are
hammer fist strike, knifehand strike and thumb press.
The Pool at the Bend is located in the depression at the outside of the
elbow. Pressing this spot causes instant sharp pain that goes all the way
down to the hand. Striking the Pool at the Bend can cause muscle spasms
that incapacitate the forearm and hand.
Press the Arm Three Li
The Arm Three Li is located in the large muscles on the upper forearm.
Due to the many layers of muscles in this region, it is easy to find the point
making it practical in application. Even though you may miss the exact
spot, pressing in the vicinity of the Arm Three Li can cause severe pain. A
knifehand or hammer fist strike can cause a muscle spasm and numbness
in the entire forearm.
Strike the Veering Passageway
The Yang Ravine is in the radial side of the wrist, where the radial nerve
branches off to the thumb and index finger. This is a useful spot for
controlling the wrist by pressing it with the proximal phalange of the
thumb. Striking this point causes excruciating pain in the hand. Effective
techniques are knuckle press, knuckle strike, and knifehand strike
Elbow Strike to the Shoulder Bone-Orifice
The Shoulder Bone-Orifice is located at the tip of the shoulder. When you
have control of the opponent's arm, pull it toward you and strike this spot
with a hammer fist, forearm, or elbow strike. The pain in the shoulder is
unbearable. A forceful strike may dislocate the shoulder.
The Clear Cold Abyss is located above the elbow. Striking this spot causes
a shocking pain when the nerves and blood vessels are compressed
between the humerus and the striking weapon. The opponent will likely
drop and shake or grab his arm so be prepared to follow up with a
combination technique while he is distracted. Effective techniques are
hammer fist, knifehand strike, elbow strike, palm strike, roundhouse kick,
and pinching.
Knifehand Strike to the Celestial Well
The Celestial Well is in the depression above the elbow. Striking this point
causes an electrifying shock in the upper arm. Effective techniques are
knifehand strike, palm strike, forearm strike, and thumb press.
Forearm Press on the Small Sea
The Small Sea is located at the medial elbow. Striking or pressing this spot
causes an electrifying sensation throughout the arm. This technique is good
for an arm bar. As soon as you grab his wrist, twist it and press the Small
Sea with your knifehand or forearm.
The Four Rivers is located in the middle of the posterior forearm. Under
layers of the extensor carpi ulnaris muscle and the extensor digitorum
muscle, lie the branches of the ulnar nerve and artery. Pressing this spot
causes acute pain in the arm that is powerful enough to cause the opponent
to release his grip on you immediately.
Thumb Press at the Outer Pass
The Outer Pass is located above the crease of the wrist, between the ulna
and radius bones. This is a good place to strike or press when the assailant
grabs your wrist or handbag. Strike the spot just like hammering a nail.
Etiective techniques are thumb press, arc hand press, hammer fist, and
forearm strike.
The Yang Pond is located in the middle of the wrist at the junction of the
ulna and carpal bones. This point is easy to grab and press with the thumb
tip or the middle knuckle. When you grab the wrist, press quickly down
toward your foot. This technique generates a sharp pain that penetrates into
the wrist and is good for breaking your opponent's grip without using
excessive force.
VITAL POINTS ON THE HAND
ANTERIOR HAND
Fish Border (LUIO)
Blood Vessels: The branches of the palmar digital proprial artery and veins.
Location: Between the 2nd and 3rd metacarpal bones, on the radial side of
the 3rd metacarpal bone.
Nerve: The branch of the median nerve.
Location: On the palmar point between the 4th and 5th metacarpal bones.
Techniques: Hyper-extension.
The Fish Border is in the middle of the muscle just above the thumb.
When the opponent grabs your collar or sleeve, press this point with the
tip of your thumb or middle finger. Pressing deeply into the Fish Border
will cause the opponent to release his grip.
Hyper-extend the Thumb Joint
The thumb is a useful weak point in grappling. You can grab it and hyper-
extend it. You can also wrap the bent thumb with your hand and squeeze,
pressing the distal phalange as hard as you can. The resulting pain is
intense enough to make an opponent release his grip. This can also
damage the thumb joint.
Thumb Press on the Work Palace
The Work Palace is located in the middle of the palm between the 2nd and
3rd metacarpal bones. When you press the Work Palace deeply with the
tip of the thumb, an electrifying sensation spreads to the upper arm.
Prolonged pressure on this point can numb the entire arm incapacitating
the arm and making it useless for grabbing or grappling.
Thumb Press on the Lesser Mansion
The Lesser Mansion is on the palm between the 4th and 5th metacarpal
bones. Beneath this point is the branch of the ulnar nerve, so pressing on
this point generates acute pain that spreads all the way to the upper arm.
Although this technique may not always be practical in fighting, it is
useful in studying the power and function of the nerves in the arm.
Hyper-extend the Finger Joints
The fingers are useful in controlling a larger opponent. As long as you can
sustain the hyper-extended position, you can control an opponent until he
submits. Once you secure your grip on his finger, press him downward to
the ground where you can apply a more secure lock or immobilization
technique. In a standing confrontation, unbearable pain in the finger and
arm can also give you time to apply a choke or a lock. Until you have the
opponent under control, constantly adjust your position according to how
he moves to stay in the most advantageous position.
POSTERIOR HAND
Union Valley (LI04)
Location: Between the 1st and 2nd metacarpal bones on the radial side of
the hand, in the middle of the 2nd metacarpal bone.
Location: On the radial side of the index finger, in the depression near the
head of the 2nd metacarpal bone.
Blood Vessels: The dorsal venous network of the hand, branch of the I st
dorsal metacarpal artery.
