16 Week Plan Introduction To ICT-Final

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Department of

Computer Science

Weekly Course Plan

Course Title Introduction to ICT


Course Code COSC-1105 Credit Hour 3 (2+1)

Course Learning Outcomes (CLOs):

1. Describe and apply basic concepts of contemporary computer technologies.


2. Analyze human and social contexts of technological innovations.
3. Apply the knowledge of various ICT components to create a prototype of a product/ service.
1. Reference Books

i. Introduction to Computers by Peter Norton, McGraw Hill Education; 7th Edition.


ISBN-10: 0672315327.

Resource Material ii.

2. Web Resources

i. https://www.w3schools.com/

ii. https://www.tutorialspoint.com/index.htm

TOPICS TO BE COVERED
Week # Topics (outline of main topics and sub topics) Tutorial
/Laboratory

Introducing Computer Systems [Chap 1A]


 The Computer Defined
 What is Computer System,
 What is Information Technology
1  History of Computers
 Generations of Computer
 What is Artificial Intelligence (AI) and its significance in modern
computer systems

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Department of
Computer Science

 Computers for Individual Users


o Desktop Computers
o Work Stations
o Notebook Computers
o Tablet Computers
2 o Hand Held Computers
o Smart Phones
 Computers for Organizations
o Network Server
o Mainframe Computer
o Minicomputer
o Super Computer
 Computers in Society
 Uses of Computers
 Discussion on Quantum Computing and its potential impact on the
future of computing
o Quantum Computing Basics
o Super Computer
o Potential Impact on Computing:

Looking inside the Computer System [Chap 1B]


 Parts of Computer System
 The Information Processing Cycle.
o What is Cloud Computing
3 o Key Characteristics of Cloud Computing
o Types of Cloud Computing Services
 Introduction to Cloud Computing and its transformation of data
storage and processing.
 Essential Computer Hardware
o Processing Devices
o Memory Devices, RAM & ROM
o Input & Output Devices
o Storage Devices
o Magnetic Storage
 Optical Storage [Chap 1B continued…]
 Software Brings the Machine to Life
o System Software
4 o Application Software
 Computer Data
 Computer Users
 User Less Computers
 Machine Learning and its applications in software

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Department of
Computer Science

Interacting with your Computer [Chap 2A]


 Using the Keyboard and Mouse
 Standard Keyboard Layout -- Keys
 How Computer Accept Input from Keyboard
5
 Mouse – Using the Mouse
 Variants of Mouse
 Introduction to Natural Language Processing (NLP) and its
applications in human-computer interaction

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Department of
Computer Science

Inputting Data in Other Ways [Chap 2B]


Devices for Hand
 Touch Screens
 Pens
 Game Controller
Optical Input Devices
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 Barcode Reader
 OCR’s
Audiovisual Input Devices
 Microphones
 Video Input
 Digital Cameras
Discuss Advanced Input Devices for Specialized Applications, like 3D
Scanners, Haptic Feedback Devices, and Brain-Computer Interfaces.
Video and Sound Part 1 [Chap 3A]
 Monitors
 Monitor Types based on color
o Monochrome, Gray, Color Monitor
7  How Monitors display images
o CRT monitor
o Flat Panel monitors
o LCD’s
 Working of Monitors
Advanced Display Technologies, including OLED, QLED, and
MicroLED displays, and their applications in modern devices.
Video and Sound Part 2 [Chap 3A]
 Comparing Monitors
 Pixels in Black & White & Pixels in color monitors,
 Size, Resolution, Dot pitch, Refresh Rate of monitors
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 Plasma Displays, ELD’s Video Cards, Data Projectors,
 Sound System, Sound Cards,
 How sound is produced with Sound Card,
 Head Phones & Head Sets.
Mid Term Exam
Transforming Data into Information [Chap 4A]
 Computers way of representing Data,
 Number Systems,
 Binary, Decimal, Hexadecimal,
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 Conversions between Number Systems,
 Binary Arithmetic,
 Boolean Algebra, AND, OR, NOT, XOR

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Computer Science

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Department of
Computer Science

[Chap 4 B]
 Bits and Bytes,
 Text Codes,
Processing Data,
 How Computers Process Data
o CPU,
o Control Unit,
o ALU,
 Machine Cycles,
10  Memory,
 Non-Volatile Memory
 Flash Memory
 Volatile Memory
Factors Affecting Processing Speed
 Registers,
 Memory and Computing Power
 Clock,
 Bus,
 Cache Memory
Discussion on Boolean Algebra to cover advanced concepts like
Karnaugh Maps and logic optimization techniques.
Types of Storage Devices Part 1 [Chap 5A]
 Magnetic Storage Devices,
 How data is stored on Disk
11  How data is organized on a Magnetic Disk
 Tracks & Sectors
 OS way of Finding data,
 File Systems

Types of Storage Devices Part 2 [Chap 5 A]


 Diskettes, Hard Disks,
 Tape Drives,
 Optical Storage Devices,
o CD-ROM
12 o DVD-ROM
o Recordable Optical Technologies
 Solid State Storage Devices
o Flash Memory
o Smart Cards
 Solid State Disks
Discussion on Advanced Storage Technologies, such as RAID
configurations, distributed file systems, and cloud storage.

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Department of
Computer Science

Operating System Basics [Chap 6 A]


 Operating System Basics,
 Types of Operating Systems,
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o Real-Time Operating System
o Single-User/Single-Tasking OS
o Single-User/Multitasking OS
Discussion on Virtualization at the OS level and how it's used in data
centers and cloud environments.

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Department of
Computer Science

o Multi-User/Multitasking OS
 User Interface vs Command Line Interface,
 Running Programs,
 Managing Hardware,
 Utility Software
Networks [Chap 7 A]
 Networking Basics,
 Uses of Network,
 Simultaneous Access
 Shared Peripheral Devices
 Personal Communications,
 Easier Data Backup
 Common Types of Network
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 How Networks are Structured,
 Server-Based Networks
 Client/Server Networks
 Peer-to-Peer Networks
 Network Topologies and Protocols,
 Network Media,
 Network Hardware,
 Protocols, OSI Model
The Internet & the World Wide Web [Chap 8A]
 The Internet & The World Wide Web
 E-mail and other Internet Services
15 [Chap 12A]
 Software Programming & Development
[Chap 13A]
 Protecting your Privacy, Computer and Data
Discussion on Advanced Web Technologies like Web 3.0, blockchain
technology, and the Semantic Web
16  Revision

Final Term Exam

Student Evaluation Criteria:


Workshop / Assignments/Case study 10%
Surprise Test/Sudden Test, Quizzes 10%
Semester Project 0%
Mid Term Paper 30%
Final Term paper 50%
Total 100%

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Computer Science

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Department of
Computer Science

Student Responsibilities:
Students must attend class. Failure to attend class may result in failure in the course. Students must also arrive on time
and remain in class for the entire period. Cellular Phones and Beeper must be Turned off (Proper classroom
decorum [behavior] adopts, Course outlines and calendars explain requirements and assignments, students are
responsible for knowing what they say. Students are also responsible for doing all assigned work on time. Excessive
absences (more than 03) will result in “F Grade”. Students may prepare Sketchbook for taking notes and for references.

Instructor/ Subject Specialist

Chairman/ Head of Department

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