Moving Pictures
Moving Pictures
Moving Pictures
An Introduction to Cinema
Russell Sharman
Moving Pictures Copyright © 2020 by Russell Sharman is licensed under a Creative Commons
Attribution-NonCommercial-ShareAlike 4.0 International License, except where otherwise noted.
Contents
• Steal This Book
• About the Author
• An Introduction to Cinema
• A Brief History of Cinema
◦ CINEMA GOES HOLLYWOOD
◦ THE GOLDEN AGE
◦ THE NEW HOLLYWOOD
◦ BIG MEDIA AND GLOBAL ENTERTAINMENT
◦ A NEW HOPE
• How to Watch a Movie
◦ CINEMATIC LANGUAGE
◦ EXPLICIT AND IMPLICIT MEANING
◦ FORM, CONTENT AND THE POWER OF CINEMA
◦ EVERYONE’S A CRITIC
• Mise-en-Scène
◦ SETTING
◦ CHARACTER
◦ LIGHTING
◦ COMPOSITION
◦ CINEMATIC STYLE
• Narrative
◦ THE SCREENPLAY
◦ NARRATIVE STRUCTURE
◦ COMPELLING CHARACTERS AND THE PRIMARY NARRATOR
◦ THEME AND NARRATIVE INTENT
◦ GENRE IN CINEMA
• Cinematography
◦ FILM VERSUS DIGITAL
◦ BLACK & WHITE VERSUS COLOR
◦ LIGHT AND LIGHTING
◦ THE LENS
◦ FRAMING THE SHOT
◦ MOVING THE CAMERA
◦ THE LONG TAKE
• Editing
◦ SOVIET MONTAGE AND THE KULESHOV EFFECT
◦ EDITING SPACE AND TIME
◦ CONTINUITY EDITING
◦ DISCONTINUITY EDITING
• Sound
◦ SOUND RECORDING
◦ SOUND EDITING
◦ SOUND MIXING
◦ MUSIC
• Acting
◦ THE EVOLUTION OF PERFORMANCE
◦ TWO SCHOOLS OF ACTING
◦ ACTING FOR CINEMA
◦ A COLLABORATIVE MEDIUM
• Representation in Cinema
• Women in Cinema
◦ WOMEN IN THE GOLDEN AGE
◦ SECOND WAVE FEMINISM AND THE MALE GAZE
◦ WOMEN IN CONTEMPORARY CINEMA
• African Americans in Cinema
◦ THE CULTURAL HISTORY OF RACE IN AMERICA
◦ EARLY CINEMA AND REPRESENTATIONS OF BLACKNESS
◦ THE RISE (AND FALL) OF EARLY BLACK CINEMA
◦ BLAXPLOITATION AND THE POST-CIVIL RIGHTS ERA
◦ MODERN HOLLYWOOD CINEMA AND REPRESENTATIONS OF BLACKNESS
◦ MODERN BLACK CINEMA AND THE POLITICS OF REPRESENTATION
So go ahead, get in touch with your inner rebel. Steal this book.
Russell Leigh Sharman is a writer, filmmaker and anthropologist. He has written for Hollywood since
2008, working for dozens of studios and production companies, including Warner Bros., Fox, Disney,
MRC, DeLine Pictures, 21 Laps, Participant Media, Montecito Pictures and Real FX. He is the writer/
director of APARTMENT 4E, a feature adaptation of his stage play, as well as a number of award-wining
short films and documentaries. His latest stage play, THE INTERROGATOR, was a semi-finalist for the
O’Neill Playwriting Conference. He also has a Ph.D. in cultural anthropology from Oxford University and
has nearly 25 years of teaching experience at colleges and universities across the country. He has received
fellowships and awards from the National Endowment for the Humanities, the Whiting Foundation and
others; has published and presented numerous essays on urban life, culture, cinema and aesthetics; and
is the author of three books, THE TENANTS OF EAST HARLEM, NIGHTSHIFT NYC and MOVING
PICTURES: AN INTRODUCTION TO CINEMA. He currently lives and works in Baltimore, MD.
And since I’m writing this in the third person, “he” would really like to hear from you if you have any
comments or suggestions: [email protected].
An Introduction to Cinema
What is Cinema?
Is it the same as a movie or film? Does it include digital video, broadcast content, streaming media? Is it
a highbrow term reserved only for European and art house feature films? Or is it a catch-all for any time
a series of still images run together to produce the illusion of movement, whether in a multi-plex theater
or the 5-inch screen of a smart phone?
Technically, the word itself derives from the ancient Greek, kinema, meaning movement. Historically,
it’s a shortened version of the French cinematographe, an invention of two brothers, Auguste and Louis
Lumiere, that combined kinema with another Greek root, graphien, meaning to write or record.
The “recording of movement” seems as good a place as any to begin an exploration of the moving
image. And cinema seems broad (or vague) enough to capture the essence of the form, whether we use it
specifically in reference to that art house film, or to refer to the more commonplace production and
consumption of movies, TV, streaming series, videos, interactive gaming, VR, AR or whatever new
technology mediates our experience of the moving image. Because ultimately that’s what all of the
above have in common: the moving image. Cinema, in that sense, stands at the intersection of art and
technology like nothing else. As an art form it would not exist without the technology required to
capture the moving image. But the mere ability to record a moving image would be meaningless without
the art required to capture our imagination.
But cinema is much more than the intersection of art and technology. It is also, and maybe more
importantly, a powerful medium of communication. Like language itself, cinema is a surrounding and
enveloping substance that carries with it what it means to be human in a specific time and place. That is
to say, it mediates our experience of the world, helps us make sense of things, and in doing so, often
helps shape the world itself. It’s why we often find ourselves confronted by some extraordinary event
and find the only way to describe it is: “It was like a movie.”
In fact, for more than a century, filmmakers and audiences have collaborated on a massive, ongoing,
largely unconscious social experiment: the development of a cinematic language, the fundamental and
increasingly complex rules for how cinema communicates meaning. There is a syntax, a grammar, to
cinema that has developed over time. And these rules, as with any language, are iterative, that is, they
form and evolve through repetition, both within and between each generation. As children we are
socialized into ways of seeing through children’s programming, cartoons and YouTube videos. As
adults we become more sophisticated in our understanding of the rules, able to innovate, re-combine,
become creative with the language. And every generation or so, we are confronted with great leaps
forward in technology that re-orient and often advance our understanding of how the language works.
And therein lies the critical difference between cinematic language and every other means of
communication. The innovations and complexity of modern written languages have taken more than
5,000 years to develop. Multiply that by at least 10 for spoken language.
Cinematic language has taken just a little more than 100 years to come into its own.
In January 1896 those two brothers, Auguste and Louis Lumiere, set up their cinematographe, a
combination motion picture camera and projector, at a café in Lyon, France and presented their short
film, L’arrivée d’un train en gare de La Ciotat (Arrival of a Train at La Ciotat Station) to a paying
audience. It was a simple film, aptly titled, of a train pulling into a station. The static camera positioned
near the tracks capturing a few would-be passengers milling about as the train arrived, growing larger
and larger in the frame until it steamed past and slowed to a stop. There was no editing, just one
continuous shot. A mere 50 seconds long…
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Accounts vary as to the specifics of the audience reaction. Some claim the moving image of a train
hurtling toward the screen struck fear among those in attendance, driving them from their seats in a
panic. Others underplay the reaction, noting only that no one had seen anything like it. Which, of course,
wasn’t entirely true either. It wasn’t the first motion picture. The Lumiere brothers had projected a series
of 10 short films in Paris the year before. An American inventor, Woodville Latham, had developed his
own projection system that same year. And Thomas Edison had invented a similar apparatus before that.
But one thing is certain: that early film, as simple as it was, changed the way we see the world and
ourselves. From the early actualite documentary short films of the Lumieres, to the wild, theatrical
flights of fancy of Georges Melies, to the epic narrative films of Lois Weber and D. W. Griffith, the new
medium slowly but surely developed its own unique cinematic language. Primitive at first, limited in its
visual vocabulary, but with unlimited potential. And as filmmakers learned how to use that language to
re-create the world around them through moving pictures, we learned right along with them. Soon we
were no longer awed (much less terrified) by a two-dimensional image of a train pulling into a station,
but we were no less enchanted by the possibilities of the medium with the addition of narrative structure,
editing, production design, and (eventually) sound and color cinematography.
Since that January day in Lyon, we have all been active participants in this ongoing development of a
cinematic language. As the novelty short films of those early pioneers gave way to a global
entertainment industry centered on Hollywood and its factory-like production of discrete, 90-minute
narrative feature films. As the invention of broadcast technology in the first half of the 20th century gave
way to the rise of television programming and serialized story-telling. And as the internet revolution at
the end of the 20th century gave way to the streaming content of the 21st, from binge-worthy series
lasting years on end to one-minute videos on social media platforms like Snapchat and TikTok. Each
evolution of the form borrowed from and built on what came before, both in terms of how filmmakers
tell their stories and how we experience them. And in as much as we may be mystified and even amused
by the audience reaction to that simple depiction of a train pulling into a station back in 1896, imagine
how that same audience would respond to the last Avengers film projected in IMAX 3D.
We’ve certainly come a long, long way.
This book is an exploration of that evolution of cinema, the art and technology of moving pictures. But it
is also an introduction to the fundamentals of the form that have remained relatively constant for more
than 100 years. Just as the text you are reading right now defies easy categorization – is it a book, an
online resource, an open source text – modern cinema exists across multiple platforms – is it a movie, a
video, theatrical, streaming – but the fundamentals of communication, the syntax, grammar and rules of
language, written or cinematic, remain relatively constant.
The text is divided into two unequal sections: form and content. The first and longer of the two covers
the basic principles of the form, the means by which cinema communicates. We’ll start with a brief
history of cinema to provide some historical context, then move on to an overview of how moving
pictures work, literally and figuratively, from the neurological phenomena behind the illusion of
movement, to the invisible techniques and generally agreed-upon conventions that form the basis of
cinematic language. Then we’ll take each aspect of how cinema is created in turn: production design,
narrative structure, cinematography, editing, sound and performance. Whether it’s released in a theater
as a 2-hour spectacle or streaming online in 5-minute increments, every iteration of cinema includes
these elements and they are each critical in our understanding of film form, how movies do what they do
to us, and why we let them.
The second section takes all of this accumulated knowledge of how cinema communicates and applies it
to what, exactly, cinema is communicating. That is, we’ll take a long hard look at the content of cinema,
how that has changed over time, and how, for better or worse, it often hasn’t. This section will take
seriously the idea that cinema both influences and is influenced by the society in which it is produced.
And given the porous borders of the information age, that “society” is increasingly a global one. Cinema
then, not unlike literature, can be viewed and analyzed as a kind of cultural document, a neutral
reflection of society in a moment of time, or it can be viewed as a powerful tool for social change (or for
the resistance of change as the case may be).
This emphasis on content inevitably leads to an exploration of power and representation. Who is on
screen? Who is behind the camera? If cinema is as powerful a medium as I contend, it stands to reason
that it matters deeply who controls the means of communication. To that end, we’ll focus on two
specific issues of representation: the role of women in cinema and the role of African Americans in
cinema; both in terms of how they are portrayed on screen, and the ways women and Black filmmakers
specifically have fought for control of their own cinematic narratives.
There is an ancient story about a king who was so smitten by the song of a particular bird that he ordered
his wisest and most accomplished scientists to identify its source. How could it sing so beautifully?
What apparatus lay behind such a sweet sound? So they did the only thing they could think to do: they
killed the bird and dissected it to find the source of its song. Of course, by killing the bird, they killed its
song.
The analysis of an art form, even one as dominated by technology as cinema, always runs the risk of
killing the source of its beauty. By taking it apart, piece by piece, there’s a chance we’ll lose sight of the
whole, that ineffable quality that makes art so much more than the sum of its parts. Throughout this text,
my hope is that by gaining a deeper understanding of how cinema works, in both form and content,
you’ll appreciate its beauty even more.
Because as much as cinema is an ongoing, collaborative social experiment, one in which we are all
participants, it also carries with it a certain magic. And like any good magic show, we all know it’s an
illusion. We all know that even the world’s greatest magician can’t really make an object float or saw a
person in half (without serious legal implications). It’s all a trick. A sleight of hand that maintains the
illusion. But we’ve all agreed to allow ourselves to be fooled. In fact, we’ve often paid good money for
the privilege. Cinema is no different. A century of tricks used to fool an audience that’s been in on it
from the very beginning. We laugh or cry or scream at the screen, openly and unapologetically
manipulated by the medium. And that’s how we like it.
This text is dedicated to revealing the tricks without ruining the illusion. To look behind the curtain to
see that the wizard is one of us. That in fact, we are the wizard (great movie by the way). Hopefully by
doing so we will only deepen our appreciation of cinema in all its forms and enjoy the artistry of a well-
crafted illusion that much more.
Video Attributions:
In 1872, Stanford was a wealthy robber baron, former Governor of California, and horse racing
enthusiast with way too much time on his hands. Spending much of that time at the track, he became
convinced that a horse at full gallop lifted all four hooves off the ground. His friends scoffed at the idea.
Unfortunately, a horse’s legs moved so fast that it was impossible to tell with the human eye. So he did
what really wealthy people do when they want to settle a bet, he turned to a nature photographer,
Eadweard Muybridge, and offered him $25,000 to photograph a horse mid gallop.
Six years later, after narrowly avoiding a murder conviction (but that’s another story), Muybridge
perfected a technique of photographing a horse in motion with a series of 12 cameras triggered in
sequence. One of the photos clearly showed that all four of the horse’s hooves left the ground at full
gallop. Stanford won the bet and went on to found Stanford University. Muybridge pocketed the
$25,000 and became famous for the invention of series photography, a critical first step toward motion
pictures.
Of course, the mechanical reproduction of an image had already been around for some time. The
Camera Obscura, a technique for reproducing images by projecting a scene through a tiny hole that is
inverted and reversed on the opposite wall or surface (think pinhole camera), had been around since at
least the 5th century BCE, if not thousands of years earlier. But it wasn’t until a couple of French
inventors, Nicephore Niepce and Louis Daguerre, managed to capture an image through a chemical
process known as photoetching in the 1820s that photography was born. By 1837, Niepce was dead (best
not to ask too many questions about that) and Daguerre had perfected the technique of fixing an image
on a photographic plate through a chemical reaction of silver, iodine and mercury. He called it a
daguerreotype. After himself. Naturally.
But to create the illusion of movement from these still images would require further innovation. The
basic concept of animation was already in the air through earlier inventions like the magic lantern and
eventually the zoetrope. But a photo-realistic recreation of movement was unheard of. That’s where
Muybridge comes in. His technique of capturing a series of still images in quick succession laid the
groundwork for other inventors like Thomas Edison, Woodville Latham and Auguste and Louis Lumiere
to develop new ways of photographing and projecting movement. Crucial to this process was the
development of strips of light-sensitive celluloid film to replace the bulky glass plates used by
Muybridge. This enabled a single camera to record a series of high-speed exposures (rather than
multiple cameras taking a single photo in sequence). It also enabled that same strip of film to be
projected at an equally high speed, creating the illusion of movement through a combination of optical
and neurological phenomena. But more on that in the next chapter.
By 1893, 15 years after Muybridge won Stanford’s bet, Edison had built the first “movie studio,” a
small, cramped, wood-frame hut covered in black tar paper with a hole in the roof to let in sunlight. His
employees nicknamed it the Black Maria because it reminded them of the police prisoner transport
wagons in use at the time (also known as “paddy wagons” with apologies to the Irish). One of the first
films they produced was a 5 second “scene” of a man sneezing.
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Sort of.
There was just one problem: the only way to view Edison’s films was through a kinetoscope, a machine
that allowed a single viewer to peer into a viewfinder and crank through the images. The ability to
project the images to a paying audience would take another couple of years.
In 1895, Woodville Latham, a chemist and Confederate veteran of the Civil War, lured away a couple of
Edison’s employees and perfected the technique of motion picture projection. In that same year, over in
France, Auguste and Louis Lumiere invented the cinematographe which could perform the same
modern miracle. The Lumiere brothers would receive the lion’s share of the credit, but Latham and the
Lumieres essentially tied for first place in the invention of cinema as we know it.
Sort of.
It turns out there was another French inventor, Louis Le Prince (apparently we owe a lot to the French),
who was experimenting with motion pictures and had apparently perfected the technique by 1890. But
when he arrived in the US for a planned public demonstration that same year – potentially eclipsing
Edison’s claim on the technology – he mysteriously vanished from a train. His body and luggage,
including his invention, were never found. Conspiracy theories about his untimely disappearance have
circulated ever since (we’re looking at you, Thomas Edison).
Those early years of cinema were marked by great leaps forward in technology, but not so much forward
movement in terms of art. Whether it was Edison’s 5-second film of a sneeze, or the Lumieres’
46-second film Workers Leaving a Factory (which is exactly what it sounds like), the films were wildly
popular because no one had seen anything like them, not because they were breaking new ground
narratively.
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There were, of course, notable exceptions. Alice Guy-Blaché was working as a secretary at a
photography company when she saw the Lumieres’ invention in 1895. The following year she wrote,
directed and edited what many consider the first fully fictional film in cinema history, The Cabbage
Fairy (1896):
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But it was George Melies who became the most well-known filmmaker-as-entertainer in those first few
years. Melies was a showman in Paris with a flare for the dramatic. He was one of the first to see the
Lumieres’ cinematographe in action in 1895 and immediately saw its potential as a form of mass
entertainment. Over the next couple of decades he produced hundreds of films that combined fanciful
stage craft, optical illusions, and wild storylines that anticipated much of what was to come in the next
century of cinema. His most famous film, A Trip to the Moon, produced in 1902, transported audiences
to the surface of the moon on a rocket ship and sometimes even included hand-tinted images to
approximate color cinematography.
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He was very much ahead of his time and would eventually be immortalized in Martin Scorsese’s 2011
film Hugo.
By the start of the 20th century, cinema had become a global phenomenon. Fortunately, many of those
early filmmakers had caught up with Melies in terms of the art of cinema and its potential as an
entertainment medium. In Germany, filmmakers like Fritz Lange and Robert Weine helped form one of
the earliest examples of a unique and unified cinematic style, consisting of highly stylized, surreal
production designs and modernist, even futuristic narrative conventions that came to be known as
German Expressionism. Weine’s The Cabinet of Dr. Caligari (1920) was a macabre nightmare of a film
about a murderous hypnotist and is considered the world’s first horror movie.
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And Lange’s Metropolis (1927) was an epic science-fiction dystopian fantasy with an original running
time of more than 2 hours.
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Meanwhile in Soviet Russia, Lev Kuleshov and Sergei Eisenstein were experimenting with how the
creative juxtaposition of images could influence how an audience thinks and feels about what they see
on screen (also known as editing, a relatively new concept at the time). Through a series of experiments,
Kuleshov demonstrated that it was this juxtaposition of images, not the discrete images themselves, that
generated meaning, a phenomenon that came to be known as The Kuleshov Effect. Eisenstein, his
friend and colleague, applied Kuleshov’s theories to his own cinematic creations, including the concept
of montage: a collage of moving images designed to create an emotional effect rather than a logical
narrative sequence. Eisenstein’s most famous use of this technique is in the Odessa steps sequence of his
historical epic, Battleship Potemkin (1925).
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But it was the United States that was destined to become the center of the cinematic universe, especially
as it grew into a global mass entertainment medium. Lois Weber was an early innovator and the first
American director, male or female, to make a narrative feature film, The Merchant of Venice (1914).
Throughout her career, Weber would pursue subjects considered controversial at the time, such as
abortion, birth control and capital punishment (it helped that she owned her own studio). But it wasn’t
just her subject matter that pushed the envelope. For example, in her short film, Suspense (1913) she
pioneered the use of intercutting and basically invented split screen editing.
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Others, like D. W. Griffith, followed suit (though it’s doubtful Griffith would have given Weber any
credit). Like Weber, Griffith helped pioneer the full-length feature film and invented many of the
narrative conventions, camera moves and editing techniques still in use today. Unfortunately, many of
those innovations were first introduced in his ignoble, wildly racist (and wildly popular at the time)
Birth of a Nation (1915). Griffith followed that up the next year with the somewhat ironically-titled
Intolerance (1916), a box office disappointment but notable for its larger than life sets, extravagant
costumes, and complex story-line that made George Melies’s creations seem quaint by comparison.
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Weber, Griffith and many other filmmakers and entrepreneurs would go on to establish film studios able
to churn out hundreds of short and long-form content for the movie theaters popping up on almost every
street corner.
This burgeoning new entertainment industry was not, however, located in southern California. Not yet,
anyway. Almost all of the production facilities in business at the time were in New York, New Jersey or
somewhere on the Eastern seaboard. Partly because the one man who still controlled the technology that
made cinema possible was based there: Thomas Edison. Edison owned the patent for capturing and
projecting motion pictures, essentially cornering the market on the new technology (R.I.P. Louis Le
Prince). If you wanted to make a movie in the 1900s or 1910s, you had to pay Edison for the privilege.
Not surprisingly, a lot of would-be filmmakers bristled at Edison’s control over the industry. And since
patent law was difficult to enforce across state lines at the time, many of them saw California as an ideal
place to start a career in filmmaking. Sure, the weather was nice. But it was also as far away from the
northeast as you could possibly get within the continental United States, and a lot harder for Edison to
sue for patent violations.
By 1912, Los Angeles had replaced New York as the center of the film business, attracting filmmakers
and entertainment entrepreneurs from around the world. World-renowned filmmakers like Ernst
Lubitsch from Germany, Erich von Stroheim from Austria, and an impish comedian from England
named Charlie Chaplin, all flocked to the massive new production facilities that sprang up around the
city. Universal Pictures, Metro-Goldwyn-Mayer (MGM), Warner Bros., all of them motion picture
factories able to mass-produce dozens, sometimes hundreds of films per year. And they were surrounded
by hundreds of other, smaller companies, all of them competing for screen space in thousands of new
movie houses around the country.
One small neighborhood in the heart of Los Angeles became most closely associated with the
burgeoning new industry: Hollywood.
By 1915, after a few years of failed lawsuits (and one imagines a fair number of temper-tantrums),
Thomas Edison admitted defeat and dissolved his Motion Picture Patents Company.
In the heyday of those early years, some of those larger studios decided the best way to ensure an
audience for their films was to own the theaters as well. They built extravagant movie palaces in large
market cities, and hundreds more humble theaters in small towns, effectively controlling all aspects of
the business: production, distribution and exhibition. In business terms that’s called vertical integration.
It’s a practice that would get them in a lot of trouble with the U.S. government a couple of decades later,
but in the meantime, it meant big profits with no end in sight.
Warner Bros. was a family-owned studio run by five brothers and smaller than some of the other larger
companies like Universal and MGM. But one of those brothers, Sam, had a vision. Or rather, an ear. Up
to that point, cinema was still a silent medium. But Sam was convinced that sound, and more
specifically, sound that was synchronized to the image, was the future.
It seems absurd now, but no one saw any reason to add sound to an already perfect, and very profitable,
visual medium. What next? Color? Don’t be ridiculous…
Fortunately, Sam Warner persisted, investing the company’s profits into the technology required to not
only record synchronized sound, but to reproduce it in their movie theaters around the country. Finally,
on October 6th, 1927, Warner Bros. released The Jazz Singer, the first film to include synchronized
dialog.
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Spoiler alert: It was a HUGE success. Unfortunately, Sam Warner didn’t live to see it. He died of a brain
infection on October 5th, the day before the premiere.
Suddenly, every studio was scrambling to catch up to Warner Bros. That meant a massive capital
investment in sound technology, retrofitting production facilities and thousands of movie theaters. Not
every production company could afford the upgrade, and many struggled to compete in the new market
for films with synchronized sound. And just when it seemed like it couldn’t get worse for those smaller
companies, it did. In October of 1929, the stock market crashed, plunging the nation into the Great
Depression. Hundreds of production companies closed their doors for good.
At the start of the 1930s, after this tremendous consolidation in the industry, eight major studios were
left standing: RKO Pictures, Paramount, MGM, Fox, Warner Bros., Universal Pictures, Columbia
Pictures and United Artists. Five of those – RKO, Paramount, MGM, Fox and Warner Bros. – also still
owned extensive theater chains (aka vertical integration), an important source of their enormous
profits, even during the Depression (apparently movies have always been a way to escape our troubles,
at least for a couple of hours). But that didn’t mean they could carry on with business as usual. They
were forced to be as efficient as possible to maximize profits. Perhaps ironically, this led to a 20-year
stretch, from 1927 to 1948, that would become known as The Golden Age, one of the most prolific and
critically acclaimed periods in the history of Hollywood.
The so-called Golden Age of Hollywood was dominated by those eight powerful studios and defined by
four crucial business decisions.
For a much more detailed analysis of this period (and a thoroughly entertaining read for film buffs),
check out Thomas Schatz's The Genius of the System.
First and foremost, at least for five of the eight, was the emphasis on vertical integration. By owning and
controlling every aspect of the business, production, distribution and exhibition, those companies could
minimize risk and maximize profit by monopolizing the screens in local theaters. Theatergoers would
hand over their hard-earned nickels regardless of what was playing, and that meant the studios could cut
costs and not lose paying customers. And even for those few independent theater chains, the studios
minimized risk through practices such as block booking and blind bidding. Essentially, the studios
would force theaters to buy a block of several films to screen (block booking), sometimes without even
knowing what they were paying for (blind bidding). One or two might be prestige films with well-
known actors and higher production values, but the rest would be low-budget westerns or thrillers that
theaters would be forced to exhibit. The studios made money regardless.
The second crucial business decision was to centralize the production process. Rather than allow actual
filmmakers – writers, directors, actors – to control the creative process, deciding what scripts to develop
and which films to put into production, the major studios relied on one or two central producers. At
Warner Bros. it was Jack Warner and Darryl Zanuck. At RKO it was David. O. Selznick. And at MGM
it was Louis B. Mayer and 28 year-old Irving Thalberg.
Irving Thalberg. Central Producer at MGM.
Thalberg would become the greatest example of the central producer role, running the most profitable
studio throughout the Golden Age. Thalberg personally oversaw every production on the MGM lot,
hiring and firing every writer, director and actor, and often taking over as editor before the films were
shipped off to theaters. And yet, he shunned fame and never put his name on any of MGM’s
productions. Always in ill-health, perhaps in part because of his inhuman workload, he died young, in
1936, at age 37.
The third business decision that ensured studios could control costs and maximize profits was to keep
the “talent” – writers, directors and actors – on low-cost, iron-clad, multi-year contracts. As Hollywood
moved into the Golden Age, filmmakers – especially actors – became internationally famous. Stardom
was a new and exciting concept, and studios depended on it to sell tickets. But if any one of these new
global celebrities had the power to demand a fee commensurate with their name recognition, it could
bankrupt even the most successful studio. To protect against stars leveraging their fame for higher pay,
and thus cutting in on their profits, the studios maintained a stable of actors on contracts that limited
their salaries to low weekly rates for years on end no matter how successful their films might become.
There were no per-film negotiations and certainly no profit sharing. And if an actor decided to sit out a
film or two in protest, their contracts would be extended by however long they held out. Bette Davis,
one of the biggest stars of the era, once fled to England to escape her draconian contract with Warner
Bros. Warner Bros. sued the British production companies that might employ her and England sent her
back. These same contracts applied to writers and directors, employed by the studio as staff, not the
freelance creatives they are today. It was an ingenious (and diabolical) system that meant studios could
keep their production costs incredibly low.
The fourth and final crucial business decision that made the Golden Age possible was the creative
specialization, or house style, of each major studio. Rather than try to make every kind of movie for
every kind of taste, the studios knew they needed to specialize, to lean into what they did best. This
decision, perhaps more than any of the others, is what made this period so creatively fertile. Despite all
of the restrictions imposed by vertical integration, central producers, and talent contracts, the house style
of a given studio meant that all of their resources went into making the very best version of certain kind
of film. For MGM, it was the “prestige” picture. An MGM movie almost always centered on the elite
class, lavish set designs, rags to riches stories, the perfect escapist, aspirational content for the 1930s.
For Warner Bros. it was the gritty urban crime thriller: Little Caesar (1931), The Public Enemy (1931),
The Maltese Falcon (1941). They were cheap to make and audiences ate them up. Gangsters, hardboiled
detectives, femme fatales, these were all consistent elements of Warner Bros. films of the period. And
for Universal, it was the horror movie:
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Frankenstein (1931), Dracula (1931), The Mummy (1932), all of them Universal pictures (and many of
them inspired by the surreal production design of German Expressionist films like The Cabinet of Dr.
Caligari).
Three important events conspired to bring an end the reign of the major studios and the Golden Age of
Hollywood.
First, in 1943, Olivia de Havilland, a young actress known for her role as Melanie in Gone with the Wind
(1939), sued Warner Bros. for adding six months to her contract, the amount of time she had been
suspended by the studio for refusing to take roles she didn’t want. She wasn’t the first Hollywood actor
to sue a studio over their stifling contracts. But she was the first to win her case. The court’s decision in
her favor set a precedent that quickly eroded the studios’ power over talent. Soon actors became
freelance performers, demanding fees that matched their box office draw and even profit participation in
the success of their films. All of which took a sizeable chunk out the studios’ revenue.
Then, in 1948, the U.S. government filed an anti-trust case against the major studios, finally recognizing
that vertical integration constituted an unfair monopoly over the entertainment industry. The case went
to the Supreme Court and in a landmark ruling known as The Paramount Decision (only because
Paramount was listed first in the suit), the court ordered that all of the major studios sell off their theater
chains and outlawed the practices of block booking and blind bidding. It was a financial disaster for the
big studios. No longer able to shovel content to their own theater chains, studios had to actually consider
what independent theaters wanted to screen and what paying audiences wanted to see. The result was a
dramatic contraction in output as studios made fewer and fewer movies with increasingly expensive,
freelance talent hoping to hit the moving target of audience interest.
In the wake of World War II, just as the Supreme Court was handing down The Paramount Decision, the
television set was quickly becoming a common household item. By the end of the 1940s and into the
1950s, the rise of television entertainment meant fewer reasons to leave house and more reasons for the
movie studios to panic. Some of them, like MGM, realized there was money to be made in licensing
their film libraries to broadcasters. And some of them, like Universal, realized there was money to be
made in leasing their vast production facilities to television producers. But all of them knew it was an
end of an era.
The end of the Golden Age thrust Hollywood into two decades of uncertainty as the major studios
struggled to compete with the new Golden Age of Television and their own inability to find the pulse of
the American theater-going public. There were plenty of successes. MGM’s focus on musicals like
Singin’ in the Rain (1952) and historical extravaganzas like Ben Hur (1959), for example, helped keep
them afloat. (Though those came too late for Louis B. Mayer, one of the founders of the studio. He was
fired in 1951.) But throughout the 50s and 60s, studios found themselves spending more and more
money on fewer and fewer films and making smaller and smaller profits. To make matters worse, many
of these once family-owned companies were being bought up by larger, multi-national corporations.
Universal was bought out by MCA (a talent agency) in 1958. Paramount by Gulf Western in 1966. And
Warner Bros. by Seven Arts that same year. These new parent companies were often publicly traded
with a board of directors beholden to shareholders. They expected results.
And that’s when Warren Beatty, an ambitious young actor, walked into Jack Warner’s office with a
scandalous script about two mass murderers named Bonnie and Clyde in his hand. Inspired by the
upstart, avant-garde filmmakers making waves in France with their edgy, experimental films like Agnes
Varda’s La Pointe Courte (1955), Jean-Luc Godard’s Breathless (1960) and Francois Truffaut’s The 400
Blows (1959) (we can’t seem to get away from the French!), Beatty wanted to break the mold of the
Warner Bros. gritty crime thriller. He wanted to make something bold, unpredictable, and transgressive.
He begged the aging Warner brother to finance the film.
Maybe Jack Warner was at the end of his creative rope. Maybe he knew the movie business needed to
start taking risks again. Maybe he was inspired by Beatty’s artistic vision. Or maybe he had just sold the
studio to Seven Arts and figured Beatty’s crazy idea for a movie would be their problem, a parting shot
before the last Warner left the building.
Whatever the reason, Warner Bros. bankrolled Bonnie and Clyde (1967), tried to bury it on release, but
ultimately had to admit they had a huge hit on their hands. It was as bold, unpredictable, and
transgressive (for its time) as Beatty had hoped. And audiences, especially younger audiences, loved it.
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Six months later, an off-beat comedy no studio would touch called The Graduate (1967) opened to
equally enthusiastic audiences and extraordinary profits. And two years after that, BBS, a fledgling
production company bankrolled by its success in television, produced Easy Rider (1969), a drug-fueled,
fever dream of a movie that captured a changing America, a seismic shift in the culture at the end of the
1960s. It cost less the $500,000 to make and earned nearly $60 million at the box office. Something had
indeed changed. The major studios weren’t sure exactly what It was, but they knew they wanted a piece
of it.
The next decade would become another creative renaissance for the film industry known as The New
Hollywood.
