An Exploration of The Effects of Creative Office Design Within Workplaces
An Exploration of The Effects of Creative Office Design Within Workplaces
An Exploration of The Effects of Creative Office Design Within Workplaces
by
Mariel Vandeloo
[email protected]
Master of Design
in
Inclusive Design
i
Author’s Declaration
I hereby declare that I am the sole author of this Major Research Project
(MRP). This is a true copy of the MRP, including any required final revisions, as
accepted by my examiners.
public.
means, in total or in part, at the request of other institutions or individuals for the
Mariel Vandeloo
ii
Abstract
the designed work environment. The effects of creative workplaces on the users
of distraction. Does a workplace that has embraced creative office design, increase
is designed to gain insights and understandings about the factors that affect
fabricated through three facets; social culture, tools and materials, and cognitive
experiences. Four case studies are examined and discussed according to the
and the learning spaces of a University program. Findings show that the optimal
can be explored, without interference from each other. Values explored in this
Keywords
iii
Acknowledgments
Discussions and critiques have fueled and informed this project. I wish to
which inspired, challenged and honed the ideas which founded the research.
Also for maintaining focus on the direction and scope of the project.
Dr. Marilyn Ballantyne who spent countless hours aiding in the comprehension of
Finally, I would like to thank Heather Urquhart for her support and
conviction that I could do whatever I set my mind to, while also providing a keen
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Table Of Contents
1.0 Introduction . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 - 2
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6.0 Space Studies . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 36
6.1 OCAD University Digital Futures Learning Spaces . . . . . . . . . . . . . . . . . . . 36
6.1.1 Participants . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 36
6.1.2 Study Setting . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 36-37
6.1.3 Results . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 37-45
6.2 Office of Google/Youtube . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 45
6.2.1 Participants . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 45
6.2.2 Study Setting . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 45-50
6.2.3 Results . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 50-53
6.3 Bento Miso Collaboration Space . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 53
6.3.1 Participants . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 53
6.3.2 Study Setting . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 54-55
6.3.3 Results . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 56-58
6.4 Office of Idea Couture . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 58
6.4.1 Participants . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 58-59
6.4.2 Study Setting . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 59-63
6.4.3 Results
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 63-68
7.0 Discussion . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 69
7.1 Emerging Themes from Quantitative Results and Participant
Narratives . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 69-75
7.2 Future Implications in Office Design & Research. . . . . . . . . . . . . . . . . . 75-77
9.0 Appendices . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 84
Appendix A: Survey Guide . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 84-85
Appendix B: Focus Group Discussion Guide. . . . . . . . . . . . . . . . . . . . . . . . . . . 86-87
Appendix C: Letter of Participant Invitation / Consent Form . . . . . . . . 88-90
Appendix D: REB Approval . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 91
Appendix E: Personal Communications Transcripts . . . . . . . . . . . . . . . . . 92-107
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List of Figures
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Figure 24: The kitchen and communal eating area. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 62
Figure 25: A place to have a meeting over tea. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 62
Figure 26: A room with tools and equipment for prototyping.. . . . . . . . . . . . . . . . . . . . . . . . 64
Figure 27: Survey results indicate the availability of creative outlets.. . . . . . . . . . . . . . . . 64
Figure 28: The survey results showing that mistakes were not detrimental or were
only slightly detremental to creative motivation. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 66
Figure 29: A table displays the Idea Couture’s quarterly magazine. . . . . . . . . . . . . . . . . . 68
List of Tables
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1.0 Introduction
“An office workplace, like so many other products and services in the
future, will fail if it only manages to be ordinary,” states Adryan Bell (2010),
workplace design analyst. It is for this reason that consequently many creative
organizations are embracing new outlets to express their values and core
concepts. Due to advancing technologies and diverse work styles, the field of
compete with a range of physical and virtual work opportunities. The modern
workplace is now obligated to attract employees and reinforce its values in novel
The purpose of this study is to establish the effects that creative office
creative office design increase creativity resulting in a greater and more innovative
system? How does individual engagement affect this creative output? Are
distractions more prominent in these types of surroundings? A variety of diverse
creative environments will be explored with a focus on the inclusive nature of the
are analyzed through individual aspects and it is uncommon for all of the
1
is designed in order to gain insights and understandings about the factors that
affect creative output. The conceived framework [Figure 1] is designed to take into
consideration all aspects which bridge the physical environment to the creative
output in a designed workplace; social culture, tools and materials, and cognitive
design for optimal user creativity. Additionally, the study will empower workplace
users to audit their own environments and identify changes that they may
By executing this study, one can gain a higher level of understanding of the
findings of this research will serve as a guide for future designers involved in
the desired outcome to advise and inspire those who design in inspirational,
innovative work environments.
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2.0 The Changing Workplace: The Evolution of Creative Work
Environments
Over the past century office design has undergone many transformations
hundreds when American engineer, Frederick Taylor, who was known for his
bosses could overlook their employees from private offices, exposing individuals
interactive style of office design became popular. In 1964, the first line of
modular office furniture, entitled Action Office featuring low dividers and semi-
(Kuang, 2009). This influential product line is better known today as the cubicle.
walls were broken down with the arrival of the telecommunications revolution.
3
The concept of virtual offices began to emerge, although failed to proliferate
expanding staff, Chiat/Day developed the virtual office “and equipped everyone
with a mobile phone, a laptop and a personal locker, and turned a problem into a
emergence of Apple’s informal attitude and social corporate culture. The Apple
company valued creativity, new initiatives and opposed strict timetables, rigid
uniforms, and corporate structures. “New terms like ‘hot-desking’ and ‘hotelling’
have come to contain ‘chill-out rooms’ and fitness centers” (Bell, 2007).
Google was the first to step away from traditional corporate office design,
and embrace architectural and interior design concepts. What was once an
autonomous environment, that valued privacy and seclusion was now comprised
the intent of fostering creativity and innovation. However, not all of Google is
arranged in this way. As outlined by recent Google CEO, Eric Schmidt, “there is
only a small part of Google that works like this: the parts where new ideas and
innovations are developed” (Cummings, Thanem & Värlander 2011). Most of the
organization is very ‘tight’ and conventional . The company could not function
otherwise (Bilton & Cummings, 2010). In recent years, creative companies have
4
facilitated a combination of both creative open spaces, and private secluded
of physical and virtual work opportunities. The modern workplace now needs to
attract employees and reinforce its organizational values in new and imaginative
ways.
that focuses on boosting creative culture through the designed work environment,
including spaces that reflect the core values of the company. “Conceptualizations
associated with creative layouts that use unique colours, graphics, furnishings,
and lighting features; variations in floor coverings and screening features with
the intention of creating a space that is positive and enticing to its visitors and
occupants.
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2.3 Ambiguous Theories of Environment and Creativity Relation
Little empirical investigation has been given to this new and emerging
creativity. The rapidly emerging concepts of creative office design have prompted
within this stream remain divided, contradictory, and inconclusive (Maher & von
Creative office design efforts are largely based on company values rather
than evaluation research; the social culture and the ideas generated regarding the
conflict and evaluation as creative drivers and environmental cues which create
cognitive ingenuity (Maher & Von Hippel, 2005 Stokols, Clitheroe & Zumidzinas,
2002, Thanem & Värlander, 2011). Conversely, other studies have shown that
these practices are complicated and flawed, hindering the stimulation of creative
output (Davis, Leach & Clegg, 2010, Porter, 2013, Stokols, Clitheroe & Zumidzinas,
creative teams one typically envisions open floor plans, relaxed dress codes and
6
unrestricted social interaction. Research has found that work spaces in open
office design are flexible, allowing for reduced set-up and renovation time,
that in turn facilitates social interaction and communication (Zahn, 1991). These
designers, directly shows the correlation between social interaction and creative
output. Findings showed that the social environment is closely related to the
Additional findings suggest that the ideas produced, as a result of group critiques,
(2014), states “An excessive focus on cohesiveness, however can actually dampen
a team’s creativity. It can narrow down options and cause those with a unique
perspective to censor themselves rather than risk not being seen as part of the
than complete cohesion for this very reason. A further study by Cummings and
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rather than disrupt structures and boundaries” (Cummings, Thanem & Värlander
2011). In this study, their findings showed that environmental distractions and
Burkus (2014), describes this belief as the cohesive myth; the assumption
that “creative people thrive in fun, playful atmospheres and that they must
therefore need playful interactions.” The belief that designing in for cohesive
like they were part of a more laid-back, innovative enterprise. However, these
spans, productivity, creative thinking and satisfaction (Davis, Leach & Clegg
& Martindale, 1999, Jaffe, 2013) . Architects and designers use environmental
cues to change behaviour, thus influencing the way that individuals think. For
example, architectural research has determined that persons within rooms with
high ceilings are more apt to think abstractly, while persons in rooms with low
ceilings are more apt to perform tasks requiring attention to detail (McGinn,
2013). These architectural cues may suggest the concepts of wayfinding, safety
8
and emotion. However, these designed experiences can also be a cause for
can “frustrate rather than facilitate human relations and make life harder for some
humans” (Cummings, Thanem & Värlander 2011). This too poses conflicting
structured conflict; the perfect balance between collaboration and dispute. The
center and a hidden cocktail lounge. It is not surprising that this detailed,
material-focused, timeless architectural marvel was the brain child of Steve Jobs,
now renamed The Steve Jobs Building, after its creator (Burkus, 2014). “The Pixar
teams collaborative creativity isn’t just evidenced in their films; it can be seen in
that is given to the importance of conflict amongst the employees, which is highly
valued at the company. Areas where crucial creative meetings and discussions
are held have been designed in a way that embraces creative competition and
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“shredding” of animations where “no detail is too small to critique, and no one is
significant and valuable is that every environmental detail is the reflection and
product of their core beliefs and values. Ed Catmull, president of Walt Disney
environments that reflect these values, Pixar has developed an inspiring and
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3.0 Understanding Creativity and Influencing Factors
of the competition, the sole motive for innovation and reinvention. This belief has
created a demand for facilitating creative environments within organizations, in
problems, and create effective solutions. The creative process involves filtering
way of operating. “Creative people are able to put themselves into a certain state
or way of operating, which allows the natural creativity to function (Cleese, 1991).
