Object Oriented SAD-Chapt 5 Part I
Object Oriented SAD-Chapt 5 Part I
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What it is?
• Designing of object oriented software requires
– the definition of a multilayered software architecture,
– the specification of subsystems that perform required functions
and provide infrastructure support,
– a description of objects (classes) that form the building blocks
of the system, and
– a description of the communication mechanisms that allow data
to flow between layers, subsystems, and objects.
• Object-oriented design accomplishes all of these things.
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Cont…
The input for object-oriented design is provided by the
output of object-oriented analysis.
Realize that an output artifact does not need to be
completely developed to serve as input of object-oriented
design.
Some typical input artifacts for object-oriented design are;
Conceptual model, Use case, Sequences Diagram and User
interface.
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Object-Oriented Analysis and Design
Investigation
Logical solution Code
of problem
Thus
Design is defined as
a meaningful engineering representation of something that is to be
built.
both “the process of defining the architecture, components,
interfaces, and other characteristics of a system or component” and
“the result of that process.”
As a process, software design is the software engineering life
cycle activity in which software requirements are analyzed in
order to produce a description of the software’s internal
structure that will serve as the basis for its construction.
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Cont…
More precisely, a software design (the result) must
describe
the software architecture how software is
decomposed and organized into components and the
interfaces between those components.
It must also describe the components at a level of detail
that enable their construction.
In the software engineering context, design focuses
on four major areas of concern:
data, architecture, interfaces, and components.
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Why is it important?
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How do I ensure that I’ve done it right?
At each stage, software design work
products are reviewed for
Clarity,
Correctness,
Completeness, and
Consistency
with the requirements and with one another.
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The software design process
Software design is
an iterative process through which requirements are translated into a
“blueprint” for constructing the software.
is generally considered a two-step process:
Architectural design describes how software is decomposed and
organized into components (the software architecture)
Class type architecture, Component, Deployment, persistent
diagrams
Detailed design describes the specific behavior of these
components.
Refined class model ,Statechart, collaboration
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Software Design Principles
The design should be traceable to the analysis model.
The design should not reinvent the wheel.
The design should “minimize the intellectual distance” between
the software and the problem as it exists in the real world.
The design should exhibit uniformity and integration.
The design should be structured to accommodate change.
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Cont…
The design should be structured to degrade gently, even
when aberrant data, events, or operating conditions are
encountered.
Design is not coding, coding is not design.
The design should be assessed for quality as it is being
created, not after the fact.
The design should be reviewed to minimize conceptual
(semantic) errors.
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Thus
What to design? Some examples are…
– Process and association
--User Interfaces
– Storage
– Networking/Distribution
• Each requires the addition of extra classes and
associations.
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Software Architecture
Software architecture is the process of designing the global
organization of a software system, including:
Dividing software into subsystems.
Deciding how these will interact.
Determining their interfaces.
The architecture is the core of the design, so all software
engineers need to understand it.
The architecture will often constrain the overall efficiency,
reusability and maintainability of the system.
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The importance of software
architecture
Why you need to develop an architectural model:
To enable everyone to better understand the system
To allow people to work on individual pieces of the
system in isolation
To prepare for extension of the system
To facilitate reuse and reusability
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Contents of a good architectural model
A system’s architecture will often be expressed in terms of
several different views
The logical breakdown into subsystems
The interfaces among the subsystems
The dynamics of the interaction among components at run
time
The data that will be shared among the subsystems
The components that will exist at run time, and the machines
or devices on which they will be located
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Describing an architecture using UML
All UML diagrams can be useful to describe aspects of the
architectural model
Some UML diagrams are particularly suitable for
architecture modelling and for implementation issues:
Class Type architecture (not in UML)
Component diagrams
Deployment diagrams
Persistent diagram
Package/subsystem diagram
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Design Tasks and Models
Class Type Architecture (not in UML)
Class diagrams
State chart diagrams
Collaboration diagrams
Component models
Deployment diagrams
Persistent diagram
Evolving UI
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Class Type Architecture (not in UML)
A common architectural strategy, some might call it a
pattern, is to layer the architecture of a system into several
layers/strata.
Some strategies simply define N layers stacked on top of each
other where layer J interacts only with layers J-1 and J+1.
That's an interesting theory, and it clearly makes sense from a
logical point of view, but in practice I've found that it isn't
quite so simple.
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Cont…
The following slide Presents a high-level layering strategy for
a software application.
The various layers are represented by the rectangles and
collaboration between layers by the arrows.
The primary name of a layer is indicated first, and other
common names in parenthesis
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Layered class type architecture
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Cont…
Interface:
There are two categories of interface class – user interface (UI)
classes that provide people access to your system and system
interface (SI) classes that provide access to external systems to
your system
Domain
This layer implements the concepts pertinent to your business
domain such as Student or Seminar, focusing on the data aspects
of the business objects, plus behaviors specific to individual
objects
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Cont…
Process
The process layer implements business logic that involves collaborating with several
domain classes or even other process classes
Persistence
Persistence layers encapsulate the capability to store, retrieve, and delete
objects/data permanently without revealing details of the underlying storage
technology. often implement between your object schema and your database
schema and there are various available to you.
