An Overview of Cognitive Mecha
An Overview of Cognitive Mecha
An overview of cognitive
mechanisms in pathological
gambling
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This paper presents an overview of the literature published on “cognitive biases” and gambling
from 1960 till the present day. Typical cognitive biases are an individual’s irrational beliefs,
cognitive distortions and erroneous perceptions about his or her ability to influence, control
or predict the outcome of a chance event; these appear to be important for the maintenance
of gambling related behaviour. Overall, the research suggests that cognitive factors are impor-
tant in developing gambling addiction, but may be less important when gambling becomes
habitual or regulated by automatic processes. Regardless of whether the behaviour is explained
by reinforcement, needs or cognitive theories, it is still unclear why some individuals gamble
more than others.
Introduction
Gambling could be defined as “any kind of allocation of stakes which involves
possessions of material value in an event with uncertain outcome where ran-
domness of different degree decides the results” (Bolen & Boyd, 1968).
The last 10-15 years have seen a wave of gambling liberalisation throughout
the western world. The gambling industry is now considered part of the enter-
tainment industry, thus giving rise to wider social acceptance and availability of
gambling activities. Consequently, the problems associated with gambling have
also increased over the same period (Molde et al., 2004).
Norwegian gambling policy has ranked among the most liberal in Europe in
recent years. In 2005, total revenue from the Norwegian money gaming and
lottery market was € 5,01 billion (The Norwegian Gaming and Foundation
Authority, 2006) which means that on average, every Norwegian spent € 1100 on
gaming. In real terms, 10% of the population accounted for 54% of this amount
(Lund & Norlund, 2003). Nationwide, a substantial part of the revenue comes
348 Line Holvin Jacobsen et al. NP, 2007 (4)
from gaming machines, which in 2005 accounted for € 3,3 billion of the total
takings (The Norwegian Gaming and Foundation Authority, 2006).
Table 1.
Diagnostic criteria for 312.31 Pathological Gambling according to DSM-IV
A. Persistent and recurrent maladaptive gambling behaviour is indicated by five (or more)
of the following criteria.
The individual:
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1. is preoccupied with gambling (e.g. preoccupied with reliving past gambling experi-
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ences, handicapping or planning the next venture, or thinking of ways to get money
with which to gamble)
2. needs to gamble with increasing amounts of money in order to achieve the desired
excitement
3. has repeated unsuccessful efforts to control, cut back, or stop gambling
4. is restless or irritable when attempting to cut down or stop gambling
5. gambles as a way of escaping from problems or of relieving a dysphoric mood (e.g.,
feelings of helplessness, guilt, anxiety, depression)
6. after losing money gambling, often returns another day to get even (“chasing”
one’s losses)
7. lies to family members, therapist, or others to conceal the extent of involvement
with gambling
8. has committed illegal acts such as forgery, fraud, theft or embezzlement to finance
gambling
9. has jeopardized or lost a significant relationship, job, or educational or career
opportunity because of gambling
10. relies on others to provide money to relieve a desperate financial situation caused
by gambling
Furthermore, in recent years scholars have been looking at the gambling environ-
ment and the structural characteristics of the gambling devices (e.g. noise and
light), and these have been included as explanatory factors for the development
and maintenance of gambling behaviour (Griffiths, 1996; Griffiths & Parke,
2003; Griffiths, 1999). Personality variables like impulsiveness and sensation
seeking have also been given explanatory value (Breen & Zuckerman, 1999),
together with underlying physiological factors such as arousal in the gambling
situation (Zuckerman, 1984) or impulsiveness due to deficits in the functions of
the frontal lobes (Cavedini, Riboldi, Keller, D’Annucci, & Bellodi, 2002). This
paper, however, will focus on cognitive models of pathological gambling, and
will examine the association between cognition and pathological gambling.
Research has demonstrated that cognitive factors play a role in the develop-
ment and maintenance of gambling problems (Ladouceur & Walker, 1996). This
paper will particulary focus on the cognitive processes and errors which appear
NP, 2007 (4) An overview of cognitive mechanisms in pathological gambling 351
pathological gamblers
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and pathology. The study conducted by Gaboury and Ladouceur (1989) showed
that more than 70% of the individuals with gambling problems who verbalized
their thoughts during gambling, would reveal erroneous interpretations referring
to prediction and control over games based on randomness. Results from this
study demonstrate that a typical problem for a pathological gambler could be
to comprehend the aspect of chance, or to take the factor of randomness into
consideration in gambling situations.
