FLUTTER FAQs
FLUTTER FAQs
Can you explain the basics of the Flutter framework and how it differs from other mobile
development platforms?
2. How have you used the Dart programming language in your previous Flutter projects?
5. Have you ever implemented any third-party libraries or packages in a Flutter project? If so, which
ones and for what purpose?
Flutter is a mobile app development framework developed by Google that allows developers to build
high-performance, natively compiled applications for mobile, web, and desktop using a single codebase.
Flutter uses the Dart programming language, which is a client-optimized language for fast apps on any
platform. Flutter is unique in that it offers a reactive programming model and a customizable widget
library, allowing developers to create beautiful and responsive UIs quickly and easily. Additionally,
Flutter uses the Skia graphics engine, which provides a fast and efficient way to render high-quality
visuals.
1. Use padding: Add padding around a widget using the Padding widget. Padding can be added to all
four sides of a widget or to specific sides.
2. Use SizedBox: Add spacing between widgets using the SizedBox widget. SizedBox allows you to add
specific height and/or width between widgets.
3. Use Container: Wrap widgets inside a Container and adjust the margin or padding property of the
container to create spacing.
4. Use Spacer: Use the Spacer widget to add spacing between widgets that are in a Row or Column.
Spacer expands to fill the remaining space in the Row or Column.
5. Use ListView.separated: Use ListView.separated to create a list with separator widgets between the
items.
6. Use Divider: Use the Divider widget to create a horizontal line between widgets.
7. Use SizedBox.expand: Use SizedBox.expand to add specific height and/or width to a widget.
These are just a few ways to add spacing between widgets in Flutter. The appropriate way to create
spacing will depend on the specific layout and design of your app.
The difference is that MediaQuery.of(context).size.width gets the screen width based on the
current context, while
MediaQueryData.fromWindow(WidgetsBinding.instance.window).size.width gets the screen
width from the root WidgetsBinding instance.
void main() {
runApp(
MaterialApp(
home: Scaffold(
body: Center(
child: ElevatedButton(
onPressed: () {
print('Button pressed');
},
child: Text('Press me'),
),
),
),
),
);
}
Anonymous functions are commonly used in Flutter for event handlers, like the one
shown in this example, where a small, inline function is required.
ANS:
This code creates a Text widget that displays either the editableText value if it is not
null, or a default text "Want To Change Text?" if it is null.
editableText is a variable that holds a string value. If this value is not null, it will be
displayed in the Text widget.
The ternary operator ( editableText != null ? editableText : "Want To Change
Text?") checks if editableText is null. If it is not null, it returns editableText,
otherwise it returns the default text "Want To Change Text?".
The returned value is passed as the child of the Text widget, which displays the text on
the screen.
In summary, this code displays the value of editableText if it is not null, otherwise it
displays a default text.
https://twitter.com/i/status/1647051590229164032
CODE:
class WeatherRepository {
final MetaWeatherApiClient _weatherApiClient;
WeatherRepository({
MetaWeatherApiClient? weatherApiClient
Explanation:
This is a constructor for the `WeatherRepository` class in Dart. It takes an optional named parameter
`weatherApiClient` which is of type `MetaWeatherApiClient` and defaults to `null`.
The constructor initializes the instance variable `_weatherApiClient` with the value passed in the
named parameter `weatherApiClient` if it is not `null`. If `weatherApiClient` is `null`, then it creates a
new instance of `MetaWeatherApiClient` and assigns it to `_weatherApiClient` using the null-aware
operator `??`.
This allows for the `WeatherRepository` class to be instantiated with either a custom
`MetaWeatherApiClient` instance or the default `MetaWeatherApiClient` instance, depending on
whether or not a value was passed in the constructor.
ANS:
If a non-null value is provided when the constructor is called, the `weatherApiClient` parameter will
be assigned that value. Otherwise, if `null` is passed, then the null-aware operator `??` is used to
assign `_weatherApiClient` to a default `MetaWeatherApiClient` instance. This is the purpose of the
expression `weatherApiClient ?? MetaWeatherApiClient()` in the constructor body.