System
System classes provide operating-system-specific functionality for your applications,
isolating your software from the operating system (OS) by wrapping OS-specific
features, increasing the portability of your application
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Class Modeling
The class model at the design level will add some
additional details than that of the analysis level
class model.
Here the focus will be the solution domain rather
than the problem domain.
In practice, the analysis level class model will
evolve into a design level class model.
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Cont…
There will be changes to be introduced to the
analysis class model based on implementation
technologies.
This gives the developers the chance to make
amendments and modification to improve the
quality of the system.
Changes will also be forced into the class model
due to the implementation technology to be
used.
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Cont…
The design level class model will concentrate on how to
implement attributes methods, inheritance, association,
aggregation, composition and the likes.
Modeling Methods
Methods, also called operations or member functions, are the
object-oriented equivalent of functions and procedures.
The design level will model more information about methods
than the analysis.
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Cont…
The design level may include:
Visibility: the level of access that external objects
have to a method.
To reduce the effect of coupling within a system, more
restrictions on access of methods should be set.
In other words, if a method does not have to be public
then make it protected and if it does not have to be
protected then make it private.
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Cont…
Visibility Symbol Description Proper Usage
Public + A public method can be When the method must be
invoked by any other accessible by objects and classes
method in any other object outside of the class hierarchy in
or class. which the method is defined.
Protected # A protected method can be When the method provides behavior
invoked by any method in needed internally within the class
the class in which it is hierarchy, but not externally.
defined or any subclasses
of that class.
Private - A private method can only When the method provides behavior
be invoked by other specific to the class. Private
methods in the class in methods are often the result of
which it is defined, but not refactoring.
in the subclasses.
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Cont…
Name: Descriptive name for the method. A good name
is the one that is capable of explaining the purpose of the
methods just by looking at its name.
In giving a name to methods the designer needs to know what
programming language will be used for the development so that
the naming convention of that language will be used here.
Parameters: The names of parameters, and optionally
their types and default values (if any);
Return value type: The data type of the return value
(if available)
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Cont…
Modeling Attributes
Attributes are the data aspects of objects.
The design level will model more information
about methods than the analysis.
The design level may include:
Visibility: This is the level of access external
objects have to an attribute.
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Cont…
Visibility Symbol Description
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Cont…
In giving a name to attributes the designer needs to
know what programming language will be used for the
development so that the naming convention of that
language will be used here.
The most important technique for designing and using
attributes effectively is not to access them directly in
your code.
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Cont…
Following are some of the recommendations:
Assign private visibility to all attributes;
Update attributes only in their setter methods;
Directly access attributes only in their getter methods;
enforce simple validation logic for an attribute in its setter
method;
Implement complex validation logic in separate methods; and
Apply initialization in getter methods for attributes
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Cont…
Type: The data type of an attribute should be
determined (could be a primitive type, such as
string or int, or a class such as Address.)
Initial value: The initial value for an attribute
should also be indicated (if available).
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Cont…
Modeling Association
Objects in any system cannot exist and work alone. For this
reason they need to depend one another or collaborate with
each other.
The dependency and collaboration will help the development
team to define how they interact with each other.
The collaboration is important as an object needs to know about
another object to work with it.
For each association multiplicity should be modeled, one on
each end of the association line
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In Design Minimize coupling and Maximize
cohesion
Coupling is a measure of how much two items, such as classes or
methods, are interrelated. When one class depends on another class,
we say they are coupled.
When one class interacts with another class, but does not know any of
the implementation details of the other class, we say they are loosely
coupled.
A class is coupled to another class when it has knowledge of that other
class.
Coupling is important because when Class A is coupled to Class B, a
change in B could necessitate a change in A.
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Cont…
Cohesion is a measure of how much an item, such as a
class or method, makes sense.
A good measure of the cohesiveness of something is
how long describing it takes using only one sentence:
the longer it takes, the less cohesive it likely is.You
want to design methods and classes that are highly
cohesive.
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Cont…
In other words, it should be completely clear what a
method or class is all about.
A good rule of thumb is if you cannot describe a class or
method with one sentence in less than 15 seconds, then
it probably is not cohesive.
Classes should represent only one kind of object, and
methods should do one thing and one thing well.
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Following is an example to compare
Analysis and design versions of a class
Analysis Level Design Level
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Collaboration Diagrams
Collaboration Diagrams show the same
information as a sequence diagram.
The emphasis is on the organization of the
objects.
Sequence is shown by including a sequence
number on the message.
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Collaboration Diagram Example
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Statechart Diagrams
Statechart diagrams show class states and the
events that cause them to transition between
states.
It is also called a state transition diagram
An event happens at a specific time and place.
They cause a change of state, or the transition
“fires”
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Statechart Diagrams (Continued)
Each time an object changes state, some of its
attributes must change.
There must be a method to change the attributes.
Often there is a display screen or Web form to
enter the attributes.
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Statechart Diagrams (Continued)
Statechart diagrams are not created for all classes.
They are created when:
A class has a complex life cycle.
An instance of a class may update its attributes in a number of
ways through the life cycle.
A class has an operational life cycle.
The object’s current behavior depends on what happened
previously.
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Statechart Example
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End of Part I
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