Location: On the dorsum of the hand, between the 2nd and 3rd metacarpal
hones.
Location: Two points on the dorsum of the hand between the 2nd and 3rd
and between the 4th and 5th metacarpal bones.
Location: 2 can below the transverse crease of the wrist between the 3rd
and 4th metacarpal bones.
Nerves: The superficial branch of the radial nerve and the dorsal branch of
the ulnar nerve.
The Union Valley is located between the 1st and 2nd metacarpal bones on
the radial side of the hand. Due to the branches of the radial nerve and the
dorsal venous network found here, this point is extremely pain sensitive,
and thus popular in grappling arts such as Hapkido and Aikido. You may
press the point with the thumb tip from any direction. Make sure to hold
the opponent's hand firmly with your fingers. This is a good spot to press
during a wrist lock.
Thumb Press on the Third Space
The Third Space is on the radial side of the index finger. Secure your grip
with your fingers, then press the spot with the tip of your thumb. When
pressing the Third Space, acute pain spreads to the upper arm and the
hand. Grab the opponent's forearm with the other hand to prevent his hand
from escaping your grip.
Knuckle Punch to the Exterior Pericardium
The Exterior Pericardium is located on the back of the hand, between the
2nd and 3rd metacarpal bones. When the opponent grabs your sleeve or
belt, strike or press this spot with the knuckle of the middle finger. The
excruciating pain in his hand will cause him to release his grip.
Thumb Press on the Lumbar Pain Points
The Lumbar Pain Points are located in two places: on the back of the hand
between the 2nd and 3rd and between the 4th and 5th metacarpal bones.
Striking or pressing this point with your knuckle causes agonizing pain on
the back of the hand. This is a great spot to anchor your thumb tip in wrist
manipulation techniques.
Thumb Press on the Dorsal Center
The Dorsal Center is located below the crease of the wrist between the 3rd
and 4th metacarpal bones. Beneath this point is the superficial branch of
the radial nerve and the dorsal branch of the ulnar nerve. Pressing with the
thumb tip or striking with the middle finger knuckle causes acute pain on
the back of the hand and is a good way to augment a locking technique or
soften the opponent's grip.
SIGNIFICANCE OF THE
LEG & FOOT
The feet and legs are primarily used for mobility and
kicking. Your prime objectives in attacking them,
therefore, are to incapacitate the opponent's kicking
ability and to disable his mobility.
There may also he times when the legs are the only
targets available to you. For example, the opponent has
you bent over in a side headlock. Because the
opponent is standing and you are bent over, you cannot
strike his head or trunk, but his legs are close. By
pressing with your thumb tip into the Supporting
Sinews (BL56) on his calf or sticking the knuckle of
your middle finger into the Supreme Surge (LV03) on
his foot, you can shock him into moving and create an
opening for a follow up strike or takedown.
ANTERIOR LEG
Thigh Joint (ST31)
Location: Directly below the anterior superior iliac spine, in the depression
on the lateral side of the sartorius muscle.
Blood Vessels: The branches of the lateral circumflex femoral artery and
vein.
Effects: Agonizing pain in the thigh, paralysis of the leg, loss of mobility.
Blood Vessels: The branches of the lateral circumflex femoral artery and
vein.
Techniques: Roundhouse kick, side kick, front kick, elbow strike, hammer
fist, knitehand strike, thumb press, punch.
Effects: Agonising pain in the thigh, paralysis of the leg, loss of mobility.
Effects: Acute pain in the lateral thigh, paralysis of the leg, loss of mobility.
Location: 2 can above the mediosuperior border of the patella, on the bulge
of the medial quadriceps muscle when the knee is flexed.
Nerves: The anterior femoral cutaneous nerve, branch of the femoral nerve.
Blood Vessels: The medial genicular artery, the great saphenous vein.
Effects: Extreme pain in the knee, fracture or dislocation of the knee, loss of
mobility.
Calf's Nose (ST35)
Location: The depression below the patella, next to the patellar ligament
when the knee is flexed.
Nerves: The lateral sural cutaneous nerve, the branch of the common
peroneal nerve.
Blood Vessels: The arteries and veins around the knee joint.
Effects: Grueling pain in the knee, fracture of the knee bone, loss of
mobility.
Location: 3 can below Calf's Nose (ST35), one finger width from the
anterior crest of the tibia.
Nerves: The lateral sural cutaneous nerve, the cutaneous branch of the
saphenous nerve.
Location: 6 can below Calf's Nose (ST35), one finger width from the
anterior crest of the tibia.
Nerves: The lateral sural cutaneous nerve, the cutaneous branch of the
saphenous nerve.
Blood Vessels: The branches of the anterior tibial artery and vein.
The Thigh Joint is a point that you should strike to slow down the
mobility of the opponent. Striking this spot shocks the femoral nerve and
makes the opponent limp. Effective techniques are side kick, elbow strike,
knifehand strike and forearm strike.
Knee Kick to the Winnower Gate
The Winnower Gate is on the inner median side of the front of the thigh.
This is a great point to attack in head-on close range fighting. Bring your
knee up and snap it into the target. If the opponent bends his body
forward in pain, attack his neck. If he moves backward, throw another
knee kick to his stomach. This technique can paralyze the leg.
Elbow to the Crouching Rabbit
The Crouching Rabbit is in the outer side of the front of the thigh. This is
a great point to attack from outside with a knee kick in close range
fighting. If you are in a lower position than your opponent, attack with
your elbow, then take him down by tackling him. Other effective
techniques are roundhouse kick, side kick, front kick, elbow strike,
hammer fist, knifehand strike, thumb press, and punch.
