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Output Log

This document summarizes the initialization of an engine version and the loading of assembly files. It detects that the graphics device uses DirectX 9 and has 417 MB of VRAM from an Intel HD Graphics card. It then proceeds to load multiple assembly files and reduce memory usage by unloading unused assets. It encounters an error trying to allocate memory for audio and crashes.

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Luisana Torres
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0% found this document useful (0 votes)
23 views4 pages

Output Log

This document summarizes the initialization of an engine version and the loading of assembly files. It detects that the graphics device uses DirectX 9 and has 417 MB of VRAM from an Intel HD Graphics card. It then proceeds to load multiple assembly files and reduce memory usage by unloading unused assets. It encounters an error trying to allocate memory for audio and crashes.

Uploaded by

Luisana Torres
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as TXT, PDF, TXT or read online on Scribd
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Initialize engine version: 4.7.

0f1 (9c73fd3cda99)
GfxDevice: creating device client; threaded=1
Direct3D:
Version: Direct3D 9.0c [igdumdim32.dll 10.18.10.4425]
Renderer: Intel(R) HD Graphics
Vendor: Intel
VRAM: 417 MB (via DXGI)
Caps: Shader=30 DepthRT=1 NativeDepth=1 NativeShadow=1 DF16=1 INTZ=1 RAWZ=0
NULL=1 RESZ=1 SlowINTZ=0
Begin MonoManager ReloadAssembly
Platform assembly: C:\Users\Torres\Downloads\ys_2017_05_19\YandereSimulator_Data\
Managed\UnityEngine.dll (this message is harmless)
Loading C:\Users\Torres\Downloads\ys_2017_05_19\YandereSimulator_Data\Managed\
UnityEngine.dll into Unity Child Domain
Platform assembly: C:\Users\Torres\Downloads\ys_2017_05_19\YandereSimulator_Data\
Managed\Assembly-CSharp-firstpass.dll (this message is harmless)
Loading C:\Users\Torres\Downloads\ys_2017_05_19\YandereSimulator_Data\Managed\
Assembly-CSharp-firstpass.dll into Unity Child Domain
Platform assembly: C:\Users\Torres\Downloads\ys_2017_05_19\YandereSimulator_Data\
Managed\Assembly-CSharp.dll (this message is harmless)
Loading C:\Users\Torres\Downloads\ys_2017_05_19\YandereSimulator_Data\Managed\
Assembly-CSharp.dll into Unity Child Domain
Platform assembly: C:\Users\Torres\Downloads\ys_2017_05_19\YandereSimulator_Data\
Managed\Assembly-UnityScript-firstpass.dll (this message is harmless)
Loading C:\Users\Torres\Downloads\ys_2017_05_19\YandereSimulator_Data\Managed\
Assembly-UnityScript-firstpass.dll into Unity Child Domain
Platform assembly: C:\Users\Torres\Downloads\ys_2017_05_19\YandereSimulator_Data\
Managed\Assembly-UnityScript.dll (this message is harmless)
Loading C:\Users\Torres\Downloads\ys_2017_05_19\YandereSimulator_Data\Managed\
Assembly-UnityScript.dll into Unity Child Domain
Platform assembly: C:\Users\Torres\Downloads\ys_2017_05_19\YandereSimulator_Data\
Managed\UnityEngine.UI.dll (this message is harmless)
Loading C:\Users\Torres\Downloads\ys_2017_05_19\YandereSimulator_Data\Managed\
UnityEngine.UI.dll into Unity Child Domain
Platform assembly: C:\Users\Torres\Downloads\ys_2017_05_19\YandereSimulator_Data\
Managed\AmplifyMotion.dll (this message is harmless)
Loading C:\Users\Torres\Downloads\ys_2017_05_19\YandereSimulator_Data\Managed\
AmplifyMotion.dll into Unity Child Domain
Platform assembly: C:\Users\Torres\Downloads\ys_2017_05_19\YandereSimulator_Data\
Managed\Pathfinding.ClipperLib.dll (this message is harmless)
Loading C:\Users\Torres\Downloads\ys_2017_05_19\YandereSimulator_Data\Managed\
Pathfinding.ClipperLib.dll into Unity Child Domain
Platform assembly: C:\Users\Torres\Downloads\ys_2017_05_19\YandereSimulator_Data\
Managed\Pathfinding.Poly2Tri.dll (this message is harmless)
Loading C:\Users\Torres\Downloads\ys_2017_05_19\YandereSimulator_Data\Managed\
Pathfinding.Poly2Tri.dll into Unity Child Domain
Platform assembly: C:\Users\Torres\Downloads\ys_2017_05_19\YandereSimulator_Data\
Managed\Pathfinding.Ionic.Zip.Reduced.dll (this message is harmless)
Loading C:\Users\Torres\Downloads\ys_2017_05_19\YandereSimulator_Data\Managed\
Pathfinding.Ionic.Zip.Reduced.dll into Unity Child Domain
Platform assembly: C:\Users\Torres\Downloads\ys_2017_05_19\YandereSimulator_Data\
Managed\Pathfinding.JsonFx.dll (this message is harmless)
Loading C:\Users\Torres\Downloads\ys_2017_05_19\YandereSimulator_Data\Managed\
Pathfinding.JsonFx.dll into Unity Child Domain
- Completed reload, in 0.538 seconds
desktop: 1366x768 60Hz; virtual: 1366x768 at 0,0
<RI> Initializing input.
<RI> Input initialized.
Platform assembly: C:\Users\Torres\Downloads\ys_2017_05_19\YandereSimulator_Data\
Managed\System.Core.dll (this message is harmless)
Platform assembly: C:\Users\Torres\Downloads\ys_2017_05_19\YandereSimulator_Data\
Managed\Boo.Lang.dll (this message is harmless)
Platform assembly: C:\Users\Torres\Downloads\ys_2017_05_19\YandereSimulator_Data\
Managed\System.Xml.dll (this message is harmless)
Platform assembly: C:\Users\Torres\Downloads\ys_2017_05_19\YandereSimulator_Data\
Managed\System.dll (this message is harmless)
Platform assembly: C:\Users\Torres\Downloads\ys_2017_05_19\YandereSimulator_Data\
Managed\UnityScript.Lang.dll (this message is harmless)
UnloadTime: 28.262318 ms
Unloading 4 Unused Serialized files (Serialized files now loaded: 0 / Dirty
serialized files: 0)

