Temp
Temp
class game:
def __init__(self) -> None:
pygame.init()
#nguoi choi
self.pos=[280,0]
self.vec=pygame.math.Vector2(0,-2)
self.time_air=0
self.s=False
self.img=(pygame.transform.scale(pygame.image.load('sprites/img5.png'),
(16,22)))
#map
self.map=map()
self.run=True
self.scroll=[250,140]
self.screen=pygame.display.set_mode((600,360))
self.fps=pygame.time.Clock()
self.screen.fill((100,255,150))
#draw_map di chuyen map ve map
self.move(self.check(self.map.draw_map(self.screen,self.pos[0]*0.8,self.pos[1]*0.8)
,pygame.Rect((280-2+self.pos[0]*0.2,150+self.pos[1]*0.2,20,26))),pygame.Rect((280-
2+self.pos[0]*0.2,150+self.pos[1]*0.2,20,26)))
self.screen.blit(self.img,(280-
2+self.pos[0]*0.2,150+self.pos[1]*0.2))
self.fps.tick(60)
pygame.display.update()
if __name__=='__main__':
run=game()
run.running()