a combination of doing something that hasn’t been done before, and producing
an idea that provides use or function. However, since this theory emerged, further
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research and inquiry have resulted in a deeper understanding and expanded
definition of creativity.
individual is at cognitive ease when the surroundings are calm and nonthreatening,
ease when in a good mood, or text is in a clear font and easily legibly, or they have
a smile on their face. Kahneman recognized the condition under which creativity
can foster cognitive ease; “When in a good mood, people become more intuitive
and more creative but also less vigilant and more prone to logical errors”(2011).
are uncomfortable and unhappy, we lose touch with our intuition” (Khaneman,
2011). John Cleese refers to these circumstances as an open and closed mind;
the importance of harnessing both modes, “We need to be in the open mode
then switch to the closed mode to implement it. Because once we’ve made a
the individuals will be at cognitive ease, resulting in a more intuitive and creative
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body. In order to act on that creative thought, one must think logically with a
which we perceive the world around us and navigate in space and the way our
physical environment can affect our cognition, problem-solving ability and mood”
(McGinn, 2013). Recently he revealed how both men and women prefer curved
safety (as sharp angles create a sense of danger). These architectural responses
also include how architecture can affect persons creative behaviour. For example,
it has been found that “higher ceilings tend to promote abstract thinking, while
under lower ceilings people are more likely to think concretely,” also known as the
cathedral effect (McGinn, 2013). It becomes clear that the physical environment
has a direct correlation to creativity of those within the space; “physical
many facets, including psychology and cognitive science. The potential for
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3.2 Techniques for Overcoming Creative Blocks
A creative block exists when an individual becomes stuck in this mode. “Under
the pressures which are all too familiar to us, we tend to maintain tunnel vision
at times when we really need to step back and contemplate the wider view“
(Cleese, 1991).When these blocks do not subsist, the mind becomes comfortable
Creative blocks occur when the creative process is not compatible with
personal work habits. This may consist of unsuiting hours of work, levels of effort,
14
Communication is another factor that influences the production of creative
is essential, not only for producing great products and services, but also for
inevitable, and can make it hard to do your best work — especially if you have one
fear inhibits creative ideas from being expressed, that in turn interferes with the
creative process.
positively, scratching, and purging ideas. Planning for creative ideation is a large
part of developing creative habits and can be done in a variety of ways. ”Planning
Thinking positively is a practice that can change the way one works through
This change in perspective can help to eliminate fears which enable blocks. “To
be able to face one’s fears with the help of positive affirmations and ridding the
mind of the ‘chatterbox’, whose habit it is to fill the subconscious with negativity
15
creative recovery” (Ray, 2010). The extensive research study, Optimism Predicting
Employees’ Creativity: The Mediating Role of Positive Affect and the Positivity Ratio,
workplace (Rego, Sousa, Marques & Pina e Cunha, 2012). The study stresses that
optimism promotes and predicts creativity for both individuals and organizations
as a whole.
include changing one’s environment, reading books, or looking to others for ideas
foster creative inspiration. This method aims to “guide the individual to make
work“(Ray, 2010).
thinking about what is being written. Often times individuals use large sheets of
paper, or Post-It Note® mind maps to quickly express all possible ideas. Others
prefer to engage in linear writing, a method that American teacher and artist,
Julia Cameron (1992) calls morning pages. The concept of morning pages is to
eradicate all thoughts and ideas that are causing creative blocks. “It is necessary
for one to write in this manner in order to get around the logical, censoring part
of one’s brain to the artistic, inventive part” (Cameron, 1992). This process can
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There are numerous examples of techniques that have been used to
today’s creative work environments will be explored further, from the perspectives
measure this experience, it must be acknowledged that one can only measure
that Promote Perceived Support for Creativity, the researchers examined physical
narratives.
In the study Open Space = Open Minds?, the researchers utilized case
study research design to investigate this “new spirit” of open and pro-creative
(Cummings, Thanem & Värlander 2011). Case studies are particularly useful
17
exploring topics not yet dominated or explained by a well developed theory (Yin,
2003). Methods from the study conducted by Yin, are replicated and modified,
designs have been developed to assess creativity. For example, the Abbreviated
Torrance Test for Adults, is an applicable test, which quantifies both the figural
and verbal creative strengths, through responses to various creative trials of
and 4) Flexibility (ability to respond to the same object in multiple unique ways).
Although these tests are not used in this study, ideas and motives are considered
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4.0 Towards a Framework for Environment & Creativity Associations
how the questionnaire and the focus groups are designed to evaluate creativity,
engagement and levels of distractions [Figure 1]. This framework rationalizes that
facets; social culture, tools and materials and cognitive experience. Through
consideration and explanation of these three facets, the affects of the physical
The following section of the research paper discusses the three facets
which affect employee experiences in the workplace. First, the factors affecting
social culture are explained (organizational values, social and technical rules,
facets are then explained with a focus on two opposing outcomes; engagement/
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Organization Social & Individual
Values Technical Rules Differences
Social Disengage
Culture Engage
+
Workplace Tools & Accessible
Stimulation &
Environment Materials Non-Accessible
Sustanance of
Creativity
+
Cognitive Stimulate
Experiences Distract
Figure 1: Framework for understanding associations between the designed environment and the
resulting creative output from individuals within.
affect the three facets, which result in outcomes, which produce some level of
disengagement.
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Company values are reflected in the social culture of the organization.
Frequently these values entail themes of respect, divergent thinking, passion and
responsibility. For example, two of the eight official company values at Amazon
are: 1) “Vocally Self Critical” and 2) “Have Backbone; Disagree and Commit”
these values into all aspects of the company, predominantly through the social
culture. Amazon enforces these values by allowing them to influence all decision-
making and the generation of feedback. In the majority of creative corporations
the company values define the social culture through implementation of the
differences.
which recognizes the importance of a healthy social culture. The facility features
organizational design that sets a new standard for broadcast and content
2014). The 460,000 square foot office is designed as an open concept work
Social and technical rules also shape and define the social culture. To
maintain an organized social philosophy certain rules exist, some instinctive and
innate, and others learned. For example, what was once considered inefficient
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personal chatter, is now becoming recognized as informal interactions. For fellow
employees to purposely stop and converse with each other, they must perceive
that this is socially acceptable conduct (Fayard and Weeks, 2007). These types
of social and technical rules affect individuals’ behaviours which can alter and
recognize is that these personalities exist and work differently together. A study
Adams, Pridie & Ulloa, 2004). Therefore substantiating that the understanding of
shape the social culture. A common method for analyzing differing personalities
is the Myers Brigg Type Indicator (MBTI). This analysis is helpful for personal
recognition, as well as raising awareness in a workplace of differing personalities,
22
4.3 Tools to Support Creative Behaviour
technological devices, and diverse ideation tools. Tools that support seamless
prosper. Without these tools and materials, creative work is far more challenging
dependent upon living through cognitive encounters which are found to be either
stimulating or distracting.
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put, affordances are cues which make certain actions available, suggesting the
presentation of specific behaviours. For example, a round door knob would afford
twisting, while a vertical door panel would afford pushing. “But affordances are
affords is different for different users” (Cummings, Thanem & Värlander 2011).