In summary, the default value of `weatherApiClient` is `null` because it is marked as nullable with the
`?` symbol, and the default value of `_weatherApiClient` is a new instance of `MetaWeatherApiClient`
because of the null-aware operator `??`.
Map student = snapshot.value as Map;
student['key'] = snapshot.key;
ChatGPT Answer:
In the provided code snippet, the retrieved data from the Firebase Realtime Database is being cast to a
Map object using the line snapshot.value as Map. This assumes that the data returned by
snapshot.value is in a key-value format, where the keys represent the field names or properties of a
student object, and the corresponding values represent the data associated with those fields.
Once the data is cast to a Map, the line student['key'] = snapshot.key; adds a new entry to the student
map with the key 'key' and assigns the value snapshot.key. This line is essentially adding a new field to
the student object represented by the Map, with the key 'key' and the value being the key of the
snapshot.
By doing this, the student map now contains the retrieved data from the database as well as an
additional field 'key' that holds the key associated with the snapshot. This can be useful for identifying or
referencing the specific student object in further operations or logic.
Q: What does this line means: DO use BlocBuilder instead of context.watch to explicitly scope
rebuilds.
ChatGPT
The line "DO use BlocBuilder instead of context.watch to explicitly scope rebuilds" is a guideline
or best practice recommendation when working with Flutter's bloc package.
In Flutter, the context.watch method is used to listen to changes in the state of an object, typically a
Bloc or Cubit, and trigger a rebuild of the widget subtree that depends on that state. However,
when using context.watch, the widget subtree will be rebuilt whenever any part of the
BuildContext changes, even if the specific part of the state being watched has not changed.
On the other hand, BlocBuilder is a widget provided by the bloc package that specifically scopes
the rebuilds to the part of the widget tree that depends on the state emitted by the Bloc or Cubit. It
ensures that only the relevant parts of the widget tree are rebuilt when the state changes.
Using BlocBuilder instead of context.watch provides a more explicit scoping of rebuilds, which can
improve performance by avoiding unnecessary rebuilds of unrelated parts of the widget tree. It
allows you to define the specific widgets that need to be rebuilt when the state changes, resulting in
more efficient and optimized rendering of your application.
So, the guideline suggests using BlocBuilder when working with bloc to ensure that the rebuilds
are scoped appropriately and only triggered for the relevant parts of the widget tree.
Q: What is HydratedBloc?
ChatGPT
HydratedBloc is an extension of the bloc package in Flutter that provides the ability to persist and
restore the state of a bloc or cubit across app restarts or state changes. It offers a convenient way
to store and retrieve the state from a local storage solution, such as a file or a database.
By using the HydratedBloc extension, you can make your bloc or cubit classes "hydrated" by
implementing the HydratedMixin and overriding a few methods. This allows the state to be
automatically serialized and persisted when changes occur, and restored when the app is restarted or
the bloc is recreated.
The main benefit of HydratedBloc is that it provides a seamless way to maintain the state of your
application even if it goes through restarts, crashes, or configuration changes. It eliminates the need
to manually manage state persistence and restoration, making it easier to maintain and develop your
app.
To use HydratedBloc, you need to add the hydrated_bloc package to your project dependencies
and follow the documentation and examples provided by the package. It provides the necessary
classes and utilities to enable state hydration and dehydration in your bloc or cubit classes.
Overall, HydratedBloc is a powerful tool that simplifies state persistence and restoration in Flutter
applications, ensuring a smooth user experience and minimizing data loss in case of unexpected app
behavior or restarts.
Flutter provides several reactive programming approaches that you can use:
1. Flutter Widgets: Flutter's built-in widget framework is inherently reactive. Widgets describe the UI
based on their current configuration and rebuild when their internal state changes. You can use
StatefulWidget and StatelessWidget to build reactive UI components.
2. Streams: Streams are a fundamental part of Dart's asynchronous programming model. Streams
provide a sequence of asynchronous events that can be listened to and reacted upon. By using
stream-based APIs, you can create reactive flows of data and update your UI in response to changes
in the stream.