The Yin Market is one of the most commonly used points in clinching.
Striking this spot causes severe pain in the thigh muscles and generates
muscle spasms in the vastus medialis muscle. Effective techniques are
roundhouse kick, side kick, front kick and elbow strike.
Kick the Pelvic Bone
The Pelvic Bone is on the lateral side of the thigh above the knee.
Attacking this point can destroy the opponent's balance. Kick at a slightly
downward angle toward the upper region of the knee. This causes sharp
pain in the knee joint and the lower thigh, and if done right, the
opponent's leg can collapse.
The Crane's Summit is on top of the knee. Kick the point at a 45 degree
downward angle for maximum effect. This causes pain in the knee,
damage to the ligament, and breaks the equilibrium. This kick will earn
you time for an escape or follow-up attacks.
Strike on the Medial Eyes of the Knee
The Medial Eyes of the Knee is in the depression on the inner patellar
ligament. Striking this spot causes a toothache type of pain on the
infrapatellar branch of the saphenous nerve. Hit at a horizontal angle with
a side kick, pushing kick, elbow strike, or knifehand strike.
Elbow Strike the Calf's Nose
The Calf's Nose is in the depression below the patella, next to the patellar
ligament when the knee is flexed. Deliver your elbow strike on an inward
angle toward the center of the knee. Alternatively a side kick is effective
if you are in a standing position. Intense pain in the knee as a result of
attacking the Calf's Nose can make the opponent's leg collapse
immediately, causing him to kneel or fall down. This technique can
damage the knee ligament and result in permanent damage to the joint.
The Leg Three Li is located just below the knee. This is a perfect spot to
throw a side kick to stop an incoming opponent. Bend your standing leg
to maintain balance and add more the power of your body weight to the
kick. After kicking, immediately throw straight and hook punch
combinations at the face.
Side Kick the Upper Great Hollow
The Upper Great Hollow is in the middle of the shin. Kicking this spot
causes excruciating and sustained pain in the shin. Lift your foot, kick and
slide the blade of your foot or shoe down the shin bone to increase the
effect of this kick.
Heel Kick to the Bountiful Bulge
The Anterior Tibia is on the surface of the lower shin. Hitting this point
with a hard bony weapon causes unbearable pain. Against an incoming
opponent, move slightly to the side and kick the point with your instep.
From a longer range, use the blade of your foot to strike with a side kick.
POSTERIOR LEG
Support & Assist (BL36)
Blood Vessels: The artery and vein beside the sciatic nerve.
Effects: Sharp pain in the whole body, paralysis of the leg, loss of mobility.
Blood Vessels: The branches of the deep femoral artery and vein.
Effects: Acute pain in the rear thigh, paralysis of the leg, loss of mobility.
Techniques: Front kick, pushing kick, side kick, thumb press, inside sweep
kick.
Effects: Sharp pain in the whole body, paralysis of the leg, loss of mobility.
Union of Yang (BL55)
Location: 2 can below Bend Center (BL40), between the medial and lateral
heads of the gastrocnemius muscle.
Nerve: The medial sural cutaenous nerve.
Effects: Shooting pain in the upper calf, paralysis of the leg, loss of
mobility.
Techniques: Front kick, pushing kick, side kick, thumb press, knifehand
strike.
Effects: Sharp pain in the whole body, paralysis of the leg, loss of mobility.
Effects: Unbearable pain in the calf, paralysis of the leg, loss of mobility.
Location: I can above Instep Yang (BL 59), in the median of the calf.
The Support & Assist is in the middle of the transverse gluteal fold right
under the buttock. A knee kick from the rear to this spot can cause
electrifying pain throughout the entire body. Kick slightly upward to
shock the upper side of the sciatic nerve which branches downward from
the pelvic cavity.
Knee Kick to the Gate of Abundance
The Posterior Lower Thigh is above the knee in the rear thigh. A knee
kick to this spot causes excruciating pain in the deep layers of the muscle.
Pinching this spot causes acute pain on the skin and can be used to free
yourself from a standing opponent who is dominating you with a
headlock.
The Bend Center is on the midpoint of the crease behind the knee. A snap
kick to this spot can easily destroy the opponent's balance and cause him
to fall. Other effective techniques are front kick, pushing kick, side kick,
stomp kick, and thumb press according to where you stand.
Elbow Strike to the Union of Yang
The Outer Calf is located on the outer lower part of the gastrocnemius
muscle. When your opponent punches at your face, turn your body to slip
the punches and throw a low heel kick to this spot. This technique is very
powerful and effective in destroying the opponent's mobility and will to
fight.
Thumb press on the Supporting Mountain
The Taking Flight is on the outer lower part of the gastrocnemius muscle.
This point is useful for taking down an opponent who is trying to lift you
or tackle you from the front. Hold on to him for balance, and forcefully
kick the spot with your instep or heel.
Strike the Lower Calf
Striking the Lower Calf with a knuckle punch can buckle the opponent's
leg. In grappling, this point is good for pressing when applying a heel
lock, however when applied full force it can tear the muscles or tendons
in the region.
Fingertip Press to the Instep Yang
The Instep Yang is on the outer lower side of the calf. Pressing or striking
this spot causes sharp pain in the lower leg. Although the pain is
momentary, it is enough to distract your opponent so you can follow up
with a powerful technique. Kicking this spot with a sweep kick can cause
loss of mobility in the leg.