If you want to know more about this fertile, drug-fueled portion of Hollywood history, check out Peter
Biskind's Easy Riders, Raging Bulls.
Like the Golden Age which rose from the ashes of the Great Depression and the rise of synchronized
sound, The New Hollywood rose from the ashes of The Paramount Decision and the rise of television.
Unlike the Golden Age, however, The New Hollywood emphasized the authority of the director and star
over the material, not the central producer. And rather than control costs to maximize profits, studios
allowed the freelance artists they employed to experiment with the form and take creative risks. In fact,
more and more filmmakers were smart enough to shoot on location rather than on the studio backlot
where executives might micromanage their productions.
Those risks didn’t always pay off, but when they did, they more than made up for the disappointments.
Films like The Godfather (1972) and The Exorcist (1973) broke every accepted norm of
cinematography, sound design, narrative structure, editing, performance and even distribution models.
And in the process broke every box office record.
But such creative fertility and unpredictability couldn’t last forever. Not when there are billions of
dollars at stake. The New Hollywood was done in by a one-two punch of films that were so successful,
so astronomically profitable, they would have to coin a new term for them: Blockbusters.
The first was meant to be a run-of-the-mill Universal monster movie, a direct descendant of the studio’s
Golden Age classics like Frankenstein and Dracula. This time around, it would be a shark. A really big
shark. And in a (futile) effort to save some money, they assigned a young, 28 year-old television director
named Steven Spielberg to helm the project. JAWS (1975) cost $9 million to make (three times more
than Universal budgeted) and took 159 days to shoot (three times longer the Universal had hoped), but it
grossed more than $120 million in its first theatrical run. It hit Hollywood like a tidal wave. A simple
genre movie with clear heroes and just enough eye-popping special effects to wow the audience. Best of
all, there was no need for an expensive, star-studded cast or a well-known, temperamental director. The
concept was the star. It was a formula the studios understood and knew they could replicate.
Two years later, 20th Century Fox released Star Wars (1977). Its success dwarfed that of JAWS.
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For example, between 1969 and 2004, entrepreneur Kirk Kerkorian bought and sold MGM three times
(mostly so he could put its name on a casino in Las Vegas) until finally selling it to Sony, the Japanese
electronics company. In 1990, Warner Bros. merged with Time, Inc. to form Time Warner which was in
turn purchased by AOL, an internet service provider, in 2000, then spun off into its own company again
in 2009 before being purchased by AT&T in 2019. Throughout the 1980s, 20th Century Fox changed
hands among private investors multiple times until finally falling into the hands of Australian media
tycoon Rupert Murdoch. It was in turn acquired by Disney in 2019. But it’s Universal that has the most
colorful acquisition history. In 1990, MCA which owned Universal was acquired by Panasonic, another
Japanese electronics company. In 1995, Panasonic sold it to Seagram, a Canadian beverage company,
which in turn sold it to Vivendi, a French water utility in 2000 (the French again!). Vivendi sold the
studio to General Electric, this time an American electronics company that already owned NBC. Finally,
in 2011, GE sold NBC Universal to Comcast, the cable provider (which incidentally joined forces with
Sony to purchase MGM back in 2004).
If all of that makes your head spin, you’re not alone. In short, back in 1983, 90% of all American media
was controlled by more than 50 distinct companies. By 2012, that same percentage was controlled by
just 5. By 2019, it was down to 4: Comcast, Disney, AT&T and National Amusements.
This massive consolidation of American media companies has equally massive implications for cinema.
Beholden to shareholders and the corporate bottom-line, Hollywood studios must be more efficient than
ever, producing fewer and fewer movies at higher and higher budgets to attract more and more eyeballs.
And if that sounds familiar, you’ve been paying attention. A similar consolidation occurred after the
advent of sound and the financial havoc of the stock market crash of 1929. Only this time, major studios
don’t have the luxury of monopoly control through vertical integration (though they are dancing close to
the edge with Comcast and AT&T, both internet and cable providers, controlling nearly half of all media
in the United States). Instead, they’ve looked abroad to a new and growing global audience to ensure
profitability.
Before 2008, international sales made up less than 20% of box office dollars. By 2008 it was 50%. By
2013 it had grown to more than 70% of Hollywood’s bottom line. That’s due in part to a massive
investment in theaters around the world. In 2019, there were more than 200,000 cinema screens
globally. Just under 44,000 were in the United States and Canada. More than 110,000 were in Asia
alone.
You can see a comprehensive report on the global entertainment marketplace here:
https://www.motionpictures.org/wp-content/uploads/2022/03/MPA-2021-THEME-Report-FINAL.pdf
And the theaters themselves are not immune to consolidation. In 2013, Dalian Wanda, a Chinese
company, bought the American theater chain AMC for $2.6 billion.
What does all of this mean for contemporary cinema? At the corporate Hollywood level, it means
tailoring content for a global audience. That means building film franchises around globally
recognizable characters and brands. If you’re thinking Marvel and DC comics, you’re on the right track.
That means fewer original movies and more entertainment spectacles that in turn cost more money to
make. The lessons Hollywood learned from the blockbusters JAWS and Star Wars in the 1970s seem to
have been carried to their logical conclusion.
A NEW HOPE
While much of this (very) brief history of cinema has focused on the media machine that is the
Hollywood studio system, cinema – that is, the art of motion pictures – lives and breathes outside of that
capital-intensive entertainment ecosystem. And it always has.
Alice Guy-Blachè, Georges Melies, Lois Weber, D.W. Griffith, and most of the very first cinema artists
operated independently of any corporate studio. And during that great Golden Age of cinema, which
was so dominated by Hollywood studios, independent producers like David O. Selznick were putting out
massively popular films like Alfred Hitchcock’s Rebecca (1940) and the perennially remade A Star is
Born (1937). One of the most successful films of the era, Gone with the Wind (1939) was arguably an
“indie” picture (Selznick produced it with MGM as distributor). In fact, the New Hollywood of the 60s
and 70s could not have taken hold at the corporate level without visionary filmmakers like Mike
Nichols, Dennis Hopper and Hal Ashby working outside of the studio system:
As the technology required to make motion pictures became easier and cheaper to acquire, more and
more cinema artists chose to work outside of the studio system. Towering figures like Shirley Clarke in
the 1960s, John Cassavetes in the 1970s and Jim Jarmusch in the 1980s put out provocative and
engaging cinema with limited distribution to match their limited budgets but often with enormous
cultural impact. That trend continued into the 1990s and 2000s, supported by new production and
distribution companies like Miramax (founded by the now disgraced Harvey Weinstein) that insisted on
working outside of the studio system and often outside of Los Angeles itself.
That independent spirit in American cinema also created space for women and people of color to have a
voice in the art form. A quick scan of the history above and you’ll notice there are not a lot of women’s
names. And almost all of the men are white. But filmmakers like Shirley Clarke, Julie Dash and Allison
Anders didn’t wait around for Hollywood to give them permission to make great cinema. Nor did the
filmmakers of the early so-called Blaxploitation movement (though their success was eventually and
sadly co-opted by white filmmakers).
And as the massive corporate consolidation of the American media landscape has created a narrowing of
cinematic content from the big studios, that indie spirit – along with a healthy dose of investor interest –
has lead to new innovations in production and distribution models. Whether it’s pre-selling foreign
rights to a script to fund its production, or turning to streaming services for funding in return for
exclusive rights to content, filmmakers continue to find new ways to push the boundaries of what is
possible in cinema. Just take a look at the nominees for best picture at any of the recent Academy
Awards ceremonies. Once dominated by studio-financed pictures, almost all of them are now
independent productions.
But perhaps the most exciting new direction in cinema is not found in theaters at all. For more than a
century, cinema has been most closely associated with that roughly 90 minute, closed-ended feature film
playing at a theater near you. And while that continues to be an important cinematic space, the rise of
cable and streaming services in desperate need of content has created exciting new frontiers to explore
for the medium. No longer restricted to those 90 or so minutes, cinema can sprawl over 100s of hours or
even just a few cut into 30 minutes chunks. And while it’s tempting to call this a new Golden Age of
Television, even the term “television” no longer seems appropriate. We consume this content on all
manner of devices, on our phones, laptops, even our wristwatches. Even theatrical content has picked up
on the trend. What is the Fast and Furious, the Transformers or The Avengers franchises but multi-
billion dollar episodic series distributed to theaters (and after a few months or even just a few days to
our phones, laptops and wristwatches)?
Ultimately, regardless of how it’s made or how we engage with it, all of the above still fits into one
artistic medium: cinema, the art of the motion picture. The tools and techniques, the principals of form
and content, are all exactly the same. And that will be true whatever comes next, whether it’s VR, AR or
a cinema-chip implanted in our visual cortex (heaven forbid…). Mise-en-scene, narrative,
cinematography, editing, sound and acting will all still matter. And our understanding of how those tools
and techniques not only shape the medium, but also shape our culture will also still matter. Maybe more
than ever.
Edison Kinetoscopic Record of a Sneeze, Jan. 7, 1894 by Library of Congress. Standard YouTube
License.
1895, Lumiere, Workers Leaving the Lumiere Factory (1895) by MediaFilmProfessor. Standard
YouTube License.
The Cabbage Fairy with sound by Elizabeth Lopez. Standard Vimeo License.
A Trip to the Moon – the 1902 Science Fiction Film by Georges Méliès by Open Culture. Standard
YouTube License.
Das Cabinet des Dr. Caligari / AKA The Cabinet of Dr. Caligari (1920) [1080p Restoration] by Joseph
Redman. Standard YouTube License.
Metropolis Movie with Kraftwerk soundtrack by John McWilliam. Standard Vimeo License.
Battleship Potempkin – Odessa Steps scene (Einsenstein 1925) by Thibault Cabanas. Standard YouTube
License.
Suspense. (1913) – Lois Weber, America’s 1st Female Filmmaker by Change Before Going
Productions. Standard YouTube License.
1916 D.W. Griffith – “Intolerance” (Babylon 539 B.C. sequence highlights) by magicalmotionmuseum.
Standard YouTube License.
The Spoken Words That Caused A Sensation In “The Jazz Singer” (1927) by Porfle Popnecker.
Standard YouTube License.
Universal Classic Monsters | First Appearances of Frankenstein, Dracula, The Mummy, and more by
Universal Pictures. Standard YouTube License.
Bonnie And Clyde (1967) Official Trailer #1 – Warren Beatty, Faye Dunaway Movie by Movieclips
Classic Trailers. Standard YouTube License.
Jaws – Defining the Summer Blockbuster by Matt Draper. Standard YouTube License.
Step Two: Project a series of still images captured in sequence at a rate at least twice that of your optic
nerve’s ability to respond. Let’s say 24 images, or frames, per second.
Step Three: Don’t talk during the movie. That’s super annoying.
Okay, that last part is optional (though it is super annoying), but here’s the point: Cinema is built on a
lie. It is not, in fact, a “motion” picture. It is, at a minimum, 24 still images flying past your retinas every
second. Your brain interprets those dozens of photographs per second as movement, but it’s actually just
the illusion of movement, a trick of the mind known as beta movement: the neurological phenomenon
that interprets two stimuli shown in quick succession as the movement of a single object.
An example of beta movement.
Because all of this happens so fast, faster than our optic nerves and synaptic responses can perceive, the
mechanics are invisible. There may be 24 individual photographs flashing before our eyes every second,
but all we see is one continuous moving picture. It’s a trick. An illusion.
The same applies to cinematic language. The way cinema communicates is the product of many
different tools and techniques, from production design to narrative structure to lighting, camera
movement, sound design, performance and editing. But all of these are employed to manipulate the
viewer without us ever noticing. In fact, that’s kind of the point. The tools and techniques – the
mechanics of the form – are invisible. There may be a thousand different elements flashing before our
eyes – a subtle dolly-in here, a rack focus there, a bit of color in the set design that echoes in the
wardrobe of the protagonist, a music cue that signals the emotional state of a character, a cut on an
action that matches an identical action in the next scene, and on and on and on – but all we see is one
continuous moving picture. A trick. An illusion.
In this chapter, we’ll explore how cinematic language works, a bit like breaking down the grammar and
rules of spoken language, then we’ll take a look at how to watch cinema with these “rules” in mind. We
may not be able to speed up the refresh rate of our optic nerve to catch each of those still images, but we
can train our interpretive skills to see how filmmakers use the various tools and techniques at their
disposal.
CINEMATIC LANGUAGE
Like any language, we can break cinematic language down to its most fundamental elements. Before
grammar and syntax can shape meaning by arranging words or phrases in a particular order, the words
themselves must be built up from letters, characters or symbols. The basic building blocks. In cinema,
those basic building blocks are shots. A shot is one continuous capture of a span of action by a motion
picture camera. It could last minutes (or even hours), or could last less than a second. Basically, a shot is
everything that happens within the frame of the camera – that is, the visible border of the captured
image – from the moment the director calls “Action!” to the moment she calls “Cut!”
These discrete shots rarely mean much in isolation. They are full of potential and may be quite
interesting to look at on their own, but cinema is built up from the juxtaposition of these shots, dozens or
hundreds of them, arranged in a particular order – a cinematic syntax – that renders a story with a
collectively discernible meaning. We have a word for that too: Editing. Editing arranges shots into
patterns that make up scenes, sequences and acts to tell a story, just like other forms of language
communicate through words, sentences and paragraphs.
From these basic building blocks, we have developed a cinematic language, a set of rules and
conventions by which cinema communicates meaning to the viewer. And by “we” I mean all of us,
filmmakers and audiences alike, from the earliest motion picture to the latest VR experience. Cinematic
language – just like any other language – is an organic, constantly evolving shared form of
communication. It is an iterative process, one that is refined each time a filmmaker builds a story
through a discrete number of shots, and each time an audience responds to that iteration, accepting or
rejecting, but always engaging in the process. Together, we have developed a visual lexicon. A lexicon
describes the shared set of meaningful units in any language. Think of it as the list of all available words
and parts of words in a language we carry around in our heads. A visual lexicon is likewise the shared
set of meaningful units in our collective cinematic language: images, angles, transitions and camera
moves that we all understand mean something when employed in a motion picture.
But here’s the trick: We’re not supposed to notice any of it. The visual lexicon that underpins our
cinematic language is invisible, or at least, it is meant to recede into the background of our
comprehension. Cinema can’t communicate without it, but if we pay too much attention to it, we’ll miss
what it all means. A nifty little paradox. But not so strange or unfamiliar when you think about it. It’s
precisely the same with any other language. As you read these characters, words, sentences and
paragraphs, you are not stopping to parse each unit of meaning, analyze the syntax or double check the
sentence structure. All those rules fade to the background of your own fluency and the meaning
communicated becomes clear (or at least, I sure hope it does). And that goes double for spoken
language. We speak and comprehend in a fluent flow of grammar and syntax, never pausing over the
rules that have become second nature, invisible and unnoticed.
So, what are some of those meaningful units of our cinematic language? Perhaps not surprisingly, a lot
of them are based on how we experience the world in our everyday lives. Camera placement, for
example, can subtly orient our perspective on a character or situation. Place the camera mere inches
from a character’s face – known as a close-up – and we’ll feel more intimately connected to their
experience than if the camera were further away, as in a medium shot or long shot. Place the camera
below the eyeline of a character, pointing up – known as a low-angle shot – and that character will feel
dominant, powerful, worthy of respect. We are literally looking up to them. Place the camera at eye
level, we feel like equals. Let the camera hover above a character or situation – known as a high-angle
shot – and we feel like gods, looking down on everyone and everything. Each choice effects how we see
and interpret the shot, scene and story.
We can say the same about transitions from shot to shot. Think of them as conjunctions in grammar,
words meant to connect ideas seamlessly. The more obvious examples, like fade-ins and fade-outs or
long dissolves, are still drawn from our experience. Think of a slow fade-out, where the screen drifts
into blackness, as an echo of our experience of falling asleep, drifting out of consciousness. In fact, fade-
outs are most often used in cinema to indicate the close of an act or segment of story, much like the end
of a long day. And dissolves are not unlike the way we remember events from our own experience, one
moment bleeding into and overlapping with another in our memory.
But perhaps the most common and least noticed transition, by design, is a hard cut that bridges some
physical action on screen. It’s called cutting on action and it’s a critical part of our visual lexicon,
enabling filmmakers to join shots, often from radically different angles and positions, while remaining
largely invisible to the viewer. The concept is simple: whenever a filmmaker wants to cut from one shot
to the next for a new angle on a scene, she ends the first shot in the middle of some on-screen action,
opening a door or setting down a glass, then begins the next shot in the middle of that same action. The
viewer’s eye is drawn to the action on screen and not the cut itself, rendering the transition relatively
seamless, if not invisible to the viewer.
Camera placement and transitions, along with camera movement, lighting style, color palette and a host
of other elements make up the visual lexicon of cinematic language, all of which we will explore in the
chapters to follow. In the hands of a gifted filmmaker, these subtle adjustments work together to create a
coherent whole that communicates effectively (and invisibly). In the hands of not so gifted filmmakers,
these choices can feel haphazard, unmotivated, or perhaps worse, “showy” – all style and no substance –
creating a dissonant, ineffective cinematic experience. But even then, the techniques themselves remain
largely invisible. We are simply left with the feeling that it was a “bad” movie, even if we can’t quite
explain why. (Though by the end of this book, you should be able to explain why in great detail,
probably to the great annoyance of your date. You’re welcome.)
Once we have a grasp on these small, meaningful units of our collective cinematic language we can
begin to analyze how they work together to communicate bigger, more complex ideas.
Take the work of Lynne Ramsay, for example. As a director, Ramsay builds a cinematic experience by
paying attention to the details, the little things we might otherwise never notice:
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Cinema, like literature, builds up meaning through the creative combination of these smaller units, but,
also like literature, the whole is – or should be – much more than the sum of its parts. For example,
Moby Dick is a novel that explores the nature of obsession, the futility of revenge and humanity’s
essential conflict with nature. But in the more than 200,000 words that make up that book, few if any of
them communicate those ideas directly. In fact, we can distinguish between explicit meaning, that is the
obvious, directly expressed meaning of a work of art, be it a novel, painting or film, and implicit
meaning, the deeper, essential meaning, suggested but not necessarily directly expressed by any one
element. Moby Dick is explicitly about a man trying to catch a whale, but as any literature professor will
tell you, it was never really about the whale.
That comparison between cinema and literature is not accidental. Both start with the same fundamental
element, that is, a story. As we will explore in a later chapter, before a single frame is photographed,
cinema begins with the written word in the form of a screenplay. And like any literary form, screenplays
are built around a narrative structure. Yes, that’s a fancy way of saying story, but it’s more than simply a
plot or an explicit sequence of events. A well-conceived narrative structure provides a foundation for
that deeper, implicit meaning a filmmaker, or really any storyteller, will explore through their work.
Another way to think about that deeper, implicit meaning is as a theme, an idea that unifies every
element of the work, gives it coherence and communicates what the work is really about. And really
great cinema manages to suggest and express that theme through every shot, scene and sequence. Every
camera angle and camera move, every line of dialogue and sound effect, every music cue and editing
transition will underscore, emphasize and point to that theme without ever needing to spell it out or
make it explicit. An essential part of analyzing cinema is the ability to identify that thematic intent and
then trace its presence throughout.
Unless there is no thematic intent, or the filmmaker did not take the time to make it a unifying idea.
Then you may have a “bad” movie on your hands. But at least you’re well on your way to understanding
why!
So far, this discussion of explicit and implicit meaning, theme, and narrative structure points to a deep
kinship between cinema and literature. But cinema has far more tools and techniques at its disposal to
communicate meaning, implicit or otherwise. Sound, performance and visual composition all point to
deep ties with music, theater, and painting or photography as well. And while each of those art forms
employ their own strategies for communicating explicit and implicit meaning, cinema draws on all of
them at once in a complex, multi-layered system.
Let’s take sound, for example. As you know from the brief history of cinema in the last chapter, cinema
existed long before the introduction of synchronized sound in 1927, but since then, sound has become an
equal partner with the moving image in the communication of meaning. Sound can shape the way we
perceive an image, just as an image can change the way we perceive a sound. It’s a relationship we call
co-expressive.
This is perhaps most obvious in the use of music. A non-diegetic musical score, that is music that only
the audience can hear as it exists outside the world of the characters, can drive us toward an action-
packed climax, or sweep us up in a romantic moment. Or it can contradict what we see on the screen,
creating a sense of unease at an otherwise happy family gathering or making us a laugh during a moment
of excruciating violence. In fact, this powerful combination of moving image and music pre-dates
synchronized sound. Even some of the earliest silent films were shipped to theaters with a musical score
meant to be played during projection.
But as powerful as music can be, sound in cinema is much more than just music. Sound design includes
music, but also dialog, sound effects and ambient sound to create a rich sonic context for what we see on
the screen. From the crunch of leaves underfoot, to the steady hum of city traffic, to the subtle crackle of
a cigarette burning, what we hear – and what we don’t hear – can put us in the scene with the characters
in a way that images alone could never do, and as a result, add immeasurably to the effective
communication of both explicit and implicit meaning.
We can say the same about the relationship between cinema and theater. Both use a carefully planned
mise-en-scene – the overall look of the production including set design, costume, make-up – to evoke a
sense of place and visual continuity. And both employ the talents of well-trained actors to embody
characters and enact the narrative structure laid out in the script.
Let’s focus on acting for a moment. Theater, like cinema, relies on actors’ performances to communicate
not only the subtleties of human behavior, but also the interplay of explicit and implicit meaning. How
an actor interprets a line of dialog can make all the difference in how a performance shifts our
perspective, draws us in or pushes us away. And nothing ruins a cinematic or theatrical experience like
“bad” acting. But what do we really mean by that? Often it means the performance wasn’t connected to
the thematic intent of the story, the unifying idea that holds it all together. We’ll even use words like,
“The actor seemed like they were in a different movie from everyone else.” That could be because the
director didn’t clarify a theme in the first place, or perhaps they didn’t shape, or direct, an actor’s
performance toward one. It could also simply be poor casting.
All of the above applies to both cinema and theater, but cinema has one distinct advantage: the intimacy
and flexibility of the camera. Unlike theater, where your experience of a performance is dictated by how
far you are from the stage, the filmmaker has complete control over your point of view. She can pull you
in close, allowing you to observe every tiny detail of a character’s expression, or she can push you out
further than the cheapest seats in a theater, showing you a vast and potentially limitless context. And
perhaps most importantly, cinema can move between these points of view in the blink of an eye,
manipulating space and time in a way live theater never can. And all of those choices effect how we
engage the thematic intent of the story, how we connect to what that particular cinematic experience
really means. And because of that, in cinema, whether we realize it or not, we identify most closely with
the camera. No matter how much we feel for our hero up on the screen, we view it all through the lens
of the camera.
And that central importance of the camera is why the most obvious tool cinema has at its disposal in
communicating meaning is visual composition. Despite the above emphasis on the importance of sound,
cinema is still described as a visual medium. Even the title of this chapter is How to Watch a Movie. Not
so surprising when you think about the lineage of cinema and its origin in the fixed images of the
camera obscura, daguerreotypes and series photography. All of which owe a debt to painting, both as an
art form and a form of communication. In fact, the cinematic concept of framing has a clear connection
to the literal frame, or physical border, of paintings. And one of the most powerful tools filmmakers –
and photographers and painters – have at their disposal for communicating both explicit and implicit
meaning is simply what they place inside the frame and what they leave out.
Another word for this is composition, the arrangement of people, objects and setting within the frame of
an image. And if you’ve ever pulled out your phone to snap a selfie, or maybe a photo of your meal to
post on social media (I know, I’m old, but really? Why is that a thing?), you are intimately aware of the
power of composition. Adjusting your phone this way and that to get just the right angle, to include just
the right bits of your outfit, maybe edge Greg out of the frame just in case things don’t work out (sorry,
Greg). Point is, composing a shot is a powerful way we tell stories about ourselves every day.
Filmmakers, the really good ones, are masters of this technique. And once you understand this principle,
you can start to analyze how a filmmaker uses composition to serve their underlying thematic intent, to
help tell their story.
One of the most important ways a filmmaker uses composition to tell their story is through repetition, a
pattern of recurring images that echoes a similar framing and connects to a central idea. And like the
relationship between shots and editing – where individual shots only really make sense once they are
juxtaposed with others – a well-composed image may be interesting or even beautiful on its own, but it
only starts to make sense in relation to the implicit meaning or theme of the overall work when we see it
as part of a pattern.
Take, for example, Stanley Kubrick and his use of one-point perspective:
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These recurring images are part of that largely invisible cinematic language. We aren’t necessarily
supposed to notice them, but we are meant to feel their effects. And it’s not just visual patterns that can
serve the filmmaker’s purposes. Recurring patterns, or motifs, can emerge in the sound design, narrative
structure, mise-en-scene, dialog and music.
But there is one distinction that should be made between how we think about composition and patterns
in cinema and how we think about those concepts in photography or painting. While all of the above
employ framing to achieve their effects, photography and painting are limited to what is fixed in that
frame by the artist at the moment of creation. Only cinema adds an entirely new and distinct dimension
to the composition: movement. That includes movement within the frame – as actors and objects move
freely, recomposing themselves within the fixed frame of a shot – as well as movement of the frame
itself, as the filmmaker moves the camera in the setting and around those same actors and objects. This
increases the compositional possibilities exponentially for cinema, allowing filmmakers to layer in even
more patterns that serve the story and help us connect to their thematic intent.
As we become more attuned to the various tools and techniques that filmmakers use to communicate
their ideas, we will be able to better analyze their effectiveness. We’ll be able to see what was once
invisible. A kind of magic trick in itself. But as I tried to make clear from the beginning, my goal is not
to focus solely on form, to dissect cinema into its constituent parts and lose sight of its overall power.
Cinema, like any art form, is more than the sum of its parts. And it should be clear already that form and
content go hand in hand. Pure form, all technique and no substance, is meaningless. And pure content,
all story and no style, is didactic and, frankly, boring. How the story is told is as important as what the
story is about.
However, just as we can analyze technique, the formal properties of cinema, to better understand how a
story is communicated, we can also analyze content, that is, what stories are communicating to better
understand how they fit into the wider cultural context. Cinema, again like literature, can represent
valuable cultural documents, reflecting our own ideas, values and morals back to us as filmmakers and
audiences.
We’ll spend more time on content analysis – the idea of cinema as a cultural document – in the last
couple of chapters of this book, but I want to take a moment to highlight one aspect of that analysis in
advance. I’ve discussed at length the idea of a cinematic language, and the fact that as a form of
communication it is largely invisible or subconscious. Interestingly, the same can be said for cinematic
content. Or, more specifically, the cultural norms that shape cinematic content. Cinema is an art form
like any other, shaped by humans bound up in a given historical and cultural context. And no matter how
enlightened and advanced those humans may be, that historical and cultural context is so vast and
complex they cannot possibly grasp every aspect of how it shapes their view of the world. Inevitably,
those cultural blind spots, the unexamined norms and values that makes us who we are, filter into the
cinematic stories we tell and how we tell them.
The result is a kind of cultural feedback loop where cinema both influences and is influenced by the
context in which it is created.
Because of this, on the whole, cinema is inherently conservative. That is to say, as a form of
communication it is more effective at conserving or re-affirming a particular view of the world than
challenging or changing it. This is due in part to the economic reality that cinema, historically a very
expensive medium, must appeal to the masses to survive. As such, it tends to avoid offending our
collective sensibilities, to make us feel better about who we already think we are. And it is also due in
part to the social reality that the people who have historically had access to the capital required to
produce that very expensive medium tend to all look alike. That is, mostly white, and mostly men. And
when the same kind of people with the same kind of experiences tend to have the most consistent access
to the medium, we tend to get the same kinds of stories, reproducing the same, often unexamined,
norms, values and ideas.
But that doesn’t mean cinema can’t challenge the status quo, or at least reflect real, systemic change in
the wider culture already underway. That’s what makes the study of cinema, particularly in regard to
content, so endlessly fascinating. Whether it’s tracking the way cinema reflects the dominant cultural
norms of a given period, or the way it sometimes rides the leading edge of change in those same norms,
cinema is a window – or frame (see what I did there) – through which we can observe the mechanics of
cultural production, the inner-workings of how meaning is produced, shared, and sometimes broken
down over time.
EVERYONE’S A CRITIC
One final word on how to watch a movie before we move on to the specific tools and techniques
employed by filmmakers. In as much as cinema is a cultural phenomenon, a mass medium with a crucial
role in the production of meaning, it’s also an art form meant to entertain. And while I think one can
assess the difference between a “good” movie and a “bad” movie in terms of its effectiveness, that has
little to do with whether one likes it or not.
In other words, you don’t have to necessarily like a movie to analyze its use of a unifying theme or the
way the filmmaker employs mise-en-scene, narrative structure, cinematography, sound and editing to
effectively communicate that theme. Citizen Kane (Orson Welles, 1941), arguably one of the greatest
films ever made, is an incredibly effective motion picture. But it’s not my favorite. Between you and me,
I don’t even really like it all that much. But I still show it to my students every semester. Which means
I’ve seen it dozens and dozens of times and it never ceases to astonish in its formal technique and
innovative use of cinematic language.
Fortunately, the opposite is also true: You can really, really like a movie that isn’t necessarily all that
good. Maybe there’s no unifying theme, maybe the cinematography is all style and no substance (or no
style and no substance), maybe the narrative structure is made out of toothpicks and the acting is equally
thin and wooden. (That’s right, Twilight, I’m looking at you.) Who cares? You like it. You’ve watched it
more often than I’ve seen Citizen Kane and you still like it.
That’s great. Embrace it. Because taste in cinema is subjective. But analysis of cinema doesn’t have to
be. You can analyze anything. Even things you don’t like.
Lynne Ramsay – The Poetry of Details by Tony Zhou. Standard Vimeo License.
Have You Noticed This About Sofia Coppola’s Films? by Fandor. Standard YouTube License.
Mise-en-Scène
Allow me to introduce a word destined to impress your friends and family when you trot it out at the
next cocktail party: Mise-en-Scène. And even if you don’t frequent erudite cocktail parties, and who
does these days (a shame, really), it’s still a handy term to have around. It’s French (obviously), and it
literally means “putting on stage.”
Why French? Because sometimes we just like to feel fancy. And let’s face it, to an American, French is
fancy.
But the idea is simple. Borrowed from theater, it refers to every element in the frame that contributes to
the overall look of a film. And I mean everything: set design, costume, hair, make-up, color scheme,
framing, composition, lighting… Basically, if you can see it, it contributes to the mise-en-scène.
I could have started with any number of different tools or techniques filmmakers use to create a
cinematic experience. Narrative might seem a more obvious starting point. Cinema can’t exist without
story, and chronologically speaking, it all starts with the screenplay. Or I could have led off with
cinematography. After all, we often think of cinema as a visual medium. But mise-en-scène captures
much more than any one tool or technique in isolation. It’s more an aesthetic context in which
everything else takes place, the unifying look, or even feel, of a film or series.
And this is probably as good a time as any to discuss the role of a director in cinema. There’s a school
of thought out there, known as the auteur theory, that claims the director is the “author” of a work of
cinema, not unlike the author of a novel, and that they alone are ultimately responsible for what we see
on the screen. The fact is, cinema requires dozens if not hundreds of professionals dedicated to bringing
a story to life. The screenwriter writes the script, the production designer designs the sets, the
cinematographer photographs the scenes, the sound crew captures the sound, the editor connects the
shots together, and each of them have whole teams of experts working below them to make it all work
on screen. But if there’s any hope of that final product having a unified aesthetic, and a coherent,
underlying theme that ties it all together, it needs a singular vision to give it direction. That, really, is the
job of a director. To make sure everyone is moving in the same direction, making the same work of art.
And they do that not so much by managing people – they have an assistant director and producers for
that – they do it by managing mise-en-scène, shaping the overall look and feel of the final product. And
while mise-en-scène has many moving parts and many different professionals in charge of shaping those
individual parts into something coherent, it’s the one element of cinema that is most clearly the
responsibility of the director.
This talent for shaping mise-en-scène is one of the reasons we can so readily identify the work of great
directors. Think about the films of Alfred Hitchcock, Agnes Varda, Wes Anderson, Yosujiro Ozu, Claire
Denis or Steven Speilberg (and if some of those names are unfamiliar, seek them out!). If we know their
work at all, most of us could pick out one of their films after just a few minutes, even if we had never
seen it before. And not just because of some signature flourish or idiosyncratic visual habit (though
that’s often part of it), but because their films have a certain look to them, a certain aesthetic that
saturates the screen.
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Denis’s films generate an enveloping atmosphere that you can almost taste and feel, and all of that is
part of her consistent (and brilliant) use of mise-en-scène.
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Anderson’s films consistently use symmetrical compositions, smooth, precise tracking shots and slow
motion, but it’s the overall effect, the mise-en-scène that makes the impression (check out more break-
downs of Wes Anderson’s style here and here).
Because mise-en-scène refers to this “overall look” it can feel rather broad (and even vague) as a
concept. So let’s break it down into four elements of design: setting, character, lighting and
composition. We’ll tackle each one in turn.
