Current Trends Report
Current Trends Report
Current Trends Report
Abstract - Augmented Reality (AR) and Virtual Reality (VR) are the latest technologies that provide a new color to the field of
education. This study reviews the use of AR and VR in education, especially in the teaching and learning process. This study is
library research. The analysis shows that AR and VR are the solutions for teachers and students as a medium in the teaching and
learning process. AR embellishes existing reality with image elements, sound effects, or text. While, VR creates a new simulation
environment that presents a specific topic to students in an engaging, interactive, and experiential way. Several subjects using AR
technology in education are: 1) anatomy of living things in Biology, 2) atoms in Chemistry, 3) earth and space in Geography, 4)
movie Screening in Film and Television, 5) Computer network topology in Informatics, 6) geometry in Mathematics, and 7) 3D
Stories in History. Several subjects which use VR technology in education are: 1) digestive system in Biology, 2) geometry in
Mathematics, 3) earth's surface in Geography, 4) artifacts and temples in History, 5) space in Astronomy, 6) surgical operation
practicum in Medical, and 7) pilot training in Aviation education. However, AR and VR have benefits and limitations. There are
several barriers to implementing AR and VR in educational institutions and some considerations in implementing AR and VR
technology in educational institutions. It is hoped that AR and VR can be used as a breakthrough in education and a solution to
improving the quality of education in the future.
Keywords: Augmented Reality (AR), education, Teaching and Learning
technological innovations for various fields have been
I. INTRODUCTION carried out, both by individuals and corporations.
Technology, which is now almost present in all aspects of
Technological progress always brings big changes in
human life, is indeed quite amazing and easy (Fitria et al.,
every era. In the industrial era 4.0, more and more people
2022). For example, technology in the field of
from various backgrounds are applying technology
communication makes it easier for humans to communicate
(Asmiatun et al., 2020). With the change of times, the
and get data quickly, even today's technology makes it
components that accompany it also evolve. Technology has
possible to accommodate large data sizes. Education is a
an impact on nearly every aspect of education. The
field that cannot be separated from these technological
increasing technological advancements have afforded the
developments.
area of education new possibilities (Tulgar, 2019). With all
Several current technological trends which are
technology, we as teachers and students now have unlimited
relevant to be developed for learning media include: First,
opportunities to take learning beyond the limited classroom
Artificial Intelligence (AI). AI is a concept in technology
and can now access the whole world, in just a few seconds
that can imitate human intelligence and is expected to be
with the right access and devices (T. N. Fitria et al., 2022).
able to imitate tasks that can be done by humans, such as
Having access to this technology helps connect
deciding something, recognizing something, or recognizing
students to learning in a more authentic and meaningful
a pattern or image (Fitria, 2021b). One of the uses of AI in
way, especially with multiple possibilities for students to
this learning media can be used to identify students learning
engage with content through the use of AR (Augmented
styles so that AI will decide what material students can
Reality) and VR (Virtual Reality) tools. AR can be made for
choose and can determine what learning methods are
learning media that cannot be done directly, for example, by
suitable for them (Fitria, 2021a). The second is the Internet
observing an object in three dimensions. Only by using a
of Things (IoT). IoT is simply a technology concept that can
cell phone or laptop can we observe something without
connect all physical objects that exist in our daily lives to
having to do it directly. Then for VR itself, students can do
the internet network so that they can be accessed anytime
things that are prohibited during this pandemic. For
and anywhere quickly and easily. One of the uses of IoT in
example, learning sports that are not allowed but by using
learning is ELearning which can be used as a virtual
VR that connects all of our movement tools with a virtual
classroom and can even meet face-to-face with
we can see how our teacher practices movements virtually
teachers/tutors virtually through devices connected to
which we can then do as well and the teacher can assess our
cameras. Another use of IoT in learning is the interaction
movements.
between books and an application. The application can
Virtual reality is a technology that can display
display the information contained in the book in a virtual
objects as if they were in the real world (Ningsih &
form such as images, videos, or even 3D shapes. Third,
Firmansyah, 2020). Technological developments are so fast,
Virtual Reality (VR) and Augmented Reality (AR). VR
now is not something surprising in this century. Various
technology allows users to interact with an environment that
and children are motivated to find out more, such as knowing the name of the
organ and the description of each organ.
3. (Kamelia, 2015) AR is a learning media to improve understanding of chemical concepts
interactively such as atomic structure and molecular shape in chemical bonds.
