Handheld Game Console - Wikipedia
Handheld Game Console - Wikipedia
console
History
Timeline
Atari Lynx
Atari (+II)
(~3 million)
WonderSwan
Bandai (+Color,
SwanCrystal)
(3.5 million)
NEC TurboExpress
(1.5 million)
Game
Game Boy Boy Game Boy Nintendo Nintendo Ni
(+Pocket, Color Advance DS 3DS S
Nintendo Light) (at family family family (+Li
(at least 64.4 most (81.5 million) (154 (76 (1
million) 54.3 million) million) m
million)
N- Gage
Nokia (+QD)
(3 million)
Origins
Beginnings
The late 1980s and early 1990s saw the
beginnings of the modern-day handheld
game console industry, after the demise of
the Microvision. As backlit LCD game
consoles with color graphics consume a
lot of power, they were not battery-friendly
like the non-backlit original Game Boy
whose monochrome graphics allowed
longer battery life. By this point,
rechargeable battery technology had not
yet matured and so the more advanced
game consoles of the time such as the
Sega Game Gear and Atari Lynx did not
have nearly as much success as the Game
Boy.
Even though third-party rechargeable
batteries were available for the battery-
hungry alternatives to the Game Boy, these
batteries employed a nickel-cadmium
process and had to be completely
discharged before being recharged to
ensure maximum efficiency; lead-acid
batteries could be used with automobile
circuit limiters (cigarette lighter plug
devices); but the batteries had mediocre
portability. The later NiMH batteries, which
do not share this requirement for
maximum efficiency, were not released
until the late 1990s, years after the Game
Gear, Atari Lynx, and original Game Boy
had been discontinued. During the time
when technologically superior handhelds
had strict technical limitations, batteries
had a very low mAh rating since batteries
with heavy power density were not yet
available.
Atari Lynx
TurboExpress
TurboExpress handheld
The TurboExpress is a portable version of
the TurboGrafx, released in 1990 for
$249.99. Its Japanese equivalent is the PC
Engine GT.
Bitcorp Gamate
Gamate and game cards
Watara Supervision
Late 1990s
Sega Nomad
Game.com
Wonderswan Color
Early 2000s
Game Park 32
GP32
The original GP32 was released in 2001 by
the South Korean company Game Park a
few months after the launch of the Game
Boy Advance. It featured a 32-bit CPU,
133 MHz processor, MP3 and Divx player,
and e-book reader. SmartMedia cards
were used for storage, and could hold up
to 128mb of anything downloaded through
a USB cable from a PC. The GP32 was
redesigned in 2003. A front-lit screen was
added and the new version was called
GP32 FLU (Front Light Unit). In summer
2004, another redesign, the GP32 BLU, was
made, and added a backlit screen. This
version of the handheld was planned for
release outside South Korea; in Europe,
and it was released for example in Spain
(VirginPlay was the distributor). While not
a commercial success on a level with
mainstream handhelds (only 30,000 units
were sold), it ended up being used mainly
as a platform for user-made applications
and emulators of other systems, being
popular with developers and more
technically adept users.[54]
N-Gage
N-Gage
N-Gage QD
Nokia released the N-Gage in 2003. It was
designed as a combination MP3 player,
cellphone, PDA, radio, and gaming device.
The system received much criticism
alleging defects in its physical design and
layout, including its vertically oriented
screen and requirement of removing the
battery to change game cartridges. The
most well known of these was
"sidetalking", or the act of placing the
phone speaker and receiver on an edge of
the device instead of one of the flat sides,
causing the user to appear as if they are
speaking into a taco.
The N-Gage QD was later released to
address the design flaws of the original.
However, certain features available in the
original N-Gage, including MP3 playback,
FM radio reception, and USB connectivity
were removed.
Cybiko
Cybiko Classic with extended antenna
on the main desktop
Cybiko Classic:
Cybiko Xtreme:
Tapwave Zodiac
Nintendo DS
Game King
The GameKing 2
PlayStation Portable
Gizmondo
The Gizmondo
GP2X Series
Late 2000s
Dingoo
PSP Go
PSP Go
Pandora
Pandora
FC-16 Go
2010s
Nintendo 3DS
Xperia Play
Xperia PLAY
PlayStation Vita
PlayStation Vita
Razer Switchblade
Nvidia Shield
Nintendo Switch
2020s
Evercade
Analogue Pocket
Steam Deck
Steam Deck
See also
Comparison of handheld game consoles
Handheld television
Linux gaming
Cloud gaming
Mobile game
References
1. D 4.1 - Standards and technology
monitoring report [revised version] (http://
www.mg-bl.com/fileadmin/downloads/del
iverables/D4.1_Standards_and_technolog
y_monitoring_report_revised_version_V1.
7.pdf) Archived (https://web.archive.org/
web/20130630130213/http://www.mg-bl.
com/fileadmin/downloads/deliverables/D
4.1_Standards_and_technology_monitorin
g_report_revised_version_V1.7.pdf) June
30, 2013, at the Wayback Machine.
University of Maribor. Sixth Framework
Programme (European Community). April
24, 2007. p. 20.
2. Li, Frederick W. B. Computer Games (htt
p://www.dur.ac.uk/frederick.li/paper/gam
e.v2.pdf) . Archived (https://web.archive.o
rg/web/20100714083111/http://www.dur.
ac.uk/frederick.li/paper/game.v2.pdf)
July 14, 2010, at the Wayback Machine.
Durham University. Retrieved December
19, 2008. p. 4.
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