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PROFILE OF AN INDIVIDUAL COURSE
PART-A Introduction of the course:
Artificial Tnteligence (Al) is a trending technology in all the domains such as
Ferauerings industries, medisines, weather predictions and gaming ete, Machines can learn
Fomthe labeled and non-labeled input tems for any kind ofpredictions. To achieve the right
goal, human rust know about intelligent system based on logics, rules and decision making,
activities
COURSE
U20csoma) CATEGORY BASICS OF ARTIFICIAL ['3—j-[o—}-$—|
oO INTELLIGENCE Pre requisite: NIL
Name of the Course coordinator: (Mrs. T. Usha Contact Hrs.: 45
Course offering Dept./School: |CSE/ School: of Computing Total Marks: 100
‘Science and En; ineering
Course Objective and Summary
1 intelligence and its real time applications. This cou
mulation along with solving methods. Aer finishing th
Papeetsful completion of the said course, students can able to undertone dasies of Al concepts,
“present a problem with frst order and predicatc logics, design software agents to solve a problem
Course Outcomes(COs)
co Course outcome Blooms
No.
level
cor Paestand the fandamentals oF the evaluation oF ;
[Artificial Intelligence (AI) and its foundations
C02 _|Apply problem solving techniques 3
C03 Analyze seme playing techniques and CSP Techniques 4
Cog [Examine logical Reasoning and knowledge representation aad :
[Engincering
COS [ize the concepts of Artificial Intelligence and its application 3
Mapping / Alignment of COs with PO & PSO
PO PO PO |PO | PO] PO [PO Pos |PO | POT POI POITPSO [PSO | PSO
1 4 [5 |6 i7 9 fo {a [2 fi {2 [3
ieee ish ate |e ao] ea ae eo calee si -fa ] a
FOR eae ae | evarel Pees earch eee sss Se Ee cece ee 1 z
2D Feat] ea seat | ey ese cee sc ees ee eH 1 =
wr bitigizi-|.|-|,).1.7* eal ib tne Gee eae ne
OS] 3 Ji [ata [- ee fea ape
(ick mark or level of correlation: High, 2-Medium, I-Low)Part B- Content of the Course
MODULE-I INTELLIGENT AGENTS
9
Foundation of AL and history of Al intelligent agents: Agents and Environments, the concept of
Cauauality the nature of environments, Architecture for Intelligent Agents — Agent
SOmmunication Negotiation and Bargaining ~ Argumentation among Agents
MODULE-II PROBLEM SOLVING
9
Scarching- Searching for solutions, uniformed search Strategies — Breadth first search, depth first
Search, Search with partial information (Heuristic search) Hill climbing, A* AO® Algorithms,
peangt eduction, tinismax algorithm, optimal decisions ia muipleyer eancy, Alpha-Beta
Proning,Evaluation functions.
MODULE-I GAME PLAYING AND CSP.
9
Knowledge representation issues, predicate logic logic Programming, semantic nets- frames
ana inheritance, constraint propagation, representing knowledge using rules, rules based
eduction systems, Information Retrieval- Information Extraction = Nexeat Language
Processing - Machine Translation
MODULE- IV LOGICAL AGENTS
9
First order logic, Inference in frst order logic, propositional vs. first order inference, unification
Alits forward chaining, Backward chaining, Resolution, Learning fom observation Indu
Kearming, feinforcement learning — active reinforcement leaming generalization in
reinforcement learning — policy search ~ inverse reinforcement learnings
MODULE-V APPLICATIONS OF AI 9
AL applications — Language Models - Information Retrieval- Information Extraction — Natural
panguage Processing ~ Machine Translation ~ Speech Recognition - Robot = Tlardvne
Perception ~ Planning - Moving
Total : 48 hours
2 Alignment of topics of the courses with COs
St. cOUMMARY OF COURSE Hrs, foment 6:C0's
1 [Foundation of Al and history of Al inteligen| cor
lagents
2 [Agents and environments 1 cor
3. {The concept of rationality 1 co
4 [he nature of environments 1 cor
§ {Architecture for intelligent agents i co6 [Agent communication cor
7 |Negotiation cor
8 [Bargaining col
9 |Argumentation among agents cor
