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04 CPU Scheduling

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CPU Scheduling

First Come First Server, Shortest Job First, Priority


Basic Concepts
• Maximum CPU utilization obtained with
multiprogramming
• CPU–I/O Burst Cycle – Process execution
consists of a cycle of CPU execution and I/O
wait
• CPU burst followed by I/O burst
• CPU burst distribution is of main concern
Histogram of CPU-burst Times
CPU Scheduler
 Short-term scheduler selects from among the processes in ready queue, and
allocates the CPU to one of them
 Queue may be ordered in various ways
 CPU scheduling decisions may take place when a process:
1. Switches from running to waiting state
2. Switches from running to ready state
3. Switches from waiting to ready
4. Terminates
 Scheduling under 1 and 4 is nonpreemptive
 All other scheduling is preemptive
 Consider access to shared data
 Consider preemption while in kernel mode
 Consider interrupts occurring during crucial OS activities
Dispatcher
• Dispatcher module gives control of the CPU to the process selected by
the short-term scheduler; this involves:
• switching context
• switching to user mode
• jumping to the proper location in the user program to restart that program
• Dispatch latency – time it takes for the dispatcher to stop one process
and start another running
Scheduling Criteria
• CPU utilization – keep the CPU as busy as possible
• Throughput – # of processes that complete their execution per time
unit
• Turnaround time – amount of time to execute a particular process
• Waiting time – amount of time a process has been waiting in the
ready queue
• Response time – amount of time it takes from when a request was
submitted until the first response is produced, not output (for time-
sharing environment)
Scheduling Algorithm Optimization Criteria
• Max CPU utilization
• Max throughput
• Min turnaround time
• Min waiting time
• Min response time
First- Come, First-Served (FCFS) Scheduling
Process Burst Time
P1 24
P2 3
P3 3
• Suppose that the processes arrive in the order: P1 , P2 , P3
The Gantt Chart for the schedule is:

P1 P2 P3
0 24 27 30

• Waiting time for P1 = 0; P2 = 24; P3 = 27


• Average waiting time: (0 + 24 + 27)/3 = 17
FCFS Scheduling (Cont.)
Suppose that the processes arrive in the order:
P2 , P3 , P1
• The Gantt chart for the schedule is:

P2 P3 P1
0 3 6 30

• Waiting time for P1 = 6; P2 = 0; P3 = 3


• Average waiting time: (6 + 0 + 3)/3 = 3
• Much better than previous case
• Convoy effect - short process behind long process
• Consider one CPU-bound and many I/O-bound processes
Shortest-Job-First (SJF) Scheduling
• Associate with each process the length of its next CPU burst
• Use these lengths to schedule the process with the shortest time
• SJF is optimal – gives minimum average waiting time for a given set of
processes
• The difficulty is knowing the length of the next CPU request
• Could ask the user
Example of SJF
ProcessArrival Time Burst Time
P1 0.0 6
P2 2.0 8
P3 4.0 7
P4 5.0 3

• SJF scheduling chart

P4 P1 P3 P2
0 3 9 16 24

• Average waiting time = (3 + 16 + 9 + 0) / 4 = 7


Example of Shortest-remaining-time-first
• Now we add the concepts of varying arrival times and preemption to the analysis
ProcessA Arrival TimeT Burst Time
P1 0 8
P2 1 4
P3 2 9
P4 3 5
• Preemptive SJF Gantt Chart
P1 P2 P4 P1 P3
0 1 5 10 17 26

• Average waiting time = [(10-1)+(1-1)+(17-2)+5-3)]/4 = 26/4 = 6.5 msec


Priority Scheduling
• A priority number (integer) is associated with each process
• The CPU is allocated to the process with the highest priority (smallest
integer  highest priority)
• Preemptive
• Nonpreemptive

• SJF is priority scheduling where priority is the inverse of predicted next CPU
burst time
• Problem  Starvation – low priority processes may never execute
• Solution  Aging – as time progresses increase the priority of the process
Example of Priority Scheduling
ProcessA arri Burst TimeT Priority
P1 10 3
P2 1 1
P3 2 4
P4 1 5
P5 5 2

• Priority scheduling Gantt Chart

• Average waiting time = 8.2 msec


Round Robin (RR)
• Each process gets a small unit of CPU time (time quantum q), usually 10-
100 milliseconds. After this time has elapsed, the process is preempted
and added to the end of the ready queue.
• If there are n processes in the ready queue and the time quantum is q,
then each process gets 1/n of the CPU time in chunks of at most q time
units at once. No process waits more than (n-1)q time units.
• Timer interrupts every quantum to schedule next process
• Performance
• q large  FIFO
• q small  q must be large with respect to context switch, otherwise overhead is too
high
Example of RR with Time Quantum = 4
Process Burst Time
P1 24
P2 3
P3 3
• The Gantt chart is:

P1 P2 P3 P1 P1 P1 P1 P1
0 4 7 10 14 18 22 26 30

• Typically, higher average turnaround than SJF, but better response


• q should be large compared to context switch time
• q usually 10ms to 100ms, context switch < 10 usec
Time Quantum and Context Switch Time
Turnaround Time Varies With The Time Quantum

80% of CPU bursts


should be shorter than q
Multilevel Queue
• Ready queue is partitioned into separate queues, eg:
• foreground (interactive)
• background (batch)
• Process permanently in a given queue
• Each queue has its own scheduling algorithm:
• foreground – RR
• background – FCFS
• Scheduling must be done between the queues:
• Fixed priority scheduling; (i.e., serve all from foreground then from background).
Possibility of starvation.
• Time slice – each queue gets a certain amount of CPU time which it can schedule
amongst its processes; i.e., 80% to foreground in RR
• 20% to background in FCFS
Multilevel Queue Scheduling

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