SETTING
Nothing we see on the screen in cinema is there by accident. Everything is carefully planned, arranged
and even fabricated – sometimes using computer generated imagery (CGI) – to serve the story and
create a unified aesthetic.
If mise-en-scène is the overall aesthetic context for a film or series, setting is the literal context, the
space actors and objects inhabit for every scene. And this is much more than simply the location. It’s
how that location, whether it’s an existing space occupied for filming or one purpose-built on a
soundstage, is designed to serve the vision of the director.
As we saw in Chapter One, in the early days of motion pictures, when cinematic language was still in its
infancy, not much thought was given to the design of a setting (or editing or performance and no one
was even thinking about sound yet). But it didn’t take long for filmmakers to realize they could employ
the same tricks of set design they used in theater for the cinema.
One of the pioneers of this was the French filmmaker, Georges Méliès. Take, for example, his 1903 film
The Kingdom of the Fairies:
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Méliès’s use of elaborate sets, along with equally elaborate costumes, hair styles, make-up, and even the
hand-tinting of the film itself, all contribute to the fantastical look and feel of the film. He brought a
similar design sensibility to all of his films, including the ground-breaking 1902 film A Trip to the
Moon.
A decade or so later, this attention to detail in the design elements of cinema had become commonplace.
Indeed, many of the more well-known early silent films are famous for their sophisticated mise-en-
scène, particular in regard to setting, often above all else.
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The set design alone is staggering. Built in the middle of Los Angeles, it took four years just to
dismantle it.
Or consider the opening of Fritz Lange’s Metropolis (1927):
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The film draws us into a mechanized, dystopian future – one of the first science-fiction films in history –
and its success lies in its careful design of the setting to serve that narrative purpose.
Once filmmakers realized the importance of setting as an element of design and what it contributed to
the overall look of their films, it wasn’t long before a position was created to oversee it all: the
production designer. The production designer is the point person for the overall aesthetic design of a
film or series. Working closely with the director, they help translate the aesthetic vision for the project –
its mise-en-scène – to the various design departments, including set design, art department, costume,
hair and make-up. But arguably their most important job is to make sure the setting matches that
aesthetic vision, specifically through set design and set decoration.
Set design is exactly what is sounds like, the design and construction of the setting for any given scene
in a film or series. Plenty of productions use existing locations and don’t necessarily have to build much
of anything (though that doesn’t mean there isn’t an element of design involved, as we shall see). But
when a production requires complete control over the filming environment, production designers, along
with conceptual artists, construction engineers, and sometimes a whole army of artisans, must create
each setting, or set, from the ground up. And since these sets have to hold up under the strain of a large
film crew working in and around them for days and even weeks, they require as much planning and
careful construction as any other real-life home, building, or interplanetary city out there in the universe.
Take a look at the incredible detail involved in bringing the set design to life for Thor: Ragnarok (Taika
Waititi, 2017):
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These sets may be built on site to blend in with the surrounding landscape, or they may be built within a
large, windowless, sound-proof building called a soundstage. A soundstage provides the control over
the environment production designers need to give the director exactly the look and feel she wants from
a particular scene. On a big enough soundstage, a production designer can fabricate interiors and
exteriors, sections of buildings, even small villages. And since it is all shielded from the outside, the
production has complete control over lighting and sound. It can be dawn or twilight for 12 hours a day.
And a shot will never be interrupted by an airplane flying loudly overhead.
The use of soundstages is particularly helpful when producing serialized content. A TV or streaming
series, especially one that uses the same few locations over and over – the family home, the mobster’s
headquarters, the king’s palace – needs access to those sets for months at a time, year after year, for as
long as we keep watching. Of all those series you binge watch on the weekends (or during the week,
when you should be reading this), almost all of them depend upon sets built from the ground up and
housed on soundstages for years on end.
Of course, sometimes the setting of a particular production requires more than a production designer can
deliver with the materials available (or the time or the budget as the case may be). In that case, the
setting must be augmented with computer generated imagery (CGI). The most common way this is
implemented is through the use of green screen technology. The idea is fairly simple. The set is dressed
with a backdrop of bright green (or blue, the actual color isn’t terribly important) and the scene filmed as
usual. Then, in post-production, software picks out that particular color and replaces it with imagery
either filmed elsewhere or generated by digital artists, a process called keying. For this to work, no other
object or article of clothing can match that shade of green, or it will be replaced as well. And with ever-
improving technology, the sky is no longer the limit to what designers can offer up for the screen.
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Whether the production designer is building the set from the ground up on a soundstage, or simply using
an existing location, the setting is still a kind of blank canvas until that space is filled with all of the
important details that really tell the story. That’s where set design meets set decoration. Still under the
supervision of the production designer, set decorating falls to any number of skilled artisans in the art
department. And they design everything from the color on the walls, to the texture of the drapes, to the
style of the furniture, to every ashtray, book and family photo that might show up on screen. And that
goes for existing locations as well. A film production using someone’s actual home for a scene will
likely replace all of the furniture, repaint the walls, and fill it with their own odds and ends that help tell
the cinematic story. And then, hopefully, put it all back the way they found it when they’re done.
Take a look at the ways the production designer for the Netflix series The Crown converts existing
locations into a Buckingham Palace throne room or the Queen’s private apartment:
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This is where storytelling through the physical environment – the setting – can really come alive. Every
object placed just so on a set adds to the mise-en-scène and helps tell the story. Those objects could be
in the background providing context – framed photos, a trophy, an antique clock – or they could be
picked up and handled by characters in a scene – a glass of whisky, a pack of cigarettes, a loaded gun.
We even have a name for those objects, props, short for “property” and also borrowed from theater, and
a name for the person in charge of keeping track of them all, a prop master.
As should be clear by now, setting is one of the most important design elements in creating a consistent
mise-en-scène. Not simply the location – a suburban home, a high-rise office building, a spaceport on
Mos Eisley – but all of the details that fill that location, make it come alive as a lived-in space, and most
importantly, help tell the cinematic story. And one way we can begin to really see the intention of the
filmmaker, to understand how she is subtly (and maybe not so subtly) manipulating our emotions
through cinematic language, is to pay attention to these details. The very details we’re not supposed to
notice.
CHARACTER
Character is a term that will come up a lot. We use it to describe how a screenwriter invents believable
characters that inhabit a narrative structure. And we use it to describe how an actor inhabits that
character in their performance. But we can also examine how the physical design of a character, through
costume, make-up and hair style, not only contributes to the mise-en-scène, but also helps fully realize
the work of both screenwriters and actors.
Typically, when we think of “character design” we might immediately think of fantastic creatures
dreamed up in a special effects studio. They might be animated through CGI or fabricated from latex
and worn by an actor. And all of that is a reasonable way to think about the concept of character design.
But in some ways, that is just a much more extreme version of how I would like to frame the work of
costume designers and hair and make-up professionals.
Just as a screenwriter must create – or design – a character on the page, and an actor must create – or
design – their approach to inhabiting that character, the wardrobe, hair and make-up departments must
also design how that character is going to look on screen. This design element is, of course, more
obvious the less familiar the world of the character might be. The clothing, hair and make-up of
characters inhabiting worlds in a distant time period or even more distant galaxy will inevitably draw
our attention. (Though even there the intention is to add to the mise-en-scène without distracting us from
the story.) But even when the context is closer to home, a story set in our time, in our culture, maybe
even our own home town, every element of the clothes, the hair and the make-up is carefully chosen,
sometimes made from scratch, to fit that context and those particular characters. In other words, each
character’s look is carefully designed to support the overall mise-en-scène and help tell the story.
Take costume design, for example. We often think of “costume” as another word for disguise or playing
a character. But the last thing a filmmaker wants is the audience to think of their characters as actors in
disguise or playing dress-up. They want us to see the characters. Period. The wardrobe should fit the
time and place, and most importantly, the character. And once that is established, the designer can layer
in more subtle hints about the larger context, the underlying theme, by adding a touch of color that
serves as a visual motif, or introducing some alteration in the wardrobe that dramatize some narrative
shift:
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What is important to note is that costume design in film is not about fashion or even what looks “good”
on an actor. It’s about what looks right on a character, what fits the setting and the overall look of the
film.
These same principles can be applied to hair and make-up. As with costume design, it’s easy to think of
the more extreme examples of hair and make-up design, especially when the setting calls for something
historic or other-worldly or… horrifying. The special effects make-up for the gory bits of your favorite
horror films can sometimes take center stage. But more often, these elements are not meant to draw our
attention at all. To achieve that, perhaps ironically, hair and make-up require even more attention from
their respective designers. This is due in part to the technical requirements of filming. Bright lights that
can reveal every distracting blemish or poorly applied foundation, and as camera and image technology
improves, the techniques required to hide the fact that actors are even wearing make-up must be
continually refined. But it is also because hair and make-up are incredibly personal and intimately
connected to the character:
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And while all of this is tremendously important for the audience, it is even more important for the actor
playing the character. We’ll discuss the various ways an actor approaches their performance in detail in
another chapter, but for now it’s important to note how much actors rely upon the design of their
character through costume, hair and make-up. Putting on the wardrobe, seeing themselves in another era,
a different hair style, looking older or younger, helps the actor literally and metaphorical step into the
life of someone else, and do so believably enough that we no longer see the actor, only the character in
the story.
LIGHTING
The first two elements of design in mise-en-scène – setting and character – fall squarely under the
supervision of the production designer and the art department. The next two – lighting and composition
– fall to the cinematographer and the camera department but are just as important as elements of design
in the overall look of the film. We will take a deeper dive into each in a later chapter on cinematography,
but for now let’s a take a quick look at how these elements fit into mise-en-scène.
As should be obvious, you can’t have cinema without light. Light exposes the image and, of course,
allows us to see it. But it’s the creative use of light, or lighting, is what makes it an element design. A
cinematographer can illuminate a given scene with practical light, that is, light from lamps and other
fixtures that are part of the set design, set lights, light fixtures that are off camera and specifically
designed to light a film set, or even available light, light from the sun or whatever permanent fixtures
are at a given location. But in each case, the cinematographer is not simply throwing a light switch, they
are shaping that light, making it work for the scene and the story as a whole. They do this by
emphasizing different aspects of lighting direction and intensity. A key light, for example, is the main
light that illuminates a subject. A fill light fills out the shadows a strong key light might create. And a
back light helps separate the subject from the background. And it’s the consistent use of a particular
lighting design that makes it a powerful part of mise-en-scène.
Two basic approaches to lighting style can illustrate the point. Low-key lighting refers to a lighting
design where the key light remains subtle and even subordinate to other lighting sources. The result? A
high-contrast lighting design that make consistent use of harsh shadows. Another word for this is
chiaroscuro lighting (this time we’re stealing a fancy word from Italian). Think of old detective movies
with the private eye stalking around the dark streets of San Francisco.
The Big Combo, 1955, Joseph H. Lewis, dir.
High-key lighting refers a lighting design where the key light remains the dominant source, resulting in
a low-contrast, even flat or washed-out look to the image. Think of art-house dramas set in stark, snowy
landscapes, or even big Hollywood comedies that try to avoid “interesting” shadows that might distract
us from the joke.
In either case, the cinematographer, working closely with the director and production designer, is using
light as an element of design, contributing to the overall mise-en-scène.
COMPOSITION
The fourth and final design element in considering mise-en-scène – one that I touched on in the last
chapter and will receive much more attention in the chapter on cinematography – is composition. As
discussed in Chapter Two, composition refers to the arrangement of people, objects and setting within
the frame of an image. And because we are talking about moving pictures, there are really two important
components of composition: framing, which even still photographers must master, and movement. In the
case of cinematic composition, movement refers to movement within the frame as well as movement of
the frame as the cinematographer moves the camera through the scene. All of which are critical aspects
of how we experience mise-en-scène.
Like lighting, composition fall under the responsibility of the cinematographer. And while there are
many technical and artistic considerations when it comes to framing and movement, cinematographers
are also keenly aware of the design element of composition. In fact, they often describe at least part of
their job as designing a shot. Part of this process involves arranging people, objects and setting in the
frame to achieve a sense of balance and proportion, often dividing the frame into thirds horizontally and
vertically to ensure proper distribution. We call this the rule of thirds and it’s fairly common in
photography. In fact, take out your phone right now, open the camera app, and you’re likely to see a
faint grid across the screen. That’s there to help you balance the composition of your selfie according to
the rule of thirds. Another important part of the process of designing a shot is the choreography involved
in moving the camera through the scene, whether on wheels, on a crane or strapped to camera person.
Again, we’ll spend more time on this subject in a later chapter, but take a look at how Japanese
filmmaker Akira Kurosawa approaches the composition of movement in designing his shots:
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Or how Andrea Arnold uses framing and composition to communicate isolation, captivity or a deep
connection to the earth:
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A thoughtfully composed frame does more than create a pleasing image. It can isolate characters, focus
our attention and draw us into the story – all without us ever really noticing the technique itself.
CINEMATIC STYLE
Taken together, setting, character, lighting and composition make up the key elements of design in
creating an effective and coherent mise-en-scène. As discussed earlier, it’s one of the ways we can pick
out the work of great filmmakers. A consistent mise-en-scène becomes a kind of signature style of a
filmmaker.
But it can also mark the signature style of a particular genre or type of cinema. Take film noir, for
example. Remember those detective movies I mentioned earlier? They are part of a whole trend in
filmmaking that began in the 1940s with titles like The Maltese Falcon (John Huston, 1941), Double
Indemnity (Billy Wilder, 1944) and The Big Sleep (Howard Hawks, 1946). These films and many more
are part of a style of filmmaking that includes a gritty, urban setting, tough, no-nonsense characters, low
key lighting, and off-balance compositions. Sometimes they feature a private detective on a case, but not
always. Usually they were filmed in black and white, but not always. In fact, film noir – which literally
means “dark film” in French (what is with all the French?!) – has been historically difficult to define
because the specific elements can vary so widely. But one easy way to identify a film as part of that
tradition is by its mise-en-scène. Mise-en-scène isn’t about any one element, it’s that overall look, the
whole that is greater than the sum of its parts.
And that can extend to a whole national trend in cinema as well. Because cinema is so deeply connected
to a particular cultural context, part of that give and take in the cultural production of meaning, it should
come as no surprise that there are certain periods in a given place and time where cinema can take on a
kind of national style. Where cinema artists in that same place and time are all speaking the same
cinematic language. As a result, produce a unified, identifiable style, which is another way of saying a
consistent mise-en-scène.
One example of this can be found in the films produced in Germany around the time of the First World
War. It was still early days in cinema, before the introduction of sound, and German filmmakers were
experimenting with how far they could push the new medium (and their audience). The result was a
style of film – a national cinematic mise-en-scène – that would come to be known as German
Expressionism. These films were notable for their consistent use of surreal, exaggerated set design and
very low key lighting schemes. The films were full of dark shadows and macabre settings. Films like
Robert Weine’s The Cabinet of Dr. Caligari (1920):
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In fact, we can trace the origins of modern horror films to German Expressionism. And I don’t just mean
borrowing the mise-en-scène. A lot of the first Hollywood horror movies were made by German
filmmakers who pioneered German Expressionism and were fleeing Germany before the Second World
War.
Another example of national style in cinema is Italian Neorealism, which coalesced around a consistent
mise-en-scène in Italian cinema around the end of World War II until the mid-1950s. It was quite the
opposite from German Expressionism. Italians, filmmakers included, were coming out of a brutal period
of state repression and terrible violence. They had no patience for an escapist cinema with surreal
settings and macabre monsters. They had just survived real monsters who were very much human. Films
like Roberto Rossellini’s Rome Open City (1945) and Vittorio De Sica’s Bicycle Thieves (1948) showed
Italian life in a stark, almost documentary-like style. They often used non-professional actors, rarely
built any sets, and avoided showy camera techniques. Take a look at a critical scene from De Sica’s
Bicycle Thieves where the main character, Antonio, who depends upon his bicycle to provide for his
family, is robbed while on the job:
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Notice the stark realism of the setting, the wardrobe, the way the camera tells us exactly what we need to
know. Now check out this analysis of the film’s mise-en-scène:
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It’s a stylistic approach that could not be more different from the work of Weine or Murnau in Germany.
Italian Neorealism was a film movement, unified around a particular mise-en-scène, that acted as a kind
of collective, aesthetic catharsis through cinema.
Of course, any individual filmmaker can draw inspiration from any of these stylistic movements in their
work. And sometimes, they can combine them in startlingly creative ways. Agnes Varda, the founding
mother of the French New Wave of the 1950s and 60s, did just that in her very first film La Pointe
Courte (1955). The film tells two stories, one grounded in a neo-realist aesthetic, which would come to
define her work in documentary filmmaking, and the other grounded in a formalist, impressionistic
mise-en-scène that would characterize much of her narrative work. The result is a surprisingly cohesive
cinematic experience (and full disclosure, one of my all time favorites):
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That is the power of mise-en-scène in any context, the power to unify a cinematic experience, to provide
the aesthetic context for whatever else the filmmaker might be up to. Drawing on setting, character,
lighting and composition, mise-en-scène is more than any one technique, it’s the overall look or even
feel of a film, and it is far greater than the sum of its parts. Which is why I chose to start here in our
exploration of how, exactly, cinema works the way it does.
The Sensual World of Claire Denis by Little White Lies. Standard YouTube License.
Georges Méliès – The Kingdom of the Fairies / Le Royaume des Fées (music by Steffen Wick) by
PIANO PARTICLES. Standard YouTube License.
Intolerance (1916) — Belshazzar’s feast in Babylon by Fix Me A Scene. Standard YouTube License.
Metropolis (opening scenes) with score by Zack Kline by Zack Kline. Standard YouTube License.
Go behind-the-scenes of the ‘Thor: Ragnarok’ set design by QAGOMA. Standard YouTube License.
All Hollywood VFX Removed! What Movies Really Look Like by Fame Focus. Standard YouTube
License.
‘The Crown’ Sets Explained by the Show’s Set Designer | Notes on a Set by Architectural Digest.
Standard YouTube License.
Costume Design: The Hidden Layer of Movie Magic by Now You See It. Standard YouTube License.
The art of Hollywood special effects makeup by CBS Sunday Morning. Standard YouTube License.
The Big Combo, 1955, Joseph H. Lewis, dir. Public Domain Image.
Akira Kurosawa – Composing Movement by Every Frame a Painting. Standard YouTube License.
Das Cabinet des Dr. Caligari / AKA The Cabinet of Dr. Caligari (1920) [1080p Restoration] by Joseph
Redman. Standard YouTube License.
All The Scary Vampire Scenes From “NOSFERATU: A Symphony Of Horror” (1922) by Porfle
Popnecker. Standard YouTube License.
Between Neo-Realism and Formalism: Agnès Varda’s La Pointe Courte by IUCinema. Standard
YouTube License.
Narrative
Over the past century, cinema has evolved into an incredibly complex medium involving the art and
science of capturing the moving image, the equally important and co-expressive craft of sound design,
not to mention new innovations in virtual reality and immersive technologies that will push the
boundaries of what is possible in the years to come.
No matter how innovative the visual delights, how creative the soundscape, or how many millions are
spent on the production design and celebrity talent, if it isn’t all in service of a compelling narrative
we’ll walk away unmoved and unsatisfied. And good storytelling, of course, has been around at least as
long as humans have been able to put together complete sentences. Let’s face it, probably longer.
In this chapter we’ll examine what makes cinematic storytelling unique, how narrative structure shapes
our experience of the moving image, how compelling characters move that narrative forward, how the
theme and narrative intent inform everything from the mise-en-scène to the cinematography, music,
sound design and editing, and how all of this can morph into different narrative forms, or genres, in
cinema.
But before we explore the technique of crafting a compelling narrative for cinema, let’s take a look at
the essential tool in that process: the screenplay.
THE SCREENPLAY
The screenplay, or script, in cinema is many things at once. Though rarely meant to be read as literature,
it is a literary genre unto itself, with its own unique form, conventions, and poetic economy. It is also
often a sales pitch, at least in the early stages of production, the best version of the idea, on paper, to
attract collaborators and, ultimately, the capital required to make a motion picture. But first and
foremost, the screenplay is a technical document, a kind of blueprint for the finished film.
Ever seen a screenplay? Let’s take a look at what one looks like:
Every element of the script page is there for a reason and helps everyone on the creative team stay on the
same page. Literally. (Sorry, couldn’t resist.) The scene heading, for example, lets everyone know at a
quick glance if that particular scene is set inside or outside, INT or EXT, where, exactly, they are
supposed to be, and what time of day it is. That information, of course, will affect every member of the
crew, from the producers and assistant director responsible for scheduling, to the camera crew
responsible for lighting the scene, to the production designer responsible for the look of the location, to
the transportation crew responsible for getting everyone there safely.
But notice too how economical the writing must be. There is no room to probe the inner life of
characters or spin off into detailed descriptions of the space. And that is one of the most important
aspects of great screenwriting: the economy of language. Imagine you’re watching a film or tv show and
your roommate is in the other room making a nice medium rare New York strip and a mushroom risotto
(ok, fine, a bowl of ramen). They don’t want to miss anything, so you have to describe in detail
everything you’re seeing and hearing by yelling across the apartment. What do you include? What do
you leave out? Obviously you want to include what characters are saying, but beyond that, probably just
the essentials. In fact, as a general rule of thumb, every page of script should equal about a minute of
screen time. That doesn’t always work out exactly, but does tend to average out over the length of the
screenplay. So there simply isn’t time to include anything but the essentials and allow the other creative
collaborators on the team the freedom to interpret the rest.
Let’s take a look at another page from a screenplay and how that compares to what we see on the screen
in the finished film:
Now here’s the scene as it was shot and edited from that screenplay:
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First, notice the clip is about one minute, equal to that one page of screenplay. Second, how does the
script page compare to the finished scene? What do you notice in the script that isn’t on the screen? And
what do you notice about the finished film that isn’t in the script? You’ll likely notice that there is no
mention in the screenplay about how the camera moves or how it frames the image. Nor do you notice
anything about the music, or the boy’s wardrobe, or that dog in the background, or the fact that it’s
raining. But you might notice mention of an alarm clock that doesn’t show up on screen.
There are any number of reasons for some of the differences. Some of them are intentional. How the
camera moves is the cinematographer’s job, not the screenwriter’s. Likewise, the boy’s wardrobe is the
concern of the production designer and wardrobe department (though the script does mention the
woman’s robe because that is important to the narrative, and that is the screenwriter’s job). But some of
the differences are due to the realities of production. Just like a blueprint is a plan for a building, the
screenplay is a plan for a motion picture. Once you start building it, you have to confront and overcome
hundreds, maybe thousands of variables you could not anticipate. Maybe the weather turns on the last
day of filming and you’ve got to incorporate a thunderstorm into the story. Or a neighbor is out walking
their dog and ends up in a shot, so you have to layer in a dog barking in the sound design and carry that
over to the next scene. Or maybe once you’re in post-production and the editor is putting it all together,
they realize that last line would work much better over the next scene. And that alarm clock? Maybe the
director decided that was too cliché once they were on the set and wanted to try something different with
their actor. (All of the above are true. I should know, I wrote, directed and edited the film in question.
Fortunately, all three of us got along reasonably well).
The most important thing to remember is that cinema is a collaborative medium. There’s always a give
and take between the script and the finished film, just like there is between the director and the
screenwriter, cinematographer, production designer, sound designer, actors, editor, etc., etc. And as
much as a screenplay can and should be a great read, it is, ultimately, a technical document, a plan for
something exponentially more complex.
And now that we have a sense of what this technical document looks like, let’s examine more generally
how a screenplay works. That is, how it tells a uniquely cinematic story.
NARRATIVE STRUCTURE
1 protagonist.
1 goal.
A whole bunch of obstacles.
That’s it. Pretty much every story ever told can be boiled down to those three elements: A protagonist
pursuing a goal confronted by obstacles. Cinematic storytelling draws from this same narrative source,
and in that sense, is not so different from a good novel or even just a good yarn spun around the
campfire. In fact, a lot of what we’ll discuss here can apply to those other literary genres. Compelling
characters are important no matter the form the story takes. Likewise, a clear theme or narrative intent
from the storyteller. And sure, cinema, just like novels or short stories or even poetry, come in all shapes
and sizes, otherwise known as genres, from thrillers to westerns, comedies to romance.
But I’d like to make the (somewhat controversial) case that cinema has developed its own unique
structure, a rhythm to how a story is told cinematically. Not so much a “rule” to which all screenwriters
must conform, more a pattern or set of patterns that writers have found most effective in communicating
cinematically. This pattern has developed over time, evolved along with all of the other elements of
cinematic language, and is, in fact, continuing to evolve as cinema moves into new, more open-ended
forms like limited and streaming series. For now, let’s examine just one cinematic form, the narrative
feature film.
The closed-ended, narrative feature film, what we typically call a “movie” with a beginning, middle and
an end and a running time anywhere from 90 minutes to over 2 hours, has been around for more than a
century and served as a kind of foundational form in cinematic storytelling (though its cultural
dominance has arguably lessened over the past decade or so, but we’ll get to that). Over that time, and in
Hollywood in particular, it has been refined and perfected into what we can describe as a three-act
structure:
Act one, which generally runs to 25 or 30 pages (or the first 25 to 30 minutes of screen time), introduces
the protagonist, sets up their world, and clarifies the goal they’ll be pursuing for the rest of the story. It
might also introduce a central antagonist, or it might wait until later. But typically, by page 25 or 30, we
know who we’re rooting for, what they want, and what’s in their way. Maybe they’ve resisted going on
the journey to that point, but by the end of act one, they are launched into act two, sometimes against
their will.
Act two, which is usually about twice as long as act one, is all about the obstacles. Our protagonist must
confront and overcome each one, and typically, the stakes get higher every time. That is, with every
obstacle, the protagonist must risk more and more, making their journey more and more difficult. Often,
those obstacles are put there by someone or something specific, the antagonist. But the obstacles could
also be internal, some part of the protagonist’s own psychology. Either way, there’s usually a midpoint,
right around page/minute 55 or 60, where the protagonist has a choice: they can turn back, give up on
the pursuit of the goal, or double-down and never look back. Of course, they double-down. But by the
end of act two, around page/minute 85 or 90, our protagonist meets their biggest obstacle yet. In fact, it
seems to seal their fate. All hope is lost. They, and we, feel they will never reach their goal after all.
Act three, which is usually about the same length as act one, is all about our protagonist rallying to
overcome that last obstacle leading to a climactic showdown and a resolution to their story. Usually that
means they reach the goal defined in act one. But sometimes the journey clarifies a new goal, or they
realize they always had what they were searching for and just needed to see it in themselves (insert eye
roll here). But you get the idea, act three brings some kind of resolution.
This narrative structure as outlined above may seem all too familiar, and for some, its predictability is
everything that’s wrong with mainstream, Hollywood cinema. But I would argue that the cinematic
three-act structure is one of the most important contributions to the global story-telling form in the past
century. The Greeks had their tragedies, Shakespeare his five-act epics, Japanese poets the haiku.
Hollywood has given us the three-act movie. And like the haiku, it is the structure of the three acts that,
perhaps ironically, provides movies their creative freedom. We know the stories will resolve, the
protagonist will reach their goal, that’s why we show up at the theater, but it’s the how – how this
particular filmmaker is going to solve this particular problem – that keeps us in the seats. For all the
rigidity of the haiku form (and come to think of it, that form of three lines of varying length echoes
cinematic three act structure pretty nicely), no two poems are the same. Hopefully we can say the same
of great cinema.
To be clear, the three-act structure is not an explicit industry standard or a rule to which screenwriters
must conform. In fact, it is less a writing technique than it is an analytic tool, a way of breaking down
cinematic stories for analysis. Unlike stage plays, there are no explicit act breaks in the script itself. And
some writers actively work against that structure in an effort to push beyond expectations in cinema. The
films of Quentin Tarantino, for example, often “break the rules” for how cinema is supposed to work
(and as a result his scripts often read more like novels than screenplays). But even Tarantino accepts the
importance of setting up audience expectations and, eventually, paying them off. Even he understands
that the journey of a protagonist toward their goal is littered with obstacles and follows an arc toward
resolution. And more often than not, the exceptions ultimately prove the “rule” of how effective the
three-act structure has become. Not just because screenwriters find it useful, but because we, as the
audience, have internalized it as part of our shared cinematic language:
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But as cinema has evolved into other forms, including television and streaming series, so too has
narrative structure evolved. Beginning nearly half a century ago with the rise of broadcast television,
cinematic storytelling for the small screen required an adjustment to the pace and rhythm of how a
protagonist pursued their goal. Commercial interruptions, for example, came at regular intervals, forcing
writers into a four- or even five-act structure with cliffhangers at each break to make sure the audience
didn’t change the channel. Even today, broadcast television scripts still have explicit act breaks in the
text to indicate where a commercial break might appear.
As binge-worthy streaming series have become the dominant form of cinematic entertainment, we see
yet another evolution. With no commercial breaks, writers need not write a cliffhanger every 10 or 15
minutes. But they are keenly aware of how important it is that viewers hit play on the next episode. So,
the narrative structure of a streaming series tends to apply the classic three-act structure to an entire
eight- or ten-episode season, converting that eight- to ten-hour experience into one that echoes the ups
and downs of a two-hour feature film. And, interestingly, that evolution of the form has in turn informed
the narrative structure of the most popular feature film franchises. What are The Fast and the Furious or
Transformers film franchises but multi-billion dollar series with each episode doled out every two or
three years?
Which is why these innovations in the form represent an evolution of cinematic language, not a radical
break. Just as cinematic storytelling itself is simply an evolution of the classic, age-old formula: A
protagonist pursuing a goal confronted by obstacles.
Now, let’s talk about that protagonist for a moment. Narrative structure may be a critical component of
cinematic language, but ultimately, structure is another word for plot, and we don’t go to the movies to
root for plots, we root for people. If there isn’t a compelling character or characters at the center story,
all of the plot points (and special effects) in the world won’t hold our attention or capture our
imagination.
But what does it mean to be a compelling character? Some distinguish between round and flat
characters. A round character is a complex, often conflicted character with a deep internal life who
usually undergoes some kind of change over the course of the story. A flat character lacks that
complexity, does not change at all over the course of the story, and is usually there only to help the more
round characters on their journeys.
Obviously, most protagonists are, or should be, round characters. Though sometimes protagonists can be
rather flat (check out any Steven Seagal flick from the 90s… or better yet, don’t), and sometimes side
characters who are only peripheral to the main story can be incredibly complex and undergo dramatic
transformation. Still, a protagonist should at the very least be interesting, and that does not necessarily
mean they are inherently good. In fact, often the most interesting protagonists are flawed in some
fundamental way, and part of the fun is watching them struggle with that flaw. That’s one reason
Superman is such a difficult character to pull off on screen. He’s just so… good. And he doesn’t change
all that much. But Batman? That guy is dark. And that’s what makes him so much fun to watch (and
perhaps why he’s so much more successful at the box office).
Sometimes those flaws can be so deep and so disturbing that the character is no longer a protagonist and
is more an anti-hero. An anti-hero is an unsympathetic hero pursuing an immoral goal, and somehow
we end up rooting for them anyway. Think of basically every heist movie. Or every vigilante action
movie. Or any Tarantino movie for that matter. The main characters are all essentially criminals intent
on breaking the law. And we can’t wait to see how they pull it off:
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To be clear, an anti-hero is not the same as an antagonist. The antagonist’s role is to stop the hero from
reaching their goal. In The Dark Knight (2008), Batman is the protagonist, the hero, and the Joker is the
antagonist. But in Joker (2019), the Joker is the protagonist, in this case an anti-hero, and the police,
ostensibly the “good guys”, are the antagonists.
Whether protagonist or anti-hero, the central character of a cinematic narrative should always drive the
story forward. We are on their journey, and it’s their actions that move us through the plot.
But… they are not in control. That is to say, they are not, in fact, the primary narrator in cinema.
Let me explain.
When you read a novel, unless it is written in the first person, it’s not any one character in the book
telling you the story. One could argue it’s the author herself, but the singular “voice” of the narrator is
more an abstraction than a person.
The next time you are watching a film or series, take a step back and ask yourself: Who or what is
telling this story? Not what character are we following or with whom do we most closely identify in the
story, but who or what is actually relaying the events. Yes, there’s the screenwriter and the director and
ultimately the editor who are all responsible for narrative as we receive it. Just like the author of a novel.
But moment to moment, the primary narrator in cinema is always the camera.
Let’s face it, we’re all voyeurs. We like sitting in the dark and peering into other people’s lives
unnoticed and undetected. That’s what cinema is. And our window into those lives is the camera frame.
The camera dictates where we look and when. The camera provides all the information we need to
construct the narrative unspooling at 24 frames per second.
But more generally, we can distinguish between two kinds of narration, two ways the camera tells the
story. Does the camera restrict our view to the experiences of just one character? Or does it allow us to
follow all sorts of characters, round and flat, major and minor, protagonist and antagonist, wherever they
might go? Restricted narration refers to stories that never leave the protagonist, restricting our access
to any other character unless they are in the same space as our hero. Omniscient narration can follow
any character, even minor ones, if it helps tell the story. But in both cases, it’s the camera than controls
the story. It’s the camera that serves as the primary narrator.