AR provides a more realistic interaction and is an advancement of a
promising technology method that can motivate users to engage in more
active learning systems.
4. (Sartika et al., By applying Augmented Reality (AR) technology, the delivery of learning
2016) information can be clarified because this application can combine the real
world and the virtual world. Not only displaying material, but the application
can also display images of planets in 3D animated objects with audio.
5. (Irfansyah, The results of testing the Animal Recognition application using Android-based
2017) Augmented Reality (AR) can run on various Android mobile devices. Based on
the results of the test data, it can be concluded that this application based on AR
can help increase students' interest and understanding in learning.
6. (Setyawan et al., The implementation of AR learning media shows very good results and is
2019) suitable for use as learning media, both in the classroom and independently
according to the results of the validation of learning design experts, media
experts, and teacher validation as material experts. Student responses to the use
of this media in learning are very good. Students are enthusiastic about
participating in learning and arouse student curiosity.
7. (Kusuma et al., By using interactive media with Augmented Reality (AR) technology, teachers
2019) can be helped in conveying Javanese script material, so that students are
more interested in learning Javanese script. Augmented Reality (AR)
technology combines two-dimensional and or three-dimensional virtual objects
into a real three-dimensional environment and then projects these virtual objects
in a real environment.
8. (Yapici & regarding Augmented Reality (AR) activities, biology teachers were
Karakoyun, overwhelmingly enthusiastic. Some of the benefits of the AR activities were
2021) subject concretization, retention, excitement and entertainment, the
opportunity to repeat, and multimedia support. In addition to these
advantages, some negatives were highlighted, including internet connection
interruption, the need to maintain a stable phone, the passivation of students over
time, the expense, and the unsuitability for all subjects.
9. (Kurniawan & The use of the AR application for learning Salat or Sholat can increase
Kusuma, students' interest in learning and the level of students' understanding of the
2021) prayer material which is indicated by an increase in scores before and after using
the application.
10. (Restika et al., Augmented Reality can provide an in-depth experience and understanding
2021) more interactively and interestingly in learning the components of the Total
Station tool. This AR application only requires a Smartphone in its
implementation so users can access it anywhere and anytime.
11. (Ningrum et al., Augmented Reality (AR) integrated circulatory system electronic comic
2022) media can increase students' interest in learning. AR can be used for the
practice of learning the human circulatory system by utilizing augmented
realityintegrated electronic comic media to increase the learning interest of fifth-
grade elementary school students.
12. (Wedyan et al., AR increases language skills and academic performance. Additionally, it
2022) decreases students' anxiety, boosts their creativity, and promotes teamwork
and involvement. In addition, the students had good sentiments concerning the
use of AR for English language acquisition.
13. (Shaumiwaty Teachers use Augmented Reality-based learning media in learning English well.
et al., 2022) Using AR-based instructional media improves English subject-matter student
learning results. Teachers and students feel that learning is more enjoyable
in the learning process based on the findings of the questionnaire used to
acquire a score classified as excellent.
most simple devices to those that are technology, which lacks tracking of the
complex and require a high budget. user's perspective, in which the
From these advantages, it can be seen application must know the user's
that the main purpose of using AR location in advance.
technology in education is to provide
extra insight by explaining more 2. Benefits and Limitations of Virtual
interesting and in-depth topics. Reality (VR) Technology
Currently, laboratory experiments using There are several previous
AR are rapidly developing. It is not research about the use of Virtual
uncommon for educational games to Reality (VR) in the teaching and
emerge that take advantage of their learning process as follows:
sophistication. Likewise with AR
Table 1. Previous Research about Virtual Reality (VR)
No Research Article Result of Study
1. (Williams et al., Virtual reality (VR) provides a lot of educational potential for developing
2018) clinical skills without taking any risks. A VR simulation could teach
emergency skills and highlight any obstacles that need to be taken into
account.
2. (Taufiqurrohman Learning with the Project Based Learning learning model using virtual
& Sumbawati, tour (Virtual Reality) learning media in the experimental class shows an
2020) average learning outcome value of 85.54. So virtual tour media is very
suitable to be used in the simulation learning process of a Tour Guide.
