Radically Nonlinear Levels
Radically Nonlinear Levels
12 East Games
Aubrey Serr - @AubreySerr
Wolfire
Aubrey Serr - @AubreySerr
Etc.
Main Sections
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Main Sections
●Define Radically Nonlinear Levels
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Main Sections
●Define Radically Nonlinear Levels
●Basics of how to build them
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Main Sections
●Define Radically Nonlinear Levels
●Basics of how to build them
●How to fix issues that come up
Paths and Walls
Paths and Walls
Paths and Walls
Paths and Walls
Paths and Walls
Nonlinear Sandbox
Lots of Examples…...
APEX:LEGENDS BATTLEFIELD 3
PUBG DESTINY
Lots of Examples…...
APEX:LEGENDS BATTLEFIELD 3
PUBG DESTINY
Are These a Distinct Type of Level?
Our Own Engine and Tools
A-OK
“The gameplay never follows up on the intriguing premise, wasting its memorable final
levels by forcing you to crawl through a dozen dull ones before you get to them.”
4.5/10 Gamespot
A-OK
“The gameplay never follows up on the intriguing premise, wasting its memorable final
levels by forcing you to crawl through a dozen dull ones before you get to them.”
4.5/10 Gamespot
“This first-person shooter from 8monkey Labs fails on nearly all fronts.”
3.6/10 IGN
A-OK
“The gameplay never follows up on the intriguing premise, wasting its memorable final
levels by forcing you to crawl through a dozen dull ones before you get to them.”
4.5/10 Gamespot
“This first-person shooter from 8monkey Labs fails on nearly all fronts.”
3.6/10 IGN
VS.
Section 1
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Why are Radically Nonlinear Levels Rad?
●Deeper gameplay
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because of the dynamic gameplay,
● Tenchu had items like a Ninja Dog,
● poison rice, and a decoy whistle
●Deeper gameplay
●More choices
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Deus Ex lets you beat levels with
● violence, stealth or hacking
Why are Radically Nonlinear Levels Rad?
●Deeper gameplay
●More choices
●Map knowledge MGS: Ground Zeroes allows the
● player to execute plans based on
their knowledge of the level
● geography, items, vehicles and
● enemy patrols
Why are Radically Nonlinear Levels Rad?
●Deeper gameplay
●More choices
●Map knowledge
●Destroy anything an option
● The Red Faction series lets you
● blast your own path through
obstacles
Why are Radically Nonlinear Levels Rad?
Hitman has an entire
●Deeper gameplay traversable French chateau
●More choices for a level
●Map knowledge
●Destroy anything an option
●More realistic
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Why are Radically Nonlinear Levels Rad?
●Deeper gameplay
●More choices
●Map knowledge The player in Rainbow Six
(1998) chooses the
●Destroy anything an option
operatives, gear and plan
●More realistic before each mission, allowing
freeform solutions
●Replayability
Section 2
Reward/Safety
Walls
Objective
Symmetrical Layout
Symmetrical Layout
Symmetrical Layout
Concentric Layout
Concentric Layout
Concentric Layout
Node Layout
Node Layout
Node Layout
Field Layout
Field Layout
Field Layout
Find a Gameplay Concept
Talks Referenced:
● Embracing Push Forward Combat in DOOM
(www.youtube.com/watch?v=2KQNpQD8Ayo)
● Level Building for Stealth Gameplay
(www.gdcvault.com/play/1013211/Level-Building-for-Stealth)
● Level Design in Hitman: Guiding Players in a Nonlinear Sandbox
(www.youtube.com/watch?v=hc8_W2PERZE)