The Achilles Tendon connects the large muscles in the calf with the bone
of the heel. Damage to the Achilles Tendon destroys the opponent's
mobility. Kick the Achilles Tendon deeply at a perpendicular angle. The
impact can penetrate into the tibial nerve and other neighboring points.
Effective techniques are stomp kick, sweeping inside kick, and heel kick.
INTERIOR LEG
Foot Five Li (Lv i o)
Effects: Sharp pain in the inner thigh, paralysis of the leg, loss of mobility.
Effects: Punishing pain in the inner thigh, paralysis of the leg, loss of
mobility.
Location: Posterior to the medial condyle of the tihia, above the medial end
ofthe transverse popliteal crease.
Effects: Staggering pain in the region when kicked, loss of' mobility.
Location: Posterior and interior to the medial condyle of the tibia, in the
upper portion of the medial head of the gastrocnemius muscle.
Blood Vessels: The great saphenous vein, the genu suprema artery.
Location: On the medial side of the popliteal fossa, between the tendons of
the semitendinosus and semimembranosus muscles.
Blood Vessels: The great saphenous vein, the branch genu suprema artery.
Location: 7 can above the tip of the medial malleolus, near the medial
border of the tibia.
Blood Vessels: The posterior tibial artery and vein, the great saphenous
vein.
Location: 3 can above the tip of the medial malleolus, on the posterior
border of the tibia.
Blood Vessels: The posterior tibial artery and vein, the great saphenous
vein.
The Foot Five Li is located at the upper medial inner thigh where the
branches of the femoral nerves spread down toward leg. Striking this
region causes sharp pain in the inner thigh and muscle spasm in the deep
layers of the muscles. Effective techniques for attacking the Foot Five Li
are front kick, pushing kick, punch, knifehand strike, and elbow strike.
Knee Kick to the Yin Bladder
The Yin Bladder is a useful target for infighting. When the opponent
moves his leg forward to launch his attack, kick the Yin Bladder with
your front knee. If he loses his balance, immediately attack the head and
take him down to the ground.
The Yin Mound Spring is on the lower edge of the tibia. This spot is
where tournament fighters tend to crash into each other when trying to
kick at close distance. A side kick, roundhouse kick, or knee kick to this
point causes excruciating pain. Kick in a circular motion to avoid a bone-
to-bone collision.
The Yin Valley is located on the side of the rear knee. Due to its location,
hidden in the median posterior region of the knee, kicking this spot will
shock the opponent, cause punishing pain in the inner leg and possibly
collapse the leg. For a donkey kick, snap your foot to the rear as a donkey
kicks backward.
The Earth's Crux is between the gastrocnemius muscle and the coleus
muscle which run vertically on the inner calf. Deliver your knifehand
strike horizontally to the Earth's Crux to generate maximum impact by
striking both muscles simultaneously. Other effective techniques are side
kick, roundhouse kick, hammer fist, and thumb press.
Thumb Press on the Inner Calf
The Inner Calf is located at the inner posterior lower part of the
gastrocnemius muscle. Press this point deeply with your thumb to cause a
sharp startling pain in the calf. Additional effective techniques are
knifehand strike, hammer fist and sweeping kick.
The Central Metropolis is located on the edge of the tibia. This is a useful
spot to attack in infighting. As the opponent steps in, kick it with your
heel or the bottom of the foot at a perpendicular angle. Be careful though;
your opponent may throw you when you lift your foot, so do it quickly.
Kick the Leaking Valley
The Leaking Valley is in the center of the inner calf. This spot is a popular
target among standing fighters to impair the mobility of an opponent.
Kicking here causes sharp pain in the deep layers of the inner calf. Kick
in a hooking motion so that you do not lose your balance after kicking and
so that you can strike neighboring targets at the same time.
The Guest House is an area composed of soft tissue located at the lower
part of the inner calf. Pinching or a ridge knifehand strike causes acute
pain, making this a good spot to attack when trapped in a front head lock.
For kicking, use a hooking motion so that you hit the target at a
perpendicular angle.
The Three Yin Intersection is located above the ankle in the inner calf.
Striking this point causes acute pain in the inner tibia. In addition to the
knifehand, you can strike it with a palm heel or fingertip thrust then grab
the ankle and take the opponent down.
The Recover Flow is right behind the Intersection Reach point. This spot
is hard to hit due to its hidden location. With a donkey kick, kicking back
and upward, you can hit the spot on an opponent standing behind you and
may be able to unbalance him by hooking the ankle toward you after the
kick.
EXTERIOR LEG
Squatting Bone-Orifice (GB29)
Location: Midway between the anterosuperior iliac spine and the great
trochanter.
Blood Vessels: The branches of the superficial circumflex iliac and the
lateral circumflex femoral arteries and veins.
Effects: Sharp pain in the upper thigh, paralysis of the leg, loss of kicking
ability.
Location: At the junction of the middle and lateral third of the distance
between the great trochanter and the hiatus of the sacrum.
Nerves: The inferior cluneal cutaneous nerve, the inferior gluteal nerve.
Location: On the midline of the lateral thigh, 7 can above the transverse
popliteal crease.
Nerves: The branches of the femoral nerve.
Blood Vessels: The branches of the lateral circumflex femoral artery and
vein.
Techniques: Roundhouse kick, knee kick, side kick, elbow strike, hammer
fist.
Location: On the lateral thigh, 5 can above the transverse popliteal crease.
Blood Vessels: The branches of the lateral circumflex femoral artery and
vein.
Location: In the depression anterior and inferior to the head of the fibula.
Techniques: Side kick, roundhouse kick. Effects: Acute pain on the shin.
Location: 7 can above the tip of the external malleolus on the anterior
border of the fibula.