3. (Pavlova et al., Based on the material of Google Expeditions, StreetView, and Youtube 360,
2020) sample assignments for ecology students are designed. Virtual reality
technologies may be used to study specialized terminology for issues of
climate change, ecosystems, energy, forests, oceans, seas, and water. The
authors believe that "virtual immersion" in authentic surroundings will
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International Journal of Computer and Information System (IJCIS)
Peer Reviewed – International Journal
Vol : Vol. 04, Issue 01, February 2023
e-ISSN : 2745-9659
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4. (Rachmatullah & Virtual Reality has an influence and impact on students' ability to clinical
Sukihananto, simulations following the real environment in increasing knowledge and
2020) skills. Virtual Reality (VR) is a simulation learning media that can
improve the knowledge and skills of nursing students.
5. (Bramantya, 2020) Based on the average results obtained, it shows an increase in results higher
learning after using Virtual Reality media. The existence of Virtual
Realitybased learning media is expected to become a reference for the
creation of more innovative learning media. Virtual Reality-based learning
media can serve as a model for the development of more innovative
learning media.
6. (Purwati et al., Virtual Reality application of Solar System Learning Media can facilitate the
2020) learning process related to the solar system. Users agree that the Virtual
Reality Application of Solar System Learning Media is effective in
facilitating learning related to the solar system as evidenced by the
results of the questionnaire (60%) for the agreed value on the content
aspect. Users agree Virtual Reality Application Learning Media of Solar
System efficiently facilitates learning linked to the solar system, as
indicated by a 60% agreement rate of the questionnaire.
7. (Almira et al., The test results of virtual reality-based learning media get an average
2021) percentage index of 86% and are in the "Very Good" category, so Virtual
Reality-based learning media is effective to replace written learning
media that is of interest to students. With the existence of virtual reality-
based learning media, this media can be used by teaching lecturers and
students in the teaching and learning process in the world of education,
especially in basic photography subjects.
8. (Arsadhana et al., The VR method is believed to be used as a future learning method
2022) because it penetrates the boundaries of space and time and can be used in
all circles, including early childhood and students with special needs. The
disadvantages of VR are mainly in terms of health, expensive devices, and the
limited internet network in Indonesia.
9. (Ahmad et al., By utilizing Augmented Reality technology, the anatomical shape of the
2022) human body can be visualized through three-dimensional (3D) virtual
modeling using a smartphone. AR applications for cupping points on the
anatomy of the human body can be operated on an android or smartphone has
been built.
10. (Darojat et al., In learning Virtual Reality (VR) media is used as a complement to teaching
2022) materials for science subjects. The results of product tests that have been
applied to media experts, material experts, and students have received
many positive responses, so it can be said that the virtual reality system
of the solar system is suitable for use in learning. This media makes it easy
for students to analyze the arrangement of the solar system and provides an
attraction for students so that an increased sense of learning arises. However,
to use it, users must use a device that has a gyroscope capability.
11. (Saepuloh & After completing the teaching series, the use of VR in learning English
Salsabila, 2022) vocabulary at SD Negeri Cipanas 2 makes learning more interesting,
effective, and fun. This can be seen from the enthusiasm and active
participation of students when participating in learning.
12. (Fardani, 2020) interest from users who tend to be very high in the use of Virtual Reality (VR)
technology in learning. The use of VR media has a significant impact on
the level of pleasure and students' understanding of the material being
taught. VR also makes learning more effective and efficient because will
save time as well as costs.
13. (Ariatama et al., The use of VR encourages innovation in learning media that is different
2021) from before in increasing students' participation and critical thinking
perspectives and bringing students closer to VR technology. The
characteristics of VR technology can be implemented in the teaching
and learning process during a pandemic in attracting students' interest
and feeling the atmosphere like in a classroom when offline learning
takes place.
Page 17
Based on the previous above, it (3D) virtual form using a smartphone and
shows more benefits than limitations of Augmented Reality technology (Ahmad et al.,
using Virtual Reality (VR) technology 2022). A virtual reality system of the solar
in the teaching and learning process. system is ideal for educational usage. This
Virtual reality (VR) offers significant. medium makes it easier for students to study
A and attracts students so they develop a greater
VR simulation might be used to educate appreciation for learning (Darojat et al., 2022).
emergency skills and identify potential The utilization of VR media has a substantial
difficulties (Williams et al., 2018). effect on students' enjoyment and
Learning with the Project-Based comprehension of the content being taught. VR
Learning model and virtual tour also makes learning more efficient and effective
(Virtual Reality) learning media results since it saves time and money (Fardani, 2020).