10 [Searching: solutions coz
11 [Uniformed search strategies coz
12 [Breadth frst search, depth first Search, co2
13 |Search with partial information(Heuistie search co2
i elimbing
14 |A*,AO* Algorichms coz
15_|Problem reduction, mini-max algorithm co2
16 [Optimal decisions in multiplayer games coz
17 |Alpha-Beta pruning coz
18 [Evaluation finetions 02
19 Knowledge representation issues cos
20 |Predicate logie and programming cos
21 [Semantic nets, frames and inheritance co3
22 [Constraint propagation C03
23 [Representing knowledge using rules cos
24 {Rules based deduction systems cos
25 {Information retrieval and extraction cos
26 [Natural language processing cos
27. |Machine translation cos
28 [First order logic, Inference in first order co4
oxic
29 [Propositional vs. First order inference| cos
ification &list
30 _ | Forward and backward cl cos31 [Resolution 1 co4
ad ag fiom observation inductive i ie
33. Reinforcement learning 1 cos
34 [Active reinforcement learning 1 co4
35 Caspian on nee 1 Gon
36 _ [Inverse reinforcement learning 1 co4
37 {Al applications 1 cos
38 Language Models 1 cos
39 [Information Reirieval 1 cos
40° flnformation Extraction 1 cos
41 (Natural Language Processing i C05
42° Machine Translation 1 cos
43 Speech Recognition, Robot 1 cos
44° Hardware , Perception 1 cos
4g. Planning Moving : ae
Ege eee crsee secession sae CELEEEEEY
3. Lesson plan / Topic assigned with CO's, Teaching tools used
COT Rete [Teach [Propose | Comp | Bloom’s
7 rene | mg a leted | Level
e {Toot {Date | pate
ta | ot 2
1 INTELLIGENT aGENrs
[Foundation of Al and history of al) COI
intelligent agents
2_ [Agents and environments coi} tai) tT 2
3. |The concept of rationality coi} epi | oT 2
4. {The nature of environments coi} rei | 12 2
5 [Architecture for intelligent agents | COL} TBI | Ti 2
6 [Agent communication cory tai | 71 27. |Negotiation col, ta} 71
8. Bargaining col} m2] 1
9 [Argumentation among agents | CO1! RBI | 12
1p PROBLEM SOLVING coz| Bt} 11
‘Searching: solutions
11 [Uniformed search strategies — | C02] RB2 | Ty
12 [Breadth first search, depth first co! rBi | ty
earch,
earch with partial RB2] TI
13 |information(Heurstic search) Hill CO 2
climbin
14 |A*,AO* Algorithms co2| TB2 | 72
1s Problem reduction, minimal cg] Ta2 | TI
16 [Optimal decisions in mutiplaye| cg | TB2 | Ty
mes
17 |Alpha-Bete pruning co2] 12} 1
18 [Evaluation functions coz} ta | or
(CAME PLAYING ANDCsP |) tai | Ty
19 [Knowledge representation C03
issues
29 [Predicate togie and ¢o3| TB2 | 12
rogramming
2q [Semantic nets, fiames and co3] TB | Tr
inheritance
22 |Constraint propagation cos| epi] om
23 [Representing knowledge using ¢o3| RB2 | To
kules
24 [Ruks based deduction systems | CO3) TBL | 11
2g [information retrieval and ¢g3 | TB2 TL
lextraction
26 Natural language processing | Co3| Tp2 | 71
27, Machine translation co3| mp2] 12
LOGICAL AGENTS 1
28 C04) RBI
[First order logic, Inference is
frst order logic29 [Propositional vs. First orded coy | RB2 | TI 4
linference, Unification &list
30 [Fonward and backward coy | RBI] 12 4
ining
31 [Resolution cos] ta} 11 4
[Learning ftom — observatio
32 linductivetearain Cot] RB2 | TH :
33. Reinforcement learning cos} TB.) 12 4
34 Active reinforcement learning | CO4) RB2| TL 4
‘eneralization in reinforeement
35 learning, policy search con Bei | 2 4
36 [inverse reinforcement teaming | CO4| RB2 | —T1 4
47 APPLICATIONS OF at cos| ™2| 72 2
|Al applications
38 |Language Models cos} er} 71 3
39 Information Retrieval cos} ma | m1 3
40 [Information Extraction cos} tai | om 3
ay Notural Language Processing | Cos] ra | ay i
42 [Machine Translation cos) rez] om 3
43 [Speech Recognition, Robot | COS| RB2| Ti 3
44 Hardware , Perception cos} RB2] 72 3
45 Planning Moving C05} RB2 rR 3
Assignment
SN Questions CO | Category | BT Level
1 | Give the steps involved in reinforcement machine|og | Assignment ba
learning algorithm for an image identification.
