Quinn Tresslewheel
Quinn Tresslewheel
Quinn Tresslewheel
INSPIRATION
STRENGTH
16 +8 25
0 +5 PROFICIENCY BONUS
ARMOR
CLASS INITIATIVE SPEED
11 PERSONALITY TRAITS
+5 ●
+7 Constitution
+2 Intelligence
CURRENT HIT POINTS IDEALS
20 +1 Wisdom
+4 Charisma
CONSTITUTION SAVING THROWS
TEMPORARY HIT POINTS BONDS
15 16x(1d10+2
+1 Animal Handling (Wis)
) FAILURES
+2 +4 Deception (Cha)
+2 History (Int)
NAME ATK BONUS DAMAGE/TYPE
14 ●
+6 Insight (Wis)
+10
Crossbow, light 1d8+5 piercing
Arrow x20
WISDOM
+4 Intimidation (Cha)
+2 Investigation (Int)
Longbow +10 1d8+5 piercing
Backpack
+1 Medicine (Wis)
Warhammer +5 1d8+0 bludgeoning
Crossbow bolt
+1 +2 Nature (Int)
x20
●
+6 Perception (Wis) Number of
12
+4 Performance (Cha)
Attacks: 3 Crowbar
CHARISMA
+4 Persuasion (Cha)
+7 Religion (Int) Trident. +5, Emblem
Hammer
●
TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.
AGE HEIGHT WEIGHT
Quinn Tresslewheel
CHARACTER NAME EYES SKIN HAIR
NAME
SYMBOL
TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.
FEATURES & TRAITS
----------Bonus Actions----------
Second Wind. Regain 1d10 +16 HPs (use once/rest).
---------------Actions--------------
Action Surge. Take an extra action (use once/rest).
-------------Reactions-------------
Protection Fighting Style. When a creature you can see attacks a
target other than you that is within 5 feet of you, you can use your
reaction to impose disadvantage on the attack roll. You must be
wielding a shield.
-----------Other Traits------------
Brave. You have advantage on saves against being frightened.
Shelter the Faithful. You and your companions can expect free
healing at an establishment of your faith.