THEME AND NARRATIVE INTENT
A clear narrative structure and compelling, round characters are crucial elements in our shared cinematic
language. And once we understand these principles of how a screenplay works, how it goes about telling
a story, we can look more deeply into what, exactly, it is trying to say. We’ll spend more time on that
towards the end of this book, but for now, it’s important to distinguish between a plot – what happens in
a film – and a theme – what the film is really about. Star Wars (1977) is about a farm boy saving a
princess and defeating a planet-destroying weapon wielded by the evil Empire. That’s the plot. But it’s
really about believing in oneself and the difference one brave person can make in the face of
overwhelming evil. That is its narrative intent. It’s that underlying idea that activates the plot, defines
the characters, and leads us to a satisfying resolution.
That does not mean every film or series has a “message” like those saccharine after-school specials. But
it does mean that great cinema is organized around an idea, an arguable point, that can focus the action
and clarify character. A clear and well-planned narrative theme can serve as a unifying principle,
informing every other element of the cinematic experience. Not just plot and character, but mise-en-
scène, cinematography, sound design and editing as well. In Star Wars, the climactic Death Star
sequence is a spectacular action set piece, but it also serves the central narrative theme. Luke Skywalker
becomes the last pilot, one tiny fighter against a planet-sized weapon. And to defeat it, he must draw
upon skills he learned back on the farm.
Compare that to the action set piece at the center of G.I. Joe: Rise of Cobra (2009). A missile filled with
nanomites strikes the Eiffel Tower and destroys it in a blaze of CGI glory. What’s a nanomite? Doesn’t
matter. The sequence is not connected to a clear theme because there is no clear theme, just a plot, a
sequence of events where things happen. One is left with the impression that the only reason the Eiffel
Tower scene exists is because someone thought it would look cool on screen. And it does. I guess. But it
doesn’t move us. It’s meaningless, a mere plot point. And that’s often why cinematic spectacles can
leave us flat. They look cool, but have no unifying theme, no narrative intent aside from the spectacle
itself.
But when that spectacle is tied to a clear theme, one that we can identify with and even argue over, then
cinema can become transformative.
Take Pixar’s Toy Story (1995) for example. The plot is fairly simple. A child’s favorite toy is threatened
by the arrival of a shiny new toy. His jealousy leads to them both becoming lost and working together to
return home. A simple sequence of events. And with the innovation of 3D animation at the time, that
might have been all it needed to hold our attention if not capture our imagination. But the movie is much
more than that. It’s really about friendship and the importance of self-sacrifice. And every scene serves
that theme, serving either as counterpoint or confirmation. The plot, then, is not simply a random
sequence of events, it is a carefully planned dramatization of the theme where every obstacle
encountered reveals something important about the hero’s journey. That’s what makes Toy Story a
classic, and not just another cartoon.
GENRE IN CINEMA
Genre is likely a term you’ve encountered before. We use it when analyzing literature to distinguish
between different types of stories. The word itself is French (I know, the French again), and it literally
means “a kind” or type. And yes, it’s related to the word gender, as in a “type” of person. And even the
word generic, as in, non-specific, plain or even uninteresting.
And that’s the blessing and the curse of genre. It’s a useful way to categorize types of cinematic
narrative – westerns, romantic comedies, horror, superhero – but it also implies a non-specificity, a
certain sameness to films of a type.
When we go to see a romantic comedy, we know we’re going to see two people meet early on in the
story and then spend about 90 minutes overcoming all sorts of obstacles to be together. There will likely
be some terrible misunderstanding or other calamity late in the film that dooms their relationship (end of
act two!), and then someone will run through an airport or stand outside in the rain to profess their true
feelings and they’ll finally be together. We know all of this before the opening credits. That’s the point.
We want to see how this particular filmmaker gets them there. But they better get there. That’s why we
paid for our ticket.
These similarities, and they extend to types of characters, settings, themes, even musical scores, are
called narrative conventions. Cinematic genres, just like literary genres, are grouped according to these
conventions. We know a Western when we see one because they share similar settings (the 19th century
American west), characters (the lone gunslinger, the homesteading widow, the disillusioned sheriff) and
themes (rugged individualism and frontier justice). The same with Science Fiction, Horror, Gangster
movies, and the Musical.
Genre distinctions are handy for us as viewers when deciding what kinds of stories we want to engage,
but they are even more handy for producers and studios when it comes to meeting the demand of
audiences. Cinema is an incredibly capital intensive medium, and the more targeted the content, the
more likely filmmakers will see a return on that investment. In that sense, genre is a convenient
shorthand for both the people who consume cinema and the people who produce it:
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And as we discussed with the three-act structure, the apparent rigidity of narrative conventions when it
comes to genre might seem like a recipe for boredom. A formula instead of an art form. But structure
doesn’t dictate predictability. It can just as easily inspire creativity. Just like that “predictable” romantic
comedy, genre can pose a creative challenge to surprise an audience that already thinks it knows what’s
coming.
Of course, sometimes a filmmaker can lean into one genre, setting up expectations, and then really pull
the rug out from under us:
https://www.youtube.com/watch?v=l0nqEu8LTOA
But perhaps more importantly, genre – again, like three-act structure – is really more an analytic
technique than a writing tool. While some screenwriters work firmly and unequivocally within a
particular genre, the narrative conventions we associate with certain types of films help us analyze how
a particular filmmaker approaches the fundamental questions in any story: Who is the hero? What do
they want? How are they going to get it?
1 protagonist.
1 goal.
Video Attributions:
How Three-Act Screenplays Work (and why it matters) by Lindsay Ellis. Standard YouTube License.
Introduction to Genre Movies – Film Genres and Hollywood by Ministry Of Cinema. Standard
YouTube License.
10 Movies That Made Shocking Genre Shifts Halfway Through by WhatCulture. Standard YouTube
License.
Cinematography
Photography is the art of fixing an image in durable form through either a chemical or digital process. It
requires a detailed, scientific knowledge of how light reflects off the lived environment and how that
light reacts to various light-sensitive media. It also requires a sophisticated grasp of color temperature
and the interplay of light and shadow. And an artist’s sensibility to composition, the arrangement of
objects and setting within the frame of the camera to achieve balance and visual interest. Not to mention
a deep, technical understanding of the gear required, cameras, formats, lenses and their respective
idiosyncrasies. And it helps if you know how to tell a story in a single image, frozen in time. After all, a
picture is worth a thousand words.
The person responsible for all of this is the cinematographer, sometimes known as the director of
photography (DP). Their job is to translate the director’s vision into usable footage, using all of the
photographic skills listed above and only after making a series of crucial decisions which we will get to
below. It is one of the most technical jobs in cinema, requiring as much science as it does art:
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And just as the production designer oversees a whole crew of craftspeople helping to fully realize the
mise-en-scéne, the cinematographer also relies on a large team known as the camera department. The
camera department includes the camera operator, the person actually handling the camera. I know,
seems like that should be the cinematographer. And it often is. But on larger productions where you
have multiple cameras or very complex shots, the cinematographer can only be in one place at a time.
There’s also the 1st assistant camera (1st AC), who is responsible for the camera components,
swapping out lenses, and most importantly, keeping the camera in focus. Though that last job is
sometimes given to another dedicated member of the team, the focus puller. Then you have the 2nd
assistant camera (2nd AC) who assists the 1st AC and often operates the slate, or clapper (more on
that later).
A relatively new member of the camera department is the Digital Imaging Technician (DIT). With the
rise of digital cinematography, instead of a dedicated person responsible for loading film onto the
camera (known as a film loader, so creative with the names), we now have a person solely responsible
for organizing the digital files coming off the camera. And that can include quality control and color
correction during the shoot.
Outside the dedicated camera department, the cinematographer also oversees the lighting department
as well as the grip department, also known collectively as grip and electric. The lighting department
is, well, responsible for all the lights required to shoot a scene. As should be obvious, lights require
electricity. And electricity can be dangerous. Especially when you have 100 crew people running around
trying to get a shot before lunch. So, the head of the lighting department is a skilled electrician, known
as the gaffer. The gaffer has a first assistant as well, called a best boy. (I know, not very gender neutral.
If the “best boy” is female, they might be called best babe, which is worse.) And then a whole crew of
electrics who are responsible for putting the lights wherever the gaffer tells them to. Grips are there to
move everything else that isn’t a light. That includes lighting stands, flags, bounces, even cranes, dollies
and the camera itself. The head of the grip department is the key grip, and one of their most important
jobs is on-set safety. With so many literal moving parts, it is very easy for someone to get hurt.
That’s a lot of people to keep track of for one cinematographer, but fortunately there is a tightly
controlled hierarchy and they all know their jobs. A simple command from the cinematographer, “Flag
off that 10k, we’re going wide on the dolly,” may sound like gibberish, but everyone on a film set knows
exactly what to do. In fact, there’s a whole cinema-specific vocabulary that film crews use to keep the
shoot moving quickly and efficiently. From apple boxes to barn doors to C-stands, the lingo can get
downright bizarre. Clothespins are not clothespins, they’re C-47s (and yes, they use a lot of clothespins
on a film set), and breakfast isn’t the morning meal, it’s the first meal on set, which could be 6 o’clock
in the evening. And if someone is in the bathroom, they’re 10-100 (or 10-200 as the case may be), but
they’re definitely not “in the can”, which is what you say when a scene is completed.
But aside from the esoteric lingo on the set, there are a few key terms everyone should know. The first is
the shot, the most basic building block of cinematography. As mentioned in Chapter Two, a shot is one
continuous capture of a span of action by a motion picture camera. A finished film is made up of a series
of these shots, of varying length, that ultimately tell the story. But during production, each shot may
need to be repeated several (or dozens or even hundreds of) times until everyone gets it right. Every time
they repeat the shot, it’s called a take. And once the director and cinematographer feel they have the
best version of that shot, it’s time to move the camera – and everything associated with it – to a new
shot, sometimes just a slightly different angle on the same scene. That’s called a set-up. New set-ups
require everyone on the crew to jump into action, re-arranging the camera, the lights, the set dressing,
etc. That can take time. Lots of time. And it’s one reason assistant directors, responsible for planning
how long it will all take, think of the schedule in terms of the number of set-ups a crew can accomplish
each day.
Obviously, a film set is a complicated place requiring a complex choreography of dozens if not hundreds
of personnel all dedicated to rendering the moving picture. But there are many decisions a
cinematographer has to make before they even arrive on set. These decisions – film or digital, black and
white or color, lighting, lenses, framing and movement – are all made in collaboration with director and
in service to the narrative and the overall mise-en-scéne. Some of them are incredibly technical, some
are purely aesthetic, but each one of them will affect how we engage the cinematic experience.
One of the first decisions a cinematographer must make is what medium she intends to use to record the
images, a physical film stock or a digital sensor. While this is a highly technical decision, it is also an
important aesthetic choice that will affect the overall look of the final image. Not only are there
differences in the look of film versus digital recording generally, but there are also subtle distinctions in
the various film stocks and manufacturers, as well as the different types of digital sensors that come with
different camera systems. Let’s take each one in turn.
Good old-fashioned film stock has been around since the dawn of cinema, though it has evolved quite a
bit since those early days. In the beginning, the strips of light-sensitive material were made from nitrate,
a highly flammable material, which was not so great when it was whirring through a projector past a hot
lamp. It’s one of the reasons many early films are lost to history. They simply burned up too easily.
Today, film stock is made from a much sturdier plastic. And on that plastic is a gelatin coating
containing thousands of microscopic grains of light-sensitive crystals called silver halide. When light
hits those crystals, they darken, depending on the amount of light. (And if it’s color film, there will be
three separate layers of those crystals, one blue, one red and one green.) A chemical bath enhances that
reaction to light, rendering a negative image that can then be projected.
Once a cinematographer commits to this analog, chemical process, there are still a lot of decisions to
make. First, they must choose a film gauge, that is, the size of the film stock. The film gauge is
determined by measuring from corner to corner the individual frames that will be exposed to light. The
standard film gauge in cinema today is 35mm, but sizes range from as small as 8mm all the way up to
70mm. And each size will render a different look, with more or less detail once enlarged. They must
also decide how sensitive the film will be to light. Highly sensitive, or “fast” film stock, that is film that
reacts quickly to relatively low levels of light, contains relatively large silver halide crystals (more
surface area to absorb the light). The benefit is the ability to film at night or other low-light situations.
The drawback is a loss in resolution, or detail in the image, due to an increase in the crystals. or grain.
Less sensitive, or “slower” film stock produces a crisper image (due to the smaller crystals), but requires
more light.
There are many other decisions to be made that may affect the final image – the manufacturer, black and
white versus color, the developing process – but using the physical medium of film stock renders an
image that many filmmakers claim has a more organic look, a difference you can almost feel more than
see. And that comes at a price. Film stock must be purchased by the foot, forcing filmmakers to plan
every shot carefully to avoid wasting material. (Of course, many filmmakers see this as a good thing).
Not to mention the fact that you don’t really know what you have until you develop the film after a day
of shooting. Or the fact that you have to assemble your final film by actually cutting and taping together
physical strips of film. Or the fact that even if you choose to shoot on analog film stock, most of your
audience is going to watch a digitized version in the multiplex or on their television, laptop or
smartphone anyway.
For these and many other reasons, good old-fashioned film has fallen somewhat out of fashion in favor
of the flexibility of digital cinematography. Digital cinematography is identical in every way to analog
film cinematography – same basic equipment, same need to control exposure, shape light, compose the
image, etc. – with one important difference: the light passing through the lens hits a digital image sensor
instead of a strip of plastic film. That sensor uses software to analyze and convert the light bouncing off
its surface into a series of still images (just like film stock) that are recorded onto flash memory or an
external hard drive.
The advantages should be obvious. First and foremost, there are almost no limits on how much you can
record, especially as digital data storage becomes cheaper and cheaper. And since the sensor is
controlled by software, you can adjust settings such as light sensitivity at the press of a button rather
than changing out the film stock.
But there are still lots of decisions to be made. Just as there are various film gauges, digital sensors come
in all shapes and sizes, and every camera manufacturer produces their own subtle variations. And while
most of us could probably never tell the difference, cinematographers are very particular about the way a
Canon sensor renders color differently from a Sony sensor, or a RED sensor from an Arri sensor.
And then there’s the issue of resolution. The standard for “high definition” is an image measuring 1,920
pixels by 1,080 pixels, also known as 1080p (the “p” stands for progressive scan since the image is
rendered line by line from top to bottom). Pixels are the smallest visible unit in a screen’s ability to
produce an image. Think of them as analogous to those tiny silver halide crystals in film stock. 1,920 by
1,080 pixels is a lot of detail, but most digital cinema today is recorded at a much higher resolution of at
least 4,096 pixels by 2,160 pixels, or 4K. And even that has become commonplace and somewhat
outdated. In fact, you probably have a 4K camera in your pocket right now. It’s in your phone. And as
the technology improves, we’ll see 6K, 8K and 10K become standard. All that information packed into
every image renders an incredible amount of detail (and also eats up a lot of storage space). Detail most
of us, frankly, will not be able to see with naked eye.
But resolution isn’t the only factor that affects image clarity. Cinematographers can also manipulate the
frame rate to render super sharp imagery. For decades, the standard frame rate for cinema has been 24
frames per second. That produces a familiar, cinematic “look” to the finished film in part because of
motion blur, the subtle blurring that occurs between still images passing at 24 fps. But film shot and
projected at 48 or 96 or even 120 frames per second renders an ultra-sharp image with almost no motion
blur as our brains process far more detail between each individual frame. To be fair, this is possible with
analog film stock, but it is impractical to shoot that much film stock at that high a rate. Digital
cinematography gives filmmakers like Ang Lee (Billy Lynn’s Long Halftime Walk (2016), Gemini Man
(2019)) and James Cameron (the Avatar series) the freedom to experiment with these higher frame rates
combined with higher resolution sensors to produce images we literally have never seen before.
Another decision cinematographers must make early in the process, in collaboration with the director, is
whether to record the image in black and white or color. For many of you this may seem more a
question of history. Old movies are black and white, modern movies are in color. Once the technology
allowed for color cinematography, why would anyone look back? But there are a number of reasons
why a filmmaker might choose to film in black and white over color, even today. They may want to
evoke a certain period or emulate some of those “old” movies. Or, if the subject matter is relatively
bleak, they may want the added thematic element of literally draining the color from the image. Or they
may want to take advantage of the heightened reality and sharp contrast that black and white
cinematography provides. Or maybe they want to foreground the performances. One of the greatest
directors in cinema history, Orson Welles, once said black and white was the actor’s friend because
every performance is better without the distraction of color.
But I get it. It’s not 1920. You don’t ride a penny-farthing or listen to music on wax cylinders. Why
would you watch a movie in black and white?
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Whatever their reason, cinematographers must take several things into account once they choose
between black and white and color. First, if they are shooting black and white on film, they typically
have to use a film stock designed for black and white imagery. It is possible to print black and white
from a color negative, but it won’t render the light and shadows in quite the same way as a dedicated
film stock. And, of course, if they are filming in color, different film stocks from different manufacturers
will render colors differently depending on the desired effect. If they are using digital technology and
want the final product to be black and white, the color is usually removed after filming in post-
production. But they still have to balance lighting and exposure for how the image will render without
color. In either case, it’s important to note that black and white cinematography requires just as much
attention to detail in the filming process as color.
Whether shooting film or digital, black and white or color, one of the most powerful tools a
cinematographer has to work with is light itself. Without light, there is no image and there can be no
cinema. But simply having enough light to expose an image is not enough. A great cinematographer –
heck, even a halfway decent one – knows that their job is to shape that light into something uniquely
cinematic. To do that, they must have a deep understanding of the basic properties of light. Four
properties, to be specific: Source, Quality, Direction and Color.
Source refers to both the origin and intensity of the light. There are two basic distinctions in terms of
origin: natural or artificial. Natural light refers to light from the sun or moon (which is really just the
sun bouncing off the moon, but you knew that), and artificial light refers to light generated from any
number of different technologies, LED, incandescent, fluorescent, etc. Each source will have its own
particular characteristics, exposing a shot in its own particular way. Artificial light allows a
cinematographer an incredible amount of freedom to manipulate and shape the light. Scenes shot
indoors on a soundstage can be made to look like daytime exteriors with enough artificial light. And
scenes shot outdoors at night can also be augmented with artificial lights standing in for moonlight. But
natural light can also be manipulated and shaped through filters, flags (large black fabric squares used to
block off the sun’s direct light) and diffusers.
Each new scene will require the cinematographer to consider their light source and how they want to
shape it. And a big part of that calculation is intensity. How bright is the source and how is that going to
affect exposure? We’ll discuss depth of field later on, but how much light a cinematographer has to
work with affects how much (or how little) of the shot can be in focus, and how balanced their exposure
will be in the final image. Sometimes a cinematographer can get away with just using available light,
that is the light from the pre-existing fixtures in a location (also called practical lights). But more often
they want to control the intensity more precisely, so they use specialized lights to illuminate the scene
from outside the frame of the image. The lamps and overhead lights you might see in a film or tv series
are actually more props than true lighting sources. They indicate to the viewer where the light is coming
from in a given shot – what cinematographers call motivating the light source and direction – but they
rarely adding anything to the exposure of the scene.
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The subject in the scene is lit by several bright artificial lights just off camera. The table lamp in the
background is only there to “motivate” the light that illuminates the side of the subject’s face. But it’s
really just a psychological trick. If you really think about it, a dim lamp behind and to the right of the
subject should not illuminate his face at all, but our brain tells us, “Sure, that makes sense.” That’s
because we really want to believe, we don’t want to think about a crew of people standing around bright
lights while a camera records it all. We want to be fooled, and the cinematographer knows that.
The second property of light cinematographers have to think about is quality. This doesn’t mean “good”
or “bad,” it’s more about how the light “feels” in the shot. The easiest way to think about quality is in
terms of hard or soft lighting. Hard lighting is intense and focused, creating harsh, dramatic shadows.
Soft lighting is more diffused and even, filling the space with smooth, gradual transitions from light to
dark. The difference is actually less about the light on the subject and more about the shadows cast by
the subject. Are the shadows clearly defined with a hard edge? You’ve got hard lighting. Are the
shadows fuzzy, less clearly defined or maybe even absent entirely? You’ve got soft lighting.
Cinematographers can control the quality of light by adjusting the size of the light source and its
distance from the subject. Typically, the smaller the light source and the closer to the subject, the harder
the light:
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The third important property of light is direction. Where is the light coming from in the scene? Not the
source, what makes the light, but what direction is it coming from? Left, right, below, above? Each
decision will affect the look and feel of a scene, and practical lights in the set design can help motivate
lighting direction. A single overhead lamp in an interrogation room will motivate a hard light from
above. Large windows can help motivate a soft, diffused light from one side of the room.
Cinematographers plan their lighting set-up for any given scene by thinking carefully about what
direction the light is coming from, starting with the main source of illumination, the key light. The key
light is usually the brightest light on the set, used to properly expose the main subject. But just one
bright light will feel like a spotlight, creating unwanted shadows. So, they use a fill light, usually less
intense and a bit softer than the key light, to fill out those shadows. But those two lights shining on the
front of your subject can make the scene feel a bit two-dimensional. To bring some depth to the image,
they use a back light, usually a hard light that shines on the back of a subject’s head (also called a hair
light), to create some separation between the subject and the background. The brightness of each of
these lights relative to each other is known as the lighting ratio and can be adjusted for various different
effects. This lighting set-up is known as three-point lighting, and it’s the most basic starting point for
lighting a scene:
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Of course, three-point lighting is just that, a starting point. Really complex lighting schemes will require
far more layers to the set-up. But even then, cinematographers will talk to their gaffers, electrics and
grips in terms of key, fill and back lights.
The fourth property of light that every cinematographer must understand is color. And no, I don’t mean
red, blue and green light bulbs. I mean the subtle color cast that different light sources give off that will
ultimately affect the exposed image. For example, a typical household incandescent light bulb uses a
tungsten filament to produce light. That light usually has a warm, orange glow to it. But a fluorescent
tube light in a ceiling fixture gives off a cooler, bluer light. In fact, we’ve come up with a way to
measure these differences using the concept of color temperature. Color temperature is measured in
degrees Kelvin. The lower the degree Kelvin, the warmer, or more “red” the light. The higher the degree
Kelvin, the cooler, more “blue” the light. The orange glow of a tungsten bulb is around 3200 Kelvin.
Daylight is around 5600 Kelvin.
It can get a little confusing, I know. Check out this quick overview on the science behind color
temperature and how we use it in cinema:
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As should be clear by now, color temperature matters a great deal when a cinematographer wants to set
a particular mood. For example, a romantic scene in a candle-lit restaurant should have a warm, orange
glow. Fortunately, you don’t need to rely on a thousand candles to achieve that effect. Most modern
LED (light-emitting diode) lights can be adjusted according to color temperature. All you have to do is
dial in 2000K to your key, fill and back lights, and you get the equivalent of the warm glow of
candlelight without the fire hazard.
Source, quality, direction and color are the four most important properties of light cinematographers
must master to create great cinema. And once we understand these same properties, we can start to
understand how cinematographers combine them to achieve an effective lighting style in any given
scene, film or series. For example, by lowering or removing the key light and relying more on indirect,
relatively hard fill and back lights, you create deep shadows and high contrast in a scene. As mentioned
in Chapter Three, this is style of lighting is known as low-key lighting (because of the lack of a
dominant key light, not because it’s laid back), used to evoke mystery and even terror.
Check out this short video essay on one of the greatest living cinematographers, Roger Deakins, and
how he approaches lighting style in his work:
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THE LENS
Another powerful tool a cinematographer has to work with is, of course, the camera. And there is a lot
that goes into how that particular apparatus works and the nuances between different formats and
manufacturers. But I want to focus on the one component that is interchangeable and allows for endless
variety: the lens. No matter what camera a cinematographer chooses, it’s the lens that determines the
clarity, framing, depth of field and exposure of the image. Just by changing the lens, without moving the
camera at all, you can radically transform the look of a shot.
The principle behind a camera lens is a pretty simple. A piece of curved glass (or several pieces
depending on the lens), held in place on the front of the camera, focuses light through an adjustable
aperture (a fancy word for “hole”) and onto light-sensitive material (film or a digital sensor). The
aperture controls the amount of light entering the camera, and the glass “elements” control the sharpness
of the image by moving closer or further away in tiny increments from the aperture. The overall distance
between the sensor and the point at which the light passes through those glass elements is called the
focal length
Okay, so it’s a little more complicated than that. Technically, focal length is measured from the
point where the light converges in the middle of the glass elements, known as the optical center,
before it is refracted back out toward the aperture and sensor. Feel better?
and is measured in millimeters. So, in a 50mm lens the distance between the sensor of the camera and
the point where the light passes through the glass of the lens is 50 millimeters.
Focal length determines both the angle of view and the magnification of the image. The shorter the
focal length, the wider the angle of view and the smaller the magnification. The longer the focal length,
the narrower the angle of view and the greater the magnification. Any lens below 35mm is generally
considered a “wide-angle lens” because of its relatively short focal length. Any lens above 70mm is
considered a “telephoto lens” because it greatly magnifies the image.
Lenses can be divided into two basic types based on how they treat focal length: zoom and prime.
Zoom lenses allow you to adjust the focal length by sliding the glass elements closer to or further away
from the sensor, thus greatly magnifying the image or widening the angle of view without swapping out
the lens itself. Prime lenses have a fixed focal length. What you see is what you get. Now I know what
you’re thinking. Why not just slap a zoom lens on there and choose your own focal length? But actually,
cinematographers almost always use prime lenses when filming. For one thing, zoom lenses tend to have
many more glass elements than primes and that can affect the quality of the image. But more
importantly, prime lenses force the cinematographer to be more deliberate and intentional about the
angle of view and magnification of a particular shot.
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Angle of view and magnification are important in terms of what’s visible in the frame, but just as
important is what appears to be in sharp focus. Lenses also allow cinematographers to control the depth
of the image by either isolating a subject as the only element we see clearly in a particular shot or
allowing us to see everything in the background and foreground equally. This is called depth of field,
the range of distance in front of the camera in which subjects are in sharp focus.
But since cinematography is all about moving pictures, this is not necessarily a binary choice. A
cinematographer can change the depth of field within a shot to shift our attention from one subject to
another. This is called a rack focus or pull focus:
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Now that you know what it is, you’ll see it all the time in film and tv. In fact, there’s usually one person
on set whose only job is to manage those shifts in the depth of field within a shot. They’re called,
appropriately enough, a focus puller.
Composition, the arrangement of people, objects and setting within the frame of an image, has already
come up a few times in previous chapters. That’s because how a cinematographer composes the image,
how they design each shot, is one of the most important elements in cinematic storytelling. How those
people, objects and setting are arranged with in the border of the image can bring balance or imbalance,
reveal or hide information, indicate power or weakness, all without a word of dialog, an edit or even a
character on the screen.
But before a cinematographer can start to think about how to properly compose a shot, they have one
more decision to make: the shape of their frame. Okay, every frame (for now) is some variation on a
rectangle. But the proportions of that rectangle will dictate how people, objects and setting are arranged
within it. This is known as the aspect ratio, the width of the frame relative to its height. The current
standard for motion pictures is 16:9, or 1.78:1, a rectangle that is almost twice as wide as it is tall. But in
the early days of cinema, the standard was much closer to a square, 4:3, sometimes called the academy
ratio. And sometimes filmmakers opt for a much wider frame, as wide as 2.35:1. That aspect ratio is a
particular favorite of Quentin Tarantino. Whatever aspect ratio a filmmaker chooses will affect the
choices they make regarding composition. Check out this quick comparison:
Once a filmmaker has chosen their aspect ratio, the most basic starting point for composition, one we all
intuitively understand from our own experience snapping photos with our phones, is balance. Images
that are well-balanced use the space within the frame to evenly distribute visual interest, creating a
proportional, pleasing composition. (Unless that’s not what you’re going for, but we’ll get to that). One
way to achieve that balance is the rule of thirds. The idea is to divide the frame into thirds horizontally
and vertically and line up areas of visual interest at the intersection of those points. Here’s an example:
By arranging the actors along the intersection of the grid lines, the composition feels well-balanced and
proportional. It has the added benefit of helping to tell the story, where the two characters share the
screen as equals.
The rule of thirds is all about balance and proportion in the composition, to bring a sense of symmetry to
the image. Some filmmakers take this notion of symmetry in composition to the extreme. Check out this
supercut of Wes Anderson’s apparent obsession with symmetry in his films:
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This consistent use of balanced composition is one of the elements that makes a Wes Anderson film a
Wes Anderson film. That pattern in his framing is part of his signature mise-en-scéne.
But just like three-point lighting, the rule of thirds is really just a starting point for understanding how
composition can be used to help tell a cinematic story. Framing the shot is really about directing our
attention, showing us where to look in the shot or scene, and ultimately how to feel about it. There are
lots of ways to do this.
Take a look at how Nicholas Winding Refn uses another way to divide up the frame, a quadrant
approach, to direct our attention in a given shot or sequence:
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Or how Japanese master filmmaker Akira Kurosawa combines framing and movement to constantly
redefine relationships and motivations using simple geometry:
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Sometimes a filmmaker will direct our attention by framing the subject within another frame in the
composition. Check out how Wong Kar-Wai uses this technique in the stunning romance In the Mood
for Love (2000):
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All of these examples demonstrate how filmmakers use framing to direct our attention and help tell the
story. And as discussed in Chapter Two, these techniques contribute to our shared cinematic language,
as filmmakers and viewers. Some of the more obvious ways filmmakers employ framing as form of
communication is by using imagery we already intuitively understand from our everyday lives. Take, for
example, the apparent proximity of the subject to the camera. As discussed in Chapter Two, a close-up
creates a sense of intimacy with the subject, just like it would in real life if we stood within inches of
another person (hopefully with their permission, because if not, that’s just creepy). If the subject appears
far away, as in an extreme long shot, that communicates a sense of disconnection or emotional distance
from the subject. In fact, directors and cinematographers have a convenient shorthand for how close or
far way the subject should appear, a code for where to place the camera (or what focal length to use). A
close up and extreme long shot are obvious enough. But there is also the extreme close-up, medium
close-up, medium shot, medium long, long etc. Each term means something specific in terms of
composition. A medium long shot, for example, will typically compose a character from the knees up. A
medium shot will be from the waist up. Having a specific term for a specific composition saves time
(and money) on the set during production.
Another way filmmakers can communicate through composition using imagery we already intuitively
understand is by adjusting the angle of view. If a cinematographer frames the shot below the eyeline of a
character – so we are literally looking up to them – that character will feel dominant and powerful.
Frame the subject in profile and the character will feel a bit more mysterious, leaving us wanting to
know more about them.
A filmmaker can also “break” the rules of balance and proportion for a desired effect. For example, if a
cinematographer intentionally creates an asymmetrical, unbalanced image, it will likewise make the
viewer feel uneasy and off balance. Or they can compose the image so the main subject is isolated and
small relative to the rest of the frame, creating what is known as negative space. This can help
communicate a character’s isolation or powerlessness in a scene.
Want more examples? Check out this video essay on how filmmakers use composition to tell a
cinematic story:
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Much of the above discussion about composition is as true for still photography and painting as it is for
cinematography. But what makes cinema special is, of course, movement, both in terms of how subjects
move within the frame – also known as blocking – and how the frame itself moves through a scene. And
while the blocking of actors in a scene is important, I want to focus on how a cinematographer can move
their camera within a single shot to reframe an image and potentially change the meaning of the scene.
There are many different ways a camera can move. Let’s take a look at some of the simplest, starting
with pans and tilts. A tilt is simply moving the camera up or down from a fixed point, usually a tripod.
A pan is simply rotating the camera from side to side, also from a fixed point. Here’s an example of a
pan:
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The effect is the same as if you simply turned your head from left to right, keeping your eyes straight
ahead. But by moving the frame, the cinematographer is able to radically reorient our point of view
while also creating a sense of anticipation as to what will be revealed.
But if you want the camera to actually move through the space, not simply move left to right or up and
down, there are a few options. You could just pick it up and move it. That’s called, appropriately
enough, a handheld shot. But if you want that movement to be more subtle, or at least a lot smoother,
you’ll want more precise control over how the camera moves. One way to achieve that is to put it on
wheels. Sometimes those wheels are stuck on a track that grips have laid down for a particular shot, and
sometimes they’re just well-oiled wheels that will go wherever the grip pushes them. Either way, this is
called a dolly shot. Dolly shots come in all sort of flavors. You can dolly in or dolly out, that is, move
toward or away from a stationary subject. Here’s an example of a dolly out combined with a tilt:
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you can set up a tracking shot that tracks along with a subject in motion (and may or may not be on
actual tracks). Here’s a simple tracking shot of two kids on their bicycles:
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In this case, the camera was mounted on the back of a van, tracking in front of the subjects, leading them
forward. Notice too how towards the end of the shot the camera shifts subtly to reframe the image on
just the girl, indicating a subtle shift in emphasis in the story.