Often individuals have differing responses due to their past and individual unique
2001). For example, for employees to engage in social interaction during work
hours, they must feel that it is socially acceptable to do so. Since affordances
this concept when exploring how environments foster creativity. What fiercely
includes personality traits, and although often not considered, their mental and
psychological state of mind. Recent work by Arnold Ludwig, PhD, Kay Jamison,
PhD, and James Kaufman, PhD has proven that “artists tend to show higher rates
of mental illness and related symptoms than the average population” (Kersting,
2003). It has been discovered that artists and creators are more likely to have
& ADHD). A recent study determined that “adults with ADHD showed higher
(White & Shah, 2011). Recurring characteristics of both creative persons and
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individuals with ADD, include relatively high divergent thinking ability and the
(White & Shah). Designing for these types of individuals can pose challenges;
with these divergent thinkers, the environment must be engaging without causing
“Some individuals appear better able than others to cope with the
Von Hippel, 2005). Personal abilities can affect the way an individual experiences
These substantial frustrations may foster negative associations with the space,
yielding cognitive strain thus prohibiting a creative mind set. For example, digital
signage designed to assist people navigate through an environment, could cause
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4.5 Engagement/Stimulation and Creativity Associations
“The challenge today is not just retaining talented people, but fully
engaging them, capturing their minds and hearts at each stage of their work
organizations need to consider is, how can the physical environment provide
teams, results of cluster analysis showed that individuals perceived their tasks
26
was positively influenced (Zhang & Bartol, 2010). Through an effective social
themes and tools for measuring engagement. Additionally, the Gallup Q12 Survey,
methods of testing are not used in the study, common concepts and themes are
recognized and adapted to suit the study. Recurring themes include perceived
support for employee growth opportunities and the availability of support for
creative work. The desire to be essential and the freedom to generate ideas are
are likely to be vigilant and suspicious, thus impeding creativity and intuition
27
1986; Glass & Singer 1972, Sherrod 1974). Environmental distractions directly
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5.0 Research Methodology
Research design, objectives, study sample and setting, and procedures are
the procedures regarding the ethical conduct of the study, data management,
methods. The study settings included four cases: three creative organizations
(i.e., Google/YouTube, Idea Couture, and Bento Miso) and one reference
the environment fosters creativity, engages the inhabitants, and distracts from
creative output.
first analyze pre-existing studies and critique their methods. In accordance with
this research two previous studies are investigated and deconstructed, with
attention to the methods utilized when interpreting the findings. Because the
29
present study used both quantitative and qualitative methods, two high-qulaity
Support for Creativity, researchers questioned the physical and social elements
which impacted the support for creativity in the workplace (Stokols, Clitheroe,
& Zmuidzinas, 2002). What is particularly intriguing about this research is the
focus on the relationship between the physical environment and the social culture
within a workplace, which was not evident in previous workplace studies. This
relationship is examined and two hypotheses emerge; 1) that the physical and
satisfaction, personal stress and their ratings of physical and social features of the
30
through a series of tables. These tables analyzed the relevance of the questions,
the major predictors and outcome variables. From these tables came emerging
themes, with regards to the hypotheses. Methods used in this study have proven
research. These methods are modified and applied to suit this designed study,
In the second study, Open Space = Open Minds? The Ambiguities of Pro-
creative Office Design, delved into the notion of fostering spontaneity, fun and
creativity through office design. What is unique about this study is that the
surrounding workplace design and how they came into existence. The findings
indicated that their hypothesis was accurate; that open-plan environments
can foster diverse types of creativity, other than what is intended. Instead, the
values to employees.
Unlike the previous study, this research paper utilizes qualitative methods
Using two offices with differing environments as case studies the researchers
31
documentation. The outcomes of the two case studies provide both similar and
differing results creating contrast for comparison and perspective. This study
from participant narratives. This can be adapted to suit this study, through the
and attaining results [Figure1]. The methods from the previous two papers can
knowledge regarding the current position of this field. From this review, trends
32
5.3 Ethnographic & Environmental Study
consisted of the social culture and the physical environment. This provided
were designed to foster creativity. The ethnographic scan took place at three
creative organizations (Google, Bento Miso & Idea Couture) and the reference
on the inner workings of the office culture. For convenience and coherence
purposes, the survey was designed and completed using an online platform, with
and distraction (20%). The survey was developed by the principle investigator,
Mariel Vandeloo, based on findings from the contextual review. The survey used
ease of reading, and time allowed to complete) prior to the data collection. Based
and readability, and the content and wording of measures developed by the
investigators. The survey was designed to take no longer than ten minutes to
33
complete. The survey was taken by ten participants at each of the three business
organizations and the reference group (forty participants in total). Please see
The four focus groups require the participation of six individuals at each
(twenty-four participants). Typically in creative team-oriented projects, the
number of members ranges from five to twelve, and the number of six participants
is frequent. At Amazon, Jeff Bezos “came up with the notion of the ‘two-pizza
team’: If you can’t feed a team with two pizzas, it’s too large. That limits a task
At Google the team sizes remain small and self-directed, ranging from three to
six people. Please see Appendix B: Focus Group Discussion Guide for details
creative outlets do you use to complete these tasks? How do these outlets assist
to completing creative tasks?” The purpose of the focus group was to provide
narratives to explain and build on the results found in the surveys. Each session
was be audio recorded with then transcribed. Each focus group discussion took
34
All data from focus groups and surveys were used in the analysis. Raw
data generated from the focus groups and surveys were organized into codes
codes were then grouped into themes based on similar characteristics and
summarize the quantitative data. Data will be kept for the duration of the Masters
maintained with having no identifiers and ensuring individual responses were not
shared with employers or OCAD, unless otherwise indicated byt the participants.
workplace. In this case, they may feel some discomfort answering some of the
questions. Participants have been notified that they are allowed to leave questions
35
6.0 Space Studies
The locations of this study involved four creative spaces; one reference
group in the Digital Futures learning spaces at OCAD University and three
6.1.1 Participants
The reference group included both first and second year students in
the Digital Futures Initiative (DFI) pursuing either a Master of Design (MDes),
Master of Fine Arts (MFA), or a Master of Arts (MA) at the Ontario College of
Art and Design (OCAD) University. Ten students participated in interviews, while
learning spaces.
comparison between itself and the creative offices. These learning spaces are
unique as the environment was not originally designed for creative output however
the individuals working within the space are expected to produce imaginative
work. Students addressed that the lack of attention towards the design of the
environment was causing some creative production issues. Students were then
36
time and space amongst other factors. “A bunch of people sat together, like
an architect and an industrial designer and started to revamp it,” one student
concern leading to various challenges. One student who oversaw this redesign
commented “we had a lot of conflicting desires coming into play... the challenge
was just getting consensus with people and providing what everyone needed,
which is very diverse.” Several floor plans were designed and revised to fabricate
Figure 2: Ceiling and Floor plans of the redesigned student learning space.
6.1.3 Results
agreed that the area was convenient, supported collaborative work and housed
37
Figure 3: Collaborative OCAD DFI learning space.
Students found the space to be opportune; “it’s central, it’s right where
DFI Graduate Studies building. Students have classes and meeting in the same
The space is open with plenty of seating options and areas to congregate
and brainstorm [Figure 3]. On collaboration, one student commented, “I come
and I learn new things.” The space allowed for unexpected co-worker run-ins
and conversations. When participating in group work, one student stated, “we
usually sit at tables because they’re round or mostly round and so it’s conducive
to conversation.” However this support for conversation can deter creative work
38
by producing high levels of noise and distraction.
Perhaps the most prevalent issue that existed in the space was the level
of noise. “I don’t spend much time here at all because I find it too noisy and too
distracting...So I don’t use this space at all except for group projects.... People
come up and ask me stuff and I just prefer to focus when I’m working.” Because
the space encourages collaborative work, there are often many conversations
producing high levels of noise in a contained environment. “It worked well for
that, for creative problem solving, it’s just not great for me when I’m trying to
focus on a task and get something done.” Heather Simmons suggested a solution
to this; a web-based noise monitor that could be reviewed before leaving to work
in the space:
If I knew for example that it was really quiet in here (the studio space)
and I wanted to have a conversation with like one other person and
down here. But if there’s a risk that it’s going to be super noisy or
whatnot I’d just say well let’s just meet somewhere else. Let’s meet at a
quiet coffee shop because it’s probably quieter. (2014)
types of disruptions were cited. Due to lack of space and the number of students
using the space clutter started to build up [Figure 4]. One student commented
on the various objects around the room and how these act as distractions, “you
start thinking well this looks awesome, I’ll try one of those or we should tinker
39
Figure 4: An image showing clutter which was found to be distracting for some students.
A recurring concern was that there was simply not enough space for the
number of students, “you know space is always an issue in that we don’t have
enough of it.” (Simmons, 2014). Another student stated, “We’re just too many
people with too many different needs. Right? To consolidate in one small space.”
around. One student provided thoughts for a better space, if these limitations did
not exist:
actually was our library space. So the large library space was quiet
space. Everyone sat in the same area and it was quiet and they
did their own individual work. But then you’d have individual study
rooms where the groups would go and work. So you wouldn’t have the
40
competing noise of the different groups trying to talk over
each other. And each of the rooms had its own smart board
The space provided ample tools and equipment to facilitate creative work.
printers and access to a small kitchen. Lockers are provided to students to store
projects and materials offering convenient safekeeping [Figure 5]. A student who
used these lockers and appreciates the availability states, “the storage spaces are
especially useful at the beginning of the semester when we have a lot of arduino
projects, a lot of circuitry and a lot of wires everywhere.” Another feature of the
space is the micro-kitchen that is provided [Figure 6]. One student commented,
“I think a lot of people use the kitchens. It’s a nice hub in-between classes and
41
Figure 6: An image of the small kitchen area in the space.
breaks. A lot of people go in there and make food and tea and stuff.” The kitchen
There’s great tools here in the sense that there’s soldering irons which
we need, there’s all sorts of print formats, there’s hook-up wire and
get your hands dirty and actually work on projects that we create
for class. It’s not bad in terms of tools there just needs to be more
The consensus on the provided tools is that they are generally high quality,
however there is not enough to accommodate all of the students and they could
42
be updated to facilitate improved learning [Figure 7]. “I wish that we had more
equipment here, like we only have a few arduinos here available for rental and
for booking out,” one student stated. Additionally, there is concern about the
speak to about the organization of the various tools. A student expressed her
concern, “I think also in terms of the equipment that’s provided if they’re going
to provide us with free printers, scanners and all those things, it has to be clearly
indicated who’s responsible for taking care of that equipment and maintaining it
Figure 7: Results from the survey indicating that most students felt that materials and equipment
were only slightly available.
