Critical X Strike Official Patch Notes
Critical X Strike Official Patch Notes
Notes
Version History
● DEMO v0.2.0 (Released 31 March 2023)
Demo v0.2.0
AB2
● Fixed an issue where a player’s jumping cooldown would not prevent them from
jumping repeatedly.
● Fixed an issue where players would be able to airdash during certain moves where
airdashes to a degree where they will boost players in the opposite direction.
● Fixed an issue with the Controls menu where binding with the mouse button would
not work properly, which would irreversibly mess with a player’s controls.
● The transition between some animations involving movement has been adjusted to
● Fixed an issue where the ITEM icon would not properly display a player’s currently
equipped item.
● Fixed an issue where if a player had selected a nonexistent Color Pack, they would
● Every class’ Airdash boost may now slightly differ in behavior, mainly in Power and
Control.
○ Airdashes with higher Power apply more force to the player, while Airdashes
with higher Control have more influence on the player’s current momentum.
This update primarily focuses on adding more classes to the demo to increase
player options and provide a fuller experience that will more closely resemble the
full release. There were also numerous bug fixes to help improve the consistency of
player control and maintain as relatively smooth a gameplay experience as is
manageable during development of the full release.
The next major update can be expected to come around the end of April to early
May, where the primary focus will be improvements to UI and implementing key
features of the lobby, including the Dueling Arena.
Demo v0.1.0a
graphics settings.
Demo v0.1.0
ATK
AB1
AB2
SKL
CRT
increased in order to make fights against highly mobile classes more fair. As a result, HUNTER should
be a better introductory Marksman and have power comparable to the rest of the classes.
MAGE
AB1
MAGE’s AB1 was made faster in order to lessen its vulnerability at close ranges and increase the
effectiveness of the barrier’s dispelling properties. The increased flight duration should give it an
○ Mobile and Tablet players will now be able to access the game.
● When using Abilities on a class, the player will now always attempt to use the ability
○ This allows players the ability to more easily chain Abilities together and
● Fixed an issue with the Controls menu where changed keybinds would not properly
● Fixed an issue with the Controls Menu where setting Gamepad controls would not
● Fixed an issue with Standard Camera that caused the player to look towards objects
● The boost given by an Airdash is now influenced by the player’s Speed stat,
● The transition between some animations involving movement has been adjusted to
● Fixed an issue where if a player stole a K.O. from another player with only one
attack, the other player would be unfairly given full credit for the K.O. and receive
● Fixed an issue where stage objects like Heal Cubes and Hurt Cubes would persist
● Fixed an issue where preloaded stage objects like Heal Cube Pads would refuse to
● Fixed an issue where damage counters reading “0” would remain on screen
permanently.
● The results screen has been temporarily removed due to numerous technical
issues.
● Color Pack rarities and costs have been adjusted to seem less sporadic.
Stage Changes
The Hurt Cube Pads in the corners next to the
CRITICAL STADIUM high ground have been changed to Armor
Cube Pads.
Control.
○ Airdashes with higher Power apply more force to the player, while Airdashes
with higher Control have more influence on the player’s current momentum.
● WARRIOR, MAGE, and HUNTER now properly have unique Taunt animations.
● Fixed an issue with HUNTER ATK that would cause the Ability to have unintended
input lag.
● Fixed an issue with HUNTER AB1 where the attack would be unable to apply Slow to
players that moved above its deployed net, even after landing on the ground.
● Fixed an issue with HUNTER AB2 that would cause the Ability to have unintended
input lag.
● Fixed an issue with HUNTER CRT that would cause the Ability to have unintended
input lag.
The focus of this update was to add and improve upon necessary features so that
the game feels smoother and more accessible to play. Adding support for different
control schemes was a key focus of the update.
Though surface changes are small, the numerous internal changes made should
hopefully allow for content updates to be produced in a much more timely manner.
Expect content such as new classes and stages near the end of March.
PLEASE NOTE: As of Version DEMO v0.1.0, player data will be completely reset. Expect this
to occur at any point during the CRITICAL X STRIKE Demo.