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Chapter3 Planar Motion 2022

This document discusses motion in two and three dimensions. It introduces vectors to represent position, velocity, and acceleration in 2D and 3D. Key concepts covered include: - Describing motion using position, velocity, and acceleration vectors with x, y, and z components - Calculating average and instantaneous velocity and acceleration - Resolving acceleration into components parallel and perpendicular to an object's path - Analyzing projectile and circular motion using vector representations - Relating velocities in different reference frames using relative motion. Several examples are provided to illustrate calculating velocities and accelerations in 2D scenarios.

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0% found this document useful (0 votes)
16 views29 pages

Chapter3 Planar Motion 2022

This document discusses motion in two and three dimensions. It introduces vectors to represent position, velocity, and acceleration in 2D and 3D. Key concepts covered include: - Describing motion using position, velocity, and acceleration vectors with x, y, and z components - Calculating average and instantaneous velocity and acceleration - Resolving acceleration into components parallel and perpendicular to an object's path - Analyzing projectile and circular motion using vector representations - Relating velocities in different reference frames using relative motion. Several examples are provided to illustrate calculating velocities and accelerations in 2D scenarios.

Uploaded by

crazytrabzonlu28
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
You are on page 1/ 29

7/5/2022

Chapter 3

© 2016 Pearson Education, Ltd.

3. Motion in 2- & 3-D

1. Vectors
2. Velocity & Acceleration Vectors
3. Constant Acceleration
4. Projectile Motion
5. Uniform Circular Motion
6. Relative Motion

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Learning Outcomes
In this chapter, you’ll learn…
• how to use vectors to represent the position and velocity of a particle
in two or three dimensions.
• how to find the vector acceleration of a particle, and how to interpret
the components of acceleration parallel to and perpendicular to a
particle’s path.
• how to solve problems that involve the curved path followed by a
projectile.
• how to analyze motion in a circular path, with either constant speed or
varying speed.
• how to relate the velocities of a moving object as seen from two
different frames of reference.
Copyright © 2020 Pearson Education Ltd. All Rights Reserved

Motion in Two Dimensions: Planar Motion


 Kinematic variables in one dimension
 Position: x(t) m
 Velocity: v(t) m/s
x
 Acceleration: a(t) m/s2

 Kinematic variables in three dimensions y



 Position: r (t )  xiˆ  yˆj  zkˆ m

 Velocity: v (t )  v x iˆ  v y ˆj  v z kˆ m/s
 j
 Acceleration: a (t )  a x iˆ  a y ˆj  a z kˆ m/s2 i
x
 All are vectors: have direction and k
z
magnitudes

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Position Vector
• The position vector from
the origin to point P has
components x, y, and z.

Copyright © 2020 Pearson Education Ltd. All Rights Reserved

Position and Displacement


 In one dimension
x  x2 (t 2 )  x1 (t1 )
x1 (t1) = - 3.0 m, x2 (t2) = + 1.0 m
  
Δx = +1.0 m + 3.0 m = +4.0 m r  r2  r1

 In two dimensions
 Position: the position of an object is

described by its position vector r (t )
always points to particle from origin.
  
 Displacement: r  r  r
2 1

r  ( x2i  y2 j )  ( x1i  y1 ˆj )
ˆ ˆ ˆ
 ( x2  x1 )iˆ  ( y2  y1 ) ˆj
 xiˆ  yˆj
The displacement of a particle is the change of September 22, 2008
the position vector during a certain time.

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Example 3.1. Taking a Drive

You drive to city 160 km from home, going 35 N of E.


Express your new position in unit vector notation, using an E-W / N-S coordinate system.

r  rx ˆi  ry ˆj
y (N)
rx  r cos   160 km  cos 35 
city
 160  0.81915 km  131.06 km  131 km
r = 160 km

j  = 35
ry  r sin   160 km  sin 35 
 91.77  km  92 km
x (E)
home i  160  0.57357  km

r  131 ˆi  92 ˆj km

Example 3.2 Planar motion:

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Velocity
• We define the average velocity as the displacement
divided by the time interval:

• Instantaneous velocity (a.k.a. “velocity”) is the


instantaneous rate of change of position with time:

Copyright © 2020 Pearson Education Ltd. All Rights Reserved

Average Velocity
• The average velocity between two points is the displacement divided
by the time interval between the two points, and it has the same
direction as the displacement.