in an average learning outcome Virtual The use of VR stimulates creativity in learning
tour media is ideally suited for usage in media that differs from the past by improving
the Tour Guide simulation learning student engagement and views on critical
process (Taufiqurrohman & thinking and bringing students closer to VR
Sumbawati, 2020). A "virtual technology. In offline learning, VR technology
immersion" in authentic environments may pique students' attention and simulate the
will allow students to grasp career- classroom environment (Ariatama et al., 2021).
specific vocabulary when studying Virtual Reality provides a very realistic quality
vocabulary (Pavlova et al., 2020). This sensation for its use and can connect to certain
is evident through the students’ passion other devices. The advantages of this
and active engagement in learning technology are also very much like a realistic
activities (Saepuloh & Salsabila, 2022). visual experience. It makes us able to interact
Virtual Reality influences students' with objects that exist when we use this
capacity to replicate the real-world technology which can usually be encountered
environment in clinical simulations, while playing certain games.
hence enhancing their knowledge and Besides, VR technology also provides
abilities (Rachmatullah & Sukihananto, other advantages such as 1) Makes us able
2020). The availability of Virtual to see the beautiful scenery around the
Reality-based learning media will serve world both realistically and directly. This
as a benchmark for the development of can be realized because VR technology
more creative learning media. Learning carries a very realistic visual quality (T. N.
media based on virtual reality can serve Fitria, 2022b). So that the appearance of the
as a model for the creation of more environment presented by this technology
creative learning media (Bramantya, almost resembles the original in 3D. 2) It
2020). Virtual Reality-based learning makes us move a lot. If we usually play
media can effectively replace student- games using only our fingers, the data for
interesting textual learning media playing games using this technology is
(Almira et al., 2021). Virtual reality is different, because we will use many
regarded to be a future learning movements such as running, walking, or
technique since it transcends place and just moving our hands (T. N. Fitria, 2022c).
time and can be employed in all circles In addition to having advantages, VR
(Arsadhana et al., 2022). The technology also has disadvantages, namely:
anatomical contour of the human body 1) Manufacturing costs are more likely to
may be viewed in three-dimensional be expensive. 2) Very limited to use and
1. Application of Augmented Reality (AR) students. Students can freely explore more
Augmented Reality (AR) and Virtual knowledge in it. The possibility is to
Reality (VR) are one of the world's interact with objects is the main attraction.
breakthroughs that can be adapted to The absorption of material will be easier by
various fields. Education (Supriyadi et involving students' emotions.
al., 2022). The use of digital technology c. Earth and Space in Geography
in the teaching and learning process has Materials about earth and space need
become commonplace. Today, the this technology. Many educational
power of AR and VR is pushing institutions have implemented it to support
education into the realm of experience. geography subjects, whose terms are often
Students now have access to vast difficult to understand. Teachers are also
amounts of data and learning materials motivated to accompany their students in
while teachers increasingly play a role exploring the sides of the earth and outer
as learning facilitators. Education is space. Teaching media is no longer just
tailored to the needs of students. fixated on atlases and globes. These props
Teachers create online lessons to are less relevant in this day and age because
address specific learning gaps and they are rigid and tend to be boring. The
increase understanding of specific presence of AR has indeed become a new
topics that require deeper learning hope in the world of education to continue
interventions. Besides, AR and VR to develop quickly and efficiently.
technologies have been introduced to d. Movie Screening in Education
optimize learning outcomes using Teachers can also show the sophistication
simulations, 3D images, and advanced of AR by presenting this technology-based
audiovisual effects. educational film or video. The video that is
Several subjects using Augmented watched must of course be related to the subject
Reality (AR) technology in the teaching matter to be discussed. Usually, videos or films
and learning process are as follows: that use Augmented Reality provide more
a. Anatomy of Living Things in Biology evocative visuals. The image quality and the
In biology subjects, AR-based atmosphere built into it make the audience feel
media will be very helpful for more real. You can also start this way in class.
teachers and students. Especially in Provide a memorable learning experience to our
studying the anatomy of various students.