[Figure 8], although nonetheless some concerns exist amongst users. One
student commented, “It improved vastly compared to what it was before... but I
43
Figure 8: Collaborative spaces for students to interact.
don’t think it addressed the core of the issue which is the (problem) between
individual quiet work and the group work in the space, and that would require
the space was suitable in a sense that it was convenient, supported collaborative
work and housed ample tools and equipment, there were nevertheless concerns
with regards to noise, space, clutter and management. Results showed that even
after the redesign, the students felt the space was only slightly conducive to
Many of the users of the space expressed interest in the betterment of the
space, and were willing to provide feedback and ideas about possible changes
for the future. The conversation about how to further improve this space is a
44
Figure 9: Survey results showing that most students perceived the environment to be only slightly
conducive to creative work.
6.2.1 Participants
support center for Canada. The participants included both men and women in
varying positions, at differing levels of standing within the company. The team
Manager, Andrea Janus was particularly active, as she is heavily involved in the
45
6.2.2 Study Setting
floors with 89,000 square feet. The space is a creative playground, which
accommodates rooftop mini-putt, music rooms [Figure 10], massage rooms, free
lunches, and ping pong, all which utilize environmentally responsible materials.
Figure 10: A drum set in the music room where people can take a break from their work.
community and to mirror the diversity of the city. Artwork from Canadian artists
and designers are hung on the walls [Figure 11] and meeting rooms are named
after locations around the city selected by staff, such as the Stompin’ Tom
Connors’ room.
46
Figure 11: A collaborative art piece, where a local artist drew a stencil of the Toronto skyline, and
visitors of the office coloured in the blanks.
Meeting rooms are themed and have interesting and abstract features, to
inspire and captivate. For example, if employees need to relax or have a casual
meeting, they can choose to utilize the tent room [Figure 12] or the room which
accommodates a pool table [Figure 13]. Traditional meeting rooms do not exist
within these walls [Figure 14]. A favourite amongst employees is the hidden
certain book. Behind the swinging book case is a cozy and comfortable room,
large cafeteria [Figure 15], where lunch is provided each day, and through
47
Figure 12: A unique space to have a meeting, or relax.
48
Figure 15: Seating in the cafeteria.
additional micro-kitchens on each floor [Figure 16]. This is where employees can
a focus on sustainability and health, thus most food offered is healthy, although
there are some exceptions of candy and other treats. The food areas are designed
materials and creating sustainable systems. The building and office space are
working towards a LEED Gold certification. Many materials and furnishings are
recycled matter, for example the fishing-wire carpet, reclaimed wood walls, and
49
Figure 16: A micro-kitchen providing healthy snacks and communal seating.
recycled car lights. Additionally, 100 per cent of the power generating the office
6.2.3. Results
and foster creativity, with clever themes and unusual decor, the employees work
a maximum of sixteen hours per week on creative tasks, with many reports
of working less than nine. Despite not working many hours on creative tasks,
the employees agreed that the environment was conducive to creative output,
50
It was discovered that many creative outlets exist throughout the
environment, such as areas for collaboration, quiet spaces for phone calls, and
spaces for ideation and brainstorming. One Googler offered their opinion on the
availability of creative outlets and how these outlets aid in the completion of
creative tasks:
This place has so many outlets that allow you to generate great ideas.
Rubik’s cube on the table next to you while you have a chat with your
“there are many creative spaces where we can go to collaborate and brain storm.
heavily involved in the design process, and encouraged to share their ideas on
what they would like to see in the environment. The result is a space designed
based on ideas from hundreds of staff members, from small personal touches
51
All participants reported that this environment provided excellent
opportunities to learn and grow, which is associated with high levels of employee
teams. These qualities within the culture were shown to engage employees. One
backgrounds allows you to grow and develop a unique skill set. (2014)
to engage in their ‘Hack Days.’ Hack Days are an event in which individuals
projects are completed over the span of two days, which explains the intense
collaboration. The goal is to create something usable and useful for the company.
One participant stated “Hack Days are a great opportunity to grow outside
of your normal day to day role.” Working with individuals that one might not
normally work with provides opportunities to learn from each other, promoting
engagement as a whole.
ensue. The most reported distraction is noise and the “limited quiet areas, such as
the phone booths and break out rooms” where high noise levels can be avoided.
52
Other distractions include social conversations, and phones calls. Despite having
accessible games and a focus on play, the gaming consoles were not found to be
It’s not really a distraction for me (games). I can step away from my
desk, do something different (like play ping pong with my colleague) and
then get back to work refreshed. So it’s not really a distraction in the end.
(2014)
Overall, the distractions at Google are not uncommon, and most are
tools and materials, and opportunities to learn and grow, creativity is fostered
6.3.1 Participants
Bento Miso differs from the other case studies as it does not contain
creative individuals. Currently there are over 160 members who utilize the space.
The study included the participation of ten individuals who participated in the
survey and two individuals who were interviewed. All participants are from
53
6.3.2 Study Setting
Bento Miso provides a creative space, where members can work and play
as well as host events and meetings [Figure 17]. Many aspects of Bento Miso
have a focus on play and gaming, such as the events that are hosted there. A
membership includes access to the private member site and to the space. The
work environment is mainly open concept with several smaller meeting rooms,
equipped with electrical outlets, wi-fi, coffee, and modern, ergonomic furniture
54
[Figure 18]. The entire space encompasses two floors, with the upstairs utilized for
an administrative office and for event space. Henry Faber, business director and
“basically there’s one thing I personally want to contribute to, is to give a lot of
these independent game developers and small studios that are looking to make
55
6.3.3 Results
After review of the survey and discussion with members, it is clear that
the users enjoy the space and find it conducive to creative exploration. They also
agree that many tools and materials are available to support this discovery. As is
Yifat Shaik, game designer, illustrator, and graphic designer offers her
There’s one big open space with desks and there’s a smaller space with
space. (2014)
Everyone who uses the space is passionate about their endeavor, so it is generally
myself and my world views in many positive direct ways by interacting with
the other members and learning more about the perspectives of a diverse set
of people who happen to share some interests or a need for warmth, power
and unlimited Internet.” The survey supports this positive feedback in that the
users believe the environment provides opportunities to learn and grow. The
56
social culture is “non-judgemental, with no external pressures.” It is a common
practice at Bento Miso for after-work activities and events to occur, which also
provides opportunities to learn and discover for those who attend [Figure 19].
The “rotating cast of coworkers, and opportunities to show personal work” adds
When asked about available tools and materials, one member recalled
work space I had one of the other members film me over a four hour period as
I assembled a Lego puzzle box of my own design that I then used to propose to
walls, boxes, and craft supplies. Overall, study results show that most individuals
valuable.
57
As found with the previous creative space studies, some distractions are
present. It was discovered that although social distractions exist, this disruption
decompress. One member recounts “It’s open concept so occasionally I get too
chatty with other people but since I consistently work at over 125% capacity a few
breaks is not a bad thing.” Another member agrees about the “social coworkers,
although the break is usually welcome.” Where other creative workplaces view
conducive to creative tasks and that the required tools and materials are readily
available. Social distractions transpire, however these are not viewed as barriers
6.4.1 Participants
the Toronto location [Figure 20]. Participants included both men and women
and industrial, interactive, and graphic designers. The participation of the Senior
58
Innovation Strategist, Maryam Nabavi was particularly active in this study, as she
experience design firm. The company holds presence in Toronto, San Francisco,
Shanghai, London, Mexico City and Dubai. “Idea Couture partners with
59
The two floors on the top of the building which include a rooftop patio, are
home to the Idea Couture inhabitants which include two comical French bulldogs
loft-style heritage building with exposed brick and a winding staircase. The space
is a reflection of the CEO’s personal taste and the outcome of personal touches of
the individuals who inhabit the area. The office is made up of a series of meeting
such as the hanging umbrellas [Figure 21] and the life-size horse lamp [Figure22].
60
Work stations are modular and flexible with individuals who add their
own personal touches. The occupants have the option of standing or sitting while
working, by the use of flexible boxed shelving [Figure 23]. The atmosphere is
The two kitchen areas are designed for casual encounters, where food
supplies are provided. There are large communal tables for everyone to enjoy
Decompression spaces which host video games, ping pong, and lounge
areas are designed for employees to step back from projects, and restore
61
Figure 24: The kitchen and communal eating area.
62
themselves [Figure 25].
There are also secluded rooms which serve various purposes. Rooms
rooms are not typical meeting rooms, but rather rooms to stimulate curiosity,
6.4.3 Results
[Figure 26] where all the necessary tools can be found, such as a life-size
mannequin, 3D printer, and circuitry boards. The survey indicated that many
outlets are provided and utilized, such as inspirational cards, Lego®, and other
creativity. This particular process includes exploration and the freedom to make
errors. Survey results support this openness, and showed that making minimal
errors was only slightly stressful to employees, which indicates that making
“innovation necessarily requires mistakes, and even failing, as Thomas Edison did
quite regularly” (1990). To further support this, IBM founder Thomas J. Watson
was once quoted, “The way to succeed is to double your failure rate”(1982).
63
Figure 26: A room with tools and equipment for prototyping.
