0% found this document useful (0 votes)
59 views18 pages

Lesson 1 1

This document discusses key concepts related to information and communication technologies (ICT). It begins by defining ICT and explaining how it affects everyday life. It then covers the evolution of the World Wide Web from static Web 1.0 pages to dynamic Web 2.0 pages that can be customized based on user input. Key features of Web 2.0 like user participation and tagging are outlined. The document also discusses the proposed concept of Web 3.0, which aims to further personalize the web based on semantic understanding. Finally, it reviews some trends in ICT like technological convergence on mobile devices, the rise of social media, and assistive technologies to help those with disabilities.

Uploaded by

eloisaalonzo1020
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
0% found this document useful (0 votes)
59 views18 pages

Lesson 1 1

This document discusses key concepts related to information and communication technologies (ICT). It begins by defining ICT and explaining how it affects everyday life. It then covers the evolution of the World Wide Web from static Web 1.0 pages to dynamic Web 2.0 pages that can be customized based on user input. Key features of Web 2.0 like user participation and tagging are outlined. The document also discusses the proposed concept of Web 3.0, which aims to further personalize the web based on semantic understanding. Finally, it reviews some trends in ICT like technological convergence on mobile devices, the rise of social media, and assistive technologies to help those with disabilities.

Uploaded by

eloisaalonzo1020
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
You are on page 1/ 18

EMPOWERMENT

TECHNOLOGIES 01

02

03

04

05

06
Lesson 1:
Introduction to Information
and Communication
Technologies
Lesson Objectives:
At the end of the lesson the learners are expected to:
1. Improve their knowledge on how ICT affects their everyday
lives and the state of our nation;
2. Compare and contrast the differences between online 01
platforms, sites, and content;
02
3. Understand the features of Web 2.0;
4. Understand the future of the World Wide Web through 03
Web 3.0; and 04
5. Learn the different trends in ICT and use them to their
advantage.
05

06
REVIEW ACTIVITY:

Go to www.menti.com and
wait for your teacher to 01

announce the code.


02

03

04

05

06
Key Terms:
• Web 1.0 – static websites without interactivity
• Web 2.0 – websites that contain dynamic content
• Web 3.0 – a concept of the World Wide Web that
is designed to cater to the individual user. 01

• Static – refers to web pages that are same 02


regardless of the user. 03
• Dynamic – refers to web pages that are affected
by user input or preference.
04

05

06
Information and Communication Technologies

Information and
Communication Technology (ICT) 01
- deals with the use of different
communication technologies such as
02

mobile phones, telephone, Internet, 03

https://www.techwalla.com/articles/types-of-ict-communication
etc. to locate, save, send, and edit 04
information.
05

06
Web 2.0: Dynamic Web Pages

- Static (also known as flat page or stationery page).


This is referred to as Web 1.0 01
- Web 2.0 is a term coined by Darcy DiNucci on January 1999.
02
In her article titled, “Fragmented Future”.
- Web 2.0 is the evolution of Web 1.0 by adding dynamic web 03
pages-the user is able to see a website differently than others. 04
- Examples of Web 2.0 include social networking sites, blogs, wikis,
video sharing sites, hosted services, and web applications. 05

06
FEATURES OF WEB 2.0
1. Folksonomy – allows users to categorize and classify/arrange
information using freely chosen keywords (e.g., tagging).
2. Rich User Experience – content is dynamic and is responsive to
user’s input.
3. User Participation – the owner of the website is not the only one 01
who is able to put content. 02
4. Long Tail – services that are offered on demand rather than on a
one-time purchase. 03
5. Software as a Service – users will subscribe to a software only
04
when needed rather than purchasing them.
6. Mass participation – diverse information sharing through universal 05
web access.
06
Web 3.0 and the Semantic Web
- The Semantic Web is a movement led
by the World Wide Web Consortium
(W3C).
01
-The term was coined by the inventor of
the World Wide Web, Tim Berners-Lee. 02
- According to the W3C, “The Semantic
03
Web provides a common framework that
allows data to be shared and reused 04
across application, enterprise, and
05
community boundaries.”
06
Web 3.0 is yet to be fully realized because of several
problems:
1. Compatibility. HTML files and current web browsers could not
support Web 3.0.
2. Security. The user’s security is also in question since the machine
is saving his or her preferences. 01
3. Vastness. The World Wide Web already contains billions of web 02
pages.
4. Vagueness. Certain words are imprecise. The words “old” and 03
“small” would depend on the user. 04
5. Logic. Since machines use logic, there are certain limitations for a
computer to be able to predict what the user is referring to at a 05
given time.
06
Trends in ICT

1. Convergence
Technological convergence is
the synergy of technological 01

advancements to work on a similar 02


goal or task. For example, besides
03
using your personal computer to
create word documents, you can now 04

use your smartphone. 05

06
Trends in ICT

2. Social Media
Social media is a website, 01
application, or online channel that
enables web users to create, co- 02

create, discuss, modify, and 03


exchange user-generated content. 04

05

06
There are six types of social media:
1. Social Networks. These are sites that allow you to
connect with other people with the same interests or
background. Examples: Facebook and Google+
2. Bookmarking Sites. These are sites that allow you to 01

store and manage links to various websites and 02


resources. Examples: StumbleUpon and Pinterest 03
3. Social News. These are sites that allow users to
post their own news items or links to other news 04

sources. 05
Examples: reddit and Digg 06
4. Media Sharing. These are sites that allow you to
upload and share media content like images, music, and
video. Examples: Flicker, YouTube, and Instagram

5. Microblogging. These are sites that focus on short 01

updates from the user. Examples: Twitter and Plurk 02

03
6. Blogs and Forums. These websites allow users to
post their content. There are several free blogging 04

platforms like Blogger, WordPresss, and Tumblr. 05

06
Trends in ICT
3. Mobile Technologies
The popularity of smartphones and tablets has taken
a major rise over the years. Today, the latest mobile devices
use 4G Networking (LTE), which is currently the fastest 01

mobile network. Also, mobile devices use different operating 02


systems: 03
a. iOS – used in Apple devices such as the iPhone and iPad
b. Android – an open source operating system developed by 04

Google. 05
c. Blackberry OS – used in Blackberry devices 06
d. Windows Phone OS – a closed
source and proprietary operating
system developed by Microsoft
e. Symbian – the original
smartphone OS; used by Nokia
01
devices
f. WebOS – originally used for 02
smartphones; now used for smart 03
TVs
04
g. Windows Mobile – developed
by Microsoft for smartphones 05

and pocket PCs 06


Trends in ICT

4. Assistive Media
Assistive media is a nonprofit service
designed to help people who have visual and
reading impairments. A database of audio
recordings is used to read to the user.
“Your positive action
combined with positive
thinking results in success“
- Shiv Khera

You might also like