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Log

The document provides log output from initializing and testing the performance of the Ren'Py game engine on a Windows XP system. It logs details of the initialization process like loading scripts and compiling code. It also logs results of graphics tests like maximum texture size and frame rates during a performance test rendering 5 frames in 0.333 seconds, with times ranging from 0.346 to 0.357 seconds.
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0% found this document useful (0 votes)
16 views5 pages

Log

The document provides log output from initializing and testing the performance of the Ren'Py game engine on a Windows XP system. It logs details of the initialization process like loading scripts and compiling code. It also logs results of graphics tests like maximum texture size and frame rates during a performance test rendering 5 frames in 0.333 seconds, with times ranging from 0.346 to 0.357 seconds.
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as TXT, PDF, TXT or read online on Scribd
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Tue Nov 29 15:31:21 2022

Windows-XP-5.1.2600-SP3
Ren'Py 6.99.12.4.2187

Bootstrap to the start of init.init took 0.12s


Early init took 0.22s
Loader init took 0.27s
Loading error handling took 0.09s
Loading script took 2.00s
Loading persistent took 0.11s
Importing _renpysteam: ImportError('No module named _renpysteam',)
Running init code took 0.48s
Loading analysis data took 0.20s
Analyze and compile ATL took 0.14s
Index archives took 0.00s
Dump and make backups. took 0.00s
Cleaning cache took 0.00s
Making clean stores took 0.02s
DPI scale factor: 1.000000
Creating interface object took 0.26s
Cleaning stores took 0.00s
Init translation took 0.11s
Build styles took 0.01s
Load screen analysis took 0.02s
Analyze screens took 0.00s
Save screen analysis took 0.00s
Prepare screens took 0.08s
Save pyanalysis. took 0.00s
Save bytecode. took 0.00s
Running _start took 0.00s
Performance test:
Interface start took 0.03s

primary display bounds: (0, 0, 1920, 1080)


Windowed mode.
Screen sizes: virtual=(1280, 720) physical=(1280, 720) drawable=(1280, 720)
Vendor: 'VMware, Inc.'
Renderer: 'Gallium 0.4 on llvmpipe (LLVM 3.4, 128 bits)'
Version: '2.1 Mesa 10.0.2 (git-675cd84)'
Display Info: <Info({'blit_sw_CC': False, 'refresh_rate': 60, 'bitsize': 32, 'wm':
True, 'losses': (0, 0, 0, 8), 'hw': False, 'masks': (16711680L, 65280L, 255L, 0L),
'current_h': 1080, 'current_w': 1920, 'shifts': (16, 8, 0, 0), 'blit_sw_A': False,
'blit_hw': False, 'blit_sw': False, 'bytesize': 4, 'blit_hw_CC': False,
'blit_hw_A': False, 'video_mem': 268435456})>
Fixed-function is blacklisted.
Extensions:

GL_AMD_conservative_depth
GL_AMD_draw_buffers_blend
GL_AMD_seamless_cubemap_per_texture
GL_APPLE_packed_pixels
GL_APPLE_vertex_array_object
GL_ARB_ES2_compatibility
GL_ARB_blend_func_extended
GL_ARB_color_buffer_float
GL_ARB_conservative_depth
GL_ARB_copy_buffer
GL_ARB_debug_output
GL_ARB_depth_buffer_float
GL_ARB_depth_clamp
GL_ARB_depth_texture
GL_ARB_draw_buffers
GL_ARB_draw_buffers_blend
GL_ARB_draw_elements_base_vertex
GL_ARB_draw_instanced
GL_ARB_explicit_attrib_location
GL_ARB_fragment_coord_conventions
GL_ARB_fragment_program
GL_ARB_fragment_program_shadow
GL_ARB_fragment_shader
GL_ARB_framebuffer_object
GL_ARB_framebuffer_sRGB
GL_ARB_get_program_binary
GL_ARB_half_float_pixel
GL_ARB_half_float_vertex
GL_ARB_instanced_arrays
GL_ARB_internalformat_query
GL_ARB_invalidate_subdata
GL_ARB_map_buffer_range
GL_ARB_multisample
GL_ARB_multitexture
GL_ARB_occlusion_query
GL_ARB_occlusion_query2
GL_ARB_pixel_buffer_object
GL_ARB_point_parameters
GL_ARB_point_sprite
GL_ARB_provoking_vertex
GL_ARB_robustness
GL_ARB_sampler_objects
GL_ARB_seamless_cube_map
GL_ARB_shader_bit_encoding
GL_ARB_shader_objects
GL_ARB_shader_texture_lod
GL_ARB_shading_language_100
GL_ARB_shading_language_420pack
GL_ARB_shading_language_packing
GL_ARB_shadow
GL_ARB_sync
GL_ARB_texture_border_clamp
GL_ARB_texture_compression
GL_ARB_texture_compression_rgtc
GL_ARB_texture_cube_map
GL_ARB_texture_env_add
GL_ARB_texture_env_combine
GL_ARB_texture_env_crossbar
GL_ARB_texture_env_dot3
GL_ARB_texture_float
GL_ARB_texture_mirror_clamp_to_edge
GL_ARB_texture_mirrored_repeat
GL_ARB_texture_non_power_of_two
GL_ARB_texture_rectangle
GL_ARB_texture_rg
GL_ARB_texture_rgb10_a2ui
GL_ARB_texture_storage
GL_ARB_texture_swizzle
GL_ARB_timer_query
GL_ARB_transform_feedback2
GL_ARB_transform_feedback3
GL_ARB_transform_feedback_instanced
GL_ARB_transpose_matrix
GL_ARB_uniform_buffer_object
GL_ARB_vertex_array_bgra
GL_ARB_vertex_array_object
GL_ARB_vertex_attrib_binding
GL_ARB_vertex_buffer_object
GL_ARB_vertex_program
GL_ARB_vertex_shader
GL_ARB_vertex_type_10f_11f_11f_rev
GL_ARB_vertex_type_2_10_10_10_rev
GL_ARB_window_pos
GL_ATI_blend_equation_separate
GL_ATI_draw_buffers
GL_ATI_separate_stencil
GL_ATI_texture_compression_3dc
GL_ATI_texture_env_combine3
GL_ATI_texture_float
GL_ATI_texture_mirror_once
GL_EXT_abgr
GL_EXT_bgra
GL_EXT_blend_color
GL_EXT_blend_equation_separate
GL_EXT_blend_func_separate
GL_EXT_blend_minmax
GL_EXT_blend_subtract
GL_EXT_compiled_vertex_array
GL_EXT_copy_texture
GL_EXT_draw_buffers2
GL_EXT_draw_instanced
GL_EXT_draw_range_elements
GL_EXT_fog_coord
GL_EXT_framebuffer_blit
GL_EXT_framebuffer_object
GL_EXT_framebuffer_sRGB
GL_EXT_gpu_program_parameters
GL_EXT_multi_draw_arrays
GL_EXT_packed_depth_stencil
GL_EXT_packed_float
GL_EXT_packed_pixels
GL_EXT_pixel_buffer_object
GL_EXT_point_parameters
GL_EXT_polygon_offset
GL_EXT_provoking_vertex
GL_EXT_rescale_normal
GL_EXT_secondary_color
GL_EXT_separate_specular_color
GL_EXT_shadow_funcs
GL_EXT_stencil_two_side
GL_EXT_stencil_wrap
GL_EXT_subtexture
GL_EXT_texture
GL_EXT_texture3D
GL_EXT_texture_array
GL_EXT_texture_compression_latc
GL_EXT_texture_compression_rgtc
GL_EXT_texture_cube_map
GL_EXT_texture_edge_clamp
GL_EXT_texture_env_add
GL_EXT_texture_env_combine
GL_EXT_texture_env_dot3
GL_EXT_texture_integer
GL_EXT_texture_lod_bias
GL_EXT_texture_mirror_clamp
GL_EXT_texture_object
GL_EXT_texture_rectangle
GL_EXT_texture_sRGB
GL_EXT_texture_sRGB_decode
GL_EXT_texture_shared_exponent
GL_EXT_texture_snorm
GL_EXT_texture_swizzle
GL_EXT_timer_query
GL_EXT_transform_feedback
GL_EXT_vertex_array
GL_EXT_vertex_array_bgra
GL_IBM_multimode_draw_arrays
GL_IBM_rasterpos_clip
GL_IBM_texture_mirrored_repeat
GL_INGR_blend_func_separate
GL_KHR_debug
GL_MESA_pack_invert
GL_MESA_texture_array
GL_MESA_texture_signed_rgba
GL_MESA_window_pos
GL_MESA_ycbcr_texture
GL_NV_blend_square
GL_NV_conditional_render
GL_NV_depth_clamp
GL_NV_fog_distance
GL_NV_light_max_exponent
GL_NV_packed_depth_stencil
GL_NV_primitive_restart
GL_NV_texgen_reflection
GL_NV_texture_env_combine4
GL_NV_texture_rectangle
GL_NV_vdpau_interop
GL_OES_EGL_image
GL_OES_read_format
GL_SGIS_generate_mipmap
GL_SGIS_texture_border_clamp
GL_SGIS_texture_edge_clamp
GL_SGIS_texture_lod
GL_SUN_multi_draw_arrays
Number of texture units: 8
Using shader environment.
Using copy RTT.
Using gl renderer.
Texture testing:
- Hardware max texture size: 8192
- 64px textures work.
- 128px textures work.
- 256px textures work.
- 512px textures work.
- 1024px textures work.
- 2048px textures work.
Total time until interface ready: 7.28200006485s
- Target is 5 frames in 0.333333333333 seconds.
- Frame drawn at 0.000000 seconds.
- Frame drawn at 0.417000 seconds.
- Frame drawn at 0.510000 seconds.
- Frame drawn at 0.595000 seconds.
- Frame drawn at 0.678000 seconds.
- 0.678000 seconds to render 5 frames.
- Frame drawn at 0.763000 seconds.
- 0.346000 seconds to render 5 frames.
- Frame drawn at 0.849000 seconds.
- 0.339000 seconds to render 5 frames.
- Frame drawn at 0.939000 seconds.
- 0.344000 seconds to render 5 frames.
- Frame drawn at 1.029000 seconds.
- 0.351000 seconds to render 5 frames.
- Frame drawn at 1.119000 seconds.
- 0.356000 seconds to render 5 frames.
- Frame drawn at 1.204000 seconds.
- 0.355000 seconds to render 5 frames.
- Frame drawn at 1.296000 seconds.
- 0.357000 seconds to render 5 frames.
- Frame drawn at 1.379000 seconds.
- 0.350000 seconds to render 5 frames.
- Frame drawn at 1.469000 seconds.
- 0.350000 seconds to render 5 frames.

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