Maryam Nabavi explains the views on making mistakes and ‘failing fast’:
We want to fail fast because failure is definitely part of the process and
according to the plan, but you try to make the mistakes … as many
64
mistakes as possible in the front (beginning) to avoid repeating
the same mistakes and also to make better mistakes because there is a
difference between a good mistake and a bad mistake. And it’s better to
By ‘failing fast’ and getting the ‘stupid mistakes out of the way’ designers
and strategists are able to quickly correct these mistakes, and learn from them,
resulting in a higher quality end product. Nabavi provides an example of a non-
detrimental mistake, “for instance if you thought that you were designing that
product for the early adopters, generation X and halfway through you realize that
you’ve made the wrong assumption, and you’re able to correct that mistake. I
would say that’s an acceptable one” (2014). The survey results further supported
this notion. It was discovered that mistakes were not detrimental at all or were
down and write. Once in a while you have the flexibility to work from home and
sometimes I do that” (Nabavi, 2014). Music, conversations and dogs can prove
to be distracting, which it why the office has incorporated private ‘project rooms’
where individuals can close the doors. “We realized that we don’t have enough
of them which is why we’re thinking about reconfiguring the office and probably
65
Figure 28: The survey results showing that mistakes were not detrimental or were only slightly
detremental to creative motivation.
her team, “It helped me to think more creatively, and question things, and look at
driven by the space it’s because of the people that I work with and the different
For instance we never would log our hours. Now we have this system
to log your hours, not to track when people come in or leave but just to
66
know who’s working on what and to be able to manage the resources.
because it grows, it changes the mood, it does all of those crazy things.
Some people accept it and some people don’t and that becomes the
felt like a start-up four years ago and now it feels like a company...
And I still feel that we’re doing a decent job in keeping that but there are
compromises that we have to make when the company grows in size.
(2014)
retention at Idea Couture. How the company growth affects the social culture
stands for movement, intuition, structure, and complexity. Idris Mootee, CEO
Idea Couture in the writing and production of the magazine, creating a sense of
67
Findings from personal interviews and survey results show that the workplace
challenges do exist.
mistakes, the facilitation of both collaboration and secluded private work spaces,
68
7.0 Discussion
inclusive and innovative office culture, which in turn generates exemplary ideas,
Themes have emerged from the surveys and interviews, some showing
similarities while others are distinctively unique. The following table illustrates a
cross analysis of emerging themes from the reference group and the three office
69
Collaboration was highly valued across all of the workplaces encountered
with this study are consistent with previous research that reported that work
spaces that include open-concept design are flexible and can accommodate
creativity.
encourage unexpected conversations. The two sites which utilized this method
this behaviour. What was once considered inefficient and unproductive personal
create associations and inspire creative work. At Pixar, core values incorporate
empowering employees through a healthy social culture and a communicative
Pixar Animation Studios further explains, “ most buildings are designed for some
it’s hard to describe just how valuable the resulting chance encounters are”
(Catmull, 2008).
Similar to how food is used as a tool to spark discussions, games are used to
encourage play, and trigger curiosity. Theoretically, play fosters the development
70
of cognitive processes, that are important in creative ideation. In the study, Play
and Creativity: Developmental Issues, it was found that play has facilitates insight
ability and divergent thinking (Russ, 2010). This type of divergent thinking has
lighting, suitable technological devices and diverse ideation tools. Devices that
successfully achieve.
Creative outlets are the availability of physical spaces which serve a clear,
undeniable creative goal. For example, a games room where individuals can
decompress and utilize play, fosters imaginative thoughts and notions. Utilizing
for overcoming and conquering such obstacles. For example, a conscious change
of habits, such as altering one’s environment, taking time for reading or turning
2006). Creative outlets afford this behaviour and “guide the individual to make
71
connections, create thematic unification, and be inspired in his/her own creative
Success on the Far Side of Failure states that utilizing mistakes to be creative will
the stress of those within the workplace, which encourages the creative process.
“The challenge today is not just retaining talented people, but fully
engaging them, capturing their minds and hearts at each stage of their work
is positively influenced (Zhang & Bartol, 2010). In this study, it was discovered
that it is very challenging to experience creative ideation when an individual
engagement, in that all sites provided opportunities to learn and grow. Through
72
several art projects throughout the office, providing opportunities for employees
to establishing creative work. Findings show that all sites experienced social
and are frequently encouraged, as they foster innovative output, however when
they are unwanted, these conversations are disruptive distractions. Some found
possible that individual differences and personality types have a correlation with
can “frustrate rather than facilitate human relations and make life harder for
some humans” (Cummings, Thanem & Värlander 2011). These unwelcome social
strain.
Davis reviewed more than one hundred studies regarding office environments.
mission making employees feel like they were part of a more laid-back, innovative
(Davis, Leach & Clegg 2011). Naturally curious and inquisitive individuals can
73
creative outlets however may have the opposite effect of deterring desirable
ideation, concepts and beliefs. The findings from this research shows that all
sites had social distractions however, only the reference group had physical
which can take a variety of forms, sometimes in just one person in one day” (Craig,
2014). Distractions will at all times exist, however these disruptions may have a
want 35% more frequent interactions within their teams; they want more energy
and buzz in the workplace than less, but they also want the flexibility to escape
to a quiet place from time to time. What they definitely don’t want is one space
that’s just open or just enclosed” (Craig, 2014). This study showed similar results;
participants indicated that a space where both social collaboration and individual
focus could thrive would be ideal. An area for further exploration is how chance
social encounters are perceived in the workplace; as a part of the creative process,
or as a distraction.
74
Additional office environment design structures would potentially broaden
examine the reproducibility. The participant/office sample size was small and a
larger range would intensify the approach to identifying the correlation between
workplace innovation and encourage forward thinking with the concept of working
looks to future adaptation for virtual work environments as well as other fields of
work, outside of creative industries.
which can be applied to the virtual world. Although the study of virtual work
creativity is also required in this type of online environment (Fayard & Weeks,
75
workforce as a progressive and competitive strategy, to “embrace and leverage
the benefits of virtual teaming” to thrive in the coming decades (Bullock & Klein,
2011). The natural advancement of this research would be to apply this framework
into designing virtual work environments for creative output, which can balance
cohesively with the physical workplace. Significant virtual challenges exist that
do not exist in the physical environment, which leads to further research and
extends over a breadth of fields. Henry Porter, English author and journalist,
We could be so much more and have lives that were greatly more
is a priority, but all those humdrum offices we find ourselves in, where
pressure and bloody stupid rules prevent us from making the most
innovation, has the potential to increase the positive mood, the creativity and
76
the wellbeing of the people working within the space. This study is presented
The aspiration of this work is to improve the quality of creative workplaces, thus
improving the quality of creative work, thus improving the quality of working
lives.
77
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Appendix A: Survey Guide
Date: October 3rd, 2013
Creativity
5. How available are creative outlets (eg. spaces for collaboration) to you at
work?
Not At All Available µ µ µ µ µ Very Available
84
6. Do you use creative outlets in your work environment (eg. utilizing Lego
for creative exploration) to complete creative tasks? Please provide specific
examples.
[short answer]
Engagement
7. How available to you are the materials and equipment to do your creative
work properly?
Not at All Available µ µ µ µ µ Very Available
Distraction
10. Do barriers exist in your workplace environment that cause you to feel
distracted? Please provide specific examples.
[short answer]
1, 2, 3, 4, & 5:
Kahneman, Daniel. Thinking, Fast and Slow. New York: Farrar, Straus and Giroux, 2011. Print.
Stokols, Daniel, Chip Clitheroe, and Mary Zmuidzinas. “Qualities of Work Environments That Promote Perceived
Support for Creativity.” Creativity Research Journal 14.2 (2002): 137-47. Print.
6, 7, & 8:
Lockwood, Nancy R. “Leveraging Employee Engagement for Competitive Advantage: HR’s Strategic Role.” SHRM
Research Quarterly (2007): n. pag. Print.
The Gallup Q12 Survey, From: Thackray, John. “Feedback For Real.” Gallup Management Journal (n.d.): n. pag. Print.
9 &10:
Stokols, Daniel, Chip Clitheroe, and Mary Zmuidzinas. “Qualities of Work Environments That Promote Perceived
Support for Creativity.” Creativity Research Journal 14.2 (2002): 137-47. Print.
85
Appendix B: Focus Group Discussion Guide
Date: October 3rd, 2013
Creativity
What kinds of creative tasks do you spend time on? What creative outlets
do you use to complete these tasks? How do these outlets assist in fostering
creativity?
Engagement
How does your environment at work provide opportunities to learn and grow?
86
Distraction
What barriers in the workplace environment cause you to feel distracted, if any?
General
Are there any additional comments about how the physical environment affects
your creativity at work?
Describe your ideal work environment, and why it is ideal for you or discuss
improvements that could be made for a better workplace.
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Appendix C: Letter of Participant Invitation/Consent Form
Date: October 3rd, 2013
You are invited to participate in a study that involves research. The purpose
of this study is to improve our understanding of creative work environments
through analyzing the effects that creative office design has on the individuals
within, with attention to levels of creativity, engagement, and distraction.
What’s Involved
As a participant, you will be asked to participate in part A of the study or part A
& B (outlined below).
Part A: Survey
You will be asked to respond to a short online survey regarding your experiences
in your work environment: creativity, engagement, and levels of distraction. The
survey should take 10-20 minutes to complete.
