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HCI Cheat Sheet

Interaction design involves designing interactive products to support different types of interactions between users and systems. There are four basic activities in interaction design: establishing requirements, designing alternatives, prototyping, and evaluating. Interactions can be instructing, conversing, manipulating, or exploring. Effective interaction design considers cognitive aspects like attention, perception, memory, learning, and social interaction.

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0% found this document useful (0 votes)
191 views1 page

HCI Cheat Sheet

Interaction design involves designing interactive products to support different types of interactions between users and systems. There are four basic activities in interaction design: establishing requirements, designing alternatives, prototyping, and evaluating. Interactions can be instructing, conversing, manipulating, or exploring. Effective interaction design considers cognitive aspects like attention, perception, memory, learning, and social interaction.

Uploaded by

davidnewman7207
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
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Download as PDF, TXT or read online on Scribd
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Interaction Design Types of Interaction Emotional

1. Instructing
Faktor UE Interaction
Tell the system what to do
1. Useful Annoying Interfaces
2. Conversing
2. Useable 1. Gimmicks
System as conversation
3. Findable 2. Error Message
partner
4. Credible 3. Waiting
3. Manipulating
5. Desirable 4. Upgrading
Moving, opening, holding,
6. Accessible 5. Experience
closing
7. Valuable
Interaction Design is
4. Exploring Interface Types
Move through virtual space 1. Command Line
designing interactive products
5. Responding 2. GUI
to support interaction.
System initiate alert 3. Multimedia
Who is involved
4. VR
1. Designer
2. Developer Cognitive Aspects 5. Info Visualization
Kinds of Cognitive 6. Web
3. Multidisciplinary Team
7. Consumer Electronic
Four Basic Activities Aspects
8. Mobile
1. Establish Requirement 1. Attention
9. Speech
2. Design Alternatives Select things to concentrate
10. Pen
3. Prototyping 2. Perception
11. Touch
4. Evaluating How info is acquired
12. Air-based Gestures
Usability Goals 3. Memory
13. Haptic
1. Effectiveness Recalling various knowledge
14. Multimodal
2. Efficiency 4. Learning
15. Shareable
3. Safety How to use computers
16. Tangible
4. Utility 5. Read, Speak, Listen
17. AR
5. Learnability Processing properties
18. Wearables
6. Memorability 6. ProbSol, Plan, Reason,
19. Robots
Phases Decision Making
20. Brain-Computer
1. Discover Reflective cognition
2. Define processing
3. Develop
4. Deliver Social Interaction
1. F2F
Conceptual Models Talking
Core Components 2. Remote
Phone
1. Metaphor/Analogies
3. Co-presence
2. Concepts
Support people in same
3. Relationships
physical space (AR)
4. Mapping
4. Social Engagement
Participation in social group
activities

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