3. ValueNotifier: ValueNotifier is a simple reactive object provided by Flutter. It holds a mutable value
and notifies its listeners when the value changes. ValueNotifier can be used to create small reactive
scopes within your application.
4. RxDart: RxDart is a popular reactive programming library that provides a rich set of reactive
extensions for Dart and Flutter. It builds on top of Dart's Streams and adds additional operators and
utilities for reactive programming. RxDart is widely used for complex reactive scenarios, such as
handling asynchronous data streams, performing transformations, and combining multiple streams.
By leveraging these reactive programming approaches, you can create Flutter applications that
respond to changes in data, events, and user interactions in a declarative and efficient manner.
When used with yield, the generator function returns an iterable object that can be iterated over
using a for..in loop or accessed using other iterable methods. Each time the yield statement is
encountered, the function suspends its execution, yields a value, and waits until it's resumed to
continue.
yield i;
void main() {
final numbers = generateNumbers();
print(number);
In the above code, the generateNumbers function is a generator function marked with sync*. It uses
the yield keyword to produce a sequence of numbers from 0 to 4. When the for..in loop iterates
over the numbers iterable, it prints each number, one at a time, as the generator function yields them.
The yield keyword is a powerful tool for working with sequences of values and enables efficient
memory usage by generating values on-demand instead of pre-computing them all upfront.
When you mark a function with sync*, it allows you to use the yield keyword inside the function's
body to produce values in a lazy and on-demand manner. The function will pause execution at each
yield statement, return the yielded value, and then resume execution when requested to generate
the next value.
In the above code, the generateNumbers function is declared as a synchronous generator function
using sync*. It generates a sequence of numbers from 0 to 4 using a for loop and yields each
number using the yield keyword. The for..in loop in the main function then iterates over the
generated numbers and prints them.
By using sync* and yield, you can create iterable sequences of values without needing to compute
them all upfront. This can be useful for scenarios where you want to lazily generate and consume
values, especially for large or infinite sequences.
Once the animations are designed and exported from the Rive tool, they can be imported into Flutter
applications using the rive package. The rive package provides a Flutter-friendly runtime for
playing and controlling the animations. It allows you to integrate the animations seamlessly into your
Flutter UI, control their playback, and react to events triggered by the animations.
1. Flexibility: The Flexible widget is more flexible than Expanded. It allows you to specify additional
properties like flex and fit, which give you more control over how the widget flexes and occupies
space. Expanded is a shorthand for Flexible with a flex value of 1 and fit set to FlexFit.tight.
2. Flex factor: With Flexible, you can set the flex property to define the ratio of available space that
the widget should occupy relative to other flexible widgets in the same flex container. A higher flex
value means the widget will receive more space. Expanded sets the flex value to 1 by default,
making it take up available space equally with other Expanded widgets in the same flex container.
3. Size constraints: When using Flexible, the child widget can be flexible within certain size
constraints. It can expand to fill available space or shrink if necessary. Expanded enforces tight
constraints on its child, ensuring that it occupies all available space in the main axis direction.
4. Widget types: Expanded is a subclass of Flexible and is specifically designed for cases where you
want a widget to expand and occupy all available space. It's a common choice when you want a
widget to take up the remaining space within a flex container. Flexible provides more general
flexibility and can be used in various scenarios where you want to control the flex factor of a widget.
In summary, Expanded is a convenient way to create a flexible widget that expands to fill available
space, while Flexible gives you more control over the flex behavior with additional properties.
The code you provided demonstrates the implementation of a singleton class named
GlobalCache in Dart. Let's break down the code: refer: Restaurant_app Project SMD
class GlobalCache {
GlobalCache._privateConstructor();
To access the GlobalCache instance and its properties, you can use
GlobalCache.instance. For example, to access the fontSize property, you can use
GlobalCache.instance.fontSize.