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discomfort answering some of the questions. You do not need to answer
questions that you do not want to answer or that make you feel uncomfortable.
Your name and information will not be included in the study unless stated in
this form.
Confidentiality
All information you provide is considered confidential; your name will not
be included or, in any other way, associated with the data collected in the
study, unless selected below. While confidentiality can be maintained by the
researcher, its maintenance cannot be guaranteed by the other members of the
discussion group.
Voluntary Participation
Participation in this study is voluntary. If you wish, you may decline to answer
any questions or participate in any component of the study. Further, you may
decide to withdraw from this study at any time, or to request withdrawal of your
data (prior to data analysis), and you may do so without any penalty or loss of
benefits to which you are entitled.
Publication Of Results
Results of this study may be published in a student thesis report (Major
Research Project), as well as a presentation at the 2014 DEEP (Designing
Enabling Economies and Policies) conference. In any publication, data will be
presented in aggregate forms. Quotations from surveys or focus groups will not
be attributed to you without your permission. A summary of the findings will be
provided to you upon completion of the major research project (.pdf document
via e-mail).
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Contact Information And Ethics Clearance
If you have any questions about this study or require further information,
please contact the Principal Investigator, Mariel Vandeloo, or the Faculty
Supervisor, Tom Barker (where applicable) using the contact information
provided above. This study has been reviewed and received ethics clearance
through the Research Ethics Board at OCAD University [2014-07]. If you have
any comments or concerns, please contact the Research Ethics Office through
[email protected].
Consent Form
I agree to participate in this study described above. I have made this decision
based on the information I have read in the Information-Consent Letter. I have
had the opportunity to receive any additional details I wanted about the study
and understand that I may ask questions in the future. I understand that I may
withdraw this consent at any time.
Name: __________________________________
Signature: ________________________________
Date: ___________________________________
Thank you for your assistance in this project. Please keep a copy of this form for
your records
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Appendix D: REB Approval Letter
Yours sincerely,
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OCAD U Research Ethics Board: rm 7520c, 205 Richmond Street W, Toronto, ON M5V 1V3
416.977.6000 x474
Appendix E: Personal Communications Transcripts
Date: March 30th, 2014
I: Thank you. Okay we should be able to get through this pretty quickly. There’s only ten questions. So
what kind of creative tasks do you spend time on in this space? And what tools or outlets do you use to
complete these tasks?
R: I don’t spend much time here at all because I find it too noisy and too distracting. When I (see
this project)…that’s not really a function I think of this space. I mean you can see it’s not very
crowded right now…but I like quiet when I’m working. And sometimes in here it gets too noisy
and also I get too many interruptions and I can’t…I can’t / I like to focus on a task. So I don’t use
this space at all except for group projects and I’m actually about to have a group project here at
2:30.
I: Okay. Are the interruptions from other people that are around?
R: Yeah. People come up and ask me stuff and I just prefer to focus when I’m working.
R: Quiet room, me by myself with several hours to complete whatever task I’m working
on and then coming back together as a group.
I: Okay. Cool. So…you kind of answered this already…do you feel that this work place…environment is
conducive to completing creative tasks?
R: It is when you have to get together as a team. Just because I mean it’s / there’s five or six
different places for people to sit in groups and talk and there’s one quieter spot in there…the…
the room across the way where the two ladies are. And so it worked well for that for creative
problem solving. It’s just not great for me when I’m trying to focus on a task and get something
done.
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I: Okay. Um…so are they / you mentioned already that people sometimes distract you…are there any
other barriers in the workplace that make you feel like you don’t want to work here?
R: Well what would be handy is one of my classmates did a project for creation and
computation where / she actually did a project called HUSH which had a microphone and
it measured the noise in the space and you could see it online. They did it just as a project
and so they took it offline afterward but actually that would be extraordinarily useful
because if I knew for example that it was really quiet in here and I wanted to have a
conversation with like one other person and I could check that at my house up north then
I would actually come down here. But if there’s a risk that it’s going to be super noisy or
whatnot I’d just say well let’s just meet somewhere else. Let’s meet at a quiet coffee shop
because it’s probably quieter. You know?
I: Okay. So I guess my next question would be are there any improvements that you would make to this
space?
R: You know space is always an issue in that we don’t have enough of it. But…they have these
little carrels over here that create kind of a little bit of a private space but maybe if there were
a couple of other ways to create a private space within this…like I know at “X” they have these
little pods that are basically little nooks or corners and you can pull around…basically it’s a
flexible barrier that basically shuts and closes that space and then when you’re done you open it
back up. And it’s a way to create a private space in a public space and it’s quitter.
R: Yeah when my classmates want to meet here / like I’m meeting with three gals in
twenty minutes here…we’ll meet here and it’s fine. And they / my classmates seem to
not be nearly as bothered by the noise as I am. So it works for that. I don’t mind meeting
them here. It’s a place where everyone can meet, it’s central, it’s right where we go to
school so it’s convenient.
I: It’s convenient.
R: Yeah.
I: So when you meet here with groups do you use any of the tools? Do you use whiteboards or…do you
sit in this area? Or would you sit a table?
R: We usually sit at tables because they’re round or mostly round and / so it’s conducive
to conversation. I don’t use many tools in this room mostly because I have a lot of them
at home. I have a little workshop but there’s great tools here in the sense that there’s
soldering irons which we need, there’s all sorts of print formats, there’s hook-up wire and
widgets that we need to create or projects. So / it doesn’t have nearly as many of those as
we need and that’s a function of budget but you know…it’s a place to start. So you can
actually get your hands dirty and actually work on projects that we create for class.
I: Awesome.
R: Yeah. It’s not bad in terms of tools there just needs to be more of them and probably
could be replaced more frequently. I’m thinking about the soldering iron.
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Participant: Audio File: 201 40327 142 443, Participant unknown
Individual Interview
Date of Transcription: March 30, 2014
Transcriptionist’s Initials: TD
R(1): Yes.
R(2): No.
[Laughter] /
R(2): Yeah it’s ten minutes from here so it’s like no use. But the main issue is we’re too
many people. We’re just too many. It doesn’t matter how you slice it. We’re just too
many people with too many different needs. Right? To consolidate in one space.
I: Okay.
R(1): So I use this space quite a bit and I think I come here because by nature I like to do
a lot of things collaboratively even if it’s an individual project…kind of getting (in while
there are others here) but it is distracting to do work a lot of the times but I find that I get
unexpected learning opportunities by coming here and I learn new things. So it’s kind of
a tradeoff.
I: Okay. Cool. So what kind of / when you are in this space if ever what kind of stuff do you work on
while you’re here?
R(1): I guess I’ll answer that. I work on like a lot of project and group meetings and we end up
to discuss a lot and we have a lot of our group meetings here because it’s convenient to get
here. I have a group right now working on the [inaudible with background noise] ( ) it’s kind of
a separate group and it’s just nice and central to be able to talk to everyone upstairs. If I can just
hop upstairs quickly and talk to them it’s nice that it’s in the same building as all of the admin
staff.
I: Group stuff.
I: Okay. When you are in here do you use any tools in the room like white boards, or…where would you
sit? Would you sit here or at a table?
R: I mainly sit at the tables and a lot of the stuff that we share is over our computers. We do
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occasionally use the whiteboards but I find that I don’t use it too often. The storage spaces are
especially useful at the beginning of the semester when we have a lot of arduino projects, a lot
of circuitry and a lot of wires everywhere. It’s just a pain in the ass to carry it home every day. So
that’s just good in terms of even just storage space at school.
I: Okay.
R(2): Whiteboard.
I: Cool.
I: Okay. When you’re working here are you typically doing…creative tasks? Like brainstorming or are
you doing more…emails or writing? If that makes sense?
R(2): Creative.
I: Creative stuff?
R(1): A mixture of both for me depending on if I’m doing solo work or group work that day.
I: Okay. Um…what’s your ideal workspace? Or how would you make this space better?
I: A what?
I: Okay.
R(2): It depends on the task right? I mean the ideal…workspace / my ideal workspace would
be…enough separate rooms for work areas for a bit of privacy where you can do work,
brainstorming with people…and allowing…where you can actually…like...you know talk with
people or get in consorts with other stuff. But I think what’s wrong with it / like that room / half
the / like that room it divided into two or three other /
I: Smaller rooms?
R(2): like little slots. Not even individual rooms necessarily. But some are like two or three
people can sit by themselves and do things but it’s separated from the general area…might
make more sense than having one large room where you can work where in the end there’s only
two or three people sitting in there.
I: Okay.
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R(1): Another way I would go which was really helpful in my undergrad actually was our library
space. So the large library space was quiet space. Everyone sat in the same area and it was quiet
and they did their own individual work. But then you’d have individual study rooms where the
groups would go and work. So you wouldn’t have the competing noise of the different groups
trying to talk over each other. And each of the rooms had its own smart board and stuff that
they could pull up.
R(2): Yeah I think that would be ideal. But the key again is that people can break up all those
walls and…turn them into two or three like that. Too many people are coming in. If you have
30 students per year, every (two years) [inaudible]…so maybe if you can accommodate six so
maybe have a sign at the back somewhere with you know…two hours /
R(2): some sort of schedule where you can like self-scheduling in two hour blocks for your
group and have the rest be quiet space. I / if the rest would be quiet space then this would be
viable as a group space where you can do individual stuff and if you can segregate out enough
little boxes where they can go and like really close the door and some might be glass…you
know? So that it’s not all crazy. Um…that would really help.
