Quinn Tresslewheel

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Fighter [Champion] (16) Acolyte

CLASS & LEVEL BACKGROUND PLAYER NAME


Quinn Tresslewheel Halfling/Lightfoot Neutral
CHARACTER NAME RACE ALIGNMENT EXPERIENCE POINTS

INSPIRATION
STRENGTH
16 +8 25
0 +5 PROFICIENCY BONUS
ARMOR
CLASS INITIATIVE SPEED

11 PERSONALITY TRAITS

Hit Point Maximum 124



+5 Strength
DEXTERITY
+5 Dexterity

+5 ●
+7 Constitution
+2 Intelligence
CURRENT HIT POINTS IDEALS

20 +1 Wisdom
+4 Charisma
CONSTITUTION SAVING THROWS
TEMPORARY HIT POINTS BONDS

+2 +8 Acrobatics (Dex) SUCCESSES

15 16x(1d10+2
+1 Animal Handling (Wis)
) FAILURES

+2 Arcana (Int) HIT DICE DEATH SAVES FLAWS


INTELLIGENCE
+3 Athletics (Str)

+2 +4 Deception (Cha)
+2 History (Int)
NAME ATK BONUS DAMAGE/TYPE

14 ●
+6 Insight (Wis)
+10
Crossbow, light 1d8+5 piercing
Arrow x20
WISDOM
+4 Intimidation (Cha)
+2 Investigation (Int)
Longbow +10 1d8+5 piercing
Backpack
+1 Medicine (Wis)
Warhammer +5 1d8+0 bludgeoning
Crossbow bolt
+1 +2 Nature (Int)
x20

+6 Perception (Wis) Number of
12
+4 Performance (Cha)
Attacks: 3 Crowbar
CHARISMA
+4 Persuasion (Cha)
+7 Religion (Int) Trident. +5, Emblem
Hammer

+4 +8 Sleight of Hand (Dex)


1d6+0 piercing
19
+8 Stealth (Dex) Leather
+6 Survival (Wis)
Piton x10

SKILLS ATTACKS & SPELLCASTING


Prayer Wheel
16 PASSIVE WISDOM (PERCEPTION)
CP Rations (1 day)
SP
x10
Weapon Proficiencies: Rope, hempen
Martial; Simple EP
Tinderbox
Armor Proficiencies: Heavy;
Light; Medium; Shields
GP Torch x10
PP
Waterskin
Language Proficiencies:
Common; Draconic; Elvish;
Halfling
OTHER PROFICIENCIES & LANGUAGES TREASURE EQUIPMENT

TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.
AGE HEIGHT WEIGHT
Quinn Tresslewheel
CHARACTER NAME EYES SKIN HAIR

NAME

SYMBOL

CHARACTER APPEARANCE ALLIES & ORGANIZATIONS

TREASURE CHARACTER BACKSTORY

TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.
FEATURES & TRAITS

Critical Hits: 18-20

----------Bonus Actions----------
Second Wind. Regain 1d10 +16 HPs (use once/rest).

---------------Actions--------------
Action Surge. Take an extra action (use once/rest).

-------------Reactions-------------
Protection Fighting Style. When a creature you can see attacks a
target other than you that is within 5 feet of you, you can use your
reaction to impose disadvantage on the attack roll. You must be
wielding a shield.

-----------Other Traits------------
Brave. You have advantage on saves against being frightened.

Halfling Nimbleness. Move through the space of larger creatures.

Indomitable. Reroll a save if you fail (use twice/long rest).

Lucky. Reroll 1s on d20.

Naturally Stealthy. Hide behind creatures larger than you.

Polearm master. You master the arms of the pole.

Remarkable Athlete. +3 to STR, DEX, or CON checks that don't


already include prof bonus; running long jump increases by 0 ft.

Sentinel. You sent better.

Shelter the Faithful. You and your companions can expect free
healing at an establishment of your faith.

Two Weapon Fighting. When you engage in two-weapon fighting,


you can add your ability modifier to the damage of the second
attack.

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