The singleton pattern ensures that there is only one instance of GlobalCache
throughout the application, allowing easy access to shared data or resources.
return GridView.count(
shrinkWrap: true,
primary: false,
crossAxisSpacing: 8,
childAspectRatio: MediaQuery.of(context).size.width /
(MediaQuery.of(context).size.height / 1.25),
mainAxisSpacing: 8,
crossAxisCount: 2,
children: x,
);
Overall, this code creates a responsive grid with two columns, where each child widget
maintains a specific aspect ratio based on the screen dimensions. The GridView.count
widget automatically handles scrolling if the content exceeds the available space.
Why is the childAspectRatio calculated this way?
ChatGPT
The childAspectRatio is calculated by dividing the width of the screen
(MediaQuery.of(context).size.width) by the height of the screen
(MediaQuery.of(context).size.height / 1.25).
The purpose of calculating the childAspectRatio in this way is to maintain a consistent aspect ratio
for the child widgets in the grid, regardless of the screen size or orientation. By dividing the width by
the height, it ensures that the child widgets will have a 1:1 aspect ratio (square shape) when the
screen is in portrait mode (assuming a ratio of 1.25 for width to height). This means the child widgets
will occupy a square space in the grid.
This calculation is useful when you want to maintain a specific aspect ratio for the child widgets,
especially in scenarios where the dimensions of the child widgets are crucial for visual presentation
or interaction. Adjusting the childAspectRatio based on the screen dimensions helps ensure a
consistent layout across different devices and screen sizes.
In this case, the StreamBuilder listens to a Firestore stream, specifically the stream returned by
Firestore.instance.collection('popular_items').snapshots(). This stream emits snapshots of
data from the "popular_items" collection in Firestore.
The builder callback function is called whenever a new snapshot is received. Inside the callback, the
code checks if the snapshot has data ( snapshot.hasData). If there is no data yet, it displays a
LinearProgressIndicator widget to indicate that data is loading.
If there is data in the snapshot, it calls the _buildGridView function to build a GridView using the
retrieved data. The _buildGridView function takes the context, the snapshot.data.documents
(which represents the list of documents in the snapshot), and gridItems (presumably a variable or
function containing the grid item configuration) as parameters.
The StreamBuilder is a powerful widget for handling asynchronous data streams in Flutter. It allows
you to update the UI based on the current state of the stream, making it easy to display real-time
data or handle data fetching and updating scenarios.
Learnt opacity widget
Note that a ListView Widget cannot be directly used as a child of a coloum widget, it must be
wrapped by a sized box with appropriate height.
Giving Elevated Button a Color:
o ElevatedButton(
o style: ButtonStyle(
o backgroundColor: MaterialStateProperty.all<Color>(Colors.blue),
o ),
o onPressed: () {
o // Button pressed action
o },
o child: Text('Elevated Button'),
o )
Second Way:
ElevatedButton(
onPressed: () {
Navigator.of(context)
.push(MaterialPageRoute(builder: (context) => const HomePage()));
},
style: ElevatedButton.styleFrom(
backgroundColor: primaryColor
),
child: Text(
'REGISTER',
style: setTextStyle(
color: secondaryColor, weight: FontWeight.w500),
),
),
TextField(
decoration: InputDecoration(
filled: true,
fillColor: Colors.blue,
),
)
In the above example, the filled property of InputDecoration is set to true, indicating that the
TextField should have a filled background. The fillColor property is set to Colors.blue, which sets the
background color of the TextField to blue. You can replace Colors.blue with any color you prefer.
Additionally, you can customize other properties of the InputDecoration to further modify the
appearance of the TextField, such as border color, border radius, label text, and more.
ElevatedButton(
style: ButtonStyle(
shape: MaterialStateProperty.all<RoundedRectangleBorder>(
RoundedRectangleBorder(
borderRadius: BorderRadius.circular(10.0),
),
),
),
onPressed: () {
},
child: Text('Button'),
You can also customize other properties of the ButtonStyle to further modify the
appearance of the ElevatedButton, such as background color, padding, elevation, and
more.