I: Okay. You’ve already sort of answered this but um…what sort of distractions exist in this space?
Mainly it seems like noise and space.
R(1): Noise, space, and just even having and just even having our friends here can be a
distraction because it’s hard not to talk to your friends. I find myself doing a lot of the
headphones in.
I: Yeah.
R(2): Yeah…it’s just general / it’s general group work next to people trying to do individual work.
I: Yeah. So I think we’re done. Are there any other comments about this workplace that you guys have?
R(2): Well the last thing ( ) trying to create individual stations for people and a couple of
common tables I really believe that they should have just made the common area sort of a
quiet area…and then have rooms for groups. Even if they just / make that room over there three
community tables in there. And then have three groups working loudly in parallel because
they are only brainstorming and talking loudly anyway right? And then the door closes and
everybody / 20 people can sit in here and actually work on their individual stuff.
I: Right.
R(1): I think also in terms of the equipment that’s provided if they’re going to provide us with
free printers, scanners and all those things it has to be clearly indicated who’s responsible for
taking care of that equipment and maintaining it so if we run out of toner we don’t run out of
printers. And we can find and talk to someone and just overall…like who is responsible for what
in the room because sometimes we don’t know who to contact to take care of it.
I: It gets neglected.
R(1): Yeah.
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R(2): Get rid of the kitchens. Seriously. Get rid of the kitchens.
R(1): I think a lot of people use the kitchens. It’s a nice like hub in-between classes and breaks. A
lot of people go in there and make food and tea and stuff.
R(2): I remember when ( ) last year like 500 emails with someone made a mess. Who did that?
It’s like food and everybody…like it’s a lot of like whatever. Like with the coffee maker, tea maker,
and the microwave.
R(2): Yes last year. Last year it was redesigned. It was…hexagon…two, four, six…are they
octagons? Are they hexagons? Is that what they are? They were brought in here.
R(2): Yeah a bunch of people sat together like an architect and an industrial designer and
started to revamp it. It improved vastly compared to what it was before. More white boards,
more things…but again it did not / like this thing where you can pull things down from the
ceiling and retract there…but I don’t think it addressed the core of the issue which is the
(problem) between individual quiet work and the group work in the space. And that would
require structural changes in the sense where I think walls would have…more dividers would
have to be put up.
I: Okay. Great.
R(2): And I actually think / as I said if this wall would go…it would split this in three. Where the
pillar is if they would just put one wall there as a kind of hallway to those boxes from the door to
the boxes I think it would block a lot of the noise coming…out of that area without really closing
this completely. And that could even be see-through plastic. Like a plexi-wall where you could
possibly wright on it with markers. Right? Like the whiteboard markers on the glass. Because
then you would have a whole new surface that you could scribble on. Or get rid / well they tried
/ make all the walls ( ) then you can get rid of all the white walls which we use as the (clutter
room) in a sense because (clutter is used).
R(2): Just in terms of a workspace. I’m a messy person anyway so I’m used to it but...but
I think to keep this space tidy and kind of focused on what you really want to do rather than
seeing everybody’s stuff kicking stuff. And then you start thinking well this looks awesome. I’ll
try one of those or we should tinker with that. So…those are the little things. And this could be
/ again these are things that could be easily done by putting a glass thing up here that’s half
height but you still have the sun, you still see out of it. But it will cover a lot of those things.
97
I: Yeah. Great.
R(2): But that’s just me. Honestly I spend so little time here. More like in the first semester or
two until I found ( ) so I am probably the wrong person to ask. I always have opinions.
R(2): You’re welcome. I hope it was helpful. Maybe some insights. But a heavy-user of the space
and a non-user of the space. Now you just have to pull in a “X” or somebody who’s occasionally
using the space. Then you have the perfect ideal for the two extremes in the middle that should
figure it out. Alright.
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Participant: Audio File: 201 40327 144032, Participant unknown
Individual Interview
Date of Transcription: April 2, 2014
Transcriptionist’s Initials: TD
R: No.
I: No?
I: Oh yeah.
R: they have…games / they have space. I have a deal with them and I work there.
I: Okay. Cool.
I: Okay.
I: What kinds of tasks did you do when you were here? Like was it more creative stuff or was it more…
/
R: More um…like when I was here it was mostly like when we did like arduino stuff. Like stuff
that needed a physical component because I needed the space with my project at that time.
Now I can do it from my apartment but yeah but if I need / generally I do computer games so I
just need the laptop. So yeah.
I: Okay cool. When you’re here do you work more by yourself or is it more group work?
I: Yeah.
R: I find it hard to work here…by yourself as a social person. Because there’s always people
working here and I tend to try and be social. Where if I was working like / and not necessarily
even working but working at “X” because then you’re working in another space…it gives you
another view…everyone is social and everything but everyone has their job and everyone they’re
professional and you get paid. It’s their job.
99
R: Yeah. So you can be social but you don’t like…the seating here doesn’t work. You know?
Occasionally…in here if you have to. In here you feel like more…/
R: No. No you sit wherever. I think they’re planning to do…like some dedicated spaces for people
if they have like big computers and stuff like that but it’s basically just like groups.
I: Okay. Cool. So do feel like this workplace is conducive to creative tasks? Do you feel like you can be
creative in this space?
R: Um…it might be too small. It’s too small. And there is…I think maybe / it’s also because we
changed the design from last year…and this design is more open…which is fine. I just wish / it’s
good for group work but you see like just for people talking...it’s like… /
R: Yeah. So we / generally if we want quiet we will work in that space but again it’s a tiny
space and it’s dark. So I would say it’s a bit problematic for me…as someone who has trouble
concentrating. Yeah.
I: Yeah?
R: Yeah it’s quiet and it’s pleasant and the lights with the city.
R: Yeah. It’s really nice. But during most of the time it’s too loud and too small.
I: When you’re here do you use tools in the room? Like do you use the whiteboards?
R: didn’t have any reason to. There was one project which was a good project and we used the
whiteboard. I used the ( ) when I was doing arduino stuff if I need like (transformers) and stuff
like that. Yeah um…I think it’s a good place to work in a group.
I: Okay. So you sort of already answered this. Are there distractions? What kind of distractions?
R: For me it’s noise. Just noise. Like I can’t work with noise. And like yeah…I try and be social and
then like…I can’t concentrate. I find like at the “X” which is quiet and you know…occasionally I
talk to people but I think there is better for me.
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R: I like “X” more just in terms of / not the actual space. I actually really like the fact that this
space has a ton of light. Which is fantastic. Like this giant window…it’s gorgeous at night by the
way because cities are always looks better at night as a rule. It’s not very nice / this I like but
I think that it’s too small and I think that the way it’s organized because they wanted it to be
both for groups and for individuals it makes it very hard for me to work here. And you also have
some / I don’t know if it has anything to do with…and you might know them / but we had these
students at the beginning of the year…with new students…who were staying here and sleeping
and making a big mess.
I: Oh no.
I: Yeah.
R: So yeah. But I wasn’t the only one who commented on that. I think for…it’s hard to
concentrate. If you work individually. I think if you work in a group it’s better.
R: Yeah it’s a monthly membership but I don’t / I help them on occasion so I can stay there for
free. Because they’re very nice and they’re quite / and “X” knows I’m poor. But there I think
they have a monthly membership and I think it depends on / like they have a few types of
memberships. It’s a good space. It’s a good co-working space.
I: Is it mostly like solo work that you do there or do you have friends there?
I: Okay.
R: But it’s a good / sometimes there are people who work there are in a group with each other
on projects. Yeah.
I: Is it mainly like one big open space? Or are there meeting rooms?
R: I think there’s one big open space with desks and there’s a smaller space with no desks…
usually like if there’s a project that has like physical components or if you want to sit in quiet.
And there is an office and there’s also upstairs they also have developed a smaller space which
usually has like…big events there. They always have like events there. I mean…in terms of like…
what like I like and didn’t like and stuff like that with “X” I do actually really like the fact that
this space has a lot of light. Yeah like but…the size, the noise, the fact that the other side is kind
of just labs and…the kitchen is like…it’s not…I mean I know they tried…last year but it’s just
not…a way to / like there’s no / there should be someone / if it was seriously for / like if you’re
looking for a serious space…if you wanted to have coffees and stuff like that there should have
been someone in charge…same with all the cabinets and keeping the place clean. Unless there
is someone. You know I cleaned up a lot last year. Because I’m the class representative so we
had some…I don’t know / it said…he and “X” and “X” the three people designed…redesigned
the space. And “X” was the cut he cut the chairs and the desks and stuff like that so he knows
a lot about how they decided to organize this. And there was a lot of garbage here of like either
101
programs that were here before and stuff like that so I spent like a few days running around,
cleaning those like and all kinds of garbage. Like…at the beginning of the year we all tried but
while we started our projects...doing stuff was just impossible.
[Transcriber’s note: someone outside of the interview has interrupted the recording]
R: Hello “X”.
[Transcriber’s note: Interruption begins at 9:39 and continues until the end of recording.]
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Participant: Audio File: 201 40327 145 754, Participant unknown
Individual Interview
Date of Transcription: April 2, 2014
Transcriptionist’s Initials: TD
[Transcriber’s note: the interview recording starts in the middle of the interviewee’s sentence]
R: Myself, “X”, “X” and “X” but sadly “X” left the program to continue with work from the “X”.
