Unit1-Work Envelope, Workspaceand Full
Unit1-Work Envelope, Workspaceand Full
manipulator. The shape and volume of the work envelope are determined by the robot
arm’s length and what type of joints it possesses. Each joint contributes its own range of
motion, whether in a linear movement along one or two axes or a rotary or revolutionary
movement in three-dimensional space. As a result, work envelope shapes may be
rectangular, cubic, cylindrical, polar, or revolute, among others.
A work envelope is generally defined as how far the robot arm’s end-effector mounting
plate can reach vertically, horizontally, and backward. The dimensions do not include
the additional reach granted by tools attached to the robot wrist. Any unreachable area
beyond the work envelope is referred to as a dead zone.
For instance, do you need a robot that can handle large components? If so, you need a
large-scale machine with a longer manipulator. On the other hand, your operation may
require tasks in a contained space involving tiny objects. This calls for a more diminutive
robot able to work with greater dexterity.
Keep in mind that 6-axis robots offer the most complex range of motion of any industrial
robot. This makes them a popular choice for manufacturing automation across various
industries.
Robot Working Envelopes
Different Robot configurations generate characteristic working envelope shapes. This working
envelope is important when selecting a Robot for a particular application since it dictates:-
Care should be exercised when interpreting the working envelope of a Robot, for a number of
reasons.
a. the working envelope refers to the working volume which can be reached by some point
at the end of the Robot arm, this point is usually the centre of the end effector mounting
plate. It excludes any tools or workpiece which the end effector may hold.
b. There are often areas within the working envelope which cannot be reached by the end of
the Robot arm. Such areas are termed dead zones.
c. The maximum quoted payload capacity can only be achieved at certain arm spans this
may not necessarily be at maximum reach.
1. Cartesian Configuration
The working envelope of the Cartesian configuration
is a rectangular prism. There are no dead zones within
the working envelope and the Robot can manipulate its
maximum payload throughout the working volume.
2. Cylindrical Configuration
The working envelope of this configuration is as its name suggests a cylinder. The
cylinder is hollow, since there is a limit to how far the arm can retract, this creates
a cylindrical dead zone around the Robot structure.
3) Polar Configuration
The working envelope of this configuration sweeps out a volume between two partial
spheres. There are physical limits imposed by the design on the amount of angular movement in
both the vertical and horizontal planes. These restrictions create conical dead zones both above
and below the Robot structure.
4) Revolute Configuration
This configuration has a large working envelope relative to the floor space it occupies. The shape
of the working envelope depends on the individual design. The two most common designs are
shown below. The design in b) allows almost a true sphere to be reached, whilst the design in a)
has a complex cusp shaped envelope.
5) SCARA Configuration
The SCARA configuration has a working envelope that can be loosely described as a heart or
kidney shaped prism, having a circular hole passing through the middle. This allow a large area
coverage in the horizontal plane but relatively little in the vertical plane.
6) Spine Configuration
The envelope of the spine Robot will approximate that of a true hemisphere the size being
dependent on the number of articulations in the spine.
7) Pendulum Configuration
The working envelope of the pendulum configuration resembles that of a simple horseshoe
having a segmented shaped cross section. The limited working envelope is offset by the fact
that this Robot can be mounted in almost any position, allowing the envelope to be finely
positioned in relation to its task.
End effectors are devices attached to the end of a robot’s arm to help
it interact with the surrounding environment. End effectors are essential to
robotic systems as they handle, manipulate, and sense objects. These devices
are the primary means by which robots interact with their environment and
perform useful work. End effectors can be customized to suit specific
applications and can be designed to perform a wide range of tasks, including
gripping, cutting, welding, painting, and more.
Grippers
Grippers are used to grasp and hold objects securely. They are one of the most
commonly used types of end effectors in robotics and are an essential
component of many automated systems. The primary function of grippers is to
provide robots with the ability to pick up, move, and manipulate objects in a
controlled and repeatable manner. Grippers come in different sizes, shapes, and
configurations. Their choice depends on the type and size of the object being
handled, the robot's environment, and the specific application.
Vacuum Grippers: Vacuum grippers use suction cups to grab and hold things.
They are primarily used in applications that require handling flat, smooth, or
porous objects, such as glass panels or printed circuit boards. Vacuum cups are
easy to use, have a fast cycle time, and are highly reliable. However, they may
not be suitable for handling irregularly shaped or heavy payloads.
Servo Grippers: Servo grippers use motors and gearboxes to control the
gripping force and positioning of the robot precisely. They are used in
applications that require high precision and flexibility, such as quality control or
inspection tasks. Servo grippers can be programmed to adjust their gripping
force and position based on the size and shape of the object being handled,
making them highly versatile.
Every gripper has its own set of advantages and disadvantages. Hence, the
choice of gripper depends on the specific application it is going to be used for.
Mechanical grippers are simple, reliable, and cost-effective but may not
be suitable for handling irregularly shaped objects.