Unloading 3 unused Assets to reduce memory usage. Loaded Objects now: 1060.
Total: 16.018547 ms (FindLiveObjects: 0.350460 ms CreateObjectMapping: 0.647164 ms
MarkObjects: 2.035043 ms DeleteObjects: 0.842640 ms)

UnloadTime: 1.359255 ms
Unloading 3 Unused Serialized files (Serialized files now loaded: 0 / Dirty
serialized files: 0)

Unloading 4 unused Assets to reduce memory usage. Loaded Objects now: 4696.
Total: 7.208870 ms (FindLiveObjects: 0.989945 ms CreateObjectMapping: 0.453783 ms
MarkObjects: 2.779945 ms DeleteObjects: 0.422367 ms)

UnloadTime: 43.489883 ms
Unloading 1 Unused Serialized files (Serialized files now loaded: 0 / Dirty
serialized files: 0)

Unloading 649 unused Assets to reduce memory usage. Loaded Objects now: 1925.
Total: 40.177265 ms (FindLiveObjects: 0.870565 ms CreateObjectMapping: 1.172156 ms
MarkObjects: 10.215009 ms DeleteObjects: 21.110693 ms)

WARNING: Shader Unsupported: 'Hidden/NoiseAndGrainDX11' - Pass '' shader state not


supported
WARNING: Shader Unsupported: 'Hidden/NoiseAndGrainDX11' - Setting to default
shader.
UnloadTime: 8.082228 ms
Unloading 6 Unused Serialized files (Serialized files now loaded: 0 / Dirty
serialized files: 0)