Copyright © 2020 Pearson Education Ltd. All Rights Reserved

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Instantaneous Velocity
• The instantaneous velocity is the instantaneous rate of change of
position vector with respect to time.
• The components of the instantaneous velocity are
dx dy dz
vx  , vy  , and v z  .
dt dt dt
• The instantaneous velocity of a
particle is always tangent to its path.

Copyright © 2020 Pearson Education Ltd. All Rights Reserved

Average Acceleration
• The change in velocity between two points is determined by vector
subtraction.

Copyright © 2020 Pearson Education Ltd. All Rights Reserved

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Instantaneous Acceleration
• The velocity vector is always tangent to the particle’s path, but
the instantaneous acceleration vector does not have to be
tangent to the path.
• If the path is curved, the acceleration points toward the
concave side of the path.

Copyright © 2020 Pearson Education Ltd. All Rights Reserved

Components of Acceleration

• Shooting an arrow is an example of


an acceleration vector that has
both x- and y-components.

Copyright © 2020 Pearson Education Ltd. All Rights Reserved

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Parallel and Perpendicular Components of Acceleration


• Velocity and acceleration vectors for a Velocity and acceleration vectors for a
particle moving through a point P on a particle moving through a point P on a
curved path with constant speed curved path with increasing speed

Velocity and acceleration vectors for a


particle moving through a point P on a
curved path with decreasing speed

Copyright © 2020 Pearson Education Ltd. All Rights Reserved

Example 3.4 Two-dimensional rabbit run …acceleration problem

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Copyright © 2020 Pearson Education Ltd. All Rights Reserved

Copyright © 2020 Pearson Education Ltd. All Rights Reserved

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Copyright © 2020 Pearson Education Ltd. All Rights Reserved

Copyright © 2020 Pearson Education Ltd. All Rights Reserved

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Example 3.3, two-dimensional velocity

September 22, 2008

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If we orient the coordinate system so that one axis lies in the direction of
motion, then only a single coordinate changes as the point moves. However,
rectangular coordinates are cumbersome for describing circular motion.

By orthogonality (or by
taking the dot product of
this equation with i and j,
respectively) we have

September 22, 2008

Example 3.5. Windsurfing


You’re windsurfing at 7.3 m/s when a wind gust accelerates you 1
x  x0  vx 0 t  ax t 2
at 0.82 m/s2 at 60 to your original direction. 2
If the gust lasts 8.7 s, what is your net displacement? 1
y  y0  v y 0 t  a y t 2
2

r0   0 , 0  m

v 0   7.3 , 0  m / s

a  0.82  cos 60 , sin 60  m / s 2   0.41 , 0.71  m / s


2

1
x  7.3 t  0.41 t 2
2
1
y  0.71 t 2
2
x  79.0 m
net displacement
y  26.9 m

r x 2  y 2  84 m

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At what angle should this penguin leave the


water to maximize the range of its jump? 45

Projectile Motion (1 of 3)
• A projectile is any object given an initial velocity that then follows a path
determined by the effects of gravity and air resistance.

• Begin by neglecting resistance and the curvature and rotation of the earth.

Examples in sports: Tennis, Baseball, Football, Racquetball, Soccer…

Copyright © 2020 Pearson Education Ltd. All Rights Reserved

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Projectile Motion (2 of 3)
• If air resistance is negligible, the trajectory of a projectile is a
combination of horizontal motion with constant velocity and vertical
motion with constant acceleration.

Copyright © 2020 Pearson Education Ltd. All Rights Reserved

Horizontal Range and Vertical Height

 Initial conditions (t = 0): x0 = 0, y0 = 0


v0x = v0 cosθ0 and v0x = v0 sinθ0, then
x  0  v0 xt 0  0  v0 y t  12 gt 2 h
2v0 y 2v0 sin  0
t 
g g
2v0 cos  0 v0 sin  0 v0 sin 2 0
2
R  x  x0  v0 xt  
g g
2
2 t g  
t
h  y  y0  v0 y t h  12 gt h  v0 y   
2 2  2
Horizontal Vertical
v0 sin 2  0
2
h v y  v0 y  gt
2g v x  v0 x
2v0 y
v y  v0 y  gt  v0 y  g  v0 y x  x0  v0 x t y  y0  v0 y t  12 gt 2
g
September 22, 2008