Vacuum grippers are easy to use, highly reliable, and have a fast cycle
time but may not be suitable for handling heavy or non-porous objects.
Magnetic grippers are highly reliable and require minimal maintenance
but may not be suitable for handling non-ferromagnetic materials.
Servo grippers are highly precise and flexible but may be more expensive
and require more complex control systems.
Sensors
Sensors are essential components of robotic systems, providing robots with the
ability to gain a perception of their environment. Sensors gather data about the
robot's surroundings, including the position and orientation of objects around it
and the robot itself. The robot's control system then uses this information to
decide how to interact with its environment. Here are some of the most
commonly used sensors in end effectors:
Light sensors: Light sensors can detect the presence or absence of light and are
used to provide feedback on the position of objects in low-light environments.
Magnetic sensors: Magnetic sensors or hall effect sensors are used to detect the
presence of magnetic fields. They can detect the position and orientation of
objects that contain magnets.
Range Sensors: Range sensors are used to measure the distance between the
robot’s end effector and objects near it.
Process Tools
Process tools in robot end effectors are attachments or devices used to perform
specific tasks. They work in coordination with the robotic arm, providing
additional functionalities to the robotic system. They can be as simple as a
screwdriver or as complex as a whole robot. Here are some examples of process
tools used in end effectors:
Painting Spray Guns: Painting spray guns are used as end effectors in robotic
painting systems. They are designed to apply a precise and consistent amount of
paint to a workpiece. The spray gun can be programmed to adjust the angle and
distance of the spray to achieve the desired coverage and finish.
Cutting Tools: Cutting tools are used to cut and shape workpieces. They can be
designed for a variety of materials and thicknesses, including metal, plastic, and
wood. Cutting tools can be mounted on the robotic arm as an end effector and
programmed to cut the workpiece to a specific size and shape.
Grinding and Sanding Tools: Grinding and sanding tools are used to smooth
and finish surfaces on a workpiece. These tools can be mounted on the robotic
arm as an end effector, and the arm can be programmed to move the tool over
the surface of the workpiece to achieve the desired finish.
Dispensers: Dispenser end effectors are a process tool used in robotics designed
to dispense various materials, such as adhesives, sealants, and lubricants, onto a
workpiece or component. These are used in 3D printing systems too.
1. Hotel
The strong reception and communicationskill enable service robots suitable to
be used at the hotel lobby to interactwith guests, understand their
requirements and guide them solve problem. Forimportant VIP guests, the
service robot can even provide hospitality andexclusive VIP services in
response to improve the image and influence of thehotel.
2. Governmentaffairs
Powerful AI capabilities empower the AIrobot a new role. Namely, it can play
the part of a supplementary governmentstaff and assist to handle a certain
amount of daily business, which is good torelieve the labor shorten pressure
and optimize the working efficiency.
3.Hospital
4.Tourist attractions
The superior AI explanation ability makesAI robot available to act as the tour
guide at the tourist attractions. It isconducive to provide tourists all-in-one
service and elevate their travel experiencethrough intelligent guidance and
explanation and be a bright spot to attractmore tourists.
5.Enterprise
Applications of AI in Robotics
Computer Vision
Robots can also see, and this is possible by one of the popular Artificial Intelligence
technologies named Computer vision. Computer Vision plays a crucial role in all
industries like health, entertainment, medical, military, mining, etc.
Similarly, in the health care sector, robots powered by Natural Language Processing may
help physicians to observe the decease details and automatically fill in EHR. Besides
recognizing human language, it can learn common uses, such as learn the accent, and
predict how humans speak.
Edge Computing
Edge computing in robots is defined as a service provider of robot integration, testing,
design and simulation. Edge computing in robotics provides better data management,
lower connectivity cost, better security practices, more reliable and uninterrupted
connection.
Transfer learning reuses the pre-trained model for a related problem, and only the last
layer of the model is trained, which is relatively less time consuming and cheaper. In
robotics, transfer learning can be used to train one machine with the help of other
machines.
Reinforcement Learning
Reinforcement learning is a feedback-based learning method in machine learning that
enables an AI agent to learn and explore the environment, perform actions and learn
automatically from experience or feedback for each action. Further, it is also having
feature of autonomously learn to behave optimally through hit-and-trail action while
interacting with the environment. It is primarily used to develop the sequence of
decisions and achieve the goals in uncertain and potentially complex environment. In
robotics, robots explore the environment and learn about it through hit and trial. For
each action, he gets rewarded (positive or negative). Reinforcement learning provides
Robotics with a framework to design and simulate sophisticated and hard-to-engineer
behaviours.
Affective computing
Affective computing is a field of study that deals with developing systems that can
identify, interpret, process, and simulate human emotions. Affective computing aims to
endow robots with emotional intelligence to hope that robots can be endowed with
human-like capabilities of observation, interpretation, and emotion expression.
Mixed Reality
Mixed Reality is also an emerging domain. It is mainly used in the field of programming
by demonstration (PbD). PbD creates a prototyping mechanism for algorithms using a
combination of physical and virtual objects.