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Illusion of control
Different types of cognitive errors may contribute to the illusion of control
among pathological gamblers. The false impression of control may be asso-
ciated with attribution errors. Fundamental attribution error can be defined
as a tendency to exaggerate the effect of either internal or external factors in
different circumstances. Consequently, this type of attribution error is of signi-
ficant importance when seeking to explain how pathological gamblers make
attributions in gambling situation. The studies of Langer (1975), and Wagenaar
and Keren (1988) demonstrate that in the case of predictions with a positive
outcome, it is more likely that an individual will attribute these to dispositional
factors. Cantinotti, Ladouceur and Jacques (2004) established, in their study
of attribution in gamblers, that a high level of knowledge about the gambling
activity (e.g. gambling on horses) can give gamblers mistaken confidence in
his/her ability to predict the outcome. Subsequently, this belief is associated
with strengthening the illusion of control. In contrast, the individual will often
attribute the reason for loss and failure to misfortune or other situational and
external factors (Petry, 2002).
that gamblers often recall winnings better than losses (Rachlin, 1990).
McCusker and Getting (1997) used a stroop task1 to compare pathological
gamblers to their spouses and a control group. They found that pathological gam-
blers had a longer reaction time with respect to game-related words than the other
two groups, and they took this as evidence of attention distortions in pathological
gamblers. Their other findings also indicated that pathological gamblers have
cognitive biases that occur with game-related words in implicit memory tasks.
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A study carried out by Atkins and Sharpe (2004) indicated that, compared to
the control group, pathological gamblers have a significantly faster reaction time
when naming positive words relating to gambling. This supports their hypothesis
that pathological gamblers are hyper attentive to positive outcomes, and hypo
attentive to negative outcomes. These results confirm earlier findings (Boyer &
Dickerson, 2003), that people with problem behaviour(s) have a longer reaction
time with respect to words that relate to their problem area.
1 In a stroop task the participant is asked to name the colour of a word. The stroop task is
seen as a reliable measurement of attention.
2 Different authors use the terms “near win”, “near loss” or “near miss” to describe the
phenomen of failures that come close to being successful. We have chosen to use the term
“near miss” in this article.
354 Line Holvin Jacobsen et al. NP, 2007 (4)
The results from these two studies seem to question the idea that an immedi-
ate early win triggers subsequent pathological gambling, yet they also suggest
that a big win at an early stage of a “gambling career” will have an effect on
later pathology. Studies of this type appear to demonstrate that reinforcement
mechanisms have significant impact on the maintenance of gambling behaviour,
and that randomized wins will be more resistant to extinction. Nevertheless,
it is possible that a big win could influence the development of illusions with
respect to control, coping and superstition (Molde et al., 2004).
Heuristics of representativeness
Judgements of probability are often based on so-called representative heuristics.
Decision-making errors and errors of probability estimation may thus result from
minimal use of base rate3, population size and misconceptions of randomness
(Helstrup & Kaufmann, 2000). In accordance with gambling behaviour, the fact
that a gambler has won a particular number of times may make this individual
believe he or she has a winning tendency rather than the wins being considered
the result of randomness. A big payout from a particular machine could result
in an assumption that this is a “winning machine”, when, in fact, it is based on
a randomized system (Petry, 2002). In these cases neither base rate nor the law
of big numbers4 is taken into consideration in the gambling activity.
3 Base rate is normally not taken into consideration in decision-making. Base rate can be
defined as the frequency of any given action or outcome in a large population.
4 The Law of Big Numbers indicates that the larger the sample you draw from a population,
the closer its average will be to the population average
NP, 2007 (4) An overview of cognitive mechanisms in pathological gambling 355
surely I will win next time” (Ladouceur et al., 2003). According to Ladouceur
and Walker (1996), gamblers will develop convictions that encourage them to
continue gambling, even when they expect a negative outcome. These false
convictions lead gamblers to believe they can control random events (Sylvain,
Ladouceur, & Boisvert, 1997). The illusion of causality and correlation must be
understood as part of the gambler fallacy phenomenon because it contributes
to the development and persistence of gambling behaviour.
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Superstition
The illusion of causality and correlation can lead to various forms of supersti-
tious beliefs in the pathological gambler. For instance, they may believe they
can control the outcome of random events by using verbal and non-verbal
gestures(Henslin, 1967; King, 1990). Superstitious beliefs are also demonstrated
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through the various rituals performed by gamblers. These include the carrying
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of particular objects for good luck; intuition; belief in “hot” and “cold” num-
bers; and other ritual behaviours considered to affect the outcome (Ladouceur,
Paquet, & Dubè, 1996; Toneatto, 1999). For example, studies have shown that
we throw the dice hard when we wish to obtain high numbers and we throw
them softly when we wish to obtain small numbers (Henslin, 1967; Reith,
1999). The one study that has examined the differences in superstitious thinking
between pathological and non-pathological gamblers, concluded that patho-
logical gamblers show significantly higher levels of superstitious thinking in
gambling situations than non-pathological gamblers (Joukhador, Blaszczynski,
& Maccallum, 2004).