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Trajectory of Projectile
ax  0; a y   g

v0 y
v0 x  v0 cos 0 ; v0 y  v0 sin 0 ;  tan 0
v0 x
x  x0
 t
v0 cos  0
2
 x  x0  1  x  x0 
y  y0   v0 sin  0    g  
 v0 cos 0  2  v0 cos  0 

g
y  y0   x  x0  tan  0   x  x0 
2

2 v02 cos 2 0 Projectile trajectory:


parabola

Trajectory of Projectile
v0 y
v0 x  v0 cos  0 ; v0 y  v0 sin  0 ;  tan 0
v0 x

ax  0; a y   g

1
x  x0  vx 0 t  ax t 2  x   v cos   t
2 0 0 0

1 1 2
y  y0  v y 0 t  a y t 2  y0   v0 sin  0  t  g t
2 2

x  x0
 t
v0 cos  0
2
 x  x0  1  x  x0 
y  y0   v0 sin  0    g  
 v0 cos 0  2  v0 cos  0 
g
y  y0   x  x0  tan 0   x  x0 
2

2 v02 cos 2 0 Projectile trajectory:


parabola

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Projectile Motion with Different initial and final heights

v0 y g
v0 x  v0 cos  0 ; v0 y  v0 sin  0 ;  tan  0
v0 x
ax  0; a y   g

vx  v0 x ; v y  v0 y  gt

x(t )  x0  v0 x t; y (t )  y0  v0 y t  12 gt 2

2
x  x  1  x   v0 y   g  2
t ; y ( x)  v0 y   2 g    x  2 x
v0 x  v0 x   v0 x   v0 x   2v0 x 

 g  2
y ( x)   tan  0  x   2 x
2
 0v cos 2
 0  This is the equation
for a parabola.

Horizontal Range of a Projectile

0  v0 yT  12 gT 2 ; T  0 g

v0 y  12 gT  0

2v0 y 2v0
T  sin  0
g g

 2v  v2
R  v0 xT   v0 cos  0   0 sin  0   0 2sin  0 cos  0
 g  g

2sin  0 cos  0  sin 2 0

v0 2
R sin 2 0
g
R is maximum when o=45o,
so that sin 2o = 1.

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The Range of a Projectile

g
y  y0   x  x0  tan  0   x  x0 
2

2 v02 cos 2 0

Horizontal range y = y0 :

g
0   x  x0  tan  0   x  x0 
2

2 v02 cos 2  0

x  x0

2 v02 2 v2 v2
x  x0  cos 2 0 tan 0  0 cos  0 sin  0  0 sin 2 0
g g g

Longest range at 0 = 45 = /4.

The effects of wind resistance

– Cumulative effects can be


large.
– Peak heights and distance fall.
– Trajectories cease to be
parabolic.

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Example 3.4. Cliff Diving v  v0  a t


1
A diver drops from 10-m- high cliff. x  x0   v0  v  t
2
1. At what speed does he enter water? 1
x  x0  v0 t  a t 2
2. How long is he in the air? 2
v 2  v02  2a  x  x0 
y0  10 m, y0m
v0  0
a   g  9.8 m / s 2

v 2  v02  2 g  y  y0   2  9.8 m / s 2   10 m 

 196  m / s 
2

v  14 m / s v  14 m / s

v  v0 14 m / s
t   1.428 s  1.4 s
g 9.8 m / s 2

Example 3.5. Tossing a Ball v  v0  a t


Toss ball up at 7.3 m / s. Leaves 1
hand at 1.5 m above floor.
x  x0   v0  v  t
2
1. When does ball hit floor? y0  1.5 m, yF  0 1
x  x0  v0 t  a t 2
2. Maximum height of ball. 2
v0  7.3 m / s, vT  0
3. Its speed passing hand v 2  v02  2a  x  x0 
on way down. a   g  9.8 m / s 2
1 2
yF  0  y0  v0 t  gt
2
t
1
g
v0  v02  2 g y0 

1
9.8 m / s 2

7.3  
7.32  2  9.8  1.5 m / s

 1.7 s
t
 0.18 s

vT2  0  v02  2 g  yT  y0   7.32  2  9.8  yT  1.5 


yT  4.2 m

vh2  v02  2 g  y0  y0  vh  v0

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Example 3.7. : Different initial and final heights


You toss a ball from your window 8.0 m above
the ground. When the ball leaves your hand,it
is moving at 10.0 m/s at an angle of 20 below
the horizontal. How far horizontally from your
window will hit the ball ground?