Blood Vessels: The branches of the anterior tibial artery and vein.
Location: 4 can above and anterior to the tip of the external malleolus on
the anterior border of the fibula.
Blood Vessels: The branches of the anterior tibial artery and vein.
Techniques: Side kick, roundhouse kick.
The Ring of Jumping is located slightly below the lateral center of the hip.
Kicking this spot causes severe pain in the hip and incapacitates the leg. It
is great spot to hit when the opponent does a back kick (or other spinning
technique). As soon as he turns his body, throw a front pushing kick at the
Ring of Jumping. He'll not only lose his balance, but also suffer sustained
pain throughout the fight. Additional effective techniques are roundhouse
kick and knee kick.
Knee Kick to the Wind Market
The Wind Market is located in the midline of the lateral thigh. Kicking this
spot causes spasm of the outer thigh muscles. This is a good spot to strike
with a knee in close fighting or with a roundhouse kick at a distance. Lift
your knee and throw it in a circular motion to hit the target at a
perpendicular angle.
The Knee Yang Joint is located lateral to the knee joint. In a standing fight,
this is a good spot to attack with a roundhouse kick, side kick or knee kick.
In ground combat, repeated elbow strikes to the Knee Yang Joint can
damage the knee.
Heel Kick to the Yang Mound Spring
The Yang Mound Spring is in the depression on the upper lateral shin.
Striking this spot with a heel kick, side kick, roundhouse kick, elbow or
hammer fist causes acute pain in the leg and disables the leg. This is a
useful target in close quarter fighting.
The Yang Assistance is above and anterior to the ankle. This is a good
tactical spot to distract the opponent. For example, kick this spot with a
rear leg roundhouse kick and when the opponent stumbles, attack his face
with combination punches or strikes.
VITAL POINTS ON THE FOOT
ANTERIOR FOOT
Divided Ravine (ST41)
Effects: Sharp pain on the ankle joint and foot, structural damage to the
joint.
Location: In the depression between the 2nd and 3rd metatarsal bones and
the cuneiform bone.
Location: In the depression of the junction of the 2nd and 3rd metatarsal
bones.
The Divided Ravine is at the junction of the top of the foot and the leg.
The peroneal nerves and tibial artery and vein branch out to the toes in
this region. A stomp kick on this spot can not only cause unbearable pain
but also damage the structure of the joint. This is a good technique to
soften up an opponent who is clinching or grabbing you.
Strike the Hill Ruins
The Hill Ruins is located below the ankle on the instep. This spot is rich
with small veins and nerves. A thumb press, knuckle punch or knifehand
strike can cause excruciating pain in the foot and impair the opponent's
mobility. A side stomp kick can disable the function of the ankle
momentarily.
Stomp the Central Mound
The Central Mound is located on top of the instep. This is the junction of
the leg and ankle where nerves and arteries branch out to the toes. A side
stomp kick can damage the joint and blood vessels in this region,
resulting in the opponent's inability to put weight on his foot. After the
kick, push the opponent backward while your foot is still stomping on his
foot for added impact, however be aware that this can result in permanent
damage to the tendons and ligaments of the foot.
Stomp Kick to the Surging Yang
The Surging Yang is in the depression near the top of the instep. A stomp
kick to this spot can disable the function of the foot. If done properly, the
opponent may react by bending his body forward, allowing you to throw a
knee kick to his face or go for a side headlock and take him to the ground.
The Sunken Valley is in the middle of the instep. Stomping this spot
causes acute pain in the foot that spreads up to the hip through the
peroneal nerve. A stomp kick with the bottom of the heel can fracture or
dislocate the metatarsal bones, making it impossible for the opponent to
stand comfortably or place his weight on the foot.
INTERIOR FOOT
Nerves: The medial crural cutaneous nerve, the branch of the superficial
peroneal nerve.
Blood Vessels: The medial tarsal artery, the great saphenous vein.
Location: Proximal and inferior to the head of the 1st metatarsal bone.
Blood Vessels: The branches of the medial tarsal and plantar arteries.
Blood Vessels: The branch of the posterior tibial artery and vein.
The Supreme Ravine is located in the depression behind the ankle. Due to
the presence of the tibial nerve, the impact on this spot is directly
transmitted to the upper leg. Press the spot with your thumb or strike it
with the middle fingertip. In a stand up fight, an inside sweeping kick also
causes electrifying pain in the ankle.
Kick the Medial Malleolus
The Medial Malleolus is the protruding bone at the bottom of the tibia, on
the inner ankle. Kicking this spot can cause pain and permanent damage
to the ankle. The precise target you need to aim for is the bottom of the
protruding bone where the medial ligament of ankle begins. Striking this
spot causes tormenting pain in the ankle due to damage to the ligament
and loss of mobility.
Strike the Shang Hill
The Shang Hill is located in the depression in front of and below the inner
ankle. A hammer fist strike, knifehand strike or thumb press causes sharp
pain that spreads to the shin and instep. Strike at an angle to penetrate
deeply into the crease between the ankle and leg and increase the pain of
the strike.
Squeeze the Supreme White
The Supreme White is located on the instep next to the head of the I st
metatarsal bone. Squeeze the Supreme White with the proximal phalange
of your thumb while grabbing the outer foot with your fingers to increase
the force of your squeezing.
Location: At the tip of the pyramid-shaped process of the fibula that projects
at the ankle.
Location: On the lateral side of the foot, posterior and inferior to the head of
the 5th metatarsal bone.
