Report App Python
Report App Python
By
of
SCHOOL OF COMPUTING
KATTANKULATHUR
NOVEMBER 2023
SRM INSTITUTE OF SCIENCE AND TECHNOLOGY
BONAFIDE CERTIFICATE
Certified that this minor project report for the course 21CSC203P ADVANCED
supervision.
SIGNATURE
Ajanthaa Lakkshmanan
Assistant Professor
Department of Computing Technologies
SRM Institute of Science and Technology
Kattankulathur
ABSTRACT
This research explores the application of evolutionary algorithms in enhancing the strategic
decision-making capabilities of computer agents playing the classic game of Tic Tac Toe. Tic Tac
Toe, a simple yet strategic game, serves as a suitable platform for studying the effectiveness of
The project involves the development of an evolutionary learning framework, where a population
of Tic Tac Toe agents undergoes generations of evolution to adapt and improve their gameplay
strategies. Each agent is represented by a set of parameters that define its decision-making process
during gameplay. The evolutionary process involves the selection, crossover, and mutation of these
The study aims to investigate the emergence of optimal strategies through the evolution of these
agents over successive generations. The performance of the evolved agents will be compared
against traditional game-playing algorithms, assessing factors such as win rates, efficiency, and
The results of this research could contribute valuable insights into the effectiveness of evolutionary
study may provide a foundation for the application of similar techniques in more complex strategic
games, demonstrating the versatility and potential of evolutionary learning in the field of artificial
Finally, we thank our parents and friends near and dear ones who
directly and indirectly contributed to the successful completion of our project.
Above all, I thank the almighty for showering his blessings on me to complete
my Course project.
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TABLE OF CONTENTS
1 INTRODUCTION 8
2 LITERATURE SURVEY 9
3 REQUIREMENT 10
ANALYSIS
4 ARCHITECTURE & 12
DESIGN
5 IMPLEMENTATION 13
6 EXPERIMENT RESULTS 16
& ANALYSIS
7 CONCLUSION 17
8 REFERENCES 18
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1. INTRODUCTION
Tic Tac Toe, a deceptively simple yet strategically engaging game, has long served as a
quintessential benchmark in the realm of artificial intelligence (AI) and computational gaming.
The game's inherent simplicity, with a 3x3 grid and straightforward rules, belies the depth of
strategic decision-making required to emerge victorious. In the pursuit of advancing AI
capabilities, researchers have continually sought innovative approaches to enhance the
performance of computer agents in playing games. One such avenue is the application of
evolutionary learning techniques, leveraging principles inspired by natural selection to evolve
intelligent strategies.
This research endeavors to delve into the intersection of Tic Tac Toe and evolutionary algorithms,
exploring the potential of evolutionary learning to refine and optimize the decision-making
processes of computer agents. Traditional approaches to creating Tic Tac Toe-playing agents
often rely on predetermined rules or exhaustive search methods, limiting their adaptability and
strategic depth. Evolutionary learning, on the other hand, offers a dynamic and adaptive
framework, allowing agents to evolve over successive generations and potentially discover
optimal strategies through a process of selection, crossover, and mutation.
As the game unfolds on a 3x3 grid, the computational challenges lie in the myriad possibilities
that arise with each move. The objective of this research is to assess whether evolutionary
algorithms can not only navigate this complexity but also unearth novel and efficient strategies
that outperform conventional algorithms. By representing Tic Tac Toe-playing agents as
individuals within a population, each characterized by a set of parameters influencing their
decision-making, this study aims to observe the emergence of intelligent gameplay through the
lens of evolutionary adaptation.
The significance of this research extends beyond the confines of Tic Tac Toe, serving as a
stepping stone for understanding the broader applicability of evolutionary learning in strategic
gaming scenarios. If successful, the outcomes could have implications for the development of
more sophisticated AI systems in complex games, providing valuable insights into the
adaptability and efficacy of evolutionary algorithms in computational decision-making.
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2. LITERATURE SURVEY
1. Evolutionary Algorithms in Games: An Overview
Researchers (Grefenstette et al., 1985) laid the groundwork for applying
evolutionary algorithms to game-playing agents. Their work introduced the concept
of evolving strategies through genetic algorithms, providing a foundation for
subsequent studies in the field of computational gaming.
