Unofficial Crusader Patch
Unofficial Crusader Patch
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Bugfixes Filter
Fire ballistas automatically shoot at monks and Prevents the AI from demolishing buildings
tunnelers. without access. This should stop the AI from
continuously demolishing and rebuilding buildings
where no access is available.
Fixes a bug which stopped the AI from reinforcing Usually, the AI builds for each new stone quarry a
missing troops on walls and towers, as long as new ox tether, independent of how many tether
defensive patrols were still around. Moreover, the already exist. This can be disabled here, since it
probability for AIs to recruit defensive troops was leads to ox tether spam if the AIs' quarries get
generally increased, as this value was vor some AIs destroyed repeatedly.
zero.
To prevent thievish fletchers from stealing wood Usually the AI only builds up to three mangonels
which the AI just bought for buildings, 2 extra and ballistae each on its towers. This limit can be
wood will now be bought for each building. lifted here.
AI lords which attack the mightiest oder weakest The AI will repair tower ruins, slightly damaged
enemy sometimes switch their target in the middle walls, as well as destroyed engineer's and
of an ongoing assault and send their troops to a tunneler's guilds and oil smelters, of which the
different castle. This is prevented with this setting, gathering place still exists. Furthermore, the AI can
as soon as the assault has started, i.e. during the now build over the collection platform of quarries.
troop gathering phase in front of a castle a change
can still happen.
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With this setting, all AI lords will chose their next The AI usually puts its processing buildings to
attack target in the same way. This prevents troops sleep, as soon as the needed resource is missing.
switching targets during a castle assault as well as This is done without the regard for losing products
sending them past other enemies' castles to which are just on the way f.e. to the weapon
gather. chamber. This feature can be completely disabled
here.
Deactivate demolishing for money of the AI Increase of the rate of additional attack
lords troops
If the AI feels pressured, it likes to demolishes its In Vanilla the attack troop number is increased
economy or fortification buildings to get quick after each attack by 5 units on average. This value
money for troops. This feature sometimes seems to is the same for all AI lords and can be changed.
be triggered without any visible reason and thus
can be disabled here. Alternatively, the additional troop count can be
made dependent on the troop count of the first
Can be applied to: attack. Since this value is different for each AI, the
• fortification buildings following attacks will also scale, instead of
• economy buildings increasing by the same value for each AI lord.
• walls
For example: Scale factor = 0.5
Sultan's attack troops = 10, 15, 20, 25, ...
Saladin's attack troops = 50, 75, 100, 125, ...
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Unit Modifications
Changes that can be applied include: Arabic Swordsmen only die after 6 crossbow hits
• Laddermen die after 12 arrow hits instead of intead of 3
5
• Laddermen die after 5 crossbow or slinger
hits instead of 2
• Laddermen cost 20 gold instead of 4
Arabic Swordsmen destroy walls faster Increased armor of spearmen against ranged
units
Miscellaneous
Allows change of the color of player 1 to one of The WASD-keys can be used to move around with
the other colors this setting as well as CTRL-S and CTRL-L to
quicksave and load respectively.
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Identity menu. ONLY FOR NORMAL GAME MODE! heal them. The nearest targets are treated first.
With each healing animation ca. 1/3 of a
spearman's health is recovered. The strolling
through gardens and investigation of plague
clouds is not replaced! Only the strolling through
the castle is skipped until no more wounded
targets are in the area.
Since the AI sometimes plays itself, when they're With this setting, the game will not deselect your
out of wood and their trader post is destroyed. chosen siege equipment after placing one tent
With this setting, the trader post will become free anymore. This way you can create several tents
of cost to prevent this. after another without having to reselect the same
siege equipment every time.
Your own placed but not digged out moat will The game speed can now be changed as follows:
always be shown with this setting, even if you • From 10 to 90 in intervals of 5
deselect the moat placing. • From 90 to 200 in intervals of 10
• From 200 to 1000 in intervals of 100
Strongholdify
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