Snake Game 1
Snake Game 1
#include <conio.h>
#include <windows.h>
#include <cstdlib>
#include <ctime>
bool gameOver;
bool paused = false;
const int width = 40;
const int height = 25;
int x, y, fruitX, fruitY, score;
int tailX[100], tailY[100];
int nTail;
enum eDirection
{
STOP = 0,
LEFT,
RIGHT,
UP,
DOWN
};
eDirection dir;
void Setup()
{
gameOver = false;
dir = STOP;
x = width / 2;
y = height / 2;
fruitX = rand() % width;
fruitY = rand() % height;
score = 0;
}
void Draw()
{
system("cls");
// Top border
for (int i = 0; i < width + 2; i++)
cout << "-";
cout << endl;
if (i == y && j == x)
cout << "\033[1;32mO"; // Snake's head color (bright green)
else if (i == fruitY && j == fruitX)
cout << "\033[1;31mF"; // Fruit color (bright red)
else
{
bool print = false;
for (int k = 0; k < nTail; k++)
{
if (tailX[k] == j && tailY[k] == i)
{
cout << "\033[1;33mo"; // Snake's body color (bright
yellow)
print = true;
}
}
if (!print)
cout << " ";
}
if (j == width - 1)
cout << "|"; // Right border
}
cout << endl;
}
// Bottom border
for (int i = 0; i < width + 2; i++)
cout << "-";
cout << endl;
cout << "\033[1;37mScore:" << score << endl; // Score color (bright white)
cout << "Press 'P' to pause/unpause the game." << endl;
}
void Input()
{
if (_kbhit())
{
switch (_getch())
{
case 'a':
if (dir != RIGHT) dir = LEFT;
break;
case 'd':
if (dir != LEFT) dir = RIGHT;
break;
case 'w':
if (dir != DOWN) dir = UP;
break;
case 's':
if (dir != UP) dir = DOWN;
break;
case 'x':
gameOver = true;
break;
case 'p':
paused = !paused;
break;
}
}
}
void Logic()
{
if (!paused) {
int prevX = tailX[0];
int prevY = tailY[0];
int prev2X, prev2Y;
tailX[0] = x;
tailY[0] = y;
for (int i = 1; i < nTail; i++)
{
prev2X = tailX[i];
prev2Y = tailY[i];
tailX[i] = prevX;
tailY[i] = prevY;
prevX = prev2X;
prevY = prev2Y;
}
switch (dir)
{
case LEFT:
x--;
break;
case RIGHT:
x++;
break;
case UP:
y--;
break;
case DOWN:
y++;
break;
default:
break;
}
if (x >= width)
x = 0;
else if (x < 0)
x = width - 1;
if (y >= height)
y = 0;
else if (y < 0)
y = height - 1;
int main()
{
srand(time(NULL));
Setup();
while (!gameOver)
{
Draw();
Input();
Logic();
Sleep(100);
}
return 0;
}