The Subservient Visitor is located in the depression below and behind the
ankle on the outside of the foot and is the spot where the peroneus brevis
tendon travels downward to connect to the 5th metatarsal bone. Pressing
this spot with the tip of your thumb causes excruciating pain in the rear
ankle.
The Extending Vessel is located in the depression below the ankle on the
outside of the foot. If your hand is well-hardened by training, strike this
point with your knifehand at a slightly upward angle. A thumb press is
also effective for generating sharp pain. Kicking with the tip of a pointed
shoe produces intense pain that can cripple an opponent.
Punch the Metal Gate
The Metal Gate is located in the depression lateral to the cuboid bone.
Striking this spot with the middle knuckle causes stabbing pain in the
outer foot. Other effective techniques are the stomp kick, thumb press,
knuckle press, and knuckle punch.
EXERCISE #1
STANDING FIGHT STRIKING DRILL 1
Practice Guide:
Technique Description:
#1: Lead hand punch to the White Bone-Orifice
(GV25)
EXERCISE #2
Practice Guide:
Technique Description:
EXERCISE #3
General Guide: In this drill practice how to shift your weight efficiently.
Discover your optimal stance width for quick smooth transitions between
front hand striking and rear hand striking.
Practice Guide:
Technique Description:
EXERCISE #4
STANDING FIGHT STRIKING DRILL 4
Practice Guide:
EXERCISE #5
Practice Guide:
Technique Description:
EXERCISE #6
STANDING FIGHT STRIKING DRILL 6
General Guide: In this drill, practice how to penetrate into the center of the
opponent's power.
Practice Guide:
Technique Description:
#1: Lead hand punch to the White Bone-Orifice
(GV25)
EXERCISE #7
STANDING FIGHT STRIKING DRILL 7
Practice Guide:
Technique Description:
EXERCISE #8
General Guide: In this drill, practice how to commit your body to full
attack and retreat, then attack with the second wave of a left roundhouse
kick to the rear of the knee.
Practice Guide:
Technique Description:
EXERCISE #9
STANDING FIGHT STRIKING DRILL 9
General Guide: In this drill practice how to launch a surprise third wave
attack. After Technique #8 (roundhouse kick to the rear knee), withdraw
the kicking foot to the rear, then boldly shoot a rear roundhouse kick to the
carotid artery on the neck. This is a powerful combination for a knockout:
a good target, a powerful technique, and the element of surprise.
Practice Guide:
Technique Description:
# 1: Lead hand punch to the nose
EXERCISE #10
GROUND FIGHT DRILL I
General Guide: From the guard position, practice pre- enmptive striking
before he punches you. If he punches you, cover your face, and respond
with counter strikes, or trap his hands and strike back.
Practice Guide:
Technique Description:
#3: Left palm block and right punch to the Four Whites
(STO2)
#4: Left hand trapping and right palm heel strike to the
Ridge Spring (CV23)
EXERCISE #11
GROUND FIGHT DRILL 2
General Guide: From the guard position, practice preemptive striking
before he punches you. When he begins to punch you, control his arm and
topple him off.
Practice Guide:
Technique Description:
CA UTION
In the following chapters, Book 3 introduces sample-
training scenarios. The techniques in this book can be
very dangerous. You should practice these drills with
utmost caution and should not strike vital points on
another person in practice. Furthermore, when using
any technique in self-defense, your actions should
always be justified and in compliance with the laws of
your place of residence.
Forearm push to the Adam's Apple (AD-N I ) while twisting the wrist
downward (focusing your power on his wrist)
Forearm push to the Protuberance Assistance (1-1 18) while twisting his
wrist downward (focusing your power on his neck)
ALTERNATIVE TECHNIQUES
Elbow strike to the Celestial Spring (PC02)
Elbow strike to the Great Bone-Orifice (ST03)
Elbow strike to the Celestial Storehouse (LU03)
Elbow strike to the Leading Valley (GB08)
Punch to the Protuberance Assistance (LI I K)
Thumb press to the Lower Biceps (AI)-UEI )
Knee kick to the Wind Market (G133I )
Stomp kick to the Divided Ravine (ST4I )
2. Drop your center of the gravity tilting your torso slightly forward, and
simultaneously bend your elbows and spread your arms.
3. Bring your right arm over your head, with your palm facing forward and
rotate the opponent's right wrist upside down.
4. Control the opponent's right wrist by pressing the Union Valley (L104).
5. After gaining control of the wrist.
punch the Lively ('enter (K126).
3. Lower your body and drop your hip backward onto his thigh.
6. Pull his ankle toward you and check his kick with your foot.
7. Press the Instep Yang (13L59) with your left inner forearm and press the
Supreme White (SP03) with your right outer forearm.
ALTERNATIVE TECHNIQUES
Headlock while pressing the Auricle (AD-1-12) with your inner forearm
Palm heel strike to the Spirit Court (GV24)
Punch to the Temple (EX-HN5)
Gouge the Eyeball (AD-H l )
Finger pull on the White Bone-Orifice (GV25)
Press the Taking Flight (BL58) with your left inner wrist and knifehand
strike to the Inner Calf (AD-LE6)
AGAINST SIDE HEAD LOCK
1. Move your left foot slightly backward and press the Linking Path (GB28)
with your left fingertips.
2. Press the Supporting Sinews (BL56) with your right thumb tip.
3. Move your right foot slightly forward to add more power to your thumb
press while simultaneously breaking his balance.
4. Pull his left hip downward in a circular path to the ground.
5. Immediately strike his left Eardrum (AD-H3) with your left palm and
punch to the Leading Valley ((;1308) With your right fist.