2 | Differentiate Teursios “and werarcbieal 55) acsgamon 3
planning methods with simple example,
‘Type code | Teaching Tool Planned
TI Black Board
T2 Power Point Presentation “IReference
eripti
aa Description
TBI «
IS. Russel and P. Norvig, “Artificial Intelligence — A Modern
|Approach”, Second Edition, Pearson Education
Tp2 _—_‘[Pavid Poole, Alan Mackworth, Randy Goebel, “Computational
intelligence : a logical approach”, Oxford University Press.
RBI (G. Luger, “Antificial Intelligence: Structures and Strategies for
{complex problem solving”, FourthEdition, Pearson Education
aS: Nilsson, “Artificial Intelligence: A new Synthesis", Elsevier
Publishers.
Part C- Assessment and Evaluation
Assessment Patten
There ate 4 Continuous Leaming Assessment (CLA) for the subject and for CLA 1 for
30marks, CLA 2. for 30 Marks and CLA3 for 30 Marks and CLA 4 for 10 Marks,
CO WEIGHTAGE
co* Weighiage
s (Theory)
‘COL 20
CO? 20
COs 20
‘COs 20
COS 20
Syllabus for Assessm
CLA 1 portions will be Unit 1 and half of Unit 2 with 30 Marks.
CLA 2 portions will be half of Unit 2 and Unit 3 with 30 Marks.
CLA 3 portions will Unit 4 and Unit 5 with 30 Marks.
CLA 4 will be assignments.Continuous Learning Assessment (CLA) ~ Weightages (50%)
cos ‘Tests (Mark) CLAS
CLA CLA2 CLA3 | Assignments (mark)
cor 20
co2 10 10
cos 20
cO4 15 3
[cos 15 5
Final Examination — Weightage 50%
“co's Marks (Theory)
col 20
co2 20
co3 20
C04 20
cos 20
RUBRICS FOR END TERM EXAM:
ae PARTA PARTB | PARTC] TOTALCO )
(2 Marks) (4Marks) | (12Marks)| Values
cot 4 4 12 20
co2 4 4 12 20
cos 4 4 12 20
co4 4 4 2 20
cos 4 4 12 20Evaluation Summary:
EXAMS ‘Total Marks split | WEIGHTAGE | TOTAL MARKS
up
Continuous Internal 100
Assessment Theory 50% of Average
(CLA 1,CLA 2,CLA
3, CLA4) 100 Marks
End Semester Exam 100 50% of Average
theory
Part D — Learning Resources
TEXT BOOKS ;
1 S.Russel and P. Norvig, “Artifical Intelligence ~ A ModemApproach", Second Edition,
Pearson Education,
2. David Poole, Alan Mackworth, Randy Goebel, “Computational Intelligence : *
logical approach”, Oxford University Press.
REFERENCE BOOKS:
1. G, Luger, “Artificial Intelligence: Structures and Strategies for complex problem
solving”, Fourth Edition, Pearson Education,
2. J. Nilsson, “Artificial Intelligence: A new Synthesis”, Elsevier Publishers.
ONLINE RESOURCES:
1. bttps://builtin.com/artificial-intelligence
2. https:(fwww.investopedia.com/terms/a/artficial-intelligence-ai,asp.
3. bltps://www. ibm.conv/in-en/cloud/learn/what-is-artificial-intelligence
4. hitps://www,sas,conven_usvinsights/analvties/what-is-artificial-intelligence.html
//www.oracle, conv cial-intelligence/what-is-ai/
//nptel.ae.in/courses/1061