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Chess Pieces Poster

This document provides instructions for setting up and moving the pieces in chess. It describes the starting position and allowed movements for each piece: king, queen, bishop, knight, rook, and pawn. Special rules are outlined for castling and checks/checkmates. The king can only move one square in any direction, while the queen and rook can move any number of squares in a straight line. Bishops and pawns are restricted to diagonal and forward movements. Knights jump in an L-shape. Castling allows the king and a rook to move together. Check occurs when the king is under threat, and checkmate ends the game.

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0% found this document useful (0 votes)
587 views9 pages

Chess Pieces Poster

This document provides instructions for setting up and moving the pieces in chess. It describes the starting position and allowed movements for each piece: king, queen, bishop, knight, rook, and pawn. Special rules are outlined for castling and checks/checkmates. The king can only move one square in any direction, while the queen and rook can move any number of squares in a straight line. Bishops and pawns are restricted to diagonal and forward movements. Knights jump in an L-shape. Castling allows the king and a rook to move together. Check occurs when the king is under threat, and checkmate ends the game.

Uploaded by

ceyhan
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
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Download as PDF, TXT or read online on Scribd
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King

How many:
one per side
Where does it start?
The king starts next to the queen in the
middle of the back row on the opposite
colour to itself. So a black king will start on
a white square.

How does it move?


The king can only move one square at a time but can go in
any direction.
Queen
How many:
one per side
Where does it start?
The queen starts next to the king in the
middle of the back row on her own colour.
So a black queen will start on a
black square.

How does it move?


The queen can move as many squares as she likes in any
direction in a straight line.
Bishop
How many:
two per side
Where does it start?
The bishops start on the back row either
side of the king and queen.

How does it move?


One bishop will stay on the black squares and one will stay
on the white squares. They can move as many squares as
they like but only diagonally.
Knight
How many:
two per side
Where does it start?
The knights start on the back row either
next to the bishops.

How does it move?


This is the only piece that can jump over other pieces. A
knight moves in an ‘L’ shape in any direction. This can be,
for example, one square across (left or right) two squares up
or down or reverse the move and move two and then one.
Rook or Castle
How many:
two per side
Where does it start?
The rooks start on the back row next to
the knights.

How does it move?


A castle can move as many squares as they like but only in
a straight line.
Pawn
How many:
eight per side
Where does it start?
The pawns all start on the front row.

How does it move?


A pawn can only move forward one square at a time.
However, very first move can be one or two squares.
When a pawn takes another piece, it moves one space
diagonally forward.

If you manage to get one of your pawns all the way to the
other side of the board, you can swap the pawn for a queen,
bishop, knight or rook.

A pawn moving A pawn taking


another piece
A Castle
A Special Move
Pieces involved:
King and Rook

Use the special rules to understand when a castle move can


or cannot happen.

Special Rule 1:
It can happen if the king or the rook has not moved already
in the game.
Special Rule 2:
It can happen if there are no pieces in between the king and
the rook.
Special Rule 3:
It cannot be done to get the king out of capture.

How it works:
The king moves two squares towards the rook and the rook
jumps over the king and lands in the square next to it.

Benefits
It can free a rook from the corner if it is stuck behind pawns.
Check and Checkmate
Check is when the king is in a square where another piece
can take it.

This diagram shows the king in a square where it can be


taken by all these pieces.

The king can get out of check by either moving itself one
place to a safe square or another one of your pieces taking
the piece that is putting it in check.
Checkmate
This is where it is impossible for the king not to be in check.
As a result, the game is over.
Setting it Up

Remember:
The queen is always on its own colour and the king is
always on its opposite colour.

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