6. Elbow strike to the Auditory Palace (SI19).
7. Immediately palm heel strike to the Forehead Fullness ((i604) and elbow
strike to the Empty Basin (ST 12).
focus: Wise'/t• select what strike to use at what time. The timing and
orcle1• a/the strikes )urt ac-COI-din g to his reactions C111C/ iY)111•
readiness.
ALTERNATIVE TECHNIQUES
Elbow strike to the Energy Abode (STI I)
Forearm press to the White Bone-Orifice (GV25) and knifehand strike to the
Protuberance Assistance (LI18)
Knilchand strike to the Lively Center (K126)
Palm heel strike to the Eyeball (AD-H 1)
Palm heel strike to the Forehead Fullness (61304) and hammer fist to the
Lively Center (K126)
Palm heel strike to the Forehead Fullness ((;1304) and hammer fist to the
Breast Center (ST17)
Palm heel strike to the Forehead Fullness (61304) and elbow strike to the
Celestial Pillar (13L 10)
Focus: Whatever techniyue.rou apph', he pir- pared to maintain control
of'thc neck and head. l/vou lose control of them, grab his shoulder and then
,go /or the neck to regain control.
APPLICATIONS
4. Grab his wrist and pull downward, then palm heel strike to the Sauce
Receptacle (CV24).
ALTERNATIVH: TECHNIQUES
Fingertip thrust to the Celestial Chimney (CV22)
Palm heel strike to the F.yehall (AD-lII )
Punch to the Great Rune-Orifice (ST03)
Arc hand strike to the Adam's Apple (AD-N I )
Palm heel strike to the Ridge Spring (CV23)
AGAINST CHOKING IN GUARD POSITION
1. Fight to push his hands offyour neck.
Keep your knees bent and your feet flat
on the ground at all times.
Focus 2: Until you reach flit' tipping point, do ev- ervtlrinw possible to
help topple him off 0/von: 1) push his elhow joint: ?) push his knee toward
your /oot to (Iestahili:e his halance: 3) .shrimp i•our ho(iv to e panel your
leverage and reduce his.
Focus 3: Leave every door open./or maneuvering: 1) throw him to the side:
2) throw him over your head: 3) roll out /i•om under him if the situation
permits: 4) immobilize his arm: 5) beat him into submission.
ALTERNATIVE TECHNIQUES
Wrist lock and punch the Sun and Moon (GB24)
Wrist lock and fingertip thrust to the Great Horizontal (SP15)
Fingertip thrust to the Abdominal Lament (SP16)
Thumb press to the Not Contained (ST 19)
Knifehand strike the Camphorwood Gate (LV 13)
Double fingertip press the Energy Abode (ST I 1)
Double hammer fists to the Lively ('enter (K126)
Double palm heel strikes to the Celestial Well (TW I O)
Focus: Don t he in a hut-i'. I/_t'OU are, You'll lose hint or full prCr to a
counter: Establish vour leverage inch-hr-inch but S0101'v. Take tour time
because the key here is your absolute control.
ALTERNATIVE TECHNIQUES
Pin the arm through wrist control and a thumb press to the Blue Spirit
(HT02)
Press his upper arm by loading your body weight through your right arm. If
he tries to pull his arm out, strike the Lesser Sea (H T03) with your right
knee.
Knee strike to the Mute's Gate (GV15)
Caution: Striking the occipital ridge in the real' of the head is extreme/r
dangerous and can cause death or brain c%llu , e. Never practice this
technique on another person. A /,cal'l' bag or practice dummy is a good
altcr- native./or practice.
Arm pin and heel drop kick to the Spirit Hall (BL44)
Arne pin and heel drop kick to the Wind Pool (GB20)
Arm pin and stomp kick to the Blue Spirit (HT02)
Arm pin and leg press to the Clear ('old Abyss (TW I I )
Leg arm pin and elbow strike to the ('rooked Wall (SI 13)
Leg arm pin and elbow strike to the Spirit Path (GV 11)
APPLICATIONS
To avoid getting (-lit, keep i'ota' distance and find/ practical weapons that
are longer than the knife or that can shield vou. !::rumples are clothing like
a shirt or jacket (snap at his eves or roll around your forearm), hell,
umbrella, hag or chair
To minimize the risk ofgetting cut, move your arms in circular motions
protecting torn' vital talgets.
Deep thrust
4. Wrap your arm around his neck, palm heel strike to the Jaw Chariot
(ST06) to disorient him and finish with a rear choke.
ALTERNATIVE TECHNIQUES
Wrist grab and thumb press to the Outer Pass (TW05), and backfist to the
Jaw Chariot (ST06)
Rear choke and fingertip thrust to the Protuberance Assistance (LI 18)
Rear choke and knifchand to the Protuberance Assistance (L118)
2. Deflect the blade with your hands and move your body out of the
attacking line.
AGAINST SLASHING I
1. Check the distance. In this case, you
should either step hack or strike first.
2. Block his attack with your forearm. Deflect the force by moving his left
forearm in a clockwise circular path.
3. After the circular deflection, control his left wrist with your left hand,
and strike with your right backfist to the Eyeball (AD-11 I ).
4. Immediately, pull his left arm toward you and press the Dispersing
Riverbed (TW 12) with your forearm.
5. Move your right foot into his center, take him to a kneeling position by
loading your body weight onto his upper arm.
0. Pressing the Celestial Spring (PC02)
with your forearm, follow the dropping
path of his body, and position yourself
right next to his torso while controlling
his wrist and shoulder.