I: Oh wow.
R: Yeah it was pretty good actually the work that he was getting ready to do for his thesis just
took off and so…you know you do this work so that you can get those opportunities so why
side-step for the future? And “X” was just really sharing insights so really it was just down to
me. So in the summer I just cut these ridiculously shaped tables and stuff because certain ( ) is
really expensive and we had a small budget so I just made it myself.
I: Okay.
R: Yeah we hung one unit at a jaunty angle but it’s safe. We have two more to hang but it takes a
lot of time to be able to do your own concrete so if other people want to hang them they can do
it.
I: Yeah. So what were the major challenges when you were redesigning?
R: So we / my background is in architecture so I’m used to this but I’ve never really engaged
with teams of stakeholders before. So I worked on hospital design and they would work with
the nurses to / the Heads of all the departments just to say like how do you want your hospital
designed for the future? And so it was down to me to really do that with the class and we had
a lot of conflicting desires coming into play. I know it’s weird but four carols over there…so
we used to have like double…maybe even triple that amount and they were all along the side
there and cutting the space up. So I took away quite a few of them and I left four because there
was still some people who wanted to work there. Really only two are ever used. There are two
individuals in the class that really like that type of environment but everybody else / like this is
exactly why I designed this space…what’s going on right there with two different kind of groups
happening. So yeah the challenge was just getting…consensus with people and providing what
everyone needed which is very diverse. Right? And then…setting it up took a lot of time. I was
working in “X” at the time so I would come home on the weekends and my wife was like and
you’re just spending time at school again. Yeah.
R: Yeah I come here most days of the week for various reasons. I’m trying to finish my thesis,
meetings, I have two (internships) on the go so I’m either working in the lab across the street or
working in here. Yeah there’s tons of reasons…like there’s equipment that I need to borrow from
the school so I’m always bouncing in and out.
I: So do you think that this room has the proper…tools and do you use a lot of the things here?
R: I wish that we had more equipment here. Like we only have a few arduinos here available for
103
rental and for booking out. So “X” has machines that you can use your student card and like take
it out at all hours of the day and we don’t have that. So for big pieces I have to go upstairs and
book it out ahead of time and I wish we had more stuff like that just hanging around. It’s not /
we’re not in desperate straits but it could be better. In big way it could be better.
R: Yeah well this room is loud. Um…ideally that meeting room would be cut into two so that we
could have two smaller meeting rooms because it’s used for private meetings. The door is open
right now but sometimes there is something going on and they’ll close it. There should be two of
those spaces.
R: Yeah we couldn’t redo it. You’ll notice there’s walls / plugs in that wall. Any wall that has
electrical work in it…it costs like ten times as much money to work with because you have to
rewire the electricity running through it. So you couldn’t do any work with it. This woman “X”
she has an architectural background as well…she took it very personally that we wanted to
redesign this room because she helped plan it in the first place. And she was like well this is
what they asked for and I was like well this is the first time that a program was ever established.
They were just shooting in the dark what they needed and now we have a better idea with how
the program is run. So we couldn’t physically change anything…it’s expensive and you were
stepping on her toes.
I: Right. Okay.
R: And actually those lockers too. They wanted to move those lockers and make that space over
there more like a messy space and make the lockers over here somewhere and she wouldn’t let
us do that either. There was just a lot of little things that really held back the potential on how
this space could be used. Yeah. And we’ve got way more lockers than we needed I think. That’s
universities for you. In one of my labs there’s a whole set of lockers and not a single one is used.
I: Oh no. Okay…um…I think that’s pretty much it. You’ve answered all my questions. Is there any other
comments that you have about it that you /
R: Um…no. I like / like we have a lot of whiteboards now. Something like…but maybe too many
at this point? Some of these notes have been up here for a while. So it’s a work in progress.
People need to…people have been given an opportunity to voice their opinions about the space
but part of the challenge when I did this renovations “X” told me that there were stipulations /
that getting the money was stipulated upon getting a consensus going forward that the decision
that I made were good. Having any insurrection wouldn’t be good. And actually these couches
when we got them they weren’t supposed to be white. They were supposed to be orange. The
fear was that these were going to look worse after a while. And so she heard that people were
upset that they were going to be white and she lost it. So the / the conversation about how to
improve this space is being stifled.
R: I can’t do anything. I’m graduating and so I don’t feel like I need to do anything more. I tried
my best.
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Participant: Audio File: 201 40328 152 946, Participant unknown
Individual Interview
Date of Transcription: April 3, 2014
Transcriptionist’s Initials: TD
I: Okay so they are pretty basic questions about the space. Like I guess…do you typically do…creative
work or…what kind of stuff do you do?
R: Creative is a strange name for me because I think that anything can be done creatively.
There’s no creative and uncreative work. But if you ask about my particular type of work I’m a
strategist and I am directly involved in clients leading their projects. I’m working through /
R: working through / as you can tell there are also lots of distractions in the office. Constantly.
Problem solving, leading the project, leading the work packages. The type of projects that I
get involved are more design and technology related because of my background. So we have
strategists in the company but each one of them / they kind of have a different interest.
I: Focus.
R: And focus.
I: Okay.
R: Based on their interest and based on their educational background. I tend to work more for
“X” and her clients and I lead a team of engineers and designers.
I: Okay. Do you feel like this workplace is conducive to your being creative?
R: Totally. It’s both because sometimes I feel like it helped me to think more creatively, and
question things, and look at things from different perspectives and to be honest a lot of it is
not necessarily driven by the space it’s because of the people that I work with and the different
perspectives that they bring. But sometimes I also feel like working in this industry for four
years which I think is a long time brings the client disease in the company in the sense that you
always get a problem which boxes you already. And beyond that you even have to box it further.
So sometimes I feel like / since I left university I’ve lost that kind of you know…blue sky, really
creative academic creativity which is a little naïve because you’re not dealing with any real-
world experience but it’s also truly purely creative. So I think I’m more realistic and grounded
which you can say designing with more restraints you can argue that it actually requires more
creativity. But at the same time I’m not as good as coming up with completely new crazy ideas
as I was when I was back in school.
I: Okay. Awesome. How do you guys handle making minimal mistakes? Like are mistakes encouraged
or like… /
R: It depends on what you call a mistake. Like I told you prototyping is part of the culture
because we want to fail fast because failure is definitely part of the process and we can’t / no
matter how much you plan you can’t expect everything to go according to the plan but you try
to make the mistakes…as many mistakes as possible in the front to avoid / first of all to avoid
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repeating the same mistakes and also to make better mistakes because there is a difference
between a good mistake and a bad mistake. And it’s better to get the stupid mistakes out of the
way /
R: And ask more telling questions or…you know as an example if you get a project where the
client asks you to meet three different criteria and one is about taking both visibility…like
business constraints and make sure what the user wants to buy it, or use it and adopt it. And
if you fail to meet any of those that’s a pretty bad mistake. But for instance if you thought that
you were designing that product for the early adopters, generation X and halfway through you
realize that you’ve made the wrong assumption and you’re able to correct that mistake I would
say that’s an acceptable one.
I: Okay. Would you say that this culture provides opportunities for people to learn and grow as like
designers?
R: Yes it does but it also requires a specific personality and no one will come and tell you that
you have to grow…or like nobody will school you. You have to want it and ask for it and be
continuously asking for it. Like you have to. And it’s both good and bad and not everybody can
even fit in that culture and we have people who have not changed their position in the past
three or four years and they’re probably comfortable with that or they may not be…they’re just
shy about it. Right?
I: Right.
R: It’s a combination of both but I think if you want it and ask for there’s definitely opportunity.
I: Awesome. Um…so you mentioned like sometimes because the culture is so…friendly there are
distractions. What would you say are the main distractions and are they detrimental to your work?
R: Sometimes they are. Especially when you have like two whiney (docs) around you. I can’t
work in that circumstance and that’s why we have the project rooms where we can go and lock
the doors. We realized that we don’t have enough of them which is why we’re thinking about
reconfiguring the office and probably adding more um office rooms or / sorry group projects. Or
sometimes I just like put my headphones on to concentrate because…yeah…once in a while you
have the flexibility to work from home and sometimes I do that.
I: That’s good.
R: If I have to write something and I don’t want to talk to anyone I just have to put my head
down and write.
I: Um…that was all of my questions unless you have any extra comments that you want to make?
R: Not really. I think one of the things that I’ve noticed in other cultures that has changed a lot
since I first joined the company / and a lot of that was a result of growing in size…it became
less of a (flag) culture and we had to introduce hierarchy…not in a crazy sense. Some level of
hierarchy, some level of structure. For instance we never wouldlog our hours. Now we have this
system to log your hours just to know / not to track when people come in or leave but just to
know who’s working on what and to be able to manage the resources. So things change. The
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company culture is like a living person because it grows, it changes the mood, it does all of
those crazy things. Some people accept it and some people don’t and that becomes the reason
that they leave. We’ve had situations where people / because it felt like a start-up four years
ago and now it feels like a company. To me it’s like of course. Because that’s the kind of culture
that they want…this small intimate kind of a start-up culture. And I still feel that we’re doing a
decent job in keeping that but there are compromises that we have to make when the company
grows in size.
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