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GRE Computer Science Syllabus

The test consists of approximately 70 multiple-choice questions covering four main content areas: I. Software systems and methodology (40% of questions), including data structures, program control, programming languages, software engineering, and computer systems. II. Computer organization and architecture (15%), such as digital logic, processors, memory, and networking. III. Theory and mathematical background (40%), including algorithms, complexity analysis, automata theory, and discrete structures. IV. Other topics (5%) like numerical analysis, artificial intelligence, and computer graphics.
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100% found this document useful (1 vote)
814 views

GRE Computer Science Syllabus

The test consists of approximately 70 multiple-choice questions covering four main content areas: I. Software systems and methodology (40% of questions), including data structures, program control, programming languages, software engineering, and computer systems. II. Computer organization and architecture (15%), such as digital logic, processors, memory, and networking. III. Theory and mathematical background (40%), including algorithms, complexity analysis, automata theory, and discrete structures. IV. Other topics (5%) like numerical analysis, artificial intelligence, and computer graphics.
Copyright
© Attribution Non-Commercial (BY-NC)
We take content rights seriously. If you suspect this is your content, claim it here.
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The test consists of about 70 multiple-choice questions, some of which are grouped in sets and based on such materials

as diagrams, graphs, and program fragments. The approximate distribution of questions in each edition of the test according to content categories is indicated by the following outline. The percentages given are approximate; actual percentages will vary slightly from one edition of the test to another.

I. SOFTWARE SYSTEMS AND METHODOLOGY 40% A. Data organization Data types, Data structures and implementation techniques B. Program control and structure Iteration and recursion, Procedures, functions, methods, and exception handlers, Concurrency,communication, and synchronization C. Programming languages and notation Constructs for data organization and program control, Scope, binding, and parameter passing, Expression evaluation D. Software engineering Formal specifications and assertions, Verification techniques, Software development models, patterns, and tools E. Systems Compilers, interpreters, and run-time systems, Operating systems, including resource management and protection/security, Networking, Internet, and distributed systems, Databases, System analysis and development tools II. COMPUTER ORGANIZATION AND ARCHITECTURE 15% A. Digital logic design Implementation of combinational and sequential circuits, Optimization and analysis B. Processors and control units Instruction sets, Computer arithmetic and number representation, Register and ALU organization, Data paths and control sequencing C. Memories and their hierarchies Performance, implementation, and management, Cache, main, and secondary storage, Virtual memory, paging, and segmentation D. Networking and communications Interconnect structures (e.g., buses, switches, routers), I/O systems and protocols, Synchronization E. High-performance architectures Pipelining superscalar and out-of-order execution processors, Parallel and distributed architectures III. THEORY AND MATHEMATICAL BACKGROUND 40% A. Algorithms and complexity Exact and asymptotic analysis of specific algorithms, Algorithmic design techniques (e.g. greedy, dynamic programming, divide and conquer), Upper and lower bounds on the complexity of specific problems, Computational complexity, including NPcompleteness B. Automata and language theory

Models of computation (finite automata, Turing machines), Formal languages and grammars (regular and context free), Decidability C. Discrete structures Mathematical logic, Elementary combinatorics and graph theory, Discrete probability, recurrence relations, and number theory IV. OTHER TOPICS 5% Example areas include numerical analysis, artificial intelligence, computer graphics, cryptography, security, and social issues. Note: Students are assumed to have a mathematical background in the areas of calculus and linear algebra as applied to computer science

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