y (t )  v0 y t  12 gt 2

v0 y  v0 sin  0

0  1
2
g t 2  v0 yt  y x  v0 xt v0 x  v0 cos  0

v0 y  v02 y  2 gy x  v0 x t  (v0 cos  0 )t  9.2 m


t
g
t  1.70 s and t  0.98 s

Copyright © 2008 Pearson Education Inc., publishing as Pearson Addison-Wesley

Example 3.8. Washout vx  v0 x


v y  v0 y  g t
A section of highway was washed away by flood, creating a gash 1.7 m deep.
A car moving at 31 m/s goes over the edge.
x  x0  vx 0 t
1
How far from the edge does it land? y  y0  v y 0 t  g t 2
2

x0  0 vx 0  31 m / s
vy 0  0 y0
y0  1.7 m

x   31 m / s  t
1
0  1.7 m 
2
 9.8 m / s 2  t 2
1.7
t s  0.589 s
4.9

x  31 0.589 m  18 m

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Example 3.10. Out of the Hole


A construction worker stands in a 2.6 m deep hole, 3.1 m from edge of hole. He tosses a
hammer to a companion outside the hole. Let the hammer leave his hand 1.0 m above hole
bottom at an angle of 35.
1.What’s the minimum speed for it to clear the edge?
2. How far from the edge does it land?
g
y  y0   x  x0  tan  0   x  x0 
2

2 v02 cos 2 0

x0  0 x  3.1 m
y  2.6 m  0  35
y0  1.0 m

9.8
 3.1
2
1.6  3.1tan 35 
2 v02 cos 2 35

minimum speed v0  11 m / s
9.8
1.6  x tan 35  x2
2 11 cos 2 35  0.060 x  0.70 x  1.6  0
2 2

1 8.7 m
x  0.70  0.33   Lands at 5.5 m from edge.
0.12 3.1 m

Example 3.11. Probing the Atmosphere


After a short engine firing, a rocket reaches 4.6 km/s.
If the rocket is to land within 50 km from its launch site,
what’s the maximum allowable deviation from a vertical trajectory?

g
y  y0   x  x0  tan 0   x  x0 
2
Short engine firing  y  0, v0 = 4.6 km/s.
2 v02 cos 2 0
g v02 v2
0  x tan  0  x2  x2 sin  0 cos 0  0 sin 2 0
2 v cos 2  0
2
0 g g

 4.6 km / s 
2

50 km  3
sin 20
9.8 10 km / s 2

 1.33  0.67
sin 2 0  0.0232 20   0  
180  1.33 90  0.67

 maximum allowable deviation from a vertical trajectory is 0.67.

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3.6. Uniform Circular Motion


Uniform circular motion: circular trajectory, constant speed

Examples:
Satellite orbit.
Planetary orbits (almost).
Earth’s rotation.
Motors.
Electrons in magnetic field.

Uniform circular motion

Constant speed, or, Motion along a circle:


constant magnitude of velocity Changing direction of velocity

Motion in a circle
• Uniform circular motion is constant speed along a circular
path.

© 2016 Pearson Education, Ltd.

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Motion in a circle

Car speeding up along a circular path Car slowing down along a circular path

© 2016 Pearson Education, Ltd.

Uniform Circular Motion


• If the speed varies, the motion is
nonuniform circular motion.
• The radial acceleration component
is still arad = v2/R, but there is also
a tangential acceleration
component atan that is parallel to
the instantaneous velocity.

• For uniform circular motion, the


instantaneous acceleration always
points toward the center of the circle and
is called the centripetal acceleration.

• The magnitude of the acceleration is


v2
arad  .
R

Copyright © 2020 Pearson Education Ltd. All Rights Reserved

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Acceleration for Uniform Circular Motion (1 of 2)


v s  v
 or v  1 s
v1 R R

v v1 s
aav  
t R t

v1 s v1 s
a  lim  lim
t 0 R t R t 0 t

Copyright © 2020 Pearson Education Ltd. All Rights Reserved

Uniform Circular Motion

 Centripetal acceleration
vi
v r vr Δv = vf - vi
 so, v  v
v r r vi f y B
A
v r v v 2 vf
  Δr
t t r r R
ri rf
v v 2
a r  lim  O
t  0 t r x
 Direction: Centripetal

v2
a rˆ
r

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Example 3.11. Space Shuttle Orbit


Orbit of space shuttle is circular at altitude 250 km, where g is 93% of its surface value.
Find its orbital period.

