4 Elements Principles of Visual Design
4 Elements Principles of Visual Design
Visual Design
Errol John A. Cadelina
Instructor 1/ Science Research Specialist I
Isabela State University
Design
• Design is defined as an arrangement of lines or shapes created to form
a pattern or decoration (Oxfod Languages, n.d.).
Principles of design - how the elements are used. These are a set
of cardinal rules and techniques for composing the various
elements of design.
Design Elements
Design elements are the building blocks or basic
units in the construction of a visual image.
Design elements include:
• Point
• Line
• Shape
• Value
• Texture
• Color
Point .
• The point is the first and simplest element of visual design.
• The point serves as the focus of a visual, highlighting or
drawing attention to important information.
• Several points in combination may represent an object or
idea.
• A series of points can attract attention, especially as they
move closer together.
• Direct the learner's attention
Line
• A line can be thought of
as points so close
together that they lose
their individual identity
and form a new entity.
Line
• Vertical lines can stop eye • They also equate to power and
movement. strength.
Line
• Horizontal lines symbolize rest and relaxation.
Line
• Diagonal lines are dynamic and action-oriented.
Line
• Lines, like points, can direct attention to a specific location in a
visual image.
Line
• Thick lines are more powerful than thin lines.
Line
• Lines act as a borders between ideas, concepts, or steps in a
sequence.
Line
• Lines allow you to quickly visualize an object or idea with a
minimum of time and material.
Line
• By emphasizing basic
structure, objects
depicted through line
drawings are easy to
recognize and can be
effective for learning.
Shapes
• A shape is defined as an area
that stands out from the space
next to or around it due to a
defined or implied boundary,
or because of differences of
value, color, or texture.
Shapes
•
Shapes
• Shapes can vary endlessly and can suggest physical form
and direct eye movement.
Shapes
• Shapes define figure/ground relationships.
• It’s like putting two objects on a seesaw: If one side is too heavy, the viewer’s eye
goes directly to the heavy part. If it’s weighted with all things equal, the seesaw is
perfectly suspended without either side touching the ground.
• While it can utilize symmetry or equality, balance can also be achieved through
asymmetry.
– Think of asymmetry as the opposite of mirroring: Instead of seeing the reflection, you
see something that evenly distributes the elements.
Perspective
• Perspective is created through the arrangement of objects in
two-dimensional space to look like they appear in real life.
• Perspective is a learned meaning of the relationship
between different objects seen in space.
• Perspective adds realism to a visual image.
Perspective
• Perception can be achieved through the use of:
Relative
sizes of
objects
Perspective
• and blurring or sharpening objects.
Unity
• Unity is the relationship among the elements of a visual
that helps all the elements function together.
• Unity gives a sense of oneness to a visual image.
• In other words, the words and the images work together
to create meaning.
• Unity helps organize a visual image, facilitating
interpretation and understanding.
• It gives a feeling of harmony and completeness
Unity
• Unity can be achieved through the use of similar shapes.
Unity
• Unity can be achieved through
the use of a common pattern.
• Unity can be achieved through
the use of space.
• Unity can be achieved through
the use of a common
background.
Contrast
• The difference between two or more objects in a design is referred to as contrast.
• The difference in objects could be light and dark, thin and thick, small and large, bright
and dull, etc.
• The most important element in a design should have the most contrast. A bright blue
button on a stark white background with a lot of white space is considered high contrast. If
the button was almost the same color as the background or was a 1px stroke versus a fill,
it would have less contrast.
a|DcS UI ad D qS U I
tSDJtU 0 tSDJSUOP
tSDJtUO@
Movement
• Motion or movement in a visual image occurs when objects
seem to be moving in a visual image.
Movement
• Movement in a visual
image comes from the
kinds of shapes, forms,
lines, and curves that
are used.
• Contrast deals with the difference between two objects, and emphasis deals with the
impact of an object.
• Adding emphasis to an object creates a focal point, which grabs an audience’s attention.
• It’s where you want the viewer to look first, but doesn’t overpower the rest of the
design (or it would be out of balance).
• Emphasis can be achieved by giving the focal point a different size, color, shape, etc.
Emphasis
• Hierarchy is not based on a design styles, but rather the order of importance.
• A good design leads the eye through each area in priority order.
• A good rule of thumb for hierarchy is that your most important elements should
be the most prominent.
Hierarchy
No Hierarchy Hierarchy
• With the hierarchy principle, a designer can ‘shout out’ what he thinks is
most important on the page/screen before the viewer gets bored and moves
on.
• If the hierarchy is done well, then the content should naturally become an
easy read.
• It creates a path for the viewer’s eye to follow through the page/screen.
• The viewer should be able to scan through the document and still get the
picture. When it comes to designing layout this principle is functional and
very effective.
'fr- W 6 isu.edu.ph/#
TO P PERFORMI NG SCHOOL
APR IL 2022 MIDWIF ERY LIC ENSU RE EXAMINATION