Focus: )"uu .slioulcl ccnnstuntlr caclj►rst tour foot /)Ositiun and 1)0(11•
(mg/c' irhert he ex-c'rts his force OF resists in cnzler to tike uch'untuge
o/'tnc4rt 1)(/)/)ells clueing the c un-se o/ the conjiontution. Bused cnt suli(l
tc'c•lutiyue, he uclu/)tit's'.
ALTERNATIVE TECHNIQUES
Backfist to the Auditory Convergence (GB02)
Elbow strike to the Will Chamber (BL52)
Palm heel strike to the Jade Pillow (BL09)
Knitehand strike to the Wind Pool (GB20)
Elbow strike to the Kidney Transport (BL23)
Knifchand strike to the Blue Spirit (IITO2;
Knee kick to the Small Intestine Transport (BL27)
AGAINST ICE-PICK GRIP I
1. Keep your eyes on the blade.
Caution: ]cur shottlcl move out of the line of the attack to avoid getting
stubbed on i'our .shoulclet' or luck. To establish control, /tress his Lotter'
Biceps (AL)-(,'E/) (#3) uncl grab his wrist (#4) sinnthune- oush• and
fiu'cc'futlh•.
AGAINST ICE-PICK GRIP 3
1. Prepare yourself mentally and
physically.
Hay, J.G., and Reid, J.G. 1982. The Anatomical and Mechanical
Bases of Human Motion. Englewood Cliffs, NJ: Prentice-Hall,
Inc.
Kim, S. H. 2000. Martial Arts After 40. Hartford, CT: Turtle Press.
Wade, N., ed. 1998. The Science Times Book of the Brain. New
York: Lyons Press.
Wall, M., Huh, J., and Mattox K. 2005. Thoracic Vascular Trauma.
Vascular Surgery.
Axilla: The cavity beneath the junction of the arm and shoulder; commonly
called the armpit.
Biceps: The large flexor muscle of the front of the upper arm.
Carotid Artery: Either of the two main arteries that supply blood to the
head.
Clavicle: The narrow elongated S-shaped bone on either side of the neck;
commonly called the collarbone.
Coccyx: A small bone that consists of four fused vertebrae which form the
terminus of the spinal column; commonly called the tailbone.
Epicondyle: A prominence on the distal part of a long bone that is the site of
the attachment of muscles and ligaments.
Femur: The bone of the leg that extends from the hip to the knee, it is the
longest and largest bone in the human body.
Fibula: The outer and smaller of the two bones of the leg below the knee,
the slenderest bone of the human body in proportion to its length.
Inferior: Situated below and closer to the feet than another part of an
upright body.
Mastoid Process: The process of the temporal bone behind the ear.
Median: Situated in the middle; lying on the plane that divides the body into
left and right halves.
Midsagittal: In the median region of the suture between the parietal bones
of the skull.
Neuron: A nerve cell that sends and receives electrical signals over long
distances.
Nociceptor: A sensory receptor that sends signals that cause the perception
of pain in response to potentially damaging stimulus.
Occipital: Of or relating to the compound bone that forms the posterior part
of the skull.
Olecranon: The large process of the ulna that projects behind the elbow and
forms the bony prominence of the elbow.
Orbital: The bony cavity that encloses and protects the eye; commonly
called the eye socket.
Patella: A thick flat triangular movable bone that forms the anterior point of
the knee and protects the front of the knee joint.
Pons: A band of nerve fibers in the brain that connect the midbrain,
medulla, and cerebrum.
Popliteal: Of or relating to the back of the leg behind the knee joint.
Pubic Symphysis: The rigid articulation of the two pubic bones in the lower
abdomen; commonly called the pubic hone.
Radial: Of, relating to, or situated near the thumb side of the hand or
forearm.
Sacrum: The part of the spinal column that consists of five fused vertebrae
diminishing in size to the apex at the lower end which bears the coccyx.
Sartorius: A muscle that arises from the iliac spine, crosses the front of the
thigh to insert on the upper part of the tibia, it is the longest muscle in the
human body.
Scapula: Either of a pair of large flat triangular bones of the upper back;
commonly called shoulder blade.
Sternum: A compound bone that lies in the median central part of the body,
about seven inches (18 centimeters) long; commonly called the breastbone.
Superior: Situated toward the head and further away from the lcct than
another part of an upright body.
the skull.
Thenar Muscle: Any of the muscles that comprise the musculature of the
thumb.
Thorax: The part of the body between the neck and the abdomen.
Tibia: The inner and larger of the two bones of the leg between the knee and
ankle.
Trachea: The main trunk of the system of tubes by which air passes to and
from the lungs; commonly called the windpipe.
Transverse Cubital Crease: The line across the inside of the arm at the
elbow.
Trapezius: A large flat triangular muscle of each side of the upper back.
Triceps: The large extensor muscle situated along the back of the upper
arm.
Ulnar: Located on the same side of the forearm as the ulna bone.
Vertebra: Any of the bony or cartilaginous segments that make up the spinal
column. (pl. vertebrae)
Viscera: The organs in the cavities of the body, especially those in the
abdominal cavity.
Xiphoid Process: The smallest and lowest portion of the human sternum.
INDEX
Index
ABOUT THE AUTHOR
He wrote, produced and directed Zen Man-his first martial arts feature
film in 2006 and is currently producing and directing his second feature
film in Santa Fe, New Mexico.
Defensive Tactics
Security Operations
Vital Leglocks
Championship Sambo
Complete Kickboxing
Ultimate Flexibility
Fighting Science
Solo Training
Solo Training 2
Conceptual Self-defense
Warrior Speed
Combat Strategy
Turtle Press
1-800-77 TURTL
e-mail: [email protected]