2 r v2
T a
v r

2 r r
T  2
ar a

6.37  103 km  250 km


 2  5355 s  89 min (low orbits)
0.93  9.8  103 km / s 2

ISS: r ~ 350 km
15.7 orbits a day

Example 3.12. Engineering a Road


Consider a flat, horizontal road with 80 km/h (22.2 m/s) speed limit.
If the max vehicle acceleration is 1.5 m/s2,
what’s the min safe radius for curves on this road.

v2
a
r

 22.2 m / s   329 m
2 2
vmax
rmin  
amax 1.5 m / s 2

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Nonuniform Circular Motion


Nonuniform Circular Motion: trajectory circular, speed nonuniform
 a non-radial but ar = v2 / r

at

ar

GOT IT? 3.4.

Arbitrary motion:
ar = v2 / r r = radius of curvature

If v1 = v4 , & v2 = v3 , rank ak.

Ans: a2 > a3 > a4 > a1

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Relative Velocity in One Dimension


• If point P is moving relative to reference frame A, we
denote the velocity of P relative to frame A as vP/A.
• If P is moving relative to frame B and frame B is moving
relative to frame A, then the x-velocity of P relative to
frame A is v P / A  x  v P / B  x  v B / A x .

Copyright © 2020 Pearson Education Ltd. All Rights Reserved

3.7. Relative Motion

• Every measurement must be made with respect to a reference


frame. Usually, speed is relative to the Earth.

• If a person walks towards the front of a train at 5 km/h (with


respect to the train floor) & the train is moving 80 km/h with
respect to the ground.
• The person’s speed, relative to the ground is 85 km/h.

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3.7. Relative Motion


The speed of the passenger with respect to the ground depends on
the relative directions of the passenger’s and train’s speeds:

vgnd = 16.2 m/s vgnd = 13.8 m/s

3.7. Relative Motion

This also works in two dimensions:

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3.9: Relative motion in two-dimensions

A and B, the two observers, are watching P, the moving particle,


from their origins of reference. B moves at a constant velocity
with respect to A, while the corresponding axes of the two frames
remain parallel. rPA refers to the position of P as observed by A,
and so on. From the situation, it is concluded:

Example 3.12: Flying a Plane


A pilot wishes to fly a plane due north relative to the ground.
The airspeed of the plane is 200 km/h, and the wind is
blowing from west to east at 90 km/h.
(a) In which direction should the plane head?
(b) What will be the ground speed of the plane?

  
v pG  v pA  v AG

v AG (90 km/h)
  arcsin  arcsin  26.7 west of north
v pA (200 km/h)

v pG  v 2pA  v AG
2
 (200 km/h)2  (90 km/h) 2  179 km/h

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7/5/2022

Example 3.13. Navigating a Jetliner


Jet flies at 960 km / h wrt air, trying to reach airport 1290 km northward.
Assuming wind blows steadly eastward at 190 km / h.
1.What direction should the plane fly?
2.How long will the trip takes?
Desired velocity v  v y ˆj   0 , v y 

Wind velocity V  190 km / h i  190 , 0 

V Jet velocity v  960 km / h  cos  i  sin  j 


190
km/h   960 cos  , 960 sin  

v  v  V   0 , v    960 cos   190 , 960 sin  


y

v v
190  190 
960 cos      cos 1     101.4
km/h  960  960 
v y  960 sin   941 km / h
1290 km
Trip time t  1.4 h
941 km / h

Example 3.14: Crossing a River


You are riding in a boat with a speed relative to
the water of vbw = 6.1 m/s. The boat points at an
angle of  = 25° upstream on a river flowing at
vwg = 1.4 m/s.

(a) What is your speed vbg and angle qbg relative


to the ground?
  
vbg  vbw  vwg

vwg  ( 1.4 m/s) yˆ

vbw  (6.1 m/s) cos 25 xˆ  (6.1 m/s)sin 25 yˆ
 (5.5 m/s) xˆ  (2.6 m/s) yˆ

vbg  (5.5 m/s) xˆ  (2.6 m/s  1.4 m/s) yˆ vbg  (5.5 m/s) 2  (1.2 m/s) 2  5.6 m/s
 (5.5 m/s) xˆ  (1.2 m/s) yˆ
bg  tan 1  (1.2 m/s) / (5.5 m/s)  12

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