Chasing
Chasing is not normally defined as a cognitive phenomenon, but erroneous per-
ception bounded in heuristics of representativeness could help us explain this
behaviour. Chasing has been seen as associated with impaired control. Studies
have confirmed a distinction between chasing within a session and chasing
on return at a later time, and the findings demonstrate that the correlation is
strongest for chasing within sessions (O’Connor & Dickerson, 2003). Surveys on
pathological gamblers show that chasing is normal after big wins as well as after
losses. The gambler appears to feel forced to continue playing and to double the
stake. The need to continue playing has been hypothesised to involve different
cognitive biases. Further research will therefore be necessary to increase our
understanding of the circumstances and variables which promote and contain
chasing behaviour (O’Connor & Dickerson, 2003).
Griffiths, 2004) such as the experience of reward, arousal, excitement, luck etc.
The fact that the “near miss” effect contributes to the persistence of gambling
was demonstrated, along with other factors, in a study carried out by Cote,
Caron, Aubert, Desrochers and Ladouceur in 2003. The subjects in the “near
miss” group gambled 33% more than the subjects in the control group. All the
subjects were non-gamblers (Cote, Caron, Aubert, Desrochers, & Ladouceur,
2003).
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Studies have indicated that a moderate number of near misses gives the great-
est effect on the persistence of gambling; the “near miss” effect follows a reverse
u-curve. In a study conducted by Kassinove and Schares (2001), there was no
significant difference between the effects of a 15% and 45% rate of “near miss”
occurrence, while the effect of a 30% rate of “near miss” occurrence led to the
greatest persistence of gambling behaviour.
This persistent gambling behaviour may be explained by cognitive theories
which suggest that gamblers interpret a near miss to be evidence of their abil-
ity to control the outcome of the gamble, an ability that can be acquired (Reid,
1986). In these types of cases, a near miss can be perceived as confirmation of
the gambler’s increasing ability to control the outcome, thereby motivating him
to continue gambling. The gambler develops an expectation that a win is bound
to arrive soon (Cote, Caron, Aubert, Desrochers, & Ladouceur, 2003). Cognitive
theories may explain the “near miss” effect in isolation but cannot explain why
it is manifested in a reverse u-curve. According to learning theories, the near
miss can become a conditioned stimulus which functions as a signal of gain,
and which will therefore lead to the same joy and persistence of gambling as a
real win. Reinforcement studies (Skinner, 1953) may explain why a 30% rate of
“near miss” occurrence is the optimal for the persistence of gambling behaviour:
at 45%, the “near miss” occurrence rate prevents the near miss from becoming a
conditioned stimulus because it is not followed by sufficient gains, while at 15%,
the rate of occurrence does not sufficiently expose the subjects to near misses
to establish a conditioned stimulus. Learning theory and cognitive theory both
offer an explanation for the effect of near misses and it is therefore necessary to
conduct further research before it is possible to decide which of the two theories
provide the best comprehension of the phenomenon.
Discussion
Since the early 1980s, there has been quite a lot of research on gambling
behaviour and pathological gambling, first of all because pathological gambling
became a diagnosis in DSM III in 1980 (National Research Counsil, 1999).
Secondly because there was an increase in the number of problem gamblers
358 Line Holvin Jacobsen et al. NP, 2007 (4)
during this period. Most studies emphasised cognitive and personality variables,
possibly because personality psychology and cognitive psychology have been
the two most acclaimed psychological disciplines during this period (Eber &
Shaffer, 2000).
Research has shown that cognitive factors play a significant role in gambling
behaviour (Ladouceur & Walker, 1996). However, scholars like Fantino (2005)
and Delfabbro and Winefield (2000) suggest that while cognitive factors may
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would be the case in real life, and the surroundings are artificial. This weakens
the face validity and gives rise to questions about the generalisation of the results.
Both non-gamblers and pathological gamblers show irrational thinking in gam-
bling situations, albeit of different kinds and strengths. Only very few studies have
adequately compared these two groups. There may also be differences within the
gambler group (Griffiths, 1996) which are not picked up by the studies. Perhaps
that which applies to the frequent gamblers does not apply to the less frequent
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gamblers, and vice versa. Differences within the group may be due to different
types of gambling activities (Kyngdon & Dickerson, 1999). Some of the problems
within research on gambling may therefore be a result of the fact that pathological
gamblers have been viewed as a homogenous group.
In terms of methodology, it is necessary to ascertain the nature of the correct
control group. It should be debated whether pathological gambling should still
be diagnosed as an impulse control disorder, or if it is better described as a
dependency disorder. How one defines pathological gambling has an impact on
the nature of the correct control group. Pathological gamblers share a number
of characteristics with other clinical groups, including patients with dependency
and impulse disorders as well as the “normal” group. The use of different patient
groups for control may be a helpful tool in mapping the specific and shared char-
acteristics of the gambler and control groups, as well as in mapping co-morbidity
(Petry, 2002; Sharpe, 2002).
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