Unloading 18 unused Assets to reduce memory usage. Loaded Objects now: 12817.
Total: 34.267616 ms (FindLiveObjects: 3.311221 ms CreateObjectMapping: 2.849758 ms
MarkObjects: 23.000525 ms DeleteObjects: 0.672297 ms)

UnloadTime: 54.976883 ms
Unloading 1 Unused Serialized files (Serialized files now loaded: 0 / Dirty
serialized files: 0)

Unloading 6190 unused Assets to reduce memory usage. Loaded Objects now: 1062.
Total: 412.595764 ms (FindLiveObjects: 2.280086 ms CreateObjectMapping: 3.807590 ms
MarkObjects: 0.763053 ms DeleteObjects: 402.468018 ms)

UnloadTime: 9.843605 ms
Unloading 8 Unused Serialized files (Serialized files now loaded: 0 / Dirty
serialized files: 0)

Unloading 11 unused Assets to reduce memory usage. Loaded Objects now: 101344.
Total: 578.289429 ms (FindLiveObjects: 24.220156 ms CreateObjectMapping: 7.409931
ms MarkObjects: 543.421448 ms DeleteObjects: 0.386064 ms)

NullReferenceException: Object reference not set to an instance of an object


at QualityManagerScript.UpdateOutlines () [0x00000] in <filename unknown>:0
at StudentManagerScript.Update () [0x00000] in <filename unknown>:0

(Filename: Line: -1)

UnloadTime: 874.283203 ms
Unloading 2 Unused Serialized files (Serialized files now loaded: 0 / Dirty
serialized files: 0)

Unloading 11548 unused Assets to reduce memory usage. Loaded Objects now: 1200.
Total: 1599.463013 ms (FindLiveObjects: 4.004462 ms CreateObjectMapping: 5.976674
ms MarkObjects: 456.604370 ms DeleteObjects: 1130.449463 ms)

DynamicHeapAllocator out of memory - Could not get memory for large allocationCould
not allocate memory: System out of memory!
Trying to allocate: 1154882B with 4 alignment. MemoryLabel: Audio
Allocation happend at: Line:334 in
Memory overview

[ ALLOC_DEFAULT ] used: 457831897B | peak: 0B | reserved: 539828085B

[ ALLOC_GFX ] used: 811143608B | peak: 0B | reserved: 817716624B

[ ALLOC_CACHEOBJECTS ] used: 534780B | peak: 0B | reserved: 10485760B

[ ALLOC_TYPETREE ] used: 0B | peak: 0B | reserved: 0B

[ ALLOC_PROFILER ] used: 114480B | peak: 0B | reserved: 8388608B


Could not allocate memory: System out of memory!
Trying to allocate: 1154882B with 4 alignment. MemoryLabel: Audio
Allocation happend at: Line:334 in
Memory overview

[ ALLOC_DEFAULT ] used: 457831897B | peak: 0B | reserved: 539828085B

[ ALLOC_GFX ] used: 811143608B | peak: 0B | reserved: 817716624B

[ ALLOC_CACHEOBJECTS ] used: 534780B | peak: 0B | reserved: 10485760B

[ ALLOC_TYPETREE ] used: 0B | peak: 0B | reserved: 0B

[ ALLOC_PROFILER ] used: 114480B | peak: 0B | reserved: 8388608B

(Filename: Line: 920)

Crash!!!
ERROR: Error while initializing dbghelp.dll, GetLastError: 'La operaci�n se
complet� correctamente.' (Address: 00000000)

========== OUTPUTING STACK TRACE ==================

ERROR: Error while initializing dbghelp.dll, GetLastError: 'La operaci�n se


complet� correctamente.' (Address: 00000000)

========== END OF STACKTRACE ===========

**** Crash! ****

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