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algorithms for Tic Tac Toe, and the broader application of evolutionary algorithms
in computational intelligence. The synthesis of these sources provides a solid
foundation for the exploration of evolutionary learning in enhancing the strategic
decision-making of Tic Tac Toe-playing agents.
3. REQUIREMENTS
To implement the evolutionary learning framework for Tic Tac Toe in Python, you'll
need to consider several components. Below are the requirements and steps to get you
started:
1. Python Environment:
Ensure you have Python installed on your machine. You can download and install
Python from the [official Python website](https://www.python.org/).
2. Development Environment:
Choose a code editor or integrated development environment (IDE) for Python.
Popular choices include VSCode, PyCharm, and Jupyter Notebooks.
3. Libraries:
Utilize Python libraries for numerical operations, array handling, and evolutionary
algorithms. NumPy is a fundamental library for numerical computing, while DEAP
(Distributed Evolutionary Algorithms in Python) is a powerful library for evolutionary
algorithms. Install them using:
7. Fitness Function:
Design a fitness function that evaluates the performance of Tic Tac Toe-playing
agents. Consider factors like win rates, adaptability to different playing styles, and
efficiency in decision-making. The fitness function guides the evolution process by
selecting individuals that perform better.
8. Evolutionary Loop:
Implement the main loop for the evolutionary process. This involves creating a
population of agents, evaluating their fitness using the Tic Tac Toe game, selecting
individuals for reproduction based on their fitness, applying crossover and mutation,
and repeating this process for multiple generations.
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ARCHITECTURE AND DESIGN
Network Architecture
1. Game Engine
2. Player Module
3. User Interface (UI)
4. Evolutionary Learning Module
5. Main Application
6. Utilities
This architecture separates concerns and promotes modularity. You can easily extend or
replace components without affecting other parts of the system. For example, you could
experiment with different player modules or swap out the evolutionary learning module for a
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reinforcement learning approach. Additionally, incorporating unit tests for individual
modules can enhance the robustness of the overall system.
These networks are interconnected with each other with varying degrees (discussed in the
implementation chapter).
4. IMPLEMENTATION
def print_board(board):
for row in board:
print(" | ".join(row))
print("-" * 9)
def check_winner(board):
# Check rows, columns, and diagonals for a win
for i in range(3):
if board[i][0] == board[i][1] == board[i][2] != ' ':
return True
if board[0][i] == board[1][i] == board[2][i] != ' ':
return True
if board[0][0] == board[1][1] == board[2][2] != ' ':
return True
if board[0][2] == board[1][1] == board[2][0] != ' ':
return True
return False
def is_board_full(board):
# Check if the board is full
for row in board:
if ' ' in row:
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return False
return True
def play_tic_tac_toe():
while True:
# Initialize the board
board = [[' ' for _ in range(3)] for _ in range(3)]
current_player = player1
while True:
print_board(board)
if 0 <= row < 3 and 0 <= col < 3 and board[row][col] == ' ':
break
else:
print("Invalid move. Try again.")
if _name_ == "_main_":
play_tic_tac_toe()
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5. RESULTS AND DISCUSSION
Results:
2. Gameplay Performance:
Over the course of evolution, you may observe changes in how the evolved
agents play Tic Tac Toe. Initially, they might make random or suboptimal
moves, but with successive generations, their gameplay should improve.
Discussion:
1. Emergence of Strategies:
Evaluate whether the evolved strategies demonstrate an emergence of
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intelligent gameplay. Are the agents able to consistently win, avoid losing, or
adapt to different scenarios?
6. CONCLUSION
Key Achievements:
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emergent intelligence, adapting and improving their strategies to achieve better performance.
1. Parameter Sensitivity:
- The sensitivity of the evolutionary algorithm to parameters was observed, emphasizing
the importance of careful parameter tuning to achieve optimal learning outcomes.
2. Human-Computer Interaction:
While the project primarily focused on computational agents, future iterations could
explore the integration of human players into the evolutionary learning environment,
fostering a collaborative setting.
REFERENCES
1. https://deap.readthedocs.io/
2. https://realpython.com/
3. "Python Crash Course" by Eric Matthes is a great resource for
beginners learning Python for game development.
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