creatures. Looking at just one cell e. Computer Network Topology
will provide a very different in Informatics
experience if only viewed using a For those of you who teach in the Computer
microscope. 3dimensional Network department, as much as possible try to
visualization in AR displays the start applying AR in learning. The reason is,
shape of cells from various sides. there are enough vocational schools that use it
Students can study every inch of to explain to students about computer network
the cell side they see. If using a topology. Several applications have also been
microscope, students can only pay launched to support the learning process in this
attention to its shape. However, field. Details of the computer network topology
when AR-based teaching media is that is fairly complex can be parsed and studied
used, everything he sees is independently. During the learning process,
equipped with theory and there is a students will increase their achievement in
lot of additional information that understanding the material without having to
does not exist in other teaching repeat it many times.
media. f. Geometry in Mathematics
b. Atoms in Chemistry Who would have thought that learning to
Similar to knowing the build space could also be more fun? Yes, thanks
anatomy of living things, exploring to the presence of AR-based technology,
the atomic world will be more problems in geometry can be solved simply. If
interesting with AR media. The the school where we teach has not implemented
process of how the atom was it, then immediately apply it to increase the
formed until its journey merges quality of teaching and learning. Students who
with other atoms can be enjoyed by are afraid of math no longer have a reason not to
Journal IJCIS homepage - https://ijcis.net/index.php/ijcis/index
International Journal of Computer and Information System (IJCIS)
Peer Reviewed – International Journal
Vol : Vol. 04, Issue 01, February 2023
e-ISSN : 2745-9659
https://ijcis.net/index.php/ijcis/index
PagePage 1722
they are fully engaged and immersed in the scanned with mobile phones which then appear
lesson through both auditory and visual with the AR scanner application. Or we can also
components. Both students and teachers can make special books that can be scanned too so
use this technology to replay, pause and skip that students who don't like reading books can
content, so they can learn and teach at their easily understand learning through this method.
own pace and have complete control over Especially if the student has a visual way of
content delivery. learning, of course, this will further support his
2. Going Beyond Traditional Education understanding.
When preparing for the integration of
AR/VR technology in schools, it is important IV. CONCLUSION
not only to stick to traditional subjects but also
Today's increasingly sophisticated technology does
to use technology to lead students into new
not need to be doubted. Augmented Reality (AR) and
learning areas. Educators can play an
Virtual Reality (VR) are examples of technology that
important role in facilitating learning and
present a new experience for their users in the education
using technology to achieve these goals,
field. However, both of these technologies have benefits and
which is why using technology in new ways
limitations. It is important to distinguish between
should be at the forefront of our minds when
Augmented Reality (AR) and Virtual Reality (VR) to better
integrating something new like AR/VR into
understand their impact on education. Augmented Reality
the learning experience. By placing students in
(AR) embellishes existing reality with image elements,
different situations that are physically
sound effects, or text. Virtual Reality (VR), on the other
impossible in the classroom, they will be able
hand, creates a new simulation environment that presents a
to experience sensations they would normally
specific topic to students in an engaging, interactive, and
never feel.
experiential way. This technology is one of the solutions for
3. Using Teacher Training
teachers and students as a learning medium. Several
VR and AR technologies offer completely subjects using Augmented Reality (AR) technology in the
new learning experiences for students, but teaching and learning process are: 1) anatomy of living
they can also enhance the skills of educators. things in Biology, 2) atoms in Chemistry, 3) earth and space
A study published in Educational Science in Geography, 4) movie Screening in Film and Television,
notes that teachers must continue to practice to 5) Computer network topology in Informatics, 6) geometry
keep pace with the development of AR/VR in Mathematics, and 7) 3D Stories in History. Several
technology. This will ultimately enhance their subjects which use Virtual Reality (VR) technology in the
skills as educators rather than replace them. teaching and learning process are: 1) digestive system in
It's also worth noting that because VR and AR Biology, 2) geometry in Mathematics, 3) earth's surface in
can simulate real-life classroom settings, Geography, 4) artifacts and temples in History, 5) space in
teachers can use them to test course materials Astronomy, 6) surgical operation practicum in Medical
they want to apply in class, allowing them to education, and 7) pilot training in Aviation education. This
practice and improve their classroom research has not been tested on research subjects due to
management skills during the process. While obstacles in the field and become suggestions for further
it is not yet mainstream, VR/AR will soon research.
change the classroom and the way different
subjects are taught. Teachers and students will
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International Journal of Computer and Information System (IJCIS)
Peer Reviewed – International Journal
Vol : Vol. 04, Issue 01, February 2023
e-ISSN : 2745-9659
https://ijcis.net/index.php/ijcis/index
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