You can also put the camera on a crane to achieve a really dramatic shift in the point of view, like this
crane shot from High Noon (1952, Fred Zinneman, dir.):
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Notice how effective this shift in perspective is in making the character seem isolated, small and
powerless without even knowing the context or the rest of the story (it’s an amazing film and you should
go watch it right now).
If you want the freedom of physically carrying the camera around through a scene, but still want the
smooth motion of a dolly, you can use a special rig called a steadicam. Steadicam is actually a brand
name for a camera stabilizer that has become a somewhat generic term (like Kleenex or Xerox… does
anyone still say Xerox?). The camera is strapped to the camera operator using a system of
counterweights, gimbals and gyroscopes (it feels like I’m making those words up, but I’m not):
Steadicam and operator.
Here’s one of the most famous steadicam shots in cinema history from Martin Scorsese’s Goodfellas
(1990):
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Try following those two actors through all of that with a camera on wheels!
Pans, tilts, dollies, cranes and steadicams, regardless of how a filmmaker moves the camera, one
question they must always answer first is: Why move the camera at all? That is, is the movement
motivated? In the case of Scorsese’s steadicam shot above, we’re following the main characters into a
nightclub. Motivation enough to move with them. Or that crane shot from High Noon, the move reveals
something important about the character. Again, solid motivation. But what happens when a camera
move is unmotivated? If the camera moves simply because the filmmaker thinks it “looks cool”? (I’m
looking at you Michael Bay). Most often, an unmotivated camera move that isn’t serving the story
reminds the viewer they are watching a movie. The move becomes visible instead of invisible, and
usually, that’s the last thing a filmmaker wants. All of this is supposed to be invisible, remember?
But sometimes a filmmaker intentionally moves the camera without clear motivation to achieve a certain
effect. For example, a tracking shot can move laterally through a scene with or without subjects in
motion. Since there is no reason to move the camera, the movement can feel unmotivated and therefore
more noticeable to the viewer. So why do it? Here’s a deep dive into how effective a lateral tracking
shot can be:
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Maybe the best example of a really effective but completely unmotivated camera movement is one of
filmmaker Spike Lee’s signature camera moves: The Spike Lee Dolly. At least once every film, Spike
Lee will put one or more characters on the same dolly as the camera and move them both through the
scene. It’s disorienting and a little bizarre, but creates a fascinating image that can draw the viewer into
the psychology of the character:
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Well planned and thoughtful camera movement, usually the motivated kind, can not only help tell the
story, it can also radically transform our relationship to the story. It doesn’t always have to be flashy. It
could just be a subtle shift in perspective. A slight pan, or a minute push in on a dolly. But it can change
everything:
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The last point I’d like to make regarding cinematography is how really great cinematographers can
combine all of the above into one, continuous bravura shot that manages to move the story forward
without a single edit. Don’t get me wrong, editing is important, and we’ll get to that next. But sometimes
a filmmaker finds a way to move through a scene, choreographing the actors and the camera department
in such a way that the story unfolds in one long, continuous take. And it can be breathtaking.
In fact, the shot above from Goodfellas is a pretty good example. Notice how Scorsese moves the
camera through several different settings without ever needing to cut away from the shot. But the most
famous long take is probably Orson Welles’s opening shot from Touch of Evil (1958). Seriously, check
this out:
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Imagine the planning required to choreograph that sequence. Everything had to work like clockwork
(pun intended). And yet nothing was sacrificed in terms of cinematic storytelling. Welles is able to move
in and out of close-ups, medium shots and long shots, overhead crane shots and smooth tracking shots,
directing our attention, revealing information and creating suspense. All without a single cut.
Now check out how filmmakers like Sam Mendes are still imitating that iconic shot in films like Spectre
(2015):
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Sometimes these long takes are much less noticeable. Take a look at how a filmmaker like Steven
Spielberg, not necessarily known for bravura camera moves, still finds ways to use the occasional long
take to serve the story:
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The Filmmaker’s View: Rachel Morrison – DP is the best job on set, we all know that by ARRIChannel.
Standard YouTube License.
So You Don’t Want to Watch a Black & White Movie? by RocketJump Film School. Standard YouTube
License.
Lighting 101: Quality of Light by RocketJump Film School. Standard YouTube License.
The History and Science of Color Temperature by Filmmaker IQ. Standard YouTube License.
Roger Deakins: Making Beautiful Images by James Hayes. Standard YouTube License.
Cinematographer Explains 3 Different Camera Lenses by Vanity Fair. Standard YouTube License.
Drive (2011) – The Quadrant System by Every Frame a Painting. Standard YouTube License.
The Bad Sleep Well (1960) – The Geometry of a Scene. by Every Frame a Painting. Standard YouTube
License.
In The Mood For Love: Frames Within Frames by Nerdwriter1. Standard YouTube License.
Wolf Children (2012) – The Lateral Tracking Shot by Every Frame a Painting. Standard YouTube
License.
Spike Lee – The Dolly Shot by Richard Cruz. Standard YouTube License.
Touch of Evil (1958) — The Opening Sequence (Welles’ original) by Fix Me A Scene. Standard
YouTube License.
Spectre- Opening Tracking Shot in 1080p by Movie Maker. Standard YouTube License.
Editing
They say a film is made three times. The first is by the screenwriter. The second by the director and
crew. And the third is by the editor in post-production.
I don’t know who “they” are, but I think they’re onto something.
When the screenwriter hands the script off to the director, it is no longer a literary document, it’s a
blueprint for a much larger, more complex creation. The production process is essentially an act of
translation, taking all of those words on the page and turning them into shots, scenes and sequences. And
at the end of that process, the director hands off a mountain of film and/or data, hours of images, to the
editor for them to sift through, select, arrange and assemble into a coherent story. That too is, essentially,
an act of translation.
The amount of film or data can vary. During the Golden Age of Hollywood last century, most feature
films shot about 10 times more film than they needed, otherwise known as a shooting ratio of 10:1.
That includes all of the re-takes, spoiled shots, multiple angles on the same scene, subtle variations in
performance for each shot, and even whole scenes that will never end up in the finished film. And the
editors had to look at all of it, sorting through 10 hours of footage
Footage is a common way to refer to the recorded moving image, whether it’s on celluloid film or digital
media. The term comes from the fact that physical film was measured in feet, with a standard reel of
35mm film measuring 1000 feet (or about 11 minutes at 24 frames per second). The technology has
changed, but the terminology has stuck.
for every hour of film in the final cut.
With the rise of digital cinema, that ratio has exploded. Today, it is relatively common for a film to have
50 or 100 times more footage than will appear in the final cut. The filmmakers behind Deadpool (2016),
for example, shot 555 hours of raw footage for a final film of just 108 minutes. That’s a shooting ratio of
308:1. It would take 40 hours a week for 14 weeks just to watch all of the raw footage, much less select
and arrange it all into an edited film!
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So, one of the primary roles of the editor is to simply manage this tidal wave of moving images in post-
production. But they do much more than that. And their work is rarely limited to just post-production.
Many editors are involved in pre-production, helping to plan the shots with the end product in mind, and
many more are on set during production to ensure the director and crew are getting all of the footage
they need to knit the story together visually.
But, of course, it’s in the edit room, after all the cameras have stopped rolling, that editors begin their
true work. And yes, that work involves selecting what shots to use and how to use them, but more
importantly, editing is where the grammar and syntax of cinematic language really come together. Just
as linguistic meaning is built up from a set sequence of words, phrases and sentences, cinematic
meaning is built up from a sequence of shots and scenes. A word (or a shot) in isolation may have a
certain semantic content, but it is the juxtaposition of that word (or shot) in a sentence (or scene) that
gives it its full power to communicate. As such, editing is fundamental to how cinema communicates
with an audience. And just as it is with any other language, much of its power comes from the fact that
we rarely notice how it works, the mechanism is second nature, intuitive, invisible.
But before we get to the nuts of bolts of how editors put together cinema, let’s look at how the art of
editing has evolved over the past century. To do that, we have to go back to the beginning. And we have
to go to Russia.
Lev Kuleshov was an art school dropout living in Moscow when he directed his first film in 1917. He
was only 18 years old. By the time he was 20, he had helped found one of the first film schools in the
world in Moscow. And he was keenly interested in film theory, more specifically, film editing and how
it worked on an audience. He had a hunch that the power of cinema was not found in any one shot, but
in the juxtaposition of shots. So, he performed an experiment. He cut together a short film and showed it
to audiences in 1918. Here’s the film:
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After viewing the film, the audience raved about the actor and his performance (he was a very famous
actor at the time in Russia). They praised the subtly with which he expressed his aching hunger upon
viewing the soup, and the mournful sadness upon seeing the child in a coffin, and the longing desire
upon seeing the scantily clad woman. The only problem? It was the exact same shot of the actor every
time! The audience was projecting their own emotion and meaning onto the actor’s expression because
of the juxtaposition of the other images. This phenomenon – how we derive more meaning from the
juxtaposition of two shots than from any single shot in isolation – became known as The Kuleshov
Effect.
Other Russian filmmakers took up this fascination with how editing works on an audience, both
emotionally and psychologically, and developed an approach to filmmaking known as the Soviet
Montage Movement. Montage is simply the French term for “assembly” or “editing” (even the
Russians had to borrow words from the French!), but Russian filmmakers of the 1920s were pushing the
boundaries of what was possible, testing the limits of the Kuleshov Effect. And in the process, they were
accelerating the evolution of cinematic language, bringing a sophisticated complexity to how cinema
communicates meaning.
The most famous of these early proponents of the Soviet Montage Movement was Sergei Eisenstein.
Once a student of Kuleshov’s (though actually a year older), Eisenstein would become one of the most
prolific members of the movement. Perhaps his most well-known film, Battleship Potemkin (1925),
contains a sequence that has become one of the most famous examples of Soviet montage, and frankly,
one of the most famous sequences in cinema period. It’s known as The Odessa Steps Sequence. You
may remember it from Chapter One. Let’s take another look:
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One thing you might notice about that sequence: It doesn’t make a whole lot of sense, at least in terms of
a logical narrative. But Eisenstein was more interested in creating an emotional effect. And he does it by
juxtaposing images of violence with images of innocence, repeating images and shots, lingering on some
images, and flashing on others. He wants you to feel the terror of those peasants being massacred by the
troops, even if you don’t completely understand the geography or linear sequence of events. That’s the
power of the montage as Eisenstein used it: A collage of moving images designed to create an emotional
effect rather than a logical narrative sequence.
In the hundred or so years since Kuleshov and Eisenstein, we’ve learned a lot about how editing works,
both as filmmakers and as audience members. In fact, we know it so well we hardly have to give it much
thought. We’ve fully accepted the idea that cinema uses editing to not only manipulate our emotions
through techniques like the Kuleshov Effect, but also to manipulate space and time itself. When a film
or tv episode cuts from one location to another, we rarely wonder whether the characters on screen
teleported or otherwise broke the laws of physics (unless of course it’s a film about wizards). We
intuitively understand that edits allow the camera – and by implication the viewer – to jump across space
and across time to keep the story moving at a steady clip.
The most obvious example of this is the ellipsis, an edit that slices out time or events we don’t need to
see to follow the story. Imagine a scene where a car pulls up in front of a house, then cuts to a woman at
the door ringing the doorbell. We don’t need to spend the screen time watching her shut off the car,
climb out, shut and lock the door, and walk all the way up to the house. The cut is an ellipsis, and none
of us will wonder if she somehow teleported from her car to the front door (unless, again, she’s a
wizard). And if you think about it for a moment, you’ll realize ellipses are crucial to telling a story
cinematically. If we had to show every moment in every character’s experience, films would take years
or even decades to make much less watch!
Other ways cinema manipulates time include sequences like flashbacks and flashforwards. Filmmakers
use these when they want to show events from a character’s past, or foreshadow what’s coming in the
future. They’re also a great indicator of how far cinematic language has evolved over time. Back in the
Golden Age of Hollywood, when editors were first experimenting with techniques like flashbacks, they
needed ways to signal to the audience, “Hey, we’re about to go back in time!” They would employ
music – usually harp music (I’m not sure why, but it was a thing) – and visual cues like blurred focus or
warped images to indicate a flashback. As audiences became more fluent in this new addition to
cinematic language, they didn’t need the visual cues anymore. Today, movies often move backwards
and forwards in time, trusting the audience to “read” the scene in its proper context without any
prompts. Think of films like Quentin Tarantino’s Pulp Fiction (1994) which plays with time throughout,
re-arranging the sequence of events in the plot for dramatic effect and forcing the viewer to keep up. Or
a more recent film like Greta Gerwig’s adaptation of Little Women (2019) which also moves backwards
and forwards in time, hinting at the shift through mise-en-scène and subtle changes in performance.
Another, much more subtle way editing manipulates time is in the overall rhythm of the cinematic
experience. And no, I don’t mean the music. Though that can help. I mean the pace of the finished film,
how the edits speed up or slow down to serve the story, producing a kind of rhythm to the edit.
Take the work of Kelly Reichardt for example. As both director and editor on almost all of her films, she
creates a specific rhythm that echoes the time and space of her characters:
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Sometimes an editor lets each shot play out, giving plenty of space between the cuts, creating a slow,
even rhythm to a scene. Or they might cut from image to image quickly, letting each flash across the
screen for mere moments, creating a fast-paced, edge-of-your seat rhythm. In either case, the editor has
to consider how long do we need to see each shot. In fact, there’s a scientific term for how long it takes
us to register visual information: the content curve. A relatively simple shot of a child’s smile might
have a very short content curve. A more complex shot with multiple planes of view and maybe even text
to read would have a much longer content curve. Editing is all about balancing the content curve with
the needs of the story and intent of the director for the overall rhythm of each scene and the finished film
as a whole.
This is why editing is much more than simply assembling the shots. It is an art that requires an intuitive
sense of how a scene, sequence and finished film should move, how it should feel. In fact, most editors
describe their process as both technical and intuitive, requiring thinking and feeling:
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CONTINUITY EDITING
Maybe it’s obvious, but if editing is where the grammar and syntax of cinematic language come
together, then the whole point is to make whatever we see on screen make as much sense as possible.
Just like a writer wants to draw the reader into the story, not remind them they’re reading a book, an
editor’s job, first and foremost, is to draw the viewer into the cinematic experience, not remind them
they’re watching a movie. (Unless that’s exactly what the filmmaker wants to do, but more on that later.)
The last thing most editors want to do is draw attention to the editing itself. We call this approach to
editing continuity editing, or more to the point, invisible editing.
The goal of continuity editing is to create a continuous flow of images and sound, a linear, logical
progression, shot to shot and scene to scene, constantly orienting the viewer in space and time and
carrying them through the narrative. All without ever making any of that obvious or obtrusive. It
involves a number of different techniques, from cutting-on-action to match cuts and transitions, and
from maintaining screen direction to the master shot and coverage technique and the 180 degree
rule. Let’s take a look at these and other tricks editors use to hide their handiwork.
Cutting on Action
The first problem an editor faces is how and when to cut from one shot to the next without disorienting
the viewer or breaking continuity, that is, the continuous flow of the narrative. Back in Chapter Two, I
discussed one of the most common techniques is to “hide” the cut in the middle of some on-screen
action. Called, appropriately enough, cutting-on-action, the trick is to end one shot in the middle of an
action – a character sitting down in a chair or climbing into a car – and start the next in the middle of the
same action. Our eyes are drawn to the action on screen and not the cut itself. The edit disappears as we
track the movement of the character. Here’s a quick example:
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The two shots are radically different in terms of the geography of the scene – one outside of the truck,
the other inside – but by cutting on the action of the character entering the truck, it feels like one
continuous moment. Of course we notice the cut, but it does not distract from the scene or call attention
to itself.
And now that you know what to look for, you’ll see this technique used in just about every film or tv
show, over and over, all the time.
Match Cuts
Cutting-on-action is arguably the most common continuity editing trick, but there are plenty of other
cuts that use the technique of matching some visual element between two contiguous shots, also known
as a match cut. There are eyeline match cuts that cut from a shot of a character looking off camera to a
shot of whatever it is they are looking at, graphic match cuts that cut between two images that look
similar (the barrel of a gun to James Bond in an underground tunnel, for example), and even subject
match cuts that cut between two similar ideas or concepts (a flame from a matchstick to the sun rising
over the desert in David Lean’s Lawrence of Arabia (1962)).
Almost all of these examples rely on a hard cut from one shot to the next, but sometimes an editor
simply can’t hide the edit with some matching action, image or idea. Instead, they have to transition the
viewer from one shot to the next, or one scene to the next, in the most organic, unobtrusive way
possible. We call these, well, transitions. As discussed in Chapter Two, you can think of these as
conjunctions in grammar, words meant to connect ideas seamlessly. The more obvious examples, like
fade-ins and fade-outs or long dissolves, are drawn from our own experience. A slow fade-out, where
the screen drifts into blackness, reflects our experience of falling asleep, drifting out of consciousness.
And dissolves, where one shot blends into the next, reflect how one moment bleeds into and overlaps
with another in our memory. But some transitions, like wipes and iris outs, are peculiar to motion
pictures and have no relation to how we normally see the world. Sure, they might “call attention to
themselves,” but somehow they still do the trick, moving the viewer from one shot or scene to the next
without distracting from the story itself.
Wondering what some of these match cuts and transitions look like? Check out several examples of each
(along with some not-so-invisible edits like jump cuts) here:
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Screen Direction
Maintaining consistent screen direction is another technique editors use to keep us focused on the story
and keep their work invisible. Take a look at this scene from Casablanca:
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We are entering the main setting for the film, a crowded, somewhat chaotic tavern in Morocco. Notice
how the camera moves consistently from right to left, and that the blocking of the actors (that is, how
they move in the frame) is also predominantly from right to left, until we settle on the piano player, Sam.
The flow of images introduces the tavern as if the viewer were entering as a patron for the first time.
This consistent screen direction helps establish the geography of the scene, orienting the viewer to the
physical space. An editor concerned about continuity never wants the audience to ask “Where are we?”
or “What’s going on?” And obviously, this isn’t something an editor can do after the fact all by
themselves. It requires a plan from the beginning, with the director, the cinematographer, the production
designer and the editor all working together to ensure they have the moving images they need to execute
the scene.
Some filmmakers can take this commitment to consistent screen direction to the extreme to serve the
narrative and emphasize a theme. Check out this analysis of Bong Joon-ho’s Snowpiercer (2013):
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The idea is fairly simple. On set during production, the filmmaker films a scene from one, wide master
shot that includes all of the actors and action in one frame from start to finish. Then, they film coverage,
that is, they “cover” that same scene from multiple angles, isolating characters, moving in closer, and
almost always filming the entire scene again from start to finish with each new set-up. When they’re
done, they have filmed the entire scene many, many times from many different perspectives.
It’s the editor’s job to build the scene from that raw material, usually starting with the master shot to
establish the geography of the scene, then cutting to the coverage as the scene plays out, using the best
takes and angles to express the thematic intent. They can stay on each character for their lines of
dialogue, or cut to another character for a reaction. They can also cut back to the master shot whenever
they choose to re-establish the geography or re-set the tone of the scene. But maybe most importantly,
by having so many options, the editor can cut around poor performances or condense the scene by
dropping lines of dialogue between edits. Done well, the viewer is drawn into the interaction of the
characters, never stopping to ask where they are or who is talking to whom, and hopefully never even
noticing a cut.
Let’s take a look at a scene from Damien Chazelle’s Whiplash (2014), shot and edited in the classic
master shot and coverage technique:
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The scene opens with a master shot. We see both characters, Andrew and Nicole, in the same frame,
sitting at a table in a café. The next shot is from the coverage, over Nicole’s shoulder, on Andrew as he
reacts to her first line of dialogue. Then on Nicole, over Andrew’s shoulder as she reacts to his line. The
editor, Tom Cross, moves back and forth between these two shots until Andrew asks a question tied to
the film’s main theme, “What do you do?” Then he switches to close-up coverage of the two characters.
Tension builds, until there is a subtle clash between them, a moment of conflict. And what does the
editor do? He cuts back to the master shot, resetting the scene emotionally and reorienting the viewer to
the space. The two characters begin to reconnect, and the editor returns to the coverage, again shifting to
close-ups until the two find a point of connection (symbolized by an insert shot of their shoes gently
touching). The rhythm of this scene is built from the raw materials, the master shot and the coverage,
that the editor has to work with. But more than just presenting the scene as written, the editor has the
power to emphasize the storytelling by when to cut and what shots to use.
The master shot and coverage technique gives the editor an incredible amount of freedom to shape a
scene, but there is one thing they can’t do. A rule they must follow. And I don’t mean one of those
artistic rules that are meant to be broken. Break this rule, and it will break the continuity of any scene.
It’s called the 180 degree rule and it’s related to the master shot and coverage technique.
Basically, the 180 degree rule defines an axis of action, an imaginary line that runs through the
characters in a scene, that the camera cannot cross:
Once the master shot establishes which side of the action the camera will capture, the coverage must
stay on that side throughout the scene. The camera can rotate 180 degrees around its subject, but if it
crosses that imaginary line and inches past 180 degrees, the subjects in the frame will reverse positions
and will no longer be looking at each other from shot to shot. Take a look at that scene from Whiplash
again. Notice how the master shot establishes the camera on Andrew’s left and Nicole’s right. Every
subsequent angle of coverage stays on that side of the table, Andrew always looking right to left, and
Nicole always looking left to right. If the camera were to jump the line, Andrew would appear to be
looking in the opposite direction, confusing the viewer and breaking continuity.
Now, I know I just wrote that this is not one of those artistic rules that was meant to be broken. But the
fact is, editors can break the rule if they actually want to disorient the viewer, to put them into the
psychology of a character or scene. Or if they need to jump the line to keep the narrative going, they can
use a new master shot to reorient the axis of action.
Parallel Editing
All of these techniques, cutting-on-action, match cuts, transitions, consistent screen direction and the
master shot and coverage technique are all ways that editors can keep their craft invisible and maintain
continuity. But what does an editor do when there is more than one narrative playing out at the same
time? How do you show both and maintain continuity? One solution is to use cross-cutting, cutting
back and forth between two or more narratives, also known as parallel editing.
Parallel editing has actually been around for quite some time. Perhaps one of the most famous early
examples is from D. W. Griffith’s Way Down East (1920). Kuleshov had already demonstrated the
power of juxtaposing shots to create an emotional effect. But Griffith, among others, showed that you
could also create a sense of thrilling anxiety by juxtaposing two or more lines of action, cross-cutting
from one to another in a rhythmic pattern. In a climactic scene from the film, a man races to save a
woman adrift on a frozen river and heading straight for a dangerous waterfall. To establish these lines of
action and to increase our own sense of dread and anxiety, the editor cuts from the man to the woman to
the waterfall in a regular, rhythmic pattern, cross-cutting between them to constantly remind the
audience of the impending doom as we cheer on our hero until the lines of action finally converge.
Here’s the scene:
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By cross-cutting in a regular pattern – man, woman, man, waterfall, woman, man, woman, waterfall –
the audience is not only drawn into the action, they are also no longer paying attention to the editing
itself, thus maintaining continuity.
This technique has become so common, so integral to our shared cinematic language, that editors can
use our fluency against us, subverting expectations by playing with the form. Check out this (rather
disturbing) clip from Jonathan Demme’s The Silence of the Lambs (1991):
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The scene uses the same parallel editing technique as Way Down East, using cross-cutting to increase
our anxiety as two lines of action converge. But in this case, the editor subverts our expectations by
revealing there were actually three lines of action, not two. But the trick only works if parallel action is
already part of our cinematic language.
DISCONTINUITY EDITING
Continuity, or “invisible” editing is all about hiding the techniques of filmmaking, allowing an audience
to be carried away by the cinematic experience and never reminding them they are watching a motion
picture. But what if that’s exactly what you want to do? What if you want to break the usual continuity
of cinema? Maybe you want to dramatize the fractured mind of a character. Or maybe you want to
comment on the act of watching a film itself. There may be any number of reasons an editor might break
the rules outlined above. And the really talented ones know how to do it on purpose and to great effect.
In some ways, this brings us back full circle to Soviet montage editing. Eisenstein was more interested
in creating an emotional effect than creating a linear narrative. Take another look at his edit of the
Odessa steps sequence above. In it, he knits together a series of discontinuous shots that do very little to
establish geography or the spatial relationships of characters in the scene. In fact, we may be constantly
asking the questions “Where are we?” and “What’s going on?” But for Eisenstein, that was precisely the
point. He wants you to feel disoriented.
One of the most common discontinuity tricks is the jump cut, a cut between two shots of the same
subject with little or no variation in framing. Here’s a quick example:
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In this case, the jump cut is used for comedic effect to show the passage of time. But it can also be used
to dramatize a chaotic or disoriented situation or state of mind. For example, check out this clip from
Jean Luc Godard’s Breathless (1960), especially the last 30 seconds or so:
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As the main character is cornered by the police, Godard uses jump cuts and reverse screen direction to
deliberately confuse and disorient the viewer, putting them in the character’s state of mind. Godard, part
of the French New Wave of filmmakers in the 1960s and 70s, would become known for his consistent
use of discontinuity editing in his films.
A more modern example of discontinuity editing, and my personal favorite, is Steven Soderbergh’s The
Limey (1999). The film follows a British ex-con as he visits Los Angeles in search of his daughter’s
killer. A pretty straight-forward thriller. But Soderbergh is not terribly interested in a straight-forward
thriller. Instead, he tells the story through the main character’s fractured memory. And his editor, Sarah
Flack, uses discontinuity editing to dramatize that narrative idea. But don’t take my word for it. Check
out this video essay that covers just about everything I love about Flack’s editing in Soderbergh’s film:
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Ultimately, Flack’s editing choices in The Limey, despite the disorientation and discontinuity, serve the
thematic intent of the film. And that’s the editor’s job. To piece together the shots, scenes and sequences
into a coherent – if not always continuous – order, a syntax built from our shared cinematic language.
Video Attributions:
Soviet Film – The Kuleshov Effect (original) by Lev Kuleshov 1918 by MediaFilmProfessor. Standard
YouTube License.
Battleship Potempkin – Odessa Steps scene (Einsenstein 1925) by Thibault Cabanas. Standard YouTube
License.
How Does an Editor Think and Feel? by Every Frame a Painting. Standard YouTube License.
DAY 177 Clip – Cut on Action by Russell Sharman. Standard YouTube License.
Cuts & Transitions 101 by RocketJump Film School. Standard YouTube License.
Way Down East (1920) D. W. Griffith, dir. – Final Chase Scene by FilmStudies. Standard YouTube
License.
Example of Parallel Editing in “The Silence of the Lambs” (1991) by Gabriel Moura. Standard YouTube
License.
The Limey: Crash Course Film Criticism #10 by CrashCourse. Standard YouTube License.
7
Sound
Just listen for a moment.
Maybe you’re in a coffeeshop, surrounded by the bustle of other customers, the busywork of baristas,
the sound of the city just outside. Maybe you’re in your room, a dog barking in the distance outside, cars
passing, music playing in the background, maybe even the television. (Which, frankly, is just rude. I
expect your undivided attention!) Maybe you’re alone in the library. It’s quiet. But is it really? Distant
footsteps among the stacks. The hum of the air conditioning…
Unless you’re reading this in a sensory deprivation chamber, you are surrounded by sound. The
soundscape around us shapes our understanding of the world, becoming its own meaningful context for
every other sense perception. Most of the time, it barely registers, we don’t attend to it unless we are
listening for something in particular. But take it away and we feel lost, vulnerable, disoriented.
Not surprisingly, sound provides an equally meaningful context for cinema. Or at least, it shouldn’t be
surprising. But then again, it wasn’t until 1927 that Sam Warner figured out how to marry sound and
image in The Jazz Singer, the first film with synchronized dialogue. Before that, no one much cared that
cinema was a purely visual medium. And as Sam toiled away at the new technology, most of the other
movie moguls in Hollywood assumed it was a passing fad. That no one really wanted to hear the actors
talking.
In the century or so since they were all proven wrong, sound has become co-expressive with
cinematography, that is, it shapes how we see what’s on screen, just as the images we see influence how
we perceive the sounds.
Just listen to how French filmmaker Agnès Varda has used sound and image together over the last half
century:
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And like cinematography, sound recording and reproduction has increased in sophistication and
technical complexity, developing its own important contribution to cinematic language along the way.
So much so that when we talk about the use of sound in cinema we talk about it in terms of sound
design, a detailed plan for the immersive effects of a motion picture’s soundscape that begins in pre-
production before a single frame is shot and extends to the very end of post-production, often the final
element in the entire process.
SOUND RECORDING
Before we get to how that soundscape is shaped in the post-production process, let’s look at how (and
what) sound is recorded during production. The production sound department is made up of several
specialists dedicated to recording clean sound on set as the camera rolls. They include the on-set
location sound recordist or location sound mixer, who oversees the recording of on-set sound and
mixes the various sources in real-time during production, boom operators, who hold microphones on
long poles to pick up dialogue as close to actors as possible without being seen on camera (it helps if
they are very tall, and relatively strong, those poles get heavy after a while), and assistant sound
technicians, responsible for organizing the equipment and generally assisting the sound mixer.
And just like the camera department, the sound department has their own set of specialized equipment to
make their work possible. Obviously, there are microphones involved. But sound recordists can be as
particular about their microphones, what brand, type and technology, as cinematographers are about
their cameras. Microphones can be omni-directional or directional, cardioid or super-cardioid, mono or
stereo, and each one will pick up sounds in a distinctly different way. You can use a shotgun mic on a
boom pole to target a sound source from a reasonable distance with a shielded cable. Or you can use a
tiny lavalier mic taped to the collar of an actor that sends an audio signal wirelessly to the recorder. Or
you can use all of the above in an endless number of configurations all feeding into the same field mixer
for the recordist to monitor and record.
Now you may be wondering, isn’t there a microphone right there on the camera? Why not just use that
and save all that headache?
First of all, if you asked that out loud, every sound recordist in the universe just collectively screamed in
agony. Second, the reason they’re all so upset is that cameras are designed to record an image, not
sound. And while they may have a relatively cheap omni-directional microphone built-in, or even inputs
for higher-quality microphones, nothing can replace the trained ears of a location sound mixer precisely
controlling the various streams of audio into equipment designed to do just that. Which is why, even
now, most cinema uses dual-system recording, that is, recording sound separate from image during
production.
Dual-system recording allows for a more precise control over the location sound, but it also comes with
its own problem: synchronization. If the sound is recorded separately from the image, how do you sync
them up when you’re ready to edit? Glad you asked. Ever seen one of these:
The Slate.
We have lots of names for it, clapper, sticks, sound marker, but the most common is slate, based on the
fact that in the early days it was made out of slate, the same stuff they use to make chalkboards. It serves
two purposes. The first is to visually mark the beginning of each take with the key details of the
production as well as the scene, shot, and take number. This comes in handy for the editor as they are
combing through all of the footage in post-production. The second is to set a mark for sound
synchronization. A crew member, usually the second camera assistant, holds the slate in front of the
camera and near a microphone and verbally counts off the scene, shot and take number, then SLAPS the
slate closed. In post-production, the editors, usually an assistant editor (cause let’s face it, this is tedious
work), can line up the exact frame where the slate closes with the exact moment the SLAP is recorded
on the microphone. After that, the rest of the shot is synchronized.
In fact, this whole process, repeated for every take during production, is a kind of call-and-response
ritual:
Cinematographer: “Rolling!”
Every. Single. Time. And note that the 2nd AC mentions the scene number, 1, the shot, Apple (for shot
“A” of scene 1), and the take number, 1.
But wait… sound speed? That’s another of those little anachronisms of cinema. For much of cinema
sound history, sound was recorded onto magnetic tape on a clunky reel-to-reel recorder. It would take a
moment for the recorder to get up to “speed” once the recordist hit record, so everyone would have to
wait until they called out “sound speed!” We use digital recording these days with no lag time at all, but
the ritual never changed.
Sometimes, 2nd ACs can have a lot of fun with this little ritual. Check out Geraldine Brezca’s spin on
the tradition throughout Quentin Tarantino’s Inglorious Basterds (2009):
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Now that we have a sense of how things get recorded on set during production, we should probably
cover what gets recorded. The answer: not much. Or at least a lot less than you might think. In fact, the
focus of on-set recording is really just clean dialogue. That’s it. Everything else, background sounds,
birds chirping, music on a radio, even footsteps, are almost always recorded after production. The main
job of location sound recordists is to isolate dialogue and shut out every other sound.
Why? Because sound editors, the folks who take over from the recordists during post-production, want
to control everything. Remember how nothing is on screen by accident? The same goes for sound. Clean
dialogue has to match the performance we see on screen, but everything else can be shaped to serve the
story by layering in one sound at a time.
There is one exception. Another little ritual everyone gets used to on a set. At the end of a scene, when
all of the shots are done, the location sound recordist will whisper to the 1st AD, and the 1st AD will call
out: “Hold for room tone!” And then everyone stops in their tracks and holds still, remaining completely
silent for at least 60 seconds.
It’s awkward:
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But what is room tone? Every space, interior or exterior, has its own unique, underlying ambient sound.
What we sometimes call a sound floor. During production, as the actors deliver their lines, the
microphones pick up this sound floor along with the dialogue. But in post-production, as the editors pick
and choose the takes they want to use, there will inevitably be gaps in the audio, moments of dead air.
Room tone recordings can be used to fill in those gaps and match the sound floor of the recorded
dialogue.
Of course, as I mentioned, it can be a bit awkward. But it can also be kind of beautiful in its own way:
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Room tone is just another example of how sound editors control every aspect of the sound in the
cinematic experience.
SOUND EDITING
In the last chapter, we focused on editing the visual elements in a motion picture. How the shots fit
together to creative a narrative flow and communicate with the audience. As it turns out, sound requires
a similar approach in post-production and is often even more “invisible” than the techniques of picture
editing. (In fact, if there are any sound editors reading this book, they probably noticed that picture
editing got a whole chapter and all they get is this one crumby section. Typical.)
But sound editing is much more than simply joining up the sounds that already exist. It involves creating
all of the sounds that weren’t recorded on set to make up the rich soundscape of the finished motion
picture. In that sense, it is literally more “creative” than picture editing! (How’s that, sound editors? Feel
better now?)
One important bit of post-production sound creation has to do with dialogue. Sometimes, because of
distracting ambient sounds or a poorly placed microphone, an actor’s dialogue for that perfect take is
unusable. (C’mon, location sound recordist, you had one job!) In that case, sound editors bring in the
actors to perform ADR, short for Automated Dialogue Replacement (sometimes also referred to as
Additional Dialogue Recording, or “looping”). They simply play the scene in a repeating “loop” as the
actors record the lines over and over until it matches the performance on screen. Then the sound editors
adjust the quality of the recording to match the setting of the scene.
But what about all those other sounds that weren’t recorded on set? The birds chirping, the cars passing,
even those footsteps? Those too have to be created and gathered together in post-production and layered
into the sound design. Many of these sounds already exist in extensive sound libraries, pre-recorded by
sound technicians and made available for editors. But many of them must be created to match exactly
what the audience will see on screen. That’s where foley artists come in.
Foley artists are a special breed of technician, part sound recordist and part performance artist. Their job
is to fill in the missing sounds in a given scene. By any means necessary:
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Foley artists have to get creative when it comes to imitating common (and not-so-common) sounds. But
sound editors must go beyond recreating the most obvious sounds associated with a scene. Every rustle
of clothing, a hand on a cup, brushing a hair behind an ear. It’s these tiny details, most of which we
would never notice unless they weren’t there, that help create continuity in the final edit.
Yes, there’s a that word again: continuity. Editing picture for continuity means creating a narrative flow
that keeps the audience engaged with the story. Editing sound for continuity has the same goal but relies
on different techniques. For example, if we see someone walking on gravel, but hear them walking on a
hard wood floor, that break with continuity – or in this case, logic – will take us out of the narrative. The
soundscape must match the cinematography to maintain continuity. And since so much of the sound we
hear in cinema is created and added in post-production, that requires an incredible attention to detail.
But there are other ways editors can use sound to support the principle of narrative continuity, and not
always by matching exactly what we see on screen. For example, a sound bridge can be used to help
transition from one shot to another by overlapping the sound of each shot. This can be done in
anticipation of the next shot by bringing up the audio before we cut to it on screen, known as a J-cut, or
by continuing the audio of the previous shot into the first few seconds of the next, known as an L-cut.
This technique is most noticeable in transitions between radically different scenes, but editors use it
constantly in more subtle ways, especially in dialogue-heavy scenes. Here are some quick examples:
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And just like picture editing, sound editing can also work against audience expectations, leaning into
discontinuity with the use of asynchronous sounds that seem related to what we’re seeing on screen
but are otherwise out of sync. These are sound tricks, intended to either directly contrast what we see on
screen, or to provide just enough disorientation to set us on edge. Here’s one famous example of
asynchronous sound from Alfred Hitchcock’s The 39 Steps (1935):
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The woman opening the train compartment door discovers a dead body, but instead of hearing her
scream, we hear the train whistle. In this case we get an asynchronous sound combined with a J-cut.
Production sound recording and sound editing are all part of the overall sound design of cinema, and
there are lots of moving parts to track throughout the process. Take a look at how one filmmaker, David
Fincher (along with Christopher Nolan, George Lucas, and a few others), uses all of these elements of
sound design to embrace the idea of sound as co-expressive with the moving image:
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SOUND MIXING
Once all of the sound editing is done and matched up with the image, the whole process moves to the
sound mixer to finalize the project. And if you’ve ever wondered why there are two Academy Awards
for sound, one for sound editing and one for sound mixing, this is why. (Or maybe you’ve never
wondered that because that’s when you decided to grab a snack. I mean, who pays attention to Best
Sound Mixing?) Sound mixers must take all of the various sound elements brought together by the
editors, including the music composed for the score (more on that later), and balance them perfectly so
the audience hears exactly what the filmmakers wants them to hear from shot to shot and scene to scene.
This is a very delicate process. One the one hand, the sound mix can be objectively calibrated according
to a precise decibel level, or degree of loudness, for each layer of sound. Dialogue within a certain
acceptable range of loudness, music in its range, sound effects in theirs. Basic math. On the other hand,
the mix can and should be a subjective process, actual humans in a room making adjustments based on
the feel of each shot and scene. Most of the time, it’s both. And when it’s done well, the audience will
feel immersed in each scene, hearing every line of dialogue clearly even when there are car crashes,
explosions and a driving musical score.
For example, check out this deconstruction of the sound design from a single scene from The Bourne
Identity (2002):
If you want to see more videos like this one, check out InDepth Sound Design's YouTube channel, it's
pretty cool: https://www.youtube.com/channel/UCIaYa00v3fMxuE5vIWJoY3w
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Sound mixing is one of those technical aspects of filmmaking that has evolved over the decades,
especially as the technology for sound recording and reproduction has changed in more recent years.
Starting with the birth of cinema sound in 1927, movie houses had to be rigged for sound reproduction.
Which usually meant a couple of massive, low-quality speakers. But by 1940, sound mixers already
experimenting with the concept of surround sound and the ability to move the various channels of
sound around a theater through multiple speakers to match the action on screen.
As the century rolled on, newer, hi-fidelity sound reproduction found its way into theaters allowing for
more sophisticated surround sound systems, and consequently, more work for sound mixers to create an
immersive experience for audiences. George Lucas introduced THX in 1983, a theatrical standard for
sound reproduction in theaters to coincide with the release of Return of the Jedi. In 1987, a French
engineer pioneered 5.1 surround sound, which standardized splitting the audio into 6 distinct channels,
two in the front, two in the rear, one in the center and one just for low bass sound. And as recently as
2012, Dolby introduced Dolby Atmos, a new surround sound technology that adds height to the
available options for sound mixers. Now sound can appear to be coming from in front, behind, below or
above audiences, creating a 3-D aural experience.
And every element in the final sound track has to be calibrated and assigned by the sound mixer. Check
out how complex the process was for the sound mixers on Ford v Ferrari (2019):
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Finding the right mix of sound is critical for any cinematic experience, but one element that many
filmmakers (and audiences) neglect is the use of silence. The absence of sound can be just as powerful,
if not more powerful than the many layers of sound in the final track. Silence can punctuate an
emotional moment or put us in the headspace of a character in a way that visuals alone simply cannot.
Check out how skillfully Martin Scorsese uses silence throughout his films:
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Of course, in most of these examples silence refers to the lack of dialogue, or a dampening of the
ambient sound. Rarely is a filmmaker brave enough to remove all sound completely from a soundtrack.
Dead air has a very different quality to it than simply lowering the volume on the mix. But a few brave
souls have given it a try. Here’s French New Wave experimental filmmaker Jean Luc Godard playing an
aural joke in Band à part (1964):
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It’s not actually a full minute of dead air – it’s more like 36 seconds – but it feels like an hour.
Compare that to this scene from the more recent film Gravity (2013):
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That was also 36 seconds. Perhaps a little wink from the director Alfonso Cuaròn to the French master
Godard. But both are startling examples of the rare attempt to completely remove all sound to great
effect.
MUSIC
One of the most recognizable elements in the sound of cinema is, of course, music. And its importance
actually pre-dates the synchronization of sound in 1927. Musical accompaniment was almost always
part of the theatrical experience in the silent era, and films were often shipped to theaters with a written
score to be performed during the screening. Predictably, the first “talking picture” was a musical and had
more singing than actual talking.
As the use of sound in cinema has become more and more sophisticated over the last century, music has
remained central to how filmmakers communicate effectively (and sometimes not so effectively) with an
audience. At its best, music can draw us into a cinematic experience, immersing us in a series of
authentic, emotional moments. At its worst, it can ruin the experience altogether, telling us how to feel
from scene to scene with an annoying persistence.
But before we try to sort out the best from the worst, let’s clarify some technical details about how and
what type of music is used in cinema. First, we need to distinguish between diegetic and non-diegetic
music. If the music we hear is also heard by the characters on screen, that is, it is part of the world of the
film or tv series, then it is diegetic music. If the music is not a part of the world of the film or tv series,
and only the audience can hear it, then it is non-diegetic music. Too abstract? Okay, if a song is playing
on a radio in a scene, and the characters are dancing to it, then it is diegetic. But if scary, high-pitched
violins start playing as the Final Girl considers going down into the basement to see if the killer is down
there (and we all know the killer is down there because those damn violins are playing even though she
can’t hear them!), then it is non-diegetic.
Diegetic versus non-diegetic sound is a critical concept in the analysis of cinema, and crafty filmmakers
can play with our expectations once we know the difference (even if we didn’t know the terms before
now). For example, non-diegetic music can communicate one emotion for the audience, while diegetic
music communicates something entirely different for the characters on screen. Think about the movie
JAWS (1975). Even if you haven’t seen it, you know those two, deep notes – da dum… da dum – that
start out slow then build and build, letting us know the shark is about to attack. Meanwhile, the kids in
the water are listening to pop music, completely oblivious to the fact that one of them is about to be
eaten alive!
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And this concept applies to more than just music. Titles, for example, are a non-diegetic element of
mise-en-scene. The audience can see them, but the characters can’t.
Second, we need to distinguish between a score written by a composer, and what we could call a
soundtrack of popular music used throughout that same motion picture. The use of popular music in
film has a long history, and many of the early musicals in the 1930s, 40s and 50s were designed around
popular songs of the day. These days, most films or tv series have a music supervisor who is
responsible to identifying and acquiring the rights for any popular or pre-existing music the filmmakers
want to use in the final edit. Sometimes those songs are diegetic – that is, they are played on screen for
the characters to hear and respond to – or they are non-diegetic – that is, they are just for the audience to
put us in a certain mood or frame of mind. Either way, they are almost always added in post-production
after filming is complete. Even if they are meant to be diegetic, playing the actual song during filming
would make editing between takes of dialogue impossible. The actors have to just pretend they are
listening to the song in the scene. Which is fine, since pretending is what they do for a living.
But the type of music that gets the most attention in formal analysis is the score, the original
composition written and recorded for a specific motion picture. A film score, unlike popular music, is
always non-diegetic. It’s just for us in the audience. If the kids in the water could hear the theme from
JAWS they’d get out of the damn water and we wouldn’t have a movie to watch. It is also always
recorded after the final edit of the picture is complete. That’s because the score must be timed to the
rhythm of the finished film, each note tied to a moment on screen to achieve the desired effect. Changes
in the edit will require changes in the score to match.
It is in the score that a film can take full advantage of music’s expressive, emotional range. But it’s also
where filmmakers can go terribly wrong. Music in film should be co-expressive with the moving image,
working in concert to tell the story (pun intended, see what I did there?). The most forgettable scores
simply mirror the action on screen. Instead of adding another dimension, what we see is what we hear.
Far worse is a score that does little more than tell us what to feel and when to feel it. The musical
equivalent of a big APPLAUSE sign.
These tendencies in cinematic music are what led philosopher and music critic Theodor Adorno to
complain that the standard approach to film scores was to simply “interpret the meaning of the action of
the less intelligent members of the audience.” Ouch. But, in a way, he’s not wrong. Not about the less
intelligent bit. But about how filmmakers assume a lack of intelligence, or maybe awareness, of the
power of music in cinema. Take the Marvel Cinematic Universe for example. You all know the theme to
JAWS. You probably also know the musical theme for Star Wars, Raiders of the Lost Ark, maybe even
Harry Potter. But can you hum a single tune from any Marvel movie? Weird, right? Check this out:
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The best cinema scores can do so much more than simply mirror the action or tell us how to feel. They
can set a tone, play with tempo, subvert expectations. Music designed for cinema with the same care and
thematic awareness as the cinematography, mise-en-scene or editing, can transform our experience
without us even realizing how and why it is happening.
Take composer Hans Zimmer for example. Zimmer has composed scores for more than 150 films,
working with dozens of filmmakers. And he understands how music can support and enhance a narrative
theme, creating a cohesive whole. In his work with Christopher Nolan, The Dark Knight (2008),
Inception (2010), Interstellar (2014), his compositions explore the recurring theme of time:
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Musical scores can also emphasize a moment or signal an important character. Composers use recurring
themes, or motifs, as a kind of signature (or even a brand) for a film or tv series. The most famous of
these are the ones you can probably hum to yourself right now, again like Star Wars, Raiders of the Lost
Ark, maybe even Harry Potter. Composers can use this same concept for a specific character as well,
known as a leitmotif. Think of those two ominous notes we associate with the shark in JAWS. That’s a
leitmotif. Or the triumphant horns we hear every time Indiana Jones shows up in Raiders. That’s a
leitmotif.
Oh, and all those movies I mentioned just now? They all have the same composer. His name is John
Williams. And he’s a legend:
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Video and Image Attributions:
The Gift of Room Tone by The Criterion Collection. Standard Vimeo License.
How The Sound Effects In ‘A Quiet Place’ Were Made | Movies Insider by Insider. Standard YouTube
License.
SFX Secrets: The J Cut & The L Cut by Fandor. Standard YouTube License.
Fight Club | The Beauty of Sound Design by Film Radar. Standard YouTube License.
Car chase sound design in The Bourne Identity by INDEPTH Sound Design. Standard YouTube
License.
‘Ford v Ferrari’ Sound Editors Explain Mixing Sound for Film | Vanity Fair by Vanity Fair. Standard
YouTube License.
Martin Scorsese – The Art of Silence by Every Frame a Painting. Standard YouTube License.
Bande à part – One Minute of Silence by Etrio Fidora. Standard YouTube License.
Gravity – Clip (7/11): Ryan’s Hallucination by Richard Parker. Standard YouTube License.
Jaws (1975) – Get out of the Water Scene (2/10) | Movieclips by Movieclips. Standard YouTube
License.
The Marvel Symphonic Universe by Every Frame a Painting. Standard YouTube License.
The Meaning in the Music: Hans Zimmer and Time by Dan Golding. Standard Vimeo License.
John Williams and the universal language of film music by Dan Golding – Video Essays. Standard
YouTube License.
Acting
It’s 1964 at the National Theatre in London. Maggie Smith and Laurence Olivier are starring in what
would become a legendary production of Shakespeare’s Othello. They’ve been at it for months. Each
night, Olivier, one of the great stage and screen actors of the 20th century, tries something a little
different, experimenting, tweaking, trying desperately to get it right.
Then, one night, all of the pieces fall into place and Olivier gives one of the all-time great performances
in the history of theater. Maggie Smith, his co-star, rushes to his dressing room afterwards to
congratulate him.
But when she enters, she finds Olivier alone, sobbing uncontrollably.
“Larry, what’s the matter?” She asks. “Why are you so upset? That was the most brilliant performance
I’ve ever seen.”
Olivier looks up, still sobbing, and replies, “Yes, I know. And I don’t know how I did it!”
This story has been told many times over the years, most recently by actor Brian Dennehy:
https://www.npr.org/2020/04/24/843918935/remembering-tony-award-winning-character-actor-brian-
dennehy
But that doesn’t mean we can’t apply the same analytical approach we’ve used for mise-en-scene,
cinematography and editing to help us understand the role of the acting in the cinematic experience. At
the very least we can try to distinguish “good” acting from “bad” acting. That one is pretty simple,
actually. Good acting doesn’t look like acting at all. And it turns out, that is really hard to do.
Fortunately, we can do much more than that. We can examine how performance styles have evolved
along with the rest of cinematic language over the past century. We can look at various school of acting,
how the technique is taught and applied from different perspectives. And we can look at how acting for
cinema presents its own unique challenges, as well as a few advantages.
Acting, as a profession, has been around a while. The Greeks were doing it as early as 534 BCE when
Thespis, the world’s first “actor”, stepped onto a stage in Athens (it’s why we sometimes call actors
thespians). By the time Alice Guy-Blaché was framing up that fairy in the baby patch for the world’s
first narrative film in 1896, the profession had already been around for more than two thousand years.
But all of that accumulated experience was centered around live performance, an actor on a stage in
front of an audience. As soon as Alice started cranking film through her cinematographe, acting began a
new evolutionary line of descent.
As with most of the formal elements of cinema that we’ve explored, acting for the camera has had to
evolve along with cinematic language, gaining in nuance and complexity as the years progressed. Just as
editors learned how to hide a shift in camera angle by cutting on action, or cinematographers learned
how to move the camera in a way that drew audiences deeper into the story, actors had to learn how to
replace their relationship with a live audience with a relationship with the camera, always there but
rarely acknowledged. In their earliest incarnations, screen performances were little different from those
on the stage. And since actors were used to going big with their expressions and gestures to make sure
the folks in the cheap seats could still read their performance, they did the same in front of the camera.
The only problem was, the camera was capable of far greater intimacy than anyone expected or even
really understood. At least at first.
It’s one reason why some folks today find it hard to connect with films of the silent era, or even the
Golden Age of Hollywood. The performances often have a theatrical quality to them, a tendency to
indicate an emotion aimed at those cheap seats, rather than embodying an emotion with subtlety. But it
is important to remember that the evolution of cinematic language implicates the filmmakers and the
audience. That more theatrical style of acting on the screen worked for movie-goers at the time. It’s all
they knew. Both actors and audiences needed time to fully grasp the powerful intimacy of the camera.
One of the most powerful is Reneé Jeanne Falconetti’s performance in Carl Theodor Dreyer’s 1928
silent film The Passion of Joan of Arc. Dreyer’s original cut of the film was lost for decades until it was
found in a janitor’s closet in Norway in the 1980s. And somehow that seems fitting since Falconetti’s
performance feels like a cinematic time machine, as if a modern actor somehow traveled back to 1928 to
give the performance of a lifetime. It helped that Dreyer understood where to put the camera to capture
it all. Here’s a short scene:
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It feels curiously modern in comparison to what we typically see in films from that period.
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That’s Lilian Gish in emotional agony as her abusive father terrorizes her with a hatchet. Her
performance was so authentic in the moment that Griffith stopped the scene, convinced Gish was
actually having a nervous breakdown. Of course, she was only acting. But that naturalistic style was so
uncommon, it was hard to tell.
There were other exceptions, certainly, but it’s important to note that these early examples of
naturalism in film acting were not necessarily better than the more common “theatrical” performances
of the silent era and the Golden Age. They were just a different approach to the craft, and appropriate for
the context and content of early cinema. And while modern audiences might prefer that style, that may
only be because they align more closely with modern approaches to the craft. Just like those early
audiences, it’s all we know. But less naturalistic performances can be just as “good” – emotionally
resonant and consistent with the thematic intent of the story – in context.
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James Cagney and Mae Clarke in Public Enemy (1931). The clipped delivery of Cagney’s hardened
gangster, the plaintive cooing of Clarke’s long-suffering girlfriend, they fall neatly into that category of
Golden Age theatrical performances, not necessarily naturalistic, but certainly consistent with a
moralistic tale of criminals getting their just deserts.
Or this one:
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That’s Greta Garbo in The Grand Hotel (1932). It might feel a bit melodramatic by today’s standards,
but Garbo’s “I want to be alone…” is as emotionally resonant as they come.
The evolution of performance in cinema hit an inflection point around the time the Golden Age gave
way to the New Hollywood in the 1960s. The young, energetic actors, writers and directors who took
over cinema in the United States, at least until the blockbusters of JAWS (1975) and Star Wars (1977),
brought with them a new naturalistic acting style, which curiously enough, actually started in avant-
garde theater of the 1930s and 40s. It was part of a whole new approach to performance, a new school of
acting, called the Stanislavski Method, or just The Method for short.
But the Classical School of acting, with its emphasis on the text and the precision of performance, had
been around at least since Thespis himself. It wasn’t going to simply fade away. Both have their own
unique take on technique, and both ultimately have the same goal, to render a performance that moves
the audience. Let’s take a look at each one.
We most often associate classical acting with Shakespeare, and the long tradition of treating the
playwright’s text as something sacred and unchangeable. That same reverence is brought to the cinema
with this technique. But that’s not to suggest that a classically trained actor can’t breathe emotional life
into a role. Remember Laurence Olivier from the opening of this chapter? Here he is playing Hamlet in,
you guessed it, Hamlet (1948):
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His performance is true to the text, but not without emotion. It’s just that Olivier, like most classically
trained actors, trusts the words to do the heavy lifting.
But maybe you want a more up-to-date example of the classical approach. How about this:
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Morgan Freeman took on the role of Nelson Mandela for Invictus (2009) and approached it as a
classically trained actor, trusting the script to convey what mattered most. In his own words, “The
biggest challenge that I had was to sound like him. Everything else was kind of easy, to walk like him. I
didn’t have any agenda as it were in playing the role. The agenda is incorporated into the script and all I
had to do was learn my lines.”
THE METHOD
In contrast to the Classical School of acting, the Stanislavski Method, or Method Acting as it is
commonly known, is emotionally oriented, committed to an emotional realism, sometimes at the
expense of whatever might be in the script. It began in Russia at the end of the 19th century with a
theater director, Konstantin Stanislavski, upending centuries of classical technique by encouraging his
actors to let go of their grip on the text and trust their own emotional experience to guide their
performance. The result was a more inward-looking, internal, often improvisational approach to acting,
not to mention a more naturalistic style, and it became a slow-moving revolution in stage and screen
performance throughout the 20th century.
Stanislavski’s ideas were published in English for the first time in 1936 in the book, An Actor Prepares,
and it quickly gained influence among young acting students and teachers, especially in New York in
the 1940s and 50s. One of the strongest proponents of the new “method” was Lee Strasberg and his
Group Theater, founded in the 1930s. He would go on to run the Actors Studio in the 1950s, working
with the first crop of Stanislavski Method actors and directors to break into Hollywood. They included
directors like Elia Kazan, as well as actors like Geraldine Page, Joanne Woodward, James Dean, Paul
Newman and Marlon Brando.
Brando was perhaps the most famous of these new method actors to hit the screen. He exploded into
popular culture in 1951 as Stanley in A Streetcar Named Desire. One of his first and most defining roles.
He was tough, volatile, sometimes brutal, but audiences had seen all of that before. It was his emotional
vulnerability, his raw unpredictability that took everyone by surprise:
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Brando went on to another landmark role in On the Waterfront in 1954 (which reunited him with
director Elia Kazan and many of his other Actors Studio colleagues), along with dozens more including,
eventually, New Hollywood films like The Godfather (1972) and Apocalypse Now (1979). His
performances were marked by a riveting intensity as well as a tendency to mumble, even chew gum
while delivering his lines. It was all in service of his pursuit of an emotional truth, an embodiment of
character, that relied less and less on the actual words on the page and more and more on a commitment
to naturalism. By the time of his death in 2004, the New York Times wrote, “Simply put, in film acting,
there is before Brando, and there is after Brando. And they are like different worlds.”
In the ensuing years, the new Method attracted wave after wave of young actors entranced by the
naturalism of actors like Brando. Al Pacino, Robert DeNiro, Sally Field, Anne Bancroft and Dustin
Hoffman are just a few of the actors who passed through Strasberg’s Actors Studio. And that was just
one of many studios, theaters and acting schools dedicated to Stanislavksi’s method.
As more and more of these younger method actors entered the ranks of Hollywood cinema, they
inevitably collided with the more classically trained actors that still dominated the industry. Neither had
much patience for the other. One of Dustin Hoffman’s early film roles was in the 1976 thriller Marathon
Man. His co-star was Laurence Olivier. Yeah, that guy. For one scene, Hoffman’s character hadn’t slept
for three days. So, true to the Stanislavski method, Hoffman stayed up three nights in a row so he could
really feel what it was like to be sleep deprived. When he bragged about this achievement to Olivier on
set, Olivier smiled and said, “Why don’t you just try acting?”
Stanislavski’s method continued to gain popularity among American acting schools in the 20th century
and remains a popular approach to training and performance. Today there are several variations on the
technique, promoted by acting gurus in the tradition of Lee Strasberg and Stanislavski himself. Sanford
Meisner is probably the most famous example. The Meisner Technique employs the same commitment
to naturalism, but adds a new emphasis on being in the moment, acting and reacting instead of thinking.
(In that sense, the Meisner Technique is a hybrid between the Classical School and the Method.) And
contemporary actors such as Daniel Day Lewis, Charlize Theron, Cate Blanchette, Christian Bale and
Joaquin Phoenix are all examples of actors who, in one form or another, pursue the goals established by
Stanislavski. Some of them, of course, famously take that pursuit to the extreme, losing an unhealthy
amount of weight for a role, or never breaking character on or off the set during production. Not all of
them call themselves “method” actors, the term has become almost self-satirizing. Some of them would
even consider themselves “classically” trained. And in some ways, that’s the greatest influence of
Stanislavski. His method pushed all actors, regardless of their training, toward greater realism, toward a
naturalism in performance that doesn’t simply represent the ideas of a writer but embodies a character’s
emotional truth:
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If you’ve learned anything about cinema in these chapters so far, hopefully it’s that cinema requires
dozens if not hundreds of professionals all working together to create the finished product. Production
designers, sound technicians, editors, screenwriters, not to mention grips, gaffers, caterers, hair stylists,
make-up artists, carpenters, truck drivers, the list goes on and on. But how many production designers
can you name? Editors? What about screenwriters? Of all those talented individuals who work behind
the camera, you might be able to name a few directors, but that’s about it.
Now, how about actors? How many of those can you name?
Exactly. That’s by design, of course. The entertainment industry has long understood the value of
“stardom” and the power of celebrity to sell tickets. The early fan magazines were all controlled by the
studios, creating and sustaining a culture of devotion to the movie stars that populated their films, and
eventually, their television shows. Audiences flocked to movies like Casablanca (1942), The Big Sleep
(1946), and Key Largo (1948) to see Humphrey Bogart, not Rick Blaine, Philip Marlow or Frank
McCloud (his characters in each one).
And that tradition has continued. How many of you rushed to see Shutter Island (2010) because of
Teddy Daniels? Or The Revenant (2015) because of Hugh Glass? Once Upon a Time… in Hollywood
(2019) because of Rick Dalton? Chances are you saw those films because Leonardo DiCaprio played
each of those characters. Okay, it helped that they were directed by Martin Scorsese, Alejandro Iñárritu
and Quentin Tarantino, but seeing Leo on the marquee didn’t hurt. And no matter how hard he tries to
lose himself in each role, we still see Leo up there on the screen. It’s why we paid the price of
admission. He is a movie star after all.
This is the dilemma of the movie star in the entertainment ecosystem. The one thing that keeps them
employed and well-paid as an actor, their celebrity, is the very thing that consistently undermines all of
the hard work that goes into building a believable character. It also makes formal analysis of
performance a somewhat fraught process. How does one disentangle the charisma and magnetism of a
“star” from the character they are playing on screen? Sometimes that means evaluating a performance
not on its own merits, but by just how much we forget who they are in real life.
Of course, given all of the discussion above about technique, the last thing a professional actor wants is
for anyone to remember they are, in fact, an actor while they are on screen. But there are plenty of
professionals who avoid this problem by building careers that avoid the spotlight, playing secondary,
often eccentric characters that we remember far more readily than we do the actors who play them. We
often refer to them as character actors, which is a kind of backwards compliment. Shouldn’t all actors
be “character” actors? Still, unburdened by fame, character actors can truly lose themselves in a role,
bringing authenticity to the narrative by supporting the “star” at its center. Even if all we can say about
them is, “Oh yeah, he’s that guy from that thing…”
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This distinction between movie stars and character actors may seem somewhat arbitrary. Aren’t
“character actors” just actors who aren’t famous (yet)? And aren’t “movie stars” just actors trying to do
their job despite their celebrity? I mean, it’s not their fault they’re famous. I think both are true, but it
points to one of the unique challenges of acting for cinema. Unlike acting for the theater, cinema is part
of a larger, capital intensive, highly technical medium. One performance can be seen by billions of
people for a potentially limitless number of times. And that social/economic reality impacts both the
way actors approach the work, and the way we approach their performances.
But that’s just one of the ways acting for cinema presents its own unique set of challenges for actors.
The basic realities of production are an endless series of obstacles actors have to overcome to give a
consistent, believably human performance.
Let’s start with the most basic obstacle that everyone on a film set must confront and somehow
overcome: time. There usually isn’t very much of it. Not only does it take a long time to set up, execute
and dismantle every shot for every scene and sequence, the overall schedule is hemmed in by the
competing schedules of other productions running long or needing to start on time tying up the cast and
crew. The most immediate impact this time crunch has on actors is an extremely limited time for
rehearsals. In live theater, actors might have 4 to 6 weeks to rehearse their roles. In cinema, they’re
lucky if they get a day or two. Often that means “rehearsals” are really just the first few takes of every
shot, working out how to deliver the lines, how to move in the space (known as blocking), how to play
off the other actors.
And if the lack of rehearsal time weren’t bad enough, most films are shot out of sequence. That is, the
scenes shot each day do not follow the linear narrative of the script. There are lots of reasons for this.
For one, scenes that must be shot at night must be grouped together so the cast and crew can get enough
rest between each “day”. And sometimes the production only has access to a particular location for a
limited time, so all of the scenes set in that location must be grouped together as well. Or maybe a
particular actor can only be on set for a limited time because of other obligations (see above regarding
time), so all of the scenes with that actor must be grouped together. The net result is that from day to day
(or night to night) actors must constantly re-orient themselves to where they are in the story. In theater,
actors play the narrative through all at once, allowing their journey as a character to play out in real
time. In cinema, actors bounce around the script playing bits and pieces of that journey, hoping the
editor can find something consistent to cut together in the end.
And if shooting out of sequence weren’t bad enough, think about the near constant interruptions
between each shot. On stage, once the curtain goes up, the actors are on their own, carrying the story
through to the end with no interruptions except maybe an intermission (or a noisy cell phone). In
cinema, each shot is a complex, collaborative choreography of set design, lighting, sound recording and
cinematography. To shoot one simple scene using the master shot and coverage technique requires at
least three set-ups, often many more. And each set-up requires adjustments to lighting, set decoration,
camera placement, all of which can sometimes take hours. Not to mention how often a take is
interrupted or unusable because of an issue with the sound, or the cinematographer making small
adjustments. Somehow, through all of that, the actors are supposed to deliver a consistent performance
from shot to shot all while pretending they are not on a film set with a giant camera a few inches from
their face.
One of the best examples of just how difficult this process can be is in Tom DiCillo’s indie masterpiece
about indie filmmaking, Living in Oblivion (1995):
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So, you’ve got limited rehearsal time, shooting out of sequence and the interruptions between each setup
and shot. All of which makes acting for cinema hard enough. But on top of all of that, with every new
setup, the scene must be performed and shot over and over again until everyone is happy. A single
5-minute scene in a finished film may have taken hours if not days to complete with the actors repeating
the scene dozens if not 100s of times, over and over, bringing the same intensity and emotional
vulnerability every single time.
Check out this scene from David Fincher’s The Social Network (2010):
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It’s a 5-minute scene. By my count, there are 5 setups, one master, two medium shots and two close ups.
Fincher cheated a bit by using two cameras which cut down on the number of times they needed to
move the camera, but they still took 2 days to shoot that scene in 99 takes. That means Jesse Eisenberg
and Rooney Mara did the whole scene 99 times in row over two days to get it right. Exhausting!
Oh, and those close ups where you only see one actor? Sometimes that actor is performing their side of
the scene to an empty chair. Maybe their scene partner had another obligation. Maybe they had to
reshoot that side of the scene weeks later and the other actor wasn’t available. Or maybe they just got
bored and left. We’ll never know, but acting one side of a scene to no one, though relatively rare even in
cinema, would never happen on stage.
These issues have all been part of cinema and the challenges of production for actors from the very
beginning. After all, cinema relies as much on technology as it does on art, so it should be no surprise
(especially if you’ve read this far) that the process is incredibly complex with many moving parts. And
each new innovation in the technology of cinema has required a certain amount of adaptation, both for
the crew and for the cast.
Take the introduction of sound in 1927, for example. Not only did production facilities and theaters have
to adapt the new technology, including the birth of a whole new department on the crew, but actors had
to add an entirely new dimension to their performance. Yes, they were used to speaking on the stage,
that part wasn’t necessarily new. But the introduction of recording equipment, often fastened to their
costume and tethered to a sound recordist, was a new obstacle to overcome in the pursuit of an authentic,
“natural” performance. Just when they were getting used to the camera in their face, they had to
remember where the microphone was hiding:
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The influence of new technology on an actor’s job has never really slowed down. Sometimes it has
made the actor’s job easier, such as smaller microphones and wireless technology, and sometimes it has
made it a lot more complicated. The increase in Computer Generated Imagery (CGI) in the past few
decades has meant actors are often on a soundstage surrounded by bright green walls acting a scene that
will eventually take place in outer space or on another planet or even just a faraway location the
production couldn’t afford to travel to. To make matters even more complicated, new motion capture
technology enables productions to not only transform the setting, but also the actors own body. Check
out what Benedict Cumberbatch had to go through to play Smaug, a talking dragon in The Hobbit
trilogy:
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Okay, so those are all of the challenges actors face when working in cinema. What about some of the
advantages?
It’s one of the more famous final lines in cinema history. Sunset Boulevard, 1950, Norma Desmond,
once a great silent actor, now a delusional recluse, is about to be arrested for murdering a screenwriter.
She turns to the press, thinking they are the camera crew on the set of a new Cecile B. DeMille picture,
and utters, “Alright, Mr. DeMille, I’m ready for my close-up.”
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Okay, so that’s super creepy. But, Norma’s no fool. The close-up is a powerful thing. And it’s one of the
most important not-so-secret weapons for an actor in cinema. You see, great actors understand that the
most important relationship in a scene is not between them and the other actors, it’s between them and
the camera. The camera is the audience, that’s who they’re playing to. And unlike theater, where your
intimacy with the actors is dictated by how much you were willing to pay – the rich folks get front row
center and the rest of us end up in the balcony staring at the top of the actors’ heads – in cinema our
intimacy with the actors is dictated by how close the camera can get. Take another look at the clips I
shared at the beginning of this chapter. Lilian Gish and her emotional breakdown in the closet as her
father hacks his way in to kill her. Or even more devastating, Falconetti as Joan of Arc being cross
examined by the priests. Shoot those scenes wide and you’ve still got compelling cinema. Cut to the
close-up, and you’ve got something the transcends the medium. You’ve got a human connection.
Let’s look at one more example of the power of the close-up. It’s from Birth, a 2004 thriller starring
Nicole Kidman. The basic plot, as strange as it sounds, is that Kidman’s character lost the love of her
life, her husband, years earlier. Then one day, a young boy shows up at her apartment claiming to be the
reincarnation of her dead husband. He knows much more than he should about their life together and it
shakes her to the core. Soon after this revelation, she goes to the opera. The director, Jonathan Glazer,
chose to shoot the scene as one long take, starting in a wide shot that moves into a close-up. There is no
dialogue. Just two solid minutes on Kidman’s face as she processes this impossible news:
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For those two minutes, you see a thousand different reactions play across her infinitely expressive face.
Every twitch of her eye, every tear held back. It is a masterclass in subtlety and emotional vulnerability.
Now, imagine seeing this on a stage from 100 feet away, much less in the balcony. It just doesn’t work.
This is where actors can shine on screen in a way they never could on stage.
A COLLABORATIVE MEDIUM
We often think of the actor’s role as singular, solitary. From Action! to Cut! the actor is the only one in
complete control of their performance. But that performance is only one part of a much larger artistic
and technical endeavor, one that requires collaboration between and among everyone involved. Take the
actor’s relationship with a director, for example. In a productive collaboration, an actor relies on their
director to understand the shape of the completed narrative, how every piece will contribute to a unified
aesthetic, as well as how the various technical requirements will be accomplished and add to the story.
That enables them to focus on the scene in front of them, trusting that any input from the director is part
of that larger design. When an actor doesn’t trust their director, the results can be disastrous. But when
they do, they can take risks and make choices in the moment that add up to something greater than any
one individual performance.
Take a look at how the great Indian filmmaker Satyajit Ray can use something as simple as eye contact
in The Big City (1963) to build up a narrative arc for his characters:
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From scene to scene, Ray no doubt directed his actors in the specific timing of their eye contact,
knowing he wanted to use that as a thematic element. It might not have made perfect sense in the
moment to an actor in a given scene, but they trusted their director to have a larger narrative purpose in
mind.
Sometimes a director’s larger narrative purpose can extend beyond any single film. In the same way
they may favor a certain framing or camera movement to express some unifying aesthetic of their work,
they may direct their actors toward a particular way of interacting with each other or the environment.
For example, Jane Campion tends to isolate and feature human touch throughout her films and tv series:
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The relationship between the actor and director is, or should be, collaborative. That is, both have agency
in the process. (Though there are some truly terrifying developments in technology that would remove
that agency from the actor entirely.) But when the cameras stop rolling and the sets are dismantled, the
actor’s job is done. And it’s the editor that must sift through those 99 takes of that one scene and make
some sense of it. It’s the editor that can shape and mold a performance over the running time of a film or
tv episode, selecting the take that best dramatizes theme and narrative intent and works with what came
before and what comes next.
It’s a fascinating process, and it can radically alter the raw performances in any given scene:
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Of course, this is all done in concert with the director, but that’s the point. A motion picture is a
collaboration, the result of a thousand moving parts built and maintained by a thousand different artist
and technicians all applying the tools and techniques that have taken a century to evolve into the
cinematic language we all share, as filmmakers and audiences. And will likely keep on evolving,
changing and adapting for centuries to come.
So now that we know how cinema works, maybe we should take a look at what it’s trying to say…
The Passion of Joan of Arc – Has God Made You Promises? by criterioncollection. Standard YouTube
License.
Lillian Gish in BROKEN BLOSSOMS — The Closet Scene by veiledchamber. Standard YouTube
License.
James Cagney smashes a grapefruit into Mae Clarke’s face by astique333. Standard YouTube License.
garbo: “i want to be alone!” by agoraphobicsuperstar. Standard YouTube License.
Olivier’s Hamlet film (1948): To Be Or Not To Be soliloquy by karldallas. Standard YouTube License.
Invictus #3 Movie CLIP – This is the Time to Build Our Nation (2009) HD by Movieclips. Standard
YouTube License.
Marlon Brando ~ ‘Hey Stella!’~ A Streetcar Named Desire by tristansladyhawk. Standard YouTube
License.
How Stanislavski Reinvented the Craft of Acting by Lux. Standard YouTube License.
Rooney Mara and Jesse Eisenberg – The Social Network (2010) by ohsorrycharlie. Standard YouTube
License.
Singin’ in the Rain (3/8) Movie CLIP – The Sound Barrier (1952) HD by Movieclips. Standard
YouTube License.
Hobbit – Benedict Cumberbatch as Smaug acting! – Benedict Cumberbatch atuando como Smaug by
Bülent İlan. Standard YouTube License.
“Alright Mr. DeMille, I’m ready for my close-up” – Sunset Boulevard by Laura Nyhuis. Standard
YouTube License.
Learning to Look: eye contact in Satyajit Ray’s The Big City (video essay) by Lost In The Movies.
Standard YouTube License.
9 Film Editing Tips to Shape an Actor’s Performance by This Guy Edits. Standard YouTube License.
II
Representation in Cinema
I’ve spent the last several chapters discussing in great detail how cinema communicates, how it uses its
own unique and evolving cinematic language to connect with and engage its audience. Namely, you.
With a firm grasp on the tools and techniques employed by filmmakers, we can break the medium down
to its constituent parts, analyze how mise-en-scene, narrative structure, framing, composition, camera
movement, lighting, sound design, editing, performance and a thousand other components add up to an
affecting cinematic experience. Or how they add up to a deeply disappointing one. But at least we’ll
know why.
Most introductory textbooks stop there. And with good reason. That’s plenty of information to absorb,
much less master, for one semester. But it stands to reason that if we spent all this time understanding
how cinema communicates, we should probably also spend some time thinking about what, exactly, it is
trying to say.
Way back in Chapter Two, I brought up the idea that the cultural norms that shape cinematic content,
much like cinematic language, are largely invisible or unconscious. Cinema, like any other art form, is
created by artists who are themselves bound up in a given historical and cultural context. And no matter
how enlightened and advanced they may be, they cannot possibly grasp every aspect of how that
historical and cultural context shapes their view of the world. Inevitably, the unexamined norms and
values that makes us who we are filter into the cinematic stories we tell.
The result is a kind of cultural feedback loop where cinema both influences and is influenced by the
context in which it is created.
Because that process is largely invisible and unconscious, cinema remains more effective at re-affirming
a particular view of the world than challenging or changing it. That is to say, it is an inherently
conservative medium. Not in the partisan sense, but in the sense of maintaining or “conserving” the
status quo. Part of the problem (if you accept that this is a problem) is the economic reality that cinema
must appeal to the masses to survive. It costs a LOT of money to make a feature film or tv series. So,
filmmakers and their financiers tend to avoid offending our collective sensibilities. They want us to buy
more tickets and pay more streaming fees, so they’re going to err on the side of making us feel better
about who we already think we are.
But there’s another really important reason why cinema does not tend to challenge the status quo. The
reality is that the people who have historically had access to the capital required to produce this very
expensive medium… well, they tend to all look alike. That is, mostly white, and mostly men. And as I
mentioned back in Chapter Two, when the same kind of people with the same kind of experiences tend
to have the most consistent access to the medium, we tend to get the same kinds of stories, reproducing
the same, often unexamined, norms, values and ideas.
This cultural and economic dynamic has shaped cinematic content from the beginning. And by pulling
our focus from form to content, from cinema as a technical medium to cinema as a cultural document,
we can better understand what cinema has to say about who we think we are.
This emphasis on how culture shapes content (and vice versa) inevitably leads to the issue of
representation. Not only in the sense of who is on screen and how we see them, but perhaps even more
importantly, who is behind the camera. After all, whoever controls the means of communication
controls the message.
Obviously, a deep dive into the issue of representation in cinema could easily fill its own, stand-alone
introductory text.
In fact, it has. Harry Bernshoff and Sean Griffin’s America on Film: Representing Race, Class, Gender,
and Sexuality at the Movies is a stunningly thorough treatment of the topic from multiple angles. You
should check it out.
Which is probably why most textbooks on formal film analysis avoid the topic altogether. But hey,
we’ve come this far, why not put all of that newfound knowledge about how cinema communicates to at
least a couple of examples of what it’s trying to say.
To that end, I’m going to focus on two specific case studies in cinematic representation. Now, the
options are endless. I could have easily written chapters on gender and sexuality or race and ethnicity or
even issues of inequality and class as general topics of representation in cinema. But I think there is
power in specificity. The more focused we can be in our analysis, the more fruitful the exploration. So,
I’m going to zero in on the role of women in cinema and the role of African Americans in cinema; both
in terms of how they are portrayed on screen, and the ways women and Black filmmakers specifically
have fought for control of their own cinematic narratives.
This emphasis is due in part to the historical moment. The #MeToo Movement has led to the beginnings
of real systemic change in the entertainment industry for women, and placing that cultural shift in
cinematic context seems particularly important. The same could be said for the recent #OscarsSoWhite
campaign, and cinematic representations of African Americans. But even more recently, the murder of
George Floyd and Black Lives Matter movement has forced a deep and hopefully lasting examination of
who we think we are as a society. And I would argue cinema has an important role to play in that
process, both historically and moving forward.
But I encourage you not to stop here. Use this as an opportunity to explore issues of representation for
Native Americans, Asian Americans and the Latinx community. How does cinema influence our
understanding of masculinity? Immigration? Mental health?
Women in Cinema
“It seems like a silly, girlish thing to do.”
That’s what Léon Gaumont, owner of a Parisian photography company, said to his secretary, Alice Guy-
Blaché, when she asked if she could film a few scenes with the new cinematograph in 1896. They had
just come from the exhibition where the Lumiere brothers had unveiled their invention with such
riveting classics as Workers Leaving a Factory and Arrival of a Train at La Ciotat Station (okay, that’s
sarcasm, they were super boring). But Alice saw the potential of the new technology. She saw a whole
new way to tell a story. And she wanted to see what she could do with it. Her boss was less enthusiastic,
“On one condition: that your office work doesn’t suffer.”
So, after hours, Alice wrote, directed and edited The Cabbage Fairy (1896), a short, one-minute film
about a young woman plucking babies out of a cabbage patch:
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By all accounts, it was the first entirely fictional film ever produced. Before Georges Melies. Before D.
W. Griffith. In fact, Alice Guy-Blaché would go on to establish her own studio, Solax Pictures, in the
United States in 1910, and make as many as 1,000 films over the course of her lifetime. Many of those
films featured women in principle roles or gave women at least equal weight to men. She experimented
with synchronized sound, color cinematography, and pushed the boundaries of what was possible in
cinematic storytelling.
She was a force of nature in the fledgling film industry. One of a kind.
For those first several years of her professional life, she was one of the only women making cinema in
the world. Others would follow, of course, including Lois Weber (who got her start by working for Guy-
Blaché), the great Mabel Normand (the female Charlie Chaplin… or maybe Chaplin was the male Mabel
Norman), and eventually, during the Golden Age, the trailblazing Ida Lupino (who also formed her own
small studio). And there were many women employed as writers and, especially, editors in the early film
industry. But the fact was, that industry was (and unfortunately still is) dominated by men:
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I know. What’s new, right? An industry dominated by men that historically marginalizes women,
forcing them to work twice as hard to achieve half as much. It’s an all-too-common theme in modern
history. But there’s something much more important at work here than “simply” unfair labor practices.
The films produced out of this imbalance became part of our shared cultural experience, they showed us
ourselves to ourselves, or at least a version of ourselves. And that version was shaped almost entirely by
men.
Just take a look at the earliest films ever made. George Melies’ A Trip to the Moon, for example. An
intrepid group of astronomers – all men – set off on a scientific expedition to the moon (shot from a
cannon inexplicably surrounded by bevy of young women in skimpy sailor suits). Remember Lev
Kuleshov’s experiment with editing? It pointedly featured a man “reacting” to a scantily-clad woman.
Heck, even Edison’s early 5-second film The Sneeze is an uninspired image of a man sneezing.
Perhaps if there were more Alice Guy-Blachés and fewer D. W. Griffiths in those early years I wouldn’t
need to write this chapter (but, come on, who are we kidding?). But the net result of this lopsided control
over one of the most influential forms of mass media in the 20th century was a seemingly infinite loop
of images crafted by men and re-enforcing the idea that women were the “weaker sex”. In fact, in almost
all of those early films women characters were relegated to two conflicting roles: the virginal, saintly
Madonna in need of saving; or the debased, fallen “loose” woman who must be cast out if not
eliminated.
It was right out of Freud. Literally. Sigmund Freud had a term for it: The Madonna-Whore Complex. It
explained what he observed as a paradox of male desire: the degraded “loose” women men desired were
not worthy of love; and yet the women worthy of men’s love were too pure to be desired. Film critics
have applied this concept to the (mostly male) portrayal of women in early film, a kind of
psychoanalysis of cinema, and have found a startling pattern of women cast as either the chaste “damsel
in distress” or the wanton temptress. Remember this scene back in the chapter on editing:
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It’s from D.W. Griffith’s Way Down East (1920). I used it to demonstrate an early example of parallel
action, an element of cinematic form. But what about the content? Well, it’s about a young woman,
played by Lilian Gish, who is tricked into a fake marriage, gets pregnant, is abandoned by the father,
loses the baby, tries to start over in a new town and when her “disgraceful” past is exposed, is cast out
into the snow by the town mayor. Sheesh. Fortunately, the mayor’s own son heroically saves her. A kind
of two-for-one in the Madonna-Whore Complex.
And it turns out Gish and Griffiths made a habit of leaning hard into this trope. Remember this scene:
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It’s from Griffith’s Broken Blossoms (1919). I used it to demonstrate an early example of acting style,
another element of cinematic form. And the content? This one is about a young woman, again played by
Gish, who is brutalized by her abusive father and finds solace in the (chaste) arms of a Chinese
immigrant. When her father finds out, he beats her. To death. The Chinese immigrant, played by
Richard Barthelmess (the same actor who saves Gish in Way Down East, and no, he was not Asian),
kills her father and then kills himself. This one has all the trappings of the Madonna-Whore Complex
and xenophobic racism. Griffith was on a roll.
Theda Bara.
But perhaps the best (worst?) example of the Madonna-Whore Complex in early cinema, at least in
terms of the villainous temptress aspect, would have to be Theda Bara. Bara was arguably cinema’s first
sex symbol, appearing in over 40 films during the silent era. The term “vamp” was actually coined to
refer to her recurring character, an intoxicating temptress who could lure even the most morally upright
men into sin. Rumors circulated that she was born in the Sahara, a mysterious and wanton woman.
The truth is, she was born Theodosia Goodman, and her father was a tailor from Cincinnati. The name
Theda Bara? Fox Studios made it up. It’s an anagram for “Arab Death” (Oh, how I wish I were making
this up).
These are just a few examples of early cinema’s narrow view of women and the roles they were allowed
to play. But how does this happen? Are the men behind the camera all raging misogynists? Maybe. But
it’s not that simple. To understand how this pattern developed and what effect it has on society, we have
to understand how certain kinds of power work, and what happens when that power intersects with mass
media.
The first concept we need to understand is hegemony. In the most basic sense, hegemony refers to any
political or social dominance of one group over another. Now, any good colonizer will tell you that
anyone with a large enough army can exert a certain amount of control over another nation or region
simply by brute force. But violence will only get you so far. Sooner or later, the oppressed will resist
violence with violence. Instead, what if you could convince them their oppression is somehow
beneficial, or even divinely ordained? What if you could establish a set of cultural institutions – politics,
education, religion, the arts, etc – that built this narrative of colonization as the “natural order of things”
from the ground up? What if the oppressed internalized this narrative and actually participated in their
own repression? Well, then you’d have a hegemony on your hands. And perhaps the most insidious
aspect of this form of power? It works both ways. Those in power also internalize that narrative,
believing that their oppression of whole nations and regions is somehow divinely ordained and,
ultimately, for everyone’s own good.
Don’t believe me? Just ask the British Empire how they managed to rule over 1/4 of the earth’s
population at the height of their power.
The second concept we need to understand is patriarchy. The term refers to any cultural system in
which men hold the primary power (political, social, economic, moral), including authority over women.
To be clear, just because a nation elects a woman as head of state (I’m looking at you, basically every
modern democracy except the United States) doesn’t mean they’ve suddenly ushered in a matriarchy.
Patriarchies are complex, historically produced and institutionally affirmed systems where power is
multi-layered and distributed unevenly throughout society. A woman president of the United States, for
example, would not instantly shift that balance of power (any more than an African American president
instantly eradicated racism).
So, two big ideas – hegemony and patriarchy – put them together and what do you got? That’s right,
hegemonic patriarchy: a cultural system in which men hold the primary power to manipulate meaning
and values such that even women perceive their own subjugation as the natural order of things. Whew.
Quite a mouthful. Let’s break it down. This is a system in which men wield extraordinary power over
women, not through physical violence (though all too often that is employed as well), but through an
array of cultural institutions that convince women that their oppression is somehow for their own
benefit, divinely ordained, the “natural order of things.” And the trick is, men come to believe it too,
convinced by that same narrative. The result is that no one, neither the oppressed not the oppressor,
recognizes it as a cultural invention, a product of history. They all believe it to be a truth that exists
outside of themselves, and no one thinks to challenge it.
Okay, I know. This book is supposed to be about movies. What does hegemonic patriarchy have to do
with cinema? Well, it turns out, mass media is one of the most effective means of communicating the
values and ideas that prop up hegemonic systems. And cinema, a medium that has historically been
controlled almost entirely by men (and white men at that, but more on that later), is one of the most
effective examples of mass media. In fact, for the previous eight chapters I’ve discussed in great detail
how cinema manipulates meaning through a host of tools and techniques that remain largely invisible,
by design, to most viewers. And that’s exactly how we like it. We want to be manipulated. But maybe
we should think a little more deeply about what is being manipulated and just who is doing the
manipulating. In film after film, from the earliest narrative cinema, through the Golden Age and the
New Hollywood, and arguably into the modern era, the Madonna-Whore Complex has shaped how
cinema, and by implication we the audience, see women. For the men in that audience (and behind the
camera), that has meant decades of objectifying of women as either virginal or villainous. For the
women, it has meant decades of internalizing that same paradox.
The Madonna-Whore Complex was clearly alive and well throughout the early years of cinema. But
remember that cinema and society exist in a kind of ongoing feedback loop, where cinema both reflects
the values of society and also influences those same values. Typically this process results in a net re-
enforcement of the status quo, where cinema, controlled by a narrow slice of society (again, mostly men
and mostly white), remains inherently conservative. But change happens. And as the industry and the
technology has evolved over time, we can trace the shifts in that cultural feedback loop, observing where
cinema reflects political, economic and cultural change, and where it influences society to potentially
resist those same changes.
The Golden Age of cinema covers the period in Hollywood production from around the adoption of
synchronized sound in 1927 to the anti-trust case that dismantled studio monopolies in 1948 and the rise
of television in the 1950s. During that period, the world was plunged into a second great war right on the
heels of a global depression. When the United States entered the war in the 1940s, there was a massive
mobilization of resources, including a seismic shift in how women fit into the nation’s economy. With
thousands of men off fighting in the war, someone had to keep the factories going. Women entered the
workforce in unprecedented numbers, doing manual labor and other jobs historically reserved for men.
Desperate times called for desperate measures… like giving a woman a wrench, apparently.
Jane Greer as the Femme Fatale in Out of the Past (1947).
Around this same period, one of the most popular genres produced by Hollywood was the hardboiled
detective story, gritty, urban and full of morally ambiguous characters. Eventually, this trend in cinema
would come to be known as Film Noir. Every studio got in on it, though Warner Bros. was the most
prolific. The Maltese Falcon (1941), Double Indemnity (1944), The Big Sleep (1946), there were dozens
of them every year. And each one invariably featured two main characters, the righteous if fatally flawed
detective, and the beautiful if emotionally damaged temptress, the Femme Fatale. The Femme Fatale
typically set the story in motion, stepping into the (male) protagonist’s life with a tale of woe, desperate
for his help, but usually hiding a secret that could get them both killed. Sometimes the Femme Fatale
would wind up behind bars or dead, and sometimes they could be redeemed and live happily ever after.
But that was the point. You never quite knew if you could trust them, they were mysterious, morally
ambiguous, and most importantly, didn’t seem to know their place.
Sound familiar?
At a time when thousands of women were forced to cross an invisible but sacrosanct line and engage in
public, manual “men’s” work, Hollywood was filling movie houses with images of unpredictable,
dangerous women pushing the boundaries of acceptable behavior, reflecting society’s anxiety over the
moral ambiguity of women leaving the home for the factory. But more than merely reflecting a
contemporary reality, these films also seemed to have strong opinions about these women, and thus
exerted a certain influence over movie-goers. Echoing that tried and true Madonna-Whore Complex,
these films (and their male filmmakers) suggest that these women would eventually need to be redeemed
by a good man or end up in jail (or worse).
In the years that followed, especially after the war, the United States experienced an incredible
economic expansion, known as the post-war boom. Not only did the men return to take their places in
the factories, white-collar work became more available and higher paying. New housing developments,
the “suburbs”, developed to cater to the higher salaries and growing families. Women were not only sent
back to their homes; those homes were bigger and more luxurious than ever before.
But the genie was already out of the bottle. Thousands of women had experienced the psychological and
economic freedom of work outside the home, and many were reluctant to fall back into pre-war patterns.
This would eventually grow into a social and political movement for gender equality in the 1960s and
70s, but in the short term, during the 1950s and the tail end Hollywood’s Golden Age, there was a
collective restlessness in U.S. society.
And what was the response from Hollywood? With the 1950s came the end of Film Noir (though it
would survive in various forms and at various periods throughout the century), and the rise of the
domestic comedy and the Blonde Bombshell, portrayed most famously and consistently by Marilyn
Monroe. Films like Gentlemen Prefer Blondes (1953), How to Marry a Millionaire (1953), The Girl
Can’t Help It (1956) and Tunnel of Love (1958) all featured women, mostly blonde, often portrayed as
naïve innocents (and sometimes willfully unintelligent) who were either blissfully happy housewives or
desperately wanted to be. The unifying theme of all of these films was that a woman’s place was in the
home, preferably with a wealthy, successful husband. Cinema in that historical moment reflected a kind
of nostalgia for the gender dynamics of pre-war America, but it also presented that image as an ideal for
women to internalize and ultimately pursue.
What is crucial to understand about the dynamic described above is that it is bound up in a much larger
hegemonic process. This is not the malevolent scheme of a few powerful actors bent on controlling
society. I am fairly confident there was never a room full of men from all the major Hollywood studios
working out how to make films that would convince women to stay subservient to men (I mean… fairly
confident). And that’s because there doesn’t have to be. That’s the power of hegemonic patriarchy,
everyone – men and women – are bound up in the same system, internalizing and re-producing the
meaning and values that support inequality… without ever recognizing it as un-equal.
SECOND WAVE FEMINISM AND THE MALE
GAZE
By the time we get to the 1960s, enough women had had enough of the status quo, and they didn’t care
what Hollywood had to say about it. Women like Betty Friedan, who founded the National Organization
for Women (NOW) in 1966, were tired of the limitations placed on women in the post-war period. Not
just in terms of where and how they could work, but how they dressed, what they thought, and who they
loved. Inspired by women like Elizabeth Cady Stanton and Susan B. Anthony who, a half century
earlier, fought and won the right for women to vote, Friedan and women like her wanted to build on that
political revolution with a more wide-spread cultural revolution. To them, the women’s suffrage
movement was the “first wave” of feminism, the beginning of real change. They wanted to usher in the
Second Wave of feminism that would fundamentally alter the way women engaged with politics, the
economy and society in general.
There was just one problem. They were still living in a hegemonic patriarchy. Second wave feminists
wanted to change the fundamental values of society, but they had little or no access to the mechanisms
that controlled and manipulated meaning. Namely, mass media and, more specifically, cinema. Their
strategies involved mass protests, marches, support groups, lectures, and other more traditional forms of
political activism. None of which could effectively compete with the hegemonic machine of cultural
production churning out a counter-narrative in cineplexes (and on televisions) around the country. Not to
mention the fact that their main source of resistance wasn’t from men who wanted to hold onto their
social position, it was from other women who had internalized the patriarchal idea that their place was in
the home, that it was the “natural order of things.”
The result was wave after wave of cinematic responses to the Women’s Movement that echoed the
earlier responses from Film Noir to the Blonde Bombshell. First up was the late 60s trend toward
sexploitation films. These films, like Sex and the Single Girl (1964) and How to Stuff a Wild Bikini
(1965) (not to mention the lower-budget, grindhouse films that were more akin to pornography),
embraced one small part of the movement, the sexual liberation of women. These films managed to both
undermine the movement by using sexual freedom as an excuse to further objectify women’s bodies,
and conveniently ignore every other issue important to second wave feminists. By the late 1960s and
into the 1970s, this tactic shifted into ignoring women altogether in favor of male buddy comedies like
The Odd Couple (1968) and The Sting (1973), films that seemed to suggest that men could get along
quite well without any women at all.
It was around this time, 1975 to be exact, that film theorist Laura Mulvey wrote “Visual Pleasure and
Narrative Cinema,” a pivotal essay that helped clarify how hegemonic patriarchy worked, specifically in
cinema. It was like pulling back the curtain to see how meaning was manipulated and by whom. And she
did it by giving it a name: The Male Gaze.
Mulvey’s premise is pretty simple. First, she suggests we’re all inherently narcissistic. That is, we tend
to think of ourselves as the center of the universe. So, when we see the (male) hero in a film, all of us,
male and female, tend to identify with that hero. Second, she suggests we are also all inherently
voyeuristic. That is, we like to watch others but remain unobserved ourselves. Which is, essentially,
what cinema offers. As I’ve written several times in the preceding chapters, the camera is our only way
into the cinematic world. We watch events unfold through the frame, which can suggest the frame of a
painting in terms of composition, but also a window frame in terms of our fascination with watching the
private lives of others. Put those two together, and you get two mutually re-enforcing phenomena: We
identify with a male hero in his objectification of female characters (as Madonnas or whores), and we
identify with the camera as it mirrors that objectification. Put more simply, the Male Gaze suggests the
camera is never a neutral observer, but rather it forces all viewers to assume a heterosexual male point of
view.
And since you can never have too much irony in your life, here’s a guy mansplaining the Male Gaze that
I just mansplained for you:
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The Male Gaze explains a lot about the cinematic examples I outline above. And it makes sense when
you think about how rare an Alice Guy-Blaché or Ida Lupino was throughout most of 20th century
Hollywood. The fact was men were overwhelmingly the ones making the films, from the studio
executives right down to the production assistants. But even if there were more women involved, the
hegemonic patriarchy was so firmly in place we may well have seen them reproducing the same images,
adopting that Male Gaze and thinking it was neutral.
By the 1980s, it was as if Hollywood, and society in general, knew that the game was up. Mulvey’s
theory of the Male Gaze had exposed cinema as a tool of hegemonic patriarchy (at least for those who
had bothered to read her work). But instead of opening up the process to more voices, allowing the
machine of meaning production to evolve with changing times, the industry doubled down on resisting
the revolution of second wave feminism. Whether it was role reversal comedies like Mr. Mom (1983)
and Three Men and a Baby (1987) that affirmed a woman’s place in the home by showing us the
comedic anarchy of men trying to change a diaper or do the shopping, or the trend toward blockbuster
action movies like Commando (1985), Rambo (1985), and Die Hard (1988) starring hypermasculine
men – Schwarzenegger, Stallone, Willis – capable of saving the world without a woman in sight,
Hollywood did its best to reproduce images of a woman’s place (or complete absence) in line with
traditional patriarchal ideals.
But the most interesting and enduring of these trends was the 80s slasher movie. The horror sub-genre
arguably got its start in the late 70s with John Carpenter’s Halloween (1978) (or even earlier for horror
purists who point to Black Christmas and Texas Chainsaw Massacre, both from 1974), but really hit its
stride in the 80s with Prom Night (1980) Friday the 13th (1980), A Nightmare on Elm Street (1984) and
a host of sequels and knockoffs that continue to this day. In each, a familiar pattern develops. A group of
young men and women gathers at a cabin, a lake house, a suburban neighborhood, and test the
boundaries of moral purity through drinking, drugs, and most often, sex. One by one they are brutally
killed by a faceless killer, as if being punished for their transgressions. Until the last victim. Almost
always a woman. And almost always the one character who remained pure, who didn’t drink or engage
in sex. And it’s that character that either escapes with her life or overcomes the faceless killer.
Madonna-Whore Complex anyone? The trope became so common we gave the character a name: The
Final Girl:
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Obviously, the Male Gaze is alive and well in contemporary cinema. As is its corollary, the Madonna-
Whore Complex. Women continue to be objectified and marginalized in mass media entertainment, and
cinema, whether in the multiplex or streaming across the internet, continues to be a powerful tool in
perpetuating hegemonic patriarchy. But, fortunately, there has been more resistance and critique in the
years since Mulvey’s essay.
One important source of that contemporary critique originated from an unexpected source: a 1985
LGBTQ comic strip in Dykes to Watch Out For by Alison Bechdel (Though perhaps it shouldn’t be
surprising that a critique of marginalization would need to start at the margins of mass media). In one
ten-panel comic strip, Bechdel shows two women contemplating a trip to the theater. One of them
explains that she has a rule about going to the movies. Basically, it has to satisfy three requirements: 1)
It has to have at least two women in it; 2) Those two women have to actually talk to each other; and 3)
They have to talk about something besides a man.
That’s it. Pretty simple, right? Now think about the last few movies or even tv series you’ve watched.
How many of them could pass that test? In fact, by the early 2000s, that’s exactly what this became, a
test. The Bechdel Test, to be more precise. A kind of basic test to see if a piece of filmed entertainment
could muster even the absolute bare minimum of equal representation. Here’s a quick video essay about
it (that is mercifully not narrated by a man):
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It is astonishing how little of even contemporary cinema can pass this test. Don’t believe me? Check out
this relatively depressing running tally: https://bechdeltest.com/
As the feminist critique of cinema gained steam through the 2000s, even film and tv advertising came
under scrutiny. For example, Marcia Belsky started a social media campaign to highlight a bizarre but
largely unexamined trend in Hollywood advertising: they like to chop women’s heads off. Her Tumblr
The Headless Women of Hollywood is an endless scroll of headless women in film and tv series
advertisements. This kind of visual dismemberment, not uncommon in the films themselves, is the
height of objectification. A woman’s body, or even just one body part, is isolated as an object of visual
pleasure (see The Male Gaze above).
These calls for greater awareness of the representation of women on screen are useful and productive.
But much of the discussion above regarding the Madonna-Whore Complex and the Male Gaze in 20th
and 21st century cinema hinges on the reality that the entertainment industry, like many other industries
throughout that period, has historically been owned and operated almost entirely by men. Unless and
until there are more women behind the camera actually telling the stories, cinema will remain steeped in
that patriarchal point of view.
Despite the early successes of female filmmakers in the silent era, women were rarely “allowed” behind
the camera throughout much of the 20th century. Unless they took control themselves. That’s what
Hollywood movie star turned filmmaker Ida Lupino did. As an up and coming actor in the 1940s, she
was offered the usual stereotyped roles that actors on contract were required to perform during the
Golden Age. Fed up, she started her own independent film company and made several films that
foregrounded controversial (for the time) subjects like out-of-wedlock pregnancy and sexual assault.
Still, she remained on the margins of the industry as a director and producer, a rare exception that
seemed to prove the rule of male dominance.
Others would follow in Lupino’s path, especially in the era of low-budget indie filmmaking. Shirley
Clarke, for example, made a series of underground, independent films starring non-actors in the 1950s
and 60s, most famously with The Connection (1961). Julie Dash was another trailblazer for women
filmmakers, picking up where Clarke left off in the 1980s and early 90s.
By the 21st century, the work of those pioneers began to finally pay off as more and more women
stepped behind the camera to take control of the cinematic narrative. It helped that more and more
women were also rising in the ranks at the major Hollywood studios, able to greenlight film and
television that supported that narrative (or at the very least, passed the Bechdel Test). Writers like
Diablo Cody (Juno, Young Adult), Amanda Silver (Jurassic World, Mulan) and Andrea Berloff (Straight
Outta Compton) and directors like Katherine Bigelow (The Hurt Locker, Zero Dark Thirty), Ava
DuVernay (Selma, When They See Us) and Greta Gerwig (Lady Bird, Little Women) have generated
cinema that, even if it doesn’t directly dismantle patriarchy (What’s with the high heels in Jurassic
World? Oh, right, a man directed that), poses a direct challenge to the iron grip men have had on the
medium from the beginning.
Still, we are a long way off from true gender equality when it comes to who controls the medium. A
recent study showed that out of 1,335 entertainment professionals surveyed, only 14.4% of the writers
were women, 21.1% of the producers were women, and most startling, only 4.5% of the directors were
women. And even when a woman finds herself in a position of power or influence in the entertainment
industry, they are often paid much less than men in the same position. This wage discrimination has
been highly publicized when it affects well-known movie stars, like when Mark Wahlberg was paid
eight times more than Michelle Williams for the film (ironically titled) All the Money in the World
(2017), but it affects women at every level of the industry. Add to this humiliation the rampant sexual
misconduct, harassment and outright assault suffered by women throughout that same industry, as
exposed by the #metoo and Times Up movements, it may seem like an absolute miracle that there are
still women willing and able to work within the system to tell their stories.
It’s the result of more than 100 years of struggle, from Guy-Blaché to Greta Gerwig. And yes, as I made
clear earlier in the chapter, simply having a woman behind the camera does not necessarily translate into
a uniquely feminist cinema. Hegemonic patriarchy implicates everyone, and women are just as capable
of reproducing the tropes of inequality. But the more voices we have telling our cinematic stories, the
more likely those stories will reflect the diversity of our collective experience.
The Cabbage Fairy with sound by Elizabeth Lopez. Standard Vimeo License.
A History of Silence: The Cinema of Lois Weber by Lux. Standard YouTube License.
Way Down East (1920) D. W. Griffith, dir. – Final Chase Scene by FilmStudies. Standard YouTube
License.
Lillian Gish in BROKEN BLOSSOMS — The Closet Scene by veiledchamber. Standard YouTube
License.
Jane Greer as the Femme Fatale in Out of the Past (1947). Public Domain Image.
Are women still objectified? | Laura Mulvey Male Gaze theory explained! by The Media Insider.
Standard YouTube License.
In Conversation With Laura Mulvey (Interview) by Another Gaze Journal. Standard YouTube License.
The Slasher Movie Final Girl: Trope Explained! by WatchMojo.com. Standard YouTube License.
The Bechdel Test – Everything You Need To Know by No Film School. Standard YouTube License.
10
Think about those two lines for a moment. They were written by George Gerbner, a professor of
communication, in 1976, around the same time Laura Mulvey was writing about the Male Gaze. Nearly
50 years later, we still hear a lot about “representation” in the media, especially film and television. But
what does that really mean? And why are we still talking about it?
At the most basic level, it’s a call for greater ethnic and gender diversity in the characters we see in
cinema. Seems reasonable. But does it really matter who we see up on the screen?
If you’ve read this far, then you know that last bit is a trick question. Of course it matters. But let’s
discuss why it matters. And it starts with Gerbner’s assertion that “representation in the fictional world
signifies social existence.” That’s a bold claim. It also happens to be true. And for many of you, that
truth has been verified over and over since you first laid eyes on moving pictures.
The idea here is that when you see yourself in cinema, that is, when you see characters in film and
television that look like you, talk like you, live like you, it affirms your place in the world. It assures you
that you do, in fact, exist and have a role to play in society. And that starts at a very young age, often
before you’ve formed clear ideas about the world outside your own home and family. Seeing yourself
represented in the fictional world of cinema points to (signifies) your social existence long before you
have the opportunity to put that knowledge into practice. Once you do, it will continue to shape that
knowledge and that practice (see the previous chapter on how hegemony works).
Now imagine you never see anyone on screen in film or television that looks like you, talks like you or
lives like you. Or if you do, those characters are relegated to minor, negatively stereotyped roles. For
some of you, that won’t be hard to imagine. Maybe you’re a woman (again, see previous chapter), or
maybe you’re a person of color, or maybe both. For the rest of you, maybe this will help. Remember
E.T. the Extraterrestrial (1982)? It was a big hit in the 80s. Here’s a version that’s been edited down to
show every single word spoken by a person of color in the film:
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How about something a little more modern? Here’s a version of Harry Potter and the Chamber of
Secrets (2002) also edited down to just the words spoken by a person of color:
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At least they did better than E.T. I could do this all day long. (But I won’t, because Dylan Marron
already has). The point is, if you’re not white (and not male) you likely spent those same formative years
with very little evidence on screen that you exist at all. It can begin to feel as though you’ve been erased.
That you have no place in society. Annihilated. Symbolically, at least. Which is why Gerbner also
argues that “absence means symbolic annihilation.”
And not just for any given individual who might benefit from seeing themselves on screen. If we learned
anything from the previous chapter, it’s that cinema is a powerful tool of hegemony. From the early days
of moving pictures to the modern entertainment ecosystem of streaming content, film and television,
mass media has colluded in a hegemonic, patriarchal manipulation of meaning such that one half the
population came to see their own subjugation by the other half as the “natural order of things.” And if it
was powerful enough to establish and maintain generations of gender inequality, what do you think it
did for racial and ethnic inequality?
Before we get into the representation of people of color in cinema, more specifically, African Americans
in American cinema, we need to take a slight detour through the cultural history of race in America.
Anyone who has taken middle school biology and/or social science in the last decade should know that
“race” is not a biological category. There is no biological distinction that correlates with our collective
understanding of racial difference. There are phenotypical differences across the global human
population, eye color, height, hair texture, skin color, etc. But those are physical expressions of allelic
differences in our shared, identical DNA. The concept of race is a product of history, culturally
constructed and institutionally affirmed as part of a much larger hegemonic system. A hegemonic
system that mirrored hegemonic patriarchy, only in this system it wasn’t men manipulating meaning and
values to subjugate and control women, it was Anglo-European whites manipulating meaning to
subjugate and control people of color, and Black people in particular (but not exclusively), to further
their own economic and political goals.
Now, all of that goes way back and is well documented, if somewhat variable, around the world. In fact,
it’s the variability of how race as a concept is defined and implemented across space and through time
that is one of the hallmarks of race as a cultural construct. People “do” race differently in different
cultural contexts. In Brazil, for example, race is tied to social status. Your phenotype doesn’t change, but
the terminology used to describe your racial category can change depending on your economic, social or
political success (or failure).
In the United States, in contrast to Brazil, race is ascribed at birth and does not change, based on a
complex pseudo-biological rubric known colloquially as the “one drop rule.” According to this so-
called rule, one distant ancestor with ties to Africa can “disqualify” an individual from whiteness. In that
way, race in America is not even really tied to phenotype, but to a hegemonic idea of “purity.”
Hegemonic in that it is presented as the “natural order of things,” and an idea in that it is not rooted in
any biological reality. There’s no such thing as racial purity. We, collectively, made it up. And then
hung onto it for dear life. Which is why Barack Obama was our first Black president, despite his many
white ancestors.
The result is a society in which “whiteness” is normative, that is, it is the default category against which
every other identity is judged. It is the standard, culturally and even aesthetically. Just look at so-called
standards of beauty in advertising over the years which lean heavily toward lighter skin (though in some
places that is, thankfully, changing). Or note how often African Americans, for example, are referred to
as “non-white,” but those we identify as white are almost never referred to as “non-Black.”
But here’s the thing. Whiteness? That, too, is culturally constructed. It’s also just an idea. A fabrication,
wrought by history, that must be continually shored up and maintained. And we know this because it has
changed over time. For example, in the aftermath of widespread famine in Ireland in the mid 19th
century, hundreds of thousands of Irish men and women immigrated to the United States where they
were met with suspicion, prejudice and discrimination… racial discrimination. They were considered
“Other” from native born whites, including pseudo-scientific claims about evolutionary inferiority. In
other words, those first few generations of Irish immigrants were not white. It took time for the concept
of whiteness to incorporate this new immigrant group. And that went double for Italians and European
Jews who would follow at the turn of the century. Each wave of newcomers forced the concept of
whiteness to flex and conform to new demographic realities without losing its normative status, its
hegemonic power.
It’s a curious thing. We can’t really talk about the history of cinema in America without talking about
the history of race and the representation of African Americans. They are deeply intertwined, co-
expressive in a way. And that’s because race as an American concept is the product of a hegemonic
system, and as we learned from the last chapter, cinema is an incredibly powerful tool of hegemony.
For example, film scholars point to D. W. Griffith’s Birth of a Nation (1915) as one of the first full-
length feature films ever made, an epic drama lasting more than three hours. It was and is a landmark
achievement in cinema, employing formal techniques that were years ahead of their time, and playing
across the country to sold out, enraptured crowds. In fact, it was the first film ever screened at the White
House for then president Woodrow Wilson.
We simply cannot recount the history of cinema in the United States without some mention of Birth of a
Nation.
It is racist AF.
The film is set during and after the Civil War and, essentially, depicts the “horrific” results of giving
freed slaves and African Americans the right to vote and hold political office. Black men, played by
white actors in blackface, are portrayed as power-hungry rapists and murderers, unfit for freedom. And
when it seems all hope is lost for the white Southerners suffering under the “savagery” of reconstruction,
who rides to the rescue? That’s right: The Ku Klux Klan. They are the hooded heroes who save the day,
protecting whites from the menace of African Americans who have the audacity to want to… vote. The
original title of the film? The Clansman. Sheesh.
But almost worse than the film itself, is the fact that it was so hugely popular. There were some critics,
thankfully, but most theatergoers, that is, most white theatergoers, at the time ate it up. They loved it.
Because it reaffirmed the contemporary, hegemonic idea of race in America. It presented the subjugation
of Black people to white people as the “natural order of things” by showing audiences the danger of
upending that order. And by fabricating a narrative of the KKK as the (white) saviors of democracy in
the south, it wrapped a lie in the persuasive power of mass media. It made it feel true. And that was good
enough. President Wilson himself reportedly said of the film, “It’s like writing history with lightning!”
This is where I would normally include a clip from Griffith’s film. But I’m not going to do that
(because, frankly, f%@k that guy). But I will show you this:
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Birth of a Nation remains an important film in the history of American cinema because, in a way,
Woodrow Wilson was right, just not in the way he intended. The film is like writing history with
lightning, the cultural history of race in America and the role of cinema in perpetuating the hegemonic
idea of racial inequality.
Want another example? Me neither. But I’ll give you one anyway. The next big milestone in cinema
history was the introduction of synchronized sound in 1927. You remember. That landmark film, The
Jazz Singer, that set the world on fire, proved Sam Warner right, and revolutionized how movies were
made. Here’s a clip:
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Oh, no.
Is he?
Yes… he’s singing in blackface. That’s Al Jolson playing the son of Jewish immigrants performing in
blackface in front of a sold-out crowd of white people. In fact, he spends a solid 1/3 of the film in
blackface. White performers wearing blackface was a common form of popular entertainment at the
time, a caricature of African Americans satirizing African American culture. A not-so-subtle way to
remind everyone, white and Black, who had the power to mock and satirize and who didn’t (which is
why whiteface never really became a thing). The fact that Jolson’s use of blackface is never once
mentioned in the movie is evidence enough that the politics of racial inequality were so deeply rooted in
the culture that no one (at least no white person) thought twice about it.
Interestingly, by the 1930s, blackface began to fall out of favor, partly because enough African
Americans protested its use in popular entertainment. And partly because even reasonable white people
began to see it as offensive and racist. But the damage was done. Synchronized sound, the most
revolutionary technological advance in cinema history after the camera itself, is forever linked to the
image of Al Jolson in blackface singing “Mammy.”
So, we can’t talk about American cinema history without talking about race in America. Alright then,
let’s go there. Aside from these two glaring examples, how else did early cinema represent African
Americans? If cinema, as a tool of hegemonic patriarchy, represented women as either Madonnas or
whores, did it also employ specific stereotypes of African Americans that shaped the way audiences
perceived racial difference?
In fact, film scholars have identified five broad categories of Black stereotypes in early American
cinema (even if these characters were not always played by Black actors). One of the most prevalent of
these stereotypes was of the Black man colluding with white hegemony. And the corollary role for
Black women. Colloquially known as the Uncle Tom and Mammy roles, respectively. These were
characters who upheld and even celebrated the idea of white superiority, the slave who seemed to
actually enjoy life on the plantation. Actor Hattie McDaniel played the most famous version of the
Mammy character. She played Scarlet O’Hara’s loyal slave in Gone with the Wind (1939), for which she
won the Academy Award for Best Supporting Actress. The first African American to win an Oscar (It
was well-deserved as she did a tremendous job as an actor, but It would also appear that the Academy
was eager to celebrate the portrayal of an enduring stereotype). The most infamous example of the
Uncle Tom stereotype would have to be James Baskett’s performance as Uncle Remus in Walt Disney’s
Song of the South (1946). A film so blatantly offensive in its portrayal of happy and devoted slaves that
the studio locked it away in a vault and tried to forget it was ever made. Which is why you’ll never see it
on Disney+:
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Another common stereotype was the ineffectual and lazy simpleton. Slow-witted and easily fooled, this
role was often used as comic relief, a foil for white protagonists to ridicule. Lincoln Perry played the
most famous version of this stereotype as the recurring character, Stepin Fetchit. A dim-witted fool who
was often billed as “The Laziest Man in the World,” Stepin Fetchit appeared as comic relief in dozens of
films. His popularity would earn Perry the distinction of being the first African American actor to earn a
million dollars. But Perry would eventually step away from acting, frustrated that he could not get equal
billing and pay as his white co-stars. Some have argued that the Stepin Fetchit character was actually a
crafty trickster figure, subtly subverting white power in his films. But it’s a hard argument to sustain
when you place it in the larger context how that stereotype framed all African Americans as lazy and
unintelligent.
Here’s a cringe-inducing clip from Judge Priest (1934) with the aforementioned Hattie McDaniel in a
classic Mammy role and Lincoln Perry playing the slow-witted Stepin Fetchit:
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A fourth stereotype of African Americans prevalent in early cinema (and literature) was the “tragic
mulatto”, that is, a character of mixed-race ancestry who was inevitably doomed. Not quite as prevalent
as the others, the tragic mulatto would appear now and again, almost always as a female character. That
includes Birth of a Nation where Lydia, a mixed-race housekeeper, becomes the object of her white
employer’s desire. Griffith’s even gives us a title card describing her as the “weakness that is to blight
the nation.” There’s an echo of the “whore” side of the Madonna-Whore Complex here in that the
mixed-race character represented a direct challenge to the myth of racial purity and therefore must be
destroyed.
But the most enduring of the five stereotypes, the one that seems to have never quite disappeared
entirely, is the Black male as hypermasculine and dangerous. You see it throughout Birth of a Nation,
not surprisingly, but also in just about every film in the classical era depicting Black men as violent,
unpredictable and overtly sexualized. It was a thinly veiled projection of white fear, a subconscious
awareness of their own vulnerability. An awareness, on some level, that the only thing keeping them in
power was the idea of power itself, the hegemony of ideas. Maybe that’s why this stereotype has taken
the longest to die. White fear seems to be as durable as white hegemony. Freud would have had a field
day with this one.
If Gerbner was right and representation in the fiction world signifies social existence, then the
representation of African Americans in early cinema signified a meager existence indeed. The narrative
manufactured by white hegemony through mainstream Hollywood cinema framed African Americans as
either passive collaborators or dangerous threats to the racial status quo. But unlike the history of
women in cinema, where gender inequality ensured women rarely had the opportunity to make their own
films and thus counter the dominant narrative, there was an important counternarrative produced within
the African American community at this time. A few enterprising African American artists (and yes,
they were mostly men) understood there were plenty of African American theatergoers who didn’t want
to pay their hard-earned nickels to see themselves denigrated and mocked in Birth of a Nation or The
Jazz Singer. But they still wanted to go to the movies. And they still had those nickels.
Starting roughly around the same time as the birth of Hollywood cinema, there was an alternate film
industry, a Black Cinema produced by African American filmmakers for African American audiences.
Known as “race films”, they had their own movie stars, their own luminary directors, and their own
movie houses scattered throughout the United States. And as more and more African Americans left the
south for the industrialized north in the Great Migration, creating centers of Black culture in New York
City, Detroit and Chicago, the demand for content that rejected the offensive stereotypes of Hollywood
only grew. By the 1940s, there were 100s of theaters in cities from New York to Los Angeles screening
films with Black characters portrayed by Black actors (what a concept!) that were nuanced, heroic,
tragic, comic and human.
Oscar Micheaux.
One of the most famous and most successful filmmakers in early Black Cinema was Oscar Micheaux.
Micheaux would produce more than 40 films over his career, spanning the transition to sound, and
challenging the prevailing stereotypes with every one of them. His first film, The Homesteader (1918)
directly confronts the tragic mulatto stereotype by having the protagonist, an African American, fall in
love and marry a woman who “passes” as white but is discovered to be of mixed race. A storyline that
actually celebrates rather than denigrates the revelation of African heritage in someone presumed to be
white. He formed his own production company in 1919 and produced Within Our Gates (1920) as a
direct response to D. W. Griffith’s Birth of a Nation. In that film, a white landowner attempts to rape a
Black tenant until he realizes she is his own biological daughter. The revelation actually causes him to
repent and turn away from his racist ideas!
Unfortunately, Micheaux was as bound up in the white hegemony as everyone else at the time,
internalizing some of the very inequalities he resisted in his work. For example, many of his films
depicted lighter-skinned African Americans as more heroic, enlightened and intelligent than darker-
skinned characters. Despite that glaring example of the hegemonic power of whiteness as a normative
ideal, Micheaux wrote, directed and produced dozens of films that explored issues of inequality, race
relations, social justice and contemporary Black life and culture.
Have 80 minutes to kill? You can check out Micheaux’s Within Our Gates here:
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The success of early Black Cinema made Micheaux and filmmakers like him influential figures in a
cinematic counternarrative to Hollywood’s grotesque stereotypes. It also made them a lot of money. So
much, in fact, that Hollywood eventually took note. And after World War II, when African American
involvement in the war effort began to turn public opinion against the enduring racism of the Jim Crow
Era, Hollywood studios began incorporating more Black characters played by actual Black actors in an
attempt to share in the profits of this untapped market.
MGM produced Cabin in the Sky in 1943, the first musical with an all-Black cast by a major studio (still
an all-white crew), and other studios followed suit, casting actors such as Sidney Poitier and Dorothy
Dandridge who were popular with both Black and white audiences. The characters themselves relied
less and less on the tired, old stereotypes, but they were replaced by a new narrative that emphasized a
passive acceptance of the status quo. Rarely were any of these roles centered around political
engagement nor did they touch on the issues that were most important to the African American
community. But they sure looked good, and audiences ate them up.
Soon those niche movie-houses showing lower-budget “race films” in African American communities
could not compete with the grand studio-owned movie palaces screening big-budget spectacles featuring
at least a few true-to-life African American characters. Sure, there were still some of the familiar
stereotypes, and maybe the characters were less than inspiring as the country moved toward a full-
fledged Civil Rights Movement, but the damage was done to the razor thin profit margin of Black
Cinema. Many of the movie-houses closed, and with nowhere to show their films, many of the
filmmakers were forced out of the business.
The shift in cultural attitudes toward race that began in the wake of World War II would take another 20
years to come to fruition in the Civil Rights Movement and, eventually, the Civil Rights Act of 1964.
And even that was only possible because of the direct social and political action of African American
leaders like Rosa Parks, Martin Luther King, Jr. and Malcolm X. African Americans may have lost their
own Black Cinema, but at least they gained legal protection against discrimination.
Unfortunately, that’s all it was. Legal protection. Not unlike First Wave Feminism which ensured the
legal right to vote for women but did nothing to change the culture of gender inequality, the Civil Rights
Act did nothing to change the pervasive culture of racial inequality in America. In other words, you can
legislate against discrimination, but you can’t erase prejudice. That requires deep cultural
transformation, a dismantling of hegemony. Or at the very least, a new counternarrative to compete with
the manipulation of meaning in the mainstream mass media.
And that’s exactly what happened in the 1970s.
By that time, many African Americans were frustrated by the lack of real change in the wake of the
Civil Rights Movement and by the persistent image of African Americans as passive, often secondary
characters in Hollywood cinema. Films like Guess Who’s Coming to Dinner (1967) about an older white
couple coming to terms with their daughter’s African American boyfriend. Considered ground-breaking
at the time, it exposed the tacit racism (and eventual repentance) of “well-meaning” liberal whites. But it
was told almost entirely through the white characters’ point of view. And the boyfriend, played by
Sidney Poitier, was a young, accomplished African American doctor, the least threatening version of
“Black boyfriend” imaginable.
So, African American filmmakers like Melvin Van Peebles and Gordon Parks started making their own,
often independently financed films that reclaimed an image of Black culture, and Black masculinity in
particular, as powerful, pro-active, anti-establishment, and yes, even dangerous. It was, in a way, a re-
appropriation of the Hollywood stereotype of the aggressive, violent Black man, meant as a provocation
to the cultural complacency of the post-Civil Rights era.
It all started with Melvin Van Peebles’s 1971 Sweet, Sweetback’s Baadasssss Song (yes, it has all of
those S’s). The film stars Van Peebles as a successful gigolo in Los Angeles who finds himself on the
wrong side of the law after stopping two white police officers from beating a defenseless young activist.
On the run, he finds protection and support within the Black community as the (mostly white)
authorities terrorize the city looking for him. It was low-budget and rough around the edges, but it
depicted a strong Black male lead struggling against the forces of white power. It was, literally and
metaphorically, revolutionary:
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Other films in this same spirit would follow, including Shaft (1971) directed by Gordon Parks and Super
Fly (1972) directed by his son, Gordon Parks Jr., along with dozens of others in the first half of the
1970s. They were hugely popular, both inside and outside of African American communities. But not
everyone was pleased. In fact, it was the NAACP that coined the term “blaxploitation” as a criticism of
the genre. They felt the depiction of African Americans in these films, particularly the hyper-masculine
Black men, was simply reproducing old Hollywood stereotypes and, in turn, exploiting African
American audiences. For the filmmakers, that was missing the point. Their goal was to reclaim that
image and turn it loose on white hegemony.
But as the popularity of the films grew, so did their profits, and with those profits, came increasing
interest from white producers and Hollywood itself. Sound familiar? By the late 1970s, the films had
become a parody of themselves, often backed by white producers and directed by white directors.
Suddenly, “blaxploitation” took on a new meaning, with white filmmakers reducing the characters
intended to resist hegemony to the same tired, old stereotypes. By the end of the 70s, the short-lived
resurrection of Black Cinema in the form of blaxploitation was over.
So, the Hollywood entertainment industry co-opted blaxploitation the same way it co-opted early Black
Cinema, subsuming it under the dominant cultural hegemony and robbing it of its power as a
counternarrative. And as the 70s became the 80s, the same cultural machine that resisted Second Wave
Feminism with cinematic images of hypermasculine action heroes, gender role reversal comedies, and
slasher movies, produced cinema that resisted real cultural change in terms of racial equality by
emphasizing an anti-reactionary, assimilationist narrative. This narrative shows up in buddy comedies
like Silver Streak (1976) and Stir Crazy (1980), action comedies like 48 Hrs (1982) and the Lethal
Weapon franchise which began in 1992. In each of those films, two characters, one Black and one white,
must overcome their differences and work together. An admirable message, surely. But one that often
ignored the deep disparities in power and opportunity between the two characters. Or if they paid any
attention to such issues, played them as a joke.
In some ways this is not so different from the image of Blackness presented in early cinema. Those tired,
old stereotypes were grotesque, but ultimately, they were intended to promote assimilation (which is
really just another way of saying submission). The Uncle Tom and Mammy roles, along the Stepin
Fetchit character, were held up as positive images, appropriate behavior for African Americans. The
tragic mulatto and dangerous Black male were the cautionary tales. But all of it was part of a narrative of
assimilation, of submission to white hegemony. And as we move into the modern era, we can identify a
few new stereotypes designed to promote a similar agenda.
One of the most commented upon new stereotypes is the so-called Magical Negro. This is a recurring
character, usually male, often with mysterious, supernatural powers whose only role is help the white
protagonist achieve their goal and/or avoid some terrible predicament. There’s a long list of these
characters in popular movies: Michael Clarke Duncan in The Green Mile (1999); Will Smith in The
Legend of Bagger Vance (2000); Djimon Hounsou in In America (2002); Morgan Freeman in Bruce
Almighty (2003); Samuel L. Jackson in The Unicorn Store (2019). These characters rarely have any
inner life of their own, no motivations aside from helping the white characters. I could go into the
psychology behind this trope, discuss how it’s a projection of white fear of the mysterious “Other” and
an appropriation of their perceived power. But instead, I’ll just let Key and Peele demonstrate:
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Another prominent modern stereotype is the “Thug” character, which, of course, is really just an updated
version of the old “dangerous Black male” stereotype of early cinema. The Thug stereotype is arguably
the most common of the new/old stereotypes, appearing in more films and tv series than is worth
mentioning here. And there are others. The Angry Black Woman, defined by her unmotivated
aggression and little else, the Domestic, essentially the Mammy role for the modern era, and, of course
the Sassy Best Friend:
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And of course, there’s also the corollary stereotype for white protagonists thrust into situations where
they alone can save the [insert poor, disadvantaged, wrongly accused, non-white student, domestic
laborer, convict, etc. here), known, appropriately enough, as the White Savior. Sandra Bullock in The
Blind Side (2009) is a prime example. But you can find examples in The Help (2011), Freedom Writers
(2007), Dangerous Minds (1995), and the list goes on (and on):
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What all of these modern stereotypes have in common is their role in shaping a shared cultural narrative
about race in America. A narrative that constantly reaffirms whiteness as normative, and the implied
value in any non-white “Other” submitting (or “assimilating”) to that norm. And while we have seen an
increase in African American representation in mainstream cinema, quantity does not always equal
quality if that representation is reduced to a new set of stereotypes.
Which is one reason we’ve seen an increasingly vocal critique of the Academy Awards and their
persistent exclusion of African American actors from nominations and awards. Beginning in 2015, the
#OscarsSoWhite campaign called on the Motion Picture Academy to redress this disparity after all 20
acting nominations went to white actors that year (and the year after that). And when African American
actors have won major awards, it is often for playing the very roles that affirm white hegemony. Denzel
Washington was only the second African American to win a Best Actor Oscar in 2002. He did not win it
for playing the political activist Malcolm X in Malcolm X (1992), or boxing phenomenon Rubin Carter
in Hurricane (1999), but for playing the corrupt, “Thug” cop in Training Day (2001). Halle Berry was
the first African American in Oscar history to win Best Actress in that same year. It was for Monster’s
Ball (2001) in which she played the widow of a death row inmate who has a torrid affair with her late
husband’s white prison guard.
Fortunately, the story of African American representation in cinema does not end there. Just as the “race
films” of early Black Cinema offered a counternarrative to the offensive stereotypes of Hollywood’s
Golden Age, and the blaxploitation movement offered a counternarrative to the passive, assimilationist
message of Hollywood in the 60s and 70s, a new counternarrative has emerged in a new modern Black
Cinema. Or maybe it’s the same Black Cinema that’s always been there, fading to the background for a
while, then roaring back when we need it most.
This latest iteration begins with the independent film movement of the 1980s, when more and more
filmmakers had access to cheaper and cheaper equipment and were able to take control over the creative
process outside of the Hollywood system. Filmmakers like Spike Lee, whose first feature film She’s
Gotta Have it (1986) was shot in 12 days for just $175,000. Or Robert Townsend, whose Hollywood
Shuffle (1987) was financed by maxing out his own credit cards. Or Julie Dash, who made Daughters of
the Dust (1991) with financing from PBS after struggling more than 15 years to get it made.
All of these debut films offered a startling alternative to the stereotypes favored by Hollywood (or in the
case of Hollywood Shuffle offered a scathing satire of them), but it was Spike Lee in particular who
paved the way for other African American filmmakers. His third film, Do the Right Thing (1989),
unapologetically takes on the cultural politics of race and directly comments on the issue of
representation, racial inequality, gentrification and police brutality. In fact, the film’s challenge to white
hegemony was so on point that critics suggested the film might actually inspire race riots, as if simply
calling attention to inequality would lead to violence. Police were even dispatched to early screenings.
The riots never happened. But a lot of young African American filmmakers were inspired. John
Singleton would make Boyz n the Hood in 1991, a raw, nuanced portrait of teenage life in South Central
Los Angeles. The Hughes brother would make Menace II Society in 1993. F. Gary Gray would make
Friday in 1995 and Set if Off in 1996. Kasi Lemmons would make Eve’s Bayou in 1997. Spike Lee
would make 10 more films in the 1990s alone. And there were others. All of them creating work that
echoed the counternarratives of Oscar Micheaux and Melvin Van Peebles, a new Black Cinema that let
African American audiences know they too existed. They also let aspiring filmmakers know they could
join the conversation. As we learned from the last chapter, representation behind the camera is as
important as representation in front of the camera.
The result of this fertile decade in Black Cinema was a new generation of African American filmmakers
who started outside of the Hollywood system, and then stormed the gates to helm some of most
acclaimed films of the past decade and some of the largest studio productions in history. Filmmakers
like Barry Jenkins whose first film Medicine for Melancholy (2008) was a small, intimate romantic
drama. His second film, Moonlight (2016), won the Academy Award for Best Picture. Or Ava
DuVernay whose 2012 film Middle of Nowhere dramatized the toll of unequal incarceration rates among
Black men. Two years later, she made Selma (2014), a historical drama about the civil rights march from
Selma to Montgomery in 1965, for Paramount Pictures. A few years later, she helmed the $200 million
Disney film A Wrinkle in Time (2018). Or Ryan Coogler whose first film in 2013 was Fruitvale Station,
a searing portrait of the last day in the life of Oscar Grant, the young, unarmed Black man shot dead by
police in Oakland in 2009. His second film was Creed (2015) a $40 million re-boot of the Rocky
franchise, this time with an African American in the lead role. His third film? Yeah. It was Black
Panther (2018). Part of the Marvel series of films, Coogler oversaw a budget of more than $200 million,
and the film grossed $1.3 billion worldwide (It also happened to feature a Black superhero protagonist
and push a not-so-subtle critique of white hegemony).
All of these filmmakers, and many more, are not only offering an important counternarrative to modern
audiences, they are affecting real change in the dominant narrative as well. And changing the narrative
can mean, hopefully, a slow but steady dismantling of hegemony. Or, at the very least, remind audiences
that African Americans do, in fact, exist outside of the roles that were written for them.
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Video and Image Attributions:
Every Single Word Spoken by a Person of Color in “E T “ by Dylan Marron. Standard YouTube
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Every Single Word Spoken by a Person of Color in “Jaws” by Dylan Marron. Standard YouTube
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Every Single Word Spoken by a Person of Color in “Harry Potter & The Chamber of Secrets” by Dylan
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Why You Shouldn’t Watch The Birth of a Nation (and why you should) | Brows Held High by
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Song of the South’ Will Not Be One of the Available Titles on Disney+ — Here’s Why | THR News by
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Blaxploitation 101: How black filmmakers took on the system and got shafted by Indietrix Film
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When The Sassy Black Friend Has Enough | Famalam by BBC Three. Standard YouTube License.
White Savior: The Movie Trailer by Late